| | #include <iostream> |
| | #include <iomanip> |
| | #include <Eigen/Core> |
| | #include <Eigen/Geometry> |
| | #include <bench/BenchTimer.h> |
| |
|
| | using namespace Eigen; |
| | using namespace std; |
| |
|
| | #ifndef REPEAT |
| | #define REPEAT 1000000 |
| | #endif |
| |
|
| | enum func_opt |
| | { |
| | TV, |
| | TMATV, |
| | TMATVMAT, |
| | }; |
| |
|
| |
|
| | template <class res, class arg1, class arg2, int opt> |
| | struct func; |
| |
|
| | template <class res, class arg1, class arg2> |
| | struct func<res, arg1, arg2, TV> |
| | { |
| | static EIGEN_DONT_INLINE res run( arg1& a1, arg2& a2 ) |
| | { |
| | asm (""); |
| | return a1 * a2; |
| | } |
| | }; |
| |
|
| | template <class res, class arg1, class arg2> |
| | struct func<res, arg1, arg2, TMATV> |
| | { |
| | static EIGEN_DONT_INLINE res run( arg1& a1, arg2& a2 ) |
| | { |
| | asm (""); |
| | return a1.matrix() * a2; |
| | } |
| | }; |
| |
|
| | template <class res, class arg1, class arg2> |
| | struct func<res, arg1, arg2, TMATVMAT> |
| | { |
| | static EIGEN_DONT_INLINE res run( arg1& a1, arg2& a2 ) |
| | { |
| | asm (""); |
| | return res(a1.matrix() * a2.matrix()); |
| | } |
| | }; |
| |
|
| | template <class func, class arg1, class arg2> |
| | struct test_transform |
| | { |
| | static void run() |
| | { |
| | arg1 a1; |
| | a1.setIdentity(); |
| | arg2 a2; |
| | a2.setIdentity(); |
| |
|
| | BenchTimer timer; |
| | timer.reset(); |
| | for (int k=0; k<10; ++k) |
| | { |
| | timer.start(); |
| | for (int k=0; k<REPEAT; ++k) |
| | a2 = func::run( a1, a2 ); |
| | timer.stop(); |
| | } |
| | cout << setprecision(4) << fixed << timer.value() << "s " << endl;; |
| | } |
| | }; |
| |
|
| |
|
| | #define run_vec( op, scalar, mode, option, vsize ) \ |
| | std::cout << #scalar << "\t " << #mode << "\t " << #option << " " << #vsize " "; \ |
| | {\ |
| | typedef Transform<scalar, 3, mode, option> Trans;\ |
| | typedef Matrix<scalar, vsize, 1, option> Vec;\ |
| | typedef func<Vec,Trans,Vec,op> Func;\ |
| | test_transform< Func, Trans, Vec >::run();\ |
| | } |
| |
|
| | #define run_trans( op, scalar, mode, option ) \ |
| | std::cout << #scalar << "\t " << #mode << "\t " << #option << " "; \ |
| | {\ |
| | typedef Transform<scalar, 3, mode, option> Trans;\ |
| | typedef func<Trans,Trans,Trans,op> Func;\ |
| | test_transform< Func, Trans, Trans >::run();\ |
| | } |
| |
|
| | int main(int argc, char* argv[]) |
| | { |
| | cout << "vec = trans * vec" << endl; |
| | run_vec(TV, float, Isometry, AutoAlign, 3); |
| | run_vec(TV, float, Isometry, DontAlign, 3); |
| | run_vec(TV, float, Isometry, AutoAlign, 4); |
| | run_vec(TV, float, Isometry, DontAlign, 4); |
| | run_vec(TV, float, Projective, AutoAlign, 4); |
| | run_vec(TV, float, Projective, DontAlign, 4); |
| | run_vec(TV, double, Isometry, AutoAlign, 3); |
| | run_vec(TV, double, Isometry, DontAlign, 3); |
| | run_vec(TV, double, Isometry, AutoAlign, 4); |
| | run_vec(TV, double, Isometry, DontAlign, 4); |
| | run_vec(TV, double, Projective, AutoAlign, 4); |
| | run_vec(TV, double, Projective, DontAlign, 4); |
| |
|
| | cout << "vec = trans.matrix() * vec" << endl; |
| | run_vec(TMATV, float, Isometry, AutoAlign, 4); |
| | run_vec(TMATV, float, Isometry, DontAlign, 4); |
| | run_vec(TMATV, double, Isometry, AutoAlign, 4); |
| | run_vec(TMATV, double, Isometry, DontAlign, 4); |
| |
|
| | cout << "trans = trans1 * trans" << endl; |
| | run_trans(TV, float, Isometry, AutoAlign); |
| | run_trans(TV, float, Isometry, DontAlign); |
| | run_trans(TV, double, Isometry, AutoAlign); |
| | run_trans(TV, double, Isometry, DontAlign); |
| | run_trans(TV, float, Projective, AutoAlign); |
| | run_trans(TV, float, Projective, DontAlign); |
| | run_trans(TV, double, Projective, AutoAlign); |
| | run_trans(TV, double, Projective, DontAlign); |
| |
|
| | cout << "trans = trans1.matrix() * trans.matrix()" << endl; |
| | run_trans(TMATVMAT, float, Isometry, AutoAlign); |
| | run_trans(TMATVMAT, float, Isometry, DontAlign); |
| | run_trans(TMATVMAT, double, Isometry, AutoAlign); |
| | run_trans(TMATVMAT, double, Isometry, DontAlign); |
| | } |
| |
|
| |
|