#!/usr/bin/env python3 """ 场景布置与 grasp 位姿变换(本 bundle 配套,纯 numpy)。 示例: python scene_layout_reference.py --obj-id A01006 python scene_layout_reference.py --obj-id A01006 --candidate-index 0 """ from __future__ import annotations import argparse import json from pathlib import Path import numpy as np ROBOT_POSITION = np.array([0.2, -0.05, 0.8], dtype=np.float64) ROBOT_ORIENTATION_EULER_DEG = np.array([0.0, 0.0, 90.0], dtype=np.float64) TABLE_POSITION = np.array([0.0, 1.0, 0.75], dtype=np.float64) TABLE_SCALE = np.array([2.0, 2.0, 0.1], dtype=np.float64) TABLE_TOP_Z = 0.80 OBJECT_XY = np.array([0.0, 0.55], dtype=np.float64) TCP_OFFSET = 0.105 R_ADAPT = np.array([[0, 1, 0], [-1, 0, 0], [0, 0, 1]], dtype=np.float64) def euler_xyz_deg_to_matrix(euler_deg: np.ndarray) -> np.ndarray: rx, ry, rz = np.radians(np.asarray(euler_deg, dtype=np.float64)) cx, sx = np.cos(rx), np.sin(rx) cy, sy = np.cos(ry), np.sin(ry) cz, sz = np.cos(rz), np.sin(rz) Rx = np.array([[1, 0, 0], [0, cx, -sx], [0, sx, cx]], dtype=np.float64) Ry = np.array([[cy, 0, sy], [0, 1, 0], [-sy, 0, cy]], dtype=np.float64) Rz = np.array([[cz, -sz, 0], [sz, cz, 0], [0, 0, 1]], dtype=np.float64) return Rz @ Ry @ Rx def load_z_offset_m(bundle_dir: Path, obj_id: str) -> float: meta_path = bundle_dir / "obj_usd" / f"{obj_id}_meta.json" return float(json.loads(meta_path.read_text(encoding="utf-8"))["z_offset_m"]) def resolve_object_world_placement( obj_id: str, bundle_dir: Path, *, sim_z_yaw_deg: float = 0.0, ) -> dict: z_offset = load_z_offset_m(bundle_dir, obj_id) euler = np.array([0.0, 0.0, float(sim_z_yaw_deg)], dtype=np.float64) pos = np.array([OBJECT_XY[0], OBJECT_XY[1], TABLE_TOP_Z + z_offset], dtype=np.float64) return { "obj_id": obj_id, "position_world": pos.tolist(), "orientation_euler_deg": euler.tolist(), "z_offset_m": z_offset, "table_top_z": TABLE_TOP_Z, "sim_z_yaw_deg": float(sim_z_yaw_deg), } def grasp_mesh_to_panda_hand_target( position_mesh: np.ndarray, rotation_mesh: np.ndarray, placement: dict, ) -> tuple[np.ndarray, np.ndarray]: T = np.eye(4, dtype=np.float64) T[:3, :3] = euler_xyz_deg_to_matrix( np.array(placement["orientation_euler_deg"], dtype=np.float64) ) T[:3, 3] = np.asarray(placement["position_world"], dtype=np.float64) p = np.asarray(position_mesh, dtype=np.float64).reshape(3) R = np.asarray(rotation_mesh, dtype=np.float64).reshape(3, 3) pos_w = (T @ np.append(p, 1.0))[:3] rot_w = T[:3, :3] @ R rot_w = rot_w @ R_ADAPT pos_w = pos_w - rot_w[:, 2] * TCP_OFFSET min_z = TABLE_TOP_Z + 0.02 if pos_w[2] < min_z: pos_w = pos_w.copy() pos_w[2] = min_z return pos_w, rot_w def load_candidate(bundle_dir: Path, obj_id: str, index: int = 0) -> dict: doc = json.loads((bundle_dir / "candidates" / f"{obj_id}.json").read_text(encoding="utf-8")) c = doc["candidates"][f"candidate_{index}"] return { "position": np.array(c["position"], dtype=np.float64), "rotation": np.array(c["rotation"], dtype=np.float64), "name": c.get("name", f"candidate_{index}"), } def main() -> None: parser = argparse.ArgumentParser(description=__doc__) parser.add_argument("--bundle-dir", type=Path, default=Path(__file__).resolve().parent) parser.add_argument("--obj-id", required=True) parser.add_argument("--candidate-index", type=int, default=None) args = parser.parse_args() placement = resolve_object_world_placement(args.obj_id, args.bundle_dir) out = { "table": {"position": TABLE_POSITION.tolist(), "top_z": TABLE_TOP_Z}, "franka": { "position": ROBOT_POSITION.tolist(), "orientation_euler_deg": ROBOT_ORIENTATION_EULER_DEG.tolist(), }, "object": placement, } if args.candidate_index is not None: cand = load_candidate(args.bundle_dir, args.obj_id, args.candidate_index) pos_w, rot_w = grasp_mesh_to_panda_hand_target( cand["position"], cand["rotation"], placement ) out["example"] = { "candidate_index": args.candidate_index, "name": cand["name"], "position_mesh": cand["position"].tolist(), "panda_hand_target_world": {"position": pos_w.tolist()}, } print(json.dumps(out, indent=2, ensure_ascii=False)) if __name__ == "__main__": main()