guapaQAQ
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update readme
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README.md
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| `template_idx` | str | template index if available |
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| `item_idx` | str | item index if available |
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| `text` | str | reference transcription / prompt |
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| `audio_bytes` | bytes | raw WAV file bytes |
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| `audio_format` | str | `"wav"` |
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| `sampling_rate` | int | e.g., `16000` |
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* **Basic**: clean split with plain text transcripts.
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* **Advanced**: adds inline timing tokens such as `<sil="Xms"/>`, enabling alignment-aware training and evaluation.
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* License: **CC BY 4.0** for text, metadata, and audio.
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* ZIP download is optional; Parquet streaming is the default recommended method.
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## 📚 Citation
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```
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-
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```
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---
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| `template_idx` | str | template index if available |
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| `item_idx` | str | item index if available |
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| `text` | str | reference transcription / prompt |
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| `alignment` | str | alignment metadata (plain text or compact JSON); see notes for locations and parsing |
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| `audio_bytes` | bytes | raw WAV file bytes |
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| `audio_format` | str | `"wav"` |
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| `sampling_rate` | int | e.g., `16000` |
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* **Basic**: clean split with plain text transcripts.
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* **Advanced**: adds inline timing tokens such as `<sil="Xms"/>`, enabling alignment-aware training and evaluation.
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* **Alignment files**: optional per-audio alignment metadata is supported and stored in the `alignment` column. During preparation the tools look for alignment files in several candidate locations relative to the source dataset tree (see `tools/prepare_gametime_basic.py` and `tools/prepare_gametime_advanced.py` for exact behavior). Common locations checked include:
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- `alignments/<dataset_id>/<stem>.txt|.Text|.text`
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- `alignments/<dataset_id>/<stem>.jsonl|.json`
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- `alignments/<dataset_id>/<split>/<stem>[(.txt|.jsonl|.json)]`
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If a JSON/JSONL file is found and contains an object with an `alignments` key, the loader stores a compact JSON string of that value in the `alignment` field; otherwise the raw file text (or parsed JSON) is stored as a string. If no alignment file is present, the `alignment` field is an empty string.
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* License: **CC BY 4.0** for text, metadata, and audio.
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* ZIP download is optional; Parquet streaming is the default recommended method.
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## 📚 Citation
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```
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@article{chang2025gametime,
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title = {Game-Time: Evaluating Temporal Dynamics in Spoken Language Models},
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author = {Kai-Wei Chang and En-Pei Hu and Chun-Yi Kuan and Wenze Ren and Wei-Chih Chen and Guan-Ting Lin and Yu Tsao and Shao-Hua Sun and Hung-yi Lee and James Glass},
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year = {2025},
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note = {Manuscript under preparation}
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}
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```
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---
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