Papers
arxiv:2509.10759

Every Camera Effect, Every Time, All at Once: 4D Gaussian Ray Tracing for Physics-based Camera Effect Data Generation

Published on Oct 21, 2025
Authors:
,
,
,
,
,

Abstract

4D-Gaussian Ray Tracing enables fast, physically accurate camera effect simulation by combining 4D Gaussian Splatting with ray tracing for dynamic scene reconstruction and rendering.

Common computer vision systems typically assume ideal pinhole cameras but fail when facing real-world camera effects such as fisheye distortion and rolling shutter, mainly due to the lack of learning from training data with camera effects. Existing data generation approaches suffer from either high costs, sim-to-real gaps or fail to accurately model camera effects. To address this bottleneck, we propose 4D Gaussian Ray Tracing (4D-GRT), a novel two-stage pipeline that combines 4D Gaussian Splatting with physically-based ray tracing for camera effect simulation. Given multi-view videos, 4D-GRT first reconstructs dynamic scenes, then applies ray tracing to generate videos with controllable, physically accurate camera effects. 4D-GRT achieves the fastest rendering speed while performing better or comparable rendering quality compared to existing baselines. Additionally, we construct eight synthetic dynamic scenes in indoor environments across four camera effects as a benchmark to evaluate generated videos with camera effects.

Community

Sign up or log in to comment

Get this paper in your agent:

hf papers read 2509.10759
Don't have the latest CLI?
curl -LsSf https://hf.co/cli/install.sh | bash

Models citing this paper 0

No model linking this paper

Cite arxiv.org/abs/2509.10759 in a model README.md to link it from this page.

Datasets citing this paper 1

Spaces citing this paper 0

No Space linking this paper

Cite arxiv.org/abs/2509.10759 in a Space README.md to link it from this page.

Collections including this paper 0

No Collection including this paper

Add this paper to a collection to link it from this page.