Abstract
We present a concise dynamical picture of infant-driven household chaos. The framework has three postulations: recurrent daily chaos, overall entropy growth in household organization, and transient local ordering episodes with switching rules (a volatile Maxwell-demon effect). We illustrate entropy growth with a two-region toy model (organizer vs. play area), where entropy production is nonnegative and long-time behavior is typically play-area dominated. We also model toy diffusion and curiosity-driven behavior, where novelty matters more than punishment in the short term, while gradual learning still occurs.
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