- LLM-Driven NPCs: Cross-Platform Dialogue System for Games and Social Platforms NPCs in traditional games are often limited by static dialogue trees and a single platform for interaction. To overcome these constraints, this study presents a prototype system that enables large language model (LLM)-powered NPCs to communicate with players both in the game en vironment (Unity) and on a social platform (Discord). Dialogue logs are stored in a cloud database (LeanCloud), allowing the system to synchronize memory between platforms and keep conversa tions coherent. Our initial experiments show that cross-platform interaction is technically feasible and suggest a solid foundation for future developments such as emotional modeling and persistent memory support. 1 authors · Apr 14, 2025
- CYCLE-INSTRUCT: Fully Seed-Free Instruction Tuning via Dual Self-Training and Cycle Consistency Instruction tuning is vital for aligning large language models (LLMs) with human intent, but current methods typically rely on costly human-annotated seed data or powerful external teacher models. While instruction back-translation techniques reduce this dependency, they remain fundamentally tethered to an initial seed set, which limits full automation, introduces biases, and can lead to inefficient use of unlabeled corpora. In this paper, we propose Cycle-Instruct, a novel framework that achieves fully seed-free instruction tuning. Inspired by cycle consistency, Cycle-Instruct employs a dual self-training loop where two models-an answer generator and a question generator-are bootstrapped solely from raw, unlabeled text. These models mutually supervise each other by reconstructing original text segments from their counterpart's generated pseudo-labels, effectively learning from the intrinsic structure of the data without any human-provided seeds. We demonstrate Cycle-Instruct's efficacy across four diverse data tracks, including general instruction-following, domain-specific tasks, dialogue logs, and plain text. Our extensive experiments show that Cycle-Instruct not only outperforms seed-driven back-translation baselines but also achieves performance comparable to strongly supervised methods. 9 authors · Aug 22, 2025
- Music Discovery Dialogue Generation Using Human Intent Analysis and Large Language Models A conversational music retrieval system can help users discover music that matches their preferences through dialogue. To achieve this, a conversational music retrieval system should seamlessly engage in multi-turn conversation by 1) understanding user queries and 2) responding with natural language and retrieved music. A straightforward solution would be a data-driven approach utilizing such conversation logs. However, few datasets are available for the research and are limited in terms of volume and quality. In this paper, we present a data generation framework for rich music discovery dialogue using a large language model (LLM) and user intents, system actions, and musical attributes. This is done by i) dialogue intent analysis using grounded theory, ii) generating attribute sequences via cascading database filtering, and iii) generating utterances using large language models. By applying this framework to the Million Song dataset, we create LP-MusicDialog, a Large Language Model based Pseudo Music Dialogue dataset, containing over 288k music conversations using more than 319k music items. Our evaluation shows that the synthetic dataset is competitive with an existing, small human dialogue dataset in terms of dialogue consistency, item relevance, and naturalness. Furthermore, using the dataset, we train a conversational music retrieval model and show promising results. 5 authors · Nov 11, 2024
8 DEMO: Reframing Dialogue Interaction with Fine-grained Element Modeling Large language models (LLMs) have made dialogue one of the central modes of human-machine interaction, leading to the accumulation of vast amounts of conversation logs and increasing demand for dialogue generation. A conversational life-cycle spans from the Prelude through the Interlocution to the Epilogue, encompassing various elements. Despite the existence of numerous dialogue-related studies, there is a lack of benchmarks that encompass comprehensive dialogue elements, hindering precise modeling and systematic evaluation. To bridge this gap, we introduce an innovative research task Dialogue Element MOdeling, including Element Awareness and Dialogue Agent Interaction, and propose a novel benchmark, DEMO, designed for a comprehensive dialogue modeling and assessment. Inspired by imitation learning, we further build the agent which possesses the adept ability to model dialogue elements based on the DEMO benchmark. Extensive experiments indicate that existing LLMs still exhibit considerable potential for enhancement, and our DEMO agent has superior performance in both in-domain and out-of-domain tasks. 8 authors · Dec 6, 2024 2