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Nov 13

Sim-to-Real Transfer for Mobile Robots with Reinforcement Learning: from NVIDIA Isaac Sim to Gazebo and Real ROS 2 Robots

Unprecedented agility and dexterous manipulation have been demonstrated with controllers based on deep reinforcement learning (RL), with a significant impact on legged and humanoid robots. Modern tooling and simulation platforms, such as NVIDIA Isaac Sim, have been enabling such advances. This article focuses on demonstrating the applications of Isaac in local planning and obstacle avoidance as one of the most fundamental ways in which a mobile robot interacts with its environments. Although there is extensive research on proprioception-based RL policies, the article highlights less standardized and reproducible approaches to exteroception. At the same time, the article aims to provide a base framework for end-to-end local navigation policies and how a custom robot can be trained in such simulation environment. We benchmark end-to-end policies with the state-of-the-art Nav2, navigation stack in Robot Operating System (ROS). We also cover the sim-to-real transfer process by demonstrating zero-shot transferability of policies trained in the Isaac simulator to real-world robots. This is further evidenced by the tests with different simulated robots, which show the generalization of the learned policy. Finally, the benchmarks demonstrate comparable performance to Nav2, opening the door to quick deployment of state-of-the-art end-to-end local planners for custom robot platforms, but importantly furthering the possibilities by expanding the state and action spaces or task definitions for more complex missions. Overall, with this article we introduce the most important steps, and aspects to consider, in deploying RL policies for local path planning and obstacle avoidance with Isaac Sim training, Gazebo testing, and ROS 2 for real-time inference in real robots. The code is available at https://github.com/sahars93/RL-Navigation.

  • 5 authors
·
Jan 6, 2025

VIRTUS-FPP: Virtual Sensor Modeling for Fringe Projection Profilometry in NVIDIA Isaac Sim

Fringe projection profilometry (FPP) has been established as a high-accuracy 3D reconstruction method capable of achieving sub-pixel accuracy. However, this technique faces significant constraints due to complex calibration requirements, bulky system footprint, and sensitivity to environmental conditions. To address these limitations, we present VIRTUS-FPP, the first comprehensive physics-based virtual sensor modeling framework for FPP built in NVIDIA Isaac Sim. By leveraging the physics-based rendering and programmable sensing capabilities of simulation, our framework enables end-to-end modeling from calibration to reconstruction with full mathematical fidelity to the underlying principles of structured light. We conduct comprehensive virtual calibration and validate our system's reconstruction accuracy through quantitative comparison against ground truth geometry. Additionally, we demonstrate the ability to model the virtual system as a digital twin by replicating a physical FPP system in simulation and validating correspondence between virtual and real-world measurements. Experimental results demonstrate that VIRTUS-FPP accurately models optical phenomena critical to FPP and achieves results comparable to real-world systems while offering unprecedented flexibility for system configuration, sensor prototyping, and environmental control. This framework significantly accelerates the development of real-world FPP systems by enabling rapid virtual prototyping before physical implementation.

  • 4 authors
·
Sep 17, 2025

BrickSim: A Physics-Based Simulator for Manipulating Interlocking Brick Assemblies

Interlocking brick assemblies provide a standardized yet challenging testbed for contact-rich and long-horizon robotic manipulation, but existing rigid-body simulators do not faithfully capture snap-fit mechanics. We present BrickSim, the first real-time physics-based simulator for interlocking brick assemblies. BrickSim introduces a compact force-based mechanics model for snap-fit connections and solves the resulting internal force distribution using a structured convex quadratic program. Combined with a hybrid architecture that delegates rigid-body dynamics to the underlying physics engine while handling snap-fit mechanics separately, BrickSim enables real-time, high-fidelity simulation of assembly, disassembly, and structural collapse. On 150 real-world assemblies, BrickSim achieves 100% accuracy in static stability prediction with an average solve time of 5 ms. In dynamic drop tests, it also faithfully reproduces real-world structural collapse, precisely mirroring both the occurrence of breakage and the specific breakage locations. Built on Isaac Sim, BrickSim further supports seamless integration with a wide variety of robots and existing pipelines. We demonstrate robotic construction of brick assemblies using BrickSim, highlighting its potential as a foundation for research in dexterous, long-horizon robotic manipulation. BrickSim is open-source, and the code is available at https://github.com/intelligent-control-lab/BrickSim.

SceneFactory: GPU-Accelerated Multi-Agent Driving Simulation with Physics-Based Vehicle Dynamics

Autonomous-driving simulators typically trade physical fidelity for scalable parallelism. Physics-based platforms such as CARLA and MetaDrive provide articulated vehicle dynamics and contact, but their non-vectorized interfaces make batched training difficult. GPU-batched systems such as Waymax and GPUDrive scale to hundreds of scenarios by replacing rigid-body physics with simplified kinematic models, omitting tire--road interaction, suspension, contact dynamics, and road-condition-dependent friction. We introduce SceneFactory, a GPU-vectorized platform for procedural scene construction, physics-based multi-agent simulation, and RL in autonomous-driving environments. Built on NVIDIA Isaac Sim + Isaac Lab, SceneFactory represents worlds and agents as batched tensors: control, observations, rewards, resets, and policy inference run as GPU tensor operations over the Isaac Lab tensor API. SceneFactory converts Waymo Open Motion Dataset road topologies into simulation-ready USD worlds, runs many worlds concurrently on one GPU, populates each with multiple articulated PhysX vehicles, and maps precipitation and road-surface type to PhysX material friction coefficients. With GPU vectorization, SceneFactory achieves up to 127times higher throughput than a non-vectorized PhysX baseline on the same GPU and physics solver, reaching 19,250 controlled-agent simulation steps per second at 256 worlds times 16 agents. Cross-simulator transfer reveals an asymmetric dynamics gap: physics-grounded RL policies transfer to a simplified kinematic bicycle model with 99.5% success, whereas reverse transfer drops to 47.3%. Under wet-road friction, friction-aware policies reduce mean peak DRAC from 58.7 to 27.8,m/s^2 without sacrificing goal reach. SceneFactory shows that scalable autonomous-driving training need not discard articulated rigid-body dynamics or physically grounded road-condition variation.

  • 4 authors
·
May 7

RoboDojo: A Unified Sim-and-Real Benchmark for Comprehensive Evaluation of Generalist Robot Manipulation Policies

Generalist robot manipulation policies have advanced rapidly, yet existing benchmarks remain limited in systematically evaluating their capabilities. Many rely on simple, short-horizon, or skill-narrow tasks with limited capability coverage, and are often conducted only in simulation or only in the real world. Simulation enables scalable feedback but misses physical deployment challenges, while real-world evaluation is costly, time-consuming, and difficult to reproduce. We introduce RoboDojo, a unified sim-and-real benchmark for comprehensive evaluation of generalist robot manipulation policies. RoboDojo includes 42 simulation tasks and 18 real-world tasks covering diverse and complementary manipulation capabilities. The simulation benchmark evaluates five dimensions: generalization, memory, precision, long-horizon execution, and open-vocabulary instruction following, while the real-world benchmark exposes policies to challenging physical-world deployment conditions. RoboDojo supports scalable evaluation through heterogeneous parallel simulation in Isaac Sim and provides RoboDojo-RealEval, a reproducible real-world evaluation system with remote cloud access, standardized hardware, scene reset, evaluation protocol, and deployment interface. Together with XPolicyLab, policies can be integrated once and evaluated across simulation and real-world settings with minimal adaptation. We integrate 30 policies into XPolicyLab and evaluate them on RoboDojo, establishing a public leaderboard and systematic analysis of current policy performance. The website is available at http://robodojo-benchmark.com/.

USDCraft: Geometrically Grounded Programmatic Modeling of Articulated 3D Assets for Simulation

Geometrically faithful and functional articulated 3D assets are essential for real-to-sim robot manipulation, where policies trained in simulation must transfer to physical objects. Recent mesh-based methods learn to infer articulation from annotated 3D assets, but deployment remains challenging when real-world objects fall outside the training distribution or their meshes are incomplete or corrupted. To address these limitations, we formulate articulated asset reconstruction as programmatic modeling grounded in partial geometric evidence and introduce USDCraft, a framework in which a pretrained LLM writes and revises executable programs for simulation-ready articulated assets without task-specific training. We propose source geometry analysis, which converts the source mesh into a metric textual description that distinguishes observed surface from unknown space, and iterative geometric rechecking, which re-encodes each candidate in the same representation so that discrepancies point to program edits while unobserved regions remain open to completion. Visual feedback and physical authoring guidance complete the modeling process, which produces articulated USD assets with explicit physical properties that load into Isaac Sim without manual adjustment. Experiments demonstrate leading articulation recovery on two benchmarks and validate USDCraft's effectiveness for real-to-sim-to-real robot manipulation.

nvidia NVIDIA
·
Oct 7 2

IndustryEQA: Pushing the Frontiers of Embodied Question Answering in Industrial Scenarios

Existing Embodied Question Answering (EQA) benchmarks primarily focus on household environments, often overlooking safety-critical aspects and reasoning processes pertinent to industrial settings. This drawback limits the evaluation of agent readiness for real-world industrial applications. To bridge this, we introduce IndustryEQA, the first benchmark dedicated to evaluating embodied agent capabilities within safety-critical warehouse scenarios. Built upon the NVIDIA Isaac Sim platform, IndustryEQA provides high-fidelity episodic memory videos featuring diverse industrial assets, dynamic human agents, and carefully designed hazardous situations inspired by real-world safety guidelines. The benchmark includes rich annotations covering six categories: equipment safety, human safety, object recognition, attribute recognition, temporal understanding, and spatial understanding. Besides, it also provides extra reasoning evaluation based on these categories. Specifically, it comprises 971 question-answer pairs generated from small warehouse and 373 pairs from large ones, incorporating scenarios with and without human. We further propose a comprehensive evaluation framework, including various baseline models, to assess their general perception and reasoning abilities in industrial environments. IndustryEQA aims to steer EQA research towards developing more robust, safety-aware, and practically applicable embodied agents for complex industrial environments. Benchmark and codes are available.

  • 8 authors
·
May 26, 2025

CoINS: Counterfactual Interactive Navigation via Skill-Aware VLM

Recent Vision-Language Models (VLMs) have demonstrated significant potential in robotic planning. However, they typically function as semantic reasoners, lacking an intrinsic understanding of the specific robot's physical capabilities. This limitation is particularly critical in interactive navigation, where robots must actively modify cluttered environments to create traversable paths. Existing VLM-based navigators are predominantly confined to passive obstacle avoidance, failing to reason about when and how to interact with objects to clear blocked paths. To bridge this gap, we propose Counterfactual Interactive Navigation via Skill-aware VLM (CoINS), a hierarchical framework that integrates skill-aware reasoning and robust low-level execution. Specifically, we fine-tune a VLM, named InterNav-VLM, which incorporates skill affordance and concrete constraint parameters into the input context and grounds them into a metric-scale environmental representation. By internalizing the logic of counterfactual reasoning through fine-tuning on the proposed InterNav dataset, the model learns to implicitly evaluate the causal effects of object removal on navigation connectivity, thereby determining interaction necessity and target selection. To execute the generated high-level plans, we develop a comprehensive skill library through reinforcement learning, specifically introducing traversability-oriented strategies to manipulate diverse objects for path clearance. A systematic benchmark in Isaac Sim is proposed to evaluate both the reasoning and execution aspects of interactive navigation. Extensive simulations and real-world experiments demonstrate that CoINS significantly outperforms representative baselines, achieving a 17\% higher overall success rate and over 80\% improvement in complex long-horizon scenarios compared to the best-performing baseline

  • 12 authors
·
Jan 7

ROBOGATE: Adaptive Failure Discovery for Safe Robot Policy Deployment via Two-Stage Boundary-Focused Sampling

Deploying learned robot manipulation policies in industrial settings requires rigorous pre-deployment validation, yet exhaustive testing across high-dimensional parameter spaces is intractable. We present ROBOGATE, a deployment risk management framework that combines physics-based simulation with a two-stage adaptive sampling strategy to efficiently discover failure boundaries in the operational parameter space. Stage 1 employs Latin Hypercube Sampling (LHS) across an 8-dimensional parameter space to establish a coarse failure landscape from 20,000 uniformly distributed experiments. Stage 2 applies boundary-focused sampling that concentrates 10,000 additional experiments in the 30-70% success rate transition zone, enabling precise failure boundary mapping. Using NVIDIA Isaac Sim with Newton physics, we evaluate a scripted pick-and-place controller on two robot embodiments -- Franka Panda (7-DOF) and UR5e (6-DOF) -- across 30,000 total experiments. Our logistic regression risk model achieves an AUC of 0.780 on the combined dataset (vs. 0.754 for Stage 1 alone), identifies a closed-form failure boundary equation, and reveals four universal danger zones affecting both robot platforms. We further demonstrate the framework on VLA (Vision-Language-Action) model evaluation, where Octo-Small achieves 0.0% success rate on 68 adversarial scenarios versus 100% for the scripted baseline -- a 100-point gap that underscores the challenge of deploying foundation models in industrial settings. ROBOGATE is open-source and runs on a single GPU workstation.

  • 1 authors
·
Mar 23

SoftVTBench: A Safety-Aware Visuo-Tactile Benchmark for Physically Constrained Robotic Manipulation of Deformable Objects

Deformable object manipulation poses challenges beyond task completion: successful execution must also maintain safe physical interaction, holding the object stably without slip or drop while avoiding excessive deformation. However, existing manipulation benchmarks are predominantly success-oriented and rarely evaluate whether a policy remains physically safe throughout execution. We present SoftVTBench, a safety-aware visuo-tactile benchmark for physically constrained deformable object manipulation. Built in Isaac Sim with finite-element-simulated deformable objects, SoftVTBench provides multi-view RGB observations, RGB tactile sensing with marker motion, proprioception, and language instructions, and defines four matched task suites over object type (deformable vs. rigid) and variation axis (object vs. spatial). It separately reports Goal Success and Safety Success; the latter additionally requires no drop and peak deformation below a calibrated object-specific threshold, measured from policy-hidden privileged Finite Element Method (FEM) states. We implement pi0.5-based baselines under this protocol. Experiments show that success-only evaluation substantially overstates policy performance, as a large fraction of goal-completing rollouts still violate physical safety. Furthermore, incorporating tactile sensing improves Safety Success (e.g., from 21.4% to 35.6% on object-centric deformable tasks) and reduces object deformation during execution, while maintaining comparable Goal Success. SoftVTBench provides a reproducible benchmark for studying visuo-tactile deformable manipulation under physical interaction constraints.

  • 18 authors
·
Jul 4

Physical AI Smart Spaces: A Large-Scale Benchmark for Multi-Camera 3D Perception in Smart Spaces

Physical AI Smart Spaces is, to the best of our knowledge, the first benchmark to simultaneously provide large-scale, multi-class, and multi-camera 3D perception data for indoor smart spaces. It contains over 280 hours of synchronized 1080p footage captured by nearly 1,800 cameras in warehouses, hospitals, retail venues, and similar settings, together with automatic annotations for multi-camera identities, 2D bounding boxes, 3D bounding boxes, camera calibration, and depth where available. The benchmark spans Isaac Sim synthetic generation, Cosmos Transfer appearance augmentation, and real-world Sim2Real evaluation. For the real-world target, we include two warehouse deployments with time-synchronized streams, automatic VGGT-based calibration, and a 3D labeling interface that projects world-frame 3D boxes into each view for cross-camera verification. We describe the dataset scope, annotation and calibration schema, generation workflow, benchmark protocols, and official evaluation system, which standardizes submission format, and leaderboard reporting. A central contribution is a 3D instantiation of Higher Order Tracking Accuracy (HOTA), extending the usual 2D box-based tracking evaluation to 3D locations and 3D boxes. We further report empirical baselines from the AI City Challenge leaderboards, showing how methods evolve from person-only 3D location tracking to multi-class 3D box tracking under realistic smart-space constraints. The release is available at https://huggingface.co/datasets/nvidia/PhysicalAI-SmartSpaces.

  • 16 authors
·
Sep 30

Mind and Motion Aligned: A Joint Evaluation IsaacSim Benchmark for Task Planning and Low-Level Policies in Mobile Manipulation

Benchmarks are crucial for evaluating progress in robotics and embodied AI. However, a significant gap exists between benchmarks designed for high-level language instruction following, which often assume perfect low-level execution, and those for low-level robot control, which rely on simple, one-step commands. This disconnect prevents a comprehensive evaluation of integrated systems where both task planning and physical execution are critical. To address this, we propose Kitchen-R, a novel benchmark that unifies the evaluation of task planning and low-level control within a simulated kitchen environment. Built as a digital twin using the Isaac Sim simulator and featuring more than 500 complex language instructions, Kitchen-R supports a mobile manipulator robot. We provide baseline methods for our benchmark, including a task-planning strategy based on a vision-language model and a low-level control policy based on diffusion policy. We also provide a trajectory collection system. Our benchmark offers a flexible framework for three evaluation modes: independent assessment of the planning module, independent assessment of the control policy, and, crucially, an integrated evaluation of the whole system. Kitchen-R bridges a key gap in embodied AI research, enabling more holistic and realistic benchmarking of language-guided robotic agents.

  • 11 authors
·
Aug 21, 2025

Towards Accurate End-Effector Localization for UMI-Style Robotic Manipulation Teaching

Robot demonstration learning requires accurate and temporally complete end-effector localization during close-range manipulation and camera occlusion. Existing SLAM benchmarks emphasize navigation motions, whereas manipulation datasets prioritize policy learning over localization evaluation. We introduce MILD, a Manipulation-Interface Localization Dataset with real-world and simulation sequences. The real-world subset provides 86 sensor sequences from Insta360 X5 and Insight9 across 15 repeated tabletop tasks, calibration assets, and a per-execution robot end-effector reference trajectory. The simulation subset, MILD-Sim, extends task coverage in Isaac Sim for controlled manipulation-replay studies. Benchmarking visual-inertial and fiducial-aided systems on instrumented real-world recordings reveals large differences in both TCP-relative trajectory error and temporal coverage, even under the same nominal task. To support marker-augmented teaching workspaces without a pre-surveyed fiducial map, we present AprilVINS, which combines fisheye visual-inertial estimation with sequence-local AprilTag geometry and separates prior admission from guarded export of the jointly optimized state. On Insta360 AprilTag4 recordings, AprilVINS(full) under a unified protocol with sequence-specific profiles reaches millimeter-level SE(3)-aligned TCP-relative APE RMSE with high time completion and lower reported error than the tested routes under their respective protocols, whereas fisheye VIO without tag factors remains at centimeter scale. Ablations separate accuracy from exportability, and a MILD-Sim replay study provides task-specific tolerance references for interpreting those error magnitudes. Together, MILD and AprilVINS provide a diagnostic benchmarking framework for UMI-style demonstration collection. Code, datasets, and evaluation manifests will be released upon acceptance.

  • 7 authors
·
Oct 6

CostNav: A Navigation Benchmark for Real-World Economic-Cost Evaluation of Physical AI Agents

While current navigation benchmarks prioritize task success in simplified settings, they neglect the multidimensional economic constraints essential for the real-world commercialization of autonomous delivery systems. We introduce CostNav, an Economic Navigation Benchmark that evaluates physical AI agents through comprehensive economic cost-revenue analysis aligned with real-world business operations. By integrating industry-standard data - such as SEC filings and AIS injury reports - with Isaac Sim's detailed collision and cargo dynamics, CostNav transcends simple task completion to accurately evaluate business value in complex, real-world scenarios. To our knowledge, CostNav is the first work to quantitatively expose the gap between navigation research metrics and commercial viability, revealing that optimizing for task success on a simplified task fundamentally differs from optimizing for real-world economic deployment. Our evaluation of rule-based Nav2 navigation shows that current approaches are not economically viable: the contribution margin is -22.81/run (AMCL) and -12.87/run (GPS), resulting in no break-even point. We challenge the community to develop navigation policies that achieve economic viability on CostNav. We remain method-agnostic, evaluating success solely on the metric of cost rather than the underlying architecture. All resources are available at https://github.com/worv-ai/CostNav.

  • 24 authors
·
Nov 25, 2025

NIDAR: NIR-Guided Intrinsic Decomposition for Scalable Scene-Agnostic LiDAR Intensity Reconstruction

LiDAR return intensity provides complementary surface-response cues for robotic perception and state estimation, yet many simulation pipelines omit it or reproduce it using reconstruction methods that require real intensity supervision and per-scene optimization. These requirements increase data-collection and fitting costs and limit reuse across simulated scenes. We present NIDAR, a feed-forward framework that synthesizes dense intensity-like observations from RGB appearance and simulator geometry. NIDAR combines pretrained pseudo-NIR translation, hierarchical intrinsic decomposition, geometry-aware modulation, and source-domain distribution calibration to transfer reflectance-related image cues to simulated point clouds. Its learned components are trained offline using Waymo data; their weights and calibration remain fixed during evaluation on Waymo and nuScenes. Deployment therefore requires neither target-scene intensity labels nor target-scene gradient-based fitting. The reported comparisons show competitive pixel-wise accuracy and favorable structural and perceptual fidelity against the evaluated reconstruction baselines. A controlled pseudo-NIR-versus-RGB diagnostic further shows that the pseudo-NIR prior is most beneficial when used through the paper-aligned reflectance-and-remapping route, rather than as a simple direct intensity regressor. We further integrate NIDAR with Unreal Engine 5, Isaac Sim, and a generative LiDAR pipeline. Two intensity-aware SLAM systems evaluated in two simulated indoor scenes suggest potential downstream utility, but do not constitute real-robot validation. NIDAR therefore offers a scalable intensity-synthesis interface for the evaluated settings; cross-wavelength, camera-configuration, embedded, and real-sensor validation remain future work.

  • 8 authors
·
Sep 28

Action Agent: Agentic Video Generation Meets Flow-Constrained Diffusion

We present Action Agent, a two-stage framework that unifies agentic navigation video generation with flow-constrained diffusion control for multi-embodiment robot navigation. In Stage I, a large language model (LLM) acts as an orchestration module that selects video diffusion models, refines prompts through iterative validation, and accumulates cross-task memory to synthesize physically plausible first-person navigation videos from language and image inputs. This increases video generation success from 35% (single-shot) to 86% across 50 navigation tasks. In Stage II, we introduce FlowDiT, a Flow-Constrained Diffusion Transformer that converts optimized goal videos and language instructions into continuous velocity commands using action-space denoising diffusion. FlowDiT integrates DINOv2 visual features, learned optical flow for ego-motion representation, and CLIP language embeddings for semantic stopping. We pretrain on the RECON outdoor navigation dataset and fine-tune on 203 Unitree G1 humanoid episodes collected in Isaac Sim to calibrate velocity dynamics. A single 43M-parameter checkpoint achieves 73.2% navigation success in simulation and 64.7% task completion on a real Unitree G1 in unseen indoor environments under open-loop execution, while operating at 40--47 Hz. We evaluate Action Agent across three embodiments: a Unitree G1 humanoid (real hardware), a drone, and a wheeled mobile robot (Isaac Sim), demonstrating that decoupling trajectory imagination from execution yields a scalable and embodiment-aware paradigm for language-guided navigation.

  • 5 authors
·
May 1

BTGenBot-2: Efficient Behavior Tree Generation with Small Language Models

Recent advances in robot learning increasingly rely on LLM-based task planning, leveraging their ability to bridge natural language with executable actions. While prior works showcased great performances, the widespread adoption of these models in robotics has been challenging as 1) existing methods are often closed-source or computationally intensive, neglecting the actual deployment on real-world physical systems, and 2) there is no universally accepted, plug-and-play representation for robotic task generation. Addressing these challenges, we propose BTGenBot-2, a 1B-parameter open-source small language model that directly converts natural language task descriptions and a list of robot action primitives into executable behavior trees in XML. Unlike prior approaches, BTGenBot-2 enables zero-shot BT generation, error recovery at inference and runtime, while remaining lightweight enough for resource-constrained robots. We further introduce the first standardized benchmark for LLM-based BT generation, covering 52 navigation and manipulation tasks in NVIDIA Isaac Sim. Extensive evaluations demonstrate that BTGenBot-2 consistently outperforms GPT-5, Claude Opus 4.1, and larger open-source models across both functional and non-functional metrics, achieving average success rates of 90.38% in zero-shot and 98.07% in one-shot, while delivering up to 16x faster inference compared to the previous BTGenBot.

AIRLab-POLIMI AIRLab
·
Feb 2

TacSL: A Library for Visuotactile Sensor Simulation and Learning

For both humans and robots, the sense of touch, known as tactile sensing, is critical for performing contact-rich manipulation tasks. Three key challenges in robotic tactile sensing are 1) interpreting sensor signals, 2) generating sensor signals in novel scenarios, and 3) learning sensor-based policies. For visuotactile sensors, interpretation has been facilitated by their close relationship with vision sensors (e.g., RGB cameras). However, generation is still difficult, as visuotactile sensors typically involve contact, deformation, illumination, and imaging, all of which are expensive to simulate; in turn, policy learning has been challenging, as simulation cannot be leveraged for large-scale data collection. We present TacSL (taxel), a library for GPU-based visuotactile sensor simulation and learning. TacSL can be used to simulate visuotactile images and extract contact-force distributions over 200times faster than the prior state-of-the-art, all within the widely-used Isaac Gym simulator. Furthermore, TacSL provides a learning toolkit containing multiple sensor models, contact-intensive training environments, and online/offline algorithms that can facilitate policy learning for sim-to-real applications. On the algorithmic side, we introduce a novel online reinforcement-learning algorithm called asymmetric actor-critic distillation (\sysName), designed to effectively and efficiently learn tactile-based policies in simulation that can transfer to the real world. Finally, we demonstrate the utility of our library and algorithms by evaluating the benefits of distillation and multimodal sensing for contact-rich manip ulation tasks, and most critically, performing sim-to-real transfer. Supplementary videos and results are at https://iakinola23.github.io/tacsl/.

  • 5 authors
·
Aug 12, 2024 2

DexGraspNet: A Large-Scale Robotic Dexterous Grasp Dataset for General Objects Based on Simulation

Robotic dexterous grasping is the first step to enable human-like dexterous object manipulation and thus a crucial robotic technology. However, dexterous grasping is much more under-explored than object grasping with parallel grippers, partially due to the lack of a large-scale dataset. In this work, we present a large-scale robotic dexterous grasp dataset, DexGraspNet, generated by our proposed highly efficient synthesis method that can be generally applied to any dexterous hand. Our method leverages a deeply accelerated differentiable force closure estimator and thus can efficiently and robustly synthesize stable and diverse grasps on a large scale. We choose ShadowHand and generate 1.32 million grasps for 5355 objects, covering more than 133 object categories and containing more than 200 diverse grasps for each object instance, with all grasps having been validated by the Isaac Gym simulator. Compared to the previous dataset from Liu et al. generated by GraspIt!, our dataset has not only more objects and grasps, but also higher diversity and quality. Via performing cross-dataset experiments, we show that training several algorithms of dexterous grasp synthesis on our dataset significantly outperforms training on the previous one. To access our data and code, including code for human and Allegro grasp synthesis, please visit our project page: https://pku-epic.github.io/DexGraspNet/.

  • 7 authors
·
Mar 7, 2023

Using Vision Language Foundation Models to Generate Plant Simulation Configurations via In-Context Learning

This paper introduces a synthetic benchmark to evaluate the performance of vision language models (VLMs) in generating plant simulation configurations for digital twins. While functional-structural plant models (FSPMs) are useful tools for simulating biophysical processes in agricultural environments, their high complexity and low throughput create bottlenecks for deployment at scale. We propose a novel approach that leverages state-of-the-art open-source VLMs -- Gemma 3 and Qwen3-VL -- to directly generate simulation parameters in JSON format from drone-based remote sensing images. Using a synthetic cowpea plot dataset generated via the Helios 3D procedural plant generation library, we tested five in-context learning methods and evaluated the models across three categories: JSON integrity, geometric evaluations, and biophysical evaluations. Our results show that while VLMs can interpret structural metadata and estimate parameters like plant count and sun azimuth, they often exhibit performance degradation due to contextual bias or rely on dataset means when visual cues are insufficient. Validation on a real-world drone orthophoto dataset and an ablation study using a blind baseline further characterize the models' reasoning capabilities versus their reliance on contextual priors. To the best of our knowledge, this is the first study to utilize VLMs to generate structural JSON configurations for plant simulations, providing a scalable framework for reconstruction 3D plots for digital twin in agriculture.

  • 7 authors
·
Mar 9

RAPT: Model-Predictive Out-of-Distribution Detection and Failure Diagnosis for Sim-to-Real Humanoid Deployment

Deploying learned control policies is risky because policies that appear robust in simulation can confidently enter out-of-distribution (OOD) states after Sim-to-Real transfer, causing silent failures and potential hardware damage. Existing anomaly detectors often fail to meet the requirements of high-rate control, extremely low false-positive rates, and interpretable failure feedback. We present RAPT (Recurrent Anomaly Probabilistic Trajectory Model), a lightweight, self-supervised 50\,Hz deployment monitor that learns nominal execution from large-scale simulation and produces calibrated, per-dimension predictive-deviation signals online. RAPT enables OOD detection under strict false-positive constraints while localizing when and where real execution departs from nominal behavior. For post-hoc diagnosis, RAPT combines temporal saliency, joint-kinematic summaries, and LLM-based semantic reasoning to classify likely failure causes in a zero-shot setting. In simulation across four Isaac Lab tasks, RAPT improves TPR by 37% over the strongest baseline at 0.5% episode-level FPR; on hardware, it achieves 89% TPR across 78 trials with fewer false positives than high-frequency-compatible baselines, and reaches 75% semantic failure diagnosis accuracy across 21 categories on a challenging OOD subset. Project website, code, and videos: https://humphreymunn.github.io/RAPT/.

  • 5 authors
·
Jul 20

X2Real: an eXtensive simulation benchmark for real-world generalist policies

Generalist robot manipulation policies have developed rapidly, yet their reliable evaluation remains challenging due to fundamental flaws in existing simulation benchmarks: prominent sim-to-real gaps, narrow task coverage, and unfair evaluation caused by ambiguous training-test pipelines. Prior works only partially resolve these issues and lack simultaneous faithfulness, diversity, and fairness, while static benchmark designs fail to sustain long-term policy development. We present X2Real, an evolvable simulation benchmark for faithfully evaluating the real-world performance of robotic manipulation policies based on Nvidia Isaac Lab-Arena. Following three core principles (faithfulness, diversity, and fairness), X2Real calibrates simulation visual and physical properties to align with real hardware, achieving a 0.84 linear correlation between simulated and real-robot evaluation results. It features a comprehensive taxonomy with 10 capability dimensions and 44 hierarchical long-horizon tasks, covering basic manipulation skills and advanced capacities such as visual grounding, language understanding, and bimanual control. We further adopt multi-axis domain randomization and strictly disjoint training-evaluation pipelines to mitigate benchmark exploitation and ensure credible evaluation. Powered by a custom physical domain-specific language, the Mana simulation ecosystem supports modular task design and iterative performance analysis, alongside a nearly 300-hour annotated simulation trajectory dataset. X2Real offers a faithful, diverse, and fair evolving evaluation infrastructure, effectively bridging the sim-to-real evaluation gap and supporting the advancement of generalist robotic manipulation policies.

  • 26 authors
·
Sep 22

GPUSimBench: Towards Scalable and Reliable GPU-Accelerated Simulators in Embodied AI

Data-driven embodied AI is rapidly transitioning into a paradigm that scales training through massively parallel simulation, where GPU-accelerated simulators serve as the foundational data infrastructure. However, as computational throughput scales, the underlying trade-offs between parallel efficiency, physical fidelity, and execution determinism remain largely unexamined, hindering the development of reliable robot learning. In this paper, we expose the hidden limits of mainstream GPU-based robotic simulators (e.g., Isaac Lab, Genesis) by introducing GPUSimBench, which focuses on scalability, physical consistency, and computational determinism. First, GPUSimBench establishes a physical grounding evaluation with a controlled inclined-plane task, quantifying the distributional alignment between simulated dynamics and their real-world counterparts. Second, we benchmark parallel scalability by measuring throughput and memory footprints across scaling environment counts. Crucially, beyond standard performance metrics, we unveil and quantify the inherent non-determinism introduced by GPU-batched execution, characterized by significant run-to-run and inter-environment variability even under identical initial conditions. Finally, we identify four empirical regimes of stochasticity within current simulator stacks, highlighting that unbounded scaling can compromise reproducibility without explicit constraints.

  • 7 authors
·
Jul 5

MMTEB: Massive Multilingual Text Embedding Benchmark

Text embeddings are typically evaluated on a limited set of tasks, which are constrained by language, domain, and task diversity. To address these limitations and provide a more comprehensive evaluation, we introduce the Massive Multilingual Text Embedding Benchmark (MMTEB) - a large-scale, community-driven expansion of MTEB, covering over 500 quality-controlled evaluation tasks across 250+ languages. MMTEB includes a diverse set of challenging, novel tasks such as instruction following, long-document retrieval, and code retrieval, representing the largest multilingual collection of evaluation tasks for embedding models to date. Using this collection, we develop several highly multilingual benchmarks, which we use to evaluate a representative set of models. We find that while large language models (LLMs) with billions of parameters can achieve state-of-the-art performance on certain language subsets and task categories, the best-performing publicly available model is multilingual-e5-large-instruct with only 560 million parameters. To facilitate accessibility and reduce computational cost, we introduce a novel downsampling method based on inter-task correlation, ensuring a diverse selection while preserving relative model rankings. Furthermore, we optimize tasks such as retrieval by sampling hard negatives, creating smaller but effective splits. These optimizations allow us to introduce benchmarks that drastically reduce computational demands. For instance, our newly introduced zero-shot English benchmark maintains a ranking order similar to the full-scale version but at a fraction of the computational cost.

Multilingual GSM-Symbolic: What determines capability transfer across languages?

We understand little about how capabilities acquired in one language carry over to another, or what governs this transfer: evaluations rely on incomparable, saturation-prone datasets and rarely examine its determinants jointly. Identifying what predicts transfer would let us avoid exhaustive evaluation across all language pairs and let developers target the factors that limit performance in low-resource languages. To evaluate cross-lingual capability transfer, we introduce Multilingual GSM-Symbolic, an extensible multilingual mathematical dataset covering 30,000 item-matched question-answer pairs and spanning 15 languages. It utilises symbolic templates to prevent overfitting and ensure generalisation by allowing generation of millions of high-quality variations from a single sample. Using Multilingual GSM-Symbolic, we quantify the largest determinants of capability as model size (β= 1.77), language resource level (β= 0.77), reasoning (β= 0.67) and typological distance (β= -0.25). This joint estimation allows these determinants to be expressed in terms of one another: a 32B model evaluated in Marathi performs like a 10B model in English. Our findings have important implications for model developers, showing that model size and reasoning narrow the performance gap between low- and high-resource languages (β= -0.27 and β= -0.20, respectively), while similar levers have little or no effect on typologically distant languages. Overall, our analysis framework explains 92% of between-language variation, but only 23% of the model-by-language variation, and predicts a model's performance on an unseen language within 6.0pp (r=.96). Incorporating measurements from just 10 templates in the target language reduces this to 4.19pp, enabling reasonable estimates of performance with little or no downstream dataset.

Beyond the Imitation Game: Quantifying and extrapolating the capabilities of language models

Language models demonstrate both quantitative improvement and new qualitative capabilities with increasing scale. Despite their potentially transformative impact, these new capabilities are as yet poorly characterized. In order to inform future research, prepare for disruptive new model capabilities, and ameliorate socially harmful effects, it is vital that we understand the present and near-future capabilities and limitations of language models. To address this challenge, we introduce the Beyond the Imitation Game benchmark (BIG-bench). BIG-bench currently consists of 204 tasks, contributed by 442 authors across 132 institutions. Task topics are diverse, drawing problems from linguistics, childhood development, math, common-sense reasoning, biology, physics, social bias, software development, and beyond. BIG-bench focuses on tasks that are believed to be beyond the capabilities of current language models. We evaluate the behavior of OpenAI's GPT models, Google-internal dense transformer architectures, and Switch-style sparse transformers on BIG-bench, across model sizes spanning millions to hundreds of billions of parameters. In addition, a team of human expert raters performed all tasks in order to provide a strong baseline. Findings include: model performance and calibration both improve with scale, but are poor in absolute terms (and when compared with rater performance); performance is remarkably similar across model classes, though with benefits from sparsity; tasks that improve gradually and predictably commonly involve a large knowledge or memorization component, whereas tasks that exhibit "breakthrough" behavior at a critical scale often involve multiple steps or components, or brittle metrics; social bias typically increases with scale in settings with ambiguous context, but this can be improved with prompting.

  • 445 authors
·
Jun 9, 2022 1

Overview of the JWST Advanced Deep Extragalactic Survey (JADES)

We present an overview of the James Webb Space Telescope (JWST) Advanced Deep Extragalactic Survey (JADES), an ambitious program of infrared imaging and spectroscopy in the GOODS-S and GOODS-N deep fields, designed to study galaxy evolution from high redshift to cosmic noon. JADES uses about 770 hours of Cycle 1 guaranteed time largely from the Near-Infrared Camera (NIRCam) and Near-Infrared Spectrograph (NIRSpec) instrument teams. In GOODS-S, in and around the Hubble Ultra Deep Field and Chandra Deep Field South, JADES produces a deep imaging region of ~45 arcmin^2 with an average of 130 hrs of exposure time spread over 9 NIRCam filters. This is extended at medium depth in GOODS-S and GOODS-N with NIRCam imaging of ~175 arcmin^2 with an average exposure time of 20 hrs spread over 8-10 filters. In both fields, we conduct extensive NIRSpec multi-object spectroscopy, including 2 deep pointings of 55 hrs exposure time, 14 medium pointings of ~12 hrs, and 15 shallower pointings of ~4 hrs, targeting over 5000 HST and JWST-detected faint sources with 5 low, medium, and high-resolution dispersers covering 0.6-5.3 microns. Finally, JADES extends redward via coordinated parallels with the JWST Mid-Infrared Instrument (MIRI), featuring ~9 arcmin^2 with 43 hours of exposure at 7.7 microns and twice that area with 2-6.5 hours of exposure at 12.8 microns For nearly 30 years, the GOODS-S and GOODS-N fields have been developed as the premier deep fields on the sky; JADES is now providing a compelling start on the JWST legacy in these fields.

  • 76 authors
·
Jun 4, 2023

AuthorMist: Evading AI Text Detectors with Reinforcement Learning

In the age of powerful AI-generated text, automatic detectors have emerged to identify machine-written content. This poses a threat to author privacy and freedom, as text authored with AI assistance may be unfairly flagged. We propose AuthorMist, a novel reinforcement learning-based system to transform AI-generated text into human-like writing. AuthorMist leverages a 3-billion-parameter language model as a backbone, fine-tuned with Group Relative Policy Optimization (GPRO) to paraphrase text in a way that evades AI detectors. Our framework establishes a generic approach where external detector APIs (GPTZero, WinstonAI, Originality.ai, etc.) serve as reward functions within the reinforcement learning loop, enabling the model to systematically learn outputs that these detectors are less likely to classify as AI-generated. This API-as-reward methodology can be applied broadly to optimize text against any detector with an accessible interface. Experiments on multiple datasets and detectors demonstrate that AuthorMist effectively reduces the detectability of AI-generated text while preserving the original meaning. Our evaluation shows attack success rates ranging from 78.6% to 96.2% against individual detectors, significantly outperforming baseline paraphrasing methods. AuthorMist maintains high semantic similarity (above 0.94) with the original text while successfully evading detection. These results highlight limitations in current AI text detection technologies and raise questions about the sustainability of the detection-evasion arms race.

  • 2 authors
·
Mar 10, 2025

Revisiting pre-trained remote sensing model benchmarks: resizing and normalization matters

Research in self-supervised learning (SSL) with natural images has progressed rapidly in recent years and is now increasingly being applied to and benchmarked with datasets containing remotely sensed imagery. A common benchmark case is to evaluate SSL pre-trained model embeddings on datasets of remotely sensed imagery with small patch sizes, e.g., 32x32 pixels, whereas standard SSL pre-training takes place with larger patch sizes, e.g., 224x224. Furthermore, pre-training methods tend to use different image normalization preprocessing steps depending on the dataset. In this paper, we show, across seven satellite and aerial imagery datasets of varying resolution, that by simply following the preprocessing steps used in pre-training (precisely, image sizing and normalization methods), one can achieve significant performance improvements when evaluating the extracted features on downstream tasks -- an important detail overlooked in previous work in this space. We show that by following these steps, ImageNet pre-training remains a competitive baseline for satellite imagery based transfer learning tasks -- for example we find that these steps give +32.28 to overall accuracy on the So2Sat random split dataset and +11.16 on the EuroSAT dataset. Finally, we report comprehensive benchmark results with a variety of simple baseline methods for each of the seven datasets, forming an initial benchmark suite for remote sensing imagery.

  • 5 authors
·
May 22, 2023

Decompiling Smart Contracts with a Large Language Model

The widespread lack of broad source code verification on blockchain explorers such as Etherscan, where despite 78,047,845 smart contracts deployed on Ethereum (as of May 26, 2025), a mere 767,520 (< 1%) are open source, presents a severe impediment to blockchain security. This opacity necessitates the automated semantic analysis of on-chain smart contract bytecode, a fundamental research challenge with direct implications for identifying vulnerabilities and understanding malicious behavior. Prevailing decompilers struggle to reverse bytecode in a readable manner, often yielding convoluted code that critically hampers vulnerability analysis and thwarts efforts to dissect contract functionalities for security auditing. This paper addresses this challenge by introducing a pioneering decompilation pipeline that, for the first time, successfully leverages Large Language Models (LLMs) to transform Ethereum Virtual Machine (EVM) bytecode into human-readable and semantically faithful Solidity code. Our novel methodology first employs rigorous static program analysis to convert bytecode into a structured three-address code (TAC) representation. This intermediate representation then guides a Llama-3.2-3B model, specifically fine-tuned on a comprehensive dataset of 238,446 TAC-to-Solidity function pairs, to generate high-quality Solidity. This approach uniquely recovers meaningful variable names, intricate control flow, and precise function signatures. Our extensive empirical evaluation demonstrates a significant leap beyond traditional decompilers, achieving an average semantic similarity of 0.82 with original source and markedly superior readability. The practical viability and effectiveness of our research are demonstrated through its implementation in a publicly accessible system, available at https://evmdecompiler.com.

  • 5 authors
·
Jun 24, 2025

Cross-Lingual Stability of LLM Judges Under Controlled Generation: Evidence from Finno-Ugric Languages

Cross-lingual evaluation of large language models (LLMs) typically conflates two sources of variance: genuine model performance differences and measurement instability. We investigate evaluation reliability by holding generation conditions constant while varying target language. Using synthetic customer-support dialogues generated with identical parameters across Estonian, Finnish, and Hungarian, we test whether automatic metrics and LLM-as-a-judge scoring produce stable model rankings across these morphologically rich, related Finno-Ugric languages. With a small set of Estonian native speaker annotations as a reference point, we find systematic ranking instabilities: surface-level metrics (lexical diversity, surface and semantic similarity) maintain cross-language stability, but pragmatic judgments (coherence, instruction-following) exhibit rank inversions and near-zero correlations. Because generation is controlled, these inconsistencies reflect how judge scoring behaves differently across languages rather than true model differences. This controlled design provides a diagnostic probe: evaluation methods that fail to maintain stability under identical generation conditions signal transfer failure before deployment. Our findings suggest that zero-shot judge transfer is unreliable for discourse-level assessment in morphologically rich languages, motivating language-specific calibration against targeted human baselines. We release our controlled generation protocol, synthetic data, and evaluation framework to enable replication across language families at https://github.com/isaac-chung/cross-lingual-stability-judges.

  • 2 authors
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Feb 2 2

SparseRL-Sync: Lossless Weight Synchronization with ~100x Less Communication

In large-scale reinforcement learning (RL) systems with decoupled Trainer-Rollout execution, the Trainer must regularly synchronize policy weights to the Rollout side to limit policy staleness. When inter-node bandwidth is abundant, such synchronization is usually only a small fraction of end-to-end cost. As model size grows, however, the communication demand rises rapidly. In bandwidth-constrained or network-variable deployments -- for example, cross-datacenter or cross-cluster settings, heterogeneous resource pools, and online RL -- weight synchronization can become a dominant bottleneck for throughput and tail latency. We observe that, in mainstream large-model RL training, the locations where parameters actually change are highly sparse at the element level (often 99%+ sparsity). Building on this observation, we propose and implement SparseRL-Sync, which replaces full-weight transfers with a lossless sparse update payload (indices and values) that can be exactly reconstructed on the inference side, thereby preserving 100% fidelity. Under a simplified cost model, sparse synchronization reduces the per-update communication volume from S to approximately S/X; with 99% sparsity (X ~ 100), this yields about a 100x reduction in transmitted data. Combined with appropriate bucketing, SparseRL-Sync also reduces launch and control-plane overhead, significantly improving scalability and end-to-end efficiency in bandwidth-limited and highly asynchronous RL settings.

  • 7 authors
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May 7

Practical Benchmarking of Randomized Measurement Methods for Quantum Chemistry Hamiltonians

Many hybrid quantum-classical algorithms for the application of ground state energy estimation in quantum chemistry involve estimating the expectation value of a molecular Hamiltonian with respect to a quantum state through measurements on a quantum device. To guide the selection of measurement methods designed for this observable estimation problem, we propose a benchmark called CSHOREBench (Common States and Hamiltonians for ObseRvable Estimation Benchmark) that assesses the performance of these methods against a set of common molecular Hamiltonians and common states encountered during the runtime of hybrid quantum-classical algorithms. In CSHOREBench, we account for resource utilization of a quantum computer through measurements of a prepared state, and a classical computer through computational runtime spent in proposing measurements and classical post-processing of acquired measurement outcomes. We apply CSHOREBench considering a variety of measurement methods on Hamiltonians of size up to 16 qubits. Our discussion is aided by using the framework of decision diagrams which provides an efficient data structure for various randomized methods and illustrate how to derandomize distributions on decision diagrams. In numerical simulations, we find that the methods of decision diagrams and derandomization are the most preferable. In experiments on IBM quantum devices against small molecules, we observe that decision diagrams reduces the number of measurements made by classical shadows by more than 80%, that made by locally biased classical shadows by around 57%, and consistently require fewer quantum measurements along with lower classical computational runtime than derandomization. Furthermore, CSHOREBench is empirically efficient to run when considering states of random quantum ansatz with fixed depth.

  • 7 authors
·
Dec 12, 2023

Roboflow100-VL: A Multi-Domain Object Detection Benchmark for Vision-Language Models

Vision-language models (VLMs) trained on internet-scale data achieve remarkable zero-shot detection performance on common objects like car, truck, and pedestrian. However, state-of-the-art models still struggle to generalize to out-of-distribution classes, tasks and imaging modalities not typically found in their pre-training. Rather than simply re-training VLMs on more visual data, we argue that one should align VLMs to new concepts with annotation instructions containing a few visual examples and rich textual descriptions. To this end, we introduce Roboflow100-VL, a large-scale collection of 100 multi-modal object detection datasets with diverse concepts not commonly found in VLM pre-training. We evaluate state-of-the-art models on our benchmark in zero-shot, few-shot, semi-supervised, and fully-supervised settings, allowing for comparison across data regimes. Notably, we find that VLMs like GroundingDINO and Qwen2.5-VL achieve less than 2% zero-shot accuracy on challenging medical imaging datasets within Roboflow100-VL, demonstrating the need for few-shot concept alignment. Lastly, we discuss our recent CVPR 2025 Foundational FSOD competition and share insights from the community. Notably, the winning team significantly outperforms our baseline by 17 mAP! Our code and dataset are available at https://github.com/roboflow/rf100-vl and https://universe.roboflow.com/rf100-vl/.

  • 7 authors
·
May 26, 2025

Holistic Safety and Responsibility Evaluations of Advanced AI Models

Safety and responsibility evaluations of advanced AI models are a critical but developing field of research and practice. In the development of Google DeepMind's advanced AI models, we innovated on and applied a broad set of approaches to safety evaluation. In this report, we summarise and share elements of our evolving approach as well as lessons learned for a broad audience. Key lessons learned include: First, theoretical underpinnings and frameworks are invaluable to organise the breadth of risk domains, modalities, forms, metrics, and goals. Second, theory and practice of safety evaluation development each benefit from collaboration to clarify goals, methods and challenges, and facilitate the transfer of insights between different stakeholders and disciplines. Third, similar key methods, lessons, and institutions apply across the range of concerns in responsibility and safety - including established and emerging harms. For this reason it is important that a wide range of actors working on safety evaluation and safety research communities work together to develop, refine and implement novel evaluation approaches and best practices, rather than operating in silos. The report concludes with outlining the clear need to rapidly advance the science of evaluations, to integrate new evaluations into the development and governance of AI, to establish scientifically-grounded norms and standards, and to promote a robust evaluation ecosystem.

  • 19 authors
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Apr 22, 2024

Enhanced Sampling, Public Dataset and Generative Model for Drug-Protein Dissociation Dynamics

Drug-protein binding and dissociation dynamics are fundamental to understanding molecular interactions in biological systems. While many tools for drug-protein interaction studies have emerged, especially artificial intelligence (AI)-based generative models, predictive tools on binding/dissociation kinetics and dynamics are still limited. We propose a novel research paradigm that combines molecular dynamics (MD) simulations, enhanced sampling, and AI generative models to address this issue. We propose an enhanced sampling strategy to efficiently implement the drug-protein dissociation process in MD simulations and estimate the free energy surface (FES). We constructed a program pipeline of MD simulations based on this sampling strategy, thus generating a dataset including 26,612 drug-protein dissociation trajectories containing about 13 million frames. We named this dissociation dynamics dataset DD-13M and used it to train a deep equivariant generative model UnbindingFlow, which can generate collision-free dissociation trajectories. The DD-13M database and UnbindingFlow model represent a significant advancement in computational structural biology, and we anticipate its broad applicability in machine learning studies of drug-protein interactions. Our ongoing efforts focus on expanding this methodology to encompass a broader spectrum of drug-protein complexes and exploring novel applications in pathway prediction.

  • 9 authors
·
Apr 25, 2025

HUME: Measuring the Human-Model Performance Gap in Text Embedding Task

Comparing human and model performance offers a valuable perspective for understanding the strengths and limitations of embedding models, highlighting where they succeed and where they fail to capture meaning and nuance. However, such comparisons are rarely made, as human performance on embedding tasks is difficult to measure. To fill this gap, we introduce HUME: Human Evaluation Framework for Text Embeddings. While frameworks like MTEB provide broad model evaluation, they lack reliable estimates of human performance, limiting the interpretability of model scores. We measure human performance across 16 MTEB datasets spanning reranking, classification, clustering, and semantic textual similarity across linguistically diverse high- and low-resource languages. Humans achieve an average performance of 77.6% compared to 80.1% for the best embedding model, although variation is substantial: models reach near-ceiling performance on some datasets while struggling on others, suggesting dataset issues and revealing shortcomings in low-resource languages. We provide human performance baselines, insight into task difficulty patterns, and an extensible evaluation framework that enables a more meaningful interpretation of the model and informs the development of both models and benchmarks. Our code, dataset, and leaderboard are publicly available at https://github.com/embeddings-benchmark/mteb.

GENIE: Generative Note Information Extraction model for structuring EHR data

Electronic Health Records (EHRs) hold immense potential for advancing healthcare, offering rich, longitudinal data that combines structured information with valuable insights from unstructured clinical notes. However, the unstructured nature of clinical text poses significant challenges for secondary applications. Traditional methods for structuring EHR free-text data, such as rule-based systems and multi-stage pipelines, are often limited by their time-consuming configurations and inability to adapt across clinical notes from diverse healthcare settings. Few systems provide a comprehensive attribute extraction for terminologies. While giant large language models (LLMs) like GPT-4 and LLaMA 405B excel at structuring tasks, they are slow, costly, and impractical for large-scale use. To overcome these limitations, we introduce GENIE, a Generative Note Information Extraction system that leverages LLMs to streamline the structuring of unstructured clinical text into usable data with standardized format. GENIE processes entire paragraphs in a single pass, extracting entities, assertion statuses, locations, modifiers, values, and purposes with high accuracy. Its unified, end-to-end approach simplifies workflows, reduces errors, and eliminates the need for extensive manual intervention. Using a robust data preparation pipeline and fine-tuned small scale LLMs, GENIE achieves competitive performance across multiple information extraction tasks, outperforming traditional tools like cTAKES and MetaMap and can handle extra attributes to be extracted. GENIE strongly enhances real-world applicability and scalability in healthcare systems. By open-sourcing the model and test data, we aim to encourage collaboration and drive further advancements in EHR structurization.

  • 9 authors
·
Jan 30, 2025

TorchGeo: Deep Learning With Geospatial Data

Remotely sensed geospatial data are critical for applications including precision agriculture, urban planning, disaster monitoring and response, and climate change research, among others. Deep learning methods are particularly promising for modeling many remote sensing tasks given the success of deep neural networks in similar computer vision tasks and the sheer volume of remotely sensed imagery available. However, the variance in data collection methods and handling of geospatial metadata make the application of deep learning methodology to remotely sensed data nontrivial. For example, satellite imagery often includes additional spectral bands beyond red, green, and blue and must be joined to other geospatial data sources that can have differing coordinate systems, bounds, and resolutions. To help realize the potential of deep learning for remote sensing applications, we introduce TorchGeo, a Python library for integrating geospatial data into the PyTorch deep learning ecosystem. TorchGeo provides data loaders for a variety of benchmark datasets, composable datasets for generic geospatial data sources, samplers for geospatial data, and transforms that work with multispectral imagery. TorchGeo is also the first library to provide pre-trained models for multispectral satellite imagery (e.g., models that use all bands from the Sentinel-2 satellites), allowing for advances in transfer learning on downstream remote sensing tasks with limited labeled data. We use TorchGeo to create reproducible benchmark results on existing datasets and benchmark our proposed method for preprocessing geospatial imagery on the fly. TorchGeo is open source and available on GitHub: https://github.com/microsoft/torchgeo.

  • 6 authors
·
Nov 16, 2021

Decolonial AI: Decolonial Theory as Sociotechnical Foresight in Artificial Intelligence

This paper explores the important role of critical science, and in particular of post-colonial and decolonial theories, in understanding and shaping the ongoing advances in artificial intelligence. Artificial Intelligence (AI) is viewed as amongst the technological advances that will reshape modern societies and their relations. Whilst the design and deployment of systems that continually adapt holds the promise of far-reaching positive change, they simultaneously pose significant risks, especially to already vulnerable peoples. Values and power are central to this discussion. Decolonial theories use historical hindsight to explain patterns of power that shape our intellectual, political, economic, and social world. By embedding a decolonial critical approach within its technical practice, AI communities can develop foresight and tactics that can better align research and technology development with established ethical principles, centring vulnerable peoples who continue to bear the brunt of negative impacts of innovation and scientific progress. We highlight problematic applications that are instances of coloniality, and using a decolonial lens, submit three tactics that can form a decolonial field of artificial intelligence: creating a critical technical practice of AI, seeking reverse tutelage and reverse pedagogies, and the renewal of affective and political communities. The years ahead will usher in a wave of new scientific breakthroughs and technologies driven by AI research, making it incumbent upon AI communities to strengthen the social contract through ethical foresight and the multiplicity of intellectual perspectives available to us; ultimately supporting future technologies that enable greater well-being, with the goal of beneficence and justice for all.

  • 3 authors
·
Jul 8, 2020

L2-Bench: An Evaluation Benchmark for Measuring LLM Capabilities in Second Language Education

Despite rapid AI adoption in education, rigorous evaluation of AI-powered educational (AIED) systems remains critically underdeveloped, particularly in second language (L2) education, one of the most common yet least evaluated AI applications. We introduce L2-Bench, an open-source benchmark of 1,000+ task-response pairs to aid the pedagogy-led evaluation of LLM capabilities relating to language learning and assessment. Crucially, L2-Bench measures model performativity on the application of learning experience design principles rather than mere knowledge of those principles or broad learning outcomes. Our contributions include: (1) a validated taxonomy of 12 competencies and 31 subcompetencies validated by 200+ expert practitioners (task authenticity: 4.42/5.00, criteria adequacy: 4.18/5.00); (2) a rubric-based evaluation methodology that we believe can, if adapted, generalize to similar (open-ended, qualitative) disciplines; (3) an evaluation dataset that produces reliable signal about model strengths, weaknesses, and contextual robustness across diverse L2 education scenarios. We find that, among large models, Claude Opus 4.7 performs best overall (85.5%), though is marginally outperformed on several constituent tasks. We also find that performance drops notably on harder tasks (69.9% to 73.4%). L2-Bench provides education stakeholders better methods to make more informed decisions about real-world AIED adoption, use, and governance, while advancing the maturing science of AI evaluations for education.

  • 6 authors
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Jul 14

MolmoSpaces: A Large-Scale Open Ecosystem for Robot Navigation and Manipulation

Deploying robots at scale demands robustness to the long tail of everyday situations. The countless variations in scene layout, object geometry, and task specifications that characterize real environments are vast and underrepresented in existing robot benchmarks. Measuring this level of generalization requires infrastructure at a scale and diversity that physical evaluation alone cannot provide. We introduce MolmoSpaces, a fully open ecosystem to support large-scale benchmarking of robot policies. MolmoSpaces consists of over 230k diverse indoor environments, ranging from handcrafted household scenes to procedurally generated multiroom houses, populated with 130k richly annotated object assets, including 48k manipulable objects with 42M stable grasps. Crucially, these environments are simulator-agnostic, supporting popular options such as MuJoCo, Isaac, and ManiSkill. The ecosystem supports the full spectrum of embodied tasks: static and mobile manipulation, navigation, and multiroom long-horizon tasks requiring coordinated perception, planning, and interaction across entire indoor environments. We also design MolmoSpaces-Bench, a benchmark suite of 8 tasks in which robots interact with our diverse scenes and richly annotated objects. Our experiments show MolmoSpaces-Bench exhibits strong sim-to-real correlation (R = 0.96, ho = 0.98), confirm newer and stronger zero-shot policies outperform earlier versions in our benchmarks, and identify key sensitivities to prompt phrasing, initial joint positions, and camera occlusion. Through MolmoSpaces and its open-source assets and tooling, we provide a foundation for scalable data generation, policy training, and benchmark creation for robot learning research.

ai21labs AI21
·
Feb 11 1

SO-101 Bench: Accessible Spatial Manipulation

Low-cost arms such as the SO-101 have become the most common entry point to robot learning, yet no released policy performs spatially constrained, language-conditioned tasks on them out of the box, and existing SO-101 benchmarks run only on physical hardware with simple tasks and few held-out objects. We introduce SO-101 Bench, a simulated benchmark for language-conditioned spatial manipulation built on an Isaac Lab digital twin of a real SO-101 setup. It has four tasks scored as five families, 138 objects in seen, unseen-instance and unseen-class splits, 916 evaluation episodes with subsets for held-out appearances, rotate-to-fit planning and occlusion memory, and 3,629 simulated demonstrations on which every learned policy is fine-tuned under an equal compute budget. The twin ranks policies as the real robot does: five policies trained without real data, four VLAs and an LLM agent, keep their exact ranking when the same weights run on the physical arm in an unseen environment with unseen objects (Spearman rho = 1.00, MMRV = 0.000), although simulation overestimates success. Across nine VLAs and world-action models, the best learned policies score near 61%, with spatial placement, unseen object classes and rotate-to-fit planning remaining open. An LLM agent that writes code and hands grasping to a learned policy scores 83.2%, and an ablation shows that this lead comes from the choice of harness and the choice of language model.

  • 1 authors
·
Oct 26 3