new

Get trending papers in your email inbox!

Subscribe

Daily Papers

byAK and the research community

Dec 29

KuaiLive: A Real-time Interactive Dataset for Live Streaming Recommendation

Live streaming platforms have become a dominant form of online content consumption, offering dynamically evolving content, real-time interactions, and highly engaging user experiences. These unique characteristics introduce new challenges that differentiate live streaming recommendation from traditional recommendation settings and have garnered increasing attention from industry in recent years. However, research progress in academia has been hindered by the lack of publicly available datasets that accurately reflect the dynamic nature of live streaming environments. To address this gap, we introduce KuaiLive, the first real-time, interactive dataset collected from Kuaishou, a leading live streaming platform in China with over 400 million daily active users. The dataset records the interaction logs of 23,772 users and 452,621 streamers over a 21-day period. Compared to existing datasets, KuaiLive offers several advantages: it includes precise live room start and end timestamps, multiple types of real-time user interactions (click, comment, like, gift), and rich side information features for both users and streamers. These features enable more realistic simulation of dynamic candidate items and better modeling of user and streamer behaviors. We conduct a thorough analysis of KuaiLive from multiple perspectives and evaluate several representative recommendation methods on it, establishing a strong benchmark for future research. KuaiLive can support a wide range of tasks in the live streaming domain, such as top-K recommendation, click-through rate prediction, watch time prediction, and gift price prediction. Moreover, its fine-grained behavioral data also enables research on multi-behavior modeling, multi-task learning, and fairness-aware recommendation. The dataset and related resources are publicly available at https://imgkkk574.github.io/KuaiLive.

  • 7 authors
·
Aug 7

LiveStar: Live Streaming Assistant for Real-World Online Video Understanding

Despite significant progress in Video Large Language Models (Video-LLMs) for offline video understanding, existing online Video-LLMs typically struggle to simultaneously process continuous frame-by-frame inputs and determine optimal response timing, often compromising real-time responsiveness and narrative coherence. To address these limitations, we introduce LiveStar, a pioneering live streaming assistant that achieves always-on proactive responses through adaptive streaming decoding. Specifically, LiveStar incorporates: (1) a training strategy enabling incremental video-language alignment for variable-length video streams, preserving temporal consistency across dynamically evolving frame sequences; (2) a response-silence decoding framework that determines optimal proactive response timing via a single forward pass verification; (3) memory-aware acceleration via peak-end memory compression for online inference on 10+ minute videos, combined with streaming key-value cache to achieve 1.53x faster inference. We also construct an OmniStar dataset, a comprehensive dataset for training and benchmarking that encompasses 15 diverse real-world scenarios and 5 evaluation tasks for online video understanding. Extensive experiments across three benchmarks demonstrate LiveStar's state-of-the-art performance, achieving an average 19.5% improvement in semantic correctness with 18.1% reduced timing difference compared to existing online Video-LLMs, while improving FPS by 12.0% across all five OmniStar tasks. Our model and dataset can be accessed at https://github.com/yzy-bupt/LiveStar.

  • 10 authors
·
Nov 7

StreamDiffusionV2: A Streaming System for Dynamic and Interactive Video Generation

Generative models are reshaping the live-streaming industry by redefining how content is created, styled, and delivered. Previous image-based streaming diffusion models have powered efficient and creative live streaming products but have hit limits on temporal consistency due to the foundation of image-based designs. Recent advances in video diffusion have markedly improved temporal consistency and sampling efficiency for offline generation. However, offline generation systems primarily optimize throughput by batching large workloads. In contrast, live online streaming operates under strict service-level objectives (SLOs): time-to-first-frame must be minimal, and every frame must meet a per-frame deadline with low jitter. Besides, scalable multi-GPU serving for real-time streams remains largely unresolved so far. To address this, we present StreamDiffusionV2, a training-free pipeline for interactive live streaming with video diffusion models. StreamDiffusionV2 integrates an SLO-aware batching scheduler and a block scheduler, together with a sink-token--guided rolling KV cache, a motion-aware noise controller, and other system-level optimizations. Moreover, we introduce a scalable pipeline orchestration that parallelizes the diffusion process across denoising steps and network layers, achieving near-linear FPS scaling without violating latency guarantees. The system scales seamlessly across heterogeneous GPU environments and supports flexible denoising steps (e.g., 1--4), enabling both ultra-low-latency and higher-quality modes. Without TensorRT or quantization, StreamDiffusionV2 renders the first frame within 0.5s and attains 58.28 FPS with a 14B-parameter model and 64.52 FPS with a 1.3B-parameter model on four H100 GPUs, making state-of-the-art generative live streaming practical and accessible--from individual creators to enterprise-scale platforms.

  • 14 authors
·
Nov 10

TimeChat-Online: 80% Visual Tokens are Naturally Redundant in Streaming Videos

The rapid growth of online video platforms, particularly live streaming services, has created an urgent need for real-time video understanding systems. These systems must process continuous video streams and respond to user queries instantaneously, presenting unique challenges for current Video Large Language Models (VideoLLMs). While existing VideoLLMs excel at processing complete videos, they face significant limitations in streaming scenarios due to their inability to handle dense, redundant frames efficiently. We introduce TimeChat-Online, a novel online VideoLLM that revolutionizes real-time video interaction. At its core lies our innovative Differential Token Drop (DTD) module, which addresses the fundamental challenge of visual redundancy in streaming videos. Drawing inspiration from human visual perception's Change Blindness phenomenon, DTD preserves meaningful temporal changes while filtering out static, redundant content between frames. Remarkably, our experiments demonstrate that DTD achieves an 82.8% reduction in video tokens while maintaining 98% performance on StreamingBench, revealing that over 80% of visual content in streaming videos is naturally redundant without requiring language guidance. To enable seamless real-time interaction, we present TimeChat-Online-139K, a comprehensive streaming video dataset featuring diverse interaction patterns including backward-tracing, current-perception, and future-responding scenarios. TimeChat-Online's unique Proactive Response capability, naturally achieved through continuous monitoring of video scene transitions via DTD, sets it apart from conventional approaches. Our extensive evaluation demonstrates TimeChat-Online's superior performance on streaming benchmarks (StreamingBench and OvOBench) and maintaining competitive results on long-form video tasks such as Video-MME and MLVU.

Cross-Domain Product Representation Learning for Rich-Content E-Commerce

The proliferation of short video and live-streaming platforms has revolutionized how consumers engage in online shopping. Instead of browsing product pages, consumers are now turning to rich-content e-commerce, where they can purchase products through dynamic and interactive media like short videos and live streams. This emerging form of online shopping has introduced technical challenges, as products may be presented differently across various media domains. Therefore, a unified product representation is essential for achieving cross-domain product recognition to ensure an optimal user search experience and effective product recommendations. Despite the urgent industrial need for a unified cross-domain product representation, previous studies have predominantly focused only on product pages without taking into account short videos and live streams. To fill the gap in the rich-content e-commerce area, in this paper, we introduce a large-scale cRoss-dOmain Product Ecognition dataset, called ROPE. ROPE covers a wide range of product categories and contains over 180,000 products, corresponding to millions of short videos and live streams. It is the first dataset to cover product pages, short videos, and live streams simultaneously, providing the basis for establishing a unified product representation across different media domains. Furthermore, we propose a Cross-dOmain Product rEpresentation framework, namely COPE, which unifies product representations in different domains through multimodal learning including text and vision. Extensive experiments on downstream tasks demonstrate the effectiveness of COPE in learning a joint feature space for all product domains.

  • 6 authors
·
Aug 10, 2023

Offline Planning and Online Learning under Recovering Rewards

Motivated by emerging applications such as live-streaming e-commerce, promotions and recommendations, we introduce and solve a general class of non-stationary multi-armed bandit problems that have the following two features: (i) the decision maker can pull and collect rewards from up to K,(ge 1) out of N different arms in each time period; (ii) the expected reward of an arm immediately drops after it is pulled, and then non-parametrically recovers as the arm's idle time increases. With the objective of maximizing the expected cumulative reward over T time periods, we design a class of ``Purely Periodic Policies'' that jointly set a period to pull each arm. For the proposed policies, we prove performance guarantees for both the offline problem and the online problems. For the offline problem when all model parameters are known, the proposed periodic policy obtains an approximation ratio that is at the order of 1-mathcal O(1/K), which is asymptotically optimal when K grows to infinity. For the online problem when the model parameters are unknown and need to be dynamically learned, we integrate the offline periodic policy with the upper confidence bound procedure to construct on online policy. The proposed online policy is proved to approximately have mathcal O(NT) regret against the offline benchmark. Our framework and policy design may shed light on broader offline planning and online learning applications with non-stationary and recovering rewards.

  • 3 authors
·
Jun 28, 2021

VideoLLM Knows When to Speak: Enhancing Time-Sensitive Video Comprehension with Video-Text Duet Interaction Format

Recent researches on video large language models (VideoLLM) predominantly focus on model architectures and training datasets, leaving the interaction format between the user and the model under-explored. In existing works, users often interact with VideoLLMs by using the entire video and a query as input, after which the model generates a response. This interaction format constrains the application of VideoLLMs in scenarios such as live-streaming comprehension where videos do not end and responses are required in a real-time manner, and also results in unsatisfactory performance on time-sensitive tasks that requires localizing video segments. In this paper, we focus on a video-text duet interaction format. This interaction format is characterized by the continuous playback of the video, and both the user and the model can insert their text messages at any position during the video playback. When a text message ends, the video continues to play, akin to the alternative of two performers in a duet. We construct MMDuetIT, a video-text training dataset designed to adapt VideoLLMs to video-text duet interaction format. We also introduce the Multi-Answer Grounded Video Question Answering (MAGQA) task to benchmark the real-time response ability of VideoLLMs. Trained on MMDuetIT, MMDuet demonstrates that adopting the video-text duet interaction format enables the model to achieve significant improvements in various time-sensitive tasks (76% CIDEr on YouCook2 dense video captioning, 90\% mAP on QVHighlights highlight detection and 25% R@0.5 on Charades-STA temporal video grounding) with minimal training efforts, and also enable VideoLLMs to reply in a real-time manner as the video plays. Code, data and demo are available at: https://github.com/yellow-binary-tree/MMDuet.

  • 7 authors
·
Nov 26, 2024 2

ToonAging: Face Re-Aging upon Artistic Portrait Style Transfer

Face re-aging is a prominent field in computer vision and graphics, with significant applications in photorealistic domains such as movies, advertising, and live streaming. Recently, the need to apply face re-aging to non-photorealistic images, like comics, illustrations, and animations, has emerged as an extension in various entertainment sectors. However, the absence of a network capable of seamlessly editing the apparent age on NPR images means that these tasks have been confined to a naive approach, applying each task sequentially. This often results in unpleasant artifacts and a loss of facial attributes due to domain discrepancies. In this paper, we introduce a novel one-stage method for face re-aging combined with portrait style transfer, executed in a single generative step. We leverage existing face re-aging and style transfer networks, both trained within the same PR domain. Our method uniquely fuses distinct latent vectors, each responsible for managing aging-related attributes and NPR appearance. Adopting an exemplar-based approach, our method offers greater flexibility than domain-level fine-tuning approaches, which typically require separate training or fine-tuning for each domain. This effectively addresses the limitation of requiring paired datasets for re-aging and domain-level, data-driven approaches for stylization. Our experiments show that our model can effortlessly generate re-aged images while simultaneously transferring the style of examples, maintaining both natural appearance and controllability.

  • 4 authors
·
Feb 5, 2024

Live Avatar: Streaming Real-time Audio-Driven Avatar Generation with Infinite Length

Existing diffusion-based video generation methods are fundamentally constrained by sequential computation and long-horizon inconsistency, limiting their practical adoption in real-time, streaming audio-driven avatar synthesis. We present Live Avatar, an algorithm-system co-designed framework that enables efficient, high-fidelity, and infinite-length avatar generation using a 14-billion-parameter diffusion model. Our approach introduces Timestep-forcing Pipeline Parallelism (TPP), a distributed inference paradigm that pipelines denoising steps across multiple GPUs, effectively breaking the autoregressive bottleneck and ensuring stable, low-latency real-time streaming. To further enhance temporal consistency and mitigate identity drift and color artifacts, we propose the Rolling Sink Frame Mechanism (RSFM), which maintains sequence fidelity by dynamically recalibrating appearance using a cached reference image. Additionally, we leverage Self-Forcing Distribution Matching Distillation to facilitate causal, streamable adaptation of large-scale models without sacrificing visual quality. Live Avatar demonstrates state-of-the-art performance, reaching 20 FPS end-to-end generation on 5 H800 GPUs, and, to the best of our knowledge, is the first to achieve practical, real-time, high-fidelity avatar generation at this scale. Our work establishes a new paradigm for deploying advanced diffusion models in industrial long-form video synthesis applications.

Quark-LLM Quark
·
Dec 4 6

LiveTradeBench: Seeking Real-World Alpha with Large Language Models

Large language models (LLMs) achieve strong performance across benchmarks--from knowledge quizzes and math reasoning to web-agent tasks--but these tests occur in static settings, lacking real dynamics and uncertainty. Consequently, they evaluate isolated reasoning or problem-solving rather than decision-making under uncertainty. To address this, we introduce LiveTradeBench, a live trading environment for evaluating LLM agents in realistic and evolving markets. LiveTradeBench follows three design principles: (i) Live data streaming of market prices and news, eliminating dependence on offline backtesting and preventing information leakage while capturing real-time uncertainty; (ii) a portfolio-management abstraction that extends control from single-asset actions to multi-asset allocation, integrating risk management and cross-asset reasoning; and (iii) multi-market evaluation across structurally distinct environments--U.S. stocks and Polymarket prediction markets--differing in volatility, liquidity, and information flow. At each step, an agent observes prices, news, and its portfolio, then outputs percentage allocations that balance risk and return. Using LiveTradeBench, we run 50-day live evaluations of 21 LLMs across families. Results show that (1) high LMArena scores do not imply superior trading outcomes; (2) models display distinct portfolio styles reflecting risk appetite and reasoning dynamics; and (3) some LLMs effectively leverage live signals to adapt decisions. These findings expose a gap between static evaluation and real-world competence, motivating benchmarks that test sequential decision making and consistency under live uncertainty.

StreamDiffusion: A Pipeline-level Solution for Real-time Interactive Generation

We introduce StreamDiffusion, a real-time diffusion pipeline designed for interactive image generation. Existing diffusion models are adept at creating images from text or image prompts, yet they often fall short in real-time interaction. This limitation becomes particularly evident in scenarios involving continuous input, such as Metaverse, live video streaming, and broadcasting, where high throughput is imperative. To address this, we present a novel approach that transforms the original sequential denoising into the batching denoising process. Stream Batch eliminates the conventional wait-and-interact approach and enables fluid and high throughput streams. To handle the frequency disparity between data input and model throughput, we design a novel input-output queue for parallelizing the streaming process. Moreover, the existing diffusion pipeline uses classifier-free guidance(CFG), which requires additional U-Net computation. To mitigate the redundant computations, we propose a novel residual classifier-free guidance (RCFG) algorithm that reduces the number of negative conditional denoising steps to only one or even zero. Besides, we introduce a stochastic similarity filter(SSF) to optimize power consumption. Our Stream Batch achieves around 1.5x speedup compared to the sequential denoising method at different denoising levels. The proposed RCFG leads to speeds up to 2.05x higher than the conventional CFG. Combining the proposed strategies and existing mature acceleration tools makes the image-to-image generation achieve up-to 91.07fps on one RTX4090, improving the throughputs of AutoPipline developed by Diffusers over 59.56x. Furthermore, our proposed StreamDiffusion also significantly reduces the energy consumption by 2.39x on one RTX3060 and 1.99x on one RTX4090, respectively.

  • 10 authors
·
Dec 19, 2023 5

VideoLLM-online: Online Video Large Language Model for Streaming Video

Recent Large Language Models have been enhanced with vision capabilities, enabling them to comprehend images, videos, and interleaved vision-language content. However, the learning methods of these large multimodal models typically treat videos as predetermined clips, making them less effective and efficient at handling streaming video inputs. In this paper, we propose a novel Learning-In-Video-Stream (LIVE) framework, which enables temporally aligned, long-context, and real-time conversation within a continuous video stream. Our LIVE framework comprises comprehensive approaches to achieve video streaming dialogue, encompassing: (1) a training objective designed to perform language modeling for continuous streaming inputs, (2) a data generation scheme that converts offline temporal annotations into a streaming dialogue format, and (3) an optimized inference pipeline to speed up the model responses in real-world video streams. With our LIVE framework, we built VideoLLM-online model upon Llama-2/Llama-3 and demonstrate its significant advantages in processing streaming videos. For instance, on average, our model can support streaming dialogue in a 5-minute video clip at over 10 FPS on an A100 GPU. Moreover, it also showcases state-of-the-art performance on public offline video benchmarks, such as recognition, captioning, and forecasting. The code, model, data, and demo have been made available at https://showlab.github.io/videollm-online.

  • 10 authors
·
Jun 17, 2024 1

Can Loyalty to Creators Dilute Loyalty to Promoted Products? Examining the Heterogeneous Effects of Live-Streamed Content on Video Game Usage

Social media platforms have led to online consumption communities, or fandoms, that involve complex networks of ancillary creators and consumers focused on some core product or intellectual property. For example, video game communities include networks of players and content creators centered around a specific video game. These networks are complex in that video game publishers often sponsor creators, but creators and publishers may have divergent incentives. Specifically, creators can potentially benefit from content that builds their own following at the expense of the core game. Our research investigates the relationship between consuming live-streamed content and engagement with a specific video game. We examine the causal effect of viewing live-streamed content on subsequent gameplay for a specific game, using an unexpected service interruption of the livestreaming platform and time zone differences among users. We find live-streamed content significantly increases gameplay as a 10% increase in live-streamed viewing minutes results in a 3.08% increase in gameplay minutes. We also explore how this effect varies by user loyalty to different types of streamer channels (firm-owned, mega, and micro). The positive effects of live-streamed content are greatest for micro-streamers and smallest for mega-streamers. These findings are salient for firms allocating sponsorship resources.

  • 3 authors
·
Nov 1, 2024

LiveCC: Learning Video LLM with Streaming Speech Transcription at Scale

Recent video large language models (Video LLMs) often depend on costly human annotations or proprietary model APIs (e.g., GPT-4o) to produce training data, which limits their training at scale. In this paper, we explore large-scale training for Video LLM with cheap automatic speech recognition (ASR) transcripts. Specifically, we propose a novel streaming training approach that densely interleaves the ASR words and video frames according to their timestamps. Compared to previous studies in vision-language representation with ASR, our method naturally fits the streaming characteristics of ASR, thus enabling the model to learn temporally-aligned, fine-grained vision-language modeling. To support the training algorithm, we introduce a data production pipeline to process YouTube videos and their closed captions (CC, same as ASR), resulting in Live-CC-5M dataset for pre-training and Live-WhisperX-526K dataset for high-quality supervised fine-tuning (SFT). Remarkably, even without SFT, the ASR-only pre-trained LiveCC-7B-Base model demonstrates competitive general video QA performance and exhibits a new capability in real-time video commentary. To evaluate this, we carefully design a new LiveSports-3K benchmark, using LLM-as-a-judge to measure the free-form commentary. Experiments show our final LiveCC-7B-Instruct model can surpass advanced 72B models (Qwen2.5-VL-72B-Instruct, LLaVA-Video-72B) in commentary quality even working in a real-time mode. Meanwhile, it achieves state-of-the-art results at the 7B/8B scale on popular video QA benchmarks such as VideoMME and OVOBench, demonstrating the broad generalizability of our approach. All resources of this paper have been released at https://showlab.github.io/livecc.

  • 6 authors
·
Apr 22 2

QUEEN: QUantized Efficient ENcoding of Dynamic Gaussians for Streaming Free-viewpoint Videos

Online free-viewpoint video (FVV) streaming is a challenging problem, which is relatively under-explored. It requires incremental on-the-fly updates to a volumetric representation, fast training and rendering to satisfy real-time constraints and a small memory footprint for efficient transmission. If achieved, it can enhance user experience by enabling novel applications, e.g., 3D video conferencing and live volumetric video broadcast, among others. In this work, we propose a novel framework for QUantized and Efficient ENcoding (QUEEN) for streaming FVV using 3D Gaussian Splatting (3D-GS). QUEEN directly learns Gaussian attribute residuals between consecutive frames at each time-step without imposing any structural constraints on them, allowing for high quality reconstruction and generalizability. To efficiently store the residuals, we further propose a quantization-sparsity framework, which contains a learned latent-decoder for effectively quantizing attribute residuals other than Gaussian positions and a learned gating module to sparsify position residuals. We propose to use the Gaussian viewspace gradient difference vector as a signal to separate the static and dynamic content of the scene. It acts as a guide for effective sparsity learning and speeds up training. On diverse FVV benchmarks, QUEEN outperforms the state-of-the-art online FVV methods on all metrics. Notably, for several highly dynamic scenes, it reduces the model size to just 0.7 MB per frame while training in under 5 sec and rendering at 350 FPS. Project website is at https://research.nvidia.com/labs/amri/projects/queen

  • 6 authors
·
Dec 5, 2024

Towards High-Quality and Efficient Video Super-Resolution via Spatial-Temporal Data Overfitting

As deep convolutional neural networks (DNNs) are widely used in various fields of computer vision, leveraging the overfitting ability of the DNN to achieve video resolution upscaling has become a new trend in the modern video delivery system. By dividing videos into chunks and overfitting each chunk with a super-resolution model, the server encodes videos before transmitting them to the clients, thus achieving better video quality and transmission efficiency. However, a large number of chunks are expected to ensure good overfitting quality, which substantially increases the storage and consumes more bandwidth resources for data transmission. On the other hand, decreasing the number of chunks through training optimization techniques usually requires high model capacity, which significantly slows down execution speed. To reconcile such, we propose a novel method for high-quality and efficient video resolution upscaling tasks, which leverages the spatial-temporal information to accurately divide video into chunks, thus keeping the number of chunks as well as the model size to minimum. Additionally, we advance our method into a single overfitting model by a data-aware joint training technique, which further reduces the storage requirement with negligible quality drop. We deploy our models on an off-the-shelf mobile phone, and experimental results show that our method achieves real-time video super-resolution with high video quality. Compared with the state-of-the-art, our method achieves 28 fps streaming speed with 41.6 PSNR, which is 14times faster and 2.29 dB better in the live video resolution upscaling tasks. Code available in https://github.com/coulsonlee/STDO-CVPR2023.git

  • 8 authors
·
Mar 14, 2023