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Nov 13

NVIDIA Cosmos-H-Dreams: Real-Time Generative Physics Simulation for Surgical Robotics

Generative simulation for surgical robotics still lacks real-time interaction. Physical-robot experiments, often involving animal or cadaver labs, are time-consuming, costly, and difficult to reproduce, while classical simulators struggle to capture photorealistic appearance and deformable-tissue dynamics. We address this gap with Cosmos-H-Dreams, an integrated real-time surgical world-model system combining an action-conditioned generative model, a teacher-to-student distillation recipe, and a deployment stack built on the NVIDIA FlashDreams streaming-inference library. Starting from Cosmos-H-Surgical-Simulator, a multi-embodiment action-conditioned surgical video world model fine-tuned on the large-scale Open-H-Embodiment corpus, we post-train this checkpoint on embodiment- and procedure-specific data. By distilling the resulting bidirectional teacher into a causal, few-step student with Self Forcing, we turn a passive video generator into a controllable surgical simulator that streams at sim160 inference FPS on a single NVIDIA RTX PRO 6000 Blackwell workstation GPU. Crucially, Cosmos-H-Dreams is controller-agnostic: any interface that emits a stream of robot kinematics can drive it. We demonstrate live control through a browser keyboard over WebRTC, a Meta Quest headset over WebXR, a commercial surgical robot console such as CMR Surgical's Versius, and learned policies operating in closed loop. To our knowledge, this is the first interactive surgical world model supporting live human and policy control. Human operators and policies alike can act inside the synthesized world and observe the consequences in real time. We release Cosmos-H-Dreams as an open surgical simulation system, providing a common foundation for surgical education, scalable synthetic data generation, and future intraoperative decision support.

  • 10 authors
·
Aug 26

Cosmos-Reason1: From Physical Common Sense To Embodied Reasoning

Physical AI systems need to perceive, understand, and perform complex actions in the physical world. In this paper, we present the Cosmos-Reason1 models that can understand the physical world and generate appropriate embodied decisions (e.g., next step action) in natural language through long chain-of-thought reasoning processes. We begin by defining key capabilities for Physical AI reasoning, with a focus on physical common sense and embodied reasoning. To represent physical common sense, we use a hierarchical ontology that captures fundamental knowledge about space, time, and physics. For embodied reasoning, we rely on a two-dimensional ontology that generalizes across different physical embodiments. Building on these capabilities, we develop two multimodal large language models, Cosmos-Reason1-8B and Cosmos-Reason1-56B. We curate data and train our models in four stages: vision pre-training, general supervised fine-tuning (SFT), Physical AI SFT, and Physical AI reinforcement learning (RL) as the post-training. To evaluate our models, we build comprehensive benchmarks for physical common sense and embodied reasoning according to our ontologies. Evaluation results show that Physical AI SFT and reinforcement learning bring significant improvements. To facilitate the development of Physical AI, we will make our code and pre-trained models available under the NVIDIA Open Model License at https://github.com/nvidia-cosmos/cosmos-reason1.

  • 45 authors
·
Mar 18, 2025 2

World Simulation with Video Foundation Models for Physical AI

We introduce [Cosmos-Predict2.5], the latest generation of the Cosmos World Foundation Models for Physical AI. Built on a flow-based architecture, [Cosmos-Predict2.5] unifies Text2World, Image2World, and Video2World generation in a single model and leverages [Cosmos-Reason1], a Physical AI vision-language model, to provide richer text grounding and finer control of world simulation. Trained on 200M curated video clips and refined with reinforcement learning-based post-training, [Cosmos-Predict2.5] achieves substantial improvements over [Cosmos-Predict1] in video quality and instruction alignment, with models released at 2B and 14B scales. These capabilities enable more reliable synthetic data generation, policy evaluation, and closed-loop simulation for robotics and autonomous systems. We further extend the family with [Cosmos-Transfer2.5], a control-net style framework for Sim2Real and Real2Real world translation. Despite being 3.5times smaller than [Cosmos-Transfer1], it delivers higher fidelity and robust long-horizon video generation. Together, these advances establish [Cosmos-Predict2.5] and [Cosmos-Transfer2.5] as versatile tools for scaling embodied intelligence. To accelerate research and deployment in Physical AI, we release source code, pretrained checkpoints, and curated benchmarks under the NVIDIA Open Model License at https://github.com/nvidia-cosmos/cosmos-predict2.5 and https://github.com/nvidia-cosmos/cosmos-transfer2.5. We hope these open resources lower the barrier to adoption and foster innovation in building the next generation of embodied intelligence.

  • 89 authors
·
Oct 28, 2025 1

VLM-AutoDrive: Post-Training Vision-Language Models for Safety-Critical Autonomous Driving Events

The rapid growth of ego-centric dashcam footage presents a major challenge for detecting safety-critical events such as collisions and near-collisions, scenarios that are brief, rare, and difficult for generic vision models to capture. While multimodal large language models (MLLMs) demonstrate strong general reasoning ability, they underperform in driving contexts due to domain and temporal misalignment. We introduce VLM-AutoDrive, a modular post-training framework for adapting pretrained Vision-Language Models (VLMs) to high-fidelity anomaly detection. The framework integrates metadata-derived captions, LLM-generated descriptions, visual question answering (VQA) pairs, and chain-of-thought (CoT) reasoning supervision to enable domain-aligned and interpretable learning. Off-the-shelf VLMs such as NVIDIA's Cosmos-Reason1 7B (CR1) exhibit near-zero Collision recall in zero-shot settings; fine-tuning with VLM-AutoDrive improves Collision F1 from 0.00 to 0.69 and overall accuracy from 35.35% to 77.27%. VLM-AutoDrive offers a scalable recipe for adapting general-purpose VLMs to safety-critical, temporally localized perception tasks. Evaluated on real-world Nexar dashcam videos, it achieves substantial gains in Collision and Near-Collision detection while producing interpretable reasoning traces, bridging the gap between perception, causality, and decision reasoning in autonomous driving.

  • 10 authors
·
Mar 18

Physis-Lang: Self-Evolving Language as a Physical Representation for Video World Model

Video world models are expected to predict how the physical world evolves, yet they often produce visually plausible videos that violate basic physical principles. Existing approaches commonly assume that natural language is insufficient to represent the physical knowledge required for reliable generation, and therefore introduce additional visual, latent, numerical, or planning-based signals. We revisit this assumption and introduce Physis-Lang, a self-evolving framework that treats physical language as a shared and optimizable representation across data curation, model training, and video generation. Physis-Lang represents physical processes through language that describes their relevant entities, causes, interactions, governing principles, temporal evolution, and effects. To improve this representation, we construct PhysCapBench, which decomposes physical processes into atomic assertions and evaluates captions using recall and precision. An agentic loop iteratively analyzes assertion-level errors and refines the instruction used to produce physical captions. Physis-Lang further converts model deficiencies into textual descriptions and uses language-guided retrieval to identify visually diverse videos that cover missing physical processes. Experiments on four widely used physical video benchmarks with Wan and Cosmos backbones demonstrate consistent improvements in physical plausibility. Notably, starting from open-source Cosmos3-Nano backbones, our Physis-Lang-enhanced models surpass the leading proprietary Veo 3.1 model.

nvidia NVIDIA
·
Sep 29

NVIDIA OmniDreams: Real-Time Generative World Model for Closed-Loop Autonomous Vehicle Simulation

As autonomous vehicle capabilities advance, the safe evaluation of driving policies in long-tail scenarios remains a critical bottleneck. In closed-loop simulation, the driving policy model actively interacts with the environment, where its actions dynamically update the simulator state and directly influence the next set of generated sensor observations. While recent reconstruction-based neural simulators offer photorealism, they are fundamentally constrained by their initial captured data and struggle to generalize to highly dynamic or novel scenes. To overcome these limitations, we introduce OmniDreams, a foundation generative world model mid- and post-trained from the Cosmos diffusion model to autoregressively generate action-conditioned videos in real time. By leveraging the rich visual priors of Cosmos and mid- and post-training on 21k hours of driving scenarios, OmniDreams synthesizes complex, unobserved phenomena that are hard for traditional simulators to capture, such as extreme weather and unpredictable dynamic agent behaviors. Crucially, it autoregressively conditions its photorealistic sensor generation on past frames, the current simulator state, and immediate driving actions. Deployed in a closed-loop system with the Alpamayo 1 policy model and AlpaSim orchestrator, OmniDreams acts as a highly responsive, reactive environment, providing a scalable and comprehensive solution for training and evaluating next-generation autonomous driving policies. We additionally show preliminary results indicating that a world-action model (WAM) post-trained from OmniDreams achieves strong performance on the Physical AI Autonomous Vehicles NuRec dataset, surpassing the VLA-based Alpamayo 1.5 research policy model while using only 1/5 the total parameters. These results highlight the potential for a real-time world model like OmniDreams to also serve as a backbone for policy architectures.

nvidia NVIDIA
·
Jun 1 1

Alpamayo-R1: Bridging Reasoning and Action Prediction for Generalizable Autonomous Driving in the Long Tail

End-to-end architectures trained via imitation learning have advanced autonomous driving by scaling model size and data, yet performance remains brittle in safety-critical long-tail scenarios where supervision is sparse and causal understanding is limited. To address this, we introduce Alpamayo-R1 (AR1), a vision-language-action model (VLA) that integrates Chain of Causation reasoning with trajectory planning to enhance decision-making in complex driving scenarios. Our approach features three key innovations: (1) the Chain of Causation (CoC) dataset, built through a hybrid auto-labeling and human-in-the-loop pipeline producing decision-grounded, causally linked reasoning traces aligned with driving behaviors; (2) a modular VLA architecture combining Cosmos-Reason, a Vision-Language Model pre-trained for Physical AI applications, with a diffusion-based trajectory decoder that generates dynamically feasible plans in real time; (3) a multi-stage training strategy using supervised fine-tuning to elicit reasoning and reinforcement learning (RL) to optimize reasoning quality via large reasoning model feedback and enforce reasoning-action consistency. Evaluation shows AR1 achieves up to a 12% improvement in planning accuracy on challenging cases compared to a trajectory-only baseline, with a 35% reduction in off-road rate and 25% reduction in close encounter rate in closed-loop simulation. RL post-training improves reasoning quality by 45% as measured by a large reasoning model critic and reasoning-action consistency by 37%. Model scaling from 0.5B to 7B parameters shows consistent improvements. On-vehicle road tests confirm real-time performance (99 ms latency) and successful urban deployment. By bridging interpretable reasoning with precise control, AR1 demonstrates a practical path towards Level 4 autonomous driving. We plan to release AR1 models and a subset of the CoC in a future update.

  • 43 authors
·
Oct 29, 2025

Sparse-WAM: Accelerating World Action Models via Action-Guided Sparse Imagination

World-action models (WAMs) leverage pretrained video models to improve generalization in robot control by jointly predicting future visual states and actions. This capability comes at a substantial inference cost, as dense future-frame tokens are repeatedly processed during denoising. Prior methods address this by token pruning that prioritizes visual fidelity to reduce denoising costs in video diffusion models. However, these methods do not use action relevance to determine which future-frame tokens to retain during joint denoising in WAMs. In this paper, we propose Sparse-WAM, a training-free framework for action-guided sparse imagination that selectively processes future-frame tokens to accelerate WAM inference. We observe substantial overlap in the spatial distribution of attention from action tokens to future-frame tokens (action-to-future attention) between consecutive denoising steps, despite continued updates to the future representations. Motivated by this, we develop Action-Guided Token Selection to retain frame-specific action-relevant regions together with cross-frame context. However, a naive implementation can incur attention-scoring and token-packing overhead that offsets the computational savings from pruning. We therefore introduce Pilot, an efficient engine that reduces sparse inference overhead through lightweight scoring and cross-step reuse of token selections. On LIBERO with FastWAM-Joint and RoboLab-120 with Cosmos 3 Edge, Sparse-WAM achieves inference speedups of approximately 2.0times and 1.8times, respectively, over dense eager inference on an NVIDIA RTX 4090, while largely preserving task performance.

  • 11 authors
·
Sep 29

World Models Need a Physical Registry: Learning Internal Predictive States for Physically Plausible World Models

Video world models must generate physically plausible futures, not just realistic frames. Existing approaches typically use semantic, physical, or predictive information to guide the visual generation stream, leaving a fundamental question: where inside the generator should predictions of scene evolution live? Standard video tokens jointly encode appearance and dynamics, but provide no distinct state for learning and reading predictive dynamics. We answer this question with the Physical Registry: temporally grounded registry slots inside a video DiT that are initialized from an observation-conditioned forecast, co-evolve with video tokens, and receive future-representation supervision, making predictive dynamics an explicit, readable state of the generator. In a controlled comparison of predictive-state interfaces on Physics-IQ Verified, Physical Registry improves vanilla fine-tuning by 9.9/8.7 points on I2V/V2V, the largest gain among the interfaces we compare. Across all Cosmos and WAN backbones, Physical Registry improves Physics-IQ Verified scores. With only 0.45% additional parameters, it enables Cosmos 3 Nano 16B to surpass the published I2V score of Cosmos 3 Super 64B (43.56 vs. 42.7). On WorldModelBench, it also improves physical adherence and the total score for all four evaluated backbones. Because the registry becomes candidate-specific while remaining readable, the Physical Registry Selector (PRS) ranks emerging futures by how far their intermediate registry readouts depart from the shared forecast before full denoising is complete. Across four backbones, this selection improves I2V scores by 5.6-15.9% without completed-video external scoring. Together, these results support a broader principle: dynamics prediction should live as an explicit model state that co-evolves with the video representation. Project page: https://grainsack.github.io/physical-registry/

  • 4 authors
·
Oct 11

OSCAR: Omni-Embodiment Skeleton-Conditioned World Action Model for Robotics

We present OSCAR, a precise action-conditioned video world model that generalizes across different robot embodiments and enables robot policy evaluation. Existing video world models face three main challenges for real-world robot evaluation: limited scenario diversity in current robot training datasets, imprecise action following, and poor generalization across embodiments for broad adoption. We tackle these challenges from two perspectives. At its core is a large-scale standardized data pipeline that curates, filters, and deduplicates broad robotics and egocentric human datasets, yielding a clean joint-training dataset that spans diverse tasks, scenarios, actions, and robot embodiments. To condition the video model, we adopt 2D kinematic skeleton rendering as a unified conditioning representation that generalizes across different robot arms or even human hands. We finetune the Cosmos-Predict2.5-2B model on a single GH200 GPU. Our model achieves significant improvement on action following, appearance quality, and motion consistency, compared to existing baselines, which either have a much larger model size or require more GPUs. We further deploy OSCAR to evaluate robot policies from RoboArena. Extensive experiments demonstrate the significant correlation between our virtual policy evaluation in OSCAR and real-world evaluation, paving the way for the future where robot policies can be purely evaluated in virtual generated worlds.

  • 2 authors
·
Jun 2

Understanding NVIDIA Grace-Blackwell Unified Memory Through Placement-Controlled Microbenchmarks

NVIDIA Grace--Blackwell systems make CPU--GPU memory increasingly unified at the programming level, but unified addressability does not make the memory system uniform. A CUDA managed allocation on GB200 may be served from GPU-local HBM, accessed through host/system memory, demand-migrated, prefetched, reused after GPU access, or evicted and reloaded under capacity pressure. The problem is that these states share a programming interface while exercising different hardware paths and runtime mechanisms, making a single ``Unified Memory bandwidth'' number misleading. This paper presents a placement-controlled microbenchmark study of CUDA Unified Memory on NVIDIA GB200, using GH200 as a Grace--Hopper baseline and GB10/DGX Spark as a validation platform. Our methodology separates local HBM access, host/system-memory access, explicit movement, managed first touch, prefetch, reuse, access-pattern sensitivity, oversubscription, and CPU--GPU handoff, then summarizes the observations with a measurement-calibrated model of compute, access, migration, eviction, synchronization, and handoff costs. On GB200, a 1~GB STREAM-style triad reaches 3963~GB/s from local HBM but 304~GB/s through host-mapped CPU/system memory; for a 256~MB streaming kernel, cold CPU-initialized managed memory reaches 14.1~GB/s, while managed prefetch and reuse reach 4606~GB/s and 4504~GB/s. Below the capacity boundary, prefetched and reused managed memory remain above 4.6~TB/s, but at 125\% of CUDA-visible memory they fall to 968~GB/s and 1214~GB/s, showing that Grace--Blackwell unified memory must be understood through placement, access history, locality, reuse, and capacity pressure.

  • 3 authors
·
Oct 13

Cosmos Policy: Fine-Tuning Video Models for Visuomotor Control and Planning

Recent video generation models demonstrate remarkable ability to capture complex physical interactions and scene evolution over time. To leverage their spatiotemporal priors, robotics works have adapted video models for policy learning but introduce complexity by requiring multiple stages of post-training and new architectural components for action generation. In this work, we introduce Cosmos Policy, a simple approach for adapting a large pretrained video model (Cosmos-Predict2) into an effective robot policy through a single stage of post-training on the robot demonstration data collected on the target platform, with no architectural modifications. Cosmos Policy learns to directly generate robot actions encoded as latent frames within the video model's latent diffusion process, harnessing the model's pretrained priors and core learning algorithm to capture complex action distributions. Additionally, Cosmos Policy generates future state images and values (expected cumulative rewards), which are similarly encoded as latent frames, enabling test-time planning of action trajectories with higher likelihood of success. In our evaluations, Cosmos Policy achieves state-of-the-art performance on the LIBERO and RoboCasa simulation benchmarks (98.5% and 67.1% average success rates, respectively) and the highest average score in challenging real-world bimanual manipulation tasks, outperforming strong diffusion policies trained from scratch, video model-based policies, and state-of-the-art vision-language-action models fine-tuned on the same robot demonstrations. Furthermore, given policy rollout data, Cosmos Policy can learn from experience to refine its world model and value function and leverage model-based planning to achieve even higher success rates in challenging tasks. We release code, models, and training data at https://research.nvidia.com/labs/dir/cosmos-policy/

nvidia NVIDIA
·
Jan 22 2

DreamSat: Towards a General 3D Model for Novel View Synthesis of Space Objects

Novel view synthesis (NVS) enables to generate new images of a scene or convert a set of 2D images into a comprehensive 3D model. In the context of Space Domain Awareness, since space is becoming increasingly congested, NVS can accurately map space objects and debris, improving the safety and efficiency of space operations. Similarly, in Rendezvous and Proximity Operations missions, 3D models can provide details about a target object's shape, size, and orientation, allowing for better planning and prediction of the target's behavior. In this work, we explore the generalization abilities of these reconstruction techniques, aiming to avoid the necessity of retraining for each new scene, by presenting a novel approach to 3D spacecraft reconstruction from single-view images, DreamSat, by fine-tuning the Zero123 XL, a state-of-the-art single-view reconstruction model, on a high-quality dataset of 190 high-quality spacecraft models and integrating it into the DreamGaussian framework. We demonstrate consistent improvements in reconstruction quality across multiple metrics, including Contrastive Language-Image Pretraining (CLIP) score (+0.33%), Peak Signal-to-Noise Ratio (PSNR) (+2.53%), Structural Similarity Index (SSIM) (+2.38%), and Learned Perceptual Image Patch Similarity (LPIPS) (+0.16%) on a test set of 30 previously unseen spacecraft images. Our method addresses the lack of domain-specific 3D reconstruction tools in the space industry by leveraging state-of-the-art diffusion models and 3D Gaussian splatting techniques. This approach maintains the efficiency of the DreamGaussian framework while enhancing the accuracy and detail of spacecraft reconstructions. The code for this work can be accessed on GitHub (https://github.com/ARCLab-MIT/space-nvs).

  • 7 authors
·
Oct 7, 2024

gPhoton: The GALEX Photon Data Archive

gPhoton is a new database product and software package that enables analysis of GALEX ultraviolet data at the photon level. The project's stand-alone, pure-Python calibration pipeline reproduces the functionality of the original mission pipeline to reduce raw spacecraft data to lists of time-tagged, sky-projected photons, which are then hosted in a publicly available database by the Mikulski Archive at Space Telescope (MAST). This database contains approximately 130 terabytes of data describing approximately 1.1 trillion sky-projected events with a timestamp resolution of five milliseconds. A handful of Python and command line modules serve as a front-end to interact with the database and to generate calibrated light curves and images from the photon-level data at user-defined temporal and spatial scales. The gPhoton software and source code are in active development and publicly available under a permissive license. We describe the motivation, design, and implementation of the calibration pipeline, database, and tools, with emphasis on divergence from prior work, as well as challenges created by the large data volume. We summarize the astrometric and photometric performance of gPhoton relative to the original mission pipeline. For a brief example of short time domain science capabilities enabled by gPhoton, we show new flares from the known M dwarf flare star CR Draconis. The gPhoton software has permanent object identifiers with the ASCL (ascl:1603.004) and DOI (doi:10.17909/T9CC7G). This paper describes the software as of version v1.27.2.

  • 9 authors
·
Sep 28, 2016

Convolutional Neural Networks on the HEALPix sphere: a pixel-based algorithm and its application to CMB data analysis

We describe a novel method for the application of Convolutional Neural Networks (CNNs) to fields defined on the sphere, using the HEALPix tessellation scheme. Specifically, We have developed a pixel-based approach to implement convolutional layers on the spherical surface, similarly to what is commonly done for CNNs in Euclidian space. The algorithm is fully integrable with existing libraries for NNs (e.g., PyTorch or TensorFlow). We present two applications: (i) recognition of handwritten digits projected on the sphere; (ii) estimation of cosmological parameter from Cosmic Microwave Background (CMB) simulated maps. We have built a simple NN architecture, consisting in four convolutional+pooling layers, and have used it for all the applications explored herein. For what concerns the handwritten digits, our CNN reaches an accuracy of about 95%, comparable with other existing spherical CNNs. For CMB applications, we have tested the CNN on the estimation of a "mock" parameter, defining the angular scale at which the power spectrum of a Gaussian field projected on the sphere peaks. We have estimated this parameter directly from maps, in several cases: temperature and polarization, presence of noise and partial sky coverage. In all the cases, the NN performances are comparable with those from standard spectrum-based bayesian methods. We demonstrate, for the first time, the capability of CNNs to extract information from polarization fields and to distinguish between E and B-modes. Lastly, we have applied our CNN to the estimation of the Thomson scattering optical depth at reionization (tau) from simulated CMB maps. Even without any specific optimization of the NN architecture, we reach an accuracy comparable with standard bayesian methods. This work represents a first step towards the exploitation of NNs in CMB parameter estimation and demonstrates the feasibility of our approach.

  • 2 authors
·
Jul 14, 2019

Hardware Acceleration of Neural Graphics

Rendering and inverse-rendering algorithms that drive conventional computer graphics have recently been superseded by neural representations (NR). NRs have recently been used to learn the geometric and the material properties of the scenes and use the information to synthesize photorealistic imagery, thereby promising a replacement for traditional rendering algorithms with scalable quality and predictable performance. In this work we ask the question: Does neural graphics (NG) need hardware support? We studied representative NG applications showing that, if we want to render 4k res. at 60FPS there is a gap of 1.5X-55X in the desired performance on current GPUs. For AR/VR applications, there is an even larger gap of 2-4 OOM between the desired performance and the required system power. We identify that the input encoding and the MLP kernels are the performance bottlenecks, consuming 72%,60% and 59% of application time for multi res. hashgrid, multi res. densegrid and low res. densegrid encodings, respectively. We propose a NG processing cluster, a scalable and flexible hardware architecture that directly accelerates the input encoding and MLP kernels through dedicated engines and supports a wide range of NG applications. We also accelerate the rest of the kernels by fusing them together in Vulkan, which leads to 9.94X kernel-level performance improvement compared to un-fused implementation of the pre-processing and the post-processing kernels. Our results show that, NGPC gives up to 58X end-to-end application-level performance improvement, for multi res. hashgrid encoding on average across the four NG applications, the performance benefits are 12X,20X,33X and 39X for the scaling factor of 8,16,32 and 64, respectively. Our results show that with multi res. hashgrid encoding, NGPC enables the rendering of 4k res. at 30FPS for NeRF and 8k res. at 120FPS for all our other NG applications.

  • 4 authors
·
Mar 10, 2023

Visionary: The World Model Carrier Built on WebGPU-Powered Gaussian Splatting Platform

Neural rendering, particularly 3D Gaussian Splatting (3DGS), has evolved rapidly and become a key component for building world models. However, existing viewer solutions remain fragmented, heavy, or constrained by legacy pipelines, resulting in high deployment friction and limited support for dynamic content and generative models. In this work, we present Visionary, an open, web-native platform for real-time various Gaussian Splatting and meshes rendering. Built on an efficient WebGPU renderer with per-frame ONNX inference, Visionary enables dynamic neural processing while maintaining a lightweight, "click-to-run" browser experience. It introduces a standardized Gaussian Generator contract, which not only supports standard 3DGS rendering but also allows plug-and-play algorithms to generate or update Gaussians each frame. Such inference also enables us to apply feedforward generative post-processing. The platform further offers a plug in three.js library with a concise TypeScript API for seamless integration into existing web applications. Experiments show that, under identical 3DGS assets, Visionary achieves superior rendering efficiency compared to current Web viewers due to GPU-based primitive sorting. It already supports multiple variants, including MLP-based 3DGS, 4DGS, neural avatars, and style transformation or enhancement networks. By unifying inference and rendering directly in the browser, Visionary significantly lowers the barrier to reproduction, comparison, and deployment of 3DGS-family methods, serving as a unified World Model Carrier for both reconstructive and generative paradigms.

  • 24 authors
·
Dec 9, 2025 4

Dynamical evolution of massless particles in star clusters with NBODY6++GPU-MASSLESS: I. Free-floating MLPs

Context. Low-mass bodies, such as comets, asteroids, planetesimals, and free-floating planets, are continuously injected into the intra-cluster environment after expulsion from their host planetary systems. These can be modeled as massless particles (MLPs, hereafter). The dynamics of large populations of MLPs, however, has yet received little attention in literature. Aims. We investigate the dynamical evolution of MLP populations in star clusters, and characterize their kinematics and ejection rates. Methods. We present NBODY6++GPU-MASSLESS, a modified version of the N-body simulation code NBODY6++GPU, that allows fast integration of star clusters that contain large numbers of massless particles (MLPs). NBODY6++GPU-MASSLESS contains routines specifically directed at the dynamical evolution of low-mass bodies, such as planets. Results. Unlike stars, MLPs do not participate in the mass segregation process. Instead, MLPs mostly follow the gravitational potential of the star cluster, which gradually decreases over time due to stellar ejections and stellar evolution. The dynamical evolution of MLPs is primarily affected by the evolution of the core of the star cluster. This is most apparent in the outer regions for clusters with higher initial densities. High escape rates of MLPs are observed before the core-collapse, after which escape rates remain stable. Denser star clusters undergo a more intense core collapse, but this does not impact the dynamical evolution of MLPs. The speeds of escaping stars are similar to those of escaping MLPs, when disregarding the high-velocity ejections of neutron stars during the first 50 Myr.

  • 5 authors
·
Dec 11, 2024

Compiler-First State Space Duality and Portable O(1) Autoregressive Caching for Inference

State-space model releases are typically coupled to fused CUDA and Triton kernels, inheriting a hard dependency on NVIDIA hardware. We show that Mamba-2's state space duality algorithm -- diagonal state structure, chunkable recurrence, and einsum-dominated compute with static control flow -- maps cleanly onto what XLA's fusion and tiling passes actually optimise, making custom kernels optional rather than required. We implement the full inference path (prefill, cached autoregressive decoding) as shaped standard primitives under XLA, without hand-written kernels, and realise the architecture's theoretical O(1) state management as a compiled on-device cache requiring no host synchronisation during generation. The implementation runs unmodified on CPU, NVIDIA GPU, and Google Cloud TPU from a single JAX source. On TPU v6e across five model scales (130M--2.7B parameters), XLA-generated code reaches approximately 140 TFLOPS on single-stream prefill (15% MFU) and up to 64% bandwidth utilisation on decode. Greedy decoding matches the PyTorch/CUDA reference token-for-token across 64 steps, with hidden-state agreement within float32 rounding tolerance. The pattern transfers to any SSM recurrence satisfying the same structural conditions, on any platform with a mature XLA backend. The implementation is publicly available at https://github.com/CosmoNaught/mamba2-jax and merged into the Bonsai JAX model library.

AstroMLab 4: Benchmark-Topping Performance in Astronomy Q&A with a 70B-Parameter Domain-Specialized Reasoning Model

General-purpose large language models, despite their broad capabilities, often struggle with specialized domain knowledge, a limitation particularly pronounced in more accessible, lower-parameter versions. This gap hinders their deployment as effective agents in demanding fields such as astronomy. Building on our prior work with AstroSage-8B, this study introduces AstroSage-70B, a significantly larger and more advanced domain-specialized natural-language AI assistant. It is designed for research and education across astronomy, astrophysics, space science, astroparticle physics, cosmology, and astronomical instrumentation. Developed from the Llama-3.1-70B foundation, AstroSage-70B underwent extensive continued pre-training on a vast corpus of astronomical literature, followed by supervised fine-tuning and model merging. Beyond its 70-billion parameter scale, this model incorporates refined datasets, judiciously chosen learning hyperparameters, and improved training procedures, achieving state-of-the-art performance on complex astronomical tasks. Notably, we integrated reasoning chains into the SFT dataset, enabling AstroSage-70B to either answer the user query immediately, or first emit a human-readable thought process. Evaluated on the AstroMLab-1 benchmark -- comprising 4,425 questions from literature withheld during training -- AstroSage-70B achieves state-of-the-art performance. It surpasses all other tested open-weight and proprietary models, including leading systems like o3, Gemini-2.5-Pro, Claude-3.7-Sonnet, Deepseek-R1, and Qwen-3-235B, even those with API costs two orders of magnitude higher. This work demonstrates that domain specialization, when applied to large-scale models, can enable them to outperform generalist counterparts in specialized knowledge areas like astronomy, thereby advancing the frontier of AI capabilities in the field.

  • 10 authors
·
May 23, 2025

NanoFlow: Towards Optimal Large Language Model Serving Throughput

The increasing usage of Large Language Models (LLMs) has resulted in a surging demand for planet-scale serving systems, where tens of thousands of GPUs continuously serve hundreds of millions of users. Consequently, throughput (under reasonable latency constraints) has emerged as a key metric that determines serving systems' performance. To boost throughput, various methods of inter-device parallelism (e.g., data, tensor, pipeline) have been explored. However, existing methods do not consider overlapping the utilization of different resources within a single device, leading to underutilization and sub-optimal performance. We propose NanoFlow, a novel serving framework that exploits intra-device parallelism, which overlaps the usage of resources including compute, memory, and network within a single device through operation co-scheduling. To exploit intra-device parallelism, NanoFlow introduces two key innovations: First, NanoFlow splits requests into nano-batches at the granularity of operations, which breaks the dependency of sequential operations in LLM inference and enables overlapping; then, to get benefit from overlapping, NanoFlow uses an operation-level pipeline with execution unit scheduling, which partitions the device's functional units and simultaneously executes different operations in each unit. NanoFlow automates the pipeline setup using a parameter search algorithm, which enables easily porting NanoFlow to different models. We implement NanoFlow on NVIDIA GPUs and evaluate end-to-end serving throughput on several popular models such as LLaMA-2-70B, Mixtral 8x7B, LLaMA-3-8B, etc.. With practical workloads, NanoFlow provides 1.91x throughput boost compared to state-of-the-art serving systems achieving 59% to 72% of optimal throughput across ported models.

  • 15 authors
·
Aug 22, 2024 2

THOR: a GPU-accelerated and MPI-parallel radiative transfer code

Emission and absorption line features are important diagnostics for the physics underlying extragalactic astronomy. The interpretation of observed signatures involves comparing against forward modeled spectra from galaxy formation simulations as well as more simplified geometries, while including the complex scattering radiative transfer (RT) of resonant emission lines. Here, we present thor, a modern C++ radiative transfer code focused initially on resonant emission lines. thor is a high-performance, distributed memory MPI-parallel, multi-target code, running on CPUs, GPUs and other accelerators, yielding large sim 10-50x speed-ups compared to previous CPU-only codes. We support multiple grid-based and gridless data structures, enabling comparisons across different hydrodynamical codes as well as toy model geometries. We demonstrate its science capabilities with a number of example use cases across scales: (i) Lyman-alpha RT on simple shell-like gas distributions; (ii) Lyman-alpha RT applied to a high-resolution, high-redshift z sim 6 cosmological hydrodynamical galaxy formation simulation; (iii) Lyman-alpha and Magnesium-II halos, i.e. scattering and emission from the circumgalactic medium of z simeq 1-2 galaxies drawn from cosmological magnetohydrodynamical simulations; (iv) the large-scale cosmic web in gas emission, a 6144^3 volume-element RT scaling calculation; and (v) synthetic absorption spectra of the Lyman-alpha forest. Extensive verification and benchmarking validates our approach and its computational efficiency.

  • 2 authors
·
Jul 14, 2025

ZeRO-Infinity: Breaking the GPU Memory Wall for Extreme Scale Deep Learning

In the last three years, the largest dense deep learning models have grown over 1000x to reach hundreds of billions of parameters, while the GPU memory has only grown by 5x (16 GB to 80 GB). Therefore, the growth in model scale has been supported primarily though system innovations that allow large models to fit in the aggregate GPU memory of multiple GPUs. However, we are getting close to the GPU memory wall. It requires 800 NVIDIA V100 GPUs just to fit a trillion parameter model for training, and such clusters are simply out of reach for most data scientists. In addition, training models at that scale requires complex combinations of parallelism techniques that puts a big burden on the data scientists to refactor their model. In this paper we present ZeRO-Infinity, a novel heterogeneous system technology that leverages GPU, CPU, and NVMe memory to allow for unprecedented model scale on limited resources without requiring model code refactoring. At the same time it achieves excellent training throughput and scalability, unencumbered by the limited CPU or NVMe bandwidth. ZeRO-Infinity can fit models with tens and even hundreds of trillions of parameters for training on current generation GPU clusters. It can be used to fine-tune trillion parameter models on a single NVIDIA DGX-2 node, making large models more accessible. In terms of training throughput and scalability, it sustains over 25 petaflops on 512 NVIDIA V100 GPUs(40% of peak), while also demonstrating super linear scalability. An open source implementation of ZeRO-Infinity is available through DeepSpeed, a deep learning optimization library that makes distributed training easy, efficient, and effective.

  • 5 authors
·
Apr 15, 2021

Physical AI Smart Spaces: A Large-Scale Benchmark for Multi-Camera 3D Perception in Smart Spaces

Physical AI Smart Spaces is, to the best of our knowledge, the first benchmark to simultaneously provide large-scale, multi-class, and multi-camera 3D perception data for indoor smart spaces. It contains over 280 hours of synchronized 1080p footage captured by nearly 1,800 cameras in warehouses, hospitals, retail venues, and similar settings, together with automatic annotations for multi-camera identities, 2D bounding boxes, 3D bounding boxes, camera calibration, and depth where available. The benchmark spans Isaac Sim synthetic generation, Cosmos Transfer appearance augmentation, and real-world Sim2Real evaluation. For the real-world target, we include two warehouse deployments with time-synchronized streams, automatic VGGT-based calibration, and a 3D labeling interface that projects world-frame 3D boxes into each view for cross-camera verification. We describe the dataset scope, annotation and calibration schema, generation workflow, benchmark protocols, and official evaluation system, which standardizes submission format, and leaderboard reporting. A central contribution is a 3D instantiation of Higher Order Tracking Accuracy (HOTA), extending the usual 2D box-based tracking evaluation to 3D locations and 3D boxes. We further report empirical baselines from the AI City Challenge leaderboards, showing how methods evolve from person-only 3D location tracking to multi-class 3D box tracking under realistic smart-space constraints. The release is available at https://huggingface.co/datasets/nvidia/PhysicalAI-SmartSpaces.

  • 16 authors
·
Sep 30

GameIR: A Large-Scale Synthesized Ground-Truth Dataset for Image Restoration over Gaming Content

Image restoration methods like super-resolution and image synthesis have been successfully used in commercial cloud gaming products like NVIDIA's DLSS. However, restoration over gaming content is not well studied by the general public. The discrepancy is mainly caused by the lack of ground-truth gaming training data that match the test cases. Due to the unique characteristics of gaming content, the common approach of generating pseudo training data by degrading the original HR images results in inferior restoration performance. In this work, we develop GameIR, a large-scale high-quality computer-synthesized ground-truth dataset to fill in the blanks, targeting at two different applications. The first is super-resolution with deferred rendering, to support the gaming solution of rendering and transferring LR images only and restoring HR images on the client side. We provide 19200 LR-HR paired ground-truth frames coming from 640 videos rendered at 720p and 1440p for this task. The second is novel view synthesis (NVS), to support the multiview gaming solution of rendering and transferring part of the multiview frames and generating the remaining frames on the client side. This task has 57,600 HR frames from 960 videos of 160 scenes with 6 camera views. In addition to the RGB frames, the GBuffers during the deferred rendering stage are also provided, which can be used to help restoration. Furthermore, we evaluate several SOTA super-resolution algorithms and NeRF-based NVS algorithms over our dataset, which demonstrates the effectiveness of our ground-truth GameIR data in improving restoration performance for gaming content. Also, we test the method of incorporating the GBuffers as additional input information for helping super-resolution and NVS. We release our dataset and models to the general public to facilitate research on restoration methods over gaming content.

  • 5 authors
·
Aug 29, 2024

woma: a real-time foundation model and its fine-tuned models for endoscopy

woma is a real-time foundation model for gastrointestinal endoscopy: a network trained without labels on about a million endoscopy frames, from which task models are fine-tuned. We contribute a systematic design for production. Requirements and pass marks were fixed before any run, eight candidates screened under pre-registered rules, self-supervised training taken to a stopping rule, then fine-tuning and deployment optimisation, all on one self-contained library, numbat. We also contribute woma itself with two fine-tuned models, every outcome reported met or missed. Our colonoscopy model finds and outlines polyps, names which colon segment is in view, suggests polyp type and grades bowel preparation. Our gastroscopy model names a station out of 22 protocol sites, flags and outlines lesions, and names one of seven findings. Every number was read on data never seen in training, and shipped weights were chosen on that record. In colonoscopy, 96% of polyps in a six-hospital PolypGen set are found at precision >=0.85, and 19 of 19 polyps across fifteen full REAL-Colon videos at 1.6 false alarms per procedure. In gastroscopy, landmark region is named correctly on 92% of frames from unseen patients, and 37 of 39 held-out neoplasia frames are flagged at specificity 0.91. On one workstation GPU every task runs over 1080p video at about 100 frames per second, faster than PyTorch, ONNX Runtime and TensorRT in all four precision regimes tested. TensorRT comes closest: one pass of our foundation model takes it 3 to 27% longer than ours, and we deliver 6 to 31% more frames per second from frame to results. A second build links no vendor library at all -- our own kernels over Vulkan -- so a site deploys two files and needs no toolkit, no cuDNN and no framework; in f32 it beats the CUDA build on the same card.

  • 2 authors
·
Sep 13

Accurate Machine Learning Atmospheric Retrieval via a Neural Network Surrogate Model for Radiative Transfer

Atmospheric retrieval determines the properties of an atmosphere based on its measured spectrum. The low signal-to-noise ratio of exoplanet observations require a Bayesian approach to determine posterior probability distributions of each model parameter, given observed spectra. This inference is computationally expensive, as it requires many executions of a costly radiative transfer (RT) simulation for each set of sampled model parameters. Machine learning (ML) has recently been shown to provide a significant reduction in runtime for retrievals, mainly by training inverse ML models that predict parameter distributions, given observed spectra, albeit with reduced posterior accuracy. Here we present a novel approach to retrieval by training a forward ML surrogate model that predicts spectra given model parameters, providing a fast approximate RT simulation that can be used in a conventional Bayesian retrieval framework without significant loss of accuracy. We demonstrate our method on the emission spectrum of HD 189733 b and find good agreement with a traditional retrieval from the Bayesian Atmospheric Radiative Transfer (BART) code (Bhattacharyya coefficients of 0.9843--0.9972, with a mean of 0.9925, between 1D marginalized posteriors). This accuracy comes while still offering significant speed enhancements over traditional RT, albeit not as much as ML methods with lower posterior accuracy. Our method is ~9x faster per parallel chain than BART when run on an AMD EPYC 7402P central processing unit (CPU). Neural-network computation using an NVIDIA Titan Xp graphics processing unit is 90--180x faster per chain than BART on that CPU.

  • 11 authors
·
Mar 4, 2020

The CAMELS project: Cosmology and Astrophysics with MachinE Learning Simulations

We present the Cosmology and Astrophysics with MachinE Learning Simulations --CAMELS-- project. CAMELS is a suite of 4,233 cosmological simulations of (25~h^{-1}{rm Mpc})^3 volume each: 2,184 state-of-the-art (magneto-)hydrodynamic simulations run with the AREPO and GIZMO codes, employing the same baryonic subgrid physics as the IllustrisTNG and SIMBA simulations, and 2,049 N-body simulations. The goal of the CAMELS project is to provide theory predictions for different observables as a function of cosmology and astrophysics, and it is the largest suite of cosmological (magneto-)hydrodynamic simulations designed to train machine learning algorithms. CAMELS contains thousands of different cosmological and astrophysical models by way of varying Omega_m, sigma_8, and four parameters controlling stellar and AGN feedback, following the evolution of more than 100 billion particles and fluid elements over a combined volume of (400~h^{-1}{rm Mpc})^3. We describe the simulations in detail and characterize the large range of conditions represented in terms of the matter power spectrum, cosmic star formation rate density, galaxy stellar mass function, halo baryon fractions, and several galaxy scaling relations. We show that the IllustrisTNG and SIMBA suites produce roughly similar distributions of galaxy properties over the full parameter space but significantly different halo baryon fractions and baryonic effects on the matter power spectrum. This emphasizes the need for marginalizing over baryonic effects to extract the maximum amount of information from cosmological surveys. We illustrate the unique potential of CAMELS using several machine learning applications, including non-linear interpolation, parameter estimation, symbolic regression, data generation with Generative Adversarial Networks (GANs), dimensionality reduction, and anomaly detection.

  • 22 authors
·
Oct 1, 2020

Galaxy Spectra neural Network (GaSNet). II. Using Deep Learning for Spectral Classification and Redshift Predictions

Large sky spectroscopic surveys have reached the scale of photometric surveys in terms of sample sizes and data complexity. These huge datasets require efficient, accurate, and flexible automated tools for data analysis and science exploitation. We present the Galaxy Spectra Network/GaSNet-II, a supervised multi-network deep learning tool for spectra classification and redshift prediction. GaSNet-II can be trained to identify a customized number of classes and optimize the redshift predictions for classified objects in each of them. It also provides redshift errors, using a network-of-networks that reproduces a Monte Carlo test on each spectrum, by randomizing their weight initialization. As a demonstration of the capability of the deep learning pipeline, we use 260k Sloan Digital Sky Survey spectra from Data Release 16, separated into 13 classes including 140k galactic, and 120k extragalactic objects. GaSNet-II achieves 92.4% average classification accuracy over the 13 classes (larger than 90% for the majority of them), and an average redshift error of approximately 0.23% for galaxies and 2.1% for quasars. We further train/test the same pipeline to classify spectra and predict redshifts for a sample of 200k 4MOST mock spectra and 21k publicly released DESI spectra. On 4MOST mock data, we reach 93.4% accuracy in 10-class classification and an average redshift error of 0.55% for galaxies and 0.3% for active galactic nuclei. On DESI data, we reach 96% accuracy in (star/galaxy/quasar only) classification and an average redshift error of 2.8% for galaxies and 4.8% for quasars, despite the small sample size available. GaSNet-II can process ~40k spectra in less than one minute, on a normal Desktop GPU. This makes the pipeline particularly suitable for real-time analyses of Stage-IV survey observations and an ideal tool for feedback loops aimed at night-by-night survey strategy optimization.

  • 28 authors
·
Nov 7, 2023

Euclid. II. The VIS Instrument

This paper presents the specification, design, and development of the Visible Camera (VIS) on the ESA Euclid mission. VIS is a large optical-band imager with a field of view of 0.54 deg^2 sampled at 0.1" with an array of 609 Megapixels and spatial resolution of 0.18". It will be used to survey approximately 14,000 deg^2 of extragalactic sky to measure the distortion of galaxies in the redshift range z=0.1-1.5 resulting from weak gravitational lensing, one of the two principal cosmology probes of Euclid. With photometric redshifts, the distribution of dark matter can be mapped in three dimensions, and, from how this has changed with look-back time, the nature of dark energy and theories of gravity can be constrained. The entire VIS focal plane will be transmitted to provide the largest images of the Universe from space to date, reaching m_AB>24.5 with S/N >10 in a single broad I_E~(r+i+z) band over a six year survey. The particularly challenging aspects of the instrument are the control and calibration of observational biases, which lead to stringent performance requirements and calibration regimes. With its combination of spatial resolution, calibration knowledge, depth, and area covering most of the extra-Galactic sky, VIS will also provide a legacy data set for many other fields. This paper discusses the rationale behind the VIS concept and describes the instrument design and development before reporting the pre-launch performance derived from ground calibrations and brief results from the in-orbit commissioning. VIS should reach fainter than m_AB=25 with S/N>10 for galaxies of full-width half-maximum of 0.3" in a 1.3" diameter aperture over the Wide Survey, and m_AB>26.4 for a Deep Survey that will cover more than 50 deg^2. The paper also describes how VIS works with the other Euclid components of survey, telescope, and science data processing to extract the cosmological information.

  • 435 authors
·
May 22, 2024

SceneFactory: GPU-Accelerated Multi-Agent Driving Simulation with Physics-Based Vehicle Dynamics

Autonomous-driving simulators typically trade physical fidelity for scalable parallelism. Physics-based platforms such as CARLA and MetaDrive provide articulated vehicle dynamics and contact, but their non-vectorized interfaces make batched training difficult. GPU-batched systems such as Waymax and GPUDrive scale to hundreds of scenarios by replacing rigid-body physics with simplified kinematic models, omitting tire--road interaction, suspension, contact dynamics, and road-condition-dependent friction. We introduce SceneFactory, a GPU-vectorized platform for procedural scene construction, physics-based multi-agent simulation, and RL in autonomous-driving environments. Built on NVIDIA Isaac Sim + Isaac Lab, SceneFactory represents worlds and agents as batched tensors: control, observations, rewards, resets, and policy inference run as GPU tensor operations over the Isaac Lab tensor API. SceneFactory converts Waymo Open Motion Dataset road topologies into simulation-ready USD worlds, runs many worlds concurrently on one GPU, populates each with multiple articulated PhysX vehicles, and maps precipitation and road-surface type to PhysX material friction coefficients. With GPU vectorization, SceneFactory achieves up to 127times higher throughput than a non-vectorized PhysX baseline on the same GPU and physics solver, reaching 19,250 controlled-agent simulation steps per second at 256 worlds times 16 agents. Cross-simulator transfer reveals an asymmetric dynamics gap: physics-grounded RL policies transfer to a simplified kinematic bicycle model with 99.5% success, whereas reverse transfer drops to 47.3%. Under wet-road friction, friction-aware policies reduce mean peak DRAC from 58.7 to 27.8,m/s^2 without sacrificing goal reach. SceneFactory shows that scalable autonomous-driving training need not discard articulated rigid-body dynamics or physically grounded road-condition variation.

  • 4 authors
·
May 7

Understanding GEMM Performance and Energy on NVIDIA Ada Lovelace: A Machine Learning-Based Analytical Approach

Analytical framework for predicting General Matrix Multiplication (GEMM) performance on modern GPUs, focusing on runtime, power consumption, and energy efficiency. Our study employs two approaches: a custom-implemented tiled matrix multiplication kernel for fundamental analysis, and NVIDIA's CUTLASS library for comprehensive performance data collection across advanced configurations. Using the NVIDIA RTX 4070 as our experimental platform, we developed a Random Forest-based prediction model with multi-output regression capability. Through analysis of both naive tiled matrix multiplication with varying tile sizes (1 to 32) and 16,128 CUTLASS GEMM operations across diverse configurations, we identified critical performance patterns related to matrix dimensions, thread block configurations, and memory access patterns. Our framework achieved exceptional accuracy with an R^2 score of 0.98 for runtime prediction (mean error 15.57%) and 0.78 for power prediction (median error 5.42%). The system successfully predicts performance across matrix sizes, demonstrating robust scaling behavior. Our results show that optimal tile size selection can improve performance by up to 3.2x while reducing power consumption by 22% compared to baseline configurations. Analysis of shared memory utilization and SM occupancy reveals that tile sizes of 16x16 achieve the best balance between parallelism and resource usage. The implementation of our framework, including prediction models and analysis tools, is available as an open-source project at GPPerf [https://github.com/pavlyhalim/GPPerf].

  • 3 authors
·
Nov 25, 2024

Architecting for Hardware Diversity: Meta's End-to-End Co-Design for High-Performance AI Training on AMD GPUs

Meta deploys a heterogeneous fleet comprising NVIDIA GPUs, AMD GPUs, and proprietary MTIA accelerators to reduce costs and mitigate vendor lock-in. However, the extensive history of NVIDIA-specific optimizations hinders performance portability to other hardware. This paper presents our methods for optimizing alternative accelerators, using AMD Instinct MI350X versus NVIDIA B200 for recommendation model training as a case study. We propose three reusable principles. First, hardware-model co-design is essential: rather than directly porting models from NVIDIA GPUs, revising model structures and software recipes allows full exploitation of accelerator-specific strengths (e.g., MI350X's 1.6x HBM capacity relative to B200). Second, our analytical performance model enables zero-warmup optimal kernel selection across diverse datatypes and matrix shapes in production models, drastically simplifying tuning. Third, increasingly mature agentic workflows have lowered the barrier to porting from the CUDA ecosystem; we extend these workflows for microarchitecture-aware kernel optimizations and custom shim generation. Compared to the directly ported baseline, these methods deliver up to 1.5x improvement in end-to-end training throughput. To our knowledge, this is the first hyperscaler report on productionizing AMD GPUs for large-scale training. Our contributions have been upstreamed to the open-source PyTorch, Triton, and ROCm ecosystems.

  • 58 authors
·
Oct 14

Analyzing Modern NVIDIA GPU cores

GPUs are the most popular platform for accelerating HPC workloads, such as artificial intelligence and science simulations. However, most microarchitectural research in academia relies on GPU core pipeline designs based on architectures that are more than 15 years old. This paper reverse engineers modern NVIDIA GPU cores, unveiling many key aspects of its design and explaining how GPUs leverage hardware-compiler techniques where the compiler guides hardware during execution. In particular, it reveals how the issue logic works including the policy of the issue scheduler, the structure of the register file and its associated cache, and multiple features of the memory pipeline. Moreover, it analyses how a simple instruction prefetcher based on a stream buffer fits well with modern NVIDIA GPUs and is likely to be used. Furthermore, we investigate the impact of the register file cache and the number of register file read ports on both simulation accuracy and performance. By modeling all these new discovered microarchitectural details, we achieve 18.24% lower mean absolute percentage error (MAPE) in execution cycles than previous state-of-the-art simulators, resulting in an average of 13.98% MAPE with respect to real hardware (NVIDIA RTX A6000). Also, we demonstrate that this new model stands for other NVIDIA architectures, such as Turing. Finally, we show that the software-based dependence management mechanism included in modern NVIDIA GPUs outperforms a hardware mechanism based on scoreboards in terms of performance and area.

  • 4 authors
·
Mar 26, 2025

Cosmic reflections I: the structural diversity of simulated and observed low-mass galaxy analogues

Dwarf galaxies serve as powerful laboratories for investigating the underlying physics of galaxy evolution including the impact of baryonic feedback processes and environmental influences. We compare the visual and structural properties of dwarf galaxies in ultra-deep HSC-SSP imaging of the COSMOS field with those measured from realistic HSC-like synthetic observations of dwarfs generated by the Illustris TNG50 and NewHorizon simulations. Using S\'ersic profile fitting and non-parametric morphological metrics (Gini, M_{20}, asymmetry, and concentration), we evaluate the diversity of structural properties in observed and simulated galaxies. Our analysis shows that NewHorizon and TNG50 galaxies lie at opposite extremes of observed structural trends: NewHorizon produces diffuse, extended galaxies with shallow S\'ersic indices, while TNG50 yields compact, concentrated systems with steep indices. Both simulations reproduce observed structural trends more closely at higher stellar masses (M_{star}sim10^{9.5} {rm M_{odot}}) but fail to capture the full diversity of COSMOS dwarfs at lower masses. Non-parametric metrics further show that NewHorizon galaxies exhibit more uneven, clumpy light distributions while TNG50 galaxies have smoother but excessively concentrated profiles. These structural differences reflect underlying differences in their physical prescriptions and are likely driven by differing approaches to ISM physics, supernova feedback and star formation in addition to differences in numerical resolution. Our findings highlight the unique power of low-mass galaxies to constrain differences in simulation physics, especially star formation and feedback. Upcoming surveys from facilities like the Vera C. Rubin Observatory and Euclid will enable more rigorous comparisons with simulations, offering deeper insights into the physical processes shaping galaxy evolution.

  • 13 authors
·
May 7, 2025

Helios: Real Real-Time Long Video Generation Model

We introduce Helios, the first 14B video generation model that runs at 19.5 FPS on a single NVIDIA H100 GPU and supports minute-scale generation while matching the quality of a strong baseline. We make breakthroughs along three key dimensions: (1) robustness to long-video drifting without commonly used anti-drifting heuristics such as self-forcing, error-banks, or keyframe sampling; (2) real-time generation without standard acceleration techniques such as KV-cache, sparse/linear attention, or quantization; and (3) training without parallelism or sharding frameworks, enabling image-diffusion-scale batch sizes while fitting up to four 14B models within 80 GB of GPU memory. Specifically, Helios is a 14B autoregressive diffusion model with a unified input representation that natively supports T2V, I2V, and V2V tasks. To mitigate drifting in long-video generation, we characterize typical failure modes and propose simple yet effective training strategies that explicitly simulate drifting during training, while eliminating repetitive motion at its source. For efficiency, we heavily compress the historical and noisy context and reduce the number of sampling steps, yielding computational costs comparable to -- or lower than -- those of 1.3B video generative models. Moreover, we introduce infrastructure-level optimizations that accelerate both inference and training while reducing memory consumption. Extensive experiments demonstrate that Helios consistently outperforms prior methods on both short- and long-video generation. We plan to release the code, base model, and distilled model to support further development by the community.

ByteDance ByteDance
·
Mar 4 6

CosmoBench: A Multiscale, Multiview, Multitask Cosmology Benchmark for Geometric Deep Learning

Cosmological simulations provide a wealth of data in the form of point clouds and directed trees. A crucial goal is to extract insights from this data that shed light on the nature and composition of the Universe. In this paper we introduce CosmoBench, a benchmark dataset curated from state-of-the-art cosmological simulations whose runs required more than 41 million core-hours and generated over two petabytes of data. CosmoBench is the largest dataset of its kind: it contains 34 thousand point clouds from simulations of dark matter halos and galaxies at three different length scales, as well as 25 thousand directed trees that record the formation history of halos on two different time scales. The data in CosmoBench can be used for multiple tasks -- to predict cosmological parameters from point clouds and merger trees, to predict the velocities of individual halos and galaxies from their collective positions, and to reconstruct merger trees on finer time scales from those on coarser time scales. We provide several baselines on these tasks, some based on established approaches from cosmological modeling and others rooted in machine learning. For the latter, we study different approaches -- from simple linear models that are minimally constrained by symmetries to much larger and more computationally-demanding models in deep learning, such as graph neural networks. We find that least-squares fits with a handful of invariant features sometimes outperform deep architectures with many more parameters and far longer training times. Still there remains tremendous potential to improve these baselines by combining machine learning and cosmology to fully exploit the data. CosmoBench sets the stage for bridging cosmology and geometric deep learning at scale. We invite the community to push the frontier of scientific discovery by engaging with this dataset, available at https://cosmobench.streamlit.app

  • 9 authors
·
Jul 4, 2025

The IllustrisTNG Simulations: Public Data Release

We present the full public release of all data from the TNG50, TNG100 and TNG300 simulations of the IllustrisTNG project. IllustrisTNG is a suite of large volume, cosmological, gravo-magnetohydrodynamical simulations run with the moving-mesh code Arepo. TNG includes a comprehensive model for galaxy formation physics, and each TNG simulation self-consistently solves for the coupled evolution of dark matter, cosmic gas, luminous stars, and supermassive blackholes from early time to the present day, z=0. Each of the flagship runs -- TNG50, TNG100, and TNG300 -- are accompanied by lower-resolution and dark-matter only counterparts, and we discuss scientific and numerical cautions and caveats relevant when using TNG. Full volume snapshots are available at 100 redshifts; halo and subhalo catalogs at each snapshot and merger trees are also released. The data volume now directly accessible online is ~1.1 PB, including 2,000 full volume snapshots and ~110,000 high time-resolution subbox snapshots. Data access and analysis examples are available in IDL, Python, and Matlab. We describe improvements and new functionality in the web-based API, including on-demand visualization and analysis of galaxies and halos, exploratory plotting of scaling relations and other relationships between galactic and halo properties, and a new JupyterLab interface. This provides an online, browser-based, near-native data analysis platform which supports user computation with fully local access to TNG data, alleviating the need to download large simulated datasets.

  • 14 authors
·
Jan 28, 2021

Astroformer: More Data Might not be all you need for Classification

Recent advancements in areas such as natural language processing and computer vision rely on intricate and massive models that have been trained using vast amounts of unlabelled or partly labeled data and training or deploying these state-of-the-art methods to resource constraint environments has been a challenge. Galaxy morphologies are crucial to understanding the processes by which galaxies form and evolve. Efficient methods to classify galaxy morphologies are required to extract physical information from modern-day astronomy surveys. In this paper, we introduce Astroformer, a method to learn from less amount of data. We propose using a hybrid transformer-convolutional architecture drawing much inspiration from the success of CoAtNet and MaxViT. Concretely, we use the transformer-convolutional hybrid with a new stack design for the network, a different way of creating a relative self-attention layer, and pair it with a careful selection of data augmentation and regularization techniques. Our approach sets a new state-of-the-art on predicting galaxy morphologies from images on the Galaxy10 DECals dataset, a science objective, which consists of 17736 labeled images achieving 94.86% top-1 accuracy, beating the current state-of-the-art for this task by 4.62%. Furthermore, this approach also sets a new state-of-the-art on CIFAR-100 and Tiny ImageNet. We also find that models and training methods used for larger datasets would often not work very well in the low-data regime.

  • 1 authors
·
Apr 3, 2023

First Results from the TNG50 Simulation: The evolution of stellar and gaseous disks across cosmic time

We present a new cosmological, magnetohydrodynamical simulation for galaxy formation: TNG50, the third and final installment of the IllustrisTNG project. TNG50 evolves 2x2160^3 dark-matter particles and gas cells in a volume 50 comoving Mpc across. It hence reaches a numerical resolution typical of zoom-in simulations, with a baryonic element mass of 8.5x10^4 Msun and an average cell size of 70-140 parsecs in the star-forming regions of galaxies. Simultaneously, TNG50 samples ~700 (6,500) galaxies with stellar masses above 10^10 (10^8) Msun at z=1. Here we investigate the structural and kinematical evolution of star-forming galaxies across cosmic time (0 < z < 6). We quantify their sizes, disk heights, 3D shapes, and degree of rotational vs. dispersion-supported motions as traced by rest-frame V-band light (i.e. roughly stellar mass) and by Halpha light (i.e. star-forming and dense gas). The unprecedented resolution of TNG50 enables us to model galaxies with sub-kpc half-light radii and with <300-pc disk heights. Coupled with the large-volume statistics, we characterize a diverse, redshift- and mass-dependent structural and kinematical morphological mix of galaxies all the way to early epochs. Our model predicts that for star-forming galaxies the fraction of disk-like morphologies, based on 3D stellar shapes, increases with both cosmic time and galaxy stellar mass. Gas kinematics reveal that the vast majority of 10^9-11.5 Msun star-forming galaxies are rotationally-supported disks for most cosmic epochs (Vmax/sigma>2-3, z<5), being dynamically hotter at earlier epochs (z>1.5). Despite large velocity dispersion at high redshift, cold and dense gas in galaxies predominantly arranges in disky or elongated shapes at all times and masses; these gaseous components exhibit rotationally-dominated motions far exceeding the collisionless stellar bodies.

  • 11 authors
·
Sep 8, 2019

Harnessing the Hubble Space Telescope Archives: A Catalogue of 21,926 Interacting Galaxies

Mergers play a complex role in galaxy formation and evolution. Continuing to improve our understanding of these systems require ever larger samples, which can be difficult (even impossible) to select from individual surveys. We use the new platform ESA Datalabs to assemble a catalogue of interacting galaxies from the Hubble Space Telescope science archives; this catalogue is larger than previously published catalogues by nearly an order of magnitude. In particular, we apply the Zoobot convolutional neural network directly to the entire public archive of HST F814W images and make probabilistic interaction predictions for 126 million sources from the Hubble Source Catalogue. We employ a combination of automated visual representation and visual analysis to identify a clean sample of 21,926 interacting galaxy systems, mostly with z < 1. Sixty five percent of these systems have no previous references in either the NASA Extragalactic Database or Simbad. In the process of removing contamination, we also discover many other objects of interest, such as gravitational lenses, edge-on protoplanetary disks, and `backlit' overlapping galaxies. We briefly investigate the basic properties of this sample, and we make our catalogue publicly available for use by the community. In addition to providing a new catalogue of scientifically interesting objects imaged by HST, this work also demonstrates the power of the ESA Datalabs tool to facilitate substantial archival analysis without placing a high computational or storage burden on the end user.

  • 16 authors
·
Mar 1, 2023

Galvatron: Automatic Distributed Training for Large Transformer Models

Training multi-billion to trillion-parameter language models efficiently on GPU clusters requires leveraging multiple parallelism strategies. We present Galvatron, a novel open-source framework (dubbed 'Optimus-Megatron' in the implementation) that dynamically combines data parallelism, tensor model parallelism, and pipeline parallelism to optimize training throughput. Built atop PyTorch and integrating NVIDIA's Megatron-LM and Microsoft's DeepSpeed, Galvatron automatically selects and adjusts parallelism strategies in real time based on model architecture, hardware, and training dynamics. This paper details Galvatron's key features -- automatic hybrid parallelism selection, layer-wise and phase-wise strategy optimization, and runtime adaptation -- and contrasts them with existing static frameworks. We describe the system's technical stack, including its use of DeepSpeed's ZeRO and NCCL communication, and provide an in-depth implementation overview of its core modules (profilers, strategy selector, parallelism manager). We then illustrate how Galvatron can be seamlessly integrated into existing training pipelines with minimal code modifications, providing companies a plug-and-play solution for efficient large-model training. Finally, we situate Galvatron in context with related efforts (NVIDIA Megatron-LM, Microsoft DeepSpeed, Google GShard, Meta FairScale, etc.), highlighting how it advances the state of the art in distributed deep learning. References to the GitHub repository and relevant literature are provided throughout.

  • 1 authors
·
Mar 13, 2025

A Comparative Study on Generative Models for High Resolution Solar Observation Imaging

Solar activity is one of the main drivers of variability in our solar system and the key source of space weather phenomena that affect Earth and near Earth space. The extensive record of high resolution extreme ultraviolet (EUV) observations from the Solar Dynamics Observatory (SDO) offers an unprecedented, very large dataset of solar images. In this work, we make use of this comprehensive dataset to investigate capabilities of current state-of-the-art generative models to accurately capture the data distribution behind the observed solar activity states. Starting from StyleGAN-based methods, we uncover severe deficits of this model family in handling fine-scale details of solar images when training on high resolution samples, contrary to training on natural face images. When switching to the diffusion based generative model family, we observe strong improvements of fine-scale detail generation. For the GAN family, we are able to achieve similar improvements in fine-scale generation when turning to ProjectedGANs, which uses multi-scale discriminators with a pre-trained frozen feature extractor. We conduct ablation studies to clarify mechanisms responsible for proper fine-scale handling. Using distributed training on supercomputers, we are able to train generative models for up to 1024x1024 resolution that produce high quality samples indistinguishable to human experts, as suggested by the evaluation we conduct. We make all code, models and workflows used in this study publicly available at https://github.com/SLAMPAI/generative-models-for-highres-solar-images.

  • 5 authors
·
Apr 14, 2023

Encapsulating Textual Contents into a MOC data Structure for Advanced Applications

Context. The Multi-Order Coverage map (MOC) is a widely adopted standard promoted by the International Virtual Observatory Alliance (IVOA) to support data sharing and interoperability within the Virtual Observatory (VO) ecosystem. This hierarchical data structure efficiently encodes and visualizes irregularly shaped regions of the sky, enabling applications such as cross-matching large astronomical catalogs. Aims. This study aims to explore potential enhancements to the MOC data structure by encapsulating textual descriptions and semantic embeddings into sky regions. Specifically, we introduce "Textual MOCs", in which textual content is encapsulated, and "Semantic MOCs" that transform textual content into semantic embeddings. These enhancements are designed to enable advanced operations such as similarity searches and complex queries and to integrate with generative artificial intelligence (GenAI) tools. Method. We experimented with Textual MOCs by annotating detailed descriptions directly into the MOC sky regions, enriching the maps with contextual information suitable for interactive learning tools. For Semantic MOCs, we converted the textual content into semantic embeddings, numerical representations capturing textual meanings in multidimensional spaces, and stored them in high-dimensional vector databases optimized for efficient retrieval. Results. The implementation of Textual MOCs enhances user engagement by providing meaningful descriptions within sky regions. Semantic MOCs enable sophisticated query capabilities, such as similarity-based searches and context-aware data retrieval. Integration with multimodal generative AI systems allows for more accurate and contextually relevant interactions supporting both spatial, semantic and visual operations for advancing astronomical data analysis capabilities.

  • 15 authors
·
Oct 14, 2025

The Price of Anarchy in Disaggregated Inference

Disaggregated inference architectures physically separate prefill and decode phases onto distinct GPU pools, creating competing "agents" that share a fixed hardware budget. We provide, to our knowledge, the first formal game-theoretic analysis of this architecture, using NVIDIA Dynamo as a concrete case study. We model disaggregated serving as three coupled games: a two-player resource game between prefill and decode pools, a selfish caching game over the hierarchical KV cache, and a congestion game with positive externalities for request routing. We empirically validate the latter two; the P/D resource game is treated analytically (Section 9.2). We characterize how GPU saturation induces regime transitions that shift the game's payoff structure: below saturation, selfish behavior has bounded Price of Anarchy (PoA); at saturation, superlinear latency and cache externalities drive our empirical estimator PoA-hat (defined in Section 6.4) upward. Based on this analysis, we design an adaptive controller that detects saturation transitions in real time and adjusts routing parameters accordingly, shifting from cache-affinity exploitation to load-balanced congestion avoidance. We instantiate our framework on a 3-node NVIDIA B200 cluster running Dynamo with two models, Nemotron-4-340B (TP=8, full-node workers with cross-InfiniBand KV transfers) and Llama-3.1-70B (TP=4), and find the same three-regime PoA-hat structure with the same first post-knee grid point (C=128) on both models. Adaptive routing shifts each model to a better operating point. Our strongest result is on the 70B 1P/5D topology, where PoA-hat drops 3.1x (66.4 to 21.5) in the saturated phase at a 13% throughput cost. On the 70B 1P/2D, PoA-hat drops 2.2x and TTFT P99 drops 7.6x (see Section 8.5).

  • 1 authors
·
Jun 10 1

The Mira-Titan Universe IV. High Precision Power Spectrum Emulation

Modern cosmological surveys are delivering datasets characterized by unprecedented quality and statistical completeness; this trend is expected to continue into the future as new ground- and space-based surveys come online. In order to maximally extract cosmological information from these observations, matching theoretical predictions are needed. At low redshifts, the surveys probe the nonlinear regime of structure formation where cosmological simulations are the primary means of obtaining the required information. The computational cost of sufficiently resolved large-volume simulations makes it prohibitive to run very large ensembles. Nevertheless, precision emulators built on a tractable number of high-quality simulations can be used to build very fast prediction schemes to enable a variety of cosmological inference studies. We have recently introduced the Mira-Titan Universe simulation suite designed to construct emulators for a range of cosmological probes. The suite covers the standard six cosmological parameters {omega_m,omega_b, sigma_8, h, n_s, w_0} and, in addition, includes massive neutrinos and a dynamical dark energy equation of state, {omega_{nu}, w_a}. In this paper we present the final emulator for the matter power spectrum based on 111 cosmological simulations, each covering a (2.1Gpc)^3 volume and evolving 3200^3 particles. An additional set of 1776 lower-resolution simulations and TimeRG perturbation theory results for the power spectrum are used to cover scales straddling the linear to mildly nonlinear regimes. The emulator provides predictions at the two to three percent level of accuracy over a wide range of cosmological parameters and is publicly released as part of this paper.

  • 9 authors
·
Jul 25, 2022

Training Agents to Evolve with Their Harness: TaoLive Digital Avatar Agent Technical Report

AI-powered digital avatar streamers must answer product questions, engage viewers, and execute marketing strategies in real time, demanding low latency, frequent strategy updates, and accurate yet effective responses. Evolvable Harnesses, whose Skills, Hooks, prompts, and tools can be updated independently of model weights, enable rapid iteration but expose a trade-off: large models adapt zero-shot yet are too slow, whereas compact models meet latency targets but overfit to fixed Harness configurations. We propose Harness-Aware Training (HAT), which trains compact models to adapt to changing Harnesses. Its key component, Harness-State Augmentation (HSA), applies task-preserving transformations to Skill identifiers and content, tool schemas, prompt structures, and Hook functions. Training proceeds in three stages: HSA-SFT learns reasoning and tool use from strong-model trajectories across diverse environments; General On-Policy Distillation restores generalization lost during SFT; and HSA-RL improves robustness to changing Harnesses through reinforcement learning in augmented environments. Across four evaluation sets, HAT achieves 94.8 on Live-Stream QA (base: 80.3; strongest general LLM: 93.0) and 94.6 on Harness-Variant QA (base: 75.4). Unlike Fixed-Harness SFT, which lowers IFEval by 7.7 points from the base model, HAT avoids this regression and reaches 83.5. On one NVIDIA H20 GPU, the optimized system delivers P50 and P95 latencies of 3.4 s and 8.1 s. Deployed in Taobao Live's digital-avatar service, it also yields positive online A/B test results for GMV and item-page views.

TaoLiveAIGC TaoLive AIGC
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Aug 21 2

Adaptive Detection of Fast Moving Celestial Objects Using a Mixture of Experts and Physical-Inspired Neural Network

Fast moving celestial objects are characterized by velocities across the celestial sphere that significantly differ from the motions of background stars. In observational images, these objects exhibit distinct shapes, contrasting with the typical appearances of stars. Depending on the observational method employed, these celestial entities may be designated as near-Earth objects or asteroids. Historically, fast moving celestial objects have been observed using ground-based telescopes, where the relative stability of stars and Earth facilitated effective image differencing techniques alongside traditional fast moving celestial object detection and classification algorithms. However, the growing prevalence of space-based telescopes, along with their diverse observational modes, produces images with different properties, rendering conventional methods less effective. This paper presents a novel algorithm for detecting fast moving celestial objects within star fields. Our approach enhances state-of-the-art fast moving celestial object detection neural networks by transforming them into physical-inspired neural networks. These neural networks leverage the point spread function of the telescope and the specific observational mode as prior information; they can directly identify moving fast moving celestial objects within star fields without requiring additional training, thereby addressing the limitations of traditional techniques. Additionally, all neural networks are integrated using the mixture of experts technique, forming a comprehensive fast moving celestial object detection algorithm. We have evaluated our algorithm using simulated observational data that mimics various observations carried out by space based telescope scenarios and real observation images. Results demonstrate that our method effectively detects fast moving celestial objects across different observational modes.

  • 5 authors
·
Apr 10, 2025

Memory-Efficient Acceleration of Block Low-Rank Foundation Models on Resource Constrained GPUs

Recent advances in transformer-based foundation models have made them the default choice for many tasks, but their rapidly growing size makes fitting a full model on a single GPU increasingly difficult and their computational cost prohibitive. Block low-rank (BLR) compression techniques address this challenge by learning compact representations of weight matrices. While traditional low-rank (LR) methods often incur sharp accuracy drops, BLR approaches such as Monarch and BLAST can better capture the underlying structure, thus preserving accuracy while reducing computations and memory footprints. In this work, we use roofline analysis to show that, although BLR methods achieve theoretical savings and practical speedups for single-token inference, multi-token inference often becomes memory-bound in practice, increasing latency despite compiler-level optimizations in PyTorch. To address this, we introduce custom Triton kernels with partial fusion and memory layout optimizations for both Monarch and BLAST. On memory-constrained NVIDIA GPUs such as Jetson Orin Nano and A40, our kernels deliver up to 3.76times speedups and 3times model size compression over PyTorch dense baselines using CUDA backend and compiler-level optimizations, while supporting various models including Llama-7/1B, GPT2-S, DiT-XL/2, and ViT-B. Our code is available at https://github.com/pabillam/mem-efficient-blr.

  • 6 authors
·
Jan 16

WattGPU: Predicting Inference Power and Latency on Unseen GPUs and LLMs

Large Language Model (LLM) inference workloads are a rapidly growing contributor to data center energy consumption. Optimizing these deployments requires matching specific LLMs to the most efficient GPUs, but operators currently lack the tools to do so without exhaustively profiling each combination. While some predictive models exist, they still require profiling data and struggle to generalize to hardware unseen during training. To address this, we introduce WattGPU, featuring two predictive models for mean GPU power draw and Inter-Token Latency (ITL). Our approach leverages only publicly available LLM metadata and GPU specifications, eliminating the need for hardware access or profiling while enabling generalization to unseen NVIDIA server-grade GPUs and LLMs. We evaluate our models using rigorous leave-one-GPU-out and leave-one-LLM-out cross-validation on a dataset of 42 open-source LLMs (0.1B--27B parameters) and 8 GPUs under both offline and server scenarios. The mean power draw model achieves a median absolute percentage error of leq3.4% for offline and leq13.5% for server scenarios on unseen GPUs, while the latency model achieves leq8.5% in server mode, both maintaining strong GPU ranking correlations for server scenarios (Kendall τgeq0.76). Compared to standard physically grounded baselines -- Load-Scaled Thermal Design Power (TDP) for power draw and roofline for latency -- our models reduce median absolute percentage error by approximately 4times on unseen LLM-GPU combinations for server scenarios or approximately 2times for completely unseen GPUs. WattGPU's data and code are publicly available at https://github.com/maufadel/wattgpu.

  • 3 authors
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Jul 1

Meganeura: Portable GPU Training and Inference through Vulkan and Metal

Training and deployed inference often cross export, conversion, and platform-specific runtime boundaries. Meganeura asks whether one compact native compiler can span both phases on consumer GPUs. Its typed static graph, automatic differentiation, optimizer, checkpoint, memory planner, and runtime lower specialized programs through Vulkan and Metal. We compare five matched workloads with PyTorch on NVIDIA and AMD discrete GPUs, an AMD APU, Apple silicon, and an Intel iGPU. The protocol separates strict f32 from validated fast paths and gates forward and backward independently. Forty-eight of 50 device-workload-mode cells pass both gates; the other two share one unresolved backward-reference disagreement on a newly supported APU. In strict f32, Meganeura wins 12 of 20 GPU-referenced minimal-latency cells and has a median valid training gap of 1.8x. On the discrete AMD GPU, four of five inference workloads are within 1.10x of compiled ROCm PyTorch and three training workloads are faster. Under accelerated contracts, the worst training gap is 4.6x. Compilation takes 0.1-2.4 seconds versus 6-96 seconds for torch.compile on supported GPU paths; the stripped binary is 13 MiB. Dispatch profiles localize the largest gaps to convolution derivatives and attention backward. A physical Android XR case study transfers a Meganeura-trained decoder into an Adreno/OpenXR application sharing the graphics queue. The results show that general consumer graphics APIs can support a compact shared train-to-deploy stack at useful, sometimes vendor-competitive performance. The measured gaps point to kernel coverage, scheduling, and arithmetic policy rather than an identified API limitation.

  • 1 authors
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Aug 2

HPCTransCompile: An AI Compiler Generated Dataset for High-Performance CUDA Transpilation and LLM Preliminary Exploration

The rapid growth of deep learning has driven exponential increases in model parameters and computational demands. NVIDIA GPUs and their CUDA-based software ecosystem provide robust support for parallel computing, significantly alleviating computational bottlenecks. Meanwhile, due to the cultivation of user programming habits and the high performance of GPUs, the CUDA ecosystem has established a dominant position in the field of parallel software. This dominance requires other hardware platforms to support CUDA-based software with performance portability. However, translating CUDA code to other platforms poses significant challenges due to differences in parallel programming paradigms and hardware architectures. Existing approaches rely on language extensions, domain-specific languages (DSLs), or compilers but face limitations in workload coverage and generalizability. Moreover, these methods often incur substantial development costs. Recently, LLMs have demonstrated extraordinary potential in various vertical domains, especially in code-related tasks. However, the performance of existing LLMs in CUDA transpilation, particularly for high-performance code, remains suboptimal. To address these challenges, we propose a novel framework for generating high-performance CUDA and corresponding platform code pairs, leveraging AI compiler and automatic optimization technology. We further enhance the framework with a graph-based data augmentation method and introduce HPCTransEval, a benchmark for evaluating LLM performance on CUDA transpilation. We conduct experiments using CUDA-to-CPU transpilation as a case study on leading LLMs. The speedup ratio of the CPU operators has an average improvemnet of 43.8\%, highlighting the potential of LLMs to address compatibility challenges within the CUDA ecosystem. Our code is available at https://github.com/PJLAB-CHIP/HPCTransCompile.

  • 10 authors
·
Jun 12, 2025

GPU Acceleration and Portability of the TRIMEG Code for Gyrokinetic Plasma Simulations using OpenMP

The field of plasma physics heavily relies on simulations to model various phenomena, such as instabilities, turbulence, and nonlinear behaviors that would otherwise be difficult to study from a purely theoretical approach. Simulations are fundamental in accurately setting up experiments, which can be extremely costly and complex. As high-fidelity tools, gyrokinetic simulations play a crucial role in discovering new physics, interpreting experimental results, and improving the design of next-generation devices. However, their high computational costs necessitate the use of acceleration platforms to reduce execution time. This work revolves around the TRIangular MEsh based Gyrokinetic (TRIMEG) code, which performs high-accuracy particle-in-cell plasma simulations in tokamak geometries, leveraging a novel finite element approach. The rise of graphical processing units (GPUs) constitutes an occasion to satisfy such computational needs, by offloading the most expensive portion of the code to the accelerators. The chosen approach features GPU offloading with the OpenMP API, which grants portability of the code to different architectures, namely AMD and NVIDIA. The particle pushing as well as the grid-to-particle operations have been ported to GPU platforms. Compiler limitations had to be overcome, and portions of the code were restructured to be suitable for GPU acceleration. Kernel performance was evaluated by carrying out GPU grid size exploration, as well as scalability studies. In addition, the efficiency of hybrid MPI-OpenMP offloading parallelization was assessed. The speedup of the GPU implementation was calculated by comparing it with the pure CPU version using different rationales. The Ion Temperature Gradient (ITG) mode was simulated using the GPU-accelerated version, and its correctness was verified in terms of the energy growth rate and the two-dimensional mode structures.

  • 1 authors
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Jan 17 1

GMT: Enhancing Generalizable Neural Rendering via Geometry-Driven Multi-Reference Texture Transfer

Novel view synthesis (NVS) aims to generate images at arbitrary viewpoints using multi-view images, and recent insights from neural radiance fields (NeRF) have contributed to remarkable improvements. Recently, studies on generalizable NeRF (G-NeRF) have addressed the challenge of per-scene optimization in NeRFs. The construction of radiance fields on-the-fly in G-NeRF simplifies the NVS process, making it well-suited for real-world applications. Meanwhile, G-NeRF still struggles in representing fine details for a specific scene due to the absence of per-scene optimization, even with texture-rich multi-view source inputs. As a remedy, we propose a Geometry-driven Multi-reference Texture transfer network (GMT) available as a plug-and-play module designed for G-NeRF. Specifically, we propose ray-imposed deformable convolution (RayDCN), which aligns input and reference features reflecting scene geometry. Additionally, the proposed texture preserving transformer (TP-Former) aggregates multi-view source features while preserving texture information. Consequently, our module enables direct interaction between adjacent pixels during the image enhancement process, which is deficient in G-NeRF models with an independent rendering process per pixel. This addresses constraints that hinder the ability to capture high-frequency details. Experiments show that our plug-and-play module consistently improves G-NeRF models on various benchmark datasets.

  • 3 authors
·
Sep 30, 2024

Libra: Unleashing GPU Heterogeneity for High-Performance Sparse Matrix Multiplication

Sparse matrix multiplication operators (i.e., SpMM and SDDMM) are widely used in deep learning and scientific computing. Modern accelerators are commonly equipped with Tensor Core Units (TCUs) and CUDA cores to accelerate sparse operators. The former excels at structured matrix computations, whereas the latter offers greater programming flexibility. However, how to combine these two resources to maximize sparse-operator performance remains unclear. In this work, we first identify the source of performance gains in hybrid computation and systematically analyze their complementary strengths. Motivated by this, we propose Libra, a holistic framework that efficiently leverages heterogeneous computing resources to accelerate both SpMM and SDDMM operators. Specifically, Libra introduces a 2D-aware (locality and utilization) workload distribution method to precisely identify the optimal task mapping, simultaneously leveraging the data reuse capabilities of TCUs and the flexibility of CUDA cores to minimize computational redundancy. Libra further incorporates hybrid load balancing, occupancy-aware task scheduling, and efficient kernel implementations to maximize execution efficiency. Extensive experiments on H100 and RTX 4090 GPUs demonstrate that Libra surpasses all the 12 up-to-date baselines significantly, e.g., on average 1.77x speedup over FlashSparse, 1.73x over RoDe, and 2.9x over DGL for end-to-end GNN applications. Libra opens up a new perspective for sparse operator acceleration by fully unleashing the power of heterogeneous GPU resources.

  • 7 authors
·
Dec 21, 2025

A High-Throughput AES-GCM Implementation on GPUs for Secure, Policy-Based Access to Massive Astronomical Catalogs

The era of large astronomical surveys generates massive image catalogs requiring efficient and secure access, particularly during pre-publication periods where data confidentiality and integrity are paramount. While Findable, Accessible, Interoperable, and Reusable (FAIR) principles guide the eventual public dissemination of data, traditional security methods for restricted phases often lack granularity or incur prohibitive performance penalties. To address this, we present a framework that integrates a flexible policy engine for fine-grained access control with a novel GPU-accelerated implementation of the AES-GCM authenticated encryption protocol. The novelty of this work lies in the adaptation and optimization of a parallel tree-reduction strategy to overcome the main performance bottleneck in authenticated encryption on GPUs: the inherently sequential Galois/Counter Mode (GCM) authentication hash (GHASH). We present both the algorithmic adaptation and its efficient execution on GPU architectures. Building on optimized GPU AES kernels from recent work in cryptographic acceleration, this work presents the first integration of these techniques into a high-throughput, FITS-aware encryption framework specifically designed for large-scale astronomical data, combining cryptographic authentication, dual-key access control, and direct compatibility with the standard astronomical Python ecosystem. Our implementation transforms the sequential GHASH computation into a highly parallelizable, logarithmic-time process, achieving authenticated encryption throughput suitable for petabyte-scale image analysis. Our solution provides a robust mechanism for data providers to enforce access policies, ensuring both confidentiality and integrity without hindering research workflows, thereby facilitating a secure and managed transition of data to public, FAIR archives.

  • 4 authors
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Jun 14

Celia: Catalog Embeddings Learned from cosmologIcal simulAtions

Cosmological hydrodynamical simulations connect observed galaxies to cosmology and the physics of galaxy formation. Each simulation is expensive, and different codes model galaxy formation in different ways. We present Celia (Catalog Embeddings Learned from cosmologIcal simulAtions), a self-supervised foundation model that maps catalogs of subhalos and their galaxy properties to an embedding vector for the purposes of compression and organization of astrophysical and large-scale structure information. Celia is pretrained without parameter labels on the IllustrisTNG, SIMBA and Astrid suites of CAMELS and their N-body counterparts, by reconstructing masked subhalo properties and predicting the representations of a teacher network. Simple linear models fitted to the embeddings recover Ω_{mathrm m} with R^2=0.999, and σ_8 and both supernova-feedback amplitudes with R^2geq0.97, in all three suites. The embeddings translate well to out-of-distribution simulations such as Swift-EAGLE, a code that Celia never saw. A linear model fitted on the three training codes predicts its Ω_{mathrm m} with a correlation coefficient r=0.985, and linear models fitted on 20 labeled simulations reach rgeq0.94 for Ω_{mathrm m}, σ_8 and a supernova-feedback amplitude. We decompose the variation among the simulations of each suite into principal components of the embedding, and simple power laws of the simulation parameters describe the leading components. Celia gives simulated galaxy catalogs a shared coordinate system for simulation-based inference, emulation, the comparison of galaxy-formation models, the detection of physical degeneracies and the discovery of new astrophysical probes.

  • 6 authors
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Oct 28

NeRF-DS: Neural Radiance Fields for Dynamic Specular Objects

Dynamic Neural Radiance Field (NeRF) is a powerful algorithm capable of rendering photo-realistic novel view images from a monocular RGB video of a dynamic scene. Although it warps moving points across frames from the observation spaces to a common canonical space for rendering, dynamic NeRF does not model the change of the reflected color during the warping. As a result, this approach often fails drastically on challenging specular objects in motion. We address this limitation by reformulating the neural radiance field function to be conditioned on surface position and orientation in the observation space. This allows the specular surface at different poses to keep the different reflected colors when mapped to the common canonical space. Additionally, we add the mask of moving objects to guide the deformation field. As the specular surface changes color during motion, the mask mitigates the problem of failure to find temporal correspondences with only RGB supervision. We evaluate our model based on the novel view synthesis quality with a self-collected dataset of different moving specular objects in realistic environments. The experimental results demonstrate that our method significantly improves the reconstruction quality of moving specular objects from monocular RGB videos compared to the existing NeRF models. Our code and data are available at the project website https://github.com/JokerYan/NeRF-DS.

  • 3 authors
·
Mar 25, 2023

From Detection to Recovery: Operational Analysis on LLM Pre-training with 504 GPUs

Large-scale AI training is now fundamentally a distributed systems problem, and hardware failures have become routine operating conditions rather than rare exceptions. Public operational evidence from production training clusters, however, remains scarce. This technical report presents an empirical analysis of a 63-node NVIDIA B200 production cluster (504 GPUs), using 55 days of Prometheus time-series data and 73 days of operational logs covering 224 multi-node training sessions. The cluster operates within a cross-organizational environment in which five parties (SKT, Upstage, Lablup, NVIDIA Korea, and VAST Data) share a unified monitoring pipeline. This arrangement enabled joint diagnosis of a 60-node-scale storage I/O bottleneck that did not appear at 2-4-node scale, a production-scale phenomenon no single team could isolate alone. Drawing on a months-long pre-training campaign, we perform three quantitative analyses yielding four findings. First, statistical analysis over 751 Prometheus metrics and 10 XID-identified GPU failures achieves a 10/10 detection rate (2/10 pre-XID) at ~0.84 false positives per day. No single metric is consistently dominant across failure types, motivating a multi-signal detection strategy. Second, profiling 523 checkpoint events along the GPU VRAM to NFS path attributes the "bandwidth paradox" (1.4-10.4% utilization of 200 Gbps RoCE) to saturation of the 128-slot NFS RPC layer. Third, multi-node failure response shows concentrated exclusions (top 3 of 63 nodes account for >50% of all exclusions) and an auto-retry chain success rate of 33.3% over 12 chains (73 attempts), 2.7x the 12.5% manual recovery rate; the median retry interval is 11 min (IQR 10-11). All analyses are grounded in production infrastructure providing session-level workload management, GPU-centric scheduling, and unified observability.

  • 13 authors
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May 25

An efficient unsupervised classification model for galaxy morphology: Voting clustering based on coding from ConvNeXt large model

In this work, we update the unsupervised machine learning (UML) step by proposing an algorithm based on ConvNeXt large model coding to improve the efficiency of unlabeled galaxy morphology classifications. The method can be summarized into three key aspects as follows: (1) a convolutional autoencoder is used for image denoising and reconstruction and the rotational invariance of the model is improved by polar coordinate extension; (2) utilizing a pre-trained convolutional neural network (CNN) named ConvNeXt for encoding the image data. The features were further compressed via a principal component analysis (PCA) dimensionality reduction; (3) adopting a bagging-based multi-model voting classification algorithm to enhance robustness. We applied this model to I-band images of a galaxy sample with I_{rm mag}< 25 in the COSMOS field. Compared to the original unsupervised method, the number of clustering groups required by the new method is reduced from 100 to 20. Finally, we managed to classify about 53\% galaxies, significantly improving the classification efficiency. To verify the validity of the morphological classification, we selected massive galaxies with M(*)>10^{10}(M(sun)) for morphological parameter tests. The corresponding rules between the classification results and the physical properties of galaxies on multiple parameter surfaces are consistent with the existing evolution model. Our method has demonstrated the feasibility of using large model encoding to classify galaxy morphology, which not only improves the efficiency of galaxy morphology classification, but also saves time and manpower. Furthermore, in comparison to the original UML model, the enhanced classification performance is more evident in qualitative analysis and has successfully surpassed a greater number of parameter tests.

  • 9 authors
·
Dec 31, 2024

Scaling DoRA: High-Rank Adaptation via Factored Norms and Fused Kernels

Weight-Decomposed Low-Rank Adaptation (DoRA) extends LoRA by decoupling weight magnitude from direction, but its forward pass requires the row-wise norm of W + sBA, a computation that every major framework we surveyed implements by materializing the dense [d_out, d_in] product BA. At d_in = 8192 and rank r = 384, a single module's norm requires about 512 MB of transient working memory in bf16, making high-rank DoRA costly and often infeasible on common single-GPU setups once hundreds of adapted modules and checkpointing are involved. We present two systems contributions. A factored norm decomposes the squared norm into base, cross, and Gram terms computable through O(d_out r + r^2) intermediates, eliminating the dense product. Fused Triton kernels collapse the four-kernel DoRA composition into a single pass, reducing memory traffic by about 4x and using a numerically stable form that avoids catastrophic cancellation in the near-unity rescaling regime where magnitude scales concentrate in practice. Across six 8-32B vision-language models (VLMs) on three NVIDIA GPUs (RTX 6000 PRO, H200, B200) at r = 384 in bf16, the fused implementation is 1.5-2.0x faster than Hugging Face PEFT's DoRA implementation for inference and 1.5-1.9x faster for gradient computation (optimizer step excluded), with up to 7 GB lower peak VRAM. Microbenchmarks on six GPUs spanning four architecture generations (L40S, A100, RTX 6000 PRO, H200, B200, B300) confirm 1.5-2.7x compose-kernel speedup. Final-logit cosine similarity exceeds 0.9999 across all model/GPU pairs, and multi-seed training curves match within 7.1 x 10^-4 mean per-step loss delta over 2000 steps.

  • 2 authors
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Mar 23 2

StitchCUDA: An Automated Multi-Agents End-to-End GPU Programing Framework with Rubric-based Agentic Reinforcement Learning

Modern machine learning (ML) workloads increasingly rely on GPUs, yet achieving high end-to-end performance remains challenging due to dependencies on both GPU kernel efficiency and host-side settings. Although LLM-based methods show promise on automated GPU kernel generation, prior works mainly focus on single-kernel optimization and do not extend to end-to-end programs, hindering practical deployment. To address the challenge, in this work, we propose StitchCUDA, a multi-agent framework for end-to-end GPU program generation, with three specialized agents: a Planner to orchestrate whole system design, a Coder dedicated to implementing it step-by-step, and a Verifier for correctness check and performance profiling using Nsys/NCU. To fundamentally improve the Coder's ability in end-to-end GPU programming, StitchCUDA integrates rubric-based agentic reinforcement learning over two atomic skills, task-to-code generation and feedback-driven code optimization, with combined rubric reward and rule-based reward from real executions. Therefore, the Coder learns how to implement advanced CUDA programming techniques (e.g., custom kernel fusion, cublas epilogue), and we also effectively prevent Coder's reward hacking (e.g., just copy PyTorch code or hardcoding output) during benchmarking. Experiments on KernelBench show that StitchCUDA achieves nearly 100% success rate on end-to-end GPU programming tasks, with 1.72x better speedup over the multi-agent baseline and 2.73x than the RL model baselines.

  • 6 authors
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Mar 3

Kosmo-GFM: A Production-Ready Geometry Foundation Model

We present Kosmo-GFM, a scene reconstruction system that integrates a geometry foundation model (GFM), a pose optimization engine (PoseEngine), and reconstruction-derived supervision from KosmoWorld. GFM predicts camera parameters, depth, cross-view correspondences, and dynamic 3D points from images and videos. PoseEngine combines these predictions with geometric optimization to recover scene-level camera poses and geometry for downstream 3D and 4D Gaussian Splatting. KosmoWorld generates images and geometric supervision from reconstructed real-world scenes to improve GFM's geometric predictions. On the Sparse and Medium subsets of SpatialBench, GFM achieves the lowest absolute relative depth error and the highest relative-pose AUC at 5 degrees among the compared methods. It also achieves the lowest mean endpoint errors for dynamic points and scene flow across the five evaluated datasets. Across 34 scenes completed by all compared reconstruction systems, PoseEngine achieves the highest scene-averaged pose AUC at thresholds of 1, 3, and 5 degrees, with a cumulative runtime of 14.07 hours, approximately 20% of GLUEMAP's 69.67 hours. PoseEngine Flash provides a further accuracy-efficiency trade-off, with a measured mixed-precision runtime of 2.62 hours, approximately 4% of GLUEMAP's runtime. Separate scaling experiments show generally favorable trends with increased data, model computation, and training budgets. These results support the use of learned geometric priors within a scene-level reconstruction pipeline.

  • 32 authors
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Nov 11

CAvity DEtection Tool (CADET): Pipeline for automatic detection of X-ray cavities in hot galactic and cluster atmospheres

The study of jet-inflated X-ray cavities provides a powerful insight into the energetics of hot galactic atmospheres and radio-mechanical AGN feedback. By estimating the volumes of X-ray cavities, the total energy and thus also the corresponding mechanical jet power required for their inflation can be derived. Properly estimating their total extent is, however, non-trivial, prone to biases, nearly impossible for poor-quality data, and so far has been done manually by scientists. We present a novel and automated machine-learning pipeline called Cavity Detection Tool (CADET), developed to detect and estimate the sizes of X-ray cavities from raw Chandra images. The pipeline consists of a convolutional neural network trained for producing pixel-wise cavity predictions and a DBSCAN clustering algorithm, which decomposes the predictions into individual cavities. The convolutional network was trained using mock observations of early-type galaxies simulated to resemble real noisy Chandra-like images. The network's performance has been tested on simulated data obtaining an average cavity volume error of 14 % at an 89 % true-positive rate. For simulated images without any X-ray cavities inserted, we obtain a 5 % false-positive rate. When applied to real Chandra images, the pipeline recovered 91 out of 100 previously known X-ray cavities in nearby early-type galaxies and all 14 cavities in chosen galaxy clusters. Besides that, the CADET pipeline discovered 8 new cavity pairs in atmospheres of early-type galaxies and galaxy clusters (IC4765, NGC533, NGC2300, NGC3091, NGC4073, NGC4125, NGC4472, NGC5129) and a number of potential cavity candidates.

  • 4 authors
·
Apr 11, 2023

GPU-Initiated Communication: Dissecting Down to the Bone

GPU-initiated communication lets GPU threads post RDMA operations directly to the NIC. It underpins NVSHMEM, NCCL GIN, and DeepEP, which serve the fine-grained, latency-critical communication of Mixture-of-Experts (MoE) models, yet its performance characteristics and optimizations remain scarcely documented beyond source code, and library comparisons fail to separate the costs of the hardware mechanism from those of the library around it. This paper dissects GPU-initiated communication at the GPU-NIC boundary. We first detail the GPU-side network path: queue placement, work-request construction, doorbell ordering, and completion semantics. We then introduce mini-gda and mini-proxy, minimal transports for the GPU and CPU-proxy submission paths, and measure them alongside NVSHMEM IBGDA, NCCL GIN, DeepEP, UCCL-EP, MSCCL++, and fabric-lib on NVIDIA H100, H200, B200, and GB200 platforms. A minimal GPU path issues an operation in 0.7 μs and completes in 4.0 μs; libraries add up to 4.6 μs of issue time through queue management, memory ordering, and completion scope, and issue time scales with the SM clock. A tuned CPU proxy matches or beats the GPU path at idle, at the cost of a dedicated core whose operating state sets its latency and throughput. On either path, sharing a queue with bulk traffic raises latency by one to three orders of magnitude. Reaching the 260 M msg/s ceiling of our InfiniBand platform requires doorbell batching and queue parallelism, and both have resource costs: communication code can reduce GPU block residency even when unused, and all-to-all traffic loses 59% of its NIC message rate at about 3,000 active connections. The submission path alone therefore does not predict communication performance. Our experiment code and results are available at https://github.com/ParCoreLab/Dissecting-GPU-Communication-Experiments.

  • 4 authors
·
Sep 30

Fold-CP: A Context Parallelism Framework for Biomolecular Modeling

Understanding cellular machinery requires atomic-scale reconstruction of large biomolecular assemblies. However, predicting the structures of these systems has been constrained by hardware memory requirements of models like AlphaFold 3, imposing a practical ceiling of a few thousand residues that can be processed on a single GPU. Here we present NVIDIA BioNeMo Fold-CP, a context parallelism framework that overcomes this barrier by distributing the inference and training pipelines of co-folding models across multiple GPUs. We use the Boltz models as open source reference architectures and implement custom multidimensional primitives that efficiently parallelize both the dense triangular updates and the irregular, data-dependent pattern of window-batched local attention. Our approach achieves efficient memory scaling; for an N-token input distributed across P GPUs, per-device memory scales as O(N^2/P), enabling the structure prediction of assemblies exceeding 30,000 residues on 64 NVIDIA B300 GPUs. We demonstrate the scientific utility of this approach through successful developer use cases: Fold-CP enabled the scoring of over 90% of Comprehensive Resource of Mammalian protein complexes (CORUM) database, as well as folding of disease-relevant PI4KA lipid kinase complex bound to an intrinsically disordered region without cropping. By providing a scalable pathway for modeling massive systems with full global context, Fold-CP represents a significant step toward the realization of a virtual cell.

  • 38 authors
·
Mar 15

CUDA-L2: Surpassing cuBLAS Performance for Matrix Multiplication through Reinforcement Learning

In this paper, we propose CUDA-L2, a system that combines large language models (LLMs) and reinforcement learning (RL) to automatically optimize Half-precision General Matrix Multiply (HGEMM) CUDA kernels. Using CUDA execution speed as the RL reward, CUDA-L2 automatically optimizes HGEMM kernels across 1,000 configurations. CUDA-L2 systematically outperforms major matmul baselines to date, from the widely-used {\it torch.matmul} to state-of-the-art Nvidia's closed-source libraries, i.e., {\it cuBLAS}, {\it cuBLASLt}. In offline mode, where kernels are executed consecutively without time intervals, CUDA-L2 yields +22.0\% over {\it torch.matmul} on average; +19.2\% over {\it cuBLAS} using the optimal layout configuration (normal-normal NN and transposed-normal TN); +16.8\% over {\it cuBLASLt-heuristic}, which queries {\it cuBLASLt} library and selects the algorithm based on the heuristic's suggestion; and +11.4\% over the most competitive {\it cuBLASLt-AutoTuning} model, which selects the fastest algorithm from up to 100 candidates from {\it cuBLASLt}'s suggestions. In server mode, where kernels are executed at random intervals simulating real-time inference, the speedups further increase to +28.7\%, +26.0\%, +22.4\%, and +15.9\% for {\it torch.matmul}, {\it cuBLAS}, {\it cuBLASLt-heuristic}, and {\it cuBLASLt-AutoTuning} respectively. CUDA-L2 shows that even the most performance-critical, heavily-optimized kernels like HGEMM can be improved through LLM-guided RL automation by systematically exploring configuration spaces at scales impractical for humans. Project and code can be found at github.com/deepreinforce-ai/CUDA-L2

ornith-ai Ornith
·
Dec 2, 2025 2

VibeTensor: System Software for Deep Learning, Fully Generated by AI Agents

VIBETENSOR is an open-source research system software stack for deep learning, generated by LLM-powered coding agents under high-level human guidance. In this paper, "fully generated" refers to code provenance: implementation changes were produced and applied as agent-proposed diffs; validation relied on agent-run builds, tests, and differential checks, without per-change manual diff review. It implements a PyTorch-style eager tensor library with a C++20 core (CPU+CUDA), a torch-like Python overlay via nanobind, and an experimental Node.js/TypeScript interface. Unlike thin bindings, VIBETENSOR includes its own tensor/storage system, schema-lite dispatcher, reverse-mode autograd, CUDA runtime (streams/events/graphs), a stream-ordered caching allocator with diagnostics, and a stable C ABI for dynamically loaded operator plugins. We view this release as a milestone for AI-assisted software engineering: it shows coding agents can generate a coherent deep learning runtime spanning language bindings down to CUDA memory management, validated primarily by builds and tests. We describe the architecture, summarize the workflow used to produce and validate the system, and evaluate the artifact. We report repository scale and test-suite composition, and summarize reproducible microbenchmarks from an accompanying AI-generated kernel suite, including fused attention versus PyTorch SDPA/FlashAttention. We also report end-to-end training sanity checks on 3 small workloads (sequence reversal, ViT, miniGPT) on NVIDIA H100 (Hopper, SM90) and Blackwell-class GPUs; multi-GPU results are Blackwell-only and use an optional CUTLASS-based ring-allreduce plugin gated on CUDA 13+ and sm103a toolchain support. Finally, we discuss failure modes in generated system software, including a "Frankenstein" composition effect where locally correct subsystems interact to yield globally suboptimal performance.

  • 15 authors
·
Jan 20

Euclid preparation: I. The Euclid Wide Survey

Euclid is an ESA mission designed to constrain the properties of dark energy and gravity via weak gravitational lensing and galaxy clustering. It will carry out a wide area imaging and spectroscopy survey (EWS) in visible and near-infrared, covering roughly 15,000 square degrees of extragalactic sky on six years. The wide-field telescope and instruments are optimized for pristine PSF and reduced straylight, producing very crisp images. This paper presents the building of the Euclid reference survey: the sequence of pointings of EWS, Deep fields, Auxiliary fields for calibrations, and spacecraft movements followed by Euclid as it operates in a step-and-stare mode from its orbit around the Lagrange point L2. Each EWS pointing has four dithered frames; we simulate the dither pattern at pixel level to analyse the effective coverage. We use up-to-date models for the sky background to define the Euclid region-of-interest (RoI). The building of the reference survey is highly constrained from calibration cadences, spacecraft constraints and background levels; synergies with ground-based coverage are also considered. Via purposely-built software optimized to prioritize best sky areas, produce a compact coverage, and ensure thermal stability, we generate a schedule for the Auxiliary and Deep fields observations and schedule the RoI with EWS transit observations. The resulting reference survey RSD_2021A fulfills all constraints and is a good proxy for the final solution. Its wide survey covers 14,500 square degrees. The limiting AB magnitudes (5σ point-like source) achieved in its footprint are estimated to be 26.2 (visible) and 24.5 (near-infrared); for spectroscopy, the H_α line flux limit is 2times 10^{-16} erg cm^{-2} s^{-1} at 1600 nm; and for diffuse emission the surface brightness limits are 29.8 (visible) and 28.4 (near-infrared) mag arcsec^{-2}.

  • 241 authors
·
Aug 1, 2021

Matrix-Game 4.0: Harnessing Video Models for Real-Time Playable Game Worlds

Moving from controllable videos to genuinely playable worlds requires persistent world state, executable game rules, and low-latency interaction. We outline a roadmap for the next generation of Matrix-Game that separates game execution from visual generation through an executable game harness, and introduce Matrix-Game 4.0 as the first system built on this design. A lightweight game engine maintains world state and executes interaction rules, a multimodal coding agent translates player ideas into game code and dynamic scene captions, and a renderer based on autoregressive video model transforms engine-rendered low-poly proxies into detailed visuals, conditioned on dynamic captions and memory references. This framework provides continuous guidance for visual generation and enables natural-language creation and modification of scenes and gameplay. Our renderer is trained on aligned low-poly and high-fidelity video pairs and distilled into a causal generator that generates in four-frame chunks with one or two denoising steps. Together with targeted inference optimizations, Matrix-Game 4.0 enables 480p, 60 FPS gameplay on a single NVIDIA RTX5090 with a key-press-to-display latency of 112ms. Single-step generation achieves 83FPS steady-state throughput with 18.2GiB of peak GPU memory usage. With fixed prompts, steady-state throughput also reaches 67FPS on an RTX5080 and 58FPS on an RTX5070Ti. We demonstrate customizable shooter and driving games with engine-enforced mechanics, and release code, model weights, and low-poly game assets to support research and creation of playable game worlds.

  • 18 authors
·
Oct 19 2