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Apr 7

UniControl: A Unified Diffusion Model for Controllable Visual Generation In the Wild

Achieving machine autonomy and human control often represent divergent objectives in the design of interactive AI systems. Visual generative foundation models such as Stable Diffusion show promise in navigating these goals, especially when prompted with arbitrary languages. However, they often fall short in generating images with spatial, structural, or geometric controls. The integration of such controls, which can accommodate various visual conditions in a single unified model, remains an unaddressed challenge. In response, we introduce UniControl, a new generative foundation model that consolidates a wide array of controllable condition-to-image (C2I) tasks within a singular framework, while still allowing for arbitrary language prompts. UniControl enables pixel-level-precise image generation, where visual conditions primarily influence the generated structures and language prompts guide the style and context. To equip UniControl with the capacity to handle diverse visual conditions, we augment pretrained text-to-image diffusion models and introduce a task-aware HyperNet to modulate the diffusion models, enabling the adaptation to different C2I tasks simultaneously. Trained on nine unique C2I tasks, UniControl demonstrates impressive zero-shot generation abilities with unseen visual conditions. Experimental results show that UniControl often surpasses the performance of single-task-controlled methods of comparable model sizes. This control versatility positions UniControl as a significant advancement in the realm of controllable visual generation.

  • 13 authors
·
May 18, 2023 1

Gated Condition Injection without Multimodal Attention: Towards Controllable Linear-Attention Transformers

Recent advances in diffusion-based controllable visual generation have led to remarkable improvements in image quality. However, these powerful models are typically deployed on cloud servers due to their large computational demands, raising serious concerns about user data privacy. To enable secure and efficient on-device generation, we explore in this paper controllable diffusion models built upon linear attention architectures, which offer superior scalability and efficiency, even on edge devices. Yet, our experiments reveal that existing controllable generation frameworks, such as ControlNet and OminiControl, either lack the flexibility to support multiple heterogeneous condition types or suffer from slow convergence on such linear-attention models. To address these limitations, we propose a novel controllable diffusion framework tailored for linear attention backbones like SANA. The core of our method lies in a unified gated conditioning module working in a dual-path pipeline, which effectively integrates multi-type conditional inputs, such as spatially aligned and non-aligned cues. Extensive experiments on multiple tasks and benchmarks demonstrate that our approach achieves state-of-the-art controllable generation performance based on linear-attention models, surpassing existing methods in terms of fidelity and controllability.

Omni-Effects: Unified and Spatially-Controllable Visual Effects Generation

Visual effects (VFX) are essential visual enhancements fundamental to modern cinematic production. Although video generation models offer cost-efficient solutions for VFX production, current methods are constrained by per-effect LoRA training, which limits generation to single effects. This fundamental limitation impedes applications that require spatially controllable composite effects, i.e., the concurrent generation of multiple effects at designated locations. However, integrating diverse effects into a unified framework faces major challenges: interference from effect variations and spatial uncontrollability during multi-VFX joint training. To tackle these challenges, we propose Omni-Effects, a first unified framework capable of generating prompt-guided effects and spatially controllable composite effects. The core of our framework comprises two key innovations: (1) LoRA-based Mixture of Experts (LoRA-MoE), which employs a group of expert LoRAs, integrating diverse effects within a unified model while effectively mitigating cross-task interference. (2) Spatial-Aware Prompt (SAP) incorporates spatial mask information into the text token, enabling precise spatial control. Furthermore, we introduce an Independent-Information Flow (IIF) module integrated within the SAP, isolating the control signals corresponding to individual effects to prevent any unwanted blending. To facilitate this research, we construct a comprehensive VFX dataset Omni-VFX via a novel data collection pipeline combining image editing and First-Last Frame-to-Video (FLF2V) synthesis, and introduce a dedicated VFX evaluation framework for validating model performance. Extensive experiments demonstrate that Omni-Effects achieves precise spatial control and diverse effect generation, enabling users to specify both the category and location of desired effects.

  • 10 authors
·
Aug 11, 2025 3

Ctrl&Shift: High-Quality Geometry-Aware Object Manipulation in Visual Generation

Object-level manipulation, relocating or reorienting objects in images or videos while preserving scene realism, is central to film post-production, AR, and creative editing. Yet existing methods struggle to jointly achieve three core goals: background preservation, geometric consistency under viewpoint shifts, and user-controllable transformations. Geometry-based approaches offer precise control but require explicit 3D reconstruction and generalize poorly; diffusion-based methods generalize better but lack fine-grained geometric control. We present Ctrl&Shift, an end-to-end diffusion framework to achieve geometry-consistent object manipulation without explicit 3D representations. Our key insight is to decompose manipulation into two stages, object removal and reference-guided inpainting under explicit camera pose control, and encode both within a unified diffusion process. To enable precise, disentangled control, we design a multi-task, multi-stage training strategy that separates background, identity, and pose signals across tasks. To improve generalization, we introduce a scalable real-world dataset construction pipeline that generates paired image and video samples with estimated relative camera poses. Extensive experiments demonstrate that Ctrl&Shift achieves state-of-the-art results in fidelity, viewpoint consistency, and controllability. To our knowledge, this is the first framework to unify fine-grained geometric control and real-world generalization for object manipulation, without relying on any explicit 3D modeling.

  • 8 authors
·
Feb 11

Lumina-mGPT: Illuminate Flexible Photorealistic Text-to-Image Generation with Multimodal Generative Pretraining

We present Lumina-mGPT, a family of multimodal autoregressive models capable of various vision and language tasks, particularly excelling in generating flexible photorealistic images from text descriptions. Unlike existing autoregressive image generation approaches, Lumina-mGPT employs a pretrained decoder-only transformer as a unified framework for modeling multimodal token sequences. Our key insight is that a simple decoder-only transformer with multimodal Generative PreTraining (mGPT), utilizing the next-token prediction objective on massive interleaved text-image sequences, can learn broad and general multimodal capabilities, thereby illuminating photorealistic text-to-image generation. Building on these pretrained models, we propose Flexible Progressive Supervised Finetuning (FP-SFT) on high-quality image-text pairs to fully unlock their potential for high-aesthetic image synthesis at any resolution while maintaining their general multimodal capabilities. Furthermore, we introduce Ominiponent Supervised Finetuning (Omni-SFT), transforming Lumina-mGPT into a foundation model that seamlessly achieves omnipotent task unification. The resulting model demonstrates versatile multimodal capabilities, including visual generation tasks like flexible text-to-image generation and controllable generation, visual recognition tasks like segmentation and depth estimation, and vision-language tasks like multiturn visual question answering. Additionally, we analyze the differences and similarities between diffusion-based and autoregressive methods in a direct comparison.

  • 7 authors
·
Aug 5, 2024 2

Text2Traffic: A Text-to-Image Generation and Editing Method for Traffic Scenes

With the rapid advancement of intelligent transportation systems, text-driven image generation and editing techniques have demonstrated significant potential in providing rich, controllable visual scene data for applications such as traffic monitoring and autonomous driving. However, several challenges remain, including insufficient semantic richness of generated traffic elements, limited camera viewpoints, low visual fidelity of synthesized images, and poor alignment between textual descriptions and generated content. To address these issues, we propose a unified text-driven framework for both image generation and editing, leveraging a controllable mask mechanism to seamlessly integrate the two tasks. Furthermore, we incorporate both vehicle-side and roadside multi-view data to enhance the geometric diversity of traffic scenes. Our training strategy follows a two-stage paradigm: first, we perform conceptual learning using large-scale coarse-grained text-image data; then, we fine-tune with fine-grained descriptive data to enhance text-image alignment and detail quality. Additionally, we introduce a mask-region-weighted loss that dynamically emphasizes small yet critical regions during training, thereby substantially enhancing the generation fidelity of small-scale traffic elements. Extensive experiments demonstrate that our method achieves leading performance in text-based image generation and editing within traffic scenes.

  • 5 authors
·
Nov 16, 2025

VFX Creator: Animated Visual Effect Generation with Controllable Diffusion Transformer

Crafting magic and illusions is one of the most thrilling aspects of filmmaking, with visual effects (VFX) serving as the powerhouse behind unforgettable cinematic experiences. While recent advances in generative artificial intelligence have driven progress in generic image and video synthesis, the domain of controllable VFX generation remains relatively underexplored. In this work, we propose a novel paradigm for animated VFX generation as image animation, where dynamic effects are generated from user-friendly textual descriptions and static reference images. Our work makes two primary contributions: (i) Open-VFX, the first high-quality VFX video dataset spanning 15 diverse effect categories, annotated with textual descriptions, instance segmentation masks for spatial conditioning, and start-end timestamps for temporal control. (ii) VFX Creator, a simple yet effective controllable VFX generation framework based on a Video Diffusion Transformer. The model incorporates a spatial and temporal controllable LoRA adapter, requiring minimal training videos. Specifically, a plug-and-play mask control module enables instance-level spatial manipulation, while tokenized start-end motion timestamps embedded in the diffusion process, alongside the text encoder, allow precise temporal control over effect timing and pace. Extensive experiments on the Open-VFX test set demonstrate the superiority of the proposed system in generating realistic and dynamic effects, achieving state-of-the-art performance and generalization ability in both spatial and temporal controllability. Furthermore, we introduce a specialized metric to evaluate the precision of temporal control. By bridging traditional VFX techniques with generative approaches, VFX Creator unlocks new possibilities for efficient and high-quality video effect generation, making advanced VFX accessible to a broader audience.

  • 7 authors
·
Feb 9, 2025 2

ScaleWeaver: Weaving Efficient Controllable T2I Generation with Multi-Scale Reference Attention

Text-to-image generation with visual autoregressive~(VAR) models has recently achieved impressive advances in generation fidelity and inference efficiency. While control mechanisms have been explored for diffusion models, enabling precise and flexible control within VAR paradigm remains underexplored. To bridge this critical gap, in this paper, we introduce ScaleWeaver, a novel framework designed to achieve high-fidelity, controllable generation upon advanced VAR models through parameter-efficient fine-tuning. The core module in ScaleWeaver is the improved MMDiT block with the proposed Reference Attention module, which efficiently and effectively incorporates conditional information. Different from MM Attention, the proposed Reference Attention module discards the unnecessary attention from imagerightarrowcondition, reducing computational cost while stabilizing control injection. Besides, it strategically emphasizes parameter reuse, leveraging the capability of the VAR backbone itself with a few introduced parameters to process control information, and equipping a zero-initialized linear projection to ensure that control signals are incorporated effectively without disrupting the generative capability of the base model. Extensive experiments show that ScaleWeaver delivers high-quality generation and precise control while attaining superior efficiency over diffusion-based methods, making ScaleWeaver a practical and effective solution for controllable text-to-image generation within the visual autoregressive paradigm. Code and models will be released.

  • 6 authors
·
Oct 16, 2025

MagicScroll: Nontypical Aspect-Ratio Image Generation for Visual Storytelling via Multi-Layered Semantic-Aware Denoising

Visual storytelling often uses nontypical aspect-ratio images like scroll paintings, comic strips, and panoramas to create an expressive and compelling narrative. While generative AI has achieved great success and shown the potential to reshape the creative industry, it remains a challenge to generate coherent and engaging content with arbitrary size and controllable style, concept, and layout, all of which are essential for visual storytelling. To overcome the shortcomings of previous methods including repetitive content, style inconsistency, and lack of controllability, we propose MagicScroll, a multi-layered, progressive diffusion-based image generation framework with a novel semantic-aware denoising process. The model enables fine-grained control over the generated image on object, scene, and background levels with text, image, and layout conditions. We also establish the first benchmark for nontypical aspect-ratio image generation for visual storytelling including mediums like paintings, comics, and cinematic panoramas, with customized metrics for systematic evaluation. Through comparative and ablation studies, MagicScroll showcases promising results in aligning with the narrative text, improving visual coherence, and engaging the audience. We plan to release the code and benchmark in the hope of a better collaboration between AI researchers and creative practitioners involving visual storytelling.

  • 7 authors
·
Dec 17, 2023 1

MultiRef: Controllable Image Generation with Multiple Visual References

Visual designers naturally draw inspiration from multiple visual references, combining diverse elements and aesthetic principles to create artwork. However, current image generative frameworks predominantly rely on single-source inputs -- either text prompts or individual reference images. In this paper, we focus on the task of controllable image generation using multiple visual references. We introduce MultiRef-bench, a rigorous evaluation framework comprising 990 synthetic and 1,000 real-world samples that require incorporating visual content from multiple reference images. The synthetic samples are synthetically generated through our data engine RefBlend, with 10 reference types and 33 reference combinations. Based on RefBlend, we further construct a dataset MultiRef containing 38k high-quality images to facilitate further research. Our experiments across three interleaved image-text models (i.e., OmniGen, ACE, and Show-o) and six agentic frameworks (e.g., ChatDiT and LLM + SD) reveal that even state-of-the-art systems struggle with multi-reference conditioning, with the best model OmniGen achieving only 66.6% in synthetic samples and 79.0% in real-world cases on average compared to the golden answer. These findings provide valuable directions for developing more flexible and human-like creative tools that can effectively integrate multiple sources of visual inspiration. The dataset is publicly available at: https://multiref.github.io/.

  • 9 authors
·
Aug 9, 2025 2

LongVie: Multimodal-Guided Controllable Ultra-Long Video Generation

Controllable ultra-long video generation is a fundamental yet challenging task. Although existing methods are effective for short clips, they struggle to scale due to issues such as temporal inconsistency and visual degradation. In this paper, we initially investigate and identify three key factors: separate noise initialization, independent control signal normalization, and the limitations of single-modality guidance. To address these issues, we propose LongVie, an end-to-end autoregressive framework for controllable long video generation. LongVie introduces two core designs to ensure temporal consistency: 1) a unified noise initialization strategy that maintains consistent generation across clips, and 2) global control signal normalization that enforces alignment in the control space throughout the entire video. To mitigate visual degradation, LongVie employs 3) a multi-modal control framework that integrates both dense (e.g., depth maps) and sparse (e.g., keypoints) control signals, complemented by 4) a degradation-aware training strategy that adaptively balances modality contributions over time to preserve visual quality. We also introduce LongVGenBench, a comprehensive benchmark consisting of 100 high-resolution videos spanning diverse real-world and synthetic environments, each lasting over one minute. Extensive experiments show that LongVie achieves state-of-the-art performance in long-range controllability, consistency, and quality.

  • 8 authors
·
Aug 5, 2025 3

MagicMotion: Controllable Video Generation with Dense-to-Sparse Trajectory Guidance

Recent advances in video generation have led to remarkable improvements in visual quality and temporal coherence. Upon this, trajectory-controllable video generation has emerged to enable precise object motion control through explicitly defined spatial paths. However, existing methods struggle with complex object movements and multi-object motion control, resulting in imprecise trajectory adherence, poor object consistency, and compromised visual quality. Furthermore, these methods only support trajectory control in a single format, limiting their applicability in diverse scenarios. Additionally, there is no publicly available dataset or benchmark specifically tailored for trajectory-controllable video generation, hindering robust training and systematic evaluation. To address these challenges, we introduce MagicMotion, a novel image-to-video generation framework that enables trajectory control through three levels of conditions from dense to sparse: masks, bounding boxes, and sparse boxes. Given an input image and trajectories, MagicMotion seamlessly animates objects along defined trajectories while maintaining object consistency and visual quality. Furthermore, we present MagicData, a large-scale trajectory-controlled video dataset, along with an automated pipeline for annotation and filtering. We also introduce MagicBench, a comprehensive benchmark that assesses both video quality and trajectory control accuracy across different numbers of objects. Extensive experiments demonstrate that MagicMotion outperforms previous methods across various metrics. Our project page are publicly available at https://quanhaol.github.io/magicmotion-site.

  • 6 authors
·
Mar 20, 2025 2

Controllable Layered Image Generation for Real-World Editing

Recent image generation models have shown impressive progress, yet they often struggle to yield controllable and consistent results when users attempt to edit specific elements within an existing image. Layered representations enable flexible, user-driven content creation, but existing approaches often fail to produce layers with coherent compositing relationships, and their object layers typically lack realistic visual effects such as shadows and reflections. To overcome these limitations, we propose LASAGNA, a novel, unified framework that generates an image jointly with its composing layers--a photorealistic background and a high-quality transparent foreground with compelling visual effects. Unlike prior work, LASAGNA efficiently learns correct image composition from a wide range of conditioning inputs--text prompts, foreground, background, and location masks--offering greater controllability for real-world applications. To enable this, we introduce LASAGNA-48K, a new dataset composed of clean backgrounds and RGBA foregrounds with physically grounded visual effects. We also propose LASAGNABENCH, the first benchmark for layer editing. We demonstrate that LASAGNA excels in generating highly consistent and coherent results across multiple image layers simultaneously, enabling diverse post-editing applications that accurately preserve identity and visual effects. LASAGNA-48K and LASAGNABENCH will be publicly released to foster open research in the community. The project page is https://rayjryang.github.io/LASAGNA-Page/.

  • 8 authors
·
Jan 21

SceneDesigner: Controllable Multi-Object Image Generation with 9-DoF Pose Manipulation

Controllable image generation has attracted increasing attention in recent years, enabling users to manipulate visual content such as identity and style. However, achieving simultaneous control over the 9D poses (location, size, and orientation) of multiple objects remains an open challenge. Despite recent progress, existing methods often suffer from limited controllability and degraded quality, falling short of comprehensive multi-object 9D pose control. To address these limitations, we propose SceneDesigner, a method for accurate and flexible multi-object 9-DoF pose manipulation. SceneDesigner incorporates a branched network to the pre-trained base model and leverages a new representation, CNOCS map, which encodes 9D pose information from the camera view. This representation exhibits strong geometric interpretation properties, leading to more efficient and stable training. To support training, we construct a new dataset, ObjectPose9D, which aggregates images from diverse sources along with 9D pose annotations. To further address data imbalance issues, particularly performance degradation on low-frequency poses, we introduce a two-stage training strategy with reinforcement learning, where the second stage fine-tunes the model using a reward-based objective on rebalanced data. At inference time, we propose Disentangled Object Sampling, a technique that mitigates insufficient object generation and concept confusion in complex multi-object scenes. Moreover, by integrating user-specific personalization weights, SceneDesigner enables customized pose control for reference subjects. Extensive qualitative and quantitative experiments demonstrate that SceneDesigner significantly outperforms existing approaches in both controllability and quality. Code is publicly available at https://github.com/FudanCVL/SceneDesigner.

  • 3 authors
·
Nov 20, 2025

MMGDreamer: Mixed-Modality Graph for Geometry-Controllable 3D Indoor Scene Generation

Controllable 3D scene generation has extensive applications in virtual reality and interior design, where the generated scenes should exhibit high levels of realism and controllability in terms of geometry. Scene graphs provide a suitable data representation that facilitates these applications. However, current graph-based methods for scene generation are constrained to text-based inputs and exhibit insufficient adaptability to flexible user inputs, hindering the ability to precisely control object geometry. To address this issue, we propose MMGDreamer, a dual-branch diffusion model for scene generation that incorporates a novel Mixed-Modality Graph, visual enhancement module, and relation predictor. The mixed-modality graph allows object nodes to integrate textual and visual modalities, with optional relationships between nodes. It enhances adaptability to flexible user inputs and enables meticulous control over the geometry of objects in the generated scenes. The visual enhancement module enriches the visual fidelity of text-only nodes by constructing visual representations using text embeddings. Furthermore, our relation predictor leverages node representations to infer absent relationships between nodes, resulting in more coherent scene layouts. Extensive experimental results demonstrate that MMGDreamer exhibits superior control of object geometry, achieving state-of-the-art scene generation performance. Project page: https://yangzhifeio.github.io/project/MMGDreamer.

  • 13 authors
·
Feb 9, 2025

DocDjinn: Controllable Synthetic Document Generation with VLMs and Handwriting Diffusion

Effective document intelligence models rely on large amounts of annotated training data. However, procuring sufficient and high-quality data poses significant challenges due to the labor-intensive and costly nature of data acquisition. Additionally, leveraging language models to annotate real documents raises concerns about data privacy. Synthetic document generation has emerged as a promising, privacy-preserving alternative. We propose DocDjinn, a novel framework for controllable synthetic document generation using Vision-Language Models (VLMs) that produces annotated documents from unlabeled seed samples. Our approach generates visually plausible and semantically consistent synthetic documents that follow the distribution of an existing source dataset through clustering-based seed selection with parametrized sampling. By enriching documents with realistic diffusion-based handwriting and contextual visual elements via semantic-visual decoupling, we generate diverse, high-quality annotated synthetic documents. We evaluate across eleven benchmarks spanning key information extraction, question answering, document classification, and document layout analysis. To our knowledge, this is the first work demonstrating that VLMs can generate faithful annotated document datasets at scale from unlabeled seeds that can effectively enrich or approximate real, manually annotated data for diverse document understanding tasks. We show that with only 100 real training samples, our framework achieves on average 87% of the performance of the full real-world dataset. We publicly release our code and 140k+ synthetic document samples.

  • 14 authors
·
Feb 25

AttentionHand: Text-driven Controllable Hand Image Generation for 3D Hand Reconstruction in the Wild

Recently, there has been a significant amount of research conducted on 3D hand reconstruction to use various forms of human-computer interaction. However, 3D hand reconstruction in the wild is challenging due to extreme lack of in-the-wild 3D hand datasets. Especially, when hands are in complex pose such as interacting hands, the problems like appearance similarity, self-handed occclusion and depth ambiguity make it more difficult. To overcome these issues, we propose AttentionHand, a novel method for text-driven controllable hand image generation. Since AttentionHand can generate various and numerous in-the-wild hand images well-aligned with 3D hand label, we can acquire a new 3D hand dataset, and can relieve the domain gap between indoor and outdoor scenes. Our method needs easy-to-use four modalities (i.e, an RGB image, a hand mesh image from 3D label, a bounding box, and a text prompt). These modalities are embedded into the latent space by the encoding phase. Then, through the text attention stage, hand-related tokens from the given text prompt are attended to highlight hand-related regions of the latent embedding. After the highlighted embedding is fed to the visual attention stage, hand-related regions in the embedding are attended by conditioning global and local hand mesh images with the diffusion-based pipeline. In the decoding phase, the final feature is decoded to new hand images, which are well-aligned with the given hand mesh image and text prompt. As a result, AttentionHand achieved state-of-the-art among text-to-hand image generation models, and the performance of 3D hand mesh reconstruction was improved by additionally training with hand images generated by AttentionHand.

  • 3 authors
·
Jul 25, 2024

RealGen: Retrieval Augmented Generation for Controllable Traffic Scenarios

Simulation plays a crucial role in the development of autonomous vehicles (AVs) due to the potential risks associated with real-world testing. Although significant progress has been made in the visual aspects of simulators, generating complex behavior among agents remains a formidable challenge. It is not only imperative to ensure realism in the scenarios generated but also essential to incorporate preferences and conditions to facilitate controllable generation for AV training and evaluation. Traditional methods, mainly relying on memorizing the distribution of training datasets, often fall short in generating unseen scenarios. Inspired by the success of retrieval augmented generation in large language models, we present RealGen, a novel retrieval-based in-context learning framework for traffic scenario generation. RealGen synthesizes new scenarios by combining behaviors from multiple retrieved examples in a gradient-free way, which may originate from templates or tagged scenarios. This in-context learning framework endows versatile generative capabilities, including the ability to edit scenarios, compose various behaviors, and produce critical scenarios. Evaluations show that RealGen offers considerable flexibility and controllability, marking a new direction in the field of controllable traffic scenario generation. Check our project website for more information: https://realgen.github.io.

  • 5 authors
·
Dec 19, 2023

DiTaiListener: Controllable High Fidelity Listener Video Generation with Diffusion

Generating naturalistic and nuanced listener motions for extended interactions remains an open problem. Existing methods often rely on low-dimensional motion codes for facial behavior generation followed by photorealistic rendering, limiting both visual fidelity and expressive richness. To address these challenges, we introduce DiTaiListener, powered by a video diffusion model with multimodal conditions. Our approach first generates short segments of listener responses conditioned on the speaker's speech and facial motions with DiTaiListener-Gen. It then refines the transitional frames via DiTaiListener-Edit for a seamless transition. Specifically, DiTaiListener-Gen adapts a Diffusion Transformer (DiT) for the task of listener head portrait generation by introducing a Causal Temporal Multimodal Adapter (CTM-Adapter) to process speakers' auditory and visual cues. CTM-Adapter integrates speakers' input in a causal manner into the video generation process to ensure temporally coherent listener responses. For long-form video generation, we introduce DiTaiListener-Edit, a transition refinement video-to-video diffusion model. The model fuses video segments into smooth and continuous videos, ensuring temporal consistency in facial expressions and image quality when merging short video segments produced by DiTaiListener-Gen. Quantitatively, DiTaiListener achieves the state-of-the-art performance on benchmark datasets in both photorealism (+73.8% in FID on RealTalk) and motion representation (+6.1% in FD metric on VICO) spaces. User studies confirm the superior performance of DiTaiListener, with the model being the clear preference in terms of feedback, diversity, and smoothness, outperforming competitors by a significant margin.

  • 6 authors
·
Apr 4, 2025 4

FlashMotion: Few-Step Controllable Video Generation with Trajectory Guidance

Recent advances in trajectory-controllable video generation have achieved remarkable progress. Previous methods mainly use adapter-based architectures for precise motion control along predefined trajectories. However, all these methods rely on a multi-step denoising process, leading to substantial time redundancy and computational overhead. While existing video distillation methods successfully distill multi-step generators into few-step, directly applying these approaches to trajectory-controllable video generation results in noticeable degradation in both video quality and trajectory accuracy. To bridge this gap, we introduce FlashMotion, a novel training framework designed for few-step trajectory-controllable video generation. We first train a trajectory adapter on a multi-step video generator for precise trajectory control. Then, we distill the generator into a few-step version to accelerate video generation. Finally, we finetune the adapter using a hybrid strategy that combines diffusion and adversarial objectives, aligning it with the few-step generator to produce high-quality, trajectory-accurate videos. For evaluation, we introduce FlashBench, a benchmark for long-sequence trajectory-controllable video generation that measures both video quality and trajectory accuracy across varying numbers of foreground objects. Experiments on two adapter architectures show that FlashMotion surpasses existing video distillation methods and previous multi-step models in both visual quality and trajectory consistency.

  • 7 authors
·
Mar 12 2

ShotDirector: Directorially Controllable Multi-Shot Video Generation with Cinematographic Transitions

Shot transitions play a pivotal role in multi-shot video generation, as they determine the overall narrative expression and the directorial design of visual storytelling. However, recent progress has primarily focused on low-level visual consistency across shots, neglecting how transitions are designed and how cinematographic language contributes to coherent narrative expression. This often leads to mere sequential shot changes without intentional film-editing patterns. To address this limitation, we propose ShotDirector, an efficient framework that integrates parameter-level camera control and hierarchical editing-pattern-aware prompting. Specifically, we adopt a camera control module that incorporates 6-DoF poses and intrinsic settings to enable precise camera information injection. In addition, a shot-aware mask mechanism is employed to introduce hierarchical prompts aware of professional editing patterns, allowing fine-grained control over shot content. Through this design, our framework effectively combines parameter-level conditions with high-level semantic guidance, achieving film-like controllable shot transitions. To facilitate training and evaluation, we construct ShotWeaver40K, a dataset that captures the priors of film-like editing patterns, and develop a set of evaluation metrics for controllable multi-shot video generation. Extensive experiments demonstrate the effectiveness of our framework.

  • 4 authors
·
Dec 11, 2025

Anim-Director: A Large Multimodal Model Powered Agent for Controllable Animation Video Generation

Traditional animation generation methods depend on training generative models with human-labelled data, entailing a sophisticated multi-stage pipeline that demands substantial human effort and incurs high training costs. Due to limited prompting plans, these methods typically produce brief, information-poor, and context-incoherent animations. To overcome these limitations and automate the animation process, we pioneer the introduction of large multimodal models (LMMs) as the core processor to build an autonomous animation-making agent, named Anim-Director. This agent mainly harnesses the advanced understanding and reasoning capabilities of LMMs and generative AI tools to create animated videos from concise narratives or simple instructions. Specifically, it operates in three main stages: Firstly, the Anim-Director generates a coherent storyline from user inputs, followed by a detailed director's script that encompasses settings of character profiles and interior/exterior descriptions, and context-coherent scene descriptions that include appearing characters, interiors or exteriors, and scene events. Secondly, we employ LMMs with the image generation tool to produce visual images of settings and scenes. These images are designed to maintain visual consistency across different scenes using a visual-language prompting method that combines scene descriptions and images of the appearing character and setting. Thirdly, scene images serve as the foundation for producing animated videos, with LMMs generating prompts to guide this process. The whole process is notably autonomous without manual intervention, as the LMMs interact seamlessly with generative tools to generate prompts, evaluate visual quality, and select the best one to optimize the final output.

  • 8 authors
·
Aug 19, 2024 2

EffectMaker: Unifying Reasoning and Generation for Customized Visual Effect Creation

Visual effects (VFX) are essential for enhancing the expressiveness and creativity of video content, yet producing high-quality effects typically requires expert knowledge and costly production pipelines. Existing AIGC systems face significant challenges in VFX generation due to the scarcity of effect-specific data and the inherent difficulty of modeling supernatural or stylized effects. Moreover, these approaches often require per-effect fine-tuning, which severely limits their scalability and generalization to novel VFX. In this work, we present EffectMaker, a unified reasoning-generation framework that enables reference-based VFX customization. EffectMaker employs a multimodal large language model to interpret high-level effect semantics and reason about how they should adapt to a target subject, while a diffusion transformer leverages in-context learning to capture fine-grained visual cues from reference videos. These two components form a semantic-visual dual-path guidance mechanism that enables accurate, controllable, and effect-consistent synthesis without per-effect fine-tuning. Furthermore, we construct EffectData, the largest high-quality synthetic dataset containing 130k videos across 3k VFX categories, to improve generalization and scalability. Experiments show that EffectMaker achieves superior visual quality and effect consistency over state-of-the-art baselines, offering a scalable and flexible paradigm for customized VFX generation. Project page: https://effectmaker.github.io

  • 6 authors
·
Mar 6 2

BLIP-Diffusion: Pre-trained Subject Representation for Controllable Text-to-Image Generation and Editing

Subject-driven text-to-image generation models create novel renditions of an input subject based on text prompts. Existing models suffer from lengthy fine-tuning and difficulties preserving the subject fidelity. To overcome these limitations, we introduce BLIP-Diffusion, a new subject-driven image generation model that supports multimodal control which consumes inputs of subject images and text prompts. Unlike other subject-driven generation models, BLIP-Diffusion introduces a new multimodal encoder which is pre-trained to provide subject representation. We first pre-train the multimodal encoder following BLIP-2 to produce visual representation aligned with the text. Then we design a subject representation learning task which enables a diffusion model to leverage such visual representation and generates new subject renditions. Compared with previous methods such as DreamBooth, our model enables zero-shot subject-driven generation, and efficient fine-tuning for customized subject with up to 20x speedup. We also demonstrate that BLIP-Diffusion can be flexibly combined with existing techniques such as ControlNet and prompt-to-prompt to enable novel subject-driven generation and editing applications. Code and models will be released at https://github.com/salesforce/LAVIS/tree/main/projects/blip-diffusion. Project page at https://dxli94.github.io/BLIP-Diffusion-website/.

  • 3 authors
·
May 24, 2023

ConsistTalk: Intensity Controllable Temporally Consistent Talking Head Generation with Diffusion Noise Search

Recent advancements in video diffusion models have significantly enhanced audio-driven portrait animation. However, current methods still suffer from flickering, identity drift, and poor audio-visual synchronization. These issues primarily stem from entangled appearance-motion representations and unstable inference strategies. In this paper, we introduce ConsistTalk, a novel intensity-controllable and temporally consistent talking head generation framework with diffusion noise search inference. First, we propose an optical flow-guided temporal module (OFT) that decouples motion features from static appearance by leveraging facial optical flow, thereby reducing visual flicker and improving temporal consistency. Second, we present an Audio-to-Intensity (A2I) model obtained through multimodal teacher-student knowledge distillation. By transforming audio and facial velocity features into a frame-wise intensity sequence, the A2I model enables joint modeling of audio and visual motion, resulting in more natural dynamics. This further enables fine-grained, frame-wise control of motion dynamics while maintaining tight audio-visual synchronization. Third, we introduce a diffusion noise initialization strategy (IC-Init). By enforcing explicit constraints on background coherence and motion continuity during inference-time noise search, we achieve better identity preservation and refine motion dynamics compared to the current autoregressive strategy. Extensive experiments demonstrate that ConsistTalk significantly outperforms prior methods in reducing flicker, preserving identity, and delivering temporally stable, high-fidelity talking head videos.

  • 5 authors
·
Nov 10, 2025

CreatiPoster: Towards Editable and Controllable Multi-Layer Graphic Design Generation

Graphic design plays a crucial role in both commercial and personal contexts, yet creating high-quality, editable, and aesthetically pleasing graphic compositions remains a time-consuming and skill-intensive task, especially for beginners. Current AI tools automate parts of the workflow, but struggle to accurately incorporate user-supplied assets, maintain editability, and achieve professional visual appeal. Commercial systems, like Canva Magic Design, rely on vast template libraries, which are impractical for replicate. In this paper, we introduce CreatiPoster, a framework that generates editable, multi-layer compositions from optional natural-language instructions or assets. A protocol model, an RGBA large multimodal model, first produces a JSON specification detailing every layer (text or asset) with precise layout, hierarchy, content and style, plus a concise background prompt. A conditional background model then synthesizes a coherent background conditioned on this rendered foreground layers. We construct a benchmark with automated metrics for graphic-design generation and show that CreatiPoster surpasses leading open-source approaches and proprietary commercial systems. To catalyze further research, we release a copyright-free corpus of 100,000 multi-layer designs. CreatiPoster supports diverse applications such as canvas editing, text overlay, responsive resizing, multilingual adaptation, and animated posters, advancing the democratization of AI-assisted graphic design. Project homepage: https://github.com/graphic-design-ai/creatiposter

  • 9 authors
·
Jun 12, 2025 2

IMAGGarment-1: Fine-Grained Garment Generation for Controllable Fashion Design

This paper presents IMAGGarment-1, a fine-grained garment generation (FGG) framework that enables high-fidelity garment synthesis with precise control over silhouette, color, and logo placement. Unlike existing methods that are limited to single-condition inputs, IMAGGarment-1 addresses the challenges of multi-conditional controllability in personalized fashion design and digital apparel applications. Specifically, IMAGGarment-1 employs a two-stage training strategy to separately model global appearance and local details, while enabling unified and controllable generation through end-to-end inference. In the first stage, we propose a global appearance model that jointly encodes silhouette and color using a mixed attention module and a color adapter. In the second stage, we present a local enhancement model with an adaptive appearance-aware module to inject user-defined logos and spatial constraints, enabling accurate placement and visual consistency. To support this task, we release GarmentBench, a large-scale dataset comprising over 180K garment samples paired with multi-level design conditions, including sketches, color references, logo placements, and textual prompts. Extensive experiments demonstrate that our method outperforms existing baselines, achieving superior structural stability, color fidelity, and local controllability performance. The code and model are available at https://github.com/muzishen/IMAGGarment-1.

  • 6 authors
·
Apr 17, 2025

MoGIC: Boosting Motion Generation via Intention Understanding and Visual Context

Existing text-driven motion generation methods often treat synthesis as a bidirectional mapping between language and motion, but remain limited in capturing the causal logic of action execution and the human intentions that drive behavior. The absence of visual grounding further restricts precision and personalization, as language alone cannot specify fine-grained spatiotemporal details. We propose MoGIC, a unified framework that integrates intention modeling and visual priors into multimodal motion synthesis. By jointly optimizing multimodal-conditioned motion generation and intention prediction, MoGIC uncovers latent human goals, leverages visual priors to enhance generation, and exhibits versatile multimodal generative capability. We further introduce a mixture-of-attention mechanism with adaptive scope to enable effective local alignment between conditional tokens and motion subsequences. To support this paradigm, we curate Mo440H, a 440-hour benchmark from 21 high-quality motion datasets. Experiments show that after finetuning, MoGIC reduces FID by 38.6\% on HumanML3D and 34.6\% on Mo440H, surpasses LLM-based methods in motion captioning with a lightweight text head, and further enables intention prediction and vision-conditioned generation, advancing controllable motion synthesis and intention understanding. The code is available at https://github.com/JunyuShi02/MoGIC

  • 7 authors
·
Oct 3, 2025

StyleTalk: One-shot Talking Head Generation with Controllable Speaking Styles

Different people speak with diverse personalized speaking styles. Although existing one-shot talking head methods have made significant progress in lip sync, natural facial expressions, and stable head motions, they still cannot generate diverse speaking styles in the final talking head videos. To tackle this problem, we propose a one-shot style-controllable talking face generation framework. In a nutshell, we aim to attain a speaking style from an arbitrary reference speaking video and then drive the one-shot portrait to speak with the reference speaking style and another piece of audio. Specifically, we first develop a style encoder to extract dynamic facial motion patterns of a style reference video and then encode them into a style code. Afterward, we introduce a style-controllable decoder to synthesize stylized facial animations from the speech content and style code. In order to integrate the reference speaking style into generated videos, we design a style-aware adaptive transformer, which enables the encoded style code to adjust the weights of the feed-forward layers accordingly. Thanks to the style-aware adaptation mechanism, the reference speaking style can be better embedded into synthesized videos during decoding. Extensive experiments demonstrate that our method is capable of generating talking head videos with diverse speaking styles from only one portrait image and an audio clip while achieving authentic visual effects. Project Page: https://github.com/FuxiVirtualHuman/styletalk.

  • 8 authors
·
Jan 3, 2023

DreamID-Omni: Unified Framework for Controllable Human-Centric Audio-Video Generation

Recent advancements in foundation models have revolutionized joint audio-video generation. However, existing approaches typically treat human-centric tasks including reference-based audio-video generation (R2AV), video editing (RV2AV) and audio-driven video animation (RA2V) as isolated objectives. Furthermore, achieving precise, disentangled control over multiple character identities and voice timbres within a single framework remains an open challenge. In this paper, we propose DreamID-Omni, a unified framework for controllable human-centric audio-video generation. Specifically, we design a Symmetric Conditional Diffusion Transformer that integrates heterogeneous conditioning signals via a symmetric conditional injection scheme. To resolve the pervasive identity-timbre binding failures and speaker confusion in multi-person scenarios, we introduce a Dual-Level Disentanglement strategy: Synchronized RoPE at the signal level to ensure rigid attention-space binding, and Structured Captions at the semantic level to establish explicit attribute-subject mappings. Furthermore, we devise a Multi-Task Progressive Training scheme that leverages weakly-constrained generative priors to regularize strongly-constrained tasks, preventing overfitting and harmonizing disparate objectives. Extensive experiments demonstrate that DreamID-Omni achieves comprehensive state-of-the-art performance across video, audio, and audio-visual consistency, even outperforming leading proprietary commercial models. We will release our code to bridge the gap between academic research and commercial-grade applications.

ByteDance ByteDance
·
Feb 12 5

CrossWordBench: Evaluating the Reasoning Capabilities of LLMs and LVLMs with Controllable Puzzle Generation

Existing reasoning evaluation frameworks for Large Language Models (LLMs) and Large Vision-Language Models (LVLMs) predominantly either assess text-based reasoning or vision-language understanding capabilities, with limited dynamic interplay between textual and visual constraints. To address this limitation, we introduce CrossWordBench, a benchmark designed to evaluate the reasoning capabilities of both LLMs and LVLMs through the medium of crossword puzzles-a task requiring multimodal adherence to semantic constraints from text-based clues and intersectional constraints from visual grid structures. CrossWordBench leverages a controllable puzzle generation framework that produces puzzles in multiple formats (text and image) and offers different evaluation strategies ranging from direct puzzle solving to interactive modes. Our extensive evaluation of over 20 models reveals that reasoning LLMs outperform non-reasoning models substantially by effectively leveraging crossing-letter constraints. We further demonstrate that LVLMs struggle with the task, showing a strong correlation between their puzzle-solving performance and grid-parsing accuracy. Our findings offer insights into the limitations of the reasoning capabilities of current LLMs and LVLMs, and provide an effective approach for creating multimodal constrained tasks for future evaluations.

  • 7 authors
·
Mar 30, 2025 2

MADI: Masking-Augmented Diffusion with Inference-Time Scaling for Visual Editing

Despite the remarkable success of diffusion models in text-to-image generation, their effectiveness in grounded visual editing and compositional control remains challenging. Motivated by advances in self-supervised learning and in-context generative modeling, we propose a series of simple yet powerful design choices that significantly enhance diffusion model capacity for structured, controllable generation and editing. We introduce Masking-Augmented Diffusion with Inference-Time Scaling (MADI), a framework that improves the editability, compositionality and controllability of diffusion models through two core innovations. First, we introduce Masking-Augmented gaussian Diffusion (MAgD), a novel training strategy with dual corruption process which combines standard denoising score matching and masked reconstruction by masking noisy input from forward process. MAgD encourages the model to learn discriminative and compositional visual representations, thus enabling localized and structure-aware editing. Second, we introduce an inference-time capacity scaling mechanism based on Pause Tokens, which act as special placeholders inserted into the prompt for increasing computational capacity at inference time. Our findings show that adopting expressive and dense prompts during training further enhances performance, particularly for MAgD. Together, these contributions in MADI substantially enhance the editability of diffusion models, paving the way toward their integration into more general-purpose, in-context generative diffusion architectures.

  • 5 authors
·
Jul 16, 2025

VINO: A Unified Visual Generator with Interleaved OmniModal Context

We present VINO, a unified visual generator that performs image and video generation and editing within a single framework. Instead of relying on task-specific models or independent modules for each modality, VINO uses a shared diffusion backbone that conditions on text, images and videos, enabling a broad range of visual creation and editing tasks under one model. Specifically, VINO couples a vision-language model (VLM) with a Multimodal Diffusion Transformer (MMDiT), where multimodal inputs are encoded as interleaved conditioning tokens, and then used to guide the diffusion process. This design supports multi-reference grounding, long-form instruction following, and coherent identity preservation across static and dynamic content, while avoiding modality-specific architectural components. To train such a unified system, we introduce a multi-stage training pipeline that progressively expands a video generation base model into a unified, multi-task generator capable of both image and video input and output. Across diverse generation and editing benchmarks, VINO demonstrates strong visual quality, faithful instruction following, improved reference and attribute preservation, and more controllable multi-identity edits. Our results highlight a practical path toward scalable unified visual generation, and the promise of interleaved, in-context computation as a foundation for general-purpose visual creation.

  • 6 authors
·
Jan 5 3

MagicTailor: Component-Controllable Personalization in Text-to-Image Diffusion Models

Recent advancements in text-to-image (T2I) diffusion models have enabled the creation of high-quality images from text prompts, but they still struggle to generate images with precise control over specific visual concepts. Existing approaches can replicate a given concept by learning from reference images, yet they lack the flexibility for fine-grained customization of the individual component within the concept. In this paper, we introduce component-controllable personalization, a novel task that pushes the boundaries of T2I models by allowing users to reconfigure specific components when personalizing visual concepts. This task is particularly challenging due to two primary obstacles: semantic pollution, where unwanted visual elements corrupt the personalized concept, and semantic imbalance, which causes disproportionate learning of the concept and component. To overcome these challenges, we design MagicTailor, an innovative framework that leverages Dynamic Masked Degradation (DM-Deg) to dynamically perturb undesired visual semantics and Dual-Stream Balancing (DS-Bal) to establish a balanced learning paradigm for desired visual semantics. Extensive comparisons, ablations, and analyses demonstrate that MagicTailor not only excels in this challenging task but also holds significant promise for practical applications, paving the way for more nuanced and creative image generation.

  • 8 authors
·
Oct 17, 2024 7

MMFace-DiT: A Dual-Stream Diffusion Transformer for High-Fidelity Multimodal Face Generation

Recent multimodal face generation models address the spatial control limitations of text-to-image diffusion models by augmenting text-based conditioning with spatial priors such as segmentation masks, sketches, or edge maps. This multimodal fusion enables controllable synthesis aligned with both high-level semantic intent and low-level structural layout. However, most existing approaches typically extend pre-trained text-to-image pipelines by appending auxiliary control modules or stitching together separate uni-modal networks. These ad hoc designs inherit architectural constraints, duplicate parameters, and often fail under conflicting modalities or mismatched latent spaces, limiting their ability to perform synergistic fusion across semantic and spatial domains. We introduce MMFace-DiT, a unified dual-stream diffusion transformer engineered for synergistic multimodal face synthesis. Its core novelty lies in a dual-stream transformer block that processes spatial (mask/sketch) and semantic (text) tokens in parallel, deeply fusing them through a shared Rotary Position-Embedded (RoPE) Attention mechanism. This design prevents modal dominance and ensures strong adherence to both text and structural priors to achieve unprecedented spatial-semantic consistency for controllable face generation. Furthermore, a novel Modality Embedder enables a single cohesive model to dynamically adapt to varying spatial conditions without retraining. MMFace-DiT achieves a 40% improvement in visual fidelity and prompt alignment over six state-of-the-art multimodal face generation models, establishing a flexible new paradigm for end-to-end controllable generative modeling. The code and dataset are available on our project page: https://vcbsl.github.io/MMFace-DiT/

  • 2 authors
·
Mar 30 2

Text2Lip: Progressive Lip-Synced Talking Face Generation from Text via Viseme-Guided Rendering

Generating semantically coherent and visually accurate talking faces requires bridging the gap between linguistic meaning and facial articulation. Although audio-driven methods remain prevalent, their reliance on high-quality paired audio visual data and the inherent ambiguity in mapping acoustics to lip motion pose significant challenges in terms of scalability and robustness. To address these issues, we propose Text2Lip, a viseme-centric framework that constructs an interpretable phonetic-visual bridge by embedding textual input into structured viseme sequences. These mid-level units serve as a linguistically grounded prior for lip motion prediction. Furthermore, we design a progressive viseme-audio replacement strategy based on curriculum learning, enabling the model to gradually transition from real audio to pseudo-audio reconstructed from enhanced viseme features via cross-modal attention. This allows for robust generation in both audio-present and audio-free scenarios. Finally, a landmark-guided renderer synthesizes photorealistic facial videos with accurate lip synchronization. Extensive evaluations show that Text2Lip outperforms existing approaches in semantic fidelity, visual realism, and modality robustness, establishing a new paradigm for controllable and flexible talking face generation. Our project homepage is https://plyon1.github.io/Text2Lip/.

  • 7 authors
·
Aug 4, 2025

PixWizard: Versatile Image-to-Image Visual Assistant with Open-Language Instructions

This paper presents a versatile image-to-image visual assistant, PixWizard, designed for image generation, manipulation, and translation based on free-from language instructions. To this end, we tackle a variety of vision tasks into a unified image-text-to-image generation framework and curate an Omni Pixel-to-Pixel Instruction-Tuning Dataset. By constructing detailed instruction templates in natural language, we comprehensively include a large set of diverse vision tasks such as text-to-image generation, image restoration, image grounding, dense image prediction, image editing, controllable generation, inpainting/outpainting, and more. Furthermore, we adopt Diffusion Transformers (DiT) as our foundation model and extend its capabilities with a flexible any resolution mechanism, enabling the model to dynamically process images based on the aspect ratio of the input, closely aligning with human perceptual processes. The model also incorporates structure-aware and semantic-aware guidance to facilitate effective fusion of information from the input image. Our experiments demonstrate that PixWizard not only shows impressive generative and understanding abilities for images with diverse resolutions but also exhibits promising generalization capabilities with unseen tasks and human instructions. The code and related resources are available at https://github.com/AFeng-x/PixWizard

  • 10 authors
·
Sep 23, 2024 2

Exploring the Evolution of Physics Cognition in Video Generation: A Survey

Recent advancements in video generation have witnessed significant progress, especially with the rapid advancement of diffusion models. Despite this, their deficiencies in physical cognition have gradually received widespread attention - generated content often violates the fundamental laws of physics, falling into the dilemma of ''visual realism but physical absurdity". Researchers began to increasingly recognize the importance of physical fidelity in video generation and attempted to integrate heuristic physical cognition such as motion representations and physical knowledge into generative systems to simulate real-world dynamic scenarios. Considering the lack of a systematic overview in this field, this survey aims to provide a comprehensive summary of architecture designs and their applications to fill this gap. Specifically, we discuss and organize the evolutionary process of physical cognition in video generation from a cognitive science perspective, while proposing a three-tier taxonomy: 1) basic schema perception for generation, 2) passive cognition of physical knowledge for generation, and 3) active cognition for world simulation, encompassing state-of-the-art methods, classical paradigms, and benchmarks. Subsequently, we emphasize the inherent key challenges in this domain and delineate potential pathways for future research, contributing to advancing the frontiers of discussion in both academia and industry. Through structured review and interdisciplinary analysis, this survey aims to provide directional guidance for developing interpretable, controllable, and physically consistent video generation paradigms, thereby propelling generative models from the stage of ''visual mimicry'' towards a new phase of ''human-like physical comprehension''.

  • 11 authors
·
Mar 27, 2025 2

SmartControl: Enhancing ControlNet for Handling Rough Visual Conditions

Human visual imagination usually begins with analogies or rough sketches. For example, given an image with a girl playing guitar before a building, one may analogously imagine how it seems like if Iron Man playing guitar before Pyramid in Egypt. Nonetheless, visual condition may not be precisely aligned with the imaginary result indicated by text prompt, and existing layout-controllable text-to-image (T2I) generation models is prone to producing degraded generated results with obvious artifacts. To address this issue, we present a novel T2I generation method dubbed SmartControl, which is designed to modify the rough visual conditions for adapting to text prompt. The key idea of our SmartControl is to relax the visual condition on the areas that are conflicted with text prompts. In specific, a Control Scale Predictor (CSP) is designed to identify the conflict regions and predict the local control scales, while a dataset with text prompts and rough visual conditions is constructed for training CSP. It is worth noting that, even with a limited number (e.g., 1,000~2,000) of training samples, our SmartControl can generalize well to unseen objects. Extensive experiments on four typical visual condition types clearly show the efficacy of our SmartControl against state-of-the-arts. Source code, pre-trained models, and datasets are available at https://github.com/liuxiaoyu1104/SmartControl.

  • 7 authors
·
Apr 9, 2024

AnchorCrafter: Animate CyberAnchors Saling Your Products via Human-Object Interacting Video Generation

The automatic generation of anchor-style product promotion videos presents promising opportunities in online commerce, advertising, and consumer engagement. However, this remains a challenging task despite significant advancements in pose-guided human video generation. In addressing this challenge, we identify the integration of human-object interactions (HOI) into pose-guided human video generation as a core issue. To this end, we introduce AnchorCrafter, a novel diffusion-based system designed to generate 2D videos featuring a target human and a customized object, achieving high visual fidelity and controllable interactions. Specifically, we propose two key innovations: the HOI-appearance perception, which enhances object appearance recognition from arbitrary multi-view perspectives and disentangles object and human appearance, and the HOI-motion injection, which enables complex human-object interactions by overcoming challenges in object trajectory conditioning and inter-occlusion management. Additionally, we introduce the HOI-region reweighting loss, a training objective that enhances the learning of object details. Extensive experiments demonstrate that our proposed system outperforms existing methods in preserving object appearance and shape awareness, while simultaneously maintaining consistency in human appearance and motion. Project page: https://cangcz.github.io/Anchor-Crafter/

  • 10 authors
·
Nov 26, 2024 2

ReRoPE: Repurposing RoPE for Relative Camera Control

Video generation with controllable camera viewpoints is essential for applications such as interactive content creation, gaming, and simulation. Existing methods typically adapt pre-trained video models using camera poses relative to a fixed reference, e.g., the first frame. However, these encodings lack shift-invariance, often leading to poor generalization and accumulated drift. While relative camera pose embeddings defined between arbitrary view pairs offer a more robust alternative, integrating them into pre-trained video diffusion models without prohibitive training costs or architectural changes remains challenging. We introduce ReRoPE, a plug-and-play framework that incorporates relative camera information into pre-trained video diffusion models without compromising their generation capability. Our approach is based on the insight that Rotary Positional Embeddings (RoPE) in existing models underutilize their full spectral bandwidth, particularly in the low-frequency components. By seamlessly injecting relative camera pose information into these underutilized bands, ReRoPE achieves precise control while preserving strong pre-trained generative priors. We evaluate our method on both image-to-video (I2V) and video-to-video (V2V) tasks in terms of camera control accuracy and visual fidelity. Our results demonstrate that ReRoPE offers a training-efficient path toward controllable, high-fidelity video generation. See project page for more results: https://sisyphe-lee.github.io/ReRoPE/

  • 6 authors
·
Feb 8

ConsistCompose: Unified Multimodal Layout Control for Image Composition

Unified multimodal models that couple visual understanding with image generation have advanced rapidly, yet most systems still focus on visual grounding-aligning language with image regions-while their generative counterpart, linguistic-embedded layout-grounded generation (LELG) for layout-controllable multi-instance generation, remains underexplored and limits precise compositional control. We present ConsistCompose, a unified multimodal framework that embeds layout coordinates directly into language prompts, enabling layout-controlled multi-instance image generation from Interleaved Image-Text within a single generative interface. We further construct ConsistCompose3M, a 3.4M multi-instance generation dataset with layout and identity annotations (2.6M text-guided and 0.8M image-guided data pairs) that provides large-scale supervision for layout-conditioned generation. Within this framework, LELG is instantiated through instance-coordinate binding prompts and coordinate-aware classifier-free guidance, which translate linguistic layout cues into precise spatial control without task-specific branches. Experiments on COCO-Position and MS-Bench show that ConsistCompose substantially improves spatial accuracy over layout-controlled baselines while preserving identity fidelity and competitive general multimodal understanding, establishing a unified paradigm for layout-controllable multimodal image generation.

sensenova SenseNova
·
Nov 23, 2025 1

SkyReels-A2: Compose Anything in Video Diffusion Transformers

This paper presents SkyReels-A2, a controllable video generation framework capable of assembling arbitrary visual elements (e.g., characters, objects, backgrounds) into synthesized videos based on textual prompts while maintaining strict consistency with reference images for each element. We term this task elements-to-video (E2V), whose primary challenges lie in preserving the fidelity of each reference element, ensuring coherent composition of the scene, and achieving natural outputs. To address these, we first design a comprehensive data pipeline to construct prompt-reference-video triplets for model training. Next, we propose a novel image-text joint embedding model to inject multi-element representations into the generative process, balancing element-specific consistency with global coherence and text alignment. We also optimize the inference pipeline for both speed and output stability. Moreover, we introduce a carefully curated benchmark for systematic evaluation, i.e, A2 Bench. Experiments demonstrate that our framework can generate diverse, high-quality videos with precise element control. SkyReels-A2 is the first open-source commercial grade model for the generation of E2V, performing favorably against advanced closed-source commercial models. We anticipate SkyReels-A2 will advance creative applications such as drama and virtual e-commerce, pushing the boundaries of controllable video generation.

  • 11 authors
·
Apr 3, 2025 3

Generative Universal Verifier as Multimodal Meta-Reasoner

We introduce Generative Universal Verifier, a novel concept and plugin designed for next-generation multimodal reasoning in vision-language models and unified multimodal models, providing the fundamental capability of reflection and refinement on visual outcomes during the reasoning and generation process. This work makes three main contributions: (1) We build ViVerBench, a comprehensive benchmark spanning 16 categories of critical tasks for evaluating visual outcomes in multimodal reasoning. Results show that existing VLMs consistently underperform across these tasks, underscoring a substantial gap from human-level capability in reliable visual verification. (2) We design two automated pipelines to construct large-scale visual verification data and train OmniVerifier-7B, the first omni-capable generative verifier trained for universal visual verification and achieves notable gains on ViVerBench(+8.3). Through training, we identify three atomic capabilities in visual verification and demonstrate how they generalize and interact synergistically. (3) We propose OmniVerifier-TTS, a sequential test-time scaling paradigm that leverages the universal verifier to bridge image generation and editing within unified models, enhancing the upper bound of generative ability through iterative fine-grained optimization. Beyond generation, we extend universal verifier to broader world-modeling interleaved reasoning scenarios. Empirically, OmniVerifier-TTS achieves improvements on T2I-ReasonBench(+3.7), and GenEval++(+4.3), outperforming existing parallel test-time scaling methods, such as Best-of-N. By endowing multimodal reasoning with reliable visual verification, OmniVerifier advances both reliable reflection during generation and scalable test-time refinement, marking a step toward more trustworthy and controllable next-generation reasoning systems.

ByteDance-Seed ByteDance Seed
·
Oct 15, 2025 2

FOCUS: Unified Vision-Language Modeling for Interactive Editing Driven by Referential Segmentation

Recent Large Vision Language Models (LVLMs) demonstrate promising capabilities in unifying visual understanding and generative modeling, enabling both accurate content understanding and flexible editing. However, current approaches treat "what to see" and "how to edit" separately: they either perform isolated object segmentation or utilize segmentation masks merely as conditional prompts for local edit generation tasks, often relying on multiple disjointed models. To bridge these gaps, we introduce FOCUS, a unified LVLM that integrates segmentation-aware perception and controllable object-centric generation within an end-to-end framework. FOCUS employs a dual-branch visual encoder to simultaneously capture global semantic context and fine-grained spatial details. In addition, we leverage a MoVQGAN-based visual tokenizer to produce discrete visual tokens that enhance generation quality. To enable accurate and controllable image editing, we propose a progressive multi-stage training pipeline, where segmentation masks are jointly optimized and used as spatial condition prompts to guide the diffusion decoder. This strategy aligns visual encoding, segmentation, and generation modules, effectively bridging segmentation-aware perception with fine-grained visual synthesis. Extensive experiments across three core tasks, including multimodal understanding, referring segmentation accuracy, and controllable image generation, demonstrate that FOCUS achieves strong performance by jointly optimizing visual perception and generative capabilities.

  • 9 authors
·
Jun 20, 2025

DrivingWorld: Constructing World Model for Autonomous Driving via Video GPT

Recent successes in autoregressive (AR) generation models, such as the GPT series in natural language processing, have motivated efforts to replicate this success in visual tasks. Some works attempt to extend this approach to autonomous driving by building video-based world models capable of generating realistic future video sequences and predicting ego states. However, prior works tend to produce unsatisfactory results, as the classic GPT framework is designed to handle 1D contextual information, such as text, and lacks the inherent ability to model the spatial and temporal dynamics essential for video generation. In this paper, we present DrivingWorld, a GPT-style world model for autonomous driving, featuring several spatial-temporal fusion mechanisms. This design enables effective modeling of both spatial and temporal dynamics, facilitating high-fidelity, long-duration video generation. Specifically, we propose a next-state prediction strategy to model temporal coherence between consecutive frames and apply a next-token prediction strategy to capture spatial information within each frame. To further enhance generalization ability, we propose a novel masking strategy and reweighting strategy for token prediction to mitigate long-term drifting issues and enable precise control. Our work demonstrates the ability to produce high-fidelity and consistent video clips of over 40 seconds in duration, which is over 2 times longer than state-of-the-art driving world models. Experiments show that, in contrast to prior works, our method achieves superior visual quality and significantly more accurate controllable future video generation. Our code is available at https://github.com/YvanYin/DrivingWorld.

  • 8 authors
·
Dec 27, 2024

Controllable Video Generation: A Survey

With the rapid development of AI-generated content (AIGC), video generation has emerged as one of its most dynamic and impactful subfields. In particular, the advancement of video generation foundation models has led to growing demand for controllable video generation methods that can more accurately reflect user intent. Most existing foundation models are designed for text-to-video generation, where text prompts alone are often insufficient to express complex, multi-modal, and fine-grained user requirements. This limitation makes it challenging for users to generate videos with precise control using current models. To address this issue, recent research has explored the integration of additional non-textual conditions, such as camera motion, depth maps, and human pose, to extend pretrained video generation models and enable more controllable video synthesis. These approaches aim to enhance the flexibility and practical applicability of AIGC-driven video generation systems. In this survey, we provide a systematic review of controllable video generation, covering both theoretical foundations and recent advances in the field. We begin by introducing the key concepts and commonly used open-source video generation models. We then focus on control mechanisms in video diffusion models, analyzing how different types of conditions can be incorporated into the denoising process to guide generation. Finally, we categorize existing methods based on the types of control signals they leverage, including single-condition generation, multi-condition generation, and universal controllable generation. For a complete list of the literature on controllable video generation reviewed, please visit our curated repository at https://github.com/mayuelala/Awesome-Controllable-Video-Generation.

  • 17 authors
·
Jul 22, 2025

Vivid-VR: Distilling Concepts from Text-to-Video Diffusion Transformer for Photorealistic Video Restoration

We present Vivid-VR, a DiT-based generative video restoration method built upon an advanced T2V foundation model, where ControlNet is leveraged to control the generation process, ensuring content consistency. However, conventional fine-tuning of such controllable pipelines frequently suffers from distribution drift due to limitations in imperfect multimodal alignment, resulting in compromised texture realism and temporal coherence. To tackle this challenge, we propose a concept distillation training strategy that utilizes the pretrained T2V model to synthesize training samples with embedded textual concepts, thereby distilling its conceptual understanding to preserve texture and temporal quality. To enhance generation controllability, we redesign the control architecture with two key components: 1) a control feature projector that filters degradation artifacts from input video latents to minimize their propagation through the generation pipeline, and 2) a new ControlNet connector employing a dual-branch design. This connector synergistically combines MLP-based feature mapping with cross-attention mechanism for dynamic control feature retrieval, enabling both content preservation and adaptive control signal modulation. Extensive experiments show that Vivid-VR performs favorably against existing approaches on both synthetic and real-world benchmarks, as well as AIGC videos, achieving impressive texture realism, visual vividness, and temporal consistency. The codes and checkpoints are publicly available at https://github.com/csbhr/Vivid-VR.

  • 6 authors
·
Aug 20, 2025

LucidDreaming: Controllable Object-Centric 3D Generation

With the recent development of generative models, Text-to-3D generations have also seen significant growth. Nonetheless, achieving precise control over 3D generation continues to be an arduous task, as using text to control often leads to missing objects and imprecise locations. Contemporary strategies for enhancing controllability in 3D generation often entail the introduction of additional parameters, such as customized diffusion models. This often induces hardness in adapting to different diffusion models or creating distinct objects. In this paper, we present LucidDreaming as an effective pipeline capable of fine-grained control over 3D generation. It requires only minimal input of 3D bounding boxes, which can be deduced from a simple text prompt using a Large Language Model. Specifically, we propose clipped ray sampling to separately render and optimize objects with user specifications. We also introduce object-centric density blob bias, fostering the separation of generated objects. With individual rendering and optimizing of objects, our method excels not only in controlled content generation from scratch but also within the pre-trained NeRF scenes. In such scenarios, existing generative approaches often disrupt the integrity of the original scene, and current editing methods struggle to synthesize new content in empty spaces. We show that our method exhibits remarkable adaptability across a spectrum of mainstream Score Distillation Sampling-based 3D generation frameworks, and achieves superior alignment of 3D content when compared to baseline approaches. We also provide a dataset of prompts with 3D bounding boxes, benchmarking 3D spatial controllability.

  • 3 authors
·
Nov 30, 2023

Generating Compositional Scenes via Text-to-image RGBA Instance Generation

Text-to-image diffusion generative models can generate high quality images at the cost of tedious prompt engineering. Controllability can be improved by introducing layout conditioning, however existing methods lack layout editing ability and fine-grained control over object attributes. The concept of multi-layer generation holds great potential to address these limitations, however generating image instances concurrently to scene composition limits control over fine-grained object attributes, relative positioning in 3D space and scene manipulation abilities. In this work, we propose a novel multi-stage generation paradigm that is designed for fine-grained control, flexibility and interactivity. To ensure control over instance attributes, we devise a novel training paradigm to adapt a diffusion model to generate isolated scene components as RGBA images with transparency information. To build complex images, we employ these pre-generated instances and introduce a multi-layer composite generation process that smoothly assembles components in realistic scenes. Our experiments show that our RGBA diffusion model is capable of generating diverse and high quality instances with precise control over object attributes. Through multi-layer composition, we demonstrate that our approach allows to build and manipulate images from highly complex prompts with fine-grained control over object appearance and location, granting a higher degree of control than competing methods.

  • 5 authors
·
Nov 16, 2024 2

OmniBooth: Learning Latent Control for Image Synthesis with Multi-modal Instruction

We present OmniBooth, an image generation framework that enables spatial control with instance-level multi-modal customization. For all instances, the multimodal instruction can be described through text prompts or image references. Given a set of user-defined masks and associated text or image guidance, our objective is to generate an image, where multiple objects are positioned at specified coordinates and their attributes are precisely aligned with the corresponding guidance. This approach significantly expands the scope of text-to-image generation, and elevates it to a more versatile and practical dimension in controllability. In this paper, our core contribution lies in the proposed latent control signals, a high-dimensional spatial feature that provides a unified representation to integrate the spatial, textual, and image conditions seamlessly. The text condition extends ControlNet to provide instance-level open-vocabulary generation. The image condition further enables fine-grained control with personalized identity. In practice, our method empowers users with more flexibility in controllable generation, as users can choose multi-modal conditions from text or images as needed. Furthermore, thorough experiments demonstrate our enhanced performance in image synthesis fidelity and alignment across different tasks and datasets. Project page: https://len-li.github.io/omnibooth-web/

  • 9 authors
·
Oct 7, 2024 2

FilterPrompt: Guiding Image Transfer in Diffusion Models

In controllable generation tasks, flexibly manipulating the generated images to attain a desired appearance or structure based on a single input image cue remains a critical and longstanding challenge. Achieving this requires the effective decoupling of key attributes within the input image data, aiming to get representations accurately. Previous research has predominantly concentrated on disentangling image attributes within feature space. However, the complex distribution present in real-world data often makes the application of such decoupling algorithms to other datasets challenging. Moreover, the granularity of control over feature encoding frequently fails to meet specific task requirements. Upon scrutinizing the characteristics of various generative models, we have observed that the input sensitivity and dynamic evolution properties of the diffusion model can be effectively fused with the explicit decomposition operation in pixel space. This integration enables the image processing operations performed in pixel space for a specific feature distribution of the input image, and can achieve the desired control effect in the generated results. Therefore, we propose FilterPrompt, an approach to enhance the model control effect. It can be universally applied to any diffusion model, allowing users to adjust the representation of specific image features in accordance with task requirements, thereby facilitating more precise and controllable generation outcomes. In particular, our designed experiments demonstrate that the FilterPrompt optimizes feature correlation, mitigates content conflicts during the generation process, and enhances the model's control capability.

  • 6 authors
·
Apr 20, 2024

MetaDreamer: Efficient Text-to-3D Creation With Disentangling Geometry and Texture

Generative models for 3D object synthesis have seen significant advancements with the incorporation of prior knowledge distilled from 2D diffusion models. Nevertheless, challenges persist in the form of multi-view geometric inconsistencies and slow generation speeds within the existing 3D synthesis frameworks. This can be attributed to two factors: firstly, the deficiency of abundant geometric a priori knowledge in optimization, and secondly, the entanglement issue between geometry and texture in conventional 3D generation methods.In response, we introduce MetaDreammer, a two-stage optimization approach that leverages rich 2D and 3D prior knowledge. In the first stage, our emphasis is on optimizing the geometric representation to ensure multi-view consistency and accuracy of 3D objects. In the second stage, we concentrate on fine-tuning the geometry and optimizing the texture, thereby achieving a more refined 3D object. Through leveraging 2D and 3D prior knowledge in two stages, respectively, we effectively mitigate the interdependence between geometry and texture. MetaDreamer establishes clear optimization objectives for each stage, resulting in significant time savings in the 3D generation process. Ultimately, MetaDreamer can generate high-quality 3D objects based on textual prompts within 20 minutes, and to the best of our knowledge, it is the most efficient text-to-3D generation method. Furthermore, we introduce image control into the process, enhancing the controllability of 3D generation. Extensive empirical evidence confirms that our method is not only highly efficient but also achieves a quality level that is at the forefront of current state-of-the-art 3D generation techniques.

  • 5 authors
·
Nov 16, 2023 1

ControlNet++: Improving Conditional Controls with Efficient Consistency Feedback

To enhance the controllability of text-to-image diffusion models, existing efforts like ControlNet incorporated image-based conditional controls. In this paper, we reveal that existing methods still face significant challenges in generating images that align with the image conditional controls. To this end, we propose ControlNet++, a novel approach that improves controllable generation by explicitly optimizing pixel-level cycle consistency between generated images and conditional controls. Specifically, for an input conditional control, we use a pre-trained discriminative reward model to extract the corresponding condition of the generated images, and then optimize the consistency loss between the input conditional control and extracted condition. A straightforward implementation would be generating images from random noises and then calculating the consistency loss, but such an approach requires storing gradients for multiple sampling timesteps, leading to considerable time and memory costs. To address this, we introduce an efficient reward strategy that deliberately disturbs the input images by adding noise, and then uses the single-step denoised images for reward fine-tuning. This avoids the extensive costs associated with image sampling, allowing for more efficient reward fine-tuning. Extensive experiments show that ControlNet++ significantly improves controllability under various conditional controls. For example, it achieves improvements over ControlNet by 7.9% mIoU, 13.4% SSIM, and 7.6% RMSE, respectively, for segmentation mask, line-art edge, and depth conditions.

  • 7 authors
·
Apr 11, 2024 2

Plug-and-Play Diffusion Features for Text-Driven Image-to-Image Translation

Large-scale text-to-image generative models have been a revolutionary breakthrough in the evolution of generative AI, allowing us to synthesize diverse images that convey highly complex visual concepts. However, a pivotal challenge in leveraging such models for real-world content creation tasks is providing users with control over the generated content. In this paper, we present a new framework that takes text-to-image synthesis to the realm of image-to-image translation -- given a guidance image and a target text prompt, our method harnesses the power of a pre-trained text-to-image diffusion model to generate a new image that complies with the target text, while preserving the semantic layout of the source image. Specifically, we observe and empirically demonstrate that fine-grained control over the generated structure can be achieved by manipulating spatial features and their self-attention inside the model. This results in a simple and effective approach, where features extracted from the guidance image are directly injected into the generation process of the target image, requiring no training or fine-tuning and applicable for both real or generated guidance images. We demonstrate high-quality results on versatile text-guided image translation tasks, including translating sketches, rough drawings and animations into realistic images, changing of the class and appearance of objects in a given image, and modifications of global qualities such as lighting and color.

  • 4 authors
·
Nov 22, 2022

Drag Your GAN: Interactive Point-based Manipulation on the Generative Image Manifold

Synthesizing visual content that meets users' needs often requires flexible and precise controllability of the pose, shape, expression, and layout of the generated objects. Existing approaches gain controllability of generative adversarial networks (GANs) via manually annotated training data or a prior 3D model, which often lack flexibility, precision, and generality. In this work, we study a powerful yet much less explored way of controlling GANs, that is, to "drag" any points of the image to precisely reach target points in a user-interactive manner, as shown in Fig.1. To achieve this, we propose DragGAN, which consists of two main components: 1) a feature-based motion supervision that drives the handle point to move towards the target position, and 2) a new point tracking approach that leverages the discriminative generator features to keep localizing the position of the handle points. Through DragGAN, anyone can deform an image with precise control over where pixels go, thus manipulating the pose, shape, expression, and layout of diverse categories such as animals, cars, humans, landscapes, etc. As these manipulations are performed on the learned generative image manifold of a GAN, they tend to produce realistic outputs even for challenging scenarios such as hallucinating occluded content and deforming shapes that consistently follow the object's rigidity. Both qualitative and quantitative comparisons demonstrate the advantage of DragGAN over prior approaches in the tasks of image manipulation and point tracking. We also showcase the manipulation of real images through GAN inversion.

  • 6 authors
·
May 18, 2023 74

Dimension-Reduction Attack! Video Generative Models are Experts on Controllable Image Synthesis

Video generative models can be regarded as world simulators due to their ability to capture dynamic, continuous changes inherent in real-world environments. These models integrate high-dimensional information across visual, temporal, spatial, and causal dimensions, enabling predictions of subjects in various status. A natural and valuable research direction is to explore whether a fully trained video generative model in high-dimensional space can effectively support lower-dimensional tasks such as controllable image generation. In this work, we propose a paradigm for video-to-image knowledge compression and task adaptation, termed Dimension-Reduction Attack (DRA-Ctrl), which utilizes the strengths of video models, including long-range context modeling and flatten full-attention, to perform various generation tasks. Specially, to address the challenging gap between continuous video frames and discrete image generation, we introduce a mixup-based transition strategy that ensures smooth adaptation. Moreover, we redesign the attention structure with a tailored masking mechanism to better align text prompts with image-level control. Experiments across diverse image generation tasks, such as subject-driven and spatially conditioned generation, show that repurposed video models outperform those trained directly on images. These results highlight the untapped potential of large-scale video generators for broader visual applications. DRA-Ctrl provides new insights into reusing resource-intensive video models and lays foundation for future unified generative models across visual modalities. The project page is https://dra-ctrl-2025.github.io/DRA-Ctrl/.

  • 7 authors
·
May 29, 2025

CPO: Condition Preference Optimization for Controllable Image Generation

To enhance controllability in text-to-image generation, ControlNet introduces image-based control signals, while ControlNet++ improves pixel-level cycle consistency between generated images and the input control signal. To avoid the prohibitive cost of back-propagating through the sampling process, ControlNet++ optimizes only low-noise timesteps (e.g., t < 200) using a single-step approximation, which not only ignores the contribution of high-noise timesteps but also introduces additional approximation errors. A straightforward alternative for optimizing controllability across all timesteps is Direct Preference Optimization (DPO), a fine-tuning method that increases model preference for more controllable images (I^{w}) over less controllable ones (I^{l}). However, due to uncertainty in generative models, it is difficult to ensure that win--lose image pairs differ only in controllability while keeping other factors, such as image quality, fixed. To address this, we propose performing preference learning over control conditions rather than generated images. Specifically, we construct winning and losing control signals, c^{w} and c^{l}, and train the model to prefer c^{w}. This method, which we term Condition Preference Optimization (CPO), eliminates confounding factors and yields a low-variance training objective. Our approach theoretically exhibits lower contrastive loss variance than DPO and empirically achieves superior results. Moreover, CPO requires less computation and storage for dataset curation. Extensive experiments show that CPO significantly improves controllability over the state-of-the-art ControlNet++ across multiple control types: over 10% error rate reduction in segmentation, 70--80% in human pose, and consistent 2--5% reductions in edge and depth maps.

  • 4 authors
·
Nov 6, 2025

Controllable Text-to-3D Generation via Surface-Aligned Gaussian Splatting

While text-to-3D and image-to-3D generation tasks have received considerable attention, one important but under-explored field between them is controllable text-to-3D generation, which we mainly focus on in this work. To address this task, 1) we introduce Multi-view ControlNet (MVControl), a novel neural network architecture designed to enhance existing pre-trained multi-view diffusion models by integrating additional input conditions, such as edge, depth, normal, and scribble maps. Our innovation lies in the introduction of a conditioning module that controls the base diffusion model using both local and global embeddings, which are computed from the input condition images and camera poses. Once trained, MVControl is able to offer 3D diffusion guidance for optimization-based 3D generation. And, 2) we propose an efficient multi-stage 3D generation pipeline that leverages the benefits of recent large reconstruction models and score distillation algorithm. Building upon our MVControl architecture, we employ a unique hybrid diffusion guidance method to direct the optimization process. In pursuit of efficiency, we adopt 3D Gaussians as our representation instead of the commonly used implicit representations. We also pioneer the use of SuGaR, a hybrid representation that binds Gaussians to mesh triangle faces. This approach alleviates the issue of poor geometry in 3D Gaussians and enables the direct sculpting of fine-grained geometry on the mesh. Extensive experiments demonstrate that our method achieves robust generalization and enables the controllable generation of high-quality 3D content.

  • 4 authors
·
Mar 14, 2024 1

Block and Detail: Scaffolding Sketch-to-Image Generation

We introduce a novel sketch-to-image tool that aligns with the iterative refinement process of artists. Our tool lets users sketch blocking strokes to coarsely represent the placement and form of objects and detail strokes to refine their shape and silhouettes. We develop a two-pass algorithm for generating high-fidelity images from such sketches at any point in the iterative process. In the first pass we use a ControlNet to generate an image that strictly follows all the strokes (blocking and detail) and in the second pass we add variation by renoising regions surrounding blocking strokes. We also present a dataset generation scheme that, when used to train a ControlNet architecture, allows regions that do not contain strokes to be interpreted as not-yet-specified regions rather than empty space. We show that this partial-sketch-aware ControlNet can generate coherent elements from partial sketches that only contain a small number of strokes. The high-fidelity images produced by our approach serve as scaffolds that can help the user adjust the shape and proportions of objects or add additional elements to the composition. We demonstrate the effectiveness of our approach with a variety of examples and evaluative comparisons. Quantitatively, evaluative user feedback indicates that novice viewers prefer the quality of images from our algorithm over a baseline Scribble ControlNet for 84% of the pairs and found our images had less distortion in 81% of the pairs.

  • 5 authors
·
Feb 28, 2024