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SubscribeQwen2-Audio Technical Report
We introduce the latest progress of Qwen-Audio, a large-scale audio-language model called Qwen2-Audio, which is capable of accepting various audio signal inputs and performing audio analysis or direct textual responses with regard to speech instructions. In contrast to complex hierarchical tags, we have simplified the pre-training process by utilizing natural language prompts for different data and tasks, and have further expanded the data volume. We have boosted the instruction-following capability of Qwen2-Audio and implemented two distinct audio interaction modes for voice chat and audio analysis. In the voice chat mode, users can freely engage in voice interactions with Qwen2-Audio without text input. In the audio analysis mode, users could provide audio and text instructions for analysis during the interaction. Note that we do not use any system prompts to switch between voice chat and audio analysis modes. Qwen2-Audio is capable of intelligently comprehending the content within audio and following voice commands to respond appropriately. For instance, in an audio segment that simultaneously contains sounds, multi-speaker conversations, and a voice command, Qwen2-Audio can directly understand the command and provide an interpretation and response to the audio. Additionally, DPO has optimized the model's performance in terms of factuality and adherence to desired behavior. According to the evaluation results from AIR-Bench, Qwen2-Audio outperformed previous SOTAs, such as Gemini-1.5-pro, in tests focused on audio-centric instruction-following capabilities. Qwen2-Audio is open-sourced with the aim of fostering the advancement of the multi-modal language community.
A survey of agent interoperability protocols: Model Context Protocol (MCP), Agent Communication Protocol (ACP), Agent-to-Agent Protocol (A2A), and Agent Network Protocol (ANP)
Large language model powered autonomous agents demand robust, standardized protocols to integrate tools, share contextual data, and coordinate tasks across heterogeneous systems. Ad-hoc integrations are difficult to scale, secure, and generalize across domains. This survey examines four emerging agent communication protocols: Model Context Protocol (MCP), Agent Communication Protocol (ACP), Agent-to-Agent Protocol (A2A), and Agent Network Protocol (ANP), each addressing interoperability in deployment contexts. MCP provides a JSON-RPC client-server interface for secure tool invocation and typed data exchange. ACP defines a general-purpose communication protocol over RESTful HTTP, supporting MIME-typed multipart messages and synchronous and asynchronous interactions. Its lightweight and runtime-independent design enables scalable agent invocation, while features like session management, message routing, and integration with role-based and decentralized identifiers (DIDs). A2A enables peer-to-peer task delegation using capability-based Agent Cards, supporting secure and scalable collaboration across enterprise agent workflows. ANP supports open network agent discovery and secure collaboration using W3C decentralized identifiers DIDs and JSON-LD graphs. The protocols are compared across multiple dimensions, including interaction modes, discovery mechanisms, communication patterns, and security models. Based on the comparative analysis, a phased adoption roadmap is proposed: beginning with MCP for tool access, followed by ACP for structured, multimodal messaging session-aware interaction and both online and offline agent discovery across scalable, HTTP-based deployments A2A for collaborative task execution, and extending to ANP for decentralized agent marketplaces. This work provides a comprehensive foundation for designing secure, interoperable, and scalable ecosystems of LLM-powered agents.
From a Natural to a Formal Language with DSL Assistant
The development of domain-specific languages (DSLs) is a laborious and iterative process that seems to naturally lean to the use of generative artificial intelligence. We design and prototype DSL Assistant, a tool that integrates generative language models to support the development of DSLs. DSL Assistant uses OpenAI's assistant API with GPT-4o to generate DSL grammars and example instances. To reflect real-world use, DSL Assistant supports several different interaction modes for evolving a DSL design, and includes automatic error repair. Our experiments show that DSL Assistant helps users to create and modify DSLs. However, the quality of the generated DSLs depends on the specific domain and the followed interaction patterns.
PandaGuard: Systematic Evaluation of LLM Safety against Jailbreaking Attacks
Large language models (LLMs) have achieved remarkable capabilities but remain vulnerable to adversarial prompts known as jailbreaks, which can bypass safety alignment and elicit harmful outputs. Despite growing efforts in LLM safety research, existing evaluations are often fragmented, focused on isolated attack or defense techniques, and lack systematic, reproducible analysis. In this work, we introduce PandaGuard, a unified and modular framework that models LLM jailbreak safety as a multi-agent system comprising attackers, defenders, and judges. Our framework implements 19 attack methods and 12 defense mechanisms, along with multiple judgment strategies, all within a flexible plugin architecture supporting diverse LLM interfaces, multiple interaction modes, and configuration-driven experimentation that enhances reproducibility and practical deployment. Built on this framework, we develop PandaBench, a comprehensive benchmark that evaluates the interactions between these attack/defense methods across 49 LLMs and various judgment approaches, requiring over 3 billion tokens to execute. Our extensive evaluation reveals key insights into model vulnerabilities, defense cost-performance trade-offs, and judge consistency. We find that no single defense is optimal across all dimensions and that judge disagreement introduces nontrivial variance in safety assessments. We release the code, configurations, and evaluation results to support transparent and reproducible research in LLM safety.
Multi-Agent Autonomous Driving Systems with Large Language Models: A Survey of Recent Advances
Autonomous Driving Systems (ADSs) are revolutionizing transportation by reducing human intervention, improving operational efficiency, and enhancing safety. Large Language Models (LLMs), known for their exceptional planning and reasoning capabilities, have been integrated into ADSs to assist with driving decision-making. However, LLM-based single-agent ADSs face three major challenges: limited perception, insufficient collaboration, and high computational demands. To address these issues, recent advancements in LLM-based multi-agent ADSs have focused on improving inter-agent communication and cooperation. This paper provides a frontier survey of LLM-based multi-agent ADSs. We begin with a background introduction to related concepts, followed by a categorization of existing LLM-based approaches based on different agent interaction modes. We then discuss agent-human interactions in scenarios where LLM-based agents engage with humans. Finally, we summarize key applications, datasets, and challenges in this field to support future research (https://anonymous.4open.science/r/LLM-based_Multi-agent_ADS-3A5C/README.md).
ShowUI-$π$: Flow-based Generative Models as GUI Dexterous Hands
Building intelligent agents capable of dexterous manipulation is essential for achieving human-like automation in both robotics and digital environments. However, existing GUI agents rely on discrete click predictions (x,y), which prohibits free-form, closed-loop trajectories (e.g. dragging a progress bar) that require continuous, on-the-fly perception and adjustment. In this work, we develop ShowUI-π, the first flow-based generative model as GUI dexterous hand, featuring the following designs: (i) Unified Discrete-Continuous Actions, integrating discrete clicks and continuous drags within a shared model, enabling flexible adaptation across diverse interaction modes; (ii) Flow-based Action Generation for drag modeling, which predicts incremental cursor adjustments from continuous visual observations via a lightweight action expert, ensuring smooth and stable trajectories; (iii) Drag Training data and Benchmark, where we manually collect and synthesize 20K drag trajectories across five domains (e.g. PowerPoint, Adobe Premiere Pro), and introduce ScreenDrag, a benchmark with comprehensive online and offline evaluation protocols for assessing GUI agents' drag capabilities. Our experiments show that proprietary GUI agents still struggle on ScreenDrag (e.g. Operator scores 13.27, and the best Gemini-2.5-CUA reaches 22.18). In contrast, ShowUI-π achieves 26.98 with only 450M parameters, underscoring both the difficulty of the task and the effectiveness of our approach. We hope this work advances GUI agents toward human-like dexterous control in digital world. The code is available at https://github.com/showlab/showui-pi.
Better Zero-Shot Reasoning with Role-Play Prompting
Modern large language models (LLMs), such as ChatGPT, exhibit a remarkable capacity for role-playing, enabling them to embody not only human characters but also non-human entities like a Linux terminal. This versatility allows them to simulate complex human-like interactions and behaviors within various contexts, as well as to emulate specific objects or systems. While these capabilities have enhanced user engagement and introduced novel modes of interaction, the influence of role-playing on LLMs' reasoning abilities remains underexplored. In this study, we introduce a strategically designed role-play prompting methodology and assess its performance under the zero-shot setting across twelve diverse reasoning benchmarks, encompassing arithmetic, commonsense reasoning, symbolic reasoning, and more. Leveraging models such as ChatGPT and Llama 2, our empirical results illustrate that role-play prompting consistently surpasses the standard zero-shot approach across most datasets. Notably, accuracy on AQuA rises from 53.5% to 63.8%, and on Last Letter from 23.8% to 84.2%. Beyond enhancing contextual understanding, we posit that role-play prompting serves as an implicit Chain-of-Thought (CoT) trigger, thereby improving the quality of reasoning. By comparing our approach with the Zero-Shot-CoT technique, which prompts the model to "think step by step", we further demonstrate that role-play prompting can generate a more effective CoT. This highlights its potential to augment the reasoning capabilities of LLMs.
Control Plane as a Tool: A Scalable Design Pattern for Agentic AI Systems
Agentic AI systems represent a new frontier in artificial intelligence, where agents often based on large language models(LLMs) interact with tools, environments, and other agents to accomplish tasks with a degree of autonomy. These systems show promise across a range of domains, but their architectural underpinnings remain immature. This paper conducts a comprehensive review of the types of agents, their modes of interaction with the environment, and the infrastructural and architectural challenges that emerge. We identify a gap in how these systems manage tool orchestration at scale and propose a reusable design abstraction: the "Control Plane as a Tool" pattern. This pattern allows developers to expose a single tool interface to an agent while encapsulating modular tool routing logic behind it. We position this pattern within the broader context of agent design and argue that it addresses several key challenges in scaling, safety, and extensibility.
Efficient Adaptive Human-Object Interaction Detection with Concept-guided Memory
Human Object Interaction (HOI) detection aims to localize and infer the relationships between a human and an object. Arguably, training supervised models for this task from scratch presents challenges due to the performance drop over rare classes and the high computational cost and time required to handle long-tailed distributions of HOIs in complex HOI scenes in realistic settings. This observation motivates us to design an HOI detector that can be trained even with long-tailed labeled data and can leverage existing knowledge from pre-trained models. Inspired by the powerful generalization ability of the large Vision-Language Models (VLM) on classification and retrieval tasks, we propose an efficient Adaptive HOI Detector with Concept-guided Memory (ADA-CM). ADA-CM has two operating modes. The first mode makes it tunable without learning new parameters in a training-free paradigm. Its second mode incorporates an instance-aware adapter mechanism that can further efficiently boost performance if updating a lightweight set of parameters can be afforded. Our proposed method achieves competitive results with state-of-the-art on the HICO-DET and V-COCO datasets with much less training time. Code can be found at https://github.com/ltttpku/ADA-CM.
DEMO: Reframing Dialogue Interaction with Fine-grained Element Modeling
Large language models (LLMs) have made dialogue one of the central modes of human-machine interaction, leading to the accumulation of vast amounts of conversation logs and increasing demand for dialogue generation. A conversational life-cycle spans from the Prelude through the Interlocution to the Epilogue, encompassing various elements. Despite the existence of numerous dialogue-related studies, there is a lack of benchmarks that encompass comprehensive dialogue elements, hindering precise modeling and systematic evaluation. To bridge this gap, we introduce an innovative research task Dialogue Element MOdeling, including Element Awareness and Dialogue Agent Interaction, and propose a novel benchmark, DEMO, designed for a comprehensive dialogue modeling and assessment. Inspired by imitation learning, we further build the agent which possesses the adept ability to model dialogue elements based on the DEMO benchmark. Extensive experiments indicate that existing LLMs still exhibit considerable potential for enhancement, and our DEMO agent has superior performance in both in-domain and out-of-domain tasks.
Persistent-Transient Duality: A Multi-mechanism Approach for Modeling Human-Object Interaction
Humans are highly adaptable, swiftly switching between different modes to progressively handle different tasks, situations and contexts. In Human-object interaction (HOI) activities, these modes can be attributed to two mechanisms: (1) the large-scale consistent plan for the whole activity and (2) the small-scale children interactive actions that start and end along the timeline. While neuroscience and cognitive science have confirmed this multi-mechanism nature of human behavior, machine modeling approaches for human motion are trailing behind. While attempted to use gradually morphing structures (e.g., graph attention networks) to model the dynamic HOI patterns, they miss the expeditious and discrete mode-switching nature of the human motion. To bridge that gap, this work proposes to model two concurrent mechanisms that jointly control human motion: the Persistent process that runs continually on the global scale, and the Transient sub-processes that operate intermittently on the local context of the human while interacting with objects. These two mechanisms form an interactive Persistent-Transient Duality that synergistically governs the activity sequences. We model this conceptual duality by a parent-child neural network of Persistent and Transient channels with a dedicated neural module for dynamic mechanism switching. The framework is trialed on HOI motion forecasting. On two rich datasets and a wide variety of settings, the model consistently delivers superior performances, proving its suitability for the challenge.
Does My Chatbot Have an Agenda? Understanding Human and AI Agency in Human-Human-like Chatbot Interaction
AI chatbots are shifting from tools to companions. This raises critical questions about agency: who drives conversations and sets boundaries in human-AI chatrooms? We report a month-long longitudinal study with 22 adults who chatted with Day, an LLM companion we built, followed by a semi-structured interview with post-hoc elicitation of notable moments, cross-participant chat reviews, and a 'strategy reveal' disclosing Day's vertical (depth-seeking) vs. horizontal (breadth-seeking) modes. We discover that agency in human-AI chatrooms is an emergent, shared experience: as participants claimed agency by setting boundaries and providing feedback, and the AI was perceived to steer intentions and drive execution, control shifted and was co-constructed turn-by-turn. We introduce a 3-by-5 framework mapping who (human, AI, hybrid) x agency action (Intention, Execution, Adaptation, Delimitation, Negotiation), modulated by individual and environmental factors. Ultimately, we argue for translucent design (i.e. transparency-on-demand), spaces for agency negotiation, and guidelines toward agency-aware conversational AI.
Can Large Models Teach Student Models to Solve Mathematical Problems Like Human Beings? A Reasoning Distillation Method via Multi-LoRA Interaction
Recent studies have demonstrated that Large Language Models (LLMs) have strong mathematical reasoning abilities but rely on hundreds of billions of parameters. To tackle the challenge of poor reasoning in Small Language Models (SLMs), existing methods typically leverage LLMs to generate massive amounts of data for cramming training. In psychology, they are akin to System 1 thinking, which resolves reasoning problems rapidly based on experience and intuition. However, human learning also requires System 2 thinking, where knowledge is first acquired and then reinforced through practice. Inspired by such two distinct modes of thinking, we propose a novel method based on the multi-LoRA Interaction for mathematical reasoning Distillation (LoRID). First, we input the question and reasoning of each sample into an LLM to create knowledge-enhanced datasets. Subsequently, we train a LoRA block on the student model as an Intuitive Reasoner (IR), which directly generates Chain-of-Thoughts for problem-solving. Then, to imitate System 2 thinking, we train the Knowledge Generator (KG) and Deep Reasoner (DR), respectively. The former outputs only knowledge after receiving problems, while the latter uses that knowledge to perform reasoning. Finally, to address the randomness in the generation of IR and DR, we evaluate whether their outputs are consistent, and the inference process needs to be iterated if not. This step can enhance the mathematical reasoning ability of SLMs through mutual feedback. Experimental results show that LoRID achieves state-of-the-art performance, especially on the GSM8K dataset, where it outperforms the second-best method by 2.3%, 16.1%, 2.4%, 12.3%, and 1.8% accuracy across the five base models, respectively.
BENCHAGENTS: Automated Benchmark Creation with Agent Interaction
Evaluations are limited by benchmark availability. As models evolve, there is a need to create benchmarks that can measure progress on new generative capabilities. However, creating new benchmarks through human annotations is slow and expensive, restricting comprehensive evaluations for any capability. We introduce BENCHAGENTS, a framework that methodically leverages large language models (LLMs) to automate benchmark creation for complex capabilities while inherently ensuring data and metric quality. BENCHAGENTS decomposes the benchmark creation process into planning, generation, data verification, and evaluation, each of which is executed by an LLM agent. These agents interact with each other and utilize human-in-the-loop feedback from benchmark developers to explicitly improve and flexibly control data diversity and quality. We use BENCHAGENTS to create benchmarks to evaluate capabilities related to planning and constraint satisfaction during text generation. We then use these benchmarks to study seven state-of-the-art models and extract new insights on common failure modes and model differences.
BimArt: A Unified Approach for the Synthesis of 3D Bimanual Interaction with Articulated Objects
We present BimArt, a novel generative approach for synthesizing 3D bimanual hand interactions with articulated objects. Unlike prior works, we do not rely on a reference grasp, a coarse hand trajectory, or separate modes for grasping and articulating. To achieve this, we first generate distance-based contact maps conditioned on the object trajectory with an articulation-aware feature representation, revealing rich bimanual patterns for manipulation. The learned contact prior is then used to guide our hand motion generator, producing diverse and realistic bimanual motions for object movement and articulation. Our work offers key insights into feature representation and contact prior for articulated objects, demonstrating their effectiveness in taming the complex, high-dimensional space of bimanual hand-object interactions. Through comprehensive quantitative experiments, we demonstrate a clear step towards simplified and high-quality hand-object animations that excel over the state-of-the-art in motion quality and diversity.
Agent-SafetyBench: Evaluating the Safety of LLM Agents
As large language models (LLMs) are increasingly deployed as agents, their integration into interactive environments and tool use introduce new safety challenges beyond those associated with the models themselves. However, the absence of comprehensive benchmarks for evaluating agent safety presents a significant barrier to effective assessment and further improvement. In this paper, we introduce Agent-SafetyBench, a comprehensive benchmark designed to evaluate the safety of LLM agents. Agent-SafetyBench encompasses 349 interaction environments and 2,000 test cases, evaluating 8 categories of safety risks and covering 10 common failure modes frequently encountered in unsafe interactions. Our evaluation of 16 popular LLM agents reveals a concerning result: none of the agents achieves a safety score above 60%. This highlights significant safety challenges in LLM agents and underscores the considerable need for improvement. Through quantitative analysis, we identify critical failure modes and summarize two fundamental safety detects in current LLM agents: lack of robustness and lack of risk awareness. Furthermore, our findings suggest that reliance on defense prompts alone is insufficient to address these safety issues, emphasizing the need for more advanced and robust strategies. We release Agent-SafetyBench at https://github.com/thu-coai/Agent-SafetyBench to facilitate further research and innovation in agent safety evaluation and improvement.
NL2Repo-Bench: Towards Long-Horizon Repository Generation Evaluation of Coding Agents
Recent advances in coding agents suggest rapid progress toward autonomous software development, yet existing benchmarks fail to rigorously evaluate the long-horizon capabilities required to build complete software systems. Most prior evaluations focus on localized code generation, scaffolded completion, or short-term repair tasks, leaving open the question of whether agents can sustain coherent reasoning, planning, and execution over the extended horizons demanded by real-world repository construction. To address this gap, we present NL2Repo Bench, a benchmark explicitly designed to evaluate the long-horizon repository generation ability of coding agents. Given only a single natural-language requirements document and an empty workspace, agents must autonomously design the architecture, manage dependencies, implement multi-module logic, and produce a fully installable Python library. Our experiments across state-of-the-art open- and closed-source models reveal that long-horizon repository generation remains largely unsolved: even the strongest agents achieve below 40% average test pass rates and rarely complete an entire repository correctly. Detailed analysis uncovers fundamental long-horizon failure modes, including premature termination, loss of global coherence, fragile cross-file dependencies, and inadequate planning over hundreds of interaction steps. NL2Repo Bench establishes a rigorous, verifiable testbed for measuring sustained agentic competence and highlights long-horizon reasoning as a central bottleneck for the next generation of autonomous coding agents.
OneTwoVLA: A Unified Vision-Language-Action Model with Adaptive Reasoning
General-purpose robots capable of performing diverse tasks require synergistic reasoning and acting capabilities. However, recent dual-system approaches, which separate high-level reasoning from low-level acting, often suffer from challenges such as limited mutual understanding of capabilities between systems and latency issues. This paper introduces OneTwoVLA, a single unified vision-language-action model that can perform both acting (System One) and reasoning (System Two). Crucially, OneTwoVLA adaptively switches between two modes: explicitly reasoning at critical moments during task execution, and generating actions based on the most recent reasoning at other times. To further unlock OneTwoVLA's reasoning and generalization capabilities, we design a scalable pipeline for synthesizing embodied reasoning-centric vision-language data, used for co-training with robot data. We validate OneTwoVLA's effectiveness through extensive experiments, highlighting its superior performance across four key capabilities: long-horizon task planning, error detection and recovery, natural human-robot interaction, and generalizable visual grounding, enabling the model to perform long-horizon, highly dexterous manipulation tasks such as making hotpot or mixing cocktails.
Matters Arising from S. Vaitiekenas et al., "Zero-bias peaks at zero magnetic field in ferromagnetic hybrid nanowires" Nature Physics 2021
In 2021 Nature Physics published a paper by Vaitiekenas, Liu, Krogstrup and Marcus titled "Zero-bias peaks at zero magnetic field in ferromagnetic hybrid nanowires". The paper reports low temperature transport measurements on semiconductor InAs nanowires with two partly overlapping shells -- a shell of EuS, a magnetic insulator, and a shell of Al, a metal that becomes superconducting at temperatures below 1.2K. The paper claims that (1) the data are consistent with induced topological superconductivity and Majorana zero modes (MZMs), and (2) that this is facilitated by the breaking of the time reversal symmetry through a direct magnetic interaction with the EuS shell. In this Matters Arising, we present an alternative explanation which is based on trivial effects that are likely to appear in the reported geometry. Specifically, first, we find that data the authors present in support of the topological superconductivity claim can originate from unintended quantum dots in their devices, a widely known likely explanation that is not being discussed in the paper. Second, our analysis of the setup, supported by our numerical micromagnetic simulations, shows similar effects could be obtained due to stray magnetic fields from the region of the EuS shell damaged during Al etching. This basic picture should come before the exotic interpretation in terms of magnetic exchange interaction with a ferromagnetic insulator.
DreamGarden: A Designer Assistant for Growing Games from a Single Prompt
Coding assistants are increasingly leveraged in game design, both generating code and making high-level plans. To what degree can these tools align with developer workflows, and what new modes of human-computer interaction can emerge from their use? We present DreamGarden, an AI system capable of assisting with the development of diverse game environments in Unreal Engine. At the core of our method is an LLM-driven planner, capable of breaking down a single, high-level prompt -- a dream, memory, or imagined scenario provided by a human user -- into a hierarchical action plan, which is then distributed across specialized submodules facilitating concrete implementation. This system is presented to the user as a garden of plans and actions, both growing independently and responding to user intervention via seed prompts, pruning, and feedback. Through a user study, we explore design implications of this system, charting courses for future work in semi-autonomous assistants and open-ended simulation design.
When AI Agents Collude Online: Financial Fraud Risks by Collaborative LLM Agents on Social Platforms
In this work, we study the risks of collective financial fraud in large-scale multi-agent systems powered by large language model (LLM) agents. We investigate whether agents can collaborate in fraudulent behaviors, how such collaboration amplifies risks, and what factors influence fraud success. To support this research, we present MultiAgentFraudBench, a large-scale benchmark for simulating financial fraud scenarios based on realistic online interactions. The benchmark covers 28 typical online fraud scenarios, spanning the full fraud lifecycle across both public and private domains. We further analyze key factors affecting fraud success, including interaction depth, activity level, and fine-grained collaboration failure modes. Finally, we propose a series of mitigation strategies, including adding content-level warnings to fraudulent posts and dialogues, using LLMs as monitors to block potentially malicious agents, and fostering group resilience through information sharing at the societal level. Notably, we observe that malicious agents can adapt to environmental interventions. Our findings highlight the real-world risks of multi-agent financial fraud and suggest practical measures for mitigating them. Code is available at https://github.com/zheng977/MutiAgent4Fraud.
Trinity-RFT: A General-Purpose and Unified Framework for Reinforcement Fine-Tuning of Large Language Models
Trinity-RFT is a general-purpose, flexible and scalable framework designed for reinforcement fine-tuning (RFT) of large language models. It is built with a decoupled design, consisting of (1) an RFT-core that unifies and generalizes synchronous/asynchronous, on-policy/off-policy, and online/offline modes of RFT, (2) seamless integration for agent-environment interaction with high efficiency and robustness, and (3) systematic data pipelines optimized for RFT. Trinity-RFT can be easily adapted for diverse application scenarios, and serves as a unified platform for exploring advanced reinforcement learning paradigms. This technical report outlines the vision, features, design and implementations of Trinity-RFT, accompanied by extensive examples demonstrating the utility and user-friendliness of the proposed framework.
TurkColBERT: A Benchmark of Dense and Late-Interaction Models for Turkish Information Retrieval
Neural information retrieval systems excel in high-resource languages but remain underexplored for morphologically rich, lower-resource languages such as Turkish. Dense bi-encoders currently dominate Turkish IR, yet late-interaction models -- which retain token-level representations for fine-grained matching -- have not been systematically evaluated. We introduce TurkColBERT, the first comprehensive benchmark comparing dense encoders and late-interaction models for Turkish retrieval. Our two-stage adaptation pipeline fine-tunes English and multilingual encoders on Turkish NLI/STS tasks, then converts them into ColBERT-style retrievers using PyLate trained on MS MARCO-TR. We evaluate 10 models across five Turkish BEIR datasets covering scientific, financial, and argumentative domains. Results show strong parameter efficiency: the 1.0M-parameter colbert-hash-nano-tr is 600times smaller than the 600M turkish-e5-large dense encoder while preserving over 71\% of its average mAP. Late-interaction models that are 3--5times smaller than dense encoders significantly outperform them; ColmmBERT-base-TR yields up to +13.8\% mAP on domain-specific tasks. For production-readiness, we compare indexing algorithms: MUVERA+Rerank is 3.33times faster than PLAID and offers +1.7\% relative mAP gain. This enables low-latency retrieval, with ColmmBERT-base-TR achieving 0.54 ms query times under MUVERA. We release all checkpoints, configs, and evaluation scripts. Limitations include reliance on moderately sized datasets (leq50K documents) and translated benchmarks, which may not fully reflect real-world Turkish retrieval conditions; larger-scale MUVERA evaluations remain necessary.
Does Your Voice Assistant Remember? Analyzing Conversational Context Recall and Utilization in Voice Interaction Models
Recent advancements in multi-turn voice interaction models have improved user-model communication. However, while closed-source models effectively retain and recall past utterances, whether open-source models share this ability remains unexplored. To fill this gap, we systematically evaluate how well open-source interaction models utilize past utterances using ContextDialog, a benchmark we proposed for this purpose. Our findings show that speech-based models have more difficulty than text-based ones, especially when recalling information conveyed in speech, and even with retrieval-augmented generation, models still struggle with questions about past utterances. These insights highlight key limitations in open-source models and suggest ways to improve memory retention and retrieval robustness.
Explicit Pairwise Word Interaction Modeling Improves Pretrained Transformers for English Semantic Similarity Tasks
In English semantic similarity tasks, classic word embedding-based approaches explicitly model pairwise "interactions" between the word representations of a sentence pair. Transformer-based pretrained language models disregard this notion, instead modeling pairwise word interactions globally and implicitly through their self-attention mechanism. In this paper, we hypothesize that introducing an explicit, constrained pairwise word interaction mechanism to pretrained language models improves their effectiveness on semantic similarity tasks. We validate our hypothesis using BERT on four tasks in semantic textual similarity and answer sentence selection. We demonstrate consistent improvements in quality by adding an explicit pairwise word interaction module to BERT.
LLaMA-Omni: Seamless Speech Interaction with Large Language Models
Models like GPT-4o enable real-time interaction with large language models (LLMs) through speech, significantly enhancing user experience compared to traditional text-based interaction. However, there is still a lack of exploration on how to build speech interaction models based on open-source LLMs. To address this, we propose LLaMA-Omni, a novel model architecture designed for low-latency and high-quality speech interaction with LLMs. LLaMA-Omni integrates a pretrained speech encoder, a speech adaptor, an LLM, and a streaming speech decoder. It eliminates the need for speech transcription, and can simultaneously generate text and speech responses directly from speech instructions with extremely low latency. We build our model based on the latest Llama-3.1-8B-Instruct model. To align the model with speech interaction scenarios, we construct a dataset named InstructS2S-200K, which includes 200K speech instructions and corresponding speech responses. Experimental results show that compared to previous speech-language models, LLaMA-Omni provides better responses in both content and style, with a response latency as low as 226ms. Additionally, training LLaMA-Omni takes less than 3 days on just 4 GPUs, paving the way for the efficient development of speech-language models in the future.
Scaling Up Dynamic Human-Scene Interaction Modeling
Confronting the challenges of data scarcity and advanced motion synthesis in human-scene interaction modeling, we introduce the TRUMANS dataset alongside a novel HSI motion synthesis method. TRUMANS stands as the most comprehensive motion-captured HSI dataset currently available, encompassing over 15 hours of human interactions across 100 indoor scenes. It intricately captures whole-body human motions and part-level object dynamics, focusing on the realism of contact. This dataset is further scaled up by transforming physical environments into exact virtual models and applying extensive augmentations to appearance and motion for both humans and objects while maintaining interaction fidelity. Utilizing TRUMANS, we devise a diffusion-based autoregressive model that efficiently generates HSI sequences of any length, taking into account both scene context and intended actions. In experiments, our approach shows remarkable zero-shot generalizability on a range of 3D scene datasets (e.g., PROX, Replica, ScanNet, ScanNet++), producing motions that closely mimic original motion-captured sequences, as confirmed by quantitative experiments and human studies.
InteractVLM: 3D Interaction Reasoning from 2D Foundational Models
We introduce InteractVLM, a novel method to estimate 3D contact points on human bodies and objects from single in-the-wild images, enabling accurate human-object joint reconstruction in 3D. This is challenging due to occlusions, depth ambiguities, and widely varying object shapes. Existing methods rely on 3D contact annotations collected via expensive motion-capture systems or tedious manual labeling, limiting scalability and generalization. To overcome this, InteractVLM harnesses the broad visual knowledge of large Vision-Language Models (VLMs), fine-tuned with limited 3D contact data. However, directly applying these models is non-trivial, as they reason only in 2D, while human-object contact is inherently 3D. Thus we introduce a novel Render-Localize-Lift module that: (1) embeds 3D body and object surfaces in 2D space via multi-view rendering, (2) trains a novel multi-view localization model (MV-Loc) to infer contacts in 2D, and (3) lifts these to 3D. Additionally, we propose a new task called Semantic Human Contact estimation, where human contact predictions are conditioned explicitly on object semantics, enabling richer interaction modeling. InteractVLM outperforms existing work on contact estimation and also facilitates 3D reconstruction from an in-the wild image. Code and models are available at https://interactvlm.is.tue.mpg.de.
DRoPE: Directional Rotary Position Embedding for Efficient Agent Interaction Modeling
Accurate and efficient modeling of agent interactions is essential for trajectory generation, the core of autonomous driving systems. Existing methods, scene-centric, agent-centric, and query-centric frameworks, each present distinct advantages and drawbacks, creating an impossible triangle among accuracy, computational time, and memory efficiency. To break this limitation, we propose Directional Rotary Position Embedding (DRoPE), a novel adaptation of Rotary Position Embedding (RoPE), originally developed in natural language processing. Unlike traditional relative position embedding (RPE), which introduces significant space complexity, RoPE efficiently encodes relative positions without explicitly increasing complexity but faces inherent limitations in handling angular information due to periodicity. DRoPE overcomes this limitation by introducing a uniform identity scalar into RoPE's 2D rotary transformation, aligning rotation angles with realistic agent headings to naturally encode relative angular information. We theoretically analyze DRoPE's correctness and efficiency, demonstrating its capability to simultaneously optimize trajectory generation accuracy, time complexity, and space complexity. Empirical evaluations compared with various state-of-the-art trajectory generation models, confirm DRoPE's good performance and significantly reduced space complexity, indicating both theoretical soundness and practical effectiveness. The video documentation is available at https://drope-traj.github.io/.
VocalBench: Benchmarking the Vocal Conversational Abilities for Speech Interaction Models
The rapid advancement of large language models (LLMs) has accelerated the development of multi-modal models capable of vocal communication. Unlike text-based interactions, speech conveys rich and diverse information, including semantic content, acoustic variations, paralanguage cues, and environmental context. However, existing evaluations of speech interaction models predominantly focus on the quality of their textual responses, often overlooking critical aspects of vocal performance and lacking benchmarks with vocal-specific test instances. To address this gap, we propose VocalBench, a comprehensive benchmark designed to evaluate speech interaction models' capabilities in vocal communication. VocalBench comprises 9,400 carefully curated instances across four key dimensions: semantic quality, acoustic performance, conversational abilities, and robustness. It covers 16 fundamental skills essential for effective vocal interaction. Experimental results reveal significant variability in current model capabilities, each exhibiting distinct strengths and weaknesses, and provide valuable insights to guide future research in speech-based interaction systems. Code and evaluation instances are available at https://github.com/SJTU-OmniAgent/VocalBench.
Interaction-aware Joint Attention Estimation Using People Attributes
This paper proposes joint attention estimation in a single image. Different from related work in which only the gaze-related attributes of people are independently employed, (I) their locations and actions are also employed as contextual cues for weighting their attributes, and (ii) interactions among all of these attributes are explicitly modeled in our method. For the interaction modeling, we propose a novel Transformer-based attention network to encode joint attention as low-dimensional features. We introduce a specialized MLP head with positional embedding to the Transformer so that it predicts pixelwise confidence of joint attention for generating the confidence heatmap. This pixelwise prediction improves the heatmap accuracy by avoiding the ill-posed problem in which the high-dimensional heatmap is predicted from the low-dimensional features. The estimated joint attention is further improved by being integrated with general image-based attention estimation. Our method outperforms SOTA methods quantitatively in comparative experiments. Code: https://anonymous.4open.science/r/anonymized_codes-ECA4.
Accounting for AI and Users Shaping One Another: The Role of Mathematical Models
As AI systems enter into a growing number of societal domains, these systems increasingly shape and are shaped by user preferences, opinions, and behaviors. However, the design of AI systems rarely accounts for how AI and users shape one another. In this position paper, we argue for the development of formal interaction models which mathematically specify how AI and users shape one another. Formal interaction models can be leveraged to (1) specify interactions for implementation, (2) monitor interactions through empirical analysis, (3) anticipate societal impacts via counterfactual analysis, and (4) control societal impacts via interventions. The design space of formal interaction models is vast, and model design requires careful consideration of factors such as style, granularity, mathematical complexity, and measurability. Using content recommender systems as a case study, we critically examine the nascent literature of formal interaction models with respect to these use-cases and design axes. More broadly, we call for the community to leverage formal interaction models when designing, evaluating, or auditing any AI system which interacts with users.
KAOS: Large Model Multi-Agent Operating System
The intelligent interaction model based on large models reduces the differences in user experience across various system platforms but faces challenges in multi-agent collaboration and resource sharing. To demonstrate a uniform user experience across different foundational software platforms and address resource coordination management challenges, this paper proposes KAOS, a multi-agent operating system based on the open-source Kylin. The research method involves empowering agents with large models to serve applications. First, by introducing management role agents and vertical multi-agent collaboration to construct or replace typical application software. Second, by studying system-level shared resource scheduling strategies to enhance user experience and optimize resource utilization. And finally, by validating the efficiency and superiority of the large model multi-agent operating system through real applications and scoring intelligence. The feasibility of this system is demonstrated, providing a new perspective for the development of multi-agent operating systems. Experimental results show significant advantages of multi-agent collaboration in various application scenarios.
jina-reranker-v3: Last but Not Late Interaction for Document Reranking
jina-reranker-v3 is a 0.6B parameter multilingual document reranker that introduces a novel last but not late interaction. Unlike late interaction models such as ColBERT that perform separate encoding followed by multi-vector matching, our approach conducts causal self-attention between query and documents within the same context window, enabling rich cross-document interactions before extracting contextual embeddings from the last token of each document. This compact architecture achieves state-of-the-art BEIR performance with 61.94 nDCG@10 while being ten times smaller than generative listwise rerankers.
One-hot Generalized Linear Model for Switching Brain State Discovery
Exposing meaningful and interpretable neural interactions is critical to understanding neural circuits. Inferred neural interactions from neural signals primarily reflect functional interactions. In a long experiment, subject animals may experience different stages defined by the experiment, stimuli, or behavioral states, and hence functional interactions can change over time. To model dynamically changing functional interactions, prior work employs state-switching generalized linear models with hidden Markov models (i.e., HMM-GLMs). However, we argue they lack biological plausibility, as functional interactions are shaped and confined by the underlying anatomical connectome. Here, we propose a novel prior-informed state-switching GLM. We introduce both a Gaussian prior and a one-hot prior over the GLM in each state. The priors are learnable. We will show that the learned prior should capture the state-constant interaction, shedding light on the underlying anatomical connectome and revealing more likely physical neuron interactions. The state-dependent interaction modeled by each GLM offers traceability to capture functional variations across multiple brain states. Our methods effectively recover true interaction structures in simulated data, achieve the highest predictive likelihood with real neural datasets, and render interaction structures and hidden states more interpretable when applied to real neural data.
Compact Trilinear Interaction for Visual Question Answering
In Visual Question Answering (VQA), answers have a great correlation with question meaning and visual contents. Thus, to selectively utilize image, question and answer information, we propose a novel trilinear interaction model which simultaneously learns high level associations between these three inputs. In addition, to overcome the interaction complexity, we introduce a multimodal tensor-based PARALIND decomposition which efficiently parameterizes trilinear interaction between the three inputs. Moreover, knowledge distillation is first time applied in Free-form Opened-ended VQA. It is not only for reducing the computational cost and required memory but also for transferring knowledge from trilinear interaction model to bilinear interaction model. The extensive experiments on benchmarking datasets TDIUC, VQA-2.0, and Visual7W show that the proposed compact trilinear interaction model achieves state-of-the-art results when using a single model on all three datasets.
Self-Attention Based Molecule Representation for Predicting Drug-Target Interaction
Predicting drug-target interactions (DTI) is an essential part of the drug discovery process, which is an expensive process in terms of time and cost. Therefore, reducing DTI cost could lead to reduced healthcare costs for a patient. In addition, a precisely learned molecule representation in a DTI model could contribute to developing personalized medicine, which will help many patient cohorts. In this paper, we propose a new molecule representation based on the self-attention mechanism, and a new DTI model using our molecule representation. The experiments show that our DTI model outperforms the state of the art by up to 4.9% points in terms of area under the precision-recall curve. Moreover, a study using the DrugBank database proves that our model effectively lists all known drugs targeting a specific cancer biomarker in the top-30 candidate list.
Memorize, Factorize, or be Naïve: Learning Optimal Feature Interaction Methods for CTR Prediction
Click-through rate prediction is one of the core tasks in commercial recommender systems. It aims to predict the probability of a user clicking a particular item given user and item features. As feature interactions bring in non-linearity, they are widely adopted to improve the performance of CTR prediction models. Therefore, effectively modelling feature interactions has attracted much attention in both the research and industry field. The current approaches can generally be categorized into three classes: (1) na\"ive methods, which do not model feature interactions and only use original features; (2) memorized methods, which memorize feature interactions by explicitly viewing them as new features and assigning trainable embeddings; (3) factorized methods, which learn latent vectors for original features and implicitly model feature interactions through factorization functions. Studies have shown that modelling feature interactions by one of these methods alone are suboptimal due to the unique characteristics of different feature interactions. To address this issue, we first propose a general framework called OptInter which finds the most suitable modelling method for each feature interaction. Different state-of-the-art deep CTR models can be viewed as instances of OptInter. To realize the functionality of OptInter, we also introduce a learning algorithm that automatically searches for the optimal modelling method. We conduct extensive experiments on four large datasets. Our experiments show that OptInter improves the best performed state-of-the-art baseline deep CTR models by up to 2.21%. Compared to the memorized method, which also outperforms baselines, we reduce up to 91% parameters. In addition, we conduct several ablation studies to investigate the influence of different components of OptInter. Finally, we provide interpretable discussions on the results of OptInter.
Iteratively Refined Early Interaction Alignment for Subgraph Matching based Graph Retrieval
Graph retrieval based on subgraph isomorphism has several real-world applications such as scene graph retrieval, molecular fingerprint detection and circuit design. Roy et al. [35] proposed IsoNet, a late interaction model for subgraph matching, which first computes the node and edge embeddings of each graph independently of paired graph and then computes a trainable alignment map. Here, we present IsoNet++, an early interaction graph neural network (GNN), based on several technical innovations. First, we compute embeddings of all nodes by passing messages within and across the two input graphs, guided by an injective alignment between their nodes. Second, we update this alignment in a lazy fashion over multiple rounds. Within each round, we run a layerwise GNN from scratch, based on the current state of the alignment. After the completion of one round of GNN, we use the last-layer embeddings to update the alignments, and proceed to the next round. Third, IsoNet++ incorporates a novel notion of node-pair partner interaction. Traditional early interaction computes attention between a node and its potential partners in the other graph, the attention then controlling messages passed across graphs. In contrast, we consider node pairs (not single nodes) as potential partners. Existence of an edge between the nodes in one graph and non-existence in the other provide vital signals for refining the alignment. Our experiments on several datasets show that the alignments get progressively refined with successive rounds, resulting in significantly better retrieval performance than existing methods. We demonstrate that all three innovations contribute to the enhanced accuracy. Our code and datasets are publicly available at https://github.com/structlearning/isonetpp.
ReTR: Modeling Rendering Via Transformer for Generalizable Neural Surface Reconstruction
Generalizable neural surface reconstruction techniques have attracted great attention in recent years. However, they encounter limitations of low confidence depth distribution and inaccurate surface reasoning due to the oversimplified volume rendering process employed. In this paper, we present Reconstruction TRansformer (ReTR), a novel framework that leverages the transformer architecture to redesign the rendering process, enabling complex render interaction modeling. It introduces a learnable meta-ray token and utilizes the cross-attention mechanism to simulate the interaction of rendering process with sampled points and render the observed color. Meanwhile, by operating within a high-dimensional feature space rather than the color space, ReTR mitigates sensitivity to projected colors in source views. Such improvements result in accurate surface assessment with high confidence. We demonstrate the effectiveness of our approach on various datasets, showcasing how our method outperforms the current state-of-the-art approaches in terms of reconstruction quality and generalization ability. Our code is available at https://github.com/YixunLiang/ReTR.
VoxEval: Benchmarking the Knowledge Understanding Capabilities of End-to-End Spoken Language Models
With the growing demand for developing speech-based interaction models, end-to-end Spoken Language Models (SLMs) have emerged as a promising solution. When engaging in conversations with humans, it is essential for these models to comprehend a wide range of world knowledge. In this paper, we introduce VoxEval, a novel speech question-answering benchmark specifically designed to assess SLMs' knowledge understanding through purely speech-based interactions. Unlike existing AudioQA benchmarks, VoxEval maintains speech format for both questions and answers, evaluates model robustness across diverse audio conditions (varying timbres, audio qualities, and speaking styles), and pioneers the assessment of challenging domains like mathematical problem-solving in spoken format. Our comprehensive evaluation of recent SLMs using VoxEval reveals significant performance limitations in current models, highlighting crucial areas for future improvements.
FinalMLP: An Enhanced Two-Stream MLP Model for CTR Prediction
Click-through rate (CTR) prediction is one of the fundamental tasks for online advertising and recommendation. While multi-layer perceptron (MLP) serves as a core component in many deep CTR prediction models, it has been widely recognized that applying a vanilla MLP network alone is inefficient in learning multiplicative feature interactions. As such, many two-stream interaction models (e.g., DeepFM and DCN) have been proposed by integrating an MLP network with another dedicated network for enhanced CTR prediction. As the MLP stream learns feature interactions implicitly, existing research focuses mainly on enhancing explicit feature interactions in the complementary stream. In contrast, our empirical study shows that a well-tuned two-stream MLP model that simply combines two MLPs can even achieve surprisingly good performance, which has never been reported before by existing work. Based on this observation, we further propose feature gating and interaction aggregation layers that can be easily plugged to make an enhanced two-stream MLP model, FinalMLP. In this way, it not only enables differentiated feature inputs but also effectively fuses stream-level interactions across two streams. Our evaluation results on four open benchmark datasets as well as an online A/B test in our industrial system show that FinalMLP achieves better performance than many sophisticated two-stream CTR models. Our source code will be available at MindSpore/models.
Mindalogue: LLM-Powered Nonlinear Interaction for Effective Learning and Task Exploration
Current generative AI models like ChatGPT, Claude, and Gemini are widely used for knowledge dissemination, task decomposition, and creative thinking. However, their linear interaction methods often force users to repeatedly compare and copy contextual information when handling complex tasks, increasing cognitive load and operational costs. Moreover, the ambiguity in model responses requires users to refine and simplify the information further. To address these issues, we developed "Mindalogue", a system using a non-linear interaction model based on "nodes + canvas" to enhance user efficiency and freedom while generating structured responses. A formative study with 11 users informed the design of Mindalogue, which was then evaluated through a study with 16 participants. The results showed that Mindalogue significantly reduced task steps and improved users' comprehension of complex information. This study highlights the potential of non-linear interaction in improving AI tool efficiency and user experience in the HCI field.
MMGRec: Multimodal Generative Recommendation with Transformer Model
Multimodal recommendation aims to recommend user-preferred candidates based on her/his historically interacted items and associated multimodal information. Previous studies commonly employ an embed-and-retrieve paradigm: learning user and item representations in the same embedding space, then retrieving similar candidate items for a user via embedding inner product. However, this paradigm suffers from inference cost, interaction modeling, and false-negative issues. Toward this end, we propose a new MMGRec model to introduce a generative paradigm into multimodal recommendation. Specifically, we first devise a hierarchical quantization method Graph RQ-VAE to assign Rec-ID for each item from its multimodal and CF information. Consisting of a tuple of semantically meaningful tokens, Rec-ID serves as the unique identifier of each item. Afterward, we train a Transformer-based recommender to generate the Rec-IDs of user-preferred items based on historical interaction sequences. The generative paradigm is qualified since this model systematically predicts the tuple of tokens identifying the recommended item in an autoregressive manner. Moreover, a relation-aware self-attention mechanism is devised for the Transformer to handle non-sequential interaction sequences, which explores the element pairwise relation to replace absolute positional encoding. Extensive experiments evaluate MMGRec's effectiveness compared with state-of-the-art methods.
ColBERTv2: Effective and Efficient Retrieval via Lightweight Late Interaction
Neural information retrieval (IR) has greatly advanced search and other knowledge-intensive language tasks. While many neural IR methods encode queries and documents into single-vector representations, late interaction models produce multi-vector representations at the granularity of each token and decompose relevance modeling into scalable token-level computations. This decomposition has been shown to make late interaction more effective, but it inflates the space footprint of these models by an order of magnitude. In this work, we introduce ColBERTv2, a retriever that couples an aggressive residual compression mechanism with a denoised supervision strategy to simultaneously improve the quality and space footprint of late interaction. We evaluate ColBERTv2 across a wide range of benchmarks, establishing state-of-the-art quality within and outside the training domain while reducing the space footprint of late interaction models by 6--10times.
Kani: A Lightweight and Highly Hackable Framework for Building Language Model Applications
Language model applications are becoming increasingly popular and complex, often including features like tool usage and retrieval augmentation. However, existing frameworks for such applications are often opinionated, deciding for developers how their prompts ought to be formatted and imposing limitations on customizability and reproducibility. To solve this we present Kani: a lightweight, flexible, and model-agnostic open-source framework for building language model applications. Kani helps developers implement a variety of complex features by supporting the core building blocks of chat interaction: model interfacing, chat management, and robust function calling. All Kani core functions are easily overridable and well documented to empower developers to customize functionality for their own needs. Kani thus serves as a useful tool for researchers, hobbyists, and industry professionals alike to accelerate their development while retaining interoperability and fine-grained control.
OmniCharacter: Towards Immersive Role-Playing Agents with Seamless Speech-Language Personality Interaction
Role-Playing Agents (RPAs), benefiting from large language models, is an emerging interactive AI system that simulates roles or characters with diverse personalities. However, existing methods primarily focus on mimicking dialogues among roles in textual form, neglecting the role's voice traits (e.g., voice style and emotions) as playing a crucial effect in interaction, which tends to be more immersive experiences in realistic scenarios. Towards this goal, we propose OmniCharacter, a first seamless speech-language personality interaction model to achieve immersive RPAs with low latency. Specifically, OmniCharacter enables agents to consistently exhibit role-specific personality traits and vocal traits throughout the interaction, enabling a mixture of speech and language responses. To align the model with speech-language scenarios, we construct a dataset named OmniCharacter-10K, which involves more distinctive characters (20), richly contextualized multi-round dialogue (10K), and dynamic speech response (135K). Experimental results showcase that our method yields better responses in terms of both content and style compared to existing RPAs and mainstream speech-language models, with a response latency as low as 289ms. Code and dataset are available at https://github.com/AlibabaResearch/DAMO-ConvAI/tree/main/OmniCharacter.
EqMotion: Equivariant Multi-agent Motion Prediction with Invariant Interaction Reasoning
Learning to predict agent motions with relationship reasoning is important for many applications. In motion prediction tasks, maintaining motion equivariance under Euclidean geometric transformations and invariance of agent interaction is a critical and fundamental principle. However, such equivariance and invariance properties are overlooked by most existing methods. To fill this gap, we propose EqMotion, an efficient equivariant motion prediction model with invariant interaction reasoning. To achieve motion equivariance, we propose an equivariant geometric feature learning module to learn a Euclidean transformable feature through dedicated designs of equivariant operations. To reason agent's interactions, we propose an invariant interaction reasoning module to achieve a more stable interaction modeling. To further promote more comprehensive motion features, we propose an invariant pattern feature learning module to learn an invariant pattern feature, which cooperates with the equivariant geometric feature to enhance network expressiveness. We conduct experiments for the proposed model on four distinct scenarios: particle dynamics, molecule dynamics, human skeleton motion prediction and pedestrian trajectory prediction. Experimental results show that our method is not only generally applicable, but also achieves state-of-the-art prediction performances on all the four tasks, improving by 24.0/30.1/8.6/9.2%. Code is available at https://github.com/MediaBrain-SJTU/EqMotion.
Programmable Heisenberg interactions between Floquet qubits
The fundamental trade-off between robustness and tunability is a central challenge in the pursuit of quantum simulation and fault-tolerant quantum computation. In particular, many emerging quantum architectures are designed to achieve high coherence at the expense of having fixed spectra and consequently limited types of controllable interactions. Here, by adiabatically transforming fixed-frequency superconducting circuits into modifiable Floquet qubits, we demonstrate an XXZ Heisenberg interaction with fully adjustable anisotropy. This interaction model is on one hand the basis for many-body quantum simulation of spin systems, and on the other hand the primitive for an expressive quantum gate set. To illustrate the robustness and versatility of our Floquet protocol, we tailor the Heisenberg Hamiltonian and implement two-qubit iSWAP, CZ, and SWAP gates with estimated fidelities of 99.32(3)%, 99.72(2)%, and 98.93(5)%, respectively. In addition, we implement a Heisenberg interaction between higher energy levels and employ it to construct a three-qubit CCZ gate with a fidelity of 96.18(5)%. Importantly, the protocol is applicable to various fixed-frequency high-coherence platforms, thereby unlocking a suite of essential interactions for high-performance quantum information processing. From a broader perspective, our work provides compelling avenues for future exploration of quantum electrodynamics and optimal control using the Floquet framework.
Piloting Structure-Based Drug Design via Modality-Specific Optimal Schedule
Structure-Based Drug Design (SBDD) is crucial for identifying bioactive molecules. Recent deep generative models are faced with challenges in geometric structure modeling. A major bottleneck lies in the twisted probability path of multi-modalities -- continuous 3D positions and discrete 2D topologies -- which jointly determine molecular geometries. By establishing the fact that noise schedules decide the Variational Lower Bound (VLB) for the twisted probability path, we propose VLB-Optimal Scheduling (VOS) strategy in this under-explored area, which optimizes VLB as a path integral for SBDD. Our model effectively enhances molecular geometries and interaction modeling, achieving state-of-the-art PoseBusters passing rate of 95.9% on CrossDock, more than 10% improvement upon strong baselines, while maintaining high affinities and robust intramolecular validity evaluated on held-out test set. Code is available at https://github.com/AlgoMole/MolCRAFT.
DEXTER: A Benchmark for open-domain Complex Question Answering using LLMs
Open-domain complex Question Answering (QA) is a difficult task with challenges in evidence retrieval and reasoning. The complexity of such questions could stem from questions being compositional, hybrid evidence, or ambiguity in questions. While retrieval performance for classical QA tasks is well explored, their capabilities for heterogeneous complex retrieval tasks, especially in an open-domain setting, and the impact on downstream QA performance, are relatively unexplored. To address this, in this work, we propose a benchmark composing diverse complex QA tasks and provide a toolkit to evaluate state-of-the-art pre-trained dense and sparse retrieval models in an open-domain setting. We observe that late interaction models and surprisingly lexical models like BM25 perform well compared to other pre-trained dense retrieval models. In addition, since context-based reasoning is critical for solving complex QA tasks, we also evaluate the reasoning capabilities of LLMs and the impact of retrieval performance on their reasoning capabilities. Through experiments, we observe that much progress is to be made in retrieval for complex QA to improve downstream QA performance. Our software and related data can be accessed at https://github.com/VenkteshV/DEXTER
Dynamic-Group-Aware Networks for Multi-Agent Trajectory Prediction with Relational Reasoning
Demystifying the interactions among multiple agents from their past trajectories is fundamental to precise and interpretable trajectory prediction. However, previous works mainly consider static, pair-wise interactions with limited relational reasoning. To promote more comprehensive interaction modeling and relational reasoning, we propose DynGroupNet, a dynamic-group-aware network, which can i) model time-varying interactions in highly dynamic scenes; ii) capture both pair-wise and group-wise interactions; and iii) reason both interaction strength and category without direct supervision. Based on DynGroupNet, we further design a prediction system to forecast socially plausible trajectories with dynamic relational reasoning. The proposed prediction system leverages the Gaussian mixture model, multiple sampling and prediction refinement to promote prediction diversity, training stability and trajectory smoothness, respectively. Extensive experiments show that: 1)DynGroupNet can capture time-varying group behaviors, infer time-varying interaction category and interaction strength during trajectory prediction without any relation supervision on physical simulation datasets; 2)DynGroupNet outperforms the state-of-the-art trajectory prediction methods by a significant improvement of 22.6%/28.0%, 26.9%/34.9%, 5.1%/13.0% in ADE/FDE on the NBA, NFL Football and SDD datasets and achieve the state-of-the-art performance on the ETH-UCY dataset.
The Geometry of Bayesian Programming
We give a geometry of interaction model for a typed lambda-calculus endowed with operators for sampling from a continuous uniform distribution and soft conditioning, namely a paradigmatic calculus for higher-order Bayesian programming. The model is based on the category of measurable spaces and partial measurable functions, and is proved adequate with respect to both a distribution-based and a sampling based operational semantics.
SQuTR: A Robustness Benchmark for Spoken Query to Text Retrieval under Acoustic Noise
Spoken query retrieval is an important interaction mode in modern information retrieval. However, existing evaluation datasets are often limited to simple queries under constrained noise conditions, making them inadequate for assessing the robustness of spoken query retrieval systems under complex acoustic perturbations. To address this limitation, we present SQuTR, a robustness benchmark for spoken query retrieval that includes a large-scale dataset and a unified evaluation protocol. SQuTR aggregates 37,317 unique queries from six commonly used English and Chinese text retrieval datasets, spanning multiple domains and diverse query types. We synthesize speech using voice profiles from 200 real speakers and mix 17 categories of real-world environmental noise under controlled SNR levels, enabling reproducible robustness evaluation from quiet to highly noisy conditions. Under the unified protocol, we conduct large-scale evaluations on representative cascaded and end-to-end retrieval systems. Experimental results show that retrieval performance decreases as noise increases, with substantially different drops across systems. Even large-scale retrieval models struggle under extreme noise, indicating that robustness remains a critical bottleneck. Overall, SQuTR provides a reproducible testbed for benchmarking and diagnostic analysis, and facilitates future research on robustness in spoken query to text retrieval.
Spatio-Temporal Context Prompting for Zero-Shot Action Detection
Spatio-temporal action detection encompasses the tasks of localizing and classifying individual actions within a video. Recent works aim to enhance this process by incorporating interaction modeling, which captures the relationship between people and their surrounding context. However, these approaches have primarily focused on fully-supervised learning, and the current limitation lies in the lack of generalization capability to recognize unseen action categories. In this paper, we aim to adapt the pretrained image-language models to detect unseen actions. To this end, we propose a method which can effectively leverage the rich knowledge of visual-language models to perform Person-Context Interaction. Meanwhile, our Context Prompting module will utilize contextual information to prompt labels, thereby enhancing the generation of more representative text features. Moreover, to address the challenge of recognizing distinct actions by multiple people at the same timestamp, we design the Interest Token Spotting mechanism which employs pretrained visual knowledge to find each person's interest context tokens, and then these tokens will be used for prompting to generate text features tailored to each individual. To evaluate the ability to detect unseen actions, we propose a comprehensive benchmark on J-HMDB, UCF101-24, and AVA datasets. The experiments show that our method achieves superior results compared to previous approaches and can be further extended to multi-action videos, bringing it closer to real-world applications. The code and data can be found in https://webber2933.github.io/ST-CLIP-project-page.
AI Agentic workflows and Enterprise APIs: Adapting API architectures for the age of AI agents
The rapid advancement of Generative AI has catalyzed the emergence of autonomous AI agents, presenting unprecedented challenges for enterprise computing infrastructures. Current enterprise API architectures are predominantly designed for human-driven, predefined interaction patterns, rendering them ill-equipped to support intelligent agents' dynamic, goal-oriented behaviors. This research systematically examines the architectural adaptations for enterprise APIs to support AI agentic workflows effectively. Through a comprehensive analysis of existing API design paradigms, agent interaction models, and emerging technological constraints, the paper develops a strategic framework for API transformation. The study employs a mixed-method approach, combining theoretical modeling, comparative analysis, and exploratory design principles to address critical challenges in standardization, performance, and intelligent interaction. The proposed research contributes a conceptual model for next-generation enterprise APIs that can seamlessly integrate with autonomous AI agent ecosystems, offering significant implications for future enterprise computing architectures.
DeepStack: Deeply Stacking Visual Tokens is Surprisingly Simple and Effective for LMMs
Most large multimodal models (LMMs) are implemented by feeding visual tokens as a sequence into the first layer of a large language model (LLM). The resulting architecture is simple but significantly increases computation and memory costs, as it has to handle a large number of additional tokens in its input layer. This paper presents a new architecture DeepStack for LMMs. Considering N layers in the language and vision transformer of LMMs, we stack the visual tokens into N groups and feed each group to its aligned transformer layer from bottom to top. Surprisingly, this simple method greatly enhances the power of LMMs to model interactions among visual tokens across layers but with minimal additional cost. We apply DeepStack to both language and vision transformer in LMMs, and validate the effectiveness of DeepStack LMMs with extensive empirical results. Using the same context length, our DeepStack 7B and 13B parameters surpass their counterparts by 2.7 and 2.9 on average across 9 benchmarks, respectively. Using only one-fifth of the context length, DeepStack rivals closely to the counterparts that use the full context length. These gains are particularly pronounced on high-resolution tasks, e.g., 4.2, 11.0, and 4.0 improvements on TextVQA, DocVQA, and InfoVQA compared to LLaVA-1.5-7B, respectively. We further apply DeepStack to vision transformer layers, which brings us a similar amount of improvements, 3.8 on average compared with LLaVA-1.5-7B.
The Music Streaming Sessions Dataset
At the core of many important machine learning problems faced by online streaming services is a need to model how users interact with the content they are served. Unfortunately, there are no public datasets currently available that enable researchers to explore this topic. In order to spur that research, we release the Music Streaming Sessions Dataset (MSSD), which consists of 160 million listening sessions and associated user actions. Furthermore, we provide audio features and metadata for the approximately 3.7 million unique tracks referred to in the logs. This is the largest collection of such track metadata currently available to the public. This dataset enables research on important problems including how to model user listening and interaction behaviour in streaming, as well as Music Information Retrieval (MIR), and session-based sequential recommendations. Additionally, a subset of sessions were collected using a uniformly random recommendation setting, enabling their use for counterfactual evaluation of such sequential recommendations. Finally, we provide an analysis of user behavior and suggest further research problems which can be addressed using the dataset.
Benchmarking the Myopic Trap: Positional Bias in Information Retrieval
This study investigates a specific form of positional bias, termed the Myopic Trap, where retrieval models disproportionately attend to the early parts of documents while overlooking relevant information that appears later. To systematically quantify this phenomenon, we propose a semantics-preserving evaluation framework that repurposes the existing NLP datasets into position-aware retrieval benchmarks. By evaluating the SOTA models of full retrieval pipeline, including BM25, embedding models, ColBERT-style late-interaction models, and reranker models, we offer a broader empirical perspective on positional bias than prior work. Experimental results show that embedding models and ColBERT-style models exhibit significant performance degradation when query-related content is shifted toward later positions, indicating a pronounced head bias. Notably, under the same training configuration, ColBERT-style approach show greater potential for mitigating positional bias compared to the traditional single-vector approach. In contrast, BM25 and reranker models remain largely unaffected by such perturbations, underscoring their robustness to positional bias. Code and data are publicly available at: www.github.com/NovaSearch-Team/RAG-Retrieval.
FCN: Fusing Exponential and Linear Cross Network for Click-Through Rate Prediction
As an important modeling paradigm in click-through rate (CTR) prediction, the Deep & Cross Network (DCN) and its derivative models have gained widespread recognition primarily due to their success in a trade-off between computational cost and performance. This paradigm employs a cross network to explicitly model feature interactions with linear growth, while leveraging deep neural networks (DNN) to implicitly capture higher-order feature interactions. However, these models still face several key limitations: (1) The performance of existing explicit feature interaction methods lags behind that of implicit DNN, resulting in overall model performance being dominated by the DNN; (2) While these models claim to capture high-order feature interactions, they often overlook potential noise within these interactions; (3) The learning process for different interaction network branches lacks appropriate supervision signals; and (4) The high-order feature interactions captured by these models are often implicit and non-interpretable due to their reliance on DNN. To address the identified limitations, this paper proposes a novel model, called Fusing Cross Network (FCN), along with two sub-networks: Linear Cross Network (LCN) and Exponential Cross Network (ECN). FCN explicitly captures feature interactions with both linear and exponential growth, eliminating the need to rely on implicit DNN. Moreover, we introduce the Self-Mask operation to filter noise layer by layer and reduce the number of parameters in the cross network by half. To effectively train these two cross networks, we propose a simple yet effective loss function called Tri-BCE, which provides tailored supervision signals for each network. We evaluate the effectiveness, efficiency, and interpretability of FCN on six benchmark datasets. Furthermore, by integrating LCN and ECN, FCN achieves a new state-of-the-art performance.
Hiformer: Heterogeneous Feature Interactions Learning with Transformers for Recommender Systems
Learning feature interaction is the critical backbone to building recommender systems. In web-scale applications, learning feature interaction is extremely challenging due to the sparse and large input feature space; meanwhile, manually crafting effective feature interactions is infeasible because of the exponential solution space. We propose to leverage a Transformer-based architecture with attention layers to automatically capture feature interactions. Transformer architectures have witnessed great success in many domains, such as natural language processing and computer vision. However, there has not been much adoption of Transformer architecture for feature interaction modeling in industry. We aim at closing the gap. We identify two key challenges for applying the vanilla Transformer architecture to web-scale recommender systems: (1) Transformer architecture fails to capture the heterogeneous feature interactions in the self-attention layer; (2) The serving latency of Transformer architecture might be too high to be deployed in web-scale recommender systems. We first propose a heterogeneous self-attention layer, which is a simple yet effective modification to the self-attention layer in Transformer, to take into account the heterogeneity of feature interactions. We then introduce Hiformer (Heterogeneous Interaction Transformer) to further improve the model expressiveness. With low-rank approximation and model pruning, \hiformer enjoys fast inference for online deployment. Extensive offline experiment results corroborates the effectiveness and efficiency of the Hiformer model. We have successfully deployed the Hiformer model to a real world large scale App ranking model at Google Play, with significant improvement in key engagement metrics (up to +2.66\%).
Learning Human-Humanoid Coordination for Collaborative Object Carrying
Human-humanoid collaboration shows significant promise for applications in healthcare, domestic assistance, and manufacturing. While compliant robot-human collaboration has been extensively developed for robotic arms, enabling compliant human-humanoid collaboration remains largely unexplored due to humanoids' complex whole-body dynamics. In this paper, we propose a proprioception-only reinforcement learning approach, COLA, that combines leader and follower behaviors within a single policy. The model is trained in a closed-loop environment with dynamic object interactions to predict object motion patterns and human intentions implicitly, enabling compliant collaboration to maintain load balance through coordinated trajectory planning. We evaluate our approach through comprehensive simulator and real-world experiments on collaborative carrying tasks, demonstrating the effectiveness, generalization, and robustness of our model across various terrains and objects. Simulation experiments demonstrate that our model reduces human effort by 24.7%. compared to baseline approaches while maintaining object stability. Real-world experiments validate robust collaborative carrying across different object types (boxes, desks, stretchers, etc.) and movement patterns (straight-line, turning, slope climbing). Human user studies with 23 participants confirm an average improvement of 27.4% compared to baseline models. Our method enables compliant human-humanoid collaborative carrying without requiring external sensors or complex interaction models, offering a practical solution for real-world deployment.
Twin Peaks: Dual-Head Architecture for Structure-Free Prediction of Protein-Protein Binding Affinity and Mutation Effects
We present a novel dual-head deep learning architecture for protein-protein interaction modeling that enables simultaneous prediction of binding affinity (ΔG) and mutation-induced affinity changes (ΔΔG) using only protein sequence information. Our approach offers a significant advancement over existing methods by employing specialized prediction heads that operate on a shared representation network, allowing direct and optimized prediction of both values. To ensure robust generalization, we integrated complementary datasets from SKEMPI v2 and PDBbind with a rigorous protein domain-based splitting strategy that prevents information leakage between training and validation sets. Our architecture combines transformer-based encoders with a novel cross-attention mechanism that processes paired protein sequences directly, without requiring any structural information. The network embeds input sequences using ESM3 representations, then employs a learnable sliced window embedding layer to manage variable-length sequences efficiently. A multi-layer transformer encoder with bidirectional self-attention captures intra-protein patterns, while cross-attention layers enable explicit modeling of interactions between protein pairs. This shared representation network feeds into separate ΔG and ΔΔG prediction heads, allowing task-specific optimization while leveraging common features. The model achieves ΔΔG validation of Pearson correlation at 0.485, while maintaining strong ΔG predictions (Pearson: 0.638). While existing approaches require protein structure data and binding interface information, our model eliminates these constraints. This provides a critical advantage for the numerous proteins with unknown structures or those challenging to crystallize, such as viral and intrinsically disordered proteins.
IPCC-TP: Utilizing Incremental Pearson Correlation Coefficient for Joint Multi-Agent Trajectory Prediction
Reliable multi-agent trajectory prediction is crucial for the safe planning and control of autonomous systems. Compared with single-agent cases, the major challenge in simultaneously processing multiple agents lies in modeling complex social interactions caused by various driving intentions and road conditions. Previous methods typically leverage graph-based message propagation or attention mechanism to encapsulate such interactions in the format of marginal probabilistic distributions. However, it is inherently sub-optimal. In this paper, we propose IPCC-TP, a novel relevance-aware module based on Incremental Pearson Correlation Coefficient to improve multi-agent interaction modeling. IPCC-TP learns pairwise joint Gaussian Distributions through the tightly-coupled estimation of the means and covariances according to interactive incremental movements. Our module can be conveniently embedded into existing multi-agent prediction methods to extend original motion distribution decoders. Extensive experiments on nuScenes and Argoverse 2 datasets demonstrate that IPCC-TP improves the performance of baselines by a large margin.
CatGCN: Graph Convolutional Networks with Categorical Node Features
Recent studies on Graph Convolutional Networks (GCNs) reveal that the initial node representations (i.e., the node representations before the first-time graph convolution) largely affect the final model performance. However, when learning the initial representation for a node, most existing work linearly combines the embeddings of node features, without considering the interactions among the features (or feature embeddings). We argue that when the node features are categorical, e.g., in many real-world applications like user profiling and recommender system, feature interactions usually carry important signals for predictive analytics. Ignoring them will result in suboptimal initial node representation and thus weaken the effectiveness of the follow-up graph convolution. In this paper, we propose a new GCN model named CatGCN, which is tailored for graph learning when the node features are categorical. Specifically, we integrate two ways of explicit interaction modeling into the learning of initial node representation, i.e., local interaction modeling on each pair of node features and global interaction modeling on an artificial feature graph. We then refine the enhanced initial node representations with the neighborhood aggregation-based graph convolution. We train CatGCN in an end-to-end fashion and demonstrate it on semi-supervised node classification. Extensive experiments on three tasks of user profiling (the prediction of user age, city, and purchase level) from Tencent and Alibaba datasets validate the effectiveness of CatGCN, especially the positive effect of performing feature interaction modeling before graph convolution.
Human Motion Prediction, Reconstruction, and Generation
This report reviews recent advancements in human motion prediction, reconstruction, and generation. Human motion prediction focuses on forecasting future poses and movements from historical data, addressing challenges like nonlinear dynamics, occlusions, and motion style variations. Reconstruction aims to recover accurate 3D human body movements from visual inputs, often leveraging transformer-based architectures, diffusion models, and physical consistency losses to handle noise and complex poses. Motion generation synthesizes realistic and diverse motions from action labels, textual descriptions, or environmental constraints, with applications in robotics, gaming, and virtual avatars. Additionally, text-to-motion generation and human-object interaction modeling have gained attention, enabling fine-grained and context-aware motion synthesis for augmented reality and robotics. This review highlights key methodologies, datasets, challenges, and future research directions driving progress in these fields.
A search for extremely-high-energy neutrinos and first constraints on the ultra-high-energy cosmic-ray proton fraction with IceCube
We present a search for the diffuse extremely-high-energy neutrino flux using 12.6 years of IceCube data. The non-observation of neutrinos with energies well above 10 , PeV constrains the all-flavor neutrino flux at 10^{18} , eV to a level of E^2 Phi_{nu_e + nu_mu + nu_tau} simeq 10^{-8} , GeV , cm^{-2} , s^{-1} , sr^{-1}, the most stringent limit to date. Using this data, we constrain the proton fraction of ultra-high-energy cosmic rays (UHECRs) above simeq 30 , EeV to be lesssim 70,% (at 90,% CL) if the cosmological evolution of the sources is comparable to or stronger than the star formation rate. This result complements direct air-shower measurements by being insensitive to uncertainties associated with hadronic interaction models. It is the first such result to disfavor the ``proton-only" hypothesis for UHECRs using neutrino data.
Joint Metrics Matter: A Better Standard for Trajectory Forecasting
Multi-modal trajectory forecasting methods commonly evaluate using single-agent metrics (marginal metrics), such as minimum Average Displacement Error (ADE) and Final Displacement Error (FDE), which fail to capture joint performance of multiple interacting agents. Only focusing on marginal metrics can lead to unnatural predictions, such as colliding trajectories or diverging trajectories for people who are clearly walking together as a group. Consequently, methods optimized for marginal metrics lead to overly-optimistic estimations of performance, which is detrimental to progress in trajectory forecasting research. In response to the limitations of marginal metrics, we present the first comprehensive evaluation of state-of-the-art (SOTA) trajectory forecasting methods with respect to multi-agent metrics (joint metrics): JADE, JFDE, and collision rate. We demonstrate the importance of joint metrics as opposed to marginal metrics with quantitative evidence and qualitative examples drawn from the ETH / UCY and Stanford Drone datasets. We introduce a new loss function incorporating joint metrics that, when applied to a SOTA trajectory forecasting method, achieves a 7% improvement in JADE / JFDE on the ETH / UCY datasets with respect to the previous SOTA. Our results also indicate that optimizing for joint metrics naturally leads to an improvement in interaction modeling, as evidenced by a 16% decrease in mean collision rate on the ETH / UCY datasets with respect to the previous SOTA.
HairCLIP: Design Your Hair by Text and Reference Image
Hair editing is an interesting and challenging problem in computer vision and graphics. Many existing methods require well-drawn sketches or masks as conditional inputs for editing, however these interactions are neither straightforward nor efficient. In order to free users from the tedious interaction process, this paper proposes a new hair editing interaction mode, which enables manipulating hair attributes individually or jointly based on the texts or reference images provided by users. For this purpose, we encode the image and text conditions in a shared embedding space and propose a unified hair editing framework by leveraging the powerful image text representation capability of the Contrastive Language-Image Pre-Training (CLIP) model. With the carefully designed network structures and loss functions, our framework can perform high-quality hair editing in a disentangled manner. Extensive experiments demonstrate the superiority of our approach in terms of manipulation accuracy, visual realism of editing results, and irrelevant attribute preservation. Project repo is https://github.com/wty-ustc/HairCLIP.
Fantastic (small) Retrievers and How to Train Them: mxbai-edge-colbert-v0 Tech Report
In this work, we introduce mxbai-edge-colbert-v0 models, at two different parameter counts: 17M and 32M. As part of our research, we conduct numerous experiments to improve retrieval and late-interaction models, which we intend to distill into smaller models as proof-of-concepts. Our ultimate aim is to support retrieval at all scales, from large-scale retrieval which lives in the cloud to models that can run locally, on any device. mxbai-edge-colbert-v0 is a model that we hope will serve as a solid foundation backbone for all future experiments, representing the first version of a long series of small proof-of-concepts. As part of the development of mxbai-edge-colbert-v0, we conducted multiple ablation studies, of which we report the results. In terms of downstream performance, mxbai-edge-colbert-v0 is a particularly capable small model, outperforming ColBERTv2 on common short-text benchmarks (BEIR) and representing a large step forward in long-context tasks, with unprecedented efficiency.
StreamChat: Chatting with Streaming Video
This paper presents StreamChat, a novel approach that enhances the interaction capabilities of Large Multimodal Models (LMMs) with streaming video content. In streaming interaction scenarios, existing methods rely solely on visual information available at the moment a question is posed, resulting in significant delays as the model remains unaware of subsequent changes in the streaming video. StreamChat addresses this limitation by innovatively updating the visual context at each decoding step, ensuring that the model utilizes up-to-date video content throughout the decoding process. Additionally, we introduce a flexible and efficient crossattention-based architecture to process dynamic streaming inputs while maintaining inference efficiency for streaming interactions. Furthermore, we construct a new dense instruction dataset to facilitate the training of streaming interaction models, complemented by a parallel 3D-RoPE mechanism that encodes the relative temporal information of visual and text tokens. Experimental results demonstrate that StreamChat achieves competitive performance on established image and video benchmarks and exhibits superior capabilities in streaming interaction scenarios compared to state-of-the-art video LMM.
GPCR-Filter: a deep learning framework for efficient and precise GPCR modulator discovery
G protein-coupled receptors (GPCRs) govern diverse physiological processes and are central to modern pharmacology. Yet discovering GPCR modulators remains challenging because receptor activation often arises from complex allosteric effects rather than direct binding affinity, and conventional assays are slow, costly, and not optimized for capturing these dynamics. Here we present GPCR-Filter, a deep learning framework specifically developed for GPCR modulator discovery. We assembled a high-quality dataset of over 90,000 experimentally validated GPCR-ligand pairs, providing a robust foundation for training and evaluation. GPCR-Filter integrates the ESM-3 protein language model for high-fidelity GPCR sequence representations with graph neural networks that encode ligand structures, coupled through an attention-based fusion mechanism that learns receptor-ligand functional relationships. Across multiple evaluation settings, GPCR-Filter consistently outperforms state-of-the-art compound-protein interaction models and exhibits strong generalization to unseen receptors and ligands. Notably, the model successfully identified micromolar-level agonists of the 5-HT1A receptor with distinct chemical frameworks. These results establish GPCR-Filter as a scalable and effective computational approach for GPCR modulator discovery, advancing AI-assisted drug development for complex signaling systems.
Modality Alignment with Multi-scale Bilateral Attention for Multimodal Recommendation
Multimodal recommendation systems are increasingly becoming foundational technologies for e-commerce and content platforms, enabling personalized services by jointly modeling users' historical behaviors and the multimodal features of items (e.g., visual and textual). However, most existing methods rely on either static fusion strategies or graph-based local interaction modeling, facing two critical limitations: (1) insufficient ability to model fine-grained cross-modal associations, leading to suboptimal fusion quality; and (2) a lack of global distribution-level consistency, causing representational bias. To address these, we propose MambaRec, a novel framework that integrates local feature alignment and global distribution regularization via attention-guided learning. At its core, we introduce the Dilated Refinement Attention Module (DREAM), which uses multi-scale dilated convolutions with channel-wise and spatial attention to align fine-grained semantic patterns between visual and textual modalities. This module captures hierarchical relationships and context-aware associations, improving cross-modal semantic modeling. Additionally, we apply Maximum Mean Discrepancy (MMD) and contrastive loss functions to constrain global modality alignment, enhancing semantic consistency. This dual regularization reduces mode-specific deviations and boosts robustness. To improve scalability, MambaRec employs a dimensionality reduction strategy to lower the computational cost of high-dimensional multimodal features. Extensive experiments on real-world e-commerce datasets show that MambaRec outperforms existing methods in fusion quality, generalization, and efficiency. Our code has been made publicly available at https://github.com/rkl71/MambaRec.
Multi-Modal Motion Retrieval by Learning a Fine-Grained Joint Embedding Space
Motion retrieval is crucial for motion acquisition, offering superior precision, realism, controllability, and editability compared to motion generation. Existing approaches leverage contrastive learning to construct a unified embedding space for motion retrieval from text or visual modality. However, these methods lack a more intuitive and user-friendly interaction mode and often overlook the sequential representation of most modalities for improved retrieval performance. To address these limitations, we propose a framework that aligns four modalities -- text, audio, video, and motion -- within a fine-grained joint embedding space, incorporating audio for the first time in motion retrieval to enhance user immersion and convenience. This fine-grained space is achieved through a sequence-level contrastive learning approach, which captures critical details across modalities for better alignment. To evaluate our framework, we augment existing text-motion datasets with synthetic but diverse audio recordings, creating two multi-modal motion retrieval datasets. Experimental results demonstrate superior performance over state-of-the-art methods across multiple sub-tasks, including an 10.16% improvement in R@10 for text-to-motion retrieval and a 25.43% improvement in R@1 for video-to-motion retrieval on the HumanML3D dataset. Furthermore, our results show that our 4-modal framework significantly outperforms its 3-modal counterpart, underscoring the potential of multi-modal motion retrieval for advancing motion acquisition.
A Heavy-Metal Scenario of Ultra-High-Energy Cosmic Rays
The mass composition of ultra-high-energy cosmic rays is an open problem in astroparticle physics. It is usually inferred from the depth of the shower maximum (Xmax) of cosmic-ray showers, which is only ambiguously determined by modern hadronic interaction models. We examine a data-driven scenario, in which we consider the expectation value of Xmax as a free parameter. We test the novel hypothesis whether the cosmic-ray data from the Pierre Auger Observatory can be interpreted in a consistent picture, under the assumption that the mass composition of cosmic rays at the highest energies is dominated by high metallicity, resulting in pure iron nuclei at energies above ~40 EeV. We investigate the implications on astrophysical observations and hadronic interactions, and we discuss the global consistency of the data assuming this heavy-metal scenario. We conclude that the data from the Pierre Auger Observatory can be interpreted consistently if the expectation values for Xmax from modern hadronic interaction models are shifted to larger values.
Reconstructing 4D Spatial Intelligence: A Survey
Reconstructing 4D spatial intelligence from visual observations has long been a central yet challenging task in computer vision, with broad real-world applications. These range from entertainment domains like movies, where the focus is often on reconstructing fundamental visual elements, to embodied AI, which emphasizes interaction modeling and physical realism. Fueled by rapid advances in 3D representations and deep learning architectures, the field has evolved quickly, outpacing the scope of previous surveys. Additionally, existing surveys rarely offer a comprehensive analysis of the hierarchical structure of 4D scene reconstruction. To address this gap, we present a new perspective that organizes existing methods into five progressive levels of 4D spatial intelligence: (1) Level 1 -- reconstruction of low-level 3D attributes (e.g., depth, pose, and point maps); (2) Level 2 -- reconstruction of 3D scene components (e.g., objects, humans, structures); (3) Level 3 -- reconstruction of 4D dynamic scenes; (4) Level 4 -- modeling of interactions among scene components; and (5) Level 5 -- incorporation of physical laws and constraints. We conclude the survey by discussing the key challenges at each level and highlighting promising directions for advancing toward even richer levels of 4D spatial intelligence. To track ongoing developments, we maintain an up-to-date project page: https://github.com/yukangcao/Awesome-4D-Spatial-Intelligence.
API Agents vs. GUI Agents: Divergence and Convergence
Large language models (LLMs) have evolved beyond simple text generation to power software agents that directly translate natural language commands into tangible actions. While API-based LLM agents initially rose to prominence for their robust automation capabilities and seamless integration with programmatic endpoints, recent progress in multimodal LLM research has enabled GUI-based LLM agents that interact with graphical user interfaces in a human-like manner. Although these two paradigms share the goal of enabling LLM-driven task automation, they diverge significantly in architectural complexity, development workflows, and user interaction models. This paper presents the first comprehensive comparative study of API-based and GUI-based LLM agents, systematically analyzing their divergence and potential convergence. We examine key dimensions and highlight scenarios in which hybrid approaches can harness their complementary strengths. By proposing clear decision criteria and illustrating practical use cases, we aim to guide practitioners and researchers in selecting, combining, or transitioning between these paradigms. Ultimately, we indicate that continuing innovations in LLM-based automation are poised to blur the lines between API- and GUI-driven agents, paving the way for more flexible, adaptive solutions in a wide range of real-world applications.
ViDoRe V3: A Comprehensive Evaluation of Retrieval Augmented Generation in Complex Real-World Scenarios
Retrieval-Augmented Generation (RAG) pipelines must address challenges beyond simple single-document retrieval, such as interpreting visual elements (tables, charts, images), synthesizing information across documents, and providing accurate source grounding. Existing benchmarks fail to capture this complexity, often focusing on textual data, single-document comprehension, or evaluating retrieval and generation in isolation. We introduce ViDoRe v3, a comprehensive multimodal RAG benchmark featuring multi-type queries over visually rich document corpora. It covers 10 datasets across diverse professional domains, comprising ~26,000 document pages paired with 3,099 human-verified queries, each available in 6 languages. Through 12,000 hours of human annotation effort, we provide high-quality annotations for retrieval relevance, bounding box localization, and verified reference answers. Our evaluation of state-of-the-art RAG pipelines reveals that visual retrievers outperform textual ones, late-interaction models and textual reranking substantially improve performance, and hybrid or purely visual contexts enhance answer generation quality. However, current models still struggle with non-textual elements, open-ended queries, and fine-grained visual grounding. To encourage progress in addressing these challenges, the benchmark is released under a commercially permissive license at https://hf.co/vidore.
Generative Regression Based Watch Time Prediction for Short-Video Recommendation
Watch time prediction (WTP) has emerged as a pivotal task in short video recommendation systems, designed to quantify user engagement through continuous interaction modeling. Predicting users' watch times on videos often encounters fundamental challenges, including wide value ranges and imbalanced data distributions, which can lead to significant estimation bias when directly applying regression techniques. Recent studies have attempted to address these issues by converting the continuous watch time estimation into an ordinal regression task. While these methods demonstrate partial effectiveness, they exhibit notable limitations: (1) the discretization process frequently relies on bucket partitioning, inherently reducing prediction flexibility and accuracy and (2) the interdependencies among different partition intervals remain underutilized, missing opportunities for effective error correction. Inspired by language modeling paradigms, we propose a novel Generative Regression (GR) framework that reformulates WTP as a sequence generation task. Our approach employs structural discretization to enable nearly lossless value reconstruction while maintaining prediction fidelity. Through carefully designed vocabulary construction and label encoding schemes, each watch time is bijectively mapped to a token sequence. To mitigate the training-inference discrepancy caused by teacher-forcing, we introduce a curriculum learning with embedding mixup strategy that gradually transitions from guided to free-generation modes. We evaluate our method against state-of-the-art approaches on two public datasets and one industrial dataset. We also perform online A/B testing on the Kuaishou App to confirm the real-world effectiveness. The results conclusively show that GR outperforms existing techniques significantly.
Graph-based Topology Reasoning for Driving Scenes
Understanding the road genome is essential to realize autonomous driving. This highly intelligent problem contains two aspects - the connection relationship of lanes, and the assignment relationship between lanes and traffic elements, where a comprehensive topology reasoning method is vacant. On one hand, previous map learning techniques struggle in deriving lane connectivity with segmentation or laneline paradigms; or prior lane topology-oriented approaches focus on centerline detection and neglect the interaction modeling. On the other hand, the traffic element to lane assignment problem is limited in the image domain, leaving how to construct the correspondence from two views an unexplored challenge. To address these issues, we present TopoNet, the first end-to-end framework capable of abstracting traffic knowledge beyond conventional perception tasks. To capture the driving scene topology, we introduce three key designs: (1) an embedding module to incorporate semantic knowledge from 2D elements into a unified feature space; (2) a curated scene graph neural network to model relationships and enable feature interaction inside the network; (3) instead of transmitting messages arbitrarily, a scene knowledge graph is devised to differentiate prior knowledge from various types of the road genome. We evaluate TopoNet on the challenging scene understanding benchmark, OpenLane-V2, where our approach outperforms all previous works by a great margin on all perceptual and topological metrics. The code is released at https://github.com/OpenDriveLab/TopoNet
HUMOTO: A 4D Dataset of Mocap Human Object Interactions
We present Human Motions with Objects (HUMOTO), a high-fidelity dataset of human-object interactions for motion generation, computer vision, and robotics applications. Featuring 736 sequences (7,875 seconds at 30 fps), HUMOTO captures interactions with 63 precisely modeled objects and 72 articulated parts. Our innovations include a scene-driven LLM scripting pipeline creating complete, purposeful tasks with natural progression, and a mocap-and-camera recording setup to effectively handle occlusions. Spanning diverse activities from cooking to outdoor picnics, HUMOTO preserves both physical accuracy and logical task flow. Professional artists rigorously clean and verify each sequence, minimizing foot sliding and object penetrations. We also provide benchmarks compared to other datasets. HUMOTO's comprehensive full-body motion and simultaneous multi-object interactions address key data-capturing challenges and provide opportunities to advance realistic human-object interaction modeling across research domains with practical applications in animation, robotics, and embodied AI systems. Project: https://jiaxin-lu.github.io/humoto/ .
NevIR: Negation in Neural Information Retrieval
Negation is a common everyday phenomena and has been a consistent area of weakness for language models (LMs). Although the Information Retrieval (IR) community has adopted LMs as the backbone of modern IR architectures, there has been little to no research in understanding how negation impacts neural IR. We therefore construct a straightforward benchmark on this theme: asking IR models to rank two documents that differ only by negation. We show that the results vary widely according to the type of IR architecture: cross-encoders perform best, followed by late-interaction models, and in last place are bi-encoder and sparse neural architectures. We find that most current information retrieval models do not consider negation, performing similarly or worse than randomly ranking. We show that although the obvious approach of continued fine-tuning on a dataset of contrastive documents containing negations increases performance (as does model size), there is still a large gap between machine and human performance.
EIT: Enhanced Interactive Transformer
Two principles: the complementary principle and the consensus principle are widely acknowledged in the literature of multi-view learning. However, the current design of multi-head self-attention, an instance of multi-view learning, prioritizes the complementarity while ignoring the consensus. To address this problem, we propose an enhanced multi-head self-attention (EMHA). First, to satisfy the complementary principle, EMHA removes the one-to-one mapping constraint among queries and keys in multiple subspaces and allows each query to attend to multiple keys. On top of that, we develop a method to fully encourage consensus among heads by introducing two interaction models, namely inner-subspace interaction and cross-subspace interaction. Extensive experiments on a wide range of language tasks (e.g., machine translation, abstractive summarization and grammar correction, language modeling), show its superiority, with a very modest increase in model size. Our code would be available at: https://github.com/zhengkid/EIT-Enhanced-Interactive-Transformer.
TIMotion: Temporal and Interactive Framework for Efficient Human-Human Motion Generation
Human-human motion generation is essential for understanding humans as social beings. Current methods fall into two main categories: single-person-based methods and separate modeling-based methods. To delve into this field, we abstract the overall generation process into a general framework MetaMotion, which consists of two phases: temporal modeling and interaction mixing. For temporal modeling, the single-person-based methods concatenate two people into a single one directly, while the separate modeling-based methods skip the modeling of interaction sequences. The inadequate modeling described above resulted in sub-optimal performance and redundant model parameters. In this paper, we introduce TIMotion (Temporal and Interactive Modeling), an efficient and effective framework for human-human motion generation. Specifically, we first propose Causal Interactive Injection to model two separate sequences as a causal sequence leveraging the temporal and causal properties. Then we present Role-Evolving Scanning to adjust to the change in the active and passive roles throughout the interaction. Finally, to generate smoother and more rational motion, we design Localized Pattern Amplification to capture short-term motion patterns. Extensive experiments on InterHuman and InterX demonstrate that our method achieves superior performance. Project page: https://aigc-explorer.github.io/TIMotion-page/
ProFSA: Self-supervised Pocket Pretraining via Protein Fragment-Surroundings Alignment
Pocket representations play a vital role in various biomedical applications, such as druggability estimation, ligand affinity prediction, and de novo drug design. While existing geometric features and pretrained representations have demonstrated promising results, they usually treat pockets independent of ligands, neglecting the fundamental interactions between them. However, the limited pocket-ligand complex structures available in the PDB database (less than 100 thousand non-redundant pairs) hampers large-scale pretraining endeavors for interaction modeling. To address this constraint, we propose a novel pocket pretraining approach that leverages knowledge from high-resolution atomic protein structures, assisted by highly effective pretrained small molecule representations. By segmenting protein structures into drug-like fragments and their corresponding pockets, we obtain a reasonable simulation of ligand-receptor interactions, resulting in the generation of over 5 million complexes. Subsequently, the pocket encoder is trained in a contrastive manner to align with the representation of pseudo-ligand furnished by some pretrained small molecule encoders. Our method, named ProFSA, achieves state-of-the-art performance across various tasks, including pocket druggability prediction, pocket matching, and ligand binding affinity prediction. Notably, ProFSA surpasses other pretraining methods by a substantial margin. Moreover, our work opens up a new avenue for mitigating the scarcity of protein-ligand complex data through the utilization of high-quality and diverse protein structure databases.
Joint-Relation Transformer for Multi-Person Motion Prediction
Multi-person motion prediction is a challenging problem due to the dependency of motion on both individual past movements and interactions with other people. Transformer-based methods have shown promising results on this task, but they miss the explicit relation representation between joints, such as skeleton structure and pairwise distance, which is crucial for accurate interaction modeling. In this paper, we propose the Joint-Relation Transformer, which utilizes relation information to enhance interaction modeling and improve future motion prediction. Our relation information contains the relative distance and the intra-/inter-person physical constraints. To fuse relation and joint information, we design a novel joint-relation fusion layer with relation-aware attention to update both features. Additionally, we supervise the relation information by forecasting future distance. Experiments show that our method achieves a 13.4% improvement of 900ms VIM on 3DPW-SoMoF/RC and 17.8%/12.0% improvement of 3s MPJPE on CMU-Mpcap/MuPoTS-3D dataset.
Caption Anything: Interactive Image Description with Diverse Multimodal Controls
Controllable image captioning is an emerging multimodal topic that aims to describe the image with natural language following human purpose, e.g., looking at the specified regions or telling in a particular text style. State-of-the-art methods are trained on annotated pairs of input controls and output captions. However, the scarcity of such well-annotated multimodal data largely limits their usability and scalability for interactive AI systems. Leveraging unimodal instruction-following foundation models is a promising alternative that benefits from broader sources of data. In this paper, we present Caption AnyThing (CAT), a foundation model augmented image captioning framework supporting a wide range of multimodel controls: 1) visual controls, including points, boxes, and trajectories; 2) language controls, such as sentiment, length, language, and factuality. Powered by Segment Anything Model (SAM) and ChatGPT, we unify the visual and language prompts into a modularized framework, enabling the flexible combination between different controls. Extensive case studies demonstrate the user intention alignment capabilities of our framework, shedding light on effective user interaction modeling in vision-language applications. Our code is publicly available at https://github.com/ttengwang/Caption-Anything.
Nemotron ColEmbed V2: Top-Performing Late Interaction embedding models for Visual Document Retrieval
Retrieval-Augmented Generation (RAG) systems have been popular for generative applications, powering language models by injecting external knowledge. Companies have been trying to leverage their large catalog of documents (e.g. PDFs, presentation slides) in such RAG pipelines, whose first step is the retrieval component. Dense retrieval has been a popular approach, where embedding models are used to generate a dense representation of the user query that is closer to relevant content embeddings. More recently, VLM-based embedding models have become popular for visual document retrieval, as they preserve visual information and simplify the indexing pipeline compared to OCR text extraction. Motivated by the growing demand for visual document retrieval, we introduce Nemotron ColEmbed V2, a family of models that achieve state-of-the-art performance on the ViDoRe benchmarks. We release three variants - with 3B, 4B, and 8B parameters - based on pre-trained VLMs: NVIDIA Eagle 2 with Llama 3.2 3B backbone, Qwen3-VL-4B-Instruct and Qwen3-VL-8B-Instruct, respectively. The 8B model ranks first on the ViDoRe V3 leaderboard as of February 03, 2026, achieving an average NDCG@10 of 63.42. We describe the main techniques used across data processing, training, and post-training - such as cluster-based sampling, hard-negative mining, bidirectional attention, late interaction, and model merging - that helped us build our top-performing models. We also discuss compute and storage engineering challenges posed by the late interaction mechanism and present experiments on how to balance accuracy and storage with lower dimension embeddings.
InteractDiffusion: Interaction Control in Text-to-Image Diffusion Models
Large-scale text-to-image (T2I) diffusion models have showcased incredible capabilities in generating coherent images based on textual descriptions, enabling vast applications in content generation. While recent advancements have introduced control over factors such as object localization, posture, and image contours, a crucial gap remains in our ability to control the interactions between objects in the generated content. Well-controlling interactions in generated images could yield meaningful applications, such as creating realistic scenes with interacting characters. In this work, we study the problems of conditioning T2I diffusion models with Human-Object Interaction (HOI) information, consisting of a triplet label (person, action, object) and corresponding bounding boxes. We propose a pluggable interaction control model, called InteractDiffusion that extends existing pre-trained T2I diffusion models to enable them being better conditioned on interactions. Specifically, we tokenize the HOI information and learn their relationships via interaction embeddings. A conditioning self-attention layer is trained to map HOI tokens to visual tokens, thereby conditioning the visual tokens better in existing T2I diffusion models. Our model attains the ability to control the interaction and location on existing T2I diffusion models, which outperforms existing baselines by a large margin in HOI detection score, as well as fidelity in FID and KID. Project page: https://jiuntian.github.io/interactdiffusion.
On the Joint Interaction of Models, Data, and Features
Learning features from data is one of the defining characteristics of deep learning, but our theoretical understanding of the role features play in deep learning is still rudimentary. To address this gap, we introduce a new tool, the interaction tensor, for empirically analyzing the interaction between data and model through features. With the interaction tensor, we make several key observations about how features are distributed in data and how models with different random seeds learn different features. Based on these observations, we propose a conceptual framework for feature learning. Under this framework, the expected accuracy for a single hypothesis and agreement for a pair of hypotheses can both be derived in closed-form. We demonstrate that the proposed framework can explain empirically observed phenomena, including the recently discovered Generalization Disagreement Equality (GDE) that allows for estimating the generalization error with only unlabeled data. Further, our theory also provides explicit construction of natural data distributions that break the GDE. Thus, we believe this work provides valuable new insight into our understanding of feature learning.
Compressed Context Memory For Online Language Model Interaction
This paper presents a novel context compression method for Transformer language models in online scenarios such as ChatGPT, where the context continually expands. As the context lengthens, the attention process requires more memory and computational resources, which in turn reduces the throughput of the language model. To this end, we propose a compressed context memory system that continually compresses the growing context into a compact memory space. The compression process simply involves integrating a lightweight conditional LoRA into the language model's forward pass during inference. Based on the compressed context memory, the language model can perform inference with reduced memory and attention operations. Through evaluations on conversation, personalization, and multi-task learning, we demonstrate that our approach achieves the performance level of a full context model with 5times smaller context memory space. Codes are available at https://github.com/snu-mllab/context-memory.
V2P-Bench: Evaluating Video-Language Understanding with Visual Prompts for Better Human-Model Interaction
Large Vision-Language Models (LVLMs) have made significant progress in the field of video understanding recently. However, current benchmarks uniformly lean on text prompts for evaluation, which often necessitate complex referential language and fail to provide precise spatial and temporal references. This limitation diminishes the experience and efficiency of human-model interaction. To address this limitation, we propose the Video Visual Prompt Benchmark(V2P-Bench), a comprehensive benchmark specifically designed to evaluate LVLMs' video understanding capabilities in multimodal human-model interaction scenarios. V2P-Bench includes 980 unique videos and 1,172 QA pairs, covering 5 main tasks and 12 dimensions, facilitating instance-level fine-grained understanding aligned with human cognition. Benchmarking results reveal that even the most powerful models perform poorly on V2P-Bench (65.4% for GPT-4o and 67.9% for Gemini-1.5-Pro), significantly lower than the human experts' 88.3%, highlighting the current shortcomings of LVLMs in understanding video visual prompts. We hope V2P-Bench will serve as a foundation for advancing multimodal human-model interaction and video understanding evaluation. Project page: https://github.com/gaotiexinqu/V2P-Bench.
IMBUE: Improving Interpersonal Effectiveness through Simulation and Just-in-time Feedback with Human-Language Model Interaction
Navigating certain communication situations can be challenging due to individuals' lack of skills and the interference of strong emotions. However, effective learning opportunities are rarely accessible. In this work, we conduct a human-centered study that uses language models to simulate bespoke communication training and provide just-in-time feedback to support the practice and learning of interpersonal effectiveness skills. We apply the interpersonal effectiveness framework from Dialectical Behavioral Therapy (DBT), DEAR MAN, which focuses on both conversational and emotional skills. We present IMBUE, an interactive training system that provides feedback 25% more similar to experts' feedback, compared to that generated by GPT-4. IMBUE is the first to focus on communication skills and emotion management simultaneously, incorporate experts' domain knowledge in providing feedback, and be grounded in psychology theory. Through a randomized trial of 86 participants, we find that IMBUE's simulation-only variant significantly improves participants' self-efficacy (up to 17%) and reduces negative emotions (up to 25%). With IMBUE's additional just-in-time feedback, participants demonstrate 17% improvement in skill mastery, along with greater enhancements in self-efficacy (27% more) and reduction of negative emotions (16% more) compared to simulation-only. The improvement in skill mastery is the only measure that is transferred to new and more difficult situations; situation specific training is necessary for improving self-efficacy and emotion reduction.
Carbon and Silicon, Coexist or Compete? A Survey on Human-AI Interactions in Agent-based Modeling and Simulation
Recent interest in human-AI interactions in agent-based modeling and simulation (ABMS) has grown rapidly due to the widespread utilization of large language models (LLMs). ABMS is an intelligent approach that simulates autonomous agents' behaviors within a defined environment to research emergent phenomena. Integrating LLMs into ABMS enables natural language interaction between humans and models. Meanwhile, it introduces new challenges that rely on human interaction to address. Human involvement can assist ABMS in adapting to flexible and complex research demands. However, systematic reviews of interactions that examine how humans and AI interact in ABMS are lacking. In this paper, we investigate existing works and propose a novel taxonomy to categorize the interactions derived from them. Specifically, human users refer to researchers who utilize ABMS tools to conduct their studies in our survey. We decompose interactions into five dimensions: the goals that users want to achieve (Why), the phases that users are involved (When), the components of the system (What), the roles of users (Who), and the means of interactions (How). Our analysis summarizes the findings that reveal existing interaction patterns. They provide researchers who develop interactions with comprehensive guidance on how humans and AI interact. We further discuss the unexplored interactions and suggest future research directions.
InterBERT: Vision-and-Language Interaction for Multi-modal Pretraining
Multi-modal pretraining for learning high-level multi-modal representation is a further step towards deep learning and artificial intelligence. In this work, we propose a novel model, namely InterBERT (BERT for Interaction), which is the first model of our series of multimodal pretraining methods M6 (MultiModality-to-MultiModality Multitask Mega-transformer). The model owns strong capability of modeling interaction between the information flows of different modalities. The single-stream interaction module is capable of effectively processing information of multiple modalilties, and the two-stream module on top preserves the independence of each modality to avoid performance downgrade in single-modal tasks. We pretrain the model with three pretraining tasks, including masked segment modeling (MSM), masked region modeling (MRM) and image-text matching (ITM); and finetune the model on a series of vision-and-language downstream tasks. Experimental results demonstrate that InterBERT outperforms a series of strong baselines, including the most recent multi-modal pretraining methods, and the analysis shows that MSM and MRM are effective for pretraining and our method can achieve performances comparable to BERT in single-modal tasks. Besides, we propose a large-scale dataset for multi-modal pretraining in Chinese, and we develop the Chinese InterBERT which is the first Chinese multi-modal pretrained model. We pretrain the Chinese InterBERT on our proposed dataset of 3.1M image-text pairs from the mobile Taobao, the largest Chinese e-commerce platform. We finetune the model for text-based image retrieval, and recently we deployed the model online for topic-based recommendation.
GenCtrl -- A Formal Controllability Toolkit for Generative Models
As generative models become ubiquitous, there is a critical need for fine-grained control over the generation process. Yet, while controlled generation methods from prompting to fine-tuning proliferate, a fundamental question remains unanswered: are these models truly controllable in the first place? In this work, we provide a theoretical framework to formally answer this question. Framing human-model interaction as a control process, we propose a novel algorithm to estimate the controllable sets of models in a dialogue setting. Notably, we provide formal guarantees on the estimation error as a function of sample complexity: we derive probably-approximately correct bounds for controllable set estimates that are distribution-free, employ no assumptions except for output boundedness, and work for any black-box nonlinear control system (i.e., any generative model). We empirically demonstrate the theoretical framework on different tasks in controlling dialogue processes, for both language models and text-to-image generation. Our results show that model controllability is surprisingly fragile and highly dependent on the experimental setting. This highlights the need for rigorous controllability analysis, shifting the focus from simply attempting control to first understanding its fundamental limits.
Mini-Omni: Language Models Can Hear, Talk While Thinking in Streaming
Recent advances in language models have achieved significant progress. GPT-4o, as a new milestone, has enabled real-time conversations with humans, demonstrating near-human natural fluency. Such human-computer interaction necessitates models with the capability to perform reasoning directly with the audio modality and generate output in streaming. However, this remains beyond the reach of current academic models, as they typically depend on extra TTS systems for speech synthesis, resulting in undesirable latency. This paper introduces the Mini-Omni, an audio-based end-to-end conversational model, capable of real-time speech interaction. To achieve this capability, we propose a text-instructed speech generation method, along with batch-parallel strategies during inference to further boost the performance. Our method also helps to retain the original model's language capabilities with minimal degradation, enabling other works to establish real-time interaction capabilities. We call this training method "Any Model Can Talk". We also introduce the VoiceAssistant-400K dataset to fine-tune models optimized for speech output. To our best knowledge, Mini-Omni is the first fully end-to-end, open-source model for real-time speech interaction, offering valuable potential for future research.
Video-Text as Game Players: Hierarchical Banzhaf Interaction for Cross-Modal Representation Learning
Contrastive learning-based video-language representation learning approaches, e.g., CLIP, have achieved outstanding performance, which pursue semantic interaction upon pre-defined video-text pairs. To clarify this coarse-grained global interaction and move a step further, we have to encounter challenging shell-breaking interactions for fine-grained cross-modal learning. In this paper, we creatively model video-text as game players with multivariate cooperative game theory to wisely handle the uncertainty during fine-grained semantic interaction with diverse granularity, flexible combination, and vague intensity. Concretely, we propose Hierarchical Banzhaf Interaction (HBI) to value possible correspondence between video frames and text words for sensitive and explainable cross-modal contrast. To efficiently realize the cooperative game of multiple video frames and multiple text words, the proposed method clusters the original video frames (text words) and computes the Banzhaf Interaction between the merged tokens. By stacking token merge modules, we achieve cooperative games at different semantic levels. Extensive experiments on commonly used text-video retrieval and video-question answering benchmarks with superior performances justify the efficacy of our HBI. More encouragingly, it can also serve as a visualization tool to promote the understanding of cross-modal interaction, which have a far-reaching impact on the community. Project page is available at https://jpthu17.github.io/HBI/.
Beyond Prompts: Dynamic Conversational Benchmarking of Large Language Models
We introduce a dynamic benchmarking system for conversational agents that evaluates their performance through a single, simulated, and lengthy userleftrightarrowagent interaction. The interaction is a conversation between the user and agent, where multiple tasks are introduced and then undertaken concurrently. We context switch regularly to interleave the tasks, which constructs a realistic testing scenario in which we assess the Long-Term Memory, Continual Learning, and Information Integration capabilities of the agents. Results from both proprietary and open-source Large-Language Models show that LLMs in general perform well on single-task interactions, but they struggle on the same tasks when they are interleaved. Notably, short-context LLMs supplemented with an LTM system perform as well as or better than those with larger contexts. Our benchmark suggests that there are other challenges for LLMs responding to more natural interactions that contemporary benchmarks have heretofore not been able to capture.
Optimized Text Embedding Models and Benchmarks for Amharic Passage Retrieval
Neural retrieval methods using transformer-based pre-trained language models have advanced multilingual and cross-lingual retrieval. However, their effectiveness for low-resource, morphologically rich languages such as Amharic remains underexplored due to data scarcity and suboptimal tokenization. We address this gap by introducing Amharic-specific dense retrieval models based on pre-trained Amharic BERT and RoBERTa backbones. Our proposed RoBERTa-Base-Amharic-Embed model (110M parameters) achieves a 17.6% relative improvement in MRR@10 and a 9.86% gain in Recall@10 over the strongest multilingual baseline, Arctic Embed 2.0 (568M parameters). More compact variants, such as RoBERTa-Medium-Amharic-Embed (42M), remain competitive while being over 13x smaller. Additionally, we train a ColBERT-based late interaction retrieval model that achieves the highest MRR@10 score (0.843) among all evaluated models. We benchmark our proposed models against both sparse and dense retrieval baselines to systematically assess retrieval effectiveness in Amharic. Our analysis highlights key challenges in low-resource settings and underscores the importance of language-specific adaptation. To foster future research in low-resource IR, we publicly release our dataset, codebase, and trained models at https://github.com/kidist-amde/amharic-ir-benchmarks.
ArtAug: Enhancing Text-to-Image Generation through Synthesis-Understanding Interaction
The emergence of diffusion models has significantly advanced image synthesis. The recent studies of model interaction and self-corrective reasoning approach in large language models offer new insights for enhancing text-to-image models. Inspired by these studies, we propose a novel method called ArtAug for enhancing text-to-image models in this paper. To the best of our knowledge, ArtAug is the first one that improves image synthesis models via model interactions with understanding models. In the interactions, we leverage human preferences implicitly learned by image understanding models to provide fine-grained suggestions for image synthesis models. The interactions can modify the image content to make it aesthetically pleasing, such as adjusting exposure, changing shooting angles, and adding atmospheric effects. The enhancements brought by the interaction are iteratively fused into the synthesis model itself through an additional enhancement module. This enables the synthesis model to directly produce aesthetically pleasing images without any extra computational cost. In the experiments, we train the ArtAug enhancement module on existing text-to-image models. Various evaluation metrics consistently demonstrate that ArtAug enhances the generative capabilities of text-to-image models without incurring additional computational costs. The source code and models will be released publicly.
SViMo: Synchronized Diffusion for Video and Motion Generation in Hand-object Interaction Scenarios
Hand-Object Interaction (HOI) generation has significant application potential. However, current 3D HOI motion generation approaches heavily rely on predefined 3D object models and lab-captured motion data, limiting generalization capabilities. Meanwhile, HOI video generation methods prioritize pixel-level visual fidelity, often sacrificing physical plausibility. Recognizing that visual appearance and motion patterns share fundamental physical laws in the real world, we propose a novel framework that combines visual priors and dynamic constraints within a synchronized diffusion process to generate the HOI video and motion simultaneously. To integrate the heterogeneous semantics, appearance, and motion features, our method implements tri-modal adaptive modulation for feature aligning, coupled with 3D full-attention for modeling inter- and intra-modal dependencies. Furthermore, we introduce a vision-aware 3D interaction diffusion model that generates explicit 3D interaction sequences directly from the synchronized diffusion outputs, then feeds them back to establish a closed-loop feedback cycle. This architecture eliminates dependencies on predefined object models or explicit pose guidance while significantly enhancing video-motion consistency. Experimental results demonstrate our method's superiority over state-of-the-art approaches in generating high-fidelity, dynamically plausible HOI sequences, with notable generalization capabilities in unseen real-world scenarios. Project page at https://github.com/Droliven/SViMo\_project.
Empower Large Language Model to Perform Better on Industrial Domain-Specific Question Answering
Large Language Model (LLM) has gained popularity and achieved remarkable results in open-domain tasks, but its performance in real industrial domain-specific scenarios is average since there is no specific knowledge in it. This issue has attracted widespread attention, but there are few relevant benchmarks available. In this paper, we provide a benchmark Question Answering (QA) dataset named MSQA, which is about Microsoft products and IT technical problems encountered by customers. This dataset contains industry cloud-specific QA knowledge, which is not available for general LLM, so it is well suited for evaluating methods aimed at improving domain-specific capabilities of LLM. In addition, we propose a new model interaction paradigm that can empower LLM to achieve better performance on domain-specific tasks where it is not proficient. Extensive experiments demonstrate that the approach following our model fusion framework outperforms the commonly used LLM with retrieval methods.
Unraveling LoRA Interference: Orthogonal Subspaces for Robust Model Merging
Fine-tuning large language models (LMs) for individual tasks yields strong performance but is expensive for deployment and storage. Recent works explore model merging to combine multiple task-specific models into a single multi-task model without additional training. However, existing merging methods often fail for models fine-tuned with low-rank adaptation (LoRA), due to significant performance degradation. In this paper, we show that this issue arises from a previously overlooked interplay between model parameters and data distributions. We propose Orthogonal Subspaces for Robust model Merging (OSRM) to constrain the LoRA subspace *prior* to fine-tuning, ensuring that updates relevant to one task do not adversely shift outputs for others. Our approach can seamlessly integrate with most existing merging algorithms, reducing the unintended interference among tasks. Extensive experiments on eight datasets, tested with three widely used LMs and two large LMs, demonstrate that our method not only boosts merging performance but also preserves single-task accuracy. Furthermore, our approach exhibits greater robustness to the hyperparameters of merging. These results highlight the importance of data-parameter interaction in model merging and offer a plug-and-play solution for merging LoRA models.
GEMRec: Towards Generative Model Recommendation
Recommender Systems are built to retrieve relevant items to satisfy users' information needs. The candidate corpus usually consists of a finite set of items that are ready to be served, such as videos, products, or articles. With recent advances in Generative AI such as GPT and Diffusion models, a new form of recommendation task is yet to be explored where items are to be created by generative models with personalized prompts. Taking image generation as an example, with a single prompt from the user and access to a generative model, it is possible to generate hundreds of new images in a few minutes. How shall we attain personalization in the presence of "infinite" items? In this preliminary study, we propose a two-stage framework, namely Prompt-Model Retrieval and Generated Item Ranking, to approach this new task formulation. We release GEMRec-18K, a prompt-model interaction dataset with 18K images generated by 200 publicly-available generative models paired with a diverse set of 90 textual prompts. Our findings demonstrate the promise of generative model recommendation as a novel personalization problem and the limitations of existing evaluation metrics. We highlight future directions for the RecSys community to advance towards generative recommender systems. Our code and dataset are available at https://github.com/MAPS-research/GEMRec.
AgroBench: Vision-Language Model Benchmark in Agriculture
Precise automated understanding of agricultural tasks such as disease identification is essential for sustainable crop production. Recent advances in vision-language models (VLMs) are expected to further expand the range of agricultural tasks by facilitating human-model interaction through easy, text-based communication. Here, we introduce AgroBench (Agronomist AI Benchmark), a benchmark for evaluating VLM models across seven agricultural topics, covering key areas in agricultural engineering and relevant to real-world farming. Unlike recent agricultural VLM benchmarks, AgroBench is annotated by expert agronomists. Our AgroBench covers a state-of-the-art range of categories, including 203 crop categories and 682 disease categories, to thoroughly evaluate VLM capabilities. In our evaluation on AgroBench, we reveal that VLMs have room for improvement in fine-grained identification tasks. Notably, in weed identification, most open-source VLMs perform close to random. With our wide range of topics and expert-annotated categories, we analyze the types of errors made by VLMs and suggest potential pathways for future VLM development. Our dataset and code are available at https://dahlian00.github.io/AgroBenchPage/ .
Evaluating Language Model Agency through Negotiations
We introduce an approach to evaluate language model (LM) agency using negotiation games. This approach better reflects real-world use cases and addresses some of the shortcomings of alternative LM benchmarks. Negotiation games enable us to study multi-turn, and cross-model interactions, modulate complexity, and side-step accidental evaluation data leakage. We use our approach to test six widely used and publicly accessible LMs, evaluating performance and alignment in both self-play and cross-play settings. Noteworthy findings include: (i) only closed-source models tested here were able to complete these tasks; (ii) cooperative bargaining games proved to be most challenging to the models; and (iii) even the most powerful models sometimes "lose" to weaker opponents
Comparing coherent and incoherent models for quantum homogenization
Here we investigate the role of quantum interference in the quantum homogenizer, whose convergence properties model a thermalization process. In the original quantum homogenizer protocol, a system qubit converges to the state of identical reservoir qubits through partial-swap interactions, that allow interference between reservoir qubits. We design an alternative, incoherent quantum homogenizer, where each system-reservoir interaction is moderated by a control qubit using a controlled-swap interaction. We show that our incoherent homogenizer satisfies the essential conditions for homogenization, being able to transform a qubit from any state to any other state to arbitrary accuracy, with negligible impact on the reservoir qubits' states. Our results show that the convergence properties of homogenization machines that are important for modelling thermalization are not dependent on coherence between qubits in the homogenization protocol. We then derive bounds on the resources required to re-use the homogenizers for performing state transformations. This demonstrates that both homogenizers are universal for any number of homogenizations, for an increased resource cost.
BEIR: A Heterogenous Benchmark for Zero-shot Evaluation of Information Retrieval Models
Existing neural information retrieval (IR) models have often been studied in homogeneous and narrow settings, which has considerably limited insights into their out-of-distribution (OOD) generalization capabilities. To address this, and to facilitate researchers to broadly evaluate the effectiveness of their models, we introduce Benchmarking-IR (BEIR), a robust and heterogeneous evaluation benchmark for information retrieval. We leverage a careful selection of 18 publicly available datasets from diverse text retrieval tasks and domains and evaluate 10 state-of-the-art retrieval systems including lexical, sparse, dense, late-interaction and re-ranking architectures on the BEIR benchmark. Our results show BM25 is a robust baseline and re-ranking and late-interaction-based models on average achieve the best zero-shot performances, however, at high computational costs. In contrast, dense and sparse-retrieval models are computationally more efficient but often underperform other approaches, highlighting the considerable room for improvement in their generalization capabilities. We hope this framework allows us to better evaluate and understand existing retrieval systems, and contributes to accelerating progress towards better robust and generalizable systems in the future. BEIR is publicly available at https://github.com/UKPLab/beir.
Rethinking Machine Unlearning for Large Language Models
We explore machine unlearning (MU) in the domain of large language models (LLMs), referred to as LLM unlearning. This initiative aims to eliminate undesirable data influence (e.g., sensitive or illegal information) and the associated model capabilities, while maintaining the integrity of essential knowledge generation and not affecting causally unrelated information. We envision LLM unlearning becoming a pivotal element in the life-cycle management of LLMs, potentially standing as an essential foundation for developing generative AI that is not only safe, secure, and trustworthy, but also resource-efficient without the need of full retraining. We navigate the unlearning landscape in LLMs from conceptual formulation, methodologies, metrics, and applications. In particular, we highlight the often-overlooked aspects of existing LLM unlearning research, e.g., unlearning scope, data-model interaction, and multifaceted efficacy assessment. We also draw connections between LLM unlearning and related areas such as model editing, influence functions, model explanation, adversarial training, and reinforcement learning. Furthermore, we outline an effective assessment framework for LLM unlearning and explore its applications in copyright and privacy safeguards and sociotechnical harm reduction.
HiDream-I1: A High-Efficient Image Generative Foundation Model with Sparse Diffusion Transformer
Recent advancements in image generative foundation models have prioritized quality improvements but often at the cost of increased computational complexity and inference latency. To address this critical trade-off, we introduce HiDream-I1, a new open-source image generative foundation model with 17B parameters that achieves state-of-the-art image generation quality within seconds. HiDream-I1 is constructed with a new sparse Diffusion Transformer (DiT) structure. Specifically, it starts with a dual-stream decoupled design of sparse DiT with dynamic Mixture-of-Experts (MoE) architecture, in which two separate encoders are first involved to independently process image and text tokens. Then, a single-stream sparse DiT structure with dynamic MoE architecture is adopted to trigger multi-model interaction for image generation in a cost-efficient manner. To support flexiable accessibility with varied model capabilities, we provide HiDream-I1 in three variants: HiDream-I1-Full, HiDream-I1-Dev, and HiDream-I1-Fast. Furthermore, we go beyond the typical text-to-image generation and remould HiDream-I1 with additional image conditions to perform precise, instruction-based editing on given images, yielding a new instruction-based image editing model namely HiDream-E1. Ultimately, by integrating text-to-image generation and instruction-based image editing, HiDream-I1 evolves to form a comprehensive image agent (HiDream-A1) capable of fully interactive image creation and refinement. To accelerate multi-modal AIGC research, we have open-sourced all the codes and model weights of HiDream-I1-Full, HiDream-I1-Dev, HiDream-I1-Fast, HiDream-E1 through our project websites: https://github.com/HiDream-ai/HiDream-I1 and https://github.com/HiDream-ai/HiDream-E1. All features can be directly experienced via https://vivago.ai/studio.
CLII: Visual-Text Inpainting via Cross-Modal Predictive Interaction
Image inpainting aims to fill missing pixels in damaged images and has achieved significant progress with cut-edging learning techniques. Nevertheless, state-of-the-art inpainting methods are mainly designed for nature images and cannot correctly recover text within scene text images, and training existing models on the scene text images cannot fix the issues. In this work, we identify the visual-text inpainting task to achieve high-quality scene text image restoration and text completion: Given a scene text image with unknown missing regions and the corresponding text with unknown missing characters, we aim to complete the missing information in both images and text by leveraging their complementary information. Intuitively, the input text, even if damaged, contains language priors of the contents within the images and can guide the image inpainting. Meanwhile, the scene text image includes the appearance cues of the characters that could benefit text recovery. To this end, we design the cross-modal predictive interaction (CLII) model containing two branches, i.e., ImgBranch and TxtBranch, for scene text inpainting and text completion, respectively while leveraging their complementary effectively. Moreover, we propose to embed our model into the SOTA scene text spotting method and significantly enhance its robustness against missing pixels, which demonstrates the practicality of the newly developed task. To validate the effectiveness of our method, we construct three real datasets based on existing text-related datasets, containing 1838 images and covering three scenarios with curved, incidental, and styled texts, and conduct extensive experiments to show that our method outperforms baselines significantly.
A Survey on Conversational Recommender Systems
Recommender systems are software applications that help users to find items of interest in situations of information overload. Current research often assumes a one-shot interaction paradigm, where the users' preferences are estimated based on past observed behavior and where the presentation of a ranked list of suggestions is the main, one-directional form of user interaction. Conversational recommender systems (CRS) take a different approach and support a richer set of interactions. These interactions can, for example, help to improve the preference elicitation process or allow the user to ask questions about the recommendations and to give feedback. The interest in CRS has significantly increased in the past few years. This development is mainly due to the significant progress in the area of natural language processing, the emergence of new voice-controlled home assistants, and the increased use of chatbot technology. With this paper, we provide a detailed survey of existing approaches to conversational recommendation. We categorize these approaches in various dimensions, e.g., in terms of the supported user intents or the knowledge they use in the background. Moreover, we discuss technological approaches, review how CRS are evaluated, and finally identify a number of gaps that deserve more research in the future.
Survey of User Interface Design and Interaction Techniques in Generative AI Applications
The applications of generative AI have become extremely impressive, and the interplay between users and AI is even more so. Current human-AI interaction literature has taken a broad look at how humans interact with generative AI, but it lacks specificity regarding the user interface designs and patterns used to create these applications. Therefore, we present a survey that comprehensively presents taxonomies of how a human interacts with AI and the user interaction patterns designed to meet the needs of a variety of relevant use cases. We focus primarily on user-guided interactions, surveying interactions that are initiated by the user and do not include any implicit signals given by the user. With this survey, we aim to create a compendium of different user-interaction patterns that can be used as a reference for designers and developers alike. In doing so, we also strive to lower the entry barrier for those attempting to learn more about the design of generative AI applications.
Multimodal Learning Without Labeled Multimodal Data: Guarantees and Applications
In many machine learning systems that jointly learn from multiple modalities, a core research question is to understand the nature of multimodal interactions: the emergence of new task-relevant information during learning from both modalities that was not present in either alone. We study this challenge of interaction quantification in a semi-supervised setting with only labeled unimodal data and naturally co-occurring multimodal data (e.g., unlabeled images and captions, video and corresponding audio) but when labeling them is time-consuming. Using a precise information-theoretic definition of interactions, our key contributions are the derivations of lower and upper bounds to quantify the amount of multimodal interactions in this semi-supervised setting. We propose two lower bounds based on the amount of shared information between modalities and the disagreement between separately trained unimodal classifiers, and derive an upper bound through connections to approximate algorithms for min-entropy couplings. We validate these estimated bounds and show how they accurately track true interactions. Finally, two semi-supervised multimodal applications are explored based on these theoretical results: (1) analyzing the relationship between multimodal performance and estimated interactions, and (2) self-supervised learning that embraces disagreement between modalities beyond agreement as is typically done.
Task Mode: Dynamic Filtering for Task-Specific Web Navigation using LLMs
Modern web interfaces are unnecessarily complex to use as they overwhelm users with excessive text and visuals unrelated to their current goals. This problem particularly impacts screen reader users (SRUs), who navigate content sequentially and may spend minutes traversing irrelevant elements before reaching desired information compared to vision users (VUs) who visually skim in seconds. We present Task Mode, a system that dynamically filters web content based on user-specified goals using large language models to identify and prioritize relevant elements while minimizing distractions. Our approach preserves page structure while offering multiple viewing modes tailored to different access needs. Our user study with 12 participants (6 VUs, 6 SRUs) demonstrates that our approach reduced task completion time for SRUs while maintaining performance for VUs, decreasing the completion time gap between groups from 2x to 1.2x. 11 of 12 participants wanted to use Task Mode in the future, reporting that Task Mode supported completing tasks with less effort and fewer distractions. This work demonstrates how designing new interactions simultaneously for visual and non-visual access can reduce rather than reinforce accessibility disparities in future technology created by human-computer interaction researchers and practitioners.
Mini-Omni2: Towards Open-source GPT-4o with Vision, Speech and Duplex Capabilities
GPT-4o, an all-encompassing model, represents a milestone in the development of large multi-modal language models. It can understand visual, auditory, and textual modalities, directly output audio, and support flexible duplex interaction. Models from the open-source community often achieve some functionalities of GPT-4o, such as visual understanding and voice chat. Nevertheless, training a unified model that incorporates all modalities is challenging due to the complexities of multi-modal data, intricate model architectures, and training processes. In this paper, we introduce Mini-Omni2, a visual-audio assistant capable of providing real-time, end-to-end voice responses to visoin and audio queries. By integrating pretrained visual and auditory encoders, Mini-Omni2 maintains performance in individual modalities. We propose a three-stage training process to align modalities, allowing the language model to handle multi-modal inputs and outputs after training on a limited dataset. For interaction, we introduce a command-based interruption mechanism, enabling more flexible interaction with users. To the best of our knowledge, Mini-Omni2 is one of the closest reproductions of GPT-4o, which have similar form of functionality, and we hope it can offer valuable insights for subsequent research.
Anchored Preference Optimization and Contrastive Revisions: Addressing Underspecification in Alignment
Large Language Models (LLMs) are often aligned using contrastive alignment objectives and preference pair datasets. The interaction between model, paired data, and objective makes alignment a complicated procedure, sometimes producing subpar results. We study this and find that (i) preference data gives a better learning signal when the underlying responses are contrastive, and (ii) alignment objectives lead to better performance when they specify more control over the model during training. Based on these insights, we introduce Contrastive Learning from AI Revisions (CLAIR), a data-creation method which leads to more contrastive preference pairs, and Anchored Preference Optimization (APO), a controllable and more stable alignment objective. We align Llama-3-8B-Instruct using various comparable datasets and alignment objectives and measure MixEval-Hard scores, which correlate highly with human judgments. The CLAIR preferences lead to the strongest performance out of all datasets, and APO consistently outperforms less controllable objectives. Our best model, trained on 32K CLAIR preferences with APO, improves Llama-3-8B-Instruct by 7.65%, closing the gap with GPT4-turbo by 45%. Our code is available at https://github.com/ContextualAI/CLAIR_and_APO.
Let's move on: Topic Change in Robot-Facilitated Group Discussions
Robot-moderated group discussions have the potential to facilitate engaging and productive interactions among human participants. Previous work on topic management in conversational agents has predominantly focused on human engagement and topic personalization, with the agent having an active role in the discussion. Also, studies have shown the usefulness of including robots in groups, yet further exploration is still needed for robots to learn when to change the topic while facilitating discussions. Accordingly, our work investigates the suitability of machine-learning models and audiovisual non-verbal features in predicting appropriate topic changes. We utilized interactions between a robot moderator and human participants, which we annotated and used for extracting acoustic and body language-related features. We provide a detailed analysis of the performance of machine learning approaches using sequential and non-sequential data with different sets of features. The results indicate promising performance in classifying inappropriate topic changes, outperforming rule-based approaches. Additionally, acoustic features exhibited comparable performance and robustness compared to the complete set of multimodal features. Our annotated data is publicly available at https://github.com/ghadj/topic-change-robot-discussions-data-2024.
