Update app.py
Browse files
app.py
CHANGED
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@@ -1,6 +1,5 @@
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from flask import Flask, render_template, request, jsonify
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from flask_socketio import SocketIO, emit, join_room
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from flask_cors import CORS
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import os
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import requests
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import json
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@@ -10,182 +9,340 @@ from dotenv import load_dotenv
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import logging
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from werkzeug.utils import secure_filename
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import random
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# Initialize Flask
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app = Flask(__name__)
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CORS(app)
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app.config['SECRET_KEY'] = os.urandom(24)
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app.config['MAX_CONTENT_LENGTH'] = 16 * 1024 * 1024
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#
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socketio = SocketIO(app,
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cors_allowed_origins="*",
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async_mode='eventlet',
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logger=True,
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engineio_logger=True
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)
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# Load environment variables
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load_dotenv()
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MISTRAL_API_KEY = os.getenv('MISTRAL_API_KEY')
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ELEVENLABS_API_KEY = os.getenv('ELEVENLABS_API_KEY')
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# Configure logging
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logging.basicConfig(
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logger = logging.getLogger(__name__)
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class GameState:
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"""Manages all active game sessions
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def __init__(self):
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self.games = {}
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self.cleanup_interval = 3600
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def create_game(self):
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def cleanup_inactive_games(self):
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current_time = datetime.now()
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for game_id, game in list(self.games.items()):
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del self.games[game_id]
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game_state = GameState()
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@socketio.on('connect')
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def handle_connect():
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@socketio.on('disconnect')
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def handle_disconnect():
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@socketio.on('create_game')
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def handle_create_game():
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try:
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game_id = game_state.create_game()
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emit('game_created', {
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'status': 'success',
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'gameId': game_id,
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'
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})
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logger.info('Created game: %s', game_id)
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except Exception as e:
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logger.error(
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emit('
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'
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'error': 'Game creation failed',
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'details': str(e)
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})
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@socketio.on('join_game')
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def handle_join_game(data):
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try:
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game_id = data.get('
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player_name = data.get('
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if not game_id or not player_name:
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raise ValueError(
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raise KeyError('Game not found')
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game = game_state.games[game_id]
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if len(game['players']) >= 5:
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raise ValueError(
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player_id = len(game['players']) + 1
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'id': player_id,
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'name': player_name,
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'socket_id': request.sid
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}
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game['players'].append(
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join_room(game['socket_room'])
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emit('player_joined', {
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'
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'
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logger.info('Player %s joined game %s', player_name, game_id)
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except Exception as e:
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logger.error('Join game error: %s', str(e))
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emit('join_failed', {
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'status': 'error',
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'error': str(e)
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})
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@app.route('/api/start_game', methods=['POST'])
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def start_game():
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try:
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data = request.get_json()
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game_id = data.get('
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game['current_phase'] = 'recording'
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'phase': 'recording',
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'duration': 30
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}, room=game['socket_room'])
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return jsonify({'status': 'success', 'message': 'Game started'})
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except Exception as e:
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# Voice Processing Functions
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async def generate_question():
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if __name__ == '__main__':
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os.makedirs('temp', exist_ok=True)
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allow_unsafe_werkzeug=True,
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use_reloader=False
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)
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from flask import Flask, render_template, request, jsonify
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from flask_socketio import SocketIO, emit, join_room, leave_room
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import os
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import requests
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import json
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import logging
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from werkzeug.utils import secure_filename
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import random
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import asyncio
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# Initialize Flask and configure core settings
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app = Flask(__name__)
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app.config['SECRET_KEY'] = os.urandom(24)
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app.config['MAX_CONTENT_LENGTH'] = 16 * 1024 * 1024
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# Initialize SocketIO with CORS support and logging
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socketio = SocketIO(app, cors_allowed_origins="*", logger=True, engineio_logger=True, async_mode='eventlet')
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# Load environment variables
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load_dotenv()
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MISTRAL_API_KEY = os.getenv('MISTRAL_API_KEY')
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ELEVENLABS_API_KEY = os.getenv('ELEVENLABS_API_KEY')
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# Configure logging with more detailed format
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logging.basicConfig(
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level=logging.INFO,
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format='%(asctime)s - %(name)s - %(levelname)s - %(message)s'
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)
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logger = logging.getLogger(__name__)
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class GameState:
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"""Manages the state of all active game sessions."""
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def __init__(self):
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self.games = {}
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self.cleanup_interval = 3600
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def create_game(self):
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"""Creates a new game session with proper initialization."""
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try:
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game_id = str(uuid.uuid4())
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self.games[game_id] = {
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'players': [],
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'current_phase': 'setup',
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'recordings': {},
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'impostor': None,
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'votes': {},
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'question': None,
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'impostor_answer': None,
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'modified_recording': None,
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'round_number': 1,
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'start_time': datetime.now().isoformat(),
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'completed_rounds': [],
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'score': {'impostor_wins': 0, 'player_wins': 0},
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'room': game_id # Add room for socket management
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}
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logger.info(f"Successfully created game with ID: {game_id}")
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return game_id
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except Exception as e:
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logger.error(f"Error creating game: {str(e)}")
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raise
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def get_game(self, game_id):
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"""Safely retrieves a game by ID."""
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game = self.games.get(game_id)
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if not game:
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logger.error(f"Game not found: {game_id}")
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raise ValueError("Game not found")
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return game
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def cleanup_inactive_games(self):
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"""Removes inactive game sessions."""
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current_time = datetime.now()
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for game_id, game in list(self.games.items()):
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start_time = datetime.fromisoformat(game['start_time'])
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if (current_time - start_time).total_seconds() > 7200: # 2 hours
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del self.games[game_id]
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logger.info(f"Cleaned up inactive game: {game_id}")
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# Initialize global game state
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game_state = GameState()
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@app.route('/')
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def home():
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"""Serves the main game page."""
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return render_template('index.html')
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@socketio.on('connect')
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def handle_connect():
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"""Handles client connection."""
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logger.info(f"Client connected: {request.sid}")
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emit('connection_success', {'status': 'connected'})
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@socketio.on('disconnect')
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def handle_disconnect():
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"""Handles client disconnection."""
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logger.info(f"Client disconnected: {request.sid}")
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@socketio.on('create_game')
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def handle_create_game():
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"""Handles game creation request."""
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try:
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game_id = game_state.create_game()
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join_room(game_id) # Create socket room for the game
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logger.info(f"Created and joined game room: {game_id}")
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emit('game_created', {
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'gameId': game_id,
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'status': 'success'
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})
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except Exception as e:
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logger.error(f"Error in game creation: {str(e)}")
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emit('game_error', {
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'error': 'Failed to create game',
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'details': str(e)
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})
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@socketio.on('join_game')
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def handle_join_game(data):
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"""Handles player joining a game."""
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try:
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game_id = data.get('gameId')
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player_name = data.get('playerName')
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if not game_id or not player_name:
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raise ValueError("Missing game ID or player name")
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game = game_state.get_game(game_id)
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# Validate player count
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if len(game['players']) >= 5:
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raise ValueError("Game is full")
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# Add player to game
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player_id = len(game['players']) + 1
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player = {
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'id': player_id,
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'name': player_name,
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'socket_id': request.sid
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}
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game['players'].append(player)
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# Join socket room
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join_room(game_id)
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logger.info(f"Player {player_name} (ID: {player_id}) joined game {game_id}")
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# Broadcast to all players in the game
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emit('player_joined', {
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'playerId': player_id,
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'playerName': player_name,
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'status': 'success'
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}, room=game_id)
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except Exception as e:
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error_msg = str(e)
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logger.error(f"Error in handle_join_game: {error_msg}")
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emit('game_error', {'error': error_msg})
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@app.route('/api/start_game', methods=['POST'])
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async def start_game():
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"""Initializes a new game round."""
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try:
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data = request.get_json()
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game_id = data.get('gameId')
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if not game_id:
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raise ValueError("Missing game ID")
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game = game_state.get_game(game_id)
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# Validate player count
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if len(game['players']) < 3:
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raise ValueError("Need at least 3 players to start")
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# Generate question using Mistral AI
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question = await generate_question()
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game['question'] = question
|
| 180 |
game['current_phase'] = 'recording'
|
| 181 |
|
| 182 |
+
logger.info(f"Started game {game_id} with question: {question}")
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 183 |
|
| 184 |
+
# Notify all players in the game room
|
| 185 |
+
socketio.emit('round_started', {
|
| 186 |
+
'question': question
|
| 187 |
+
}, room=game_id)
|
| 188 |
+
|
| 189 |
+
return jsonify({
|
| 190 |
+
'status': 'success',
|
| 191 |
+
'question': question
|
| 192 |
+
})
|
| 193 |
+
|
| 194 |
except Exception as e:
|
| 195 |
+
error_msg = str(e)
|
| 196 |
+
logger.error(f"Error starting game: {error_msg}")
|
| 197 |
+
return jsonify({
|
| 198 |
+
'status': 'error',
|
| 199 |
+
'error': error_msg
|
| 200 |
+
}), 500
|
| 201 |
|
|
|
|
| 202 |
async def generate_question():
|
| 203 |
+
"""Generates an engaging question using Mistral AI."""
|
| 204 |
+
try:
|
| 205 |
+
headers = {
|
| 206 |
+
'Authorization': f'Bearer {MISTRAL_API_KEY}',
|
| 207 |
+
'Content-Type': 'application/json'
|
| 208 |
+
}
|
| 209 |
+
|
| 210 |
+
payload = {
|
| 211 |
+
'messages': [{
|
| 212 |
+
'role': 'user',
|
| 213 |
+
'content': '''Generate an engaging personal question for a social game.
|
| 214 |
+
The question should:
|
| 215 |
+
1. Encourage creative and unique responses
|
| 216 |
+
2. Be open-ended but not too philosophical
|
| 217 |
+
3. Be answerable in 15-30 seconds
|
| 218 |
+
4. Be appropriate for all ages
|
| 219 |
+
5. Spark interesting conversation
|
| 220 |
|
| 221 |
+
Generate only the question, without any additional text.'''
|
| 222 |
+
}]
|
| 223 |
+
}
|
| 224 |
+
|
| 225 |
+
response = requests.post(
|
| 226 |
+
'https://api.mistral.ai/v1/chat/completions',
|
| 227 |
+
headers=headers,
|
| 228 |
+
json=payload,
|
| 229 |
+
timeout=10
|
| 230 |
+
)
|
| 231 |
+
|
| 232 |
+
if response.status_code == 200:
|
| 233 |
+
question = response.json()['choices'][0]['message']['content'].strip()
|
| 234 |
+
logger.info(f"Generated question: {question}")
|
| 235 |
+
return question
|
| 236 |
+
|
| 237 |
+
logger.error(f"Mistral API error: {response.status_code}")
|
| 238 |
+
return random.choice([
|
| 239 |
+
"What's your favorite childhood memory?",
|
| 240 |
+
"What's the most interesting place you've ever visited?",
|
| 241 |
+
"What's a skill you'd love to master and why?",
|
| 242 |
+
"What's the best piece of advice you've ever received?"
|
| 243 |
+
])
|
| 244 |
+
|
| 245 |
+
except Exception as e:
|
| 246 |
+
logger.error(f"Error generating question: {str(e)}")
|
| 247 |
+
return "What is your favorite memory from your childhood?"
|
| 248 |
|
| 249 |
+
@app.route('/api/submit_recording', methods=['POST'])
|
| 250 |
+
async def submit_recording():
|
| 251 |
+
"""Handles voice recording submissions."""
|
| 252 |
+
try:
|
| 253 |
+
game_id = request.form.get('gameId')
|
| 254 |
+
player_id = request.form.get('playerId')
|
| 255 |
+
audio_file = request.files.get('audio')
|
| 256 |
+
|
| 257 |
+
if not all([game_id, player_id, audio_file]):
|
| 258 |
+
raise ValueError("Missing required data")
|
| 259 |
+
|
| 260 |
+
game = game_state.get_game(game_id)
|
| 261 |
+
|
| 262 |
+
# Save the recording
|
| 263 |
+
filename = secure_filename(f"recording_{game_id}_{player_id}.wav")
|
| 264 |
+
filepath = os.path.join('temp', filename)
|
| 265 |
+
audio_file.save(filepath)
|
| 266 |
+
|
| 267 |
+
game['recordings'][player_id] = filepath
|
| 268 |
+
logger.info(f"Saved recording for player {player_id} in game {game_id}")
|
| 269 |
+
|
| 270 |
+
# Notify all players about the new recording
|
| 271 |
+
socketio.emit('recording_submitted', {
|
| 272 |
+
'playerId': player_id,
|
| 273 |
+
'status': 'success'
|
| 274 |
+
}, room=game_id)
|
| 275 |
+
|
| 276 |
+
return jsonify({'status': 'success'})
|
| 277 |
+
|
| 278 |
+
except Exception as e:
|
| 279 |
+
error_msg = str(e)
|
| 280 |
+
logger.error(f"Error submitting recording: {error_msg}")
|
| 281 |
+
return jsonify({
|
| 282 |
+
'status': 'error',
|
| 283 |
+
'error': error_msg
|
| 284 |
+
}), 500
|
| 285 |
|
| 286 |
+
@socketio.on('submit_vote')
|
| 287 |
+
def handle_vote(data):
|
| 288 |
+
"""Processes player votes and determines round outcome."""
|
| 289 |
+
try:
|
| 290 |
+
game_id = data.get('gameId')
|
| 291 |
+
voter_id = data.get('voterId')
|
| 292 |
+
vote_for = data.get('voteFor')
|
| 293 |
+
|
| 294 |
+
if not all([game_id, voter_id, vote_for]):
|
| 295 |
+
raise ValueError("Missing vote data")
|
| 296 |
+
|
| 297 |
+
game = game_state.get_game(game_id)
|
| 298 |
+
game['votes'][voter_id] = vote_for
|
| 299 |
+
|
| 300 |
+
# Check if all players have voted
|
| 301 |
+
if len(game['votes']) == len(game['players']):
|
| 302 |
+
# Calculate results
|
| 303 |
+
votes_count = {}
|
| 304 |
+
for vote in game['votes'].values():
|
| 305 |
+
votes_count[vote] = votes_count.get(vote, 0) + 1
|
| 306 |
+
|
| 307 |
+
most_voted = max(votes_count.items(), key=lambda x: x[1])[0]
|
| 308 |
+
|
| 309 |
+
# Update scores
|
| 310 |
+
if most_voted == game['impostor']:
|
| 311 |
+
game['score']['player_wins'] += 1
|
| 312 |
+
result = 'players_win'
|
| 313 |
+
else:
|
| 314 |
+
game['score']['impostor_wins'] += 1
|
| 315 |
+
result = 'impostor_wins'
|
| 316 |
+
|
| 317 |
+
# Store round results
|
| 318 |
+
game['completed_rounds'].append({
|
| 319 |
+
'round_number': game['round_number'],
|
| 320 |
+
'impostor': game['impostor'],
|
| 321 |
+
'votes': game['votes'].copy(),
|
| 322 |
+
'most_voted': most_voted,
|
| 323 |
+
'result': result
|
| 324 |
+
})
|
| 325 |
+
|
| 326 |
+
# Emit results to all players
|
| 327 |
+
emit('round_result', {
|
| 328 |
+
'impostor': game['impostor'],
|
| 329 |
+
'most_voted': most_voted,
|
| 330 |
+
'votes': game['votes'],
|
| 331 |
+
'score': game['score'],
|
| 332 |
+
'result': result
|
| 333 |
+
}, room=game_id)
|
| 334 |
+
|
| 335 |
+
logger.info(f"Round completed for game {game_id}. Result: {result}")
|
| 336 |
+
|
| 337 |
+
except Exception as e:
|
| 338 |
+
error_msg = str(e)
|
| 339 |
+
logger.error(f"Error processing vote: {error_msg}")
|
| 340 |
+
emit('game_error', {'error': error_msg})
|
| 341 |
|
| 342 |
if __name__ == '__main__':
|
| 343 |
+
# Create temporary directory for recordings
|
| 344 |
os.makedirs('temp', exist_ok=True)
|
| 345 |
+
|
| 346 |
+
# Start the server
|
| 347 |
+
logger.info("Starting server...")
|
| 348 |
+
socketio.run(app, host='0.0.0.0', port=7860, debug=True)
|
|
|
|
|
|
|
|
|