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cubzh.lua
CHANGED
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@@ -1,11 +1,516 @@
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| 1 |
Client.OnStart = function()
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| 2 |
-
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| 3 |
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| 4 |
-
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| 6 |
-
local
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| 7 |
-
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| 8 |
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| 9 |
end
|
| 10 |
-
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| 11 |
-
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| 1 |
+
Modules = {
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| 2 |
+
gigax = "github.com/GigaxGames/integrations/cubzh:cdfd9a2",
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| 3 |
+
pathfinding = "github.com/caillef/cubzh-library/pathfinding:f8c4315",
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| 4 |
+
}
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| 5 |
+
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| 6 |
+
Config = {
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| 7 |
+
Items = { "pratamacam.squirrel" },
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| 8 |
+
}
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| 9 |
+
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| 10 |
+
-- Function to spawn a squirrel above the player
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| 11 |
+
function spawnSquirrelAbovePlayer(player)
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| 12 |
+
local squirrel = Shape(Items.pratamacam.squirrel)
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| 13 |
+
squirrel:SetParent(World)
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| 14 |
+
squirrel.Position = player.Position + Number3(0, 20, 0)
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| 15 |
+
-- make scale smaller
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| 16 |
+
squirrel.LocalScale = 0.5
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| 17 |
+
-- remove collision
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| 18 |
+
squirrel.Physics = PhysicsMode.Dynamic
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| 19 |
+
-- rotate it 90 degrees to the right
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| 20 |
+
squirrel.Rotation = { 0, math.pi * 0.5, 0 }
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| 21 |
+
-- this would make squirrel.Rotation = player.Rotation
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| 22 |
+
World:AddChild(squirrel)
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| 23 |
+
return squirrel
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| 24 |
+
end
|
| 25 |
+
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| 26 |
+
local SIMULATION_NAME = "Islands" .. tostring(math.random())
|
| 27 |
+
local SIMULATION_DESCRIPTION = "Three floating islands."
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| 28 |
+
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| 29 |
+
local occupiedPositions = {}
|
| 30 |
+
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| 31 |
+
local skills = {
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| 32 |
+
{
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| 33 |
+
name = "SAY",
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| 34 |
+
description = "Say smthg out loud",
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| 35 |
+
parameter_types = { "character", "content" },
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| 36 |
+
callback = function(client, action)
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| 37 |
+
local npc = client:getNpc(action.character_id)
|
| 38 |
+
if not npc then
|
| 39 |
+
print("Can't find npc")
|
| 40 |
+
return
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| 41 |
+
end
|
| 42 |
+
dialog:create(action.content, npc.avatar)
|
| 43 |
+
print(string.format("%s: %s", npc.name, action.content))
|
| 44 |
+
end,
|
| 45 |
+
action_format_str = "{protagonist_name} said '{content}' to {target_name}",
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| 46 |
+
},
|
| 47 |
+
{
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| 48 |
+
name = "MOVE",
|
| 49 |
+
description = "Move to a new location",
|
| 50 |
+
parameter_types = { "location" },
|
| 51 |
+
callback = function(client, action, config)
|
| 52 |
+
local targetName = action.target_name
|
| 53 |
+
local targetPosition = findLocationByName(targetName, config)
|
| 54 |
+
if not targetPosition then
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| 55 |
+
print("tried to move to an unknown place", targetName)
|
| 56 |
+
return
|
| 57 |
+
end
|
| 58 |
+
local npc = client:getNpc(action.character_id)
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| 59 |
+
dialog:create("I'm going to " .. targetName, npc.avatar)
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| 60 |
+
print(string.format("%s: %s", npc.name, "I'm going to " .. targetName))
|
| 61 |
+
local origin = Map:WorldToBlock(npc.object.Position)
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| 62 |
+
local destination = Map:WorldToBlock(targetPosition) + Number3(math.random(-1, 1), 0, math.random(-1, 1))
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| 63 |
+
local canMove = pathfinding:moveObjectTo(npc.object, origin, destination)
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| 64 |
+
if not canMove then
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| 65 |
+
dialog:create("I can't go there", npc.avatar)
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| 66 |
+
return
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| 67 |
+
end
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| 68 |
+
end,
|
| 69 |
+
action_format_str = "{protagonist_name} moved to {target_name}",
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| 70 |
+
},
|
| 71 |
+
{
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| 72 |
+
name = "GREET",
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| 73 |
+
description = "Greet a character by waving your hand at them",
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| 74 |
+
parameter_types = { "character" },
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| 75 |
+
callback = function(client, action)
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| 76 |
+
local npc = client:getNpc(action.character_id)
|
| 77 |
+
if not npc then
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| 78 |
+
print("Can't find npc")
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| 79 |
+
return
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| 80 |
+
end
|
| 81 |
+
|
| 82 |
+
dialog:create("<Greets you warmly!>", npc.avatar)
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| 83 |
+
print(string.format("%s: %s", npc.name, "<Greets you warmly!>"))
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| 84 |
+
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| 85 |
+
npc.avatar.Animations.SwingRight:Play()
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| 86 |
+
end,
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| 87 |
+
action_format_str = "{protagonist_name} waved their hand at {target_name} to greet them",
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| 88 |
+
},
|
| 89 |
+
{
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| 90 |
+
name = "JUMP",
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| 91 |
+
description = "Jump in the air",
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| 92 |
+
parameter_types = {},
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| 93 |
+
callback = function(client, action)
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| 94 |
+
local npc = client:getNpc(action.character_id)
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| 95 |
+
if not npc then
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| 96 |
+
print("Can't find npc")
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| 97 |
+
return
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| 98 |
+
end
|
| 99 |
+
|
| 100 |
+
dialog:create("<Jumps in the air!>", npc.avatar)
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| 101 |
+
print(string.format("%s: %s", npc.name, "<Jumps in the air!>"))
|
| 102 |
+
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| 103 |
+
npc.object.avatarContainer.Physics = PhysicsMode.Dynamic
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| 104 |
+
npc.object.avatarContainer.Velocity.Y = 50
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| 105 |
+
Timer(3, function()
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| 106 |
+
npc.object.avatarContainer.Physics = PhysicsMode.Trigger
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| 107 |
+
end)
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| 108 |
+
end,
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| 109 |
+
action_format_str = "{protagonist_name} jumped up in the air for a moment.",
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| 110 |
+
},
|
| 111 |
+
{
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| 112 |
+
name = "FOLLOW",
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| 113 |
+
description = "Follow a character around for a while",
|
| 114 |
+
parameter_types = { "character" },
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| 115 |
+
callback = function(client, action)
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| 116 |
+
local npc = client:getNpc(action.character_id)
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| 117 |
+
if not npc then
|
| 118 |
+
print("Can't find npc")
|
| 119 |
+
return
|
| 120 |
+
end
|
| 121 |
+
|
| 122 |
+
dialog:create("I'm following you", npc.avatar)
|
| 123 |
+
print(string.format("%s: %s", npc.name, "I'm following you"))
|
| 124 |
+
|
| 125 |
+
followHandler = pathfinding:followObject(npc.object, Player)
|
| 126 |
+
return {
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| 127 |
+
followHandler = followHandler,
|
| 128 |
+
}
|
| 129 |
+
end,
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| 130 |
+
onEndCallback = function(_, data)
|
| 131 |
+
data.followHandler:Stop()
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| 132 |
+
end,
|
| 133 |
+
action_format_str = "{protagonist_name} followed {target_name} for a while.",
|
| 134 |
+
},
|
| 135 |
+
{
|
| 136 |
+
name = "EXPLODE",
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| 137 |
+
description = "Explodes in a fireball - Hell yeah!",
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| 138 |
+
parameter_types = { "character" },
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| 139 |
+
callback = function(client, action)
|
| 140 |
+
local npc = client:getNpc(action.character_id)
|
| 141 |
+
if not npc then
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| 142 |
+
print("Can't find npc")
|
| 143 |
+
return
|
| 144 |
+
end
|
| 145 |
+
|
| 146 |
+
require("explode"):shapes(npc.avatar)
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| 147 |
+
dialog:create("*boom*", npc.avatar)
|
| 148 |
+
--print(string.format("%s: %s", npc.name, "EXPLODING"))
|
| 149 |
+
npc.avatar.IsHidden = true
|
| 150 |
+
Timer(5, function()
|
| 151 |
+
dialog:create("Aaaaand... I'm back!", npc.avatar)
|
| 152 |
+
npc.avatar.IsHidden = false
|
| 153 |
+
end)
|
| 154 |
+
end,
|
| 155 |
+
action_format_str = "{protagonist_name} exploded!",
|
| 156 |
+
},--[[
|
| 157 |
+
{
|
| 158 |
+
name = "GIVEAPPLE",
|
| 159 |
+
description = "Give a pice of bread (or a baguette) to someone",
|
| 160 |
+
parameter_types = {"character"},
|
| 161 |
+
callback = function(client, action)
|
| 162 |
+
local npc = client:getNpc(action.character_id)
|
| 163 |
+
if not npc then print("Can't find npc") return end
|
| 164 |
+
|
| 165 |
+
local shape = MutableShape()
|
| 166 |
+
shape:AddBlock(Color.Red, 0, 0, 0)
|
| 167 |
+
shape.Scale = 4
|
| 168 |
+
Player:EquipRightHand(shape)
|
| 169 |
+
|
| 170 |
+
dialog:create("Here is an apple for you!", npc.avatar)
|
| 171 |
+
end,
|
| 172 |
+
action_format_str = "{protagonist_name} gave you a piece of bread!"
|
| 173 |
+
},
|
| 174 |
+
{
|
| 175 |
+
name = "SCALEUP",
|
| 176 |
+
description = "Double your height",
|
| 177 |
+
parameter_types = {"character"},
|
| 178 |
+
callback = function(client, action)
|
| 179 |
+
local npc = client:getNpc(action.character_id)
|
| 180 |
+
if not npc then print("Can't find npc") return end
|
| 181 |
+
|
| 182 |
+
npc.object.Scale = npc.object.Scale * 2
|
| 183 |
+
dialog:create("I am taller than you now!", npc.avatar)
|
| 184 |
+
end,
|
| 185 |
+
action_format_str = "{protagonist_name} doubled his height!"
|
| 186 |
+
},--]]
|
| 187 |
+
{
|
| 188 |
+
name = "GIVEHAT",
|
| 189 |
+
description = "Give a party hat to someone",
|
| 190 |
+
parameter_types = { "character" },
|
| 191 |
+
callback = function(client, action)
|
| 192 |
+
local npc = client:getNpc(action.character_id)
|
| 193 |
+
if not npc then
|
| 194 |
+
print("Can't find npc")
|
| 195 |
+
return
|
| 196 |
+
end
|
| 197 |
+
|
| 198 |
+
Object:Load("claire.party_hat", function(obj)
|
| 199 |
+
require("hierarchyactions"):apply(obj, { includeRoot = true }, function(o)
|
| 200 |
+
o.Physics = PhysicsMode.Disabled
|
| 201 |
+
end)
|
| 202 |
+
Player:EquipHat(obj)
|
| 203 |
+
end)
|
| 204 |
+
dialog:create("Let's get the party started!", npc.avatar)
|
| 205 |
+
end,
|
| 206 |
+
action_format_str = "{protagonist_name} gave you a piece of bread!",
|
| 207 |
+
},
|
| 208 |
+
{
|
| 209 |
+
name = "FLYINGSQUIRREL",
|
| 210 |
+
description = "Summon a flying squirrel - only the scientist can do this!!",
|
| 211 |
+
parameter_types = {},
|
| 212 |
+
callback = function(client, action)
|
| 213 |
+
local npc = client:getNpc(action.character_id)
|
| 214 |
+
if not npc then
|
| 215 |
+
print("Can't find npc")
|
| 216 |
+
return
|
| 217 |
+
end
|
| 218 |
+
|
| 219 |
+
local squirrel = spawnSquirrelAbovePlayer(Player)
|
| 220 |
+
dialog:create("Wooh, squirrel!", npc.avatar)
|
| 221 |
+
-- make it disappear after a while
|
| 222 |
+
Timer(5, function()
|
| 223 |
+
squirrel:RemoveFromParent()
|
| 224 |
+
squirrel = nil
|
| 225 |
+
end)
|
| 226 |
+
end,
|
| 227 |
+
action_format_str = "{protagonist_name} summoned a flying squirrel! It's vibrating with excitement!",
|
| 228 |
+
},
|
| 229 |
+
}
|
| 230 |
+
|
| 231 |
+
local locations = {
|
| 232 |
+
{
|
| 233 |
+
name = "Scientist Island",
|
| 234 |
+
description = "A small island with a scientist and its pet chilling.",
|
| 235 |
+
},
|
| 236 |
+
{
|
| 237 |
+
name = "Baker Island",
|
| 238 |
+
description = "A small bakery on a floating island in the sky.",
|
| 239 |
+
},
|
| 240 |
+
{
|
| 241 |
+
name = "Pirate Island",
|
| 242 |
+
description = "A small floating island in the sky with a pirate and its ship.",
|
| 243 |
+
},
|
| 244 |
+
{
|
| 245 |
+
name = "Center",
|
| 246 |
+
description = "Center point between the three islands.",
|
| 247 |
+
},
|
| 248 |
+
}
|
| 249 |
+
|
| 250 |
+
local NPCs = {
|
| 251 |
+
{
|
| 252 |
+
name = "npcscientist",
|
| 253 |
+
physicalDescription = "Short, with a stern expression and sharp eyes",
|
| 254 |
+
psychologicalProfile = "Grumpy but insightful, suspicious yet intelligent",
|
| 255 |
+
currentLocationName = "Scientist Island",
|
| 256 |
+
initialReflections = {
|
| 257 |
+
"I just arrived on this island to feed my pet, he loves tulips so much.",
|
| 258 |
+
"I was just eating before I stood up to start the radio, I don't know which song I should start",
|
| 259 |
+
"I am a scientist that works on new pets for everyone, so that each individual can have the pet of their dreams",
|
| 260 |
+
"I am a bit allergic to the tulip but Fredo my pet loves it so much, I have to dock here with my vehicle. The pet is placed at the back of my flying scooter when we move to another place.",
|
| 261 |
+
},
|
| 262 |
+
},
|
| 263 |
+
{
|
| 264 |
+
name = "npcbaker",
|
| 265 |
+
physicalDescription = "Tall, with a solemn demeanor and thoughtful eyes",
|
| 266 |
+
psychologicalProfile = "Wise and mysterious, calm under pressure",
|
| 267 |
+
currentLocationName = "Baker Island",
|
| 268 |
+
initialReflections = {
|
| 269 |
+
"I am a baker and I make food for everyone that pass by.",
|
| 270 |
+
"I am a bit stressed that the flour didn't arrived yet, my cousin Joe should arrive soon with the delivery but he is late and I worry a bit.",
|
| 271 |
+
"I love living here on these floating islands, the view is amazing from my wind mill.",
|
| 272 |
+
"I like to talk to strangers like the pirate that just arrived or the scientist coming time to time to feed his pet.",
|
| 273 |
+
},
|
| 274 |
+
},
|
| 275 |
+
{
|
| 276 |
+
name = "npcpirate",
|
| 277 |
+
physicalDescription = "Average height, with bright green eyes and a warm smile",
|
| 278 |
+
psychologicalProfile = "Friendly and helpful, quick-witted and resourceful",
|
| 279 |
+
currentLocationName = "Pirate Island",
|
| 280 |
+
initialReflections = {
|
| 281 |
+
"Ahoy, matey! I'm Captain Ruby Storm, a fearless lass from the seven skies.",
|
| 282 |
+
"I've docked me floating ship on this here floating isle to sell me wares (almost legally) retrieved treasures from me last daring adventure.",
|
| 283 |
+
"So, who be lookin' to trade with a swashbuckler like meself?",
|
| 284 |
+
},
|
| 285 |
+
},
|
| 286 |
+
}
|
| 287 |
+
|
| 288 |
+
local gigaxWorldConfig = {
|
| 289 |
+
simulationName = SIMULATION_NAME,
|
| 290 |
+
simulationDescription = SIMULATION_DESCRIPTION,
|
| 291 |
+
startingLocationName = "Center",
|
| 292 |
+
skills = skills,
|
| 293 |
+
locations = locations,
|
| 294 |
+
NPCs = NPCs,
|
| 295 |
+
}
|
| 296 |
+
|
| 297 |
+
findLocationByName = function(targetName, config)
|
| 298 |
+
for _, node in ipairs(config.locations) do
|
| 299 |
+
if string.lower(node.name) == string.lower(targetName) then
|
| 300 |
+
return node.position
|
| 301 |
+
end
|
| 302 |
+
end
|
| 303 |
+
end
|
| 304 |
+
|
| 305 |
+
function generateWorld()
|
| 306 |
+
local nbIslands = 20
|
| 307 |
+
local minSize = 4
|
| 308 |
+
local maxSize = 7
|
| 309 |
+
local dist = 750
|
| 310 |
+
local safearea = 200
|
| 311 |
+
floating_islands_generator:onReady(function()
|
| 312 |
+
for i = 1, nbIslands do
|
| 313 |
+
local island = floating_islands_generator:create(math.random(minSize, maxSize))
|
| 314 |
+
island:SetParent(World)
|
| 315 |
+
island.Scale = Map.Scale
|
| 316 |
+
island.Physics = PhysicsMode.Disabled
|
| 317 |
+
local x = math.random(-dist, dist)
|
| 318 |
+
local z = math.random(-dist, dist)
|
| 319 |
+
while (x >= -safearea and x <= safearea) and (z >= -safearea and z <= safearea) do
|
| 320 |
+
x = math.random(-dist, dist)
|
| 321 |
+
z = math.random(-dist, dist)
|
| 322 |
+
end
|
| 323 |
+
island.Position = {
|
| 324 |
+
x + (Map.Width * 0.5) * Map.Scale.X,
|
| 325 |
+
math.random(300) - 150,
|
| 326 |
+
z + (Map.Depth * 0.5) * Map.Scale.Z,
|
| 327 |
+
}
|
| 328 |
+
local t = x + z
|
| 329 |
+
LocalEvent:Listen(LocalEvent.Name.Tick, function(dt)
|
| 330 |
+
t = t + dt
|
| 331 |
+
island.Position.Y = island.Position.Y + math.sin(t) * 0.02
|
| 332 |
+
end)
|
| 333 |
+
end
|
| 334 |
+
end)
|
| 335 |
+
end
|
| 336 |
+
|
| 337 |
+
Client.OnWorldObjectLoad = function(obj)
|
| 338 |
+
if obj.Name == "pirate_ship" then
|
| 339 |
+
obj.Scale = 1
|
| 340 |
+
end
|
| 341 |
+
if obj.Name == "NPC_scientist" then
|
| 342 |
+
local pos = obj.Position:Copy()
|
| 343 |
+
gigaxWorldConfig.locations[1].position = pos
|
| 344 |
+
gigaxWorldConfig.NPCs[1].position = pos
|
| 345 |
+
gigaxWorldConfig.NPCs[1].rotation = obj.Rotation:Copy()
|
| 346 |
+
obj:RemoveFromParent()
|
| 347 |
+
elseif obj.Name == "NPC_baker" then
|
| 348 |
+
local pos = obj.Position:Copy()
|
| 349 |
+
gigaxWorldConfig.locations[2].position = pos
|
| 350 |
+
gigaxWorldConfig.NPCs[2].position = pos
|
| 351 |
+
gigaxWorldConfig.NPCs[2].rotation = obj.Rotation:Copy()
|
| 352 |
+
obj:RemoveFromParent()
|
| 353 |
+
elseif obj.Name == "NPC_pirate" then
|
| 354 |
+
local pos = obj.Position:Copy()
|
| 355 |
+
gigaxWorldConfig.locations[3].position = pos
|
| 356 |
+
gigaxWorldConfig.NPCs[3].position = pos
|
| 357 |
+
gigaxWorldConfig.NPCs[3].rotation = obj.Rotation:Copy()
|
| 358 |
+
obj:RemoveFromParent()
|
| 359 |
+
end
|
| 360 |
+
end
|
| 361 |
+
|
| 362 |
Client.OnStart = function()
|
| 363 |
+
require("object_skills").addStepClimbing(Player, {
|
| 364 |
+
mapScale = MAP_SCALE,
|
| 365 |
+
collisionGroups = Map.CollisionGroups,
|
| 366 |
+
})
|
| 367 |
|
| 368 |
+
gigaxWorldConfig.locations[4].position = Number3(Map.Width * 0.5, Map.Height - 2, Map.Depth * 0.5) * Map.Scale
|
| 369 |
+
generateWorld()
|
| 370 |
|
| 371 |
+
local ambience = require("ambience")
|
| 372 |
+
ambience:set(ambience.dusk)
|
| 373 |
+
|
| 374 |
+
sfx = require("sfx")
|
| 375 |
+
Player.Head:AddChild(AudioListener)
|
| 376 |
+
|
| 377 |
+
dropPlayer = function()
|
| 378 |
+
Player.Position = Number3(Map.Width * 0.5, Map.Height + 10, Map.Depth * 0.5) * Map.Scale
|
| 379 |
+
Player.Rotation = { 0, 0, 0 }
|
| 380 |
+
Player.Velocity = { 0, 0, 0 }
|
| 381 |
+
end
|
| 382 |
+
World:AddChild(Player)
|
| 383 |
+
dropPlayer()
|
| 384 |
+
|
| 385 |
+
dialog = require("dialog")
|
| 386 |
+
dialog:setMaxWidth(400)
|
| 387 |
+
|
| 388 |
+
pathfinding:createPathfindingMap()
|
| 389 |
+
end
|
| 390 |
+
|
| 391 |
+
Client.OnPlayerJoin = function(player)
|
| 392 |
+
if player ~= Player then
|
| 393 |
+
return
|
| 394 |
+
end
|
| 395 |
+
gigax:setConfig(gigaxWorldConfig)
|
| 396 |
+
end
|
| 397 |
+
|
| 398 |
+
Client.Action1 = function()
|
| 399 |
+
if Player.IsOnGround then
|
| 400 |
+
sfx("hurtscream_1", { Position = Player.Position, Volume = 0.4 })
|
| 401 |
+
Player.Velocity.Y = 100
|
| 402 |
+
if Player.Motion.X == 0 and Player.Motion.Z == 0 then
|
| 403 |
+
-- only play jump action when jumping without moving to avoid wandering around to trigger NPCs
|
| 404 |
+
gigax:action({
|
| 405 |
+
name = "JUMP",
|
| 406 |
+
description = "Jump in the air",
|
| 407 |
+
parameter_types = {},
|
| 408 |
+
action_format_str = "{protagonist_name} jumped up in the air for a moment.",
|
| 409 |
+
})
|
| 410 |
+
end
|
| 411 |
+
end
|
| 412 |
+
end
|
| 413 |
+
|
| 414 |
+
Client.Tick = function(dt)
|
| 415 |
+
if Player.Position.Y < -500 then
|
| 416 |
+
dropPlayer()
|
| 417 |
+
end
|
| 418 |
+
end
|
| 419 |
+
|
| 420 |
+
Client.OnChat = function(payload)
|
| 421 |
+
local msg = payload.message
|
| 422 |
+
|
| 423 |
+
Player:TextBubble(msg, 3, true)
|
| 424 |
+
sfx("waterdrop_2", { Position = Player.Position, Pitch = 1.1 + math.random() * 0.5 })
|
| 425 |
+
|
| 426 |
+
gigax:action({
|
| 427 |
+
name = "SAY",
|
| 428 |
+
description = "Say smthg out loud",
|
| 429 |
+
parameter_types = { "character", "content" },
|
| 430 |
+
action_format_str = "{protagonist_name} said '{content}' to {target_name}",
|
| 431 |
+
content = msg,
|
| 432 |
+
})
|
| 433 |
+
end
|
| 434 |
+
|
| 435 |
+
-- Module floating islands
|
| 436 |
+
|
| 437 |
+
floating_islands_generator = {}
|
| 438 |
+
|
| 439 |
+
local cachedTree
|
| 440 |
+
|
| 441 |
+
local COLORS = {
|
| 442 |
+
GRASS = Color(19, 133, 16),
|
| 443 |
+
DIRT = Color(107, 84, 40),
|
| 444 |
+
STONE = Color.Grey,
|
| 445 |
+
}
|
| 446 |
+
|
| 447 |
+
local function islandHeight(x, z, radius)
|
| 448 |
+
local distance = math.sqrt(x * x + z * z)
|
| 449 |
+
local normalizedDistance = distance / radius
|
| 450 |
+
local maxy = -((1 + radius) * 2 - (normalizedDistance ^ 4) * distance)
|
| 451 |
+
return maxy
|
| 452 |
+
end
|
| 453 |
+
|
| 454 |
+
floating_islands_generator.onReady = function(_, callback)
|
| 455 |
+
Object:Load("knosvoxel.oak_tree", function(obj)
|
| 456 |
+
cachedTree = obj
|
| 457 |
+
callback()
|
| 458 |
+
end)
|
| 459 |
+
end
|
| 460 |
+
|
| 461 |
+
floating_islands_generator.create = function(_, radius)
|
| 462 |
+
local shape = MutableShape()
|
| 463 |
+
shape.Pivot = { 0.5, 0.5, 0.5 }
|
| 464 |
+
for z = -radius, radius do
|
| 465 |
+
for x = -radius, radius do
|
| 466 |
+
local maxy = islandHeight(x, z, radius)
|
| 467 |
+
shape:AddBlock(COLORS.DIRT, x, -2, z)
|
| 468 |
+
shape:AddBlock(COLORS.GRASS, x, -1, z)
|
| 469 |
+
shape:AddBlock(COLORS.GRASS, x, 0, z)
|
| 470 |
+
if maxy <= -3 then
|
| 471 |
+
shape:AddBlock(COLORS.DIRT, x, -3, z)
|
| 472 |
+
end
|
| 473 |
+
for y = maxy, -3 do
|
| 474 |
+
shape:AddBlock(COLORS.STONE, x, y, z)
|
| 475 |
+
end
|
| 476 |
+
end
|
| 477 |
+
end
|
| 478 |
+
|
| 479 |
+
xShift = math.random(-radius, radius)
|
| 480 |
+
zShift = math.random(-radius, radius)
|
| 481 |
+
for z = -radius, radius do
|
| 482 |
+
for x = -radius, radius do
|
| 483 |
+
local maxy = islandHeight(x, z, radius) - 2
|
| 484 |
+
shape:AddBlock(COLORS.DIRT, x + xShift, -2 + 2, z + zShift)
|
| 485 |
+
shape:AddBlock(COLORS.GRASS, x + xShift, -1 + 2, z + zShift)
|
| 486 |
+
shape:AddBlock(COLORS.GRASS, x + xShift, 0 + 2, z + zShift)
|
| 487 |
+
if maxy <= -3 + 2 then
|
| 488 |
+
shape:AddBlock(COLORS.DIRT, x + xShift, -3 + 2, z + zShift)
|
| 489 |
+
end
|
| 490 |
+
for y = maxy, -3 + 2 do
|
| 491 |
+
shape:AddBlock(COLORS.STONE, x + xShift, y, z + zShift)
|
| 492 |
+
end
|
| 493 |
+
end
|
| 494 |
end
|
| 495 |
+
|
| 496 |
+
for i = 1, math.random(1, 2) do
|
| 497 |
+
local obj = Shape(cachedTree, { includeChildren = true })
|
| 498 |
+
obj.Position = { 0, 0, 0 }
|
| 499 |
+
local box = Box()
|
| 500 |
+
box:Fit(obj, true)
|
| 501 |
+
obj.Pivot = Number3(obj.Width / 2, box.Min.Y + obj.Pivot.Y + 4, obj.Depth / 2)
|
| 502 |
+
obj:SetParent(shape)
|
| 503 |
+
require("hierarchyactions"):applyToDescendants(obj, { includeRoot = true }, function(o)
|
| 504 |
+
o.Physics = PhysicsMode.Disabled
|
| 505 |
+
end)
|
| 506 |
+
local coords = Number3(math.random(-radius + 1, radius - 1), 0, math.random(-radius + 1, radius - 1))
|
| 507 |
+
while shape:GetBlock(coords) do
|
| 508 |
+
coords.Y = coords.Y + 1
|
| 509 |
+
end
|
| 510 |
+
obj.Scale = math.random(70, 150) / 1000
|
| 511 |
+
obj.Rotation.Y = math.random(1, 4) * math.pi * 0.25
|
| 512 |
+
obj.LocalPosition = coords
|
| 513 |
+
end
|
| 514 |
+
|
| 515 |
+
return shape
|
| 516 |
+
end
|