| | <!DOCTYPE html> |
| | <html> |
| | <head> |
| | <meta charset="utf-8" /> |
| | <title>Babylon.js Game Example</title> |
| | <script src="https://cdn.babylonjs.com/babylon.js"></script> |
| | <script src="https://cdn.babylonjs.com/loaders/babylonjs.loaders.min.js"></script> |
| | <style> |
| | canvas { |
| | width: 100%; |
| | height: 100%; |
| | touch-action: none; |
| | } |
| | </style> |
| | </head> |
| | <body> |
| | <canvas id="renderCanvas"></canvas> |
| | <script> |
| | window.addEventListener('DOMContentLoaded', function () { |
| | var canvas = document.getElementById('renderCanvas'); |
| | var engine = new BABYLON.Engine(canvas, true); |
| | |
| | var createScene = function () { |
| | var scene = new BABYLON.Scene(engine); |
| | |
| | |
| | var camera = new BABYLON.ArcRotateCamera("Camera", 0, 0, 10, BABYLON.Vector3.Zero(), scene); |
| | |
| | |
| | var light = new BABYLON.HemisphericLight("light1", new BABYLON.Vector3(0, 1, 0), scene); |
| | |
| | |
| | var spheres = []; |
| | |
| | |
| | canvas.addEventListener('mousemove', function (event) { |
| | |
| | var sphere = BABYLON.MeshBuilder.CreateSphere("sphere", {diameter: Math.random() * 2 + 0.5}, scene); |
| | sphere.position = new BABYLON.Vector3(Math.random() * 4 - 2, Math.random() * 4 - 2, Math.random() * 4 - 2); |
| | spheres.push(sphere); |
| | |
| | |
| | var ray = scene.createPickingRay(event.clientX, event.clientY, BABYLON.Matrix.Identity(), camera); |
| | var pickInfo = scene.pickWithRay(ray, function (mesh) { return mesh == sphere; }); |
| | if (pickInfo.hit) { |
| | sphere.position.copyFrom(pickInfo.pickedPoint); |
| | } |
| | |
| | |
| | var animation = new BABYLON.Animation("myAnimation", "position.y", 30, BABYLON.Animation.ANIMATIONTYPE_FLOAT, BABYLON.Animation.ANIMATIONLOOPMODE_CYCLE); |
| | var keys = []; |
| | keys.push({frame: 0, value: sphere.position.y}); |
| | keys.push({frame: 50, value: sphere.position.y + 2}); |
| | keys.push({frame: 100, value: sphere.position.y}); |
| | animation.setKeys(keys); |
| | sphere.animations.push(animation); |
| | scene.beginAnimation(sphere, 0, 100, true); |
| | }); |
| | |
| | return scene; |
| | } |
| | |
| | var scene = createScene(); |
| | |
| | engine.runRenderLoop(function () { |
| | scene.render(); |
| | }); |
| | |
| | window.addEventListener('resize', function () { |
| | engine.resize(); |
| | }); |
| | }); |
| | </script> |
| | </body> |
| | </html> |
| |
|