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| from typing import Tuple, Literal |
| import torch |
| import torch.nn.functional as F |
| import math |
| import numpy as np |
| from scipy.spatial.transform import Rotation |
|
|
|
|
| def align_cameras_to_axes( |
| R: torch.Tensor, |
| T: torch.Tensor, |
| target_convention: Literal["opengl", "opencv"] = None, |
| ): |
| """align the averaged axes of cameras with the world axes. |
| |
| Args: |
| R: rotation matrix (N, 3, 3) |
| T: translation vector (N, 3) |
| """ |
| |
| |
| |
| bases_c2w = gram_schmidt_orthogonalization(R.mean(0)) |
| if target_convention == "opengl": |
| bases_c2w[:, [1, 2]] *= -1 |
| elif target_convention == "opencv": |
| pass |
| bases_w2c = bases_c2w.t() |
|
|
| |
| R = bases_w2c[None, ...] @ R |
| T = bases_w2c[None, ...] @ T |
| return R, T |
|
|
|
|
| def convert_camera_convention(camera_convention_conversion: str, R: torch.Tensor, K: torch.Tensor, H: int, W: int): |
| if camera_convention_conversion is not None: |
| if camera_convention_conversion == "opencv->opengl": |
| R[:, :3, [1, 2]] *= -1 |
| |
| K[..., 1, 2] = H - K[..., 1, 2] |
| elif camera_convention_conversion == "opencv->pytorch3d": |
| R[:, :3, [0, 1]] *= -1 |
| |
| K[..., 0, 2] = W - K[..., 0, 2] |
| K[..., 1, 2] = H - K[..., 1, 2] |
| elif camera_convention_conversion == "opengl->pytorch3d": |
| R[:, :3, [0, 2]] *= -1 |
| |
| K[..., 0, 2] = W - K[..., 0, 2] |
| else: |
| raise ValueError( |
| f"Unknown camera coordinate conversion: {camera_convention_conversion}." |
| ) |
| return R, K |
|
|
|
|
| def gram_schmidt_orthogonalization(M: torch.tensor): |
| """conducting Gram-Schmidt process to transform column vectors into orthogonal bases |
| |
| Args: |
| M: An matrix (num_rows, num_cols) |
| Return: |
| M: An matrix with orthonormal column vectors (num_rows, num_cols) |
| """ |
| num_rows, num_cols = M.shape |
| for c in range(1, num_cols): |
| M[:, [c - 1, c]] = F.normalize(M[:, [c - 1, c]], p=2, dim=0) |
| M[:, [c]] -= M[:, :c] @ (M[:, :c].T @ M[:, [c]]) |
|
|
| M[:, -1] = F.normalize(M[:, -1], p=2, dim=0) |
| return M |
|
|
|
|
| def projection_from_intrinsics(K: np.ndarray, image_size: Tuple[int], near: float=0.01, far:float=10, flip_y: bool=False, z_sign=-1): |
| """ |
| Transform points from camera space (x: right, y: up, z: out) to clip space (x: right, y: down, z: in) |
| Args: |
| K: Intrinsic matrix, (N, 3, 3) |
| K = [[ |
| [fx, 0, cx], |
| [0, fy, cy], |
| [0, 0, 1], |
| ] |
| ] |
| image_size: (height, width) |
| Output: |
| proj = [[ |
| [2*fx/w, 0.0, (w - 2*cx)/w, 0.0 ], |
| [0.0, 2*fy/h, (h - 2*cy)/h, 0.0 ], |
| [0.0, 0.0, z_sign*(far+near) / (far-near), -2*far*near / (far-near)], |
| [0.0, 0.0, z_sign, 0.0 ] |
| ] |
| ] |
| """ |
|
|
| B = K.shape[0] |
| h, w = image_size |
|
|
| if K.shape[-2:] == (3, 3): |
| fx = K[..., 0, 0] |
| fy = K[..., 1, 1] |
| cx = K[..., 0, 2] |
| cy = K[..., 1, 2] |
| elif K.shape[-1] == 4: |
| |
| fx = K[..., [0]] |
| fy = K[..., [1]] |
| cx = K[..., [2]] |
| cy = K[..., [3]] |
| else: |
| raise ValueError(f"Expected K to be (N, 3, 3) or (N, 4) but got: {K.shape}") |
|
|
| proj = np.zeros([B, 4, 4]) |
| proj[:, 0, 0] = fx * 2 / w |
| proj[:, 1, 1] = fy * 2 / h |
| proj[:, 0, 2] = (w - 2 * cx) / w |
| proj[:, 1, 2] = (h - 2 * cy) / h |
| proj[:, 2, 2] = z_sign * (far+near) / (far-near) |
| proj[:, 2, 3] = -2*far*near / (far-near) |
| proj[:, 3, 2] = z_sign |
|
|
| if flip_y: |
| proj[:, 1, 1] *= -1 |
| return proj |
|
|
|
|
| class OrbitCamera: |
| def __init__(self, W, H, r=2, fovy=60, znear=1e-8, zfar=10, convention: Literal["opengl", "opencv"]="opengl"): |
| self.image_width = W |
| self.image_height = H |
| self.radius_default = r |
| self.fovy_default = fovy |
| self.znear = znear |
| self.zfar = zfar |
| self.convention = convention |
|
|
| self.up = np.array([0, 1, 0], dtype=np.float32) |
| self.reset() |
| |
| def reset(self): |
| """ The internal state of the camera is based on the OpenGL convention, but |
| properties are converted to the target convention when queried. |
| """ |
| self.rot = Rotation.from_matrix([[1, 0, 0], [0, 1, 0], [0, 0, 1]]) |
| self.look_at = np.array([0, 0, 0], dtype=np.float32) |
| self.radius = self.radius_default |
| self.fovy = self.fovy_default |
| if self.convention == "opencv": |
| self.z_sign = 1 |
| self.y_sign = 1 |
| elif self.convention == "opengl": |
| self.z_sign = -1 |
| self.y_sign = -1 |
| else: |
| raise ValueError(f"Unknown convention: {self.convention}") |
|
|
| @property |
| def fovx(self): |
| return self.fovy / self.image_height * self.image_width |
| |
| @property |
| def intrinsics(self): |
| focal = self.image_height / (2 * np.tan(np.radians(self.fovy) / 2)) |
| return np.array([focal, focal, self.image_width // 2, self.image_height // 2]) |
| |
| @property |
| def projection_matrix(self): |
| return projection_from_intrinsics(self.intrinsics[None], (self.image_height, self.image_width), self.znear, self.zfar, z_sign=self.z_sign)[0] |
| |
| @property |
| def world_view_transform(self): |
| return np.linalg.inv(self.pose) |
|
|
| @property |
| def full_proj_transform(self): |
| return self.projection_matrix @ self.world_view_transform |
|
|
| @property |
| def pose(self): |
| |
| pose = np.eye(4, dtype=np.float32) |
| pose[2, 3] += self.radius |
|
|
| |
| rot = np.eye(4, dtype=np.float32) |
| rot[:3, :3] = self.rot.as_matrix() |
| pose = rot @ pose |
|
|
| |
| pose[:3, 3] -= self.look_at |
|
|
| if self.convention == "opencv": |
| pose[:, [1, 2]] *= -1 |
| elif self.convention == "opengl": |
| pass |
| else: |
| raise ValueError(f"Unknown convention: {self.convention}") |
| return pose |
|
|
| def orbit(self, dx, dy): |
| |
| side = self.rot.as_matrix()[:3, 0] |
| rotvec_x = self.up * np.radians(-0.3 * dx) |
| rotvec_y = side * np.radians(-0.3 * dy) |
| self.rot = Rotation.from_rotvec(rotvec_x) * Rotation.from_rotvec(rotvec_y) * self.rot |
|
|
| def scale(self, delta): |
| self.radius *= 1.1 ** (-delta) |
|
|
| def pan(self, dx, dy, dz=0): |
| |
| d = np.array([dx, -dy, dz]) |
| self.look_at += 2 * self.rot.as_matrix()[:3, :3] @ d * self.radius / self.image_height * math.tan(np.radians(self.fovy) / 2) |
|
|