| --- |
| base_model: |
| - Skywork/Matrix-Game |
| language: |
| - en |
| license: mit |
| library_name: diffusers |
| pipeline_tag: image-to-video |
| --- |
| |
| <!-- markdownlint-disable first-line-h1 --> |
| <!-- markdownlint-disable html --> |
| <!-- markdownlint-disable no-duplicate-header --> |
|
|
| # Matrix-Game: Interactive World Foundation Model |
| <div style="display: flex; justify-content: center; gap: 10px;"> |
| <a href="https://github.com/SkyworkAI/Matrix-Game"> |
| <img src="https://img.shields.io/badge/GitHub-100000?style=flat&logo=github&logoColor=white" alt="GitHub"> |
| </a> |
| <a href="https://arxiv.org/pdf/2506.18701"> |
| <img src="https://img.shields.io/badge/arXiv-Report-b31b1b?style=flat&logo=arxiv&logoColor=white" alt="arXiv"> |
| </a> |
| <a href="https://matrix-game-homepage.github.io/"> |
| <img src="https://img.shields.io/badge/Project%20Page-grey?style=flat&logo=huggingface&color=FFA500" alt="Project Page"> |
| </a> |
| |
| |
| </div> |
|
|
| ## π Overview |
| **Matrix-Game** is a 17B-parameter interactive world foundation model for controllable game world generation. |
|
|
| ## β¨ Key Features |
|
|
| - π― **Feature 1**: **Interactive Generation.** A diffusion-based image-to-world model that generates high-quality videos conditioned on keyboard and mouse inputs, enabling fine-grained control and dynamic scene evolution. |
| - π **Feature 2**: **GameWorld Score.** A comprehensive benchmark for evaluating Minecraft world models across four key dimensions, including visual quality, temporal quality, action controllability, and physical rule understanding. |
| - π‘ **Feature 3**: **Matrix-Game Dataset** A large-scale Minecraft dataset with fine-grained action annotations, supporting scalable training for interactive and physically grounded world modeling. |
|
|
| ## π₯ Latest Updates |
|
|
| * [2025-05] π Initial release of Matrix-Game Model |
|
|
| ## π Performance Comparison |
| ### GameWorld Score Benchmark Comparison |
|
|
| | Model | Image Quality β | Aesthetic Quality β | Temporal Cons. β | Motion Smooth. β | Keyboard Acc. β | Mouse Acc. β | Object Cons. | Scenario Cons.| |
| |-----------|------------------|-------------|-------------------|-------------------|------------------|---------------|-------------|-------------| |
| | Oasis | 0.65 | 0.48 | 0.94 | **0.98** | 0.77 | 0.56 | 0.56 | 0.86 | |
| | MineWorld | 0.69 | 0.47 | 0.95 | **0.98** | 0.86 | 0.64 | 0.51 | 0.92 | |
| | **Ours** | **0.72** | **0.49** | **0.97** | **0.98** | **0.95** | **0.95** | **0.76** | **0.93** | |
|
|
| **Metric Descriptions**: |
|
|
| - **Image Quality** / **Aesthetic**: Visual fidelity and perceptual appeal of generated frames |
| - **Temporal Consistency** / **Motion Smoothness**: Temporal coherence and smoothness between frames |
| - **Keyboard Accuracy** / **Mouse Accuracy**: Accuracy in following user control signals |
| - **Object Consistency**: Geometric stability and consistency of objects over time |
| - **Scenario Consistency**: Scenario consistency over time |
|
|
| Please check our [GameWorld](https://github.com/SkyworkAI/Matrix-Game/tree/main/GameWorldScore) benchmark for detailed implementation. |
|
|
| ### Human Evaluation |
|
|
|  |
|
|
| > Double-blind human evaluation by two independent groups across four key dimensions: **Overall Quality**, **Controllability**, **Visual Quality**, and **Temporal Consistency**. |
| > Scores represent the percentage of pairwise comparisons in which each method was preferred. Matrix-Game consistently outperforms prior models across all metrics and both groups. |
|
|
|
|
| ## π Quick Start |
|
|
| ``` |
| # clone the repository: |
| git clone https://github.com/SkyworkAI/Matrix-Game.git |
| cd Matrix-Game |
| |
| # install dependencies: |
| pip install -r requirements.txt |
| |
| # install apex and FlashAttention-3 |
| # Our project also depends on [apex](https://github.com/NVIDIA/apex) and [FlashAttention-3](https://github.com/Dao-AILab/flash-attention) |
| |
| # inference |
| bash run_inference.sh |
| ``` |
|
|
| ## β Acknowledgements |
|
|
| We would like to express our gratitude to: |
|
|
| - [Diffusers](https://github.com/huggingface/diffusers) for their excellent diffusion model framework |
| - [HunyuanVideo](https://github.com/Tencent/HunyuanVideo) for their strong base model |
| - [MineDojo](https://minedojo.org/knowledge_base) for their Minecraft video dataset |
| - [MineRL](https://github.com/minerllabs/minerl) for their excellent gym framework |
| - [Video-Pre-Training](https://github.com/openai/Video-Pre-Training) for their accurate Inverse Dynamics Model |
| - [GameFactory](https://github.com/KwaiVGI/GameFactory) for their idea of action control module |
|
|
| We are grateful to the broader research community for their open exploration and contributions to the field of interactive world generation. |
|
|
| ## π Citation |
| If you find this project useful, please cite our paper: |
| ```bibtex |
| @article{zhang2025matrixgame, |
| title = {Matrix-Game: Interactive World Foundation Model}, |
| author = {Yifan Zhang and Chunli Peng and Boyang Wang and Puyi Wang and Qingcheng Zhu and Zedong Gao and Eric Li and Yang Liu and Yahui Zhou}, |
| journal = {arXiv preprint arXiv:2506.18701}, |
| year = {2025} |
| } |
| ``` |