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task
string
slug
string
sample_uid
string
description
string
transformation
string
variation
string
input
image
mask
image
reference
image
output
image
mask_coverage
float32
input_prompt
string
mask_prompt
string
reference_prompt
string
output_prompt
string
task_timeout_sec
int32
Material replacement
material-replacement
01c46125
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a hotel lounge", "interior_style": "japandi", "target": "full-height curtains", "material": "woven natural cane", "reference_form": "a flat material texture swatch, product-photo style"}
0.414425
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: full-height curtains — the object(s) whose material wil...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
0268bc28
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a restaurant dining room", "interior_style": "warm contemporary", "target": "sofa fabric", "material": "woven natural cane", "reference_form": "a flat material texture swatch, product-photo style"}
0.223646
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: sofa fabric — the object(s) whose material will be repl...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
04c44e3a
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a family living room", "interior_style": "classic luxury", "target": "sofa fabric", "material": "cognac tan leather", "reference_form": "a standalone object carrying the material"}
0.217263
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: sofa fabric — the object(s) whose material will be repl...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
0604b05a
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a spa reception", "interior_style": "warm contemporary", "target": "the feature wall finish", "material": "warm travertine stone", "reference_form": "a flat material texture swatch, product-photo style"}
0.386639
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the feature wall finish — the object(s) whose material ...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
064f0ec9
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a spa reception", "interior_style": "japandi", "target": "full-height curtains", "material": "cognac tan leather", "reference_form": "a flat material texture swatch, product-photo style"}
0.361134
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: full-height curtains — the object(s) whose material wil...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
07acba83
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a family living room", "interior_style": "japandi", "target": "the fireplace surround", "material": "terracotta ceramic tile", "reference_form": "a standalone object carrying the material"}
0.191555
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the fireplace surround — the object(s) whose material w...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
08357910
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a hotel lounge", "interior_style": "japandi", "target": "full-height curtains", "material": "deep emerald green velvet", "reference_form": "a flat material texture swatch, product-photo style"}
0.404827
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: full-height curtains — the object(s) whose material wil...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
088a24d5
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a family living room", "interior_style": "classic luxury", "target": "full-height curtains", "material": "cognac tan leather", "reference_form": "a standalone object carrying the material"}
0.330124
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: full-height curtains — the object(s) whose material wil...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
09771fc6
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a bedroom suite", "interior_style": "tropical resort", "target": "sofa fabric", "material": "navy blue suede", "reference_form": "a flat material texture swatch, product-photo style"}
0.246479
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: sofa fabric — the object(s) whose material will be repl...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
09b760b7
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a bedroom suite", "interior_style": "warm contemporary", "target": "the kitchen island counter", "material": "light oak wood planks", "reference_form": "a standalone object carrying the material"}
0.065482
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the kitchen island counter — the object(s) whose materi...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
09d43b74
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "an office lobby", "interior_style": "tropical resort", "target": "full-height curtains", "material": "charcoal grey boucle", "reference_form": "a flat material texture swatch, product-photo style"}
null
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: full-height curtains — the object(s) whose material wil...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
09e4c161
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a restaurant dining room", "interior_style": "tropical resort", "target": "the feature wall finish", "material": "warm travertine stone", "reference_form": "a standalone object carrying the material"}
0.30943
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the feature wall finish — the object(s) whose material ...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
0acbe390
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a hotel lounge", "interior_style": "japandi", "target": "the round coffee table top", "material": "light oak wood planks", "reference_form": "a flat material texture swatch, product-photo style"}
0.052548
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the round coffee table top — the object(s) whose materi...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
0b4f76a9
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a bedroom suite", "interior_style": "modern minimalist", "target": "the feature wall finish", "material": "terracotta ceramic tile", "reference_form": "a flat material texture swatch, product-photo style"}
0.258232
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the feature wall finish — the object(s) whose material ...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
0b9a5afc
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a spa reception", "interior_style": "warm contemporary", "target": "the feature wall finish", "material": "warm travertine stone", "reference_form": "a standalone object carrying the material"}
0.294165
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the feature wall finish — the object(s) whose material ...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
0bc12c0d
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "an office lobby", "interior_style": "warm contemporary", "target": "the feature wall finish", "material": "light oak wood planks", "reference_form": "a flat material texture swatch, product-photo style"}
0.38711
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the feature wall finish — the object(s) whose material ...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
0bc248da
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a bedroom suite", "interior_style": "classic luxury", "target": "the kitchen island counter", "material": "brushed brass panels", "reference_form": "a standalone object carrying the material"}
0.183463
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the kitchen island counter — the object(s) whose materi...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
0c655ae2
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "an office lobby", "interior_style": "tropical resort", "target": "full-height curtains", "material": "deep emerald green velvet", "reference_form": "a standalone object carrying the material"}
0.252814
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: full-height curtains — the object(s) whose material wil...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
0c714257
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a bedroom suite", "interior_style": "tropical resort", "target": "the fireplace surround", "material": "warm travertine stone", "reference_form": "a flat material texture swatch, product-photo style"}
null
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the fireplace surround — the object(s) whose material w...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
0e6ca893
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a restaurant dining room", "interior_style": "classic luxury", "target": "sofa fabric", "material": "woven natural cane", "reference_form": "a standalone object carrying the material"}
0.258315
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: sofa fabric — the object(s) whose material will be repl...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
0ebcd54d
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a restaurant dining room", "interior_style": "tropical resort", "target": "armchair upholstery", "material": "cognac tan leather", "reference_form": "a flat material texture swatch, product-photo style"}
0.123823
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: armchair upholstery — the object(s) whose material will...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
10a3c60e
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a bedroom suite", "interior_style": "tropical resort", "target": "the feature wall finish", "material": "green veined marble", "reference_form": "a flat material texture swatch, product-photo style"}
0.212534
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the feature wall finish — the object(s) whose material ...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
110b8a03
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a spa reception", "interior_style": "tropical resort", "target": "full-height curtains", "material": "navy blue suede", "reference_form": "a standalone object carrying the material"}
0.381853
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: full-height curtains — the object(s) whose material wil...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
11c94cbb
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a family living room", "interior_style": "japandi", "target": "the feature wall finish", "material": "warm travertine stone", "reference_form": "a standalone object carrying the material"}
0.304514
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the feature wall finish — the object(s) whose material ...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
123276c4
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a hotel lounge", "interior_style": "modern minimalist", "target": "the kitchen island counter", "material": "brushed brass panels", "reference_form": "a flat material texture swatch, product-photo style"}
0.215268
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the kitchen island counter — the object(s) whose materi...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
12883184
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a restaurant dining room", "interior_style": "tropical resort", "target": "sofa fabric", "material": "woven natural cane", "reference_form": "a standalone object carrying the material"}
0.188174
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: sofa fabric — the object(s) whose material will be repl...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
138d8215
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a restaurant dining room", "interior_style": "warm contemporary", "target": "sofa fabric", "material": "cognac tan leather", "reference_form": "a standalone object carrying the material"}
0.217189
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: sofa fabric — the object(s) whose material will be repl...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
1396e478
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a bedroom suite", "interior_style": "warm contemporary", "target": "the feature wall finish", "material": "green veined marble", "reference_form": "a flat material texture swatch, product-photo style"}
0.253169
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the feature wall finish — the object(s) whose material ...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
13a1e89e
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a bedroom suite", "interior_style": "tropical resort", "target": "armchair upholstery", "material": "navy blue suede", "reference_form": "a standalone object carrying the material"}
0.16065
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: armchair upholstery — the object(s) whose material will...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
13b15dea
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "an office lobby", "interior_style": "modern minimalist", "target": "sofa fabric", "material": "cognac tan leather", "reference_form": "a flat material texture swatch, product-photo style"}
0.134709
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: sofa fabric — the object(s) whose material will be repl...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
13ca9889
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a hotel lounge", "interior_style": "warm contemporary", "target": "bed headboard fabric", "material": "deep emerald green velvet", "reference_form": "a flat material texture swatch, product-photo style"}
0.076084
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: bed headboard fabric — the object(s) whose material wil...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
13faf6b6
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a hotel lounge", "interior_style": "modern minimalist", "target": "the kitchen island counter", "material": "terracotta ceramic tile", "reference_form": "a flat material texture swatch, product-photo style"}
0.189978
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the kitchen island counter — the object(s) whose materi...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
140cafc6
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "an office lobby", "interior_style": "warm contemporary", "target": "full-height curtains", "material": "deep emerald green velvet", "reference_form": "a standalone object carrying the material"}
0.279106
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: full-height curtains — the object(s) whose material wil...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
14770207
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a restaurant dining room", "interior_style": "warm contemporary", "target": "the round coffee table top", "material": "warm travertine stone", "reference_form": "a flat material texture swatch, product-photo style"}
null
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the round coffee table top — the object(s) whose materi...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
15dd7c58
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a family living room", "interior_style": "japandi", "target": "full-height curtains", "material": "cognac tan leather", "reference_form": "a standalone object carrying the material"}
0.316373
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: full-height curtains — the object(s) whose material wil...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
1607ee1e
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a family living room", "interior_style": "japandi", "target": "the fireplace surround", "material": "brushed brass panels", "reference_form": "a flat material texture swatch, product-photo style"}
0.149192
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the fireplace surround — the object(s) whose material w...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
161b9de3
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a family living room", "interior_style": "modern minimalist", "target": "full-height curtains", "material": "woven natural cane", "reference_form": "a flat material texture swatch, product-photo style"}
0.19971
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: full-height curtains — the object(s) whose material wil...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
161ccfba
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a hotel lounge", "interior_style": "japandi", "target": "the kitchen island counter", "material": "brushed brass panels", "reference_form": "a standalone object carrying the material"}
0.089792
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the kitchen island counter — the object(s) whose materi...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
16e97901
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "an office lobby", "interior_style": "japandi", "target": "sofa fabric", "material": "navy blue suede", "reference_form": "a flat material texture swatch, product-photo style"}
0.166121
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: sofa fabric — the object(s) whose material will be repl...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
16f50bc3
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a bedroom suite", "interior_style": "tropical resort", "target": "the reception desk front", "material": "green veined marble", "reference_form": "a flat material texture swatch, product-photo style"}
0.261875
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the reception desk front — the object(s) whose material...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
177e4bf4
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a hotel lounge", "interior_style": "tropical resort", "target": "dining chair upholstery", "material": "navy blue suede", "reference_form": "a flat material texture swatch, product-photo style"}
0.096231
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: dining chair upholstery — the object(s) whose material ...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
17ec2ba8
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "an office lobby", "interior_style": "tropical resort", "target": "the feature wall finish", "material": "warm travertine stone", "reference_form": "a flat material texture swatch, product-photo style"}
0.237243
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the feature wall finish — the object(s) whose material ...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
1817090e
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "an office lobby", "interior_style": "warm contemporary", "target": "the kitchen island counter", "material": "warm travertine stone", "reference_form": "a standalone object carrying the material"}
0.206156
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the kitchen island counter — the object(s) whose materi...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
186e3fbf
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a family living room", "interior_style": "tropical resort", "target": "armchair upholstery", "material": "cognac tan leather", "reference_form": "a flat material texture swatch, product-photo style"}
0.195337
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: armchair upholstery — the object(s) whose material will...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
18c5aa6d
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a family living room", "interior_style": "tropical resort", "target": "full-height curtains", "material": "deep emerald green velvet", "reference_form": "a standalone object carrying the material"}
0.214879
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: full-height curtains — the object(s) whose material wil...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
18fb905f
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a hotel lounge", "interior_style": "warm contemporary", "target": "the fireplace surround", "material": "green veined marble", "reference_form": "a standalone object carrying the material"}
0.252413
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the fireplace surround — the object(s) whose material w...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
1a3bd493
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a spa reception", "interior_style": "classic luxury", "target": "bed headboard fabric", "material": "woven natural cane", "reference_form": "a standalone object carrying the material"}
0.07355
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: bed headboard fabric — the object(s) whose material wil...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
1b151a87
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a spa reception", "interior_style": "classic luxury", "target": "the kitchen island counter", "material": "light oak wood planks", "reference_form": "a flat material texture swatch, product-photo style"}
0.243238
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the kitchen island counter — the object(s) whose materi...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
1b76bd19
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "an office lobby", "interior_style": "modern minimalist", "target": "dining chair upholstery", "material": "navy blue suede", "reference_form": "a standalone object carrying the material"}
0.101586
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: dining chair upholstery — the object(s) whose material ...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
1bf7035b
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a restaurant dining room", "interior_style": "classic luxury", "target": "the kitchen island counter", "material": "light oak wood planks", "reference_form": "a standalone object carrying the material"}
0.202079
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the kitchen island counter — the object(s) whose materi...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
1cef2df5
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a spa reception", "interior_style": "tropical resort", "target": "the kitchen island counter", "material": "green veined marble", "reference_form": "a standalone object carrying the material"}
null
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the kitchen island counter — the object(s) whose materi...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
1d2b69da
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "an office lobby", "interior_style": "tropical resort", "target": "the round coffee table top", "material": "brushed brass panels", "reference_form": "a standalone object carrying the material"}
0.020275
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the round coffee table top — the object(s) whose materi...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
1e8628ab
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a bedroom suite", "interior_style": "japandi", "target": "the fireplace surround", "material": "green veined marble", "reference_form": "a flat material texture swatch, product-photo style"}
0.128166
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the fireplace surround — the object(s) whose material w...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
1f47a437
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a spa reception", "interior_style": "modern minimalist", "target": "the feature wall finish", "material": "green veined marble", "reference_form": "a flat material texture swatch, product-photo style"}
0.302869
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the feature wall finish — the object(s) whose material ...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
1f5642aa
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a bedroom suite", "interior_style": "modern minimalist", "target": "bed headboard fabric", "material": "deep emerald green velvet", "reference_form": "a standalone object carrying the material"}
0.125339
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: bed headboard fabric — the object(s) whose material wil...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
20021cea
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a hotel lounge", "interior_style": "classic luxury", "target": "dining chair upholstery", "material": "charcoal grey boucle", "reference_form": "a flat material texture swatch, product-photo style"}
0.087955
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: dining chair upholstery — the object(s) whose material ...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
20dfe358
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a family living room", "interior_style": "tropical resort", "target": "the kitchen island counter", "material": "green veined marble", "reference_form": "a flat material texture swatch, product-photo style"}
0.045554
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the kitchen island counter — the object(s) whose materi...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
2134005b
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a spa reception", "interior_style": "modern minimalist", "target": "the fireplace surround", "material": "brushed brass panels", "reference_form": "a standalone object carrying the material"}
0.182173
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the fireplace surround — the object(s) whose material w...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
21694c8c
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a restaurant dining room", "interior_style": "japandi", "target": "the fireplace surround", "material": "green veined marble", "reference_form": "a flat material texture swatch, product-photo style"}
0.222253
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the fireplace surround — the object(s) whose material w...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
218f1a01
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a restaurant dining room", "interior_style": "tropical resort", "target": "bed headboard fabric", "material": "woven natural cane", "reference_form": "a standalone object carrying the material"}
0.326449
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: bed headboard fabric — the object(s) whose material wil...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
225432b3
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a hotel lounge", "interior_style": "modern minimalist", "target": "dining chair upholstery", "material": "charcoal grey boucle", "reference_form": "a flat material texture swatch, product-photo style"}
0.103507
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: dining chair upholstery — the object(s) whose material ...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
2394a0d2
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a family living room", "interior_style": "modern minimalist", "target": "bed headboard fabric", "material": "deep emerald green velvet", "reference_form": "a standalone object carrying the material"}
0.22796
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: bed headboard fabric — the object(s) whose material wil...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
24186493
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "an office lobby", "interior_style": "warm contemporary", "target": "the kitchen island counter", "material": "light oak wood planks", "reference_form": "a standalone object carrying the material"}
0.19069
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the kitchen island counter — the object(s) whose materi...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
242c1f3d
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a spa reception", "interior_style": "japandi", "target": "full-height curtains", "material": "cognac tan leather", "reference_form": "a flat material texture swatch, product-photo style"}
0.481728
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: full-height curtains — the object(s) whose material wil...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
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