Datasets:
Sking: Minecraft Skin 3D Rendering & Dataset Preprocessing Pipeline
This repository is utilized for training and fine-tuning the Sking Model (Hugging Face Model).
Along with the dataset assets, it contains the complete automated pipeline for dual-layer 3D voxel rendering, multi-view layout baking, automatic skin format conversion (Alex to Steve), voxel edge texture consistency resolution, and a RESTful FastAPI service for extracting the actual usable 64x64 RGBA skin UV map from composite training targets.
๐ Resources
- ๐๏ธ Dataset: Hugging Face Sking Dataset
- ๐ง Trained Model: Hugging Face Sking Model
- ๐ Technical Report: Technical Architecture
- ๐ Online Demo: EntropyDrop Web Portal
๐ Key Features
๐ฎ 3D Voxel Rendering (
mc_render.py)- Powered by
PyVista(VTK) to translate 2D skin textures into 3D voxel character meshes. - Supports dual-layer rendering: Core layer (base body) and Decor layer (jacket, sleeves, pants, hat).
- Fully parameterizable limb articulation supporting rotation (Pitch/Yaw/Roll) and spatial offset configurations.
- Interactive lighting mode with real-time viewport keyboard controls (W/S/A/D/Q/E for light position, R/F for intensity).
- Supports orthographic and perspective projections, wireframe overlays, custom backgrounds, and alpha-transparent exports.
- Powered by
๐งฉ Voxel Texture Consistency Resolver (
mc_voxel_texture_resolver.py)- Solves the visual gap artifact caused by transparent adjacent faces in dual-layer skins during 3D voxelization.
- Implements a 3D voxel projection mapping algorithm that automatically fills missing/transparent adjacent faces according to a priority sequence (
Front -> Back -> Top -> Bottom -> Left -> Right) for 3D renders.
๐ Layout Standardization: Alex-to-Steve (
alice_to_steve.py)- Automatically detects slim-armed (Alex, 3px arm width) skin formats.
- Applies a pixel-column projection and replication mapping to expand slim arms to standard (Steve, 4px arm width) format to standardize features across the dataset.
๐ธ Multi-View Layout Baking (
build_target_img.py)- Upsamples 64x64 flat textures via box filtering and injects 2x2 white indicators on background regions to represent alpha transparency values as conditioning cues for generative models.
- Bakes a composite layout image at
768x768resolution featuring the 2D skin texture along with 17 distinct, pre-configured 3D render viewports (incorporating walking, idle, back-view, close-ups, and layer-toggled angles).
โก Batch Processing Pipeline (
build_target_imgs.py)- Leverages a multi-threaded execution pool (
ThreadPoolExecutor) managing isolated sub-processes for batch rendering. - Supports parallel processing on multi-core systems.
- Leverages a multi-threaded execution pool (
๐ Skin UV Map Extraction (
extract_skin.py)- Extraction Engine: Crops and extracts the actual usable 64x64 skin UV map from the 2D layout area of synthesized training target images, resolving alpha transparency indicators to recover clean texture maps.
- FastAPI Microservice: Exposes the UV map extractor as a REST API alongside its command-line execution mode.
๐ Conditioning Image Formatting (
force_resize_control_imgs.py)- Automatically resamples and centers control images inside a standard
1024x1024alpha-transparent canvas utilizing Lanczos interpolation, ensuring compatibility with advanced ControlNet training frameworks.
- Automatically resamples and centers control images inside a standard
๐ Skin UV & View Port Horizontal Flipping (
ext_flip_img.py)- Performs horizontal flipping of character front/back views in control images and correctly flips the corresponding 64x64 skin UV map.
- Specifically handles 3D voxel box flipping (swapping left and right faces, horizontally flipping each face, and swapping left/right limbs/sleeves/pants/legs for Steve and Alex models).
โ๏ธ Front-View Dataset Slicing (
make_half_dataset.py)- Generates a front-view-only subset by horizontally splitting composite layout/control images in half, retaining only the left (front) side.
- Automatically copies and standardizes associated files (PNG images, txt descriptions, and control maps) prefixing them with
half_.
๐งฌ Skin Merging Utility (
merge_skins.py)- Combines two skins by extracting the head and head decoration (decor) layers from Skin A and copying them onto the body and limbs of Skin B.
- Utilizes head mapping coordinates matching standard UV layouts.
๐ Project Structure
Sking/
โโโ mc_render.py # Core 3D engine (PyVista viewport & headless off-screen rendering)
โโโ mc_voxel_texture_resolver.py # Voxel texture patcher & visual difference analyzer
โโโ alice_to_steve.py # Alex-to-Steve (3px-to-4px arm width) mapping algorithm
โโโ build_target_img.py # Single-skin multi-view layout baker (generates 768x768 composite)
โโโ build_target_imgs.py # Concurrent batch rendering pipeline
โโโ extract_skin.py # Skin UV map extraction CLI & FastAPI server
โโโ force_resize_control_imgs.py # Control map resampling & canvas standardization (1024x1024)
โโโ ext_flip_img.py # Flip front/back views and horizontally mirror skin UV layouts
โโโ make_half_dataset.py # Create front-view subset by slicing images in half horizontally
โโโ merge_skins.py # Combine head of skin A with body/limbs of skin B
โโโ skin-mask.png # Pixel-level spatial mapping mask for Core layer
โโโ skin-decor-mask.png # Pixel-level spatial mapping mask for Decor layer
โโโ skins/ # Directory for raw input skins (.png)
โโโ target_imgs_v73/ # Output directory for baked multi-view layouts
โโโ control_imgs/ # Processing directory for conditioning control maps
โโโ control_imgs_v2/ # Directory for multi-view layout control maps
๐ ๏ธ System Requirements & Installation
1. Prerequisites
- Python 3.8 or higher.
- A virtual environment configuration is highly recommended.
2. Installation
Install all required packages:
pip install pyvista numpy pillow fastapi uvicorn opencv-python pydantic
Note for Headless Environments: Since
PyVistautilizes VTK under the hood, running it on headless servers (e.g., Linux instances without GUI support) requires a virtual frame buffer configuration. Please wrap the execution using a utility likexvfb-run.
๐ Command Line & API Reference
A. Bake Multi-View Layout for a Single Skin
python build_target_img.py skins/steve.png target_imgs_v73/steve.png
This utility automatically executes the following pipeline sequence:
- Validates texture dimension (64x64) and format integrity (RGBA).
- Performs slim-arm check and converts Alex formats to Steve formats dynamically if needed.
- Patches voxel edge-transparency conflicts.
- Generates a
768x768composite layout containing the 2D layout and 17 distinct 3D viewports.
B. Batch Processing
python build_target_imgs.py
Batch scans the skins/ directory and processes them concurrently using parallel workers, exporting the output files into target_imgs_v73/.
C. Interactive 3D Rendering & Viewing
To examine or visually debug the 3D rendering configuration of a specific skin:
python mc_render.py skins/my_skin.png --interact
- Real-Time Light Position & Intensity Keyboard Controls:
W/S: Translate light position along the Z-axis (Forward / Backward).A/D: Translate light position along the X-axis (Left / Right).Q/E: Translate light position along the Y-axis (Up / Down).R/F: Increment / Decrement light intensity.P: Print current light coordinate vector and intensity scalar to terminal output.
- Custom Articulation & Off-Screen Export Example:
python mc_render.py skins/my_skin.png --rot-head 15 30 0 --rot-arm-right -45 0 0 --save output.png
D. Skin UV Map Extraction API
CLI Execution Mode
python extract_skin.py --img target_imgs_v73/steve.png --output restored_steve.png
API Server Mode
Run the FastAPI microservice:
python extract_skin.py --server True
The microservice launches locally on http://0.0.0.0:10010.
- Endpoint:
POST /extract- Request Body Format:
{ "img": "<base64_encoded_synthesized_image>" } - Response Body Format:
{ "img": "<base64_encoded_64x64_restored_skin_png>" }
- Request Body Format:
E. Horizontal Flipping of Views and UV Maps
This script horizontally flips character front and back views separately for a ControlNet image, and mirrors the 64x64 skin UV map by swapping and mirroring corresponding limbs and details.
python ext_flip_img.py <original_id> <new_id>
- Processes
control_imgs_v2/{original_id}.pngto generate flipped version atcontrol_imgs_v2/{new_id}.png. - Flips
img_label/{original_id}.png(UV map) to generateimg_label/{new_id}.png. - Copies the corresponding text description from
img_label/{original_id}.txttoimg_label/{new_id}.txt.
F. Front-View Dataset Slicing
This script processes the dataset by horizontally cutting all layout/control images in half (keeping only the left half, which corresponds to the character's front view) to create a front-view-only training subset.
python make_half_dataset.py
- Automatically processes files in
img_label/andcontrol_imgs_v2/. - Saves sliced files with the prefix
half_(e.g.half_{original_name}.png,half_{original_name}.txt). - Proactively skips already processed files.
G. Skin Merging Utility (Head of A + Body/Limbs of B)
This script merges two skins by taking the head and hat decoration layers from Skin A and the body and limbs from Skin B.
python merge_skins.py <path_to_skin_a> <path_to_skin_b> -o <output_path>
- Extracts head region UVs (including outer decors) from skin A.
- Pastes them over skin B's head region, outputting the newly combined skin.
๐ License
This project is licensed under the GNU Affero General Public License v3.0 - see the LICENSE file for details.
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