Sking / build_target_img.py
EntropyDrop
v73
5bbe62a
import argparse
import uuid
import concurrent.futures
from alice_to_steve import alice_to_steve
from PIL import Image
import os
import numpy as np
import asyncio
import mc_render
import random
from mc_voxel_texture_resolver import resolve_voxel_consistency
SCALING_RATIO = 12
IMAGE_WIDTH = 768
IMAGE_HEIGHT = 768
SCALING_RATIO = 12*IMAGE_HEIGHT/768
SKIN_MASK = "skin-mask.png"
SKIN_DECOR_MASK = "skin-decor-mask.png"
bg = (128,128,128)
def create_mask():
if os.path.exists(SKIN_MASK) and os.path.exists(SKIN_DECOR_MASK):
return
# 64*64
mask = Image.new('RGBA', (64, 64), (0, 0, 0, 0))
decor_mask = Image.new('RGBA', (64, 64), (0, 0, 0, 0))
for (size, offset, decor_offset) in [
# head
[(8,8),(0,8),(32,0)],
[(8,8),(8,8),(32,0)],
[(8,8),(8,0),(32,0)],
[(8,8),(16,8),(32,0)],
[(8,8),(16,0),(32,0)],
[(8,8),(24,8),(32,0)],
#left arm
[(4,12),(32,52),(16,0)],
[(4,12),(32+4,52),(16,0)],
[(4,12),(32+8,52),(16,0)],
[(4,12),(32+12,52),(16,0)],
[(4,4),(32+4,48),(16,0)],
[(4,4),(32+8,48),(16,0)],
#right arm
[(4,12),(40,20),(0,16)],
[(4,12),(40+4,20),(0,16)],
[(4,12),(40+8,20),(0,16)],
[(4,12),(40+12,20),(0,16)],
[(4,4),(40+4,16),(0,16)],
[(4,4),(40+8,16),(0,16)],
#body
[(8,4),(20,16),(0,16)],
[(8,4),(20+8,16),(0,16)],
[(8,12),(20,20),(0,16)],
[(8,12),(20+12,20),(0,16)],
[(4,12),(16,20),(0,16)],
[(4,12),(28,20),(0,16)],
#left leg
[(4,12),(16,52),(-16,0)],
[(4,12),(16+4,52),(-16,0)],
[(4,12),(16+8,52),(-16,0)],
[(4,12),(16+12,52),(-16,0)],
[(4,4),(16+4,48),(-16,0)],
[(4,4),(16+8,48),(-16,0)],
#right leg
[(4,12),(0,20),(0,16)],
[(4,12),(0+4,20),(0,16)],
[(4,12),(0+8,20),(0,16)],
[(4,12),(0+12,20),(0,16)],
[(4,4),(0+4,16),(0,16)],
[(4,4),(0+8,16),(0,16)],
]:
mask.paste(Image.new('RGBA', size, (bg[0], bg[1], bg[2], 255)), offset)
decor_mask.paste(Image.new('RGBA', size, (bg[0], bg[1], bg[2], 255)), (offset[0]+decor_offset[0],offset[1]+decor_offset[1]))
mask.save(SKIN_MASK)
decor_mask.save(SKIN_DECOR_MASK)
create_mask()
def apply_mask(skin_image, skin_mask):
skin_image = Image.composite(skin_image, skin_mask, skin_mask)
return skin_image
def create_training_image(skin_image):
# Mask out any areas not directly mapping to the head, arm, leg, or
# torso portion of the character.
skin_image_first_layer = apply_mask(skin_image,Image.open(SKIN_MASK))
skin_image_second_layer = apply_mask(skin_image,Image.open(SKIN_DECOR_MASK))
training_image = Image.new('RGBA', (IMAGE_WIDTH, IMAGE_HEIGHT), (*bg, 255))
scaled_skin_image = skin_image.resize((int(32 * SCALING_RATIO), int(32 * SCALING_RATIO)),
resample=Image.BOX)
#scaled_first_layer = skin_image_first_layer.resize((int(32 * SCALING_RATIO), int(32 * SCALING_RATIO)),
# resample=Image.BOX)
#scaled_second_layer = skin_image_second_layer.resize((int(32 * SCALING_RATIO), int(32 * SCALING_RATIO)),
# resample=Image.BOX)
training_image.paste(scaled_skin_image, (0,0))
#training_image.paste(scaled_first_layer, (0,0))
#training_image.paste(scaled_second_layer, (int(32 * SCALING_RATIO),0))
# Optimized: Use NumPy for transparency and dot drawing
tr_arr = np.array(training_image)
# Fill transparent background areas
tr_arr[tr_arr[..., 3] == 0] = [*bg, 255]
# Draw white dots for skin transparency
skin_arr = np.array(skin_image)
y_indices, x_indices = np.where(skin_arr[..., 3] == 0)
for x, y in zip(x_indices, y_indices):
cx = int(int(x * SCALING_RATIO / 2) + SCALING_RATIO // 4)
cy = int(int(y * SCALING_RATIO / 2) + SCALING_RATIO // 4)
# Apply 2x2 white dot
tr_arr[cy-1:cy+1, cx-1:cx+1] = [255, 255, 255, 255]
training_image = Image.fromarray(tr_arr)
# skin_image -> np.ndarray
r_scale1 = 0.22
r_scale2 = 0.28
r_scale3 = 0.09
r_scale4 = 0.25
full_part = ['head','body','left_arm','right_arm','left_leg','right_leg']
limbs_offset = 0.8
default_pos_args = {
'head': (0, 28, 0),
'body': (0, 18, 0),
'right_arm': (-6 - limbs_offset, 18, 0),
'left_arm': (6 + limbs_offset, 18, 0),
'right_leg': (-2 - limbs_offset, 6, 0),
'left_leg': (2 + limbs_offset, 6, 0),
}
pos_args2 = {
'head': (0, 28, 0),
'body': (0, 18, 0),
'right_arm': (-6, 18 , 0),
'left_arm': (6, 18 , 0),
'right_leg': (-2, 6, 0),
'left_leg': (2, 6, 0),
}
for (ortho, s, look_at_y, core_display, decor_display, cam_front, offset,render_size, zoom, pos_args, walk) in [
(False, skin_image,12, full_part, full_part, (0.3, 0.4, 0.5), (int(IMAGE_WIDTH/2), 0), (int(IMAGE_WIDTH/2),int(IMAGE_HEIGHT/2*1.2)), r_scale1, default_pos_args, True),
(False, skin_image,12,full_part,full_part, (0.0, 0, 0.5),(0, int(IMAGE_HEIGHT/2)), (int(IMAGE_WIDTH/5),int(IMAGE_HEIGHT/3)), 0.35, pos_args2, False),
(False, skin_image,12,full_part,full_part, (-0.0, -0.0, -0.5),(0, int(IMAGE_HEIGHT*3/4)), (int(IMAGE_WIDTH/5),int(IMAGE_HEIGHT/3)), 0.35, pos_args2, False),
(False,skin_image_first_layer,12, full_part, full_part, (0.3, 0.4, 0.5), (int(IMAGE_WIDTH/5), int(IMAGE_HEIGHT/2)), (int(IMAGE_WIDTH/5),int(IMAGE_HEIGHT/3)), r_scale2,default_pos_args, False),
(False,skin_image_first_layer,12, full_part, full_part, (-0.5, -0.4, -0.5), (int(IMAGE_WIDTH/5), int(IMAGE_HEIGHT*3/4)), (int(IMAGE_WIDTH/5),int(IMAGE_HEIGHT/3)), r_scale2,default_pos_args, False),
#left
(False,skin_image,12, full_part, full_part, (0.3, 0.4, 0.5), (int(IMAGE_WIDTH*2/5), int(IMAGE_HEIGHT/2)), (int(IMAGE_WIDTH/5),int(IMAGE_HEIGHT/3)), r_scale2,default_pos_args, False),
(False,skin_image,12, full_part, full_part, (-0.5, -0.4, -0.5), (int(IMAGE_WIDTH*2/5), int(IMAGE_HEIGHT*3/4)), (int(IMAGE_WIDTH/5),int(IMAGE_HEIGHT/3)), r_scale2,default_pos_args, False),
# right
(False,skin_image, 12,full_part, full_part, (0.3, -0.4, 0.5),(int(IMAGE_WIDTH*3/5), int(IMAGE_HEIGHT/2)), (int(IMAGE_WIDTH/5),int(IMAGE_HEIGHT/3)), r_scale2,default_pos_args, False),
(False,skin_image, 12,full_part, full_part, (-0.5, 0.4, -0.5),(int(IMAGE_WIDTH*3/5), int(IMAGE_HEIGHT*3/4)), (int(IMAGE_WIDTH/5),int(IMAGE_HEIGHT/3)), r_scale2,default_pos_args, False),
# head
(False,skin_image,28, ['head'], ['head'], (-0.3, -0.4, 0.5),(int(IMAGE_WIDTH*4/5), int(IMAGE_HEIGHT/2)), (int(IMAGE_WIDTH/5),int(IMAGE_HEIGHT/8)), r_scale3,default_pos_args, False),
(False,skin_image,28, ['head'], ['head'], (0.3, -0.4, 0.5),(int(IMAGE_WIDTH*4/5), int(IMAGE_HEIGHT/2 + IMAGE_HEIGHT/8)), (int(IMAGE_WIDTH/5),int(IMAGE_HEIGHT/8)), r_scale3,default_pos_args, False),
(False,skin_image,28, ['head'], ['head'], (-0.5, -0.4, -0.5),(int(IMAGE_WIDTH*4/5), int(IMAGE_HEIGHT/2+ IMAGE_HEIGHT*2/8)), (int(IMAGE_WIDTH/5),int(IMAGE_HEIGHT/8)), r_scale3,default_pos_args, False),
(False,skin_image,28, ['head'], ['head'], (0.5, -0.4, -0.5),(int(IMAGE_WIDTH*4/5), int(IMAGE_HEIGHT/2+ IMAGE_HEIGHT*3/8)), (int(IMAGE_WIDTH/5),int(IMAGE_HEIGHT/8)), r_scale3,default_pos_args, False),
(False,skin_image,12, ['body'], ['body'], (0.3, 0.4, 0.5), (int(IMAGE_WIDTH*3/4*1.05), int(IMAGE_HEIGHT*1/5)), (int(IMAGE_WIDTH/4),int(IMAGE_HEIGHT/2)), r_scale4,default_pos_args, False),
(False,skin_image,12, ['body'], ['body'], (-0.3, 0.4, 0.5), (int(IMAGE_WIDTH*3/4*1.05), int(-IMAGE_HEIGHT*1/8)), (int(IMAGE_WIDTH/4),int(IMAGE_HEIGHT/2)), r_scale4,default_pos_args, False),
(False,skin_image,22, [], ['head'], (0.3, 0.3, 0), (int(IMAGE_WIDTH*1/2*0.95), int(IMAGE_HEIGHT*1/60)), (int(IMAGE_WIDTH/5),int(IMAGE_HEIGHT/4.5)), r_scale4,default_pos_args, False),
(False,skin_image,22, [], ['head'], (-0.3, 0.3, 0), (int(IMAGE_WIDTH*1/2*0.95), int(IMAGE_HEIGHT*20/60)), (int(IMAGE_WIDTH/5),int(IMAGE_HEIGHT/4.5)), r_scale4,default_pos_args, False),
]:
# Optimized: Get image directly from memory instead of UUID-named temp files
img_np = mc_render.render_skin(
skin=np.array(s),
output_size=render_size,
cam_front=cam_front,
look_at_y=look_at_y,
use_voxels=True,
ortho=ortho,
core_display=core_display,
decor_display=decor_display,
show_wireframe=False,
pos_args=pos_args,
rot_args={
'rot_head': (0,0,0),
'rot_arm_right': (-30,0,0),
'rot_arm_left': (30,0,0),
'rot_leg_right': (30,0,0),
'rot_leg_left': (-30,0,0),
} if walk else {
'rot_head': (0,0,0),
'rot_arm_right': (0,0,0),
'rot_arm_left': (0,0,0),
'rot_leg_right': (0,0,0),
'rot_leg_left': (0,0,0),
},save_path=None, transparent_background=True, zoom=zoom, light=True)
if img_np is not None:
x = Image.fromarray(img_np)
training_image.paste(x, offset, x)
return training_image
def check_skin(img):
is_alex = False
if img.size != (64, 64):
print('size invalid')
return False,is_alex
skin_image_first_layer = apply_mask(img,Image.open(SKIN_MASK))
# Calculate the total number of opaque pixels
count = 0
count2 = 0
for x in range(64):
for y in range(64):
if img.getpixel((x, y))[3] == 255:
count2 +=1
if skin_image_first_layer.getpixel((x, y))[3] == 255:
count += 1
if count == 1632 - 4*2*2-12*2*2:
is_alex = True
if count != 1632 and (not is_alex):
print('count invalid', count)
return False,is_alex
if count2 == 64*64 and (not is_alex):
print('count2 invalid')
return False,is_alex
return True,is_alex
def ensure_valid_skin(skin_image):
skin_image_first_layer = Image.open(SKIN_MASK)
skin_image_second_layer = Image.open(SKIN_DECOR_MASK)
# Convert all semi-transparent to opaque
for x in range(skin_image.width):
for y in range(skin_image.height):
if skin_image.getpixel((x, y))[3] != 0 and skin_image.getpixel((x, y))[3] != 255:
skin_image.putpixel((x, y), (skin_image.getpixel((x, y))[0], skin_image.getpixel((x, y))[1], skin_image.getpixel((x, y))[2], 255))
# Ignore other pixels in the 1st and 2nd layers of the skin
if skin_image_first_layer.getpixel((x, y))[3] != 255 and skin_image_second_layer.getpixel((x, y))[3] != 255:
skin_image.putpixel((x, y), (bg[0],bg[1],bg[2], 255))
return skin_image
def build_target_img(input_path, output_path):
# This might fail if dirs not created yet
# But main process creates them
try:
if not os.path.exists(input_path):
print('not exists', input_path)
return
# Ensure subdir exists in output
os.makedirs(os.path.dirname(output_path), exist_ok=True)
if os.path.exists(output_path):
print('exists target', output_path)
return
print(f"Processing {input_path}")
skin_image = Image.open(input_path)
skin_image = skin_image.convert('RGBA')
valid,is_alex = check_skin(skin_image)
if not valid:
print('invalid', input_path)
return
if is_alex:
skin_image = alice_to_steve(skin_image)
skin_image = ensure_valid_skin(skin_image)
skin_image = resolve_voxel_consistency(skin_image)
training_image = create_training_image(skin_image)
training_image.save(output_path)
except Exception as e:
print(f"Error processing {input_path}: {e}")
if __name__ == '__main__':
parser = argparse.ArgumentParser(description="Process a single Minecraft skin to a target image")
parser.add_argument("input_path", help="Path to input skin image")
parser.add_argument("output_path", help="Path to output target image")
args = parser.parse_args()
build_target_img(args.input_path, args.output_path)