| |
| """ |
| Minecraft Skin 3D Renderer (PyVista Version) |
| A tool to render Minecraft skins in 3D using PyVista. |
| |
| Usage: |
| python mc_render.py <skin_image_path> |
| |
| Example: |
| python mc_render.py skin.png |
| """ |
|
|
| import argparse |
| import numpy as np |
| from PIL import Image |
| import pyvista as pv |
| from mc_voxel_texture_resolver import resolve_voxel_consistency |
|
|
| def load_skin(path: str) -> np.ndarray: |
| """Load a Minecraft skin image and convert to numpy array.""" |
| img = Image.open(path).convert("RGBA") |
| |
| if img.size == (64, 32): |
| new_img = Image.new("RGBA", (64, 64), (0, 0, 0, 0)) |
| new_img.paste(img, (0, 0)) |
| |
| new_img.paste(img.crop((0, 16, 16, 32)), (16, 48)) |
| |
| new_img.paste(img.crop((40, 16, 56, 32)), (32, 48)) |
| img = new_img |
| img = resolve_voxel_consistency(img) |
| return np.array(img) |
|
|
| def get_uv_face(skin: np.ndarray, u: int, v: int, w: int, h: int, flip_h: bool = False, flip_v: bool = False) -> np.ndarray: |
| """Extract a face texture from the skin.""" |
| |
| face = skin[v:v+h, u:u+w].copy() |
| if flip_h: |
| face = np.fliplr(face) |
| if flip_v: |
| face = np.flipud(face) |
| return face |
|
|
| def create_textured_box( |
| position: tuple, |
| size: tuple, |
| uv_coords: dict, |
| skin: np.ndarray, |
| tex_size: tuple = None |
| ) -> pv.PolyData: |
| x, y, z = position |
| w, h, d = size |
| hw, hh, hd = w/2, h/2, d/2 |
| |
| if tex_size is None: |
| tex_w, tex_h, tex_d = int(w), int(h), int(d) |
| else: |
| tex_w, tex_h, tex_d = int(tex_size[0]), int(tex_size[1]), int(tex_size[2]) |
|
|
| faces_list = [] |
|
|
| |
| def build_face(name, p_width, p_height, res_x, res_y): |
| if name not in uv_coords: |
| return None |
| |
| uv_data = uv_coords[name] |
| u, v = uv_data[0], uv_data[1] |
| flip_h = not(uv_data[2] if len(uv_data) > 2 else False) |
| flip_v = not(uv_data[3] if len(uv_data) > 3 else False) |
| |
| |
| face_tex = get_uv_face(skin, u, v, res_x, res_y, flip_h, flip_v) |
| |
| |
| |
| face_tex = np.flipud(face_tex) |
|
|
| |
| |
| if name == 'back' or name =='front': |
| face_tex = np.fliplr(face_tex) |
| |
| |
| plane = pv.Plane(center=(0,0,0), direction=(0,0,1), |
| i_size=p_width, j_size=p_height, |
| i_resolution=res_x, j_resolution=res_y) |
| |
| |
| colors = face_tex.reshape(-1, 4) |
| plane.cell_data["RGBA"] = colors.astype(np.uint8) |
| |
| |
| |
| if name == 'front': |
| plane.translate((0, 0, hd), inplace=True) |
| |
| elif name == 'back': |
| plane.rotate_y(180, inplace=True) |
| plane.translate((0, 0, -hd), inplace=True) |
| |
| elif name == 'left': |
| plane.rotate_y(-90, inplace=True) |
| plane.translate((hw, 0, 0), inplace=True) |
| |
| elif name == 'right': |
| plane.rotate_y(90, inplace=True) |
| plane.translate((-hw, 0, 0), inplace=True) |
| |
| elif name == 'top': |
| plane.rotate_x(-90, inplace=True) |
| plane.translate((0, hh, 0), inplace=True) |
| |
| elif name == 'bottom': |
| plane.rotate_x(90, inplace=True) |
| plane.translate((0, -hh, 0), inplace=True) |
|
|
| |
| plane.translate((x, y, z), inplace=True) |
| |
| return plane |
|
|
| |
| |
| p = build_face('front', w, h, tex_w, tex_h) |
| if p: faces_list.append(p) |
| |
| |
| p = build_face('back', w, h, tex_w, tex_h) |
| if p: faces_list.append(p) |
|
|
| |
| p = build_face('right', d, h, tex_d, tex_h) |
| if p: faces_list.append(p) |
|
|
| |
| p = build_face('left', d, h, tex_d, tex_h) |
| if p: faces_list.append(p) |
| |
| |
| p = build_face('top', w, d, tex_w, tex_d) |
| if p: faces_list.append(p) |
|
|
| |
| p = build_face('bottom', w, d, tex_w, tex_d) |
| if p: faces_list.append(p) |
|
|
| if not faces_list: |
| return None |
|
|
| |
| mesh = faces_list[0] |
| for i in range(1, len(faces_list)): |
| mesh = mesh.merge(faces_list[i]) |
| |
| return mesh |
|
|
| def create_voxel_box( |
| position: tuple, |
| size: tuple, |
| uv_coords: dict, |
| skin: np.ndarray, |
| tex_size: tuple = None, |
| hl: bool = False, |
| hl_direction: tuple = (0,0,-1), |
| hl_depth: int = 3, |
| ) -> pv.PolyData: |
| """ |
| Create a voxelized box. |
| Optimization: Create a PointCloud of centers and Glyph a single Cube. |
| """ |
| x, y, z = position |
| w, h, d = size |
| hw, hh, hd = w/2, h/2, d/2 |
| |
| if tex_size is None: |
| tex_w, tex_h, tex_d = int(w), int(h), int(d) |
| else: |
| tex_w, tex_h, tex_d = int(tex_size[0]), int(tex_size[1]), int(tex_size[2]) |
|
|
| vx = w / tex_w |
| vy = h / tex_h |
| vz = d / tex_d |
|
|
| voxel_centers = [] |
| voxel_colors = [] |
| voxel_centers_hl = [] |
| voxel_colors_hl = [] |
|
|
| faces = [ |
| ('front', tex_w, tex_h), ('back', tex_w, tex_h), |
| ('right', tex_d, tex_h), ('left', tex_d, tex_h), |
| ('top', tex_w, tex_d), ('bottom', tex_w, tex_d), |
| ] |
|
|
| |
| |
| voxel_map = {} |
| voxel_map_hl = {} |
|
|
| exists = {} |
| face_textures = {} |
| for face_name, face_tw, face_th in faces: |
| if face_name not in uv_coords: |
| continue |
| |
| uv_data = uv_coords[face_name] |
| u, v = uv_data[0], uv_data[1] |
| flip_h = uv_data[2] if len(uv_data) > 2 else False |
| flip_v = uv_data[3] if len(uv_data) > 3 else False |
|
|
| if face_name == 'top': |
| flip_h = False |
| flip_v = True |
| if face_name == 'bottom': |
| flip_h = False |
| flip_v = False |
| |
| face_tex = get_uv_face(skin, u, v, face_tw, face_th, flip_h, flip_v) |
| face_textures[face_name] = face_tex |
|
|
| for py in range(face_th): |
| for px in range(face_tw): |
| alpha = face_tex[py, px, 3] |
| if alpha < 10: |
| continue |
| |
| |
| ix, iy, iz = 0, 0, 0 |
| if face_name == 'front': |
| ix, iy, iz = px, py, tex_d - 1 |
| elif face_name == 'back': |
| ix, iy, iz = (tex_w - 1) - px, py, 0 |
| elif face_name == 'right': |
| ix, iy, iz = 0, py, px |
| elif face_name == 'left': |
| ix, iy, iz = tex_w - 1, py, (tex_d - 1) - px |
| elif face_name == 'top': |
| ix, iy, iz = px, tex_h - 1, (tex_d - 1) - py |
| elif face_name == 'bottom': |
| ix, iy, iz = px, 0, py |
| key = (ix, iy, iz) |
| exists[key] = True |
| for face_name, face_tw, face_th in faces: |
| if face_name not in uv_coords: |
| continue |
| |
| face_tex = face_textures[face_name] |
|
|
| for py in range(face_th): |
| for px in range(face_tw): |
| alpha = face_tex[py, px, 3] |
| if alpha < 10: |
| continue |
| |
| color = face_tex[py, px, :] |
| |
| |
| ix, iy, iz = 0, 0, 0 |
| if face_name == 'front': |
| ix, iy, iz = px, py, tex_d - 1 |
| elif face_name == 'back': |
| ix, iy, iz = (tex_w - 1) - px, py, 0 |
| elif face_name == 'right': |
| ix, iy, iz = 0, py, px |
| elif face_name == 'left': |
| ix, iy, iz = tex_w - 1, py, (tex_d - 1) - px |
| elif face_name == 'top': |
| ix, iy, iz = px, tex_h - 1, (tex_d - 1) - py |
| elif face_name == 'bottom': |
| ix, iy, iz = px, 0, py |
| |
| hl_filter = ix |
| key = (ix, iy, iz) |
| if hl: |
| direction = 1 |
| if hl_direction == (1,0,0) or hl_direction == (-1,0,0): |
| hl_filter = ix |
| direction = hl_direction[0] |
| elif hl_direction == (0,1,0) or hl_direction == (0,-1,0): |
| hl_filter = iy |
| direction = hl_direction[1] |
| elif hl_direction == (0,0,1) or hl_direction == (0,0,-1): |
| hl_filter = iz |
| direction = hl_direction[2] |
| if direction == 1: |
| if hl_filter < hl_depth: |
| continue |
| else: |
| if hl_filter > hl_depth: |
| continue |
| prev = tuple(np.array((ix, iy, iz))-np.array(hl_direction)) |
| |
| if prev[0] >0 and prev[0] < tex_w-1 and prev[1] >0 and prev[1] < tex_h-1 and prev[2] > 0 and prev[2] < tex_d-1: |
| continue |
| |
| if hl_filter == hl_depth and prev in exists: |
| continue |
|
|
| if hl_filter == hl_depth: |
| if key not in voxel_map_hl: |
| voxel_map_hl[key] = {} |
| voxel_map_hl[key][face_name] = color |
| continue |
| else: |
| color = [0,0,0,20] |
| if key not in voxel_map: |
| voxel_map[key] = {} |
| voxel_map[key][face_name] = color |
|
|
| if not voxel_map and not voxel_map_hl: |
| return None |
|
|
| for (ix, iy, iz), face_dict in voxel_map_hl.items(): |
| |
| all_colors = list(face_dict.values()) |
| any_color = all_colors[0] if all_colors else [0,0,0,0] |
| |
| |
| cx = (x - hw) + (ix + 0.5) * vx |
| cy = (y - hh) + (iy + 0.5) * vy |
| cz = (z - hd) + (iz + 0.5) * vz |
| |
| voxel_centers_hl.append([cx, cy, cz]) |
| voxel_colors_hl.append(any_color) |
|
|
| face_planes = { |
| 'front': pv.Plane(center=(0,0,vz/2), direction=(0,0,1), i_size=vx, j_size=vy, i_resolution=1, j_resolution=1), |
| 'back': pv.Plane(center=(0,0,-vz/2), direction=(0,0,-1), i_size=vx, j_size=vy, i_resolution=1, j_resolution=1), |
| 'left': pv.Plane(center=(vx/2,0,0), direction=(1,0,0), i_size=vz, j_size=vy, i_resolution=1, j_resolution=1), |
| 'right': pv.Plane(center=(-vx/2,0,0), direction=(-1,0,0), i_size=vz, j_size=vy, i_resolution=1, j_resolution=1), |
| 'top': pv.Plane(center=(0,vy/2,0), direction=(0,1,0), i_size=vx, j_size=vz, i_resolution=1, j_resolution=1), |
| 'bottom': pv.Plane(center=(0,-vy/2,0), direction=(0,-1,0), i_size=vx, j_size=vz, i_resolution=1, j_resolution=1), |
| } |
|
|
| face_centers_map = {f: [] for f in face_planes.keys()} |
| face_colors_map = {f: [] for f in face_planes.keys()} |
|
|
| for (ix, iy, iz), face_dict in voxel_map.items(): |
| |
| all_colors = list(face_dict.values()) |
| any_color = all_colors[0] if all_colors else [0,0,0,0] |
| |
| |
| cx = (x - hw) + (ix + 0.5) * vx |
| cy = (y - hh) + (iy + 0.5) * vy |
| cz = (z - hd) + (iz + 0.5) * vz |
| |
| for f in face_planes.keys(): |
| color = face_dict.get(f, any_color) |
| face_centers_map[f].append([cx, cy, cz]) |
| face_colors_map[f].append(color) |
|
|
| mesh = None |
| for f in face_planes.keys(): |
| if not face_centers_map[f]: |
| continue |
| cloud = pv.PolyData(np.array(face_centers_map[f])) |
| cloud.point_data["RGBA"] = np.array(face_colors_map[f]).astype(np.uint8) |
| f_mesh = cloud.glyph(geom=face_planes[f], scale=False, orient=False) |
| if mesh is None: |
| mesh = f_mesh |
| else: |
| mesh = mesh.merge(f_mesh, merge_points=False) |
|
|
| if hl and voxel_centers_hl: |
| cloud_hl = pv.PolyData(np.array(voxel_centers_hl)) |
| cloud_hl.point_data["RGBA"] = np.array(voxel_colors_hl).astype(np.uint8) |
| if hl_direction == (0,1,0) or hl_direction == (0,-1,0): |
| plane = pv.Plane(center=(0,0,0), direction=(0,1,0), |
| i_size=vx, j_size=vz, |
| i_resolution=1, j_resolution=1) |
| elif hl_direction == (1,0,0) or hl_direction == (-1,0,0): |
| plane = pv.Plane(center=(0,0,0), direction=(1,0,0), |
| i_size=vx, j_size=vz, |
| i_resolution=1, j_resolution=1) |
| elif hl_direction == (0,0,1) or hl_direction == (0,0,-1): |
| plane = pv.Plane(center=(0,0,0), direction=(0,0,1), |
| i_size=vx, j_size=vz, |
| i_resolution=1, j_resolution=1) |
| mesh_hl = cloud_hl.glyph(geom=plane, scale=False, orient=False) |
| return mesh_hl.merge(mesh, merge_points=False) if mesh is not None else mesh_hl |
| |
| return mesh |
|
|
| def build_minecraft_model( |
| skin: np.ndarray, |
| core_display: list = [], |
| decor_display: list = [], |
| hl: bool = False, |
| hl_direction: tuple = (0,0,-1), |
| hl_depth: int = 3, |
| use_voxels: bool = True, |
| rot_head: tuple = (0, 0, 0), |
| rot_arm_right: tuple = (0, 0, 0), |
| rot_arm_left: tuple = (0, 0, 0), |
| rot_leg_right: tuple = (0, 0, 0), |
| rot_leg_left: tuple = (0, 0, 0), |
| pos_args: dict = None |
| ) -> list: |
| """Build the model components.""" |
| scale = 1.0 |
| limbs_offset = 0.8 |
|
|
| is_slim = skin[52, 47, 3] == 0 |
|
|
| default_positions = { |
| 'head': (0, 28 * scale, 0), |
| 'body': (0, 18 * scale, 0), |
| 'right_arm': (-6 * scale - limbs_offset, 18 * scale - 1, 0), |
| 'left_arm': (6 * scale + limbs_offset, 18 * scale - 1, 0), |
| 'right_leg': (-2 * scale - limbs_offset, 6 * scale, 0), |
| 'left_leg': (2 * scale + limbs_offset, 6 * scale, 0), |
| } |
|
|
| pos_args = pos_args or {} |
| positions = {part: pos_args.get(part, def_pos) for part, def_pos in default_positions.items()} |
|
|
| pivots = { |
| 'head': (0, 24 * scale, 0), |
| 'right_arm': (-6 * scale, 24 * scale, 0), |
| 'left_arm': (6 * scale, 24 * scale, 0), |
| 'right_leg': (-2 * scale, 12 * scale, 0), |
| 'left_leg': (2 * scale, 12 * scale, 0), |
| } |
|
|
| |
| for part in pivots: |
| if part in pos_args: |
| offset = np.array(pos_args[part]) - np.array(default_positions[part]) |
| pivots[part] = tuple(np.array(pivots[part]) + offset) |
|
|
| def apply_rotation(mesh, angles, pivot): |
| if not angles or all(a == 0 for a in angles): |
| return |
| |
| |
| |
| px, py, pz = pivot |
| mesh.translate((-px, -py, -pz), inplace=True) |
| |
| |
| if angles[0] != 0: mesh.rotate_x(angles[0], inplace=True) |
| if angles[1] != 0: mesh.rotate_y(angles[1], inplace=True) |
| if angles[2] != 0: mesh.rotate_z(angles[2], inplace=True) |
| |
| mesh.translate((px, py, pz), inplace=True) |
|
|
| uv_flip = { |
| 'front': (False, True), 'back': (False, True), |
| 'right': (False, True), 'left': (False, True), |
| 'top': (True, True), 'bottom': (True, False), |
| } |
|
|
| |
| head_uv = { |
| 'front': (8, 8, *uv_flip['front']), 'back': (24, 8, *uv_flip['back']), |
| 'right': (0, 8, *uv_flip['right']), 'left': (16, 8, *uv_flip['left']), |
| 'top': (8, 0, *uv_flip['top']), 'bottom': (16, 0, *uv_flip['bottom']), |
| } |
| head_mesh = create_textured_box(positions['head'], (8 * scale, 8 * scale, 8 * scale), head_uv, skin) |
| if head_mesh: |
| apply_rotation(head_mesh, rot_head, pivots['head']) |
|
|
| |
| overlay_offset = 0.5 * scale |
| hat_uv = { |
| 'front': (40, 8, *uv_flip['front']), 'back': (56, 8, *uv_flip['back']), |
| 'right': (32, 8, *uv_flip['right']), 'left': (48, 8, *uv_flip['left']), |
| 'top': (40, 0, *uv_flip['top']), 'bottom': (48, 0, *uv_flip['bottom']), |
| } |
| hat_args = { |
| 'position': positions['head'], |
| 'size': (8 * scale + overlay_offset * 2, 8 * scale + overlay_offset * 2, 8 * scale + overlay_offset * 2), |
| 'uv_coords': hat_uv, 'skin': skin, 'tex_size': (8, 8, 8) |
| } |
| hat_mesh = create_voxel_box(hl = hl and "head" in decor_display, hl_direction = hl_direction, hl_depth = hl_depth,**hat_args) if use_voxels else create_textured_box(**hat_args) |
| if hat_mesh: |
| apply_rotation(hat_mesh, rot_head, pivots['head']) |
|
|
| |
| body_uv = { |
| 'front': (20, 20, *uv_flip['front']), 'back': (32-(1 if is_slim else 0), 20, *uv_flip['back']), |
| 'right': (16, 20, *uv_flip['right']), 'left': (28-(1 if is_slim else 0), 20, *uv_flip['left']), |
| 'top': (20, 16, *uv_flip['top']), 'bottom': (28-(1 if is_slim else 0), 16, *uv_flip['bottom']), |
| } |
| body_mesh = create_textured_box(positions['body'], (8 * scale, 12 * scale, 4 * scale), body_uv, skin) |
|
|
| |
| |
| |
| r_arm_uv = { |
| 'front': (44, 20, *uv_flip['front']), 'back': (52-(1 if is_slim else 0), 20, *uv_flip['back']), |
| 'right': (40, 20, *uv_flip['right']), 'left': (48-(1 if is_slim else 0), 20, *uv_flip['left']), |
| 'top': (44, 16, *uv_flip['top']), 'bottom': (48-(1 if is_slim else 0), 16, *uv_flip['bottom']), |
| } |
| r_arm_mesh = create_textured_box(positions['right_arm'], ((3 if is_slim else 4)*scale, 12*scale, 4*scale), r_arm_uv, skin) |
| if r_arm_mesh: |
| apply_rotation(r_arm_mesh, rot_arm_right, pivots['right_arm']) |
|
|
| |
| l_arm_uv = { |
| 'front': (36, 52, *uv_flip['front']), 'back': (44-(1 if is_slim else 0), 52, *uv_flip['back']), |
| 'right': (32, 52, *uv_flip['right']), 'left': (40-(1 if is_slim else 0), 52, *uv_flip['left']), |
| 'top': (36, 48, *uv_flip['top']), 'bottom': (40-(1 if is_slim else 0), 48, *uv_flip['bottom']), |
| } |
| l_arm_mesh = create_textured_box(positions['left_arm'], ((3 if is_slim else 4)*scale, 12*scale, 4*scale), l_arm_uv, skin) |
| if l_arm_mesh: |
| apply_rotation(l_arm_mesh, rot_arm_left, pivots['left_arm']) |
|
|
| |
| r_leg_uv = { |
| 'front': (4, 20, *uv_flip['front']), 'back': (12, 20, *uv_flip['back']), |
| 'right': (0, 20, *uv_flip['right']), 'left': (8, 20, *uv_flip['left']), |
| 'top': (4, 16, *uv_flip['top']), 'bottom': (8, 16, *uv_flip['bottom']), |
| } |
| r_leg_mesh = create_textured_box(positions['right_leg'], (4*scale, 12*scale, 4*scale), r_leg_uv, skin) |
| if r_leg_mesh: |
| apply_rotation(r_leg_mesh, rot_leg_right, pivots['right_leg']) |
|
|
| |
| l_leg_uv = { |
| 'front': (20, 52, *uv_flip['front']), 'back': (28, 52, *uv_flip['back']), |
| 'right': (16, 52, *uv_flip['right']), 'left': (24, 52, *uv_flip['left']), |
| 'top': (20, 48, *uv_flip['top']), 'bottom': (24, 48, *uv_flip['bottom']), |
| } |
| l_leg_mesh = create_textured_box(positions['left_leg'], (4*scale, 12*scale, 4*scale), l_leg_uv, skin) |
| if l_leg_mesh: |
| apply_rotation(l_leg_mesh, rot_leg_left, pivots['left_leg']) |
|
|
|
|
| |
| decor_offset = 0.5 |
| |
| |
| jacket_uv = { |
| 'front': (20, 36, *uv_flip['front']), 'back': (32, 36, *uv_flip['back']), |
| 'right': (16, 36, *uv_flip['right']), 'left': (28, 36, *uv_flip['left']), |
| 'top': (20, 32, *uv_flip['top']), 'bottom': (28, 32, *uv_flip['bottom']), |
| } |
| jacket_args = { |
| 'position': positions['body'], |
| 'size': (8*scale+decor_offset, 12*scale+decor_offset, 4*scale+decor_offset), |
| 'uv_coords': jacket_uv, 'skin': skin, 'tex_size': (8, 12, 4) |
| } |
| jacket_mesh = create_voxel_box(hl = hl and "body" in decor_display, hl_direction = hl_direction, hl_depth = hl_depth,**jacket_args) if use_voxels else create_textured_box(**jacket_args) |
|
|
| |
| |
| rs_uv = {'front':(44,36,*uv_flip['front']),'back':(52-(1 if is_slim else 0),36,*uv_flip['back']),'right':(40,36,*uv_flip['right']),'left':(48-(1 if is_slim else 0),36,*uv_flip['left']),'top':(44,32,*uv_flip['top']),'bottom':(48-(1 if is_slim else 0),32,*uv_flip['bottom'])} |
| rs_args = {'position':positions['right_arm'],'size':((3 if is_slim else 4)*scale+decor_offset,12*scale+decor_offset,4*scale+decor_offset),'uv_coords':rs_uv,'skin':skin,'tex_size':((3 if is_slim else 4),12,4)} |
| rs_mesh = create_voxel_box(hl = hl and "right_arm" in decor_display, hl_direction = hl_direction, hl_depth = hl_depth,**rs_args) if use_voxels else create_textured_box(**rs_args) |
| if rs_mesh: apply_rotation(rs_mesh, rot_arm_right, pivots['right_arm']); |
|
|
| |
| ls_uv = {'front':(52,52,*uv_flip['front']),'back':(60-(1 if is_slim else 0),52,*uv_flip['back']),'right':(48,52,*uv_flip['right']),'left':(56-(1 if is_slim else 0),52,*uv_flip['left']),'top':(52,48,*uv_flip['top']),'bottom':(56-(1 if is_slim else 0),48,*uv_flip['bottom'])} |
| ls_args = {'position':positions['left_arm'],'size':((3 if is_slim else 4)*scale+decor_offset,12*scale+decor_offset,4*scale+decor_offset),'uv_coords':ls_uv,'skin':skin,'tex_size':((3 if is_slim else 4),12,4)} |
| ls_mesh = create_voxel_box(hl = hl and "left_arm" in decor_display, hl_direction = hl_direction, hl_depth = hl_depth,**ls_args) if use_voxels else create_textured_box(**ls_args) |
| if ls_mesh: apply_rotation(ls_mesh, rot_arm_left, pivots['left_arm']); |
|
|
| |
| rp_uv = {'front':(4,36,*uv_flip['front']),'back':(12,36,*uv_flip['back']),'right':(0,36,*uv_flip['right']),'left':(8,36,*uv_flip['left']),'top':(4,32,*uv_flip['top']),'bottom':(8,32,False,True)} |
| rp_args = {'position':positions['right_leg'],'size':(4*scale+decor_offset,12*scale+decor_offset,4*scale+decor_offset),'uv_coords':rp_uv,'skin':skin,'tex_size':(4,12,4)} |
| rp_mesh = create_voxel_box(hl = hl and "right_leg" in decor_display, hl_direction = hl_direction, hl_depth = hl_depth,**rp_args) if use_voxels else create_textured_box(**rp_args) |
| if rp_mesh: apply_rotation(rp_mesh, rot_leg_right, pivots['right_leg']); |
|
|
| |
| lp_uv = {'front':(4,52,*uv_flip['front']),'back':(12,52,*uv_flip['back']),'right':(0,52,*uv_flip['right']),'left':(8,52,*uv_flip['left']),'top':(4,48,*uv_flip['top']),'bottom':(8,48,*uv_flip['bottom'])} |
| lp_args = {'position':positions['left_leg'],'size':(4*scale+decor_offset,12*scale+decor_offset,4*scale+decor_offset),'uv_coords':lp_uv,'skin':skin,'tex_size':(4,12,4)} |
| lp_mesh = create_voxel_box(hl = hl and "left_leg" in decor_display, hl_direction = hl_direction, hl_depth = hl_depth,**lp_args) if use_voxels else create_textured_box(**lp_args) |
| if lp_mesh: apply_rotation(lp_mesh, rot_leg_left, pivots['left_leg']); |
|
|
| return head_mesh, body_mesh, l_arm_mesh,r_arm_mesh, l_leg_mesh,r_leg_mesh, hat_mesh, jacket_mesh, ls_mesh, rs_mesh, lp_mesh, rp_mesh |
|
|
| def render_skin( |
| skin: np.ndarray, |
| output_size: tuple=(300,300), |
| cam_front: tuple = (0.5, 0.5, 0.5), |
| use_voxels: bool = True, |
| ortho: bool = False, |
| rot_args: dict = None, |
| pos_args: dict = None, |
| save_path: str = None, |
| bg: list = [1, 1, 1], |
| light = False, |
| core_display = ["head","body","right_arm","left_arm","right_leg","left_leg"], |
| decor_display = ["head","body","right_arm","left_arm","right_leg","left_leg"], |
| zoom = 0.25, |
| look_at_y = 12, |
| light_pos: tuple = (0, 30, 30), |
| light_intensity: float = 0.5, |
| core_opacity: float = 1.0, |
| decore_opacity: float = 1.0, |
| transparent_background: bool = False, |
| hl: bool = False, |
| hl_direction: tuple = (0, 1, 0), |
| hl_depth: int = 0, |
| show_wireframe: bool = False, |
| off_screen: bool = True, |
| ): |
| if rot_args is None: rot_args = {} |
| |
| |
| head, body, l_arm, r_arm, l_leg, r_leg, hat, jacket, ls, rs, lp, rp = build_minecraft_model(skin, hl=hl,hl_direction=hl_direction,hl_depth=hl_depth, core_display=core_display, decor_display=decor_display, use_voxels=use_voxels, pos_args=pos_args, **rot_args) |
| |
| |
| plotter = pv.Plotter(off_screen=off_screen, window_size=output_size) |
| plotter.background_color = bg |
| |
| mesh_kwargs = { |
| "scalars": "RGBA", "rgb": True, "show_scalar_bar": False, |
| "smooth_shading": False, "lighting": True, |
| "show_edges": show_wireframe |
| } |
| if show_wireframe: |
| mesh_kwargs["edge_color"] = "black" |
|
|
| if "head" in core_display: |
| plotter.add_mesh(head, opacity=core_opacity, **mesh_kwargs) |
| if "head" in decor_display and hat: |
| plotter.add_mesh(hat, opacity=decore_opacity, **mesh_kwargs) |
| if "body" in core_display: |
| plotter.add_mesh(body, opacity=core_opacity, **mesh_kwargs) |
| if "body" in decor_display and jacket: |
| plotter.add_mesh(jacket, opacity=decore_opacity, **mesh_kwargs) |
| if "right_arm" in core_display: |
| plotter.add_mesh(r_arm, opacity=core_opacity, **mesh_kwargs) |
| if "right_arm" in decor_display and rs: |
| plotter.add_mesh(rs, opacity=decore_opacity, **mesh_kwargs) |
| if "left_arm" in core_display: |
| plotter.add_mesh(l_arm, opacity=core_opacity, **mesh_kwargs) |
| if "left_arm" in decor_display and ls: |
| plotter.add_mesh(ls, opacity=decore_opacity, **mesh_kwargs) |
| if "right_leg" in core_display: |
| plotter.add_mesh(r_leg, opacity=core_opacity, **mesh_kwargs) |
| if "right_leg" in decor_display and rp: |
| plotter.add_mesh(rp, opacity=decore_opacity, **mesh_kwargs) |
| if "left_leg" in core_display: |
| plotter.add_mesh(l_leg, opacity=core_opacity, **mesh_kwargs) |
| if "left_leg" in decor_display and lp: |
| plotter.add_mesh(lp, opacity=decore_opacity, **mesh_kwargs) |
| |
| |
| plotter.camera.position = (cam_front[0] * 70, cam_front[1] * 70 + 20, cam_front[2] * 70) |
| plotter.camera.focal_point = (0, look_at_y, 0) |
| plotter.camera.up = (0, 1, 0) |
| plotter.camera.zoom(.14/zoom) |
| |
| if ortho: |
| plotter.enable_parallel_projection() |
| |
| if light: |
| |
| |
| light_state = { |
| 'pos': list(light_pos), |
| 'intensity': light_intensity, |
| 'step': 5.0, |
| 'int_step': 0.05, |
| } |
|
|
| key_light = pv.Light( |
| position=light_state['pos'], |
| focal_point=(0, 12, 0), |
| intensity=light_state['intensity'], |
| color='white' |
| ) |
| plotter.add_light(key_light) |
| plotter.add_light(pv.Light( |
| position=(-light_state['pos'][0], -light_state['pos'][1], -light_state['pos'][2]), |
| focal_point=(0, 12, 0), |
| intensity=light_state['intensity'], |
| color='white' |
| ) |
| ) |
|
|
| interact = not off_screen |
| if interact: |
| |
| hud_text = f"Light: pos=({light_state['pos'][0]:.0f}, {light_state['pos'][1]:.0f}, {light_state['pos'][2]:.0f}) intensity={light_state['intensity']:.2f}" |
| text_actor = plotter.add_text( |
| hud_text, position='lower_left', font_size=9, |
| color='yellow', name='light_hud' |
| ) |
|
|
| def _update_light_hud(): |
| """Refresh the HUD text and re-render.""" |
| pos = light_state['pos'] |
| key_light.position = tuple(pos) |
| key_light.intensity = light_state['intensity'] |
| new_text = f"Light: pos=({pos[0]:.0f}, {pos[1]:.0f}, {pos[2]:.0f}) intensity={light_state['intensity']:.2f}" |
| plotter.add_text( |
| new_text, position='lower_left', font_size=9, |
| color='yellow', name='light_hud' |
| ) |
| plotter.render() |
|
|
| |
| |
| def _light_forward(): |
| light_state['pos'][2] += light_state['step'] |
| _update_light_hud() |
| def _light_backward(): |
| light_state['pos'][2] -= light_state['step'] |
| _update_light_hud() |
|
|
| |
| def _light_left(): |
| light_state['pos'][0] -= light_state['step'] |
| _update_light_hud() |
| def _light_right(): |
| light_state['pos'][0] += light_state['step'] |
| _update_light_hud() |
|
|
| |
| def _light_up(): |
| light_state['pos'][1] += light_state['step'] |
| _update_light_hud() |
| def _light_down(): |
| light_state['pos'][1] -= light_state['step'] |
| _update_light_hud() |
|
|
| |
| def _light_brighter(): |
| light_state['intensity'] = min(5.0, light_state['intensity'] + light_state['int_step']) |
| _update_light_hud() |
| def _light_dimmer(): |
| light_state['intensity'] = max(0.0, light_state['intensity'] - light_state['int_step']) |
| _update_light_hud() |
|
|
| |
| def _light_print(): |
| pos = light_state['pos'] |
| print(f"[Light] position=({pos[0]:.1f}, {pos[1]:.1f}, {pos[2]:.1f}), intensity={light_state['intensity']:.2f}") |
|
|
| if interact: |
| plotter.add_key_event('w', _light_forward) |
| plotter.add_key_event('s', _light_backward) |
| plotter.add_key_event('a', _light_left) |
| plotter.add_key_event('d', _light_right) |
| plotter.add_key_event('q', _light_up) |
| plotter.add_key_event('e', _light_down) |
| plotter.add_key_event('r', _light_brighter) |
| plotter.add_key_event('f', _light_dimmer) |
| plotter.add_key_event('p', _light_print) |
| |
|
|
| else: |
| |
| plotter.disable_anti_aliasing() |
| |
| if save_path: |
| plotter.screenshot(save_path, transparent_background=transparent_background) |
| plotter.close() |
| plotter.deep_clean() |
| import gc; gc.collect() |
| return None |
| else: |
| |
| if off_screen: |
| img = plotter.screenshot(None, transparent_background=transparent_background) |
| plotter.close() |
| plotter.deep_clean() |
| import gc; gc.collect() |
| return img |
| plotter.show(title="Minecraft Skin Renderer (PyVista)") |
| return None |
|
|
| def main(): |
| parser = argparse.ArgumentParser(description="Minecraft Skin 3D Renderer (PyVista)") |
| parser.add_argument("skin_path", help="Path to the Minecraft skin image") |
| parser.add_argument("--cam-front", type=float, nargs=3, default=[0.5, 0.5, 0.5], help="Camera front direction (x y z)") |
| parser.add_argument("--flat", action="store_true", help="Render second layer as flat planes instead of voxels") |
| parser.add_argument("--light", action="store_true", help="Enable lighting (default is flat/unlit)") |
| parser.add_argument("--ortho", action="store_true", help="Use orthographic projection") |
| parser.add_argument("--wireframe", action="store_true", help="Overlay wireframe on the texture") |
| parser.add_argument("--output-size", type=int, nargs=2, default=[600, 600], help="Output size (width height)") |
| |
| parser.add_argument("--rot-head", type=float, nargs=3, default=[0, 0, 0], help="Head rotation (pitch yaw roll)") |
| parser.add_argument("--rot-arm-right", type=float, nargs=3, default=[0, 0, 0], help="Right arm rotation") |
| parser.add_argument("--rot-arm-left", type=float, nargs=3, default=[0, 0, 0], help="Left arm rotation") |
| parser.add_argument("--rot-leg-right", type=float, nargs=3, default=[0, 0, 0], help="Right leg rotation") |
| parser.add_argument("--rot-leg-left", type=float, nargs=3, default=[0, 0, 0], help="Left leg rotation") |
| |
| parser.add_argument("--pos-head", type=float, nargs=3, help="Head position") |
| parser.add_argument("--pos-body", type=float, nargs=3, help="Body position") |
| parser.add_argument("--pos-arm-right", type=float, nargs=3, help="Right arm position") |
| parser.add_argument("--pos-arm-left", type=float, nargs=3, help="Left arm position") |
| parser.add_argument("--pos-leg-right", type=float, nargs=3, help="Right leg position") |
| parser.add_argument("--pos-leg-left", type=float, nargs=3, help="Left leg position") |
| |
| parser.add_argument("--save", type=str, help="Save screenshot to file") |
| parser.add_argument("--bg", type=float, nargs=3, default=[1/255, 254/255, 1/255], help="Background color (r g b)") |
| parser.add_argument("--light-pos", type=float, nargs=3, default=[0, 30, 30], help="Initial light position (x y z)") |
| parser.add_argument("--light-intensity", type=float, default=0.5, help="Initial light intensity") |
| parser.add_argument("--interact", action="store_true", help="Interactive mode (opens GUI window)") |
|
|
| args = parser.parse_args() |
| |
| rot_args = { |
| 'rot_head': tuple(args.rot_head), |
| 'rot_arm_right': tuple(args.rot_arm_right), |
| 'rot_arm_left': tuple(args.rot_arm_left), |
| 'rot_leg_right': tuple(args.rot_leg_right), |
| 'rot_leg_left': tuple(args.rot_leg_left), |
| } |
| |
| pos_args = {} |
| if args.pos_head: pos_args['head'] = tuple(args.pos_head) |
| if args.pos_body: pos_args['body'] = tuple(args.pos_body) |
| if args.pos_arm_right: pos_args['right_arm'] = tuple(args.pos_arm_right) |
| if args.pos_arm_left: pos_args['left_arm'] = tuple(args.pos_arm_left) |
| if args.pos_leg_right: pos_args['right_leg'] = tuple(args.pos_leg_right) |
| if args.pos_leg_left: pos_args['left_leg'] = tuple(args.pos_leg_left) |
| |
| skin = load_skin(args.skin_path) |
|
|
| render_skin( |
| skin, |
| cam_front=args.cam_front, |
| output_size=args.output_size, |
| use_voxels=not args.flat, |
| ortho=args.ortho, |
| rot_args=rot_args, |
| pos_args=pos_args, |
| save_path=args.save, |
| bg=args.bg, |
| light=args.light, |
| light_pos=tuple(args.light_pos), |
| light_intensity=args.light_intensity, |
| show_wireframe=args.wireframe, |
| off_screen=not args.interact |
| ) |
|
|
| if __name__ == "__main__": |
| main() |