id int64 | uuid string | scenario_name string | difficulty string | rules string | is_realistic bool | plan string | metadata string | q0_1_type string | q0_1_question string | q0_1_options list | q0_1_metadata_reference string | q0_1_correct_answers list | q0_1_correct_answer string | q0_1_is_multiselect bool | q0_2_type string | q0_2_question string | q0_2_options list | q0_2_metadata_reference string | q0_2_correct_answers list | q0_2_correct_answer string | q0_2_is_multiselect bool | q1_type string | q1_question string | q1_options list | q1_metadata_reference string | q1_correct_answers list | q1_is_multiselect bool | q2_type string | q2_question string | q2_options list | q2_metadata_reference string | q2_correct_answers list | q2_correct_answer string | q2_is_multiselect bool | q2_max_new_tokens int64 | q3_type string | q3_question string | q3_options list | q3_metadata_reference string | q3_correct_answers list | q3_is_multiselect bool | q4_type string | q4_question string | q4_options list | q4_metadata_reference string | q4_correct_answers list | q4_is_multiselect bool | video video |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
225 | b2b6906d-f96a-5936-9f00-7ab815d3b2be | Floating Ball | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Floating Ball", "description": "A single ball floats in space, changing color periodically.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "brown": [0.5, 0.2, 0.2]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116934/b2b6906d-f96a-5936-9f00-7ab815d3b2be/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116934/b2b6906d-f96a-5936-9f00-7ab815d3b2be/attempt_01/scratch"}, "random_seed": 1937671606, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}} | {"scenario_name": "Floating Ball", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {"timed_color_cycle": 11}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116934/b2b6906d-f96a-5936-9f00-7ab815d3b2be/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116934/b2b6906d-f96a-5936-9f00-7ab815d3b2be/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_116934/b2b6906d-f96a-5936-9f00-7ab815d3b2be/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_116934/b2b6906d-f96a-5936-9f00-7ab815d3b2be/attempt_01/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_116934/b2b6906d-f96a-5936-9f00-7ab815d3b2be/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | How many objects are initially present in the scene? | [
"14",
"6",
"11",
"9",
"15"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=11, answer_index=2, num_options=5 | [
2
] | 11 | false | perception | In which direction are objects falling? | [
"Downward",
"Sideways",
"Upward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
0
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After a collision, one of the colliding objects disappears.",
"New objects spawn when objects collide.",
"After collision, objects freeze in place and stop moving.",
"Objects change color periodically over time.",
"Objects grow larger after collision."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_color_cycle'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"A rule causes objects to disappear upon collision.",
"A rule changes object color upon collision.",
"Gravity is reversed in this environment.",
"The collision followed conservation of momentum.",
"A rule cycles object colors over time."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "wrong_unreal", "wrong_unreal", "real_physics", "required_unreal"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/b2b6906d-f96a-5936-9f00-7ab815d3b2be/q4_options/opt_2_reality_alt.mp4",
"test/b2b6906d-f96a-5936-9f00-7ab815d3b2be/q4_options/opt_0_keep_timed_color_cycle.mp4",
"test/b2b6906d-f96a-5936-9f00-7ab815d3b2be/q4_options/opt_4_unreal_wrong_2_no_friction.mp4",
"test/b2b6906d-f96a-5936-9f00-7ab815d3b2be/q4_opti... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_116934/b2b6906d-f96a-5936-9f00-7ab815d3b2be/attempt_01/q4_options/opt_2_reality_alt.mp4 | [
1
] | false | |
156 | 88d75a6f-42d0-5714-9f37-7159156c7d15 | Floating Balls | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Floating Balls", "description": "Two balls float in space, one with a periodic color change.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117479/88d75a6f-42d0-5714-9f37-7159156c7d15/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117479/88d75a6f-42d0-5714-9f37-7159156c7d15/attempt_01/scratch"}, "random_seed": 1400374944, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}} | {"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"timed_color_cycle": 9}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117479/88d75a6f-42d0-5714-9f37-7159156c7d15/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117479/88d75a6f-42d0-5714-9f37-7159156c7d15/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117479/88d75a6f-42d0-5714-9f37-7159156c7d15/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_collision_color_swap": "/data7/sunggeunan/UNREAL/outputs/batch_117479/88d75a6f-42d0-5714-9f37-7159156c7d15/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117479/88d75a6f-42d0-5714-9f37-7159156c7d15/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"5",
"7",
"4",
"9",
"12"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=9, answer_index=3, num_options=5 | [
3
] | 9 | false | perception | In which direction are objects falling? | [
"Sideways",
"Downward",
"Upward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
1
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects swap colors after collision.",
"Objects change color periodically over time.",
"There is no gravity: objects float instead of falling.",
"Solid objects bounce off each other instead of passing through.",
"Collisions follow the law of reflection and bounce normally."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "baseline_physics", "baseline_physics"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_color_cycle'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"Gravity is reversed in this environment.",
"Air resistance affected the object's motion.",
"A rule causes objects to teleport upon collision.",
"A rule cycles object colors over time.",
"Friction gradually slowed the object down."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "wrong_unreal", "required_unreal", "real_physics"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/88d75a6f-42d0-5714-9f37-7159156c7d15/q4_options/opt_1_reality_full.mp4",
"test/88d75a6f-42d0-5714-9f37-7159156c7d15/q4_options/opt_2_reality_alt.mp4",
"test/88d75a6f-42d0-5714-9f37-7159156c7d15/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4",
"test/88d75a6f-42d0-5714-9f37-7159156c7d15/q4_optio... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117479/88d75a6f-42d0-5714-9f37-7159156c7d15/attempt_01/q4_options/opt_1_reality_full.mp4 | [
4
] | false | |
111 | 37e6c177-28be-56d5-b617-416eedf7b9ad | Gravity Reversal | easy | ['gravity_reverse'] | false | {"scenario": {"name": "Gravity Reversal", "description": "Objects fall upwards in a gravity-reversed environment", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [7.0, 7.0, 1.5], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "brown": [0.5, 0.2, 0.0], "pink": [1.0, 0.5, 0.8], "lime": [0.2, 1.0, 0.0], "teal": [0.0, 0.5, 0.5], "gold": [1.0, 0.8, 0.0], "navy": [0.0, 0.0, 0.5], "purple": [0.5, 0.0, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117397/37e6c177-28be-56d5-b617-416eedf7b9ad/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117397/37e6c177-28be-56d5-b617-416eedf7b9ad/attempt_01/scratch"}, "random_seed": 1913682899, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}} | {"scenario_name": "Gravity Reversal", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117397/37e6c177-28be-56d5-b617-416eedf7b9ad/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117397/37e6c177-28be-56d5-b617-416eedf7b9ad/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117397/37e6c177-28be-56d5-b617-416eedf7b9ad/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_collision_disappear": "/data7/sunggeunan/UNREAL/outputs/batch_117397/37e6c177-28be-56d5-b617-416eedf7b9ad/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117397/37e6c177-28be-56d5-b617-416eedf7b9ad/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"13",
"8",
"9",
"14",
"5"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=9, answer_index=2, num_options=5 | [
2
] | 9 | false | perception | In which direction are objects falling? | [
"Sideways",
"Objects are floating (no gravity)",
"Upward",
"Downward"
] | Category: B, Answer computed from metadata | [
2
] | Upward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Solid objects bounce off each other instead of passing through.",
"Objects pass through each other without collision.",
"After collision, object bounces in the opposite direction from what is expected.",
"Standard gravity: objects accelerate at a constant rate.",
"Gravity is reversed: objects fall upward i... | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "required_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_reverse'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]} | false | 256 | explanatory_reasoning | Why are objects falling upward? (Select ALL that apply.) | [
"Friction is disabled in this environment.",
"Gravity is reversed in this environment.",
"There is zero gravity in this environment.",
"The object bounced due to elastic collision.",
"The collision followed conservation of momentum."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "wrong_unreal", "real_physics", "real_physics"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/37e6c177-28be-56d5-b617-416eedf7b9ad/q4_options/opt_1_reality_full.mp4",
"test/37e6c177-28be-56d5-b617-416eedf7b9ad/q4_options/opt_0_keep_gravity_reverse.mp4",
"test/37e6c177-28be-56d5-b617-416eedf7b9ad/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4",
"test/37e6c177-28be-56d5-b617-416eedf7b9ad/... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117397/37e6c177-28be-56d5-b617-416eedf7b9ad/attempt_01/q4_options/opt_1_reality_full.mp4 | [
1
] | false | |
151 | 1950d7e3-cdde-5219-9363-e7687a09a478 | Floating Balls | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Floating Balls", "description": "Two balls float in space and change color periodically.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1950d7e3-cdde-5219-9363-e7687a09a478/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1950d7e3-cdde-5219-9363-e7687a09a478/attempt_01/scratch"}, "random_seed": 1395192194, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}} | {"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"timed_color_cycle": 15}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1950d7e3-cdde-5219-9363-e7687a09a478/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1950d7e3-cdde-5219-9363-e7687a09a478/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1950d7e3-cdde-5219-9363-e7687a09a478/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1950d7e3-cdde-5219-9363-e7687a09a478/attempt_01/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1950d7e3-cdde-5219-9363-e7687a09a478/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"17",
"15",
"11",
"20",
"14"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=15, answer_index=1, num_options=5 | [
1
] | 15 | false | perception | In which direction are objects falling? | [
"Sideways",
"Upward",
"Objects are floating (no gravity)",
"Downward"
] | Category: B, Answer computed from metadata | [
3
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After collision, an object teleports to a random location.",
"Collisions follow the law of reflection and bounce normally.",
"Objects change color periodically over time.",
"Objects maintain their size after collision.",
"Solid objects bounce off each other instead of passing through."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "required_unreal", "baseline_physics", "baseline_physics"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_color_cycle'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"A rule allows objects to pass through each other.",
"A rule cycles object colors over time.",
"The simulation follows standard physics rules.",
"A rule causes objects to teleport upon collision.",
"The simulation follows standard physics rules."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "real_physics", "wrong_unreal", "real_physics"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/1950d7e3-cdde-5219-9363-e7687a09a478/q4_options/opt_2_reality_alt.mp4",
"test/1950d7e3-cdde-5219-9363-e7687a09a478/q4_options/opt_1_reality_full.mp4",
"test/1950d7e3-cdde-5219-9363-e7687a09a478/q4_options/opt_0_keep_timed_color_cycle.mp4",
"test/1950d7e3-cdde-5219-9363-e7687a09a478/q4_options/opt_3_unre... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117479/1950d7e3-cdde-5219-9363-e7687a09a478/attempt_01/q4_options/opt_2_reality_alt.mp4 | [
2
] | false | |
439 | 3e6bb58a-9d49-5567-920e-3ddf8aff30eb | Repaired Collision Scale Change Scenario | hard | ['gravity_reverse', 'collision_scale_change', 'timed_scale_pulse'] | false | {"scenario": {"name": "Repaired Collision Scale Change Scenario", "description": "Fixed error by ensuring objects are likely to collide with adjusted object count and position range", "difficulty": "hard", "unreal_rules": ["gravity_reverse", "collision_scale_change", "timed_scale_pulse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [8.0, 8.0, 4.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 4, "max_objects": 6, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-3.0, 3.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117903/3e6bb58a-9d49-5567-920e-3ddf8aff30eb/attempt_05", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117903/3e6bb58a-9d49-5567-920e-3ddf8aff30eb/attempt_05/scratch"}, "random_seed": 1429702953, "rule_config": {"rules": ["gravity_reverse", "collision_scale_change", "timed_scale_pulse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}} | {"scenario_name": "Repaired Collision Scale Change Scenario", "difficulty": "hard", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse", "collision_scale_change", "timed_scale_pulse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 4, "final_objects": 4, "rule_stats": {"gravity_reverse": 1, "collision_scale_change": 0, "timed_scale_pulse": 4}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117903/3e6bb58a-9d49-5567-920e-3ddf8aff30eb/attempt_05/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117903/3e6bb58a-9d49-5567-920e-3ddf8aff30eb/attempt_05/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117903/3e6bb58a-9d49-5567-920e-3ddf8aff30eb/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_freeze_after_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117903/3e6bb58a-9d49-5567-920e-3ddf8aff30eb/attempt_05/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117903/3e6bb58a-9d49-5567-920e-3ddf8aff30eb/attempt_05/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 4 | false | perception | In which direction are objects falling? | [
"Upward",
"Objects are floating (no gravity)",
"Sideways",
"Downward"
] | Category: B, Answer computed from metadata | [
0
] | Upward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects pass through each other without collision.",
"Gravity is reversed: objects fall upward instead of downward.",
"Objects pulse in size over time.",
"Objects grow larger after collision.",
"New objects spawn when objects collide."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "required_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse", "collision_scale_change", "timed_scale_pulse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1,
2,
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_reverse', 'collision_scale_change', 'timed_scale_pulse'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse", "collision_scale_change", "timed_scale_pulse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}, {"affected_entities": "Colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Objects grow larger after impact", "contrast_to_real_physics": "In real physics, collision does not change object size", "rule_id": "collision_scale_change"}, {"affected_entities": "All objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects pulse in size, growing and shrinking", "contrast_to_real_physics": "In real physics, objects maintain constant size", "rule_id": "timed_scale_pulse"}]} | false | 256 | explanatory_reasoning | Why are objects falling upward? (Select ALL that apply.) | [
"A rule causes periodic size changes.",
"A rule causes objects to disappear upon collision.",
"Gravity is reversed in this environment.",
"A rule changes object size upon collision.",
"Friction gradually slowed the object down."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["required_unreal", "wrong_unreal", "required_unreal", "required_unreal", "real_physics"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment.", "A rule changes object size upon collision.", "A rule causes periodic size changes."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
0,
2,
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/3e6bb58a-9d49-5567-920e-3ddf8aff30eb/q4_options/opt_0_keep_gravity_reverse.mp4",
"test/3e6bb58a-9d49-5567-920e-3ddf8aff30eb/q4_options/opt_2_reality_alt.mp4",
"test/3e6bb58a-9d49-5567-920e-3ddf8aff30eb/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4",
"test/3e6bb58a-9d49-5567-920e-3ddf8aff30eb/q4_optio... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117903/3e6bb58a-9d49-5567-920e-3ddf8aff30eb/attempt_05/q4_options/opt_0_keep_gravity_reverse.mp4 | [
0
] | false | |
289 | 04ae8203-ea6a-5f11-9658-95c6876bebc4 | Easy Test: Gravity and Color Change | easy | ['gravity_zero'] | false | {"scenario": {"name": "Easy Test: Gravity and Color Change", "description": "A simple test of a ball bouncing and changing color when hit by another object.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116038/04ae8203-ea6a-5f11-9658-95c6876bebc4/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116038/04ae8203-ea6a-5f11-9658-95c6876bebc4/attempt_01/scratch"}, "random_seed": 1252186804, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Easy Test: Gravity and Color Change", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116038/04ae8203-ea6a-5f11-9658-95c6876bebc4/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116038/04ae8203-ea6a-5f11-9658-95c6876bebc4/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_116038/04ae8203-ea6a-5f11-9658-95c6876bebc4/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_teleport_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_116038/04ae8203-ea6a-5f11-9658-95c6876bebc4/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_116038/04ae8203-ea6a-5f11-9658-95c6876bebc4/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18} | perception_choice | How many objects are initially present in the scene? | [
"14",
"15",
"11",
"13",
"19"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=15, answer_index=1, num_options=5 | [
1
] | 15 | false | perception | In which direction are objects falling? | [
"Downward",
"Upward",
"Sideways",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
3
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects swap colors after collision.",
"No new objects are created during collisions.",
"Gravity is reversed: objects fall upward instead of downward.",
"There is no gravity: objects float instead of falling.",
"After collision, object bounces in the opposite direction from what is expected."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"There is zero gravity in this environment.",
"A rule causes objects to disappear upon collision.",
"The simulation follows standard physics rules.",
"The object was destroyed by the high impact force.",
"Friction is disabled in this environment."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["required_unreal", "wrong_unreal", "real_physics", "real_physics", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
0
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/04ae8203-ea6a-5f11-9658-95c6876bebc4/q4_options/opt_2_reality_alt.mp4",
"test/04ae8203-ea6a-5f11-9658-95c6876bebc4/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4",
"test/04ae8203-ea6a-5f11-9658-95c6876bebc4/q4_options/opt_0_keep_gravity_zero.mp4",
"test/04ae8203-ea6a-5f11-9658-95c6876bebc4/q4_optio... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_116038/04ae8203-ea6a-5f11-9658-95c6876bebc4/attempt_01/q4_options/opt_2_reality_alt.mp4 | [
2
] | false | |
42 | 08b626af-387b-5a6d-b025-3a4d873442c4 | Floating Obstacles | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Obstacles", "description": "Objects float in a zero-gravity environment and change color on contact.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117827/08b626af-387b-5a6d-b025-3a4d873442c4/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117827/08b626af-387b-5a6d-b025-3a4d873442c4/attempt_01/scratch"}, "random_seed": 1225790734, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Obstacles", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117827/08b626af-387b-5a6d-b025-3a4d873442c4/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117827/08b626af-387b-5a6d-b025-3a4d873442c4/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117827/08b626af-387b-5a6d-b025-3a4d873442c4/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_117827/08b626af-387b-5a6d-b025-3a4d873442c4/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117827/08b626af-387b-5a6d-b025-3a4d873442c4/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"15",
"14",
"13",
"10",
"9"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=1, num_options=5 | [
1
] | 14 | false | perception | In which direction are objects falling? | [
"Upward",
"Downward",
"Sideways",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
3
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects pass through each other without collision.",
"Objects maintain their color after collision.",
"There is no gravity: objects float instead of falling.",
"Objects maintain their size after collision.",
"Gravity pulls sideways instead of downward."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "required_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"The simulation follows standard physics rules.",
"There is zero gravity in this environment.",
"A rule changes object color upon collision.",
"A rule changes object color upon collision.",
"A rule changes object color upon collision."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "required_unreal", "wrong_unreal", "wrong_unreal", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/08b626af-387b-5a6d-b025-3a4d873442c4/q4_options/opt_0_keep_gravity_zero.mp4",
"test/08b626af-387b-5a6d-b025-3a4d873442c4/q4_options/opt_4_unreal_wrong_2_phase_through.mp4",
"test/08b626af-387b-5a6d-b025-3a4d873442c4/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4",
"test/08b626af-387b-5a6d-b025-3a4d... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117827/08b626af-387b-5a6d-b025-3a4d873442c4/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4 | [
0
] | false | |
392 | 0a429122-84f6-5b32-b4e4-76df934160cb | Floating Blocks | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Blocks", "description": "A simple test of physics reasoning with a single rule.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117904/0a429122-84f6-5b32-b4e4-76df934160cb/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117904/0a429122-84f6-5b32-b4e4-76df934160cb/attempt_01/scratch"}, "random_seed": 1536436453, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Blocks", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117904/0a429122-84f6-5b32-b4e4-76df934160cb/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117904/0a429122-84f6-5b32-b4e4-76df934160cb/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117904/0a429122-84f6-5b32-b4e4-76df934160cb/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_velocity_flip_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117904/0a429122-84f6-5b32-b4e4-76df934160cb/attempt_01/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117904/0a429122-84f6-5b32-b4e4-76df934160cb/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"12",
"9",
"14",
"11",
"19"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=2, num_options=5 | [
2
] | 14 | false | perception | In which direction are objects falling? | [
"Upward",
"Sideways",
"Downward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
3
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Standard gravity: objects accelerate at a constant rate.",
"After collision, object bounces in the opposite direction from what is expected.",
"Objects swap colors after collision.",
"There is no gravity: objects float instead of falling.",
"Objects pulse in size over time."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"The simulation follows standard physics rules.",
"Friction gradually slowed the object down.",
"Normal gravity caused the object to fall.",
"Gravity is reversed in this environment.",
"There is zero gravity in this environment."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "real_physics", "wrong_unreal", "required_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/0a429122-84f6-5b32-b4e4-76df934160cb/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4",
"test/0a429122-84f6-5b32-b4e4-76df934160cb/q4_options/opt_2_reality_alt.mp4",
"test/0a429122-84f6-5b32-b4e4-76df934160cb/q4_options/opt_1_reality_full.mp4",
"test/0a429122-84f6-5b32-b4e4-76df934160cb/q4_options/op... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117904/0a429122-84f6-5b32-b4e4-76df934160cb/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 | [
3
] | false | |
338 | 632f9647-9000-5407-9c3e-a774babc9887 | Floating Objects | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Objects", "description": "Objects float in mid-air without gravity", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116491/632f9647-9000-5407-9c3e-a774babc9887/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116491/632f9647-9000-5407-9c3e-a774babc9887/attempt_01/scratch"}, "random_seed": 1539896945, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Objects", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116491/632f9647-9000-5407-9c3e-a774babc9887/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116491/632f9647-9000-5407-9c3e-a774babc9887/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_116491/632f9647-9000-5407-9c3e-a774babc9887/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_116491/632f9647-9000-5407-9c3e-a774babc9887/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_116491/632f9647-9000-5407-9c3e-a774babc9887/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18} | perception_choice | How many objects are initially present in the scene? | [
"11",
"15",
"7",
"8",
"10"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=11, answer_index=0, num_options=5 | [
0
] | 11 | false | perception | In which direction are objects falling? | [
"Downward",
"Upward",
"Sideways",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
3
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects pass through each other without collision.",
"After a collision, one of the colliding objects disappears.",
"Objects grow larger after collision.",
"There is no gravity: objects float instead of falling.",
"Objects pulse in size over time."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"Friction gradually slowed the object down.",
"Gravity is reversed in this environment.",
"A rule allows objects to pass through each other.",
"There is zero gravity in this environment.",
"The simulation follows standard physics rules."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "wrong_unreal", "required_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/632f9647-9000-5407-9c3e-a774babc9887/q4_options/opt_0_keep_gravity_zero.mp4",
"test/632f9647-9000-5407-9c3e-a774babc9887/q4_options/opt_4_unreal_wrong_2_phase_through.mp4",
"test/632f9647-9000-5407-9c3e-a774babc9887/q4_options/opt_1_reality_full.mp4",
"test/632f9647-9000-5407-9c3e-a774babc9887/q4_option... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_116491/632f9647-9000-5407-9c3e-a774babc9887/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4 | [
0
] | false | |
150 | 6fc299d4-caa6-5fad-961d-1c482fd241a7 | Easy Physics Puzzle | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Easy Physics Puzzle", "description": "A ball bounces around in a zero-gravity environment, changing color over time.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117398/6fc299d4-caa6-5fad-961d-1c482fd241a7/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117398/6fc299d4-caa6-5fad-961d-1c482fd241a7/attempt_01/scratch"}, "random_seed": 1751238757, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}} | {"scenario_name": "Easy Physics Puzzle", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"timed_color_cycle": 12}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117398/6fc299d4-caa6-5fad-961d-1c482fd241a7/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117398/6fc299d4-caa6-5fad-961d-1c482fd241a7/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117398/6fc299d4-caa6-5fad-961d-1c482fd241a7/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117398/6fc299d4-caa6-5fad-961d-1c482fd241a7/attempt_01/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117398/6fc299d4-caa6-5fad-961d-1c482fd241a7/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"8",
"17",
"12",
"11",
"16"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=12, answer_index=2, num_options=5 | [
2
] | 12 | false | perception | In which direction are objects falling? | [
"Upward",
"Downward",
"Sideways",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
1
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After collision, object bounces in the opposite direction from what is expected.",
"Gravity is reversed: objects fall upward instead of downward.",
"Objects change color periodically over time.",
"New objects spawn when objects collide.",
"After collision, objects freeze in place and stop moving."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_color_cycle'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"Friction is disabled in this environment.",
"A rule cycles object colors over time.",
"A rule causes objects to disappear upon collision.",
"Air resistance affected the object's motion.",
"The object was destroyed by the high impact force."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "wrong_unreal", "real_physics", "real_physics"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/6fc299d4-caa6-5fad-961d-1c482fd241a7/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4",
"test/6fc299d4-caa6-5fad-961d-1c482fd241a7/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4",
"test/6fc299d4-caa6-5fad-961d-1c482fd241a7/q4_options/opt_2_reality_alt.mp4",
"test/6fc299d4-caa6-5fad-961d-1c482f... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117398/6fc299d4-caa6-5fad-961d-1c482fd241a7/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 | [
4
] | false | |
481 | a0e1fe4b-be74-52cc-bb6d-21dd5fc0038f | Repaired Physics Simulation | medium | ['gravity_zero', 'collision_color_change'] | false | {"scenario": {"name": "Repaired Physics Simulation", "description": "Fixed collision color change rule by increasing object spawn range and reducing force threshold", "difficulty": "medium", "unreal_rules": ["gravity_zero", "collision_color_change"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [10.0, 0.0, 5.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 15, "max_objects": 24, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.5, 4.5], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.05, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117900/a0e1fe4b-be74-52cc-bb6d-21dd5fc0038f/attempt_05", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117900/a0e1fe4b-be74-52cc-bb6d-21dd5fc0038f/attempt_05/scratch"}, "random_seed": 1932036866, "rule_config": {"rules": ["gravity_zero", "collision_color_change"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Repaired Physics Simulation", "difficulty": "medium", "primary_rule": "gravity_zero", "rules": ["gravity_zero", "collision_color_change"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 18, "final_objects": 18, "rule_stats": {"collision_color_change": 12, "gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117900/a0e1fe4b-be74-52cc-bb6d-21dd5fc0038f/attempt_05/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117900/a0e1fe4b-be74-52cc-bb6d-21dd5fc0038f/attempt_05/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117900/a0e1fe4b-be74-52cc-bb6d-21dd5fc0038f/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_117900/a0e1fe4b-be74-52cc-bb6d-21dd5fc0038f/attempt_05/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117900/a0e1fe4b-be74-52cc-bb6d-21dd5fc0038f/attempt_05/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 18 | false | perception | In which direction are objects falling? | [
"Downward",
"Sideways",
"Upward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
3
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"There is no gravity: objects float instead of falling.",
"Objects maintain their size after collision.",
"Standard gravity: objects accelerate at a constant rate.",
"After a collision, the colliding objects change color.",
"After a collision, one of the colliding objects disappears."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "baseline_physics", "baseline_physics", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero", "collision_color_change"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
0,
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero', 'collision_color_change'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero", "collision_color_change"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}, {"affected_entities": "Colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Objects change to a different color", "contrast_to_real_physics": "In real physics, color does not change from impact", "rule_id": "collision_color_change"}]} | false | 256 | explanatory_reasoning | Why did the object change color? (Select ALL that apply.) | [
"There is zero gravity in this environment.",
"Friction gradually slowed the object down.",
"A rule changes object color upon collision.",
"A rule allows objects to pass through each other.",
"Friction gradually slowed the object down."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "required_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["A rule changes object color upon collision.", "There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
0,
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/a0e1fe4b-be74-52cc-bb6d-21dd5fc0038f/q4_options/opt_2_reality_alt.mp4",
"test/a0e1fe4b-be74-52cc-bb6d-21dd5fc0038f/q4_options/opt_4_unreal_wrong_2_no_friction.mp4",
"test/a0e1fe4b-be74-52cc-bb6d-21dd5fc0038f/q4_options/opt_0_keep_gravity_zero.mp4",
"test/a0e1fe4b-be74-52cc-bb6d-21dd5fc0038f/q4_options/o... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117900/a0e1fe4b-be74-52cc-bb6d-21dd5fc0038f/attempt_05/q4_options/opt_2_reality_alt.mp4 | [
2
] | false | |
329 | ac0b36e6-71a8-5f1a-9f39-4e28abe96f01 | EASY_TIME_CYCLE | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "EASY_TIME_CYCLE", "description": "Small red ball moves under the effect of a periodic color cycle and teleports to a random position when colliding with a stationary blue square", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 8.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116494/ac0b36e6-71a8-5f1a-9f39-4e28abe96f01/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116494/ac0b36e6-71a8-5f1a-9f39-4e28abe96f01/attempt_01/scratch"}, "random_seed": 1463079981, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}} | {"scenario_name": "EASY_TIME_CYCLE", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"timed_color_cycle": 14}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116494/ac0b36e6-71a8-5f1a-9f39-4e28abe96f01/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116494/ac0b36e6-71a8-5f1a-9f39-4e28abe96f01/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_116494/ac0b36e6-71a8-5f1a-9f39-4e28abe96f01/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_teleport_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_116494/ac0b36e6-71a8-5f1a-9f39-4e28abe96f01/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_116494/ac0b36e6-71a8-5f1a-9f39-4e28abe96f01/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18} | perception_choice | How many objects are initially present in the scene? | [
"19",
"13",
"15",
"9",
"14"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=4, num_options=5 | [
4
] | 14 | false | perception | In which direction are objects falling? | [
"Downward",
"Upward",
"Objects are floating (no gravity)",
"Sideways"
] | Category: B, Answer computed from metadata | [
0
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Gravity pulls sideways instead of downward.",
"Objects grow larger after collision.",
"Objects change color periodically over time.",
"Objects continue their motion after impact instead of freezing.",
"Normal gravity applies: objects fall downward."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "baseline_physics", "baseline_physics"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_color_cycle'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"Friction is disabled in this environment.",
"The object was destroyed by the high impact force.",
"Friction is disabled in this environment.",
"The simulation follows standard physics rules.",
"A rule cycles object colors over time."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "wrong_unreal", "real_physics", "required_unreal"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/ac0b36e6-71a8-5f1a-9f39-4e28abe96f01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4",
"test/ac0b36e6-71a8-5f1a-9f39-4e28abe96f01/q4_options/opt_0_keep_timed_color_cycle.mp4",
"test/ac0b36e6-71a8-5f1a-9f39-4e28abe96f01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4",
"test/ac0b36e6-71a8... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_116494/ac0b36e6-71a8-5f1a-9f39-4e28abe96f01/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 | [
1
] | false | |
384 | c08068f5-94c4-5e0c-a4b4-a0789959f629 | Floating Bouncy Balls | easy | ['no_friction'] | false | {"scenario": {"name": "Floating Bouncy Balls", "description": "Balls bounce and change color on collision in a gravity-free environment.", "difficulty": "easy", "unreal_rules": ["no_friction"], "primary_rule": "no_friction", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117901/c08068f5-94c4-5e0c-a4b4-a0789959f629/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117901/c08068f5-94c4-5e0c-a4b4-a0789959f629/attempt_01/scratch"}, "random_seed": 1389104701, "rule_config": {"rules": ["no_friction"], "primary_rule": "no_friction", "expected_events": ["collision"]}} | {"scenario_name": "Floating Bouncy Balls", "difficulty": "easy", "primary_rule": "no_friction", "rules": ["no_friction"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"no_friction": 1}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117901/c08068f5-94c4-5e0c-a4b4-a0789959f629/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117901/c08068f5-94c4-5e0c-a4b4-a0789959f629/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_117901/c08068f5-94c4-5e0c-a4b4-a0789959f629/attempt_01/q4_options/opt_3_unreal_wrong_1_phase_through.mp4", "unreal_wrong_2_teleport_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117901/c08068f5-94c4-5e0c-a4b4-a0789959f629/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "keep_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_117901/c08068f5-94c4-5e0c-a4b4-a0789959f629/attempt_01/q4_options/opt_0_keep_no_friction.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"12",
"13",
"16",
"14",
"11"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=3, num_options=5 | [
3
] | 14 | false | perception | In which direction are objects falling? | [
"Upward",
"Objects are floating (no gravity)",
"Sideways",
"Downward"
] | Category: B, Answer computed from metadata | [
3
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects pulse in size over time.",
"Objects do not vanish upon collision.",
"After collision, objects freeze in place and stop moving.",
"There is no friction: moving objects do not slow down on the surface.",
"New objects spawn when objects collide."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["no_friction"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['no_friction'] | [] | {"version": "v2.1", "applied_rule_ids": ["no_friction"], "structured_descriptions": [{"affected_entities": "All objects on surfaces", "trigger_condition": "Object contacts a surface", "state_transition": "Objects slide indefinitely without slowing down", "contrast_to_real_physics": "In real physics, friction gradually stops moving objects", "rule_id": "no_friction"}]} | false | 256 | explanatory_reasoning | Why do objects slide without stopping? (Select ALL that apply.) | [
"Friction is disabled in this environment.",
"There is zero gravity in this environment.",
"A rule causes objects to disappear upon collision.",
"The collision followed conservation of momentum.",
"A rule causes objects to teleport upon collision."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["required_unreal", "wrong_unreal", "wrong_unreal", "real_physics", "wrong_unreal"], "grounding_rule_id": "no_friction", "required_explanations": ["Friction is disabled in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
0
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/c08068f5-94c4-5e0c-a4b4-a0789959f629/q4_options/opt_1_reality_full.mp4",
"test/c08068f5-94c4-5e0c-a4b4-a0789959f629/q4_options/opt_2_reality_alt.mp4",
"test/c08068f5-94c4-5e0c-a4b4-a0789959f629/q4_options/opt_0_keep_no_friction.mp4",
"test/c08068f5-94c4-5e0c-a4b4-a0789959f629/q4_options/opt_3_unreal_wro... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117901/c08068f5-94c4-5e0c-a4b4-a0789959f629/attempt_01/q4_options/opt_1_reality_full.mp4 | [
2
] | false | |
364 | 8763f7e4-49d5-50d2-9c67-5f876d0b8b97 | Floating Balls | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Balls", "description": "Three balls float in mid-air and bounce off each other.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117903/8763f7e4-49d5-50d2-9c67-5f876d0b8b97/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117903/8763f7e4-49d5-50d2-9c67-5f876d0b8b97/attempt_01/scratch"}, "random_seed": 1111482887, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117903/8763f7e4-49d5-50d2-9c67-5f876d0b8b97/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117903/8763f7e4-49d5-50d2-9c67-5f876d0b8b97/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117903/8763f7e4-49d5-50d2-9c67-5f876d0b8b97/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_freeze_after_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117903/8763f7e4-49d5-50d2-9c67-5f876d0b8b97/attempt_01/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117903/8763f7e4-49d5-50d2-9c67-5f876d0b8b97/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"12",
"10",
"6",
"5",
"7"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=10, answer_index=1, num_options=5 | [
1
] | 10 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Downward",
"Sideways",
"Upward"
] | Category: B, Answer computed from metadata | [
0
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects change color periodically over time.",
"There is no gravity: objects float instead of falling.",
"Standard gravity: objects accelerate at a constant rate.",
"Objects maintain their size after collision.",
"After collision, objects freeze in place and stop moving."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "baseline_physics", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"A rule causes objects to teleport upon collision.",
"The collision followed conservation of momentum.",
"A rule allows objects to pass through each other.",
"There is zero gravity in this environment.",
"Normal gravity caused the object to fall."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "wrong_unreal", "required_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/8763f7e4-49d5-50d2-9c67-5f876d0b8b97/q4_options/opt_0_keep_gravity_zero.mp4",
"test/8763f7e4-49d5-50d2-9c67-5f876d0b8b97/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4",
"test/8763f7e4-49d5-50d2-9c67-5f876d0b8b97/q4_options/opt_1_reality_full.mp4",
"test/8763f7e4-49d5-50d2-9c67-5f876d0b8b97/q4_o... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117903/8763f7e4-49d5-50d2-9c67-5f876d0b8b97/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4 | [
0
] | false | |
427 | 15da2496-f395-5a5e-b8bc-c46d9bb7030d | Collision Rule Repair Scenario | medium | ['collision_scale_change', 'velocity_flip_on_collision'] | false | {"scenario": {"name": "Collision Rule Repair Scenario", "description": "Repaired collision rule to address E_RULE_NOT_APPLIED error", "difficulty": "medium", "unreal_rules": ["collision_scale_change", "velocity_flip_on_collision"], "primary_rule": "collision_scale_change", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [0.0, 0.0, 10.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 4, "max_objects": 6, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "purple": [0.5, 0.0, 0.5], "brown": [0.5, 0.2, 0.0], "pink": [1.0, 0.5, 0.5], "lime": [0.2, 1.0, 0.0], "teal": [0.0, 0.5, 0.5], "gold": [1.0, 0.8, 0.0], "navy": [0.0, 0.0, 0.8]}, "position_range": [-1.5, 1.5], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117396/15da2496-f395-5a5e-b8bc-c46d9bb7030d/attempt_05", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117396/15da2496-f395-5a5e-b8bc-c46d9bb7030d/attempt_05/scratch"}, "random_seed": 1754625508, "rule_config": {"rules": ["collision_scale_change", "velocity_flip_on_collision"], "primary_rule": "collision_scale_change", "expected_events": ["collision"]}} | {"scenario_name": "Collision Rule Repair Scenario", "difficulty": "medium", "primary_rule": "collision_scale_change", "rules": ["collision_scale_change", "velocity_flip_on_collision"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 4, "final_objects": 4, "rule_stats": {"velocity_flip_on_collision": 0, "collision_scale_change": 0}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117396/15da2496-f395-5a5e-b8bc-c46d9bb7030d/attempt_05/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117396/15da2496-f395-5a5e-b8bc-c46d9bb7030d/attempt_05/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_teleport_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117396/15da2496-f395-5a5e-b8bc-c46d9bb7030d/attempt_05/q4_options/opt_3_unreal_wrong_1_teleport_on_collision.mp4", "unreal_wrong_2_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117396/15da2496-f395-5a5e-b8bc-c46d9bb7030d/attempt_05/q4_options/opt_4_unreal_wrong_2_gravity_zero.mp4", "keep_collision_scale_change": "/data7/sunggeunan/UNREAL/outputs/batch_117396/15da2496-f395-5a5e-b8bc-c46d9bb7030d/attempt_05/q4_options/opt_0_keep_collision_scale_change.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 5 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Sideways",
"Downward",
"Upward"
] | Category: B, Answer computed from metadata | [
2
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects pass through each other without collision.",
"After collision, object bounces in the opposite direction from what is expected.",
"Objects change color periodically over time.",
"Objects move along continuous paths without teleporting.",
"Objects grow larger after collision."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "baseline_physics", "required_unreal"], "required_rule_ids": ["collision_scale_change", "velocity_flip_on_collision"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1,
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['collision_scale_change', 'velocity_flip_on_collision'] | [] | {"version": "v2.1", "applied_rule_ids": ["collision_scale_change", "velocity_flip_on_collision"], "structured_descriptions": [{"affected_entities": "Colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Objects grow larger after impact", "contrast_to_real_physics": "In real physics, collision does not change object size", "rule_id": "collision_scale_change"}, {"affected_entities": "One of the colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Object bounces in the opposite direction from expected", "contrast_to_real_physics": "In real physics, reflection angle follows the law of reflection", "rule_id": "velocity_flip_on_collision"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"A rule changes object size upon collision.",
"Normal gravity caused the object to fall.",
"A rule causes objects to disappear upon collision.",
"A rule reverses object velocity upon collision.",
"There is zero gravity in this environment."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "wrong_unreal", "required_unreal", "wrong_unreal"], "grounding_rule_id": "collision_scale_change", "required_explanations": ["A rule changes object size upon collision.", "A rule reverses object velocity upon collision."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
0,
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/15da2496-f395-5a5e-b8bc-c46d9bb7030d/q4_options/opt_0_keep_collision_scale_change.mp4",
"test/15da2496-f395-5a5e-b8bc-c46d9bb7030d/q4_options/opt_3_unreal_wrong_1_teleport_on_collision.mp4",
"test/15da2496-f395-5a5e-b8bc-c46d9bb7030d/q4_options/opt_1_reality_full.mp4",
"test/15da2496-f395-5a5e-b8bc-c46d... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117396/15da2496-f395-5a5e-b8bc-c46d9bb7030d/attempt_05/q4_options/opt_0_keep_collision_scale_change.mp4 | [
0
] | false | |
447 | 4c73e292-30ac-5a3e-af3b-6f476f7c43f2 | Repaired Scenario | easy | ['velocity_flip_on_collision'] | false | {"scenario": {"name": "Repaired Scenario", "description": "Fixed E_EVENT_EXPECTED_BUT_NONE error with 'velocity_flip_on_collision' rule by adjusting object generation and collision detection settings", "difficulty": "easy", "unreal_rules": ["velocity_flip_on_collision"], "primary_rule": "velocity_flip_on_collision", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [0.0, 0.0, 10.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.05, "ignore_floor": false, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117900/4c73e292-30ac-5a3e-af3b-6f476f7c43f2/attempt_05", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117900/4c73e292-30ac-5a3e-af3b-6f476f7c43f2/attempt_05/scratch"}, "random_seed": 1035634508, "rule_config": {"rules": ["velocity_flip_on_collision"], "primary_rule": "velocity_flip_on_collision", "expected_events": ["collision"]}} | {"scenario_name": "Repaired Scenario", "difficulty": "easy", "primary_rule": "velocity_flip_on_collision", "rules": ["velocity_flip_on_collision"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"velocity_flip_on_collision": 15}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117900/4c73e292-30ac-5a3e-af3b-6f476f7c43f2/attempt_05/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117900/4c73e292-30ac-5a3e-af3b-6f476f7c43f2/attempt_05/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_freeze_after_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117900/4c73e292-30ac-5a3e-af3b-6f476f7c43f2/attempt_05/q4_options/opt_3_unreal_wrong_1_freeze_after_collision.mp4", "unreal_wrong_2_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117900/4c73e292-30ac-5a3e-af3b-6f476f7c43f2/attempt_05/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "keep_velocity_flip_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117900/4c73e292-30ac-5a3e-af3b-6f476f7c43f2/attempt_05/q4_options/opt_0_keep_velocity_flip_on_collision.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 15 | false | perception | In which direction are objects falling? | [
"Downward",
"Sideways",
"Upward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
0
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After collision, object bounces in the opposite direction from what is expected.",
"Gravity pulls sideways instead of downward.",
"Gravity is reversed: objects fall upward instead of downward.",
"New objects spawn when objects collide.",
"There is no friction: moving objects do not slow down on the surface... | {"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["velocity_flip_on_collision"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
0
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['velocity_flip_on_collision'] | [] | {"version": "v2.1", "applied_rule_ids": ["velocity_flip_on_collision"], "structured_descriptions": [{"affected_entities": "One of the colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Object bounces in the opposite direction from expected", "contrast_to_real_physics": "In real physics, reflection angle follows the law of reflection", "rule_id": "velocity_flip_on_collision"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"A rule changes object color upon collision.",
"The object was destroyed by the high impact force.",
"There is zero gravity in this environment.",
"A rule reverses object velocity upon collision.",
"The collision followed conservation of momentum."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "wrong_unreal", "required_unreal", "real_physics"], "grounding_rule_id": "velocity_flip_on_collision", "required_explanations": ["A rule reverses object velocity upon collision."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/4c73e292-30ac-5a3e-af3b-6f476f7c43f2/q4_options/opt_0_keep_velocity_flip_on_collision.mp4",
"test/4c73e292-30ac-5a3e-af3b-6f476f7c43f2/q4_options/opt_3_unreal_wrong_1_freeze_after_collision.mp4",
"test/4c73e292-30ac-5a3e-af3b-6f476f7c43f2/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4",
"test/4c7... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117900/4c73e292-30ac-5a3e-af3b-6f476f7c43f2/attempt_05/q4_options/opt_0_keep_velocity_flip_on_collision.mp4 | [
0
] | false | |
416 | 02f6b6ad-f525-55a5-981f-5a4d8549d6ba | Repaired Physics Simulation | medium | ['gravity_reverse', 'velocity_flip_on_collision'] | false | {"scenario": {"name": "Repaired Physics Simulation", "description": "Addressed 'velocity_flip_on_collision' rule by increasing the minimum number of objects to spawn.", "difficulty": "medium", "unreal_rules": ["gravity_reverse", "velocity_flip_on_collision"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [8.0, 8.0, 4.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 5, "max_objects": 6, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-2.0, 2.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117481/02f6b6ad-f525-55a5-981f-5a4d8549d6ba/attempt_05", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117481/02f6b6ad-f525-55a5-981f-5a4d8549d6ba/attempt_05/scratch"}, "random_seed": 1906292161, "rule_config": {"rules": ["gravity_reverse", "velocity_flip_on_collision"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}} | {"scenario_name": "Repaired Physics Simulation", "difficulty": "medium", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse", "velocity_flip_on_collision"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 5, "final_objects": 5, "rule_stats": {"velocity_flip_on_collision": 0, "gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117481/02f6b6ad-f525-55a5-981f-5a4d8549d6ba/attempt_05/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117481/02f6b6ad-f525-55a5-981f-5a4d8549d6ba/attempt_05/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117481/02f6b6ad-f525-55a5-981f-5a4d8549d6ba/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117481/02f6b6ad-f525-55a5-981f-5a4d8549d6ba/attempt_05/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117481/02f6b6ad-f525-55a5-981f-5a4d8549d6ba/attempt_05/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 6 | false | perception | In which direction are objects falling? | [
"Upward",
"Objects are floating (no gravity)",
"Sideways",
"Downward"
] | Category: B, Answer computed from metadata | [
0
] | Upward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"There is no friction: moving objects do not slow down on the surface.",
"Gravity is reversed: objects fall upward instead of downward.",
"Objects change color periodically over time.",
"After collision, an object teleports to a random location.",
"After collision, object bounces in the opposite direction f... | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_reverse", "velocity_flip_on_collision"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1,
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_reverse', 'velocity_flip_on_collision'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse", "velocity_flip_on_collision"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}, {"affected_entities": "One of the colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Object bounces in the opposite direction from expected", "contrast_to_real_physics": "In real physics, reflection angle follows the law of reflection", "rule_id": "velocity_flip_on_collision"}]} | false | 256 | explanatory_reasoning | Why are objects falling upward? (Select ALL that apply.) | [
"Air resistance affected the object's motion.",
"Friction is disabled in this environment.",
"A rule changes object color upon collision.",
"A rule reverses object velocity upon collision.",
"Gravity is reversed in this environment."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "wrong_unreal", "required_unreal", "required_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment.", "A rule reverses object velocity upon collision."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
3,
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/02f6b6ad-f525-55a5-981f-5a4d8549d6ba/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4",
"test/02f6b6ad-f525-55a5-981f-5a4d8549d6ba/q4_options/opt_1_reality_full.mp4",
"test/02f6b6ad-f525-55a5-981f-5a4d8549d6ba/q4_options/opt_0_keep_gravity_reverse.mp4",
"test/02f6b6ad-f525-55a5-981f-5a4d8549d6ba/q4... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117481/02f6b6ad-f525-55a5-981f-5a4d8549d6ba/attempt_05/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4 | [
2
] | false | |
223 | 9cbe468a-665d-5057-b1af-49711675b96a | Gravity and Bounce Showdown | medium | [] | true | {"scenario": {"name": "Gravity and Bounce Showdown", "description": "A pair of balls in a gravity environment with bouncy collisions.", "difficulty": "medium", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 17, "max_objects": 20, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "purple": [0.5, 0.0, 0.5], "brown": [0.5, 0.25, 0.0], "pink": [1.0, 0.5, 0.5], "lime": [0.0, 1.0, 0.0], "teal": [0.0, 0.5, 0.5], "gold": [1.0, 0.75, 0.0], "navy": [0.0, 0.0, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116934/9cbe468a-665d-5057-b1af-49711675b96a/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116934/9cbe468a-665d-5057-b1af-49711675b96a/attempt_01/scratch"}, "random_seed": 1643392745, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}} | {"scenario_name": "Gravity and Bounce Showdown", "difficulty": "medium", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 17, "final_objects": 17, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_116934/9cbe468a-665d-5057-b1af-49711675b96a/attempt_01/q4_options/opt_1_unreal_1_timed_scale_pulse.mp4", "unreal_2_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_116934/9cbe468a-665d-5057-b1af-49711675b96a/attempt_01/q4_options/opt_2_unreal_2_phase_through.mp4", "unreal_3_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_116934/9cbe468a-665d-5057-b1af-49711675b96a/attempt_01/q4_options/opt_3_unreal_3_gravity_zero.mp4", "unreal_4_collision_spawn": "/data7/sunggeunan/UNREAL/outputs/batch_116934/9cbe468a-665d-5057-b1af-49711675b96a/attempt_01/q4_options/opt_4_unreal_4_collision_spawn.mp4", "keep_real": "/data7/sunggeunan/UNREAL/outputs/batch_116934/9cbe468a-665d-5057-b1af-49711675b96a/attempt_01/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | How many objects are initially present in the scene? | [
"16",
"14",
"18",
"20",
"17"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=17, answer_index=4, num_options=5 | [
4
] | 17 | false | perception | In which direction are objects falling? | [
"Downward",
"Upward",
"Sideways",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
0
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Gravity pulls sideways instead of downward.",
"There is no friction: moving objects do not slow down on the surface.",
"After collision, objects freeze in place and stop moving.",
"Gravity is uniform across the entire scene.",
"Objects maintain their size after collision."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "baseline_physics"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"} | [
3,
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: [] | [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"The object was destroyed by the high impact force.",
"Gravity is reversed in this environment.",
"A rule changes object color upon collision.",
"The simulation follows standard physics rules.",
"There is zero gravity in this environment."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "wrong_unreal", "real_physics", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules.", "The object was destroyed by the high impact force."], "grading_rule": "real_physics ⊆ selected AND no wrong selected"} | [
0,
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/9cbe468a-665d-5057-b1af-49711675b96a/q4_options/opt_4_unreal_4_collision_spawn.mp4",
"test/9cbe468a-665d-5057-b1af-49711675b96a/q4_options/opt_0_keep_real.mp4",
"test/9cbe468a-665d-5057-b1af-49711675b96a/q4_options/opt_1_unreal_1_timed_scale_pulse.mp4",
"test/9cbe468a-665d-5057-b1af-49711675b96a/q4_opti... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_116934/9cbe468a-665d-5057-b1af-49711675b96a/attempt_01/q4_options/opt_4_unreal_4_collision_spawn.mp4 | [
1
] | false | |
519 | f3b5f582-bf7a-5a37-ae54-9a4350c3e78e | Repaired Scenario: Medium Difficulty with Gravity and Collision Rules | medium | ['gravity_zero', 'velocity_flip_on_collision'] | false | {"scenario": {"name": "Repaired Scenario: Medium Difficulty with Gravity and Collision Rules", "description": "Addressed E_EVENT_EXPECTED_BUT_NONE error by increasing object count and collision threshold", "difficulty": "medium", "unreal_rules": ["gravity_zero", "velocity_flip_on_collision"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [10.0, 0.0, 5.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 5, "max_objects": 6, "allowed_shapes": ["sphere", "cube", "cylinder"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117396/f3b5f582-bf7a-5a37-ae54-9a4350c3e78e/attempt_05", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117396/f3b5f582-bf7a-5a37-ae54-9a4350c3e78e/attempt_05/scratch"}, "random_seed": 1341641491, "rule_config": {"rules": ["gravity_zero", "velocity_flip_on_collision"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Repaired Scenario: Medium Difficulty with Gravity and Collision Rules", "difficulty": "medium", "primary_rule": "gravity_zero", "rules": ["gravity_zero", "velocity_flip_on_collision"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 5, "final_objects": 5, "rule_stats": {"velocity_flip_on_collision": 0, "gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117396/f3b5f582-bf7a-5a37-ae54-9a4350c3e78e/attempt_05/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117396/f3b5f582-bf7a-5a37-ae54-9a4350c3e78e/attempt_05/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117396/f3b5f582-bf7a-5a37-ae54-9a4350c3e78e/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_freeze_after_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117396/f3b5f582-bf7a-5a37-ae54-9a4350c3e78e/attempt_05/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117396/f3b5f582-bf7a-5a37-ae54-9a4350c3e78e/attempt_05/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 6 | false | perception | In which direction are objects falling? | [
"Downward",
"Upward",
"Objects are floating (no gravity)",
"Sideways"
] | Category: B, Answer computed from metadata | [
2
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"There is no friction: moving objects do not slow down on the surface.",
"There is no gravity: objects float instead of falling.",
"After collision, object bounces in the opposite direction from what is expected.",
"Solid objects bounce off each other instead of passing through.",
"Objects swap colors after... | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "required_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero", "velocity_flip_on_collision"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1,
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero', 'velocity_flip_on_collision'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero", "velocity_flip_on_collision"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}, {"affected_entities": "One of the colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Object bounces in the opposite direction from expected", "contrast_to_real_physics": "In real physics, reflection angle follows the law of reflection", "rule_id": "velocity_flip_on_collision"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"There is zero gravity in this environment.",
"A rule reverses object velocity upon collision.",
"A rule causes objects to teleport upon collision.",
"A rule changes object color upon collision.",
"Normal gravity caused the object to fall."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["required_unreal", "required_unreal", "wrong_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment.", "A rule reverses object velocity upon collision."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
0,
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/f3b5f582-bf7a-5a37-ae54-9a4350c3e78e/q4_options/opt_0_keep_gravity_zero.mp4",
"test/f3b5f582-bf7a-5a37-ae54-9a4350c3e78e/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4",
"test/f3b5f582-bf7a-5a37-ae54-9a4350c3e78e/q4_options/opt_1_reality_full.mp4",
"test/f3b5f582-bf7a-5a37-ae54-9a4350c3e78e/... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117396/f3b5f582-bf7a-5a37-ae54-9a4350c3e78e/attempt_05/q4_options/opt_0_keep_gravity_zero.mp4 | [
0
] | false | |
65 | 919c86f6-3ee6-548d-809f-77c294049470 | Floating Chaos | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Chaos", "description": "Objects float in mid-air and change color when colliding", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "purple": [0.5, 0.0, 0.5], "brown": [0.5, 0.25, 0.0], "pink": [1.0, 0.5, 0.75], "lime": [0.2, 1.0, 0.2], "teal": [0.0, 0.5, 0.5], "gold": [1.0, 0.8, 0.0], "navy": [0.0, 0.0, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117552/919c86f6-3ee6-548d-809f-77c294049470/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117552/919c86f6-3ee6-548d-809f-77c294049470/attempt_01/scratch"}, "random_seed": 2072684369, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Chaos", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117552/919c86f6-3ee6-548d-809f-77c294049470/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117552/919c86f6-3ee6-548d-809f-77c294049470/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117552/919c86f6-3ee6-548d-809f-77c294049470/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117552/919c86f6-3ee6-548d-809f-77c294049470/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117552/919c86f6-3ee6-548d-809f-77c294049470/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"10",
"19",
"13",
"17",
"14"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=4, num_options=5 | [
4
] | 14 | false | perception | In which direction are objects falling? | [
"Downward",
"Objects are floating (no gravity)",
"Upward",
"Sideways"
] | Category: B, Answer computed from metadata | [
1
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"There is no friction: moving objects do not slow down on the surface.",
"Gravity acts vertically downward toward the floor.",
"There is no gravity: objects float instead of falling.",
"Gravity is uniform across the entire scene.",
"Gravity is reversed: objects fall upward instead of downward."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "required_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"Air resistance affected the object's motion.",
"The object was destroyed by the high impact force.",
"Friction is disabled in this environment.",
"There is zero gravity in this environment.",
"The object bounced due to elastic collision."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "wrong_unreal", "required_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/919c86f6-3ee6-548d-809f-77c294049470/q4_options/opt_0_keep_gravity_zero.mp4",
"test/919c86f6-3ee6-548d-809f-77c294049470/q4_options/opt_1_reality_full.mp4",
"test/919c86f6-3ee6-548d-809f-77c294049470/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4",
"test/919c86f6-3ee6-548d-809f-77c294049470/q4_o... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117552/919c86f6-3ee6-548d-809f-77c294049470/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4 | [
0
] | false | |
331 | 0d2b0f8f-cd5b-591f-9f0b-914059c4e615 | Floating Objects with Color Swap | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Objects with Color Swap", "description": "Test objects floating in zero gravity with color-swapping collisions", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 12, "max_objects": 14, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "purple": [0.5, 0.0, 0.5], "brown": [0.5, 0.25, 0.0], "pink": [1.0, 0.5, 0.5], "lime": [0.2, 1.0, 0.0], "teal": [0.0, 0.5, 0.5], "gold": [0.8, 0.6, 0.2], "navy": [0.0, 0.0, 0.6]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116494/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116494/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/attempt_01/scratch"}, "random_seed": 1579639332, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Objects with Color Swap", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116494/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116494/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_116494/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_collision_spawn": "/data7/sunggeunan/UNREAL/outputs/batch_116494/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_116494/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18} | perception_choice | How many objects are initially present in the scene? | [
"16",
"7",
"14",
"12",
"15"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=12, answer_index=3, num_options=5 | [
3
] | 12 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Upward",
"Sideways",
"Downward"
] | Category: B, Answer computed from metadata | [
0
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects pulse in size over time.",
"No new objects are created during collisions.",
"Objects swap colors after collision.",
"There is no gravity: objects float instead of falling.",
"There is no friction: moving objects do not slow down on the surface."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"Normal gravity caused the object to fall.",
"The object bounced due to elastic collision.",
"There is zero gravity in this environment.",
"A rule causes objects to teleport upon collision.",
"Normal gravity caused the object to fall."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "required_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4",
"test/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/q4_options/opt_2_reality_alt.mp4",
"test/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/q4_options/opt_1_reality_full.mp4",
"test/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/q4_options/op... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_116494/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4 | [
3
] | false | |
480 | 9a3167d9-5dda-5a5d-900d-cc49833470a5 | Repaired Physics Simulation Scenario | medium | ['gravity_reverse', 'collision_color_change'] | false | {"scenario": {"name": "Repaired Physics Simulation Scenario", "description": "Fixed collision color change rule by increasing object spawn counts and reducing spawn range to encourage collisions.", "difficulty": "medium", "unreal_rules": ["gravity_reverse", "collision_color_change"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [8.0, 8.0, 4.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 4, "max_objects": 6, "allowed_shapes": ["cube", "sphere", "cylinder"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5]}, "position_range": [-2.0, 2.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117903/9a3167d9-5dda-5a5d-900d-cc49833470a5/attempt_05", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117903/9a3167d9-5dda-5a5d-900d-cc49833470a5/attempt_05/scratch"}, "random_seed": 1875378057, "rule_config": {"rules": ["gravity_reverse", "collision_color_change"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}} | {"scenario_name": "Repaired Physics Simulation Scenario", "difficulty": "medium", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse", "collision_color_change"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 5, "final_objects": 5, "rule_stats": {"gravity_reverse": 1, "collision_color_change": 2}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117903/9a3167d9-5dda-5a5d-900d-cc49833470a5/attempt_05/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117903/9a3167d9-5dda-5a5d-900d-cc49833470a5/attempt_05/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117903/9a3167d9-5dda-5a5d-900d-cc49833470a5/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_collision_color_swap": "/data7/sunggeunan/UNREAL/outputs/batch_117903/9a3167d9-5dda-5a5d-900d-cc49833470a5/attempt_05/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117903/9a3167d9-5dda-5a5d-900d-cc49833470a5/attempt_05/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 5 | false | perception | In which direction are objects falling? | [
"Upward",
"Sideways",
"Objects are floating (no gravity)",
"Downward"
] | Category: B, Answer computed from metadata | [
0
] | Upward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects do not vanish upon collision.",
"After a collision, the colliding objects change color.",
"Gravity is reversed: objects fall upward instead of downward.",
"There is no friction: moving objects do not slow down on the surface.",
"Normal gravity applies: objects fall downward."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "required_unreal", "required_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["gravity_reverse", "collision_color_change"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1,
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_reverse', 'collision_color_change'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse", "collision_color_change"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}, {"affected_entities": "Colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Objects change to a different color", "contrast_to_real_physics": "In real physics, color does not change from impact", "rule_id": "collision_color_change"}]} | false | 256 | explanatory_reasoning | Why did the object change color? (Select ALL that apply.) | [
"Gravity is reversed in this environment.",
"A rule changes object color upon collision.",
"A rule causes objects to disappear upon collision.",
"Normal gravity caused the object to fall.",
"Friction is disabled in this environment."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["required_unreal", "required_unreal", "wrong_unreal", "real_physics", "wrong_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment.", "A rule changes object color upon collision."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
0,
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/9a3167d9-5dda-5a5d-900d-cc49833470a5/q4_options/opt_1_reality_full.mp4",
"test/9a3167d9-5dda-5a5d-900d-cc49833470a5/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4",
"test/9a3167d9-5dda-5a5d-900d-cc49833470a5/q4_options/opt_0_keep_gravity_reverse.mp4",
"test/9a3167d9-5dda-5a5d-900d-cc49833470a5/q4_opti... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117903/9a3167d9-5dda-5a5d-900d-cc49833470a5/attempt_05/q4_options/opt_1_reality_full.mp4 | [
2
] | false | |
272 | 401981bf-59cc-58e0-a508-778b85285d52 | Floating Color Swap | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Floating Color Swap", "description": "Objects float and change color on collision", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117013/401981bf-59cc-58e0-a508-778b85285d52/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117013/401981bf-59cc-58e0-a508-778b85285d52/attempt_01/scratch"}, "random_seed": 1536353216, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}} | {"scenario_name": "Floating Color Swap", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"timed_color_cycle": 10}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117013/401981bf-59cc-58e0-a508-778b85285d52/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117013/401981bf-59cc-58e0-a508-778b85285d52/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117013/401981bf-59cc-58e0-a508-778b85285d52/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117013/401981bf-59cc-58e0-a508-778b85285d52/attempt_01/q4_options/opt_4_unreal_wrong_2_gravity_horizontal.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117013/401981bf-59cc-58e0-a508-778b85285d52/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | How many objects are initially present in the scene? | [
"8",
"11",
"10",
"9",
"13"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=10, answer_index=2, num_options=5 | [
2
] | 10 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Sideways",
"Downward",
"Upward"
] | Category: B, Answer computed from metadata | [
2
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects pass through each other without collision.",
"After collision, an object teleports to a random location.",
"Objects change color periodically over time.",
"Objects pulse in size over time.",
"Objects grow larger after collision."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_color_cycle'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"The object bounced due to elastic collision.",
"Normal gravity caused the object to fall.",
"A rule cycles object colors over time.",
"A rule causes objects to teleport upon collision.",
"The object was destroyed by the high impact force."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "required_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/401981bf-59cc-58e0-a508-778b85285d52/q4_options/opt_2_reality_alt.mp4",
"test/401981bf-59cc-58e0-a508-778b85285d52/q4_options/opt_0_keep_timed_color_cycle.mp4",
"test/401981bf-59cc-58e0-a508-778b85285d52/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4",
"test/401981bf-59cc-58e0-a508-778b85285d52/q... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117013/401981bf-59cc-58e0-a508-778b85285d52/attempt_01/q4_options/opt_2_reality_alt.mp4 | [
1
] | false | |
287 | a8d42011-ea56-5acf-820d-5249272d4ed2 | Gravity Reversal and Pulse | medium | [] | true | {"scenario": {"name": "Gravity Reversal and Pulse", "description": "Objects fall upward and pulse in size over time", "difficulty": "medium", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [0.0, 0.0, 10.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 15, "max_objects": 24, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116038/a8d42011-ea56-5acf-820d-5249272d4ed2/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116038/a8d42011-ea56-5acf-820d-5249272d4ed2/attempt_01/scratch"}, "random_seed": 1415896513, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}} | {"scenario_name": "Gravity Reversal and Pulse", "difficulty": "medium", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 23, "final_objects": 23, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_collision_disappear": "/data7/sunggeunan/UNREAL/outputs/batch_116038/a8d42011-ea56-5acf-820d-5249272d4ed2/attempt_01/q4_options/opt_1_unreal_1_collision_disappear.mp4", "unreal_2_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_116038/a8d42011-ea56-5acf-820d-5249272d4ed2/attempt_01/q4_options/opt_2_unreal_2_timed_scale_pulse.mp4", "unreal_3_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_116038/a8d42011-ea56-5acf-820d-5249272d4ed2/attempt_01/q4_options/opt_3_unreal_3_gravity_reverse.mp4", "unreal_4_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_116038/a8d42011-ea56-5acf-820d-5249272d4ed2/attempt_01/q4_options/opt_4_unreal_4_phase_through.mp4", "keep_real": "/data7/sunggeunan/UNREAL/outputs/batch_116038/a8d42011-ea56-5acf-820d-5249272d4ed2/attempt_01/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18} | perception_choice | How many objects are initially present in the scene? | [
"27",
"26",
"21",
"23",
"18"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=23, answer_index=3, num_options=5 | [
3
] | 23 | false | perception | In which direction are objects falling? | [
"Downward",
"Upward",
"Sideways",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
0
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After collision, an object teleports to a random location.",
"Objects maintain their color after collision.",
"After collision, object bounces in the opposite direction from what is expected.",
"Objects grow larger after collision.",
"Objects maintain constant colors over time."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"} | [
1,
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: [] | [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"A rule causes objects to disappear upon collision.",
"There is zero gravity in this environment.",
"The simulation follows standard physics rules.",
"Friction gradually slowed the object down.",
"A rule changes object color upon collision."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "wrong_unreal", "real_physics", "real_physics", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules.", "Friction gradually slowed the object down."], "grading_rule": "real_physics ⊆ selected AND no wrong selected"} | [
2,
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/a8d42011-ea56-5acf-820d-5249272d4ed2/q4_options/opt_2_unreal_2_timed_scale_pulse.mp4",
"test/a8d42011-ea56-5acf-820d-5249272d4ed2/q4_options/opt_0_keep_real.mp4",
"test/a8d42011-ea56-5acf-820d-5249272d4ed2/q4_options/opt_4_unreal_4_phase_through.mp4",
"test/a8d42011-ea56-5acf-820d-5249272d4ed2/q4_option... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_116038/a8d42011-ea56-5acf-820d-5249272d4ed2/attempt_01/q4_options/opt_2_unreal_2_timed_scale_pulse.mp4 | [
1
] | false | |
118 | 5d37f289-049b-5e68-9565-58776326452b | Floating Blocks | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Blocks", "description": "Blocks float and change color when collided", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117551/5d37f289-049b-5e68-9565-58776326452b/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117551/5d37f289-049b-5e68-9565-58776326452b/attempt_01/scratch"}, "random_seed": 2139754899, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Blocks", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117551/5d37f289-049b-5e68-9565-58776326452b/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117551/5d37f289-049b-5e68-9565-58776326452b/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117551/5d37f289-049b-5e68-9565-58776326452b/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_117551/5d37f289-049b-5e68-9565-58776326452b/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117551/5d37f289-049b-5e68-9565-58776326452b/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"13",
"8",
"11",
"10",
"15"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=10, answer_index=3, num_options=5 | [
3
] | 10 | false | perception | In which direction are objects falling? | [
"Downward",
"Objects are floating (no gravity)",
"Sideways",
"Upward"
] | Category: B, Answer computed from metadata | [
1
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects maintain their color after collision.",
"Objects move along continuous paths without teleporting.",
"Objects maintain their size over time.",
"There is no friction: moving objects do not slow down on the surface.",
"There is no gravity: objects float instead of falling."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "baseline_physics", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"A rule causes objects to disappear upon collision.",
"Friction gradually slowed the object down.",
"Friction is disabled in this environment.",
"There is zero gravity in this environment.",
"The simulation follows standard physics rules."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "wrong_unreal", "required_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/5d37f289-049b-5e68-9565-58776326452b/q4_options/opt_4_unreal_wrong_2_phase_through.mp4",
"test/5d37f289-049b-5e68-9565-58776326452b/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4",
"test/5d37f289-049b-5e68-9565-58776326452b/q4_options/opt_0_keep_gravity_zero.mp4",
"test/5d37f289-049b-5e68-9565-5877... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117551/5d37f289-049b-5e68-9565-58776326452b/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4 | [
2
] | false |
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