| A TUTORIAL ON POINTERS AND ARRAYS IN C | |
| by Ted Jensen | |
| Version 1.2 (PDF Version) | |
| Sept. 2003 | |
| This material is hereby placed in the public domain | |
| Available in various formats via | |
| http://pweb.netcom.com/~tjensen/ptr/cpoint.htm | |
| TABLE OF CONTENTS | |
| PREFACE | |
| INTRODUCTION | |
| CHAPTER 1: What is a pointer? | |
| CHAPTER 2: Pointer types and Arrays | |
| CHAPTER 3: Pointers and Strings | |
| CHAPTER 4: More on Strings | |
| CHAPTER 5: Pointers and Structures | |
| CHAPTER 6: Some more on Strings, and Arrays of Strings | |
| CHAPTER 7: More on Multi-Dimensional Arrays | |
| CHAPTER 8: Pointers to Arrays | |
| CHAPTER 9: Pointers and Dynamic Allocation of Memory | |
| CHAPTER 10: Pointers to Functions | |
| EPILOG | |
| 2 | |
| 4 | |
| 5 | |
| 9 | |
| 14 | |
| 19 | |
| 22 | |
| 26 | |
| 30 | |
| 32 | |
| 34 | |
| 42 | |
| 53 | |
| 1 | |
| PREFACE | |
| This document is intended to introduce pointers to beginning programmers in the C | |
| programming language. Over several years of reading and contributing to various | |
| conferences on C including those on the FidoNet and UseNet, I have noted a large | |
| number of newcomers to C appear to have a difficult time in grasping the fundamentals | |
| of pointers. I therefore undertook the task of trying to explain them in plain language with | |
| lots of examples. | |
| The first version of this document was placed in the public domain, as is this one. It was | |
| picked up by Bob Stout who included it as a file called PTR-HELP.TXT in his widely | |
| distributed collection of SNIPPETS. Since that original 1995 release, I have added a | |
| significant amount of material and made some minor corrections in the original work. | |
| I subsequently posted an HTML version around 1998 on my website at: | |
| http://pweb.netcom.com/~tjensen/ptr/cpoint.htm | |
| After numerous requests, I’ve finally come out with this PDF version which is identical | |
| to that HTML version cited above, and which can be obtained from that same web site. | |
| Acknowledgements: | |
| There are so many people who have unknowingly contributed to this work because of the | |
| questions they have posed in the FidoNet C Echo, or the UseNet Newsgroup | |
| comp.lang.c, or several other conferences in other networks, that it would be impossible | |
| to list them all. Special thanks go to Bob Stout who was kind enough to include the first | |
| version of this material in his SNIPPETS file. | |
| About the Author: | |
| Ted Jensen is a retired Electronics Engineer who worked as a hardware designer or | |
| manager of hardware designers in the field of magnetic recording. Programming has been | |
| a hobby of his off and on since 1968 when he learned how to keypunch cards for | |
| submission to be run on a mainframe. (The mainframe had 64K of magnetic core | |
| memory!). | |
| Use of this Material: | |
| Everything contained herein is hereby released to the Public Domain. Any person may | |
| copy or distribute this material in any manner they wish. The only thing I ask is that if | |
| this material is used as a teaching aid in a class, I would appreciate it if it were distributed | |
| in its entirety, i.e. including all chapters, the preface and the introduction. I would also | |
| appreciate it if, under such circumstances, the instructor of such a class would drop me a | |
| 2 | |
| note at one of the addresses below informing me of this. I have written this with the hope | |
| that it will be useful to others and since I'm not asking any financial remuneration, the | |
| only way I know that I have at least partially reached that goal is via feedback from those | |
| who find this material useful. | |
| By the way, you needn't be an instructor or teacher to contact me. I would appreciate a | |
| note from anyone who finds the material useful, or who has constructive criticism to | |
| offer. I'm also willing to answer questions submitted by email at the addresses shown | |
| below. | |
| Ted Jensen | |
| Redwood City, California | |
| tjensen@ix.netcom.com | |
| July 1998 | |
| 3 | |
| INTRODUCTION | |
| If you want to be proficient in the writing of code in the C programming language, you | |
| must have a thorough working knowledge of how to use pointers. Unfortunately, C | |
| pointers appear to represent a stumbling block to newcomers, particularly those coming | |
| from other computer languages such as Fortran, Pascal or Basic. | |
| To aid those newcomers in the understanding of pointers I have written the following | |
| material. To get the maximum benefit from this material, I feel it is important that the | |
| user be able to run the code in the various listings contained in the article. I have | |
| attempted, therefore, to keep all code ANSI compliant so that it will work with any ANSI | |
| compliant compiler. I have also tried to carefully block the code within the text. That | |
| way, with the help of an ASCII text editor, you can copy a given block of code to a new | |
| file and compile it on your system. I recommend that readers do this as it will help in | |
| understanding the material. | |
| 4 | |
| CHAPTER 1: What is a pointer? | |
| One of those things beginners in C find difficult is the concept of pointers. The purpose | |
| of this tutorial is to provide an introduction to pointers and their use to these beginners. | |
| I have found that often the main reason beginners have a problem with pointers is that | |
| they have a weak or minimal feeling for variables, (as they are used in C). Thus we start | |
| with a discussion of C variables in general. | |
| A variable in a program is something with a name, the value of which can vary. The way | |
| the compiler and linker handles this is that it assigns a specific block of memory within | |
| the computer to hold the value of that variable. The size of that block depends on the | |
| range over which the variable is allowed to vary. For example, on PC's the size of an | |
| integer variable is 2 bytes, and that of a long integer is 4 bytes. In C the size of a variable | |
| type such as an integer need not be the same on all types of machines. | |
| When we declare a variable we inform the compiler of two things, the name of the | |
| variable and the type of the variable. For example, we declare a variable of type integer | |
| with the name k by writing: | |
| int k; | |
| On seeing the "int" part of this statement the compiler sets aside 2 bytes of memory (on a | |
| PC) to hold the value of the integer. It also sets up a symbol table. In that table it adds the | |
| symbol k and the relative address in memory where those 2 bytes were set aside. | |
| Thus, later if we write: | |
| k = 2; | |
| we expect that, at run time when this statement is executed, the value 2 will be placed in | |
| that memory location reserved for the storage of the value of k. In C we refer to a | |
| variable such as the integer k as an "object". | |
| In a sense there are two "values" associated with the object k. One is the value of the | |
| integer stored there (2 in the above example) and the other the "value" of the memory | |
| location, i.e., the address of k. Some texts refer to these two values with the nomenclature | |
| rvalue (right value, pronounced "are value") and lvalue (left value, pronounced "el | |
| value") respectively. | |
| In some languages, the lvalue is the value permitted on the left side of the assignment | |
| operator '=' (i.e. the address where the result of evaluation of the right side ends up). The | |
| rvalue is that which is on the right side of the assignment statement, the 2 above. Rvalues | |
| cannot be used on the left side of the assignment statement. Thus: 2 = k; is illegal. | |
| 5 | |
| Actually, the above definition of "lvalue" is somewhat modified for C. According to | |
| K&R II (page 197): [1] | |
| "An object is a named region of storage; an lvalue is an expression | |
| referring to an object." | |
| However, at this point, the definition originally cited above is sufficient. As we become | |
| more familiar with pointers we will go into more detail on this. | |
| Okay, now consider: | |
| int j, k; | |
| k = 2; | |
| j = 7; <-- line 1 | |
| k = j; <-- line 2 | |
| In the above, the compiler interprets the j in line 1 as the address of the variable j (its | |
| lvalue) and creates code to copy the value 7 to that address. In line 2, however, the j is | |
| interpreted as its rvalue (since it is on the right hand side of the assignment operator '='). | |
| That is, here the j refers to the value stored at the memory location set aside for j, in this | |
| case 7. So, the 7 is copied to the address designated by the lvalue of k. | |
| In all of these examples, we are using 2 byte integers so all copying of rvalues from one | |
| storage location to the other is done by copying 2 bytes. Had we been using long integers, | |
| we would be copying 4 bytes. | |
| Now, let's say that we have a reason for wanting a variable designed to hold an lvalue (an | |
| address). The size required to hold such a value depends on the system. On older desk top | |
| computers with 64K of memory total, the address of any point in memory can be | |
| contained in 2 bytes. Computers with more memory would require more bytes to hold an | |
| address. Some computers, such as the IBM PC might require special handling to hold a | |
| segment and offset under certain circumstances. The actual size required is not too | |
| important so long as we have a way of informing the compiler that what we want to store | |
| is an address. | |
| Such a variable is called a pointer variable (for reasons which hopefully will become | |
| clearer a little later). In C when we define a pointer variable we do so by preceding its | |
| name with an asterisk. In C we also give our pointer a type which, in this case, refers to | |
| the type of data stored at the address we will be storing in our pointer. For example, | |
| consider the variable declaration: | |
| int *ptr; | |
| ptr is the name of our variable (just as k was the name of our integer variable). The '*' | |
| informs the compiler that we want a pointer variable, i.e. to set aside however many bytes | |
| is required to store an address in memory. The int says that we intend to use our pointer | |
| 6 | |
| variable to store the address of an integer. Such a pointer is said to "point to" an integer. | |
| However, note that when we wrote int k; we did not give k a value. If this definition is | |
| made outside of any function ANSI compliant compilers will initialize it to zero. | |
| Similarly, ptr has no value, that is we haven't stored an address in it in the above | |
| declaration. In this case, again if the declaration is outside of any function, it is initialized | |
| to a value guaranteed in such a way that it is guaranteed to not point to any C object or | |
| function. A pointer initialized in this manner is called a "null" pointer. | |
| The actual bit pattern used for a null pointer may or may not evaluate to zero since it | |
| depends on the specific system on which the code is developed. To make the source code | |
| compatible between various compilers on various systems, a macro is used to represent a | |
| null pointer. That macro goes under the name NULL. Thus, setting the value of a pointer | |
| using the NULL macro, as with an assignment statement such as ptr = NULL, guarantees | |
| that the pointer has become a null pointer. Similarly, just as one can test for an integer | |
| value of zero, as in if(k == 0), we can test for a null pointer using if (ptr == NULL). | |
| But, back to using our new variable ptr. Suppose now that we want to store in ptr the | |
| address of our integer variable k. To do this we use the unary & operator and write: | |
| ptr = &k; | |
| What the & operator does is retrieve the lvalue (address) of k, even though k is on the | |
| right hand side of the assignment operator '=', and copies that to the contents of our | |
| pointer ptr. Now, ptr is said to "point to" k. Bear with us now, there is only one more | |
| operator we need to discuss. | |
| The "dereferencing operator" is the asterisk and it is used as follows: | |
| *ptr = 7; | |
| will copy 7 to the address pointed to by ptr. Thus if ptr "points to" (contains the address | |
| of) k, the above statement will set the value of k to 7. That is, when we use the '*' this | |
| way we are referring to the value of that which ptr is pointing to, not the value of the | |
| pointer itself. | |
| Similarly, we could write: | |
| printf("%d\n",*ptr); | |
| to print to the screen the integer value stored at the address pointed to by ptr;. | |
| One way to see how all this stuff fits together would be to run the following program and | |
| then review the code and the output carefully. | |
| ------------ Program 1.1 --------------------------------- | |
| /* Program 1.1 from PTRTUT10.TXT 6/10/97 */ | |
| 7 | |
| #include <stdio.h> | |
| int j, k; | |
| int *ptr; | |
| int main(void) | |
| { | |
| j = 1; | |
| k = 2; | |
| ptr = &k; | |
| printf("\n"); | |
| printf("j has the value %d and is stored at %p\n", j, (void *)&j); | |
| printf("k has the value %d and is stored at %p\n", k, (void *)&k); | |
| printf("ptr has the value %p and is stored at %p\n", ptr, (void | |
| *)&ptr); | |
| printf("The value of the integer pointed to by ptr is %d\n", *ptr); | |
| return 0; | |
| } | |
| Note: We have yet to discuss those aspects of C which require the use of the (void *) | |
| expression used here. For now, include it in your test code. We'll explain the reason | |
| behind this expression later. | |
| To review: | |
| • A variable is declared by giving it a type and a name (e.g. int k;) | |
| • A pointer variable is declared by giving it a type and a name (e.g. int *ptr) where | |
| the asterisk tells the compiler that the variable named ptr is a pointer variable and | |
| the type tells the compiler what type the pointer is to point to (integer in this | |
| case). | |
| • Once a variable is declared, we can get its address by preceding its name with the | |
| unary & operator, as in &k. | |
| • We can "dereference" a pointer, i.e. refer to the value of that which it points to, by | |
| using the unary '*' operator as in *ptr. | |
| • An "lvalue" of a variable is the value of its address, i.e. where it is stored in | |
| memory. The "rvalue" of a variable is the value stored in that variable (at that | |
| address). | |
| References for Chapter 1: | |
| 1. "The C Programming Language" 2nd Edition | |
| B. Kernighan and D. Ritchie | |
| Prentice Hall | |
| ISBN 0-13-110362-8 | |
| 8 | |
| CHAPTER 2: Pointer types and Arrays | |
| Okay, let's move on. Let us consider why we need to identify the type of variable that a | |
| pointer points to, as in: | |
| int *ptr; | |
| One reason for doing this is so that later, once ptr "points to" something, if we write: | |
| *ptr = 2; | |
| the compiler will know how many bytes to copy into that memory location pointed to by | |
| ptr. If ptr was declared as pointing to an integer, 2 bytes would be copied, if a long, 4 | |
| bytes would be copied. Similarly for floats and doubles the appropriate number will be | |
| copied. But, defining the type that the pointer points to permits a number of other | |
| interesting ways a compiler can interpret code. For example, consider a block in memory | |
| consisting if ten integers in a row. That is, 20 bytes of memory are set aside to hold 10 | |
| integers. | |
| Now, let's say we point our integer pointer ptr at the first of these integers. Furthermore | |
| lets say that integer is located at memory location 100 (decimal). What happens when we | |
| write: | |
| ptr + 1; | |
| Because the compiler "knows" this is a pointer (i.e. its value is an address) and that it | |
| points to an integer (its current address, 100, is the address of an integer), it adds 2 to ptr | |
| instead of 1, so the pointer "points to" the next integer, at memory location 102. | |
| Similarly, were the ptr declared as a pointer to a long, it would add 4 to it instead of 1. | |
| The same goes for other data types such as floats, doubles, or even user defined data | |
| types such as structures. This is obviously not the same kind of "addition" that we | |
| normally think of. In C it is referred to as addition using "pointer arithmetic", a term | |
| which we will come back to later. | |
| Similarly, since ++ptr and ptr++ are both equivalent to ptr + 1 (though the point in the | |
| program when ptr is incremented may be different), incrementing a pointer using the | |
| unary ++ operator, either pre- or post-, increments the address it stores by the amount | |
| sizeof(type) where "type" is the type of the object pointed to. (i.e. 2 for an integer, 4 for a | |
| long, etc.). | |
| Since a block of 10 integers located contiguously in memory is, by definition, an array of | |
| integers, this brings up an interesting relationship between arrays and pointers. | |
| 9 | |
| Consider the following: | |
| int my_array[] = {1,23,17,4,-5,100}; | |
| Here we have an array containing 6 integers. We refer to each of these integers by means | |
| of a subscript to my_array, i.e. using my_array[0] through my_array[5]. But, we could | |
| alternatively access them via a pointer as follows: | |
| int *ptr; | |
| ptr = &my_array[0]; /* point our pointer at the first | |
| integer in our array */ | |
| And then we could print out our array either using the array notation or by dereferencing | |
| our pointer. The following code illustrates this: | |
| ----------- Program 2.1 ----------------------------------- | |
| /* Program 2.1 from PTRTUT10.HTM 6/13/97 */ | |
| #include <stdio.h> | |
| int my_array[] = {1,23,17,4,-5,100}; | |
| int *ptr; | |
| int main(void) | |
| { | |
| int i; | |
| ptr = &my_array[0]; /* point our pointer to the first | |
| element of the array */ | |
| printf("\n\n"); | |
| for (i = 0; i < 6; i++) | |
| { | |
| printf("my_array[%d] = %d ",i,my_array[i]); /*<-- A */ | |
| printf("ptr + %d = %d\n",i, *(ptr + i)); /*<-- B */ | |
| } | |
| return 0; | |
| } | |
| Compile and run the above program and carefully note lines A and B and that the | |
| program prints out the same values in either case. Also observe how we dereferenced our | |
| pointer in line B, i.e. we first added i to it and then dereferenced the new pointer. Change | |
| line B to read: | |
| printf("ptr + %d = %d\n",i, *ptr++); | |
| and run it again... then change it to: | |
| printf("ptr + %d = %d\n",i, *(++ptr)); | |
| 10 | |
| and try once more. Each time try and predict the outcome and carefully look at the actual | |
| outcome. | |
| In C, the standard states that wherever we might use &var_name[0] we can replace that | |
| with var_name, thus in our code where we wrote: | |
| ptr = &my_array[0]; | |
| we can write: | |
| ptr = my_array; | |
| to achieve the same result. | |
| This leads many texts to state that the name of an array is a pointer. I prefer to mentally | |
| think "the name of the array is the address of first element in the array". Many beginners | |
| (including myself when I was learning) have a tendency to become confused by thinking | |
| of it as a pointer. For example, while we can write | |
| ptr = my_array; | |
| we cannot write | |
| my_array = ptr; | |
| The reason is that while ptr is a variable, my_array is a constant. That is, the location at | |
| which the first element of my_array will be stored cannot be changed once my_array[] | |
| has been declared. | |
| Earlier when discussing the term "lvalue" I cited K&R-2 where it stated: | |
| "An object is a named region of storage; an lvalue is an expression | |
| referring to an object". | |
| This raises an interesting problem. Since my_array is a named region of storage, why is | |
| my_array in the above assignment statement not an lvalue? To resolve this problem, | |
| some refer to my_array as an "unmodifiable lvalue". | |
| Modify the example program above by changing | |
| ptr = &my_array[0]; | |
| to | |
| ptr = my_array; | |
| and run it again to verify the results are identical. | |
| 11 | |
| Now, let's delve a little further into the difference between the names ptr and my_array | |
| as used above. Some writers will refer to an array's name as a constant pointer. What do | |
| we mean by that? Well, to understand the term "constant" in this sense, let's go back to | |
| our definition of the term "variable". When we declare a variable we set aside a spot in | |
| memory to hold the value of the appropriate type. Once that is done the name of the | |
| variable can be interpreted in one of two ways. When used on the left side of the | |
| assignment operator, the compiler interprets it as the memory location to which to move | |
| that value resulting from evaluation of the right side of the assignment operator. But, | |
| when used on the right side of the assignment operator, the name of a variable is | |
| interpreted to mean the contents stored at that memory address set aside to hold the value | |
| of that variable. | |
| With that in mind, let's now consider the simplest of constants, as in: | |
| int i, k; | |
| i = 2; | |
| Here, while i is a variable and then occupies space in the data portion of memory, 2 is a | |
| constant and, as such, instead of setting aside memory in the data segment, it is imbedded | |
| directly in the code segment of memory. That is, while writing something like k = i; tells | |
| the compiler to create code which at run time will look at memory location &i to | |
| determine the value to be moved to k, code created by i = 2; simply puts the 2 in the code | |
| and there is no referencing of the data segment. That is, both k and i are objects, but 2 is | |
| not an object. | |
| Similarly, in the above, since my_array is a constant, once the compiler establishes | |
| where the array itself is to be stored, it "knows" the address of my_array[0] and on | |
| seeing: | |
| ptr = my_array; | |
| it simply uses this address as a constant in the code segment and there is no referencing | |
| of the data segment beyond that. | |
| This might be a good place explain further the use of the (void *) expression used in | |
| Program 1.1 of Chapter 1. As we have seen we can have pointers of various types. So far | |
| we have discussed pointers to integers and pointers to characters. In coming chapters we | |
| will be learning about pointers to structures and even pointer to pointers. | |
| Also we have learned that on different systems the size of a pointer can vary. As it turns | |
| out it is also possible that the size of a pointer can vary depending on the data type of the | |
| object to which it points. Thus, as with integers where you can run into trouble | |
| attempting to assign a long integer to a variable of type short integer, you can run into | |
| trouble attempting to assign the values of pointers of various types to pointer variables of | |
| other types. | |
| 12 | |
| To minimize this problem, C provides for a pointer of type void. We can declare such a | |
| pointer by writing: | |
| void *vptr; | |
| A void pointer is sort of a generic pointer. For example, while C will not permit the | |
| comparison of a pointer to type integer with a pointer to type character, for example, | |
| either of these can be compared to a void pointer. Of course, as with other variables, casts | |
| can be used to convert from one type of pointer to another under the proper | |
| circumstances. In Program 1.1. of Chapter 1 I cast the pointers to integers into void | |
| pointers to make them compatible with the %p conversion specification. In later chapters | |
| other casts will be made for reasons defined therein. | |
| Well, that's a lot of technical stuff to digest and I don't expect a beginner to understand all | |
| of it on first reading. With time and experimentation you will want to come back and re- | |
| read the first 2 chapters. But for now, let's move on to the relationship between pointers, | |
| character arrays, and strings. | |
| 13 | |
| CHAPTER 3: Pointers and Strings | |
| The study of strings is useful to further tie in the relationship between pointers and arrays. | |
| It also makes it easy to illustrate how some of the standard C string functions can be | |
| implemented. Finally it illustrates how and when pointers can and should be passed to | |
| functions. | |
| In C, strings are arrays of characters. This is not necessarily true in other languages. In | |
| BASIC, Pascal, Fortran and various other languages, a string has its own data type. But in | |
| C it does not. In C a string is an array of characters terminated with a binary zero | |
| character (written as '\0'). To start off our discussion we will write some code which, | |
| while preferred for illustrative purposes, you would probably never write in an actual | |
| program. Consider, for example: | |
| char my_string[40]; | |
| my_string[0] = 'T'; | |
| my_string[1] = 'e'; | |
| my_string[2] = 'd': | |
| my_string[3] = '\0'; | |
| While one would never build a string like this, the end result is a string in that it is an | |
| array of characters terminated with a nul character. By definition, in C, a string is an | |
| array of characters terminated with the nul character. Be aware that "nul" is not the same | |
| as "NULL". The nul refers to a zero as defined by the escape sequence '\0'. That is it | |
| occupies one byte of memory. NULL, on the other hand, is the name of the macro used to | |
| initialize null pointers. NULL is #defined in a header file in your C compiler, nul may not | |
| be #defined at all. | |
| Since writing the above code would be very time consuming, C permits two alternate | |
| ways of achieving the same thing. First, one might write: | |
| char my_string[40] = {'T', 'e', 'd', '\0',}; | |
| But this also takes more typing than is convenient. So, C permits: | |
| char my_string[40] = "Ted"; | |
| When the double quotes are used, instead of the single quotes as was done in the previous | |
| examples, the nul character ( '\0' ) is automatically appended to the end of the string. | |
| In all of the above cases, the same thing happens. The compiler sets aside an contiguous | |
| block of memory 40 bytes long to hold characters and initialized it such that the first 4 | |
| characters are Ted\0. | |
| Now, consider the following program: | |
| 14 | |
| ------------------program 3.1------------------------------------- | |
| /* Program 3.1 from PTRTUT10.HTM 6/13/97 */ | |
| #include <stdio.h> | |
| char strA[80] = "A string to be used for demonstration purposes"; | |
| char strB[80]; | |
| int main(void) | |
| { | |
| char *pA; /* a pointer to type character */ | |
| char *pB; /* another pointer to type character */ | |
| puts(strA); /* show string A */ | |
| pA = strA; /* point pA at string A */ | |
| puts(pA); /* show what pA is pointing to */ | |
| pB = strB; /* point pB at string B */ | |
| putchar('\n'); /* move down one line on the screen */ | |
| while(*pA != '\0') /* line A (see text) */ | |
| { | |
| *pB++ = *pA++; /* line B (see text) */ | |
| } | |
| *pB = '\0'; /* line C (see text) */ | |
| puts(strB); /* show strB on screen */ | |
| return 0; | |
| } | |
| --------- end program 3.1 ------------------------------------- | |
| In the above we start out by defining two character arrays of 80 characters each. Since | |
| these are globally defined, they are initialized to all '\0's first. Then, strA has the first 42 | |
| characters initialized to the string in quotes. | |
| Now, moving into the code, we declare two character pointers and show the string on the | |
| screen. We then "point" the pointer pA at strA. That is, by means of the assignment | |
| statement we copy the address of strA[0] into our variable pA. We now use puts() to | |
| show that which is pointed to by pA on the screen. Consider here that the function | |
| prototype for puts() is: | |
| int puts(const char *s); | |
| For the moment, ignore the const. The parameter passed to puts() is a pointer, that is the | |
| value of a pointer (since all parameters in C are passed by value), and the value of a | |
| pointer is the address to which it points, or, simply, an address. Thus when we write | |
| puts(strA); as we have seen, we are passing the address of strA[0]. | |
| Similarly, when we write puts(pA); we are passing the same address, since we have set | |
| pA = strA; | |
| 15 | |
| Given that, follow the code down to the while() statement on line A. Line A states: | |
| While the character pointed to by pA (i.e. *pA) is not a nul character (i.e. the terminating | |
| '\0'), do the following: | |
| Line B states: copy the character pointed to by pA to the space pointed to by pB, then | |
| increment pA so it points to the next character and pB so it points to the next space. | |
| When we have copied the last character, pA now points to the terminating nul character | |
| and the loop ends. However, we have not copied the nul character. And, by definition a | |
| string in C must be nul terminated. So, we add the nul character with line C. | |
| It is very educational to run this program with your debugger while watching strA, strB, | |
| pA and pB and single stepping through the program. It is even more educational if | |
| instead of simply defining strB[] as has been done above, initialize it also with something | |
| like: | |
| strB[80] = "12345678901234567890123456789012345678901234567890" | |
| where the number of digits used is greater than the length of strA and then repeat the | |
| single stepping procedure while watching the above variables. Give these things a try! | |
| Getting back to the prototype for puts() for a moment, the "const" used as a parameter | |
| modifier informs the user that the function will not modify the string pointed to by s, i.e. | |
| it will treat that string as a constant. | |
| Of course, what the above program illustrates is a simple way of copying a string. After | |
| playing with the above until you have a good understanding of what is happening, we can | |
| proceed to creating our own replacement for the standard strcpy() that comes with C. It | |
| might look like: | |
| char *my_strcpy(char *destination, char *source) | |
| { | |
| char *p = destination; | |
| while (*source != '\0') | |
| { | |
| *p++ = *source++; | |
| } | |
| *p = '\0'; | |
| return destination; | |
| } | |
| In this case, I have followed the practice used in the standard routine of returning a | |
| pointer to the destination. | |
| Again, the function is designed to accept the values of two character pointers, i.e. | |
| addresses, and thus in the previous program we could write: | |
| 16 | |
| int main(void) | |
| { | |
| my_strcpy(strB, strA); | |
| puts(strB); | |
| } | |
| I have deviated slightly from the form used in standard C which would have the | |
| prototype: | |
| char *my_strcpy(char *destination, const char *source); | |
| Here the "const" modifier is used to assure the user that the function will not modify the | |
| contents pointed to by the source pointer. You can prove this by modifying the function | |
| above, and its prototype, to include the "const" modifier as shown. Then, within the | |
| function you can add a statement which attempts to change the contents of that which is | |
| pointed to by source, such as: | |
| *source = 'X'; | |
| which would normally change the first character of the string to an X. The const modifier | |
| should cause your compiler to catch this as an error. Try it and see. | |
| Now, let's consider some of the things the above examples have shown us. First off, | |
| consider the fact that *ptr++ is to be interpreted as returning the value pointed to by ptr | |
| and then incrementing the pointer value. This has to do with the precedence of the | |
| operators. Were we to write (*ptr)++ we would increment, not the pointer, but that which | |
| the pointer points to! i.e. if used on the first character of the above example string the 'T' | |
| would be incremented to a 'U'. You can write some simple example code to illustrate this. | |
| Recall again that a string is nothing more than an array of characters, with the last | |
| character being a '\0'. What we have done above is deal with copying an array. It happens | |
| to be an array of characters but the technique could be applied to an array of integers, | |
| doubles, etc. In those cases, however, we would not be dealing with strings and hence the | |
| end of the array would not be marked with a special value like the nul character. We | |
| could implement a version that relied on a special value to identify the end. For example, | |
| we could copy an array of positive integers by marking the end with a negative integer. | |
| On the other hand, it is more usual that when we write a function to copy an array of | |
| items other than strings we pass the function the number of items to be copied as well as | |
| the address of the array, e.g. something like the following prototype might indicate: | |
| void int_copy(int *ptrA, int *ptrB, int nbr); | |
| where nbr is the number of integers to be copied. You might want to play with this idea | |
| and create an array of integers and see if you can write the function int_copy() and make | |
| it work. | |
| 17 | |
| This permits using functions to manipulate large arrays. For example, if we have an array | |
| of 5000 integers that we want to manipulate with a function, we need only pass to that | |
| function the address of the array (and any auxiliary information such as nbr above, | |
| depending on what we are doing). The array itself does not get passed, i.e. the whole | |
| array is not copied and put on the stack before calling the function, only its address is | |
| sent. | |
| This is different from passing, say an integer, to a function. When we pass an integer we | |
| make a copy of the integer, i.e. get its value and put it on the stack. Within the function | |
| any manipulation of the value passed can in no way effect the original integer. But, with | |
| arrays and pointers we can pass the address of the variable and hence manipulate the | |
| values of the original variables. | |
| 18 | |
| CHAPTER 4: More on Strings | |
| Well, we have progressed quite a way in a short time! Let's back up a little and look at | |
| what was done in Chapter 3 on copying of strings but in a different light. Consider the | |
| following function: | |
| char *my_strcpy(char dest[], char source[]) | |
| { | |
| int i = 0; | |
| while (source[i] != '\0') | |
| { | |
| dest[i] = source[i]; | |
| i++; | |
| } | |
| dest[i] = '\0'; | |
| return dest; | |
| } | |
| Recall that strings are arrays of characters. Here we have chosen to use array notation | |
| instead of pointer notation to do the actual copying. The results are the same, i.e. the | |
| string gets copied using this notation just as accurately as it did before. This raises some | |
| interesting points which we will discuss. | |
| Since parameters are passed by value, in both the passing of a character pointer or the | |
| name of the array as above, what actually gets passed is the address of the first element of | |
| each array. Thus, the numerical value of the parameter passed is the same whether we use | |
| a character pointer or an array name as a parameter. This would tend to imply that | |
| somehow source[i] is the same as *(p+i). | |
| In fact, this is true, i.e wherever one writes a[i] it can be replaced with *(a + i) without | |
| any problems. In fact, the compiler will create the same code in either case. Thus we see | |
| that pointer arithmetic is the same thing as array indexing. Either syntax produces the | |
| same result. | |
| This is NOT saying that pointers and arrays are the same thing, they are not. We are only | |
| saying that to identify a given element of an array we have the choice of two syntaxes, | |
| one using array indexing and the other using pointer arithmetic, which yield identical | |
| results. | |
| Now, looking at this last expression, part of it.. (a + i), is a simple addition using the + | |
| operator and the rules of C state that such an expression is commutative. That is (a + i) is | |
| identical to (i + a). Thus we could write *(i + a) just as easily as *(a + i). | |
| 19 | |
| But *(i + a) could have come from i[a] ! From all of this comes the curious truth that if: | |
| char a[20]; | |
| int i; | |
| writing | |
| a[3] = 'x'; | |
| is the same as writing | |
| 3[a] = 'x'; | |
| Try it! Set up an array of characters, integers or longs, etc. and assigned the 3rd or 4th | |
| element a value using the conventional approach and then print out that value to be sure | |
| you have that working. Then reverse the array notation as I have done above. A good | |
| compiler will not balk and the results will be identical. A curiosity... nothing more! | |
| Now, looking at our function above, when we write: | |
| dest[i] = source[i]; | |
| due to the fact that array indexing and pointer arithmetic yield identical results, we can | |
| write this as: | |
| *(dest + i) = *(source + i); | |
| But, this takes 2 additions for each value taken on by i. Additions, generally speaking, | |
| take more time than incrementations (such as those done using the ++ operator as in i++). | |
| This may not be true in modern optimizing compilers, but one can never be sure. Thus, | |
| the pointer version may be a bit faster than the array version. | |
| Another way to speed up the pointer version would be to change: | |
| while (*source != '\0') | |
| to simply | |
| while (*source) | |
| since the value within the parenthesis will go to zero (FALSE) at the same time in either | |
| case. | |
| 20 | |
| At this point you might want to experiment a bit with writing some of your own programs | |
| using pointers. Manipulating strings is a good place to experiment. You might want to | |
| write your own versions of such standard functions as: | |
| strlen(); | |
| strcat(); | |
| strchr(); | |
| and any others you might have on your system. | |
| We will come back to strings and their manipulation through pointers in a future chapter. | |
| For now, let's move on and discuss structures for a bit. | |
| 21 | |
| CHAPTER 5: Pointers and Structures | |
| As you may know, we can declare the form of a block of data containing different data | |
| types by means of a structure declaration. For example, a personnel file might contain | |
| structures which look something like: | |
| struct tag { | |
| char lname[20]; /* last name */ | |
| char fname[20]; /* first name */ | |
| int age; /* age */ | |
| float rate; /* e.g. 12.75 per hour */ | |
| }; | |
| Let's say we have a bunch of these structures in a disk file and we want to read each one | |
| out and print out the first and last name of each one so that we can have a list of the | |
| people in our files. The remaining information will not be printed out. We will want to do | |
| this printing with a function call and pass to that function a pointer to the structure at | |
| hand. For demonstration purposes I will use only one structure for now. But realize the | |
| goal is the writing of the function, not the reading of the file which, presumably, we | |
| know how to do. | |
| For review, recall that we can access structure members with the dot operator as in: | |
| --------------- program 5.1 ------------------ | |
| /* Program 5.1 from PTRTUT10.HTM 6/13/97 */ | |
| #include <stdio.h> | |
| #include <string.h> | |
| struct tag { | |
| char lname[20]; /* last name */ | |
| char fname[20]; /* first name */ | |
| int age; /* age */ | |
| float rate; /* e.g. 12.75 per hour */ | |
| }; | |
| struct tag my_struct; /* declare the structure my_struct */ | |
| int main(void) | |
| { | |
| strcpy(my_struct.lname,"Jensen"); | |
| strcpy(my_struct.fname,"Ted"); | |
| printf("\n%s ",my_struct.fname); | |
| printf("%s\n",my_struct.lname); | |
| return 0; | |
| } | |
| -------------- end of program 5.1 -------------- | |
| 22 | |
| Now, this particular structure is rather small compared to many used in C programs. To | |
| the above we might want to add: | |
| date_of_hire; (data types not shown) | |
| date_of_last_raise; | |
| last_percent_increase; | |
| emergency_phone; | |
| medical_plan; | |
| Social_S_Nbr; | |
| etc..... | |
| If we have a large number of employees, what we want to do is manipulate the data in | |
| these structures by means of functions. For example we might want a function print out | |
| the name of the employee listed in any structure passed to it. However, in the original C | |
| (Kernighan & Ritchie, 1st Edition) it was not possible to pass a structure, only a pointer | |
| to a structure could be passed. In ANSI C, it is now permissible to pass the complete | |
| structure. But, since our goal here is to learn more about pointers, we won't pursue that. | |
| Anyway, if we pass the whole structure it means that we must copy the contents of the | |
| structure from the calling function to the called function. In systems using stacks, this is | |
| done by pushing the contents of the structure on the stack. With large structures this | |
| could prove to be a problem. However, passing a pointer uses a minimum amount of | |
| stack space. | |
| In any case, since this is a discussion of pointers, we will discuss how we go about | |
| passing a pointer to a structure and then using it within the function. | |
| Consider the case described, i.e. we want a function that will accept as a parameter a | |
| pointer to a structure and from within that function we want to access members of the | |
| structure. For example we want to print out the name of the employee in our example | |
| structure. | |
| Okay, so we know that our pointer is going to point to a structure declared using struct | |
| tag. We declare such a pointer with the declaration: | |
| struct tag *st_ptr; | |
| and we point it to our example structure with: | |
| st_ptr = &my_struct; | |
| Now, we can access a given member by de-referencing the pointer. But, how do we de- | |
| reference the pointer to a structure? Well, consider the fact that we might want to use the | |
| pointer to set the age of the employee. We would write: | |
| (*st_ptr).age = 63; | |
| 23 | |
| Look at this carefully. It says, replace that within the parenthesis with that which st_ptr | |
| points to, which is the structure my_struct. Thus, this breaks down to the same as | |
| my_struct.age. | |
| However, this is a fairly often used expression and the designers of C have created an | |
| alternate syntax with the same meaning which is: | |
| st_ptr->age = 63; | |
| With that in mind, look at the following program: | |
| ------------ program 5.2 --------------------- | |
| /* Program 5.2 from PTRTUT10.HTM 6/13/97 */ | |
| #include <stdio.h> | |
| #include <string.h> | |
| struct tag{ /* the structure type */ | |
| char lname[20]; /* last name */ | |
| char fname[20]; /* first name */ | |
| int age; /* age */ | |
| float rate; /* e.g. 12.75 per hour */ | |
| }; | |
| struct tag my_struct; /* define the structure */ | |
| void show_name(struct tag *p); /* function prototype */ | |
| int main(void) | |
| { | |
| struct tag *st_ptr; /* a pointer to a structure */ | |
| st_ptr = &my_struct; /* point the pointer to my_struct */ | |
| strcpy(my_struct.lname,"Jensen"); | |
| strcpy(my_struct.fname,"Ted"); | |
| printf("\n%s ",my_struct.fname); | |
| printf("%s\n",my_struct.lname); | |
| my_struct.age = 63; | |
| show_name(st_ptr); /* pass the pointer */ | |
| return 0; | |
| } | |
| void show_name(struct tag *p) | |
| { | |
| printf("\n%s ", p->fname); /* p points to a structure */ | |
| printf("%s ", p->lname); | |
| printf("%d\n", p->age); | |
| } | |
| -------------------- end of program 5.2 ---------------- | |
| Again, this is a lot of information to absorb at one time. The reader should compile and | |
| run the various code snippets and using a debugger monitor things like my_struct and p | |
| 24 | |
| while single stepping through the main and following the code down into the function to | |
| see what is happening. | |
| 25 | |
| CHAPTER 6: Some more on Strings, and Arrays of | |
| Strings | |
| Well, let's go back to strings for a bit. In the following all assignments are to be | |
| understood as being global, i.e. made outside of any function, including main(). | |
| We pointed out in an earlier chapter that we could write: | |
| char my_string[40] = "Ted"; | |
| which would allocate space for a 40 byte array and put the string in the first 4 bytes (three | |
| for the characters in the quotes and a 4th to handle the terminating '\0'). | |
| Actually, if all we wanted to do was store the name "Ted" we could write: | |
| char my_name[] = "Ted"; | |
| and the compiler would count the characters, leave room for the nul character and store | |
| the total of the four characters in memory the location of which would be returned by the | |
| array name, in this case my_name. | |
| In some code, instead of the above, you might see: | |
| char *my_name = "Ted"; | |
| which is an alternate approach. Is there a difference between these? The answer is.. yes. | |
| Using the array notation 4 bytes of storage in the static memory block are taken up, one | |
| for each character and one for the terminating nul character. But, in the pointer notation | |
| the same 4 bytes required, plus N bytes to store the pointer variable my_name (where N | |
| depends on the system but is usually a minimum of 2 bytes and can be 4 or more). | |
| In the array notation, my_name is short for &myname[0] which is the address of the | |
| first element of the array. Since the location of the array is fixed during run time, this is a | |
| constant (not a variable). In the pointer notation my_name is a variable. As to which is | |
| the better method, that depends on what you are going to do within the rest of the | |
| program. | |
| Let's now go one step further and consider what happens if each of these declarations are | |
| done within a function as opposed to globally outside the bounds of any function. | |
| void my_function_A(char *ptr) | |
| { | |
| char a[] = "ABCDE" | |
| . | |
| . | |
| } | |
| 26 | |
| void my_function_B(char *ptr) | |
| { | |
| char *cp = "FGHIJ" | |
| . | |
| . | |
| } | |
| In the case of my_function_A, the content, or value(s), of the array a[] is considered to | |
| be the data. The array is said to be initialized to the values ABCDE. In the case of | |
| my_function_B, the value of the pointer cp is considered to be the data. The pointer has | |
| been initialized to point to the string FGHIJ. In both my_function_A and | |
| my_function_B the definitions are local variables and thus the string ABCDE is stored | |
| on the stack, as is the value of the pointer cp. The string FGHIJ can be stored anywhere. | |
| On my system it gets stored in the data segment. | |
| By the way, array initialization of automatic variables as I have done in my_function_A | |
| was illegal in the older K&R C and only "came of age" in the newer ANSI C. A fact that | |
| may be important when one is considering portability and backwards compatibility. | |
| As long as we are discussing the relationship/differences between pointers and arrays, | |
| let's move on to multi-dimensional arrays. Consider, for example the array: | |
| char multi[5][10]; | |
| Just what does this mean? Well, let's consider it in the following light. | |
| char multi[5][10]; | |
| Let's take the underlined part to be the "name" of an array. Then prepending the char and | |
| appending the [10] we have an array of 10 characters. But, the name multi[5] is itself an | |
| array indicating that there are 5 elements each being an array of 10 characters. Hence we | |
| have an array of 5 arrays of 10 characters each.. | |
| Assume we have filled this two dimensional array with data of some kind. In memory, it | |
| might look as if it had been formed by initializing 5 separate arrays using something like: | |
| multi[0] = {'0','1','2','3','4','5','6','7','8','9'} | |
| multi[1] = {'a','b','c','d','e','f','g','h','i','j'} | |
| multi[2] = {'A','B','C','D','E','F','G','H','I','J'} | |
| multi[3] = {'9','8','7','6','5','4','3','2','1','0'} | |
| multi[4] = {'J','I','H','G','F','E','D','C','B','A'} | |
| At the same time, individual elements might be addressable using syntax such as: | |
| multi[0][3] = '3' | |
| multi[1][7] = 'h' | |
| multi[4][0] = 'J' | |
| 27 | |
| Since arrays are contiguous in memory, our actual memory block for the above should | |
| look like: | |
| 0123456789abcdefghijABCDEFGHIJ9876543210JIHGFEDCBA | |
| ^ | |
| |_____ starting at the address &multi[0][0] | |
| Note that I did not write multi[0] = "0123456789". Had I done so a terminating '\0' | |
| would have been implied since whenever double quotes are used a '\0' character is | |
| appended to the characters contained within those quotes. Had that been the case I would | |
| have had to set aside room for 11 characters per row instead of 10. | |
| My goal in the above is to illustrate how memory is laid out for 2 dimensional arrays. | |
| That is, this is a 2 dimensional array of characters, NOT an array of "strings". | |
| Now, the compiler knows how many columns are present in the array so it can interpret | |
| multi + 1 as the address of the 'a' in the 2nd row above. That is, it adds 10, the number of | |
| columns, to get this location. If we were dealing with integers and an array with the same | |
| dimension the compiler would add 10*sizeof(int) which, on my machine, would be 20. | |
| Thus, the address of the 9 in the 4th row above would be &multi[3][0] or *(multi + 3) in | |
| pointer notation. To get to the content of the 2nd element in the 4th row we add 1 to this | |
| address and dereference the result as in | |
| *(*(multi + 3) + 1) | |
| With a little thought we can see that: | |
| *(*(multi + row) + col) and | |
| multi[row][col] yield the same results. | |
| The following program illustrates this using integer arrays instead of character arrays. | |
| ------------------- program 6.1 ---------------------- | |
| /* Program 6.1 from PTRTUT10.HTM 6/13/97*/ | |
| #include <stdio.h> | |
| #define ROWS 5 | |
| #define COLS 10 | |
| int multi[ROWS][COLS]; | |
| int main(void) | |
| { | |
| int row, col; | |
| for (row = 0; row < ROWS; row++) | |
| { | |
| for (col = 0; col < COLS; col++) | |
| { | |
| multi[row][col] = row*col; | |
| } | |
| 28 | |
| } | |
| for (row = 0; row < ROWS; row++) | |
| { | |
| for (col = 0; col < COLS; col++) | |
| { | |
| printf("\n%d ",multi[row][col]); | |
| printf("%d ",*(*(multi + row) + col)); | |
| } | |
| } | |
| return 0; | |
| } | |
| ----------------- end of program 6.1 --------------------- | |
| Because of the double de-referencing required in the pointer version, the name of a 2 | |
| dimensional array is often said to be equivalent to a pointer to a pointer. With a three | |
| dimensional array we would be dealing with an array of arrays of arrays and some might | |
| say its name would be equivalent to a pointer to a pointer to a pointer. However, here we | |
| have initially set aside the block of memory for the array by defining it using array | |
| notation. Hence, we are dealing with a constant, not a variable. That is we are talking | |
| about a fixed address not a variable pointer. The dereferencing function used above | |
| permits us to access any element in the array of arrays without the need of changing the | |
| value of that address (the address of multi[0][0] as given by the symbol multi). | |
| 29 | |
| CHAPTER 7: More on Multi-Dimensional Arrays | |
| In the previous chapter we noted that given | |
| #define ROWS 5 | |
| #define COLS 10 | |
| int multi[ROWS][COLS]; | |
| we can access individual elements of the array multi using either: | |
| multi[row][col] | |
| or | |
| *(*(multi + row) + col) | |
| To understand more fully what is going on, let us replace | |
| *(multi + row) | |
| with X as in: | |
| *(X + col) | |
| Now, from this we see that X is like a pointer since the expression is de-referenced and | |
| we know that col is an integer. Here the arithmetic being used is of a special kind called | |
| "pointer arithmetic" is being used. That means that, since we are talking about an integer | |
| array, the address pointed to by (i.e. value of) X + col + 1 must be greater than the | |
| address X + col by and amount equal to sizeof(int). | |
| Since we know the memory layout for 2 dimensional arrays, we can determine that in the | |
| expression multi + row as used above, multi + row + 1 must increase by value an | |
| amount equal to that needed to "point to" the next row, which in this case would be an | |
| amount equal to COLS * sizeof(int). | |
| That says that if the expression *(*(multi + row) + col) is to be evaluated correctly at run | |
| time, the compiler must generate code which takes into consideration the value of COLS, | |
| i.e. the 2nd dimension. Because of the equivalence of the two forms of expression, this is | |
| true whether we are using the pointer expression as here or the array expression | |
| multi[row][col]. | |
| Thus, to evaluate either expression, a total of 5 values must be known: | |
| 1. The address of the first element of the array, which is returned by the expression | |
| multi, i.e., the name of the array. | |
| 2. The size of the type of the elements of the array, in this case sizeof(int). | |
| 3. The 2nd dimension of the array | |
| 4. The specific index value for the first dimension, row in this case. | |
| 5. The specific index value for the second dimension, col in this case. | |
| 30 | |
| Given all of that, consider the problem of designing a function to manipulate the element | |
| values of a previously declared array. For example, one which would set all the elements | |
| of the array multi to the value 1. | |
| void set_value(int m_array[][COLS]) | |
| { | |
| int row, col; | |
| for (row = 0; row < ROWS; row++) | |
| { | |
| for (col = 0; col < COLS; col++) | |
| { | |
| m_array[row][col] = 1; | |
| } | |
| } | |
| } | |
| And to call this function we would then use: | |
| set_value(multi); | |
| Now, within the function we have used the values #defined by ROWS and COLS that set | |
| the limits on the for loops. But, these #defines are just constants as far as the compiler is | |
| concerned, i.e. there is nothing to connect them to the array size within the function. row | |
| and col are local variables, of course. The formal parameter definition permits the | |
| compiler to determine the characteristics associated with the pointer value that will be | |
| passed at run time. We really don’t need the first dimension and, as will be seen later, | |
| there are occasions where we would prefer not to define it within the parameter | |
| definition, out of habit or consistency, I have not used it here. But, the second dimension | |
| must be used as has been shown in the expression for the parameter. The reason is that | |
| we need this in the evaluation of m_array[row][col] as has been described. While the | |
| parameter defines the data type (int in this case) and the automatic variables for row and | |
| column are defined in the for loops, only one value can be passed using a single | |
| parameter. In this case, that is the value of multi as noted in the call statement, i.e. the | |
| address of the first element, often referred to as a pointer to the array. Thus, the only way | |
| we have of informing the compiler of the 2nd dimension is by explicitly including it in | |
| the parameter definition. | |
| In fact, in general all dimensions of higher order than one are needed when dealing with | |
| multi-dimensional arrays. That is if we are talking about 3 dimensional arrays, the 2nd | |
| and 3rd dimension must be specified in the parameter definition. | |
| 31 | |
| CHAPTER 8: Pointers to Arrays | |
| Pointers, of course, can be "pointed at" any type of data object, including arrays. While | |
| that was evident when we discussed program 3.1, it is important to expand on how we do | |
| this when it comes to multi-dimensional arrays. | |
| To review, in Chapter 2 we stated that given an array of integers we could point an | |
| integer pointer at that array using: | |
| int *ptr; | |
| ptr = &my_array[0]; /* point our pointer at the first | |
| integer in our array */ | |
| As we stated there, the type of the pointer variable must match the type of the first | |
| element of the array. | |
| In addition, we can use a pointer as a formal parameter of a function which is designed to | |
| manipulate an array. e.g. | |
| Given: | |
| int array[3] = {'1', '5', '7'}; | |
| void a_func(int *p); | |
| Some programmers might prefer to write the function prototype as: | |
| void a_func(int p[]); | |
| which would tend to inform others who might use this function that the function is | |
| designed to manipulate the elements of an array. Of course, in either case, what actually | |
| gets passed is the value of a pointer to the first element of the array, independent of which | |
| notation is used in the function prototype or definition. Note that if the array notation is | |
| used, there is no need to pass the actual dimension of the array since we are not passing | |
| the whole array, only the address to the first element. | |
| We now turn to the problem of the 2 dimensional array. As stated in the last chapter, C | |
| interprets a 2 dimensional array as an array of one dimensional arrays. That being the | |
| case, the first element of a 2 dimensional array of integers is a one dimensional array of | |
| integers. And a pointer to a two dimensional array of integers must be a pointer to that | |
| data type. One way of accomplishing this is through the use of the keyword "typedef". | |
| typedef assigns a new name to a specified data type. For example: | |
| typedef unsigned char byte; | |
| causes the name byte to mean type unsigned char. Hence | |
| byte b[10]; would be an array of unsigned characters. | |
| 32 | |
| Note that in the typedef declaration, the word byte has replaced that which would | |
| normally be the name of our unsigned char. That is, the rule for using typedef is that the | |
| new name for the data type is the name used in the definition of the data type. Thus in: | |
| typedef int Array[10]; | |
| Array becomes a data type for an array of 10 integers. i.e. Array my_arr; declares | |
| my_arr as an array of 10 integers and Array arr2d[5]; makes arr2d an array of 5 arrays | |
| of 10 integers each. | |
| Also note that Array *p1d; makes p1d a pointer to an array of 10 integers. Because | |
| *p1d points to the same type as arr2d, assigning the address of the two dimensional | |
| array arr2d to p1d, the pointer to a one dimensional array of 10 integers is acceptable. | |
| i.e. p1d = &arr2d[0]; or p1d = arr2d; are both correct. | |
| Since the data type we use for our pointer is an array of 10 integers we would expect that | |
| incrementing p1d by 1 would change its value by 10*sizeof(int), which it does. That is, | |
| sizeof(*p1d) is 20. You can prove this to yourself by writing and running a simple short | |
| program. | |
| Now, while using typedef makes things clearer for the reader and easier on the | |
| programmer, it is not really necessary. What we need is a way of declaring a pointer like | |
| p1d without the need of the typedef keyword. It turns out that this can be done and that | |
| int (*p1d)[10]; | |
| is the proper declaration, i.e. p1d here is a pointer to an array of 10 integers just as it was | |
| under the declaration using the Array type. Note that this is different from | |
| int *p1d[10]; | |
| which would make p1d the name of an array of 10 pointers to type int. | |
| 33 | |
| CHAPTER 9: Pointers and Dynamic Allocation of | |
| Memory | |
| There are times when it is convenient to allocate memory at run time using malloc(), | |
| calloc(), or other allocation functions. Using this approach permits postponing the | |
| decision on the size of the memory block need to store an array, for example, until run | |
| time. Or it permits using a section of memory for the storage of an array of integers at | |
| one point in time, and then when that memory is no longer needed it can be freed up for | |
| other uses, such as the storage of an array of structures. | |
| When memory is allocated, the allocating function (such as malloc(), calloc(), etc.) | |
| returns a pointer. The type of this pointer depends on whether you are using an older | |
| K&R compiler or the newer ANSI type compiler. With the older compiler the type of the | |
| returned pointer is char, with the ANSI compiler it is void. | |
| If you are using an older compiler, and you want to allocate memory for an array of | |
| integers you will have to cast the char pointer returned to an integer pointer. For example, | |
| to allocate space for 10 integers we might write: | |
| int *iptr; | |
| iptr = (int *)malloc(10 * sizeof(int)); | |
| if (iptr == NULL) | |
| { .. ERROR ROUTINE GOES HERE .. } | |
| If you are using an ANSI compliant compiler, malloc() returns a void pointer and since a | |
| void pointer can be assigned to a pointer variable of any object type, the (int *) cast | |
| shown above is not needed. The array dimension can be determined at run time and is not | |
| needed at compile time. That is, the 10 above could be a variable read in from a data file | |
| or keyboard, or calculated based on some need, at run time. | |
| Because of the equivalence between array and pointer notation, once iptr has been | |
| assigned as above, one can use the array notation. For example, one could write: | |
| int k; | |
| for (k = 0; k < 10; k++) | |
| iptr[k] = 2; | |
| to set the values of all elements to 2. | |
| Even with a reasonably good understanding of pointers and arrays, one place the | |
| newcomer to C is likely to stumble at first is in the dynamic allocation of multi- | |
| dimensional arrays. In general, we would like to be able to access elements of such arrays | |
| using array notation, not pointer notation, wherever possible. Depending on the | |
| application we may or may not know both dimensions at compile time. This leads to a | |
| variety of ways to go about our task. | |
| 34 | |
| As we have seen, when dynamically allocating a one dimensional array its dimension can | |
| be determined at run time. Now, when using dynamic allocation of higher order arrays, | |
| we never need to know the first dimension at compile time. Whether we need to know the | |
| higher dimensions depends on how we go about writing the code. Here I will discuss | |
| various methods of dynamically allocating room for 2 dimensional arrays of integers. | |
| First we will consider cases where the 2nd dimension is known at compile time. | |
| METHOD 1: | |
| One way of dealing with the problem is through the use of the typedef keyword. To | |
| allocate a 2 dimensional array of integers recall that the following two notations result in | |
| the same object code being generated: | |
| multi[row][col] = 1; *(*(multi + row) + col) = 1; | |
| It is also true that the following two notations generate the same code: | |
| multi[row] *(multi + row) | |
| Since the one on the right must evaluate to a pointer, the array notation on the left must | |
| also evaluate to a pointer. In fact multi[0] will return a pointer to the first integer in the | |
| first row, multi[1] a pointer to the first integer of the second row, etc. Actually, multi[n] | |
| evaluates to a pointer to that array of integers that make up the n-th row of our 2 | |
| dimensional array. That is, multi can be thought of as an array of arrays and multi[n] as | |
| a pointer to the n-th array of this array of arrays. Here the word pointer is being used to | |
| represent an address value. While such usage is common in the literature, when reading | |
| such statements one must be careful to distinguish between the constant address of an | |
| array and a variable pointer which is a data object in itself. | |
| Consider now: | |
| --------------- Program 9.1 -------------------------------- | |
| /* Program 9.1 from PTRTUT10.HTM 6/13/97 */ | |
| #include <stdio.h> | |
| #include <stdlib.h> | |
| #define COLS 5 | |
| typedef int RowArray[COLS]; | |
| RowArray *rptr; | |
| int main(void) | |
| { | |
| int nrows = 10; | |
| int row, col; | |
| rptr = malloc(nrows * COLS * sizeof(int)); | |
| for (row = 0; row < nrows; row++) | |
| 35 | |
| { | |
| for (col = 0; col < COLS; col++) | |
| { | |
| rptr[row][col] = 17; | |
| } | |
| } | |
| return 0; | |
| } | |
| ------------- End of Prog. 9.1 -------------------------------- | |
| Here I have assumed an ANSI compiler so a cast on the void pointer returned by malloc() | |
| is not required. If you are using an older K&R compiler you will have to cast using: | |
| rptr = (RowArray *)malloc(.... etc. | |
| Using this approach, rptr has all the characteristics of an array name name, (except that | |
| rptr is modifiable), and array notation may be used throughout the rest of the program. | |
| That also means that if you intend to write a function to modify the array contents, you | |
| must use COLS as a part of the formal parameter in that function, just as we did when | |
| discussing the passing of two dimensional arrays to a function. | |
| METHOD 2: | |
| In the METHOD 1 above, rptr turned out to be a pointer to type "one dimensional array | |
| of COLS integers". It turns out that there is syntax which can be used for this type | |
| without the need of typedef. If we write: | |
| int (*xptr)[COLS]; | |
| the variable xptr will have all the same characteristics as the variable rptr in METHOD | |
| 1 above, and we need not use the typedef keyword. Here xptr is a pointer to an array of | |
| integers and the size of that array is given by the #defined COLS. The parenthesis | |
| placement makes the pointer notation predominate, even though the array notation has | |
| higher precedence. i.e. had we written | |
| int *xptr[COLS]; | |
| we would have defined xptr as an array of pointers holding the number of pointers equal | |
| to that #defined by COLS. That is not the same thing at all. However, arrays of pointers | |
| have their use in the dynamic allocation of two dimensional arrays, as will be seen in the | |
| next 2 methods. | |
| METHOD 3: | |
| Consider the case where we do not know the number of elements in each row at compile | |
| time, i.e. both the number of rows and number of columns must be determined at run | |
| time. One way of doing this would be to create an array of pointers to type int and then | |
| allocate space for each row and point these pointers at each row. Consider: | |
| 36 | |
| -------------- Program 9.2 ------------------------------------ | |
| /* Program 9.2 from PTRTUT10.HTM 6/13/97 */ | |
| #include <stdio.h> | |
| #include <stdlib.h> | |
| int main(void) | |
| { | |
| int nrows = 5; /* Both nrows and ncols could be evaluated */ | |
| int ncols = 10; /* or read in at run time */ | |
| int row; | |
| int **rowptr; | |
| rowptr = malloc(nrows * sizeof(int *)); | |
| if (rowptr == NULL) | |
| { | |
| puts("\nFailure to allocate room for row pointers.\n"); | |
| exit(0); | |
| } | |
| printf("\n\n\nIndex Pointer(hex) Pointer(dec) Diff.(dec)"); | |
| for (row = 0; row < nrows; row++) | |
| { | |
| rowptr[row] = malloc(ncols * sizeof(int)); | |
| if (rowptr[row] == NULL) | |
| { | |
| printf("\nFailure to allocate for row[%d]\n",row); | |
| exit(0); | |
| } | |
| printf("\n%d %p %d", row, rowptr[row], | |
| rowptr[row]); | |
| if (row > 0) | |
| printf(" %d",(int)(rowptr[row] - rowptr[row-1])); | |
| } | |
| return 0; | |
| } | |
| --------------- End 9.2 ------------------------------------ | |
| In the above code rowptr is a pointer to pointer to type int. In this case it points to the | |
| first element of an array of pointers to type int. Consider the number of calls to malloc(): | |
| To get the array of pointers 1 call | |
| To get space for the rows 5 calls | |
| ----- | |
| Total 6 calls | |
| If you choose to use this approach note that while you can use the array notation to access | |
| individual elements of the array, e.g. rowptr[row][col] = 17;, it does not mean that the | |
| data in the "two dimensional array" is contiguous in memory. | |
| 37 | |
| You can, however, use the array notation just as if it were a continuous block of memory. | |
| For example, you can write: | |
| rowptr[row][col] = 176; | |
| just as if rowptr were the name of a two dimensional array created at compile time. Of | |
| course row and col must be within the bounds of the array you have created, just as with | |
| an array created at compile time. | |
| If you want to have a contiguous block of memory dedicated to the storage of the | |
| elements in the array you can do it as follows: | |
| METHOD 4: | |
| In this method we allocate a block of memory to hold the whole array first. We then | |
| create an array of pointers to point to each row. Thus even though the array of pointers is | |
| being used, the actual array in memory is contiguous. The code looks like this: | |
| ----------------- Program 9.3 ----------------------------------- | |
| /* Program 9.3 from PTRTUT10.HTM 6/13/97 */ | |
| #include <stdio.h> | |
| #include <stdlib.h> | |
| int main(void) | |
| { | |
| int **rptr; | |
| int *aptr; | |
| int *testptr; | |
| int k; | |
| int nrows = 5; /* Both nrows and ncols could be evaluated */ | |
| int ncols = 8; /* or read in at run time */ | |
| int row, col; | |
| /* we now allocate the memory for the array */ | |
| aptr = malloc(nrows * ncols * sizeof(int)); | |
| if (aptr == NULL) | |
| { | |
| puts("\nFailure to allocate room for the array"); | |
| exit(0); | |
| } | |
| /* next we allocate room for the pointers to the rows */ | |
| rptr = malloc(nrows * sizeof(int *)); | |
| if (rptr == NULL) | |
| { | |
| puts("\nFailure to allocate room for pointers"); | |
| exit(0); | |
| } | |
| 38 | |
| /* and now we 'point' the pointers */ | |
| for (k = 0; k < nrows; k++) | |
| { | |
| rptr[k] = aptr + (k * ncols); | |
| } | |
| /* Now we illustrate how the row pointers are incremented */ | |
| printf("\n\nIllustrating how row pointers are incremented"); | |
| printf("\n\nIndex Pointer(hex) Diff.(dec)"); | |
| for (row = 0; row < nrows; row++) | |
| { | |
| printf("\n%d %p", row, rptr[row]); | |
| if (row > 0) | |
| printf(" %d",(rptr[row] - rptr[row-1])); | |
| } | |
| printf("\n\nAnd now we print out the array\n"); | |
| for (row = 0; row < nrows; row++) | |
| { | |
| for (col = 0; col < ncols; col++) | |
| { | |
| rptr[row][col] = row + col; | |
| printf("%d ", rptr[row][col]); | |
| } | |
| putchar('\n'); | |
| } | |
| puts("\n"); | |
| /* and here we illustrate that we are, in fact, dealing with | |
| a 2 dimensional array in a contiguous block of memory. */ | |
| printf("And now we demonstrate that they are contiguous in | |
| memory\n"); | |
| testptr = aptr; | |
| for (row = 0; row < nrows; row++) | |
| { | |
| for (col = 0; col < ncols; col++) | |
| { | |
| printf("%d ", *(testptr++)); | |
| } | |
| putchar('\n'); | |
| } | |
| return 0; | |
| } | |
| ------------- End Program 9.3 ----------------- | |
| Consider again, the number of calls to malloc() | |
| To get room for the array itself 1 call | |
| To get room for the array of ptrs 1 call | |
| ---- | |
| Total 2 calls | |
| 39 | |
| Now, each call to malloc() creates additional space overhead since malloc() is generally | |
| implemented by the operating system forming a linked list which contains data | |
| concerning the size of the block. But, more importantly, with large arrays (several | |
| hundred rows) keeping track of what needs to be freed when the time comes can be more | |
| cumbersome. This, combined with the contiguousness of the data block that permits | |
| initialization to all zeroes using memset() would seem to make the second alternative the | |
| preferred one. | |
| As a final example on multidimensional arrays we will illustrate the dynamic allocation | |
| of a three dimensional array. This example will illustrate one more thing to watch when | |
| doing this kind of allocation. For reasons cited above we will use the approach outlined in | |
| alternative two. Consider the following code: | |
| ------------------- Program 9.4 ------------------------------------- | |
| /* Program 9.4 from PTRTUT10.HTM 6/13/97 */ | |
| #include <stdio.h> | |
| #include <stdlib.h> | |
| #include <stddef.h> | |
| int X_DIM=16; | |
| int Y_DIM=5; | |
| int Z_DIM=3; | |
| int main(void) | |
| { | |
| char *space; | |
| char ***Arr3D; | |
| int y, z; | |
| ptrdiff_t diff; | |
| /* first we set aside space for the array itself */ | |
| space = malloc(X_DIM * Y_DIM * Z_DIM * sizeof(char)); | |
| /* next we allocate space of an array of pointers, each | |
| to eventually point to the first element of a | |
| 2 dimensional array of pointers to pointers */ | |
| Arr3D = malloc(Z_DIM * sizeof(char **)); | |
| /* and for each of these we assign a pointer to a newly | |
| allocated array of pointers to a row */ | |
| for (z = 0; z < Z_DIM; z++) | |
| { | |
| Arr3D[z] = malloc(Y_DIM * sizeof(char *)); | |
| /* and for each space in this array we put a pointer to | |
| the first element of each row in the array space | |
| originally allocated */ | |
| 40 | |
| for (y = 0; y < Y_DIM; y++) | |
| { | |
| Arr3D[z][y] = space + (z*(X_DIM * Y_DIM) + y*X_DIM); | |
| } | |
| } | |
| /* And, now we check each address in our 3D array to see if | |
| the indexing of the Arr3d pointer leads through in a | |
| continuous manner */ | |
| for (z = 0; z < Z_DIM; z++) | |
| { | |
| printf("Location of array %d is %p\n", z, *Arr3D[z]); | |
| for ( y = 0; y < Y_DIM; y++) | |
| { | |
| printf(" Array %d and Row %d starts at %p", z, y, | |
| Arr3D[z][y]); | |
| diff = Arr3D[z][y] - space; | |
| printf(" diff = %d ",diff); | |
| printf(" z = %d y = %d\n", z, y); | |
| } | |
| } | |
| return 0; | |
| } | |
| ------------------- End of Prog. 9.4 ---------------------------- | |
| If you have followed this tutorial up to this point you should have no problem | |
| deciphering the above on the basis of the comments alone. There are a couple of points | |
| that should be made however. Let's start with the line which reads: | |
| Arr3D[z][y] = space + (z*(X_DIM * Y_DIM) + y*X_DIM); | |
| Note that here space is a character pointer, which is the same type as Arr3D[z][y]. It is | |
| important that when adding an integer, such as that obtained by evaluation of the | |
| expression (z*(X_DIM * Y_DIM) + y*X_DIM), to a pointer, the result is a new pointer | |
| value. And when assigning pointer values to pointer variables the data types of the value | |
| and variable must match. | |
| 41 | |
| CHAPTER 10: Pointers to Functions | |
| Up to this point we have been discussing pointers to data objects. C also permits the | |
| declaration of pointers to functions. Pointers to functions have a variety of uses and some | |
| of them will be discussed here. | |
| Consider the following real problem. You want to write a function that is capable of | |
| sorting virtually any collection of data that can be stored in an array. This might be an | |
| array of strings, or integers, or floats, or even structures. The sorting algorithm can be the | |
| same for all. For example, it could be a simple bubble sort algorithm, or the more | |
| complex shell or quick sort algorithm. We'll use a simple bubble sort for demonstration | |
| purposes. | |
| Sedgewick [1] has described the bubble sort using C code by setting up a function which | |
| when passed a pointer to the array would sort it. If we call that function bubble(), a sort | |
| program is described by bubble_1.c, which follows: | |
| /*-------------------- bubble_1.c --------------------*/ | |
| /* Program bubble_1.c from PTRTUT10.HTM 6/13/97 */ | |
| #include <stdio.h> | |
| int arr[10] = { 3,6,1,2,3,8,4,1,7,2}; | |
| void bubble(int a[], int N); | |
| int main(void) | |
| { | |
| int i; | |
| putchar('\n'); | |
| for (i = 0; i < 10; i++) | |
| { | |
| printf("%d ", arr[i]); | |
| } | |
| bubble(arr,10); | |
| putchar('\n'); | |
| for (i = 0; i < 10; i++) | |
| { | |
| printf("%d ", arr[i]); | |
| } | |
| return 0; | |
| } | |
| void bubble(int a[], int N) | |
| { | |
| int i, j, t; | |
| for (i = N-1; i >= 0; i--) | |
| { | |
| for (j = 1; j <= i; j++) | |
| 42 | |
| { | |
| if (a[j-1] > a[j]) | |
| { | |
| t = a[j-1]; | |
| a[j-1] = a[j]; | |
| a[j] = t; | |
| } | |
| } | |
| } | |
| } | |
| /*---------------------- end bubble_1.c -----------------------*/ | |
| The bubble sort is one of the simpler sorts. The algorithm scans the array from the second | |
| to the last element comparing each element with the one which precedes it. If the one that | |
| precedes it is larger than the current element, the two are swapped so the larger one is | |
| closer to the end of the array. On the first pass, this results in the largest element ending | |
| up at the end of the array. The array is now limited to all elements except the last and the | |
| process repeated. This puts the next largest element at a point preceding the largest | |
| element. The process is repeated for a number of times equal to the number of elements | |
| minus 1. The end result is a sorted array. | |
| Here our function is designed to sort an array of integers. Thus in line 1 we are | |
| comparing integers and in lines 2 through 4 we are using temporary integer storage to | |
| store integers. What we want to do now is see if we can convert this code so we can use | |
| any data type, i.e. not be restricted to integers. | |
| At the same time we don't want to have to analyze our algorithm and the code associated | |
| with it each time we use it. We start by removing the comparison from within the | |
| function bubble() so as to make it relatively easy to modify the comparison function | |
| without having to re-write portions related to the actual algorithm. This results in | |
| bubble_2.c: | |
| /*---------------------- bubble_2.c -------------------------*/ | |
| /* Program bubble_2.c from PTRTUT10.HTM 6/13/97 */ | |
| /* Separating the comparison function */ | |
| #include <stdio.h> | |
| int arr[10] = { 3,6,1,2,3,8,4,1,7,2}; | |
| void bubble(int a[], int N); | |
| int compare(int m, int n); | |
| int main(void) | |
| { | |
| int i; | |
| putchar('\n'); | |
| 43 | |
| for (i = 0; i < 10; i++) | |
| { | |
| printf("%d ", arr[i]); | |
| } | |
| bubble(arr,10); | |
| putchar('\n'); | |
| for (i = 0; i < 10; i++) | |
| { | |
| printf("%d ", arr[i]); | |
| } | |
| return 0; | |
| } | |
| void bubble(int a[], int N) | |
| { | |
| int i, j, t; | |
| for (i = N-1; i >= 0; i--) | |
| { | |
| for (j = 1; j <= i; j++) | |
| { | |
| if (compare(a[j-1], a[j])) | |
| { | |
| t = a[j-1]; | |
| a[j-1] = a[j]; | |
| a[j] = t; | |
| } | |
| } | |
| } | |
| } | |
| int compare(int m, int n) | |
| { | |
| return (m > n); | |
| } | |
| /*--------------------- end of bubble_2.c -----------------------*/ | |
| If our goal is to make our sort routine data type independent, one way of doing this is to | |
| use pointers to type void to point to the data instead of using the integer data type. As a | |
| start in that direction let's modify a few things in the above so that pointers can be used. | |
| To begin with, we'll stick with pointers to type integer. | |
| /*----------------------- bubble_3.c -------------------------*/ | |
| /* Program bubble_3.c from PTRTUT10.HTM 6/13/97 */ | |
| #include <stdio.h> | |
| int arr[10] = { 3,6,1,2,3,8,4,1,7,2}; | |
| void bubble(int *p, int N); | |
| int compare(int *m, int *n); | |
| int main(void) | |
| { | |
| 44 | |
| int i; | |
| putchar('\n'); | |
| for (i = 0; i < 10; i++) | |
| { | |
| printf("%d ", arr[i]); | |
| } | |
| bubble(arr,10); | |
| putchar('\n'); | |
| for (i = 0; i < 10; i++) | |
| { | |
| printf("%d ", arr[i]); | |
| } | |
| return 0; | |
| } | |
| void bubble(int *p, int N) | |
| { | |
| int i, j, t; | |
| for (i = N-1; i >= 0; i--) | |
| { | |
| for (j = 1; j <= i; j++) | |
| { | |
| if (compare(&p[j-1], &p[j])) | |
| { | |
| t = p[j-1]; | |
| p[j-1] = p[j]; | |
| p[j] = t; | |
| } | |
| } | |
| } | |
| } | |
| int compare(int *m, int *n) | |
| { | |
| return (*m > *n); | |
| } | |
| /*------------------ end of bubble3.c -------------------------*/ | |
| Note the changes. We are now passing a pointer to an integer (or array of integers) to | |
| bubble(). And from within bubble we are passing pointers to the elements of the array | |
| that we want to compare to our comparison function. And, of course we are dereferencing | |
| these pointer in our compare() function in order to make the actual comparison. Our next | |
| step will be to convert the pointers in bubble() to pointers to type void so that that | |
| function will become more type insensitive. This is shown in bubble_4. | |
| /*------------------ bubble_4.c ----------------------------*/ | |
| /* Program bubble_4.c from PTRTUT10,HTM 6/13/97 */ | |
| #include <stdio.h> | |
| 45 | |
| int arr[10] = { 3,6,1,2,3,8,4,1,7,2}; | |
| void bubble(int *p, int N); | |
| int compare(void *m, void *n); | |
| int main(void) | |
| { | |
| int i; | |
| putchar('\n'); | |
| for (i = 0; i < 10; i++) | |
| { | |
| printf("%d ", arr[i]); | |
| } | |
| bubble(arr,10); | |
| putchar('\n'); | |
| for (i = 0; i < 10; i++) | |
| { | |
| printf("%d ", arr[i]); | |
| } | |
| return 0; | |
| } | |
| void bubble(int *p, int N) | |
| { | |
| int i, j, t; | |
| for (i = N-1; i >= 0; i--) | |
| { | |
| for (j = 1; j <= i; j++) | |
| { | |
| if (compare((void *)&p[j-1], (void *)&p[j])) | |
| { | |
| t = p[j-1]; | |
| p[j-1] = p[j]; | |
| p[j] = t; | |
| } | |
| } | |
| } | |
| } | |
| int compare(void *m, void *n) | |
| { | |
| int *m1, *n1; | |
| m1 = (int *)m; | |
| n1 = (int *)n; | |
| return (*m1 > *n1); | |
| } | |
| /*------------------ end of bubble_4.c ---------------------*/ | |
| Note that, in doing this, in compare() we had to introduce the casting of the void pointer | |
| types passed to the actual type being sorted. But, as we'll see later that's okay. And since | |
| what is being passed to bubble() is still a pointer to an array of integers, we had to cast | |
| these pointers to void pointers when we passed them as parameters in our call to | |
| compare(). | |
| 46 | |
| We now address the problem of what we pass to bubble(). We want to make the first | |
| parameter of that function a void pointer also. But, that means that within bubble() we | |
| need to do something about the variable t, which is currently an integer. Also, where we | |
| use t = p[j-1]; the type of p[j-1] needs to be known in order to know how many bytes to | |
| copy to the variable t (or whatever we replace t with). | |
| Currently, in bubble_4.c, knowledge within bubble() as to the type of the data being | |
| sorted (and hence the size of each individual element) is obtained from the fact that the | |
| first parameter is a pointer to type integer. If we are going to be able to use bubble() to | |
| sort any type of data, we need to make that pointer a pointer to type void. But, in doing so | |
| we are going to lose information concerning the size of individual elements within the | |
| array. So, in bubble_5.c we will add a separate parameter to handle this size information. | |
| These changes, from bubble4.c to bubble5.c are, perhaps, a bit more extensive than those | |
| we have made in the past. So, compare the two modules carefully for differences. | |
| /*---------------------- bubble5.c ---------------------------*/ | |
| /* Program bubble_5.c from PTRTUT10.HTM 6/13/97 */ | |
| #include <stdio.h> | |
| #include <string.h> | |
| long arr[10] = { 3,6,1,2,3,8,4,1,7,2}; | |
| void bubble(void *p, size_t width, int N); | |
| int compare(void *m, void *n); | |
| int main(void) | |
| { | |
| int i; | |
| putchar('\n'); | |
| for (i = 0; i < 10; i++) | |
| { | |
| printf("%d ", arr[i]); | |
| } | |
| bubble(arr, sizeof(long), 10); | |
| putchar('\n'); | |
| for (i = 0; i < 10; i++) | |
| { | |
| printf("%ld ", arr[i]); | |
| } | |
| return 0; | |
| } | |
| void bubble(void *p, size_t width, int N) | |
| { | |
| int i, j; | |
| unsigned char buf[4]; | |
| unsigned char *bp = p; | |
| 47 | |
| for (i = N-1; i >= 0; i--) | |
| { | |
| for (j = 1; j <= i; j++) | |
| { | |
| if (compare((void *)(bp + width*(j-1)), | |
| (void *)(bp + j*width))) /* 1 */ | |
| { | |
| /* t = p[j-1]; */ | |
| memcpy(buf, bp + width*(j-1), width); | |
| /* p[j-1] = p[j]; */ | |
| memcpy(bp + width*(j-1), bp + j*width , width); | |
| /* p[j] = t; */ | |
| memcpy(bp + j*width, buf, width); | |
| } | |
| } | |
| } | |
| } | |
| int compare(void *m, void *n) | |
| { | |
| long *m1, *n1; | |
| m1 = (long *)m; | |
| n1 = (long *)n; | |
| return (*m1 > *n1); | |
| } | |
| /*--------------------- end of bubble5.c ---------------------*/ | |
| Note that I have changed the data type of the array from int to long to illustrate the | |
| changes needed in the compare() function. Within bubble() I've done away with the | |
| variable t (which we would have had to change from type int to type long). I have added | |
| a buffer of size 4 unsigned characters, which is the size needed to hold a long (this will | |
| change again in future modifications to this code). The unsigned character pointer *bp is | |
| used to point to the base of the array to be sorted, i.e. to the first element of that array. | |
| We also had to modify what we passed to compare(), and how we do the swapping of | |
| elements that the comparison indicates need swapping. Use of memcpy() and pointer | |
| notation instead of array notation work towards this reduction in type sensitivity. | |
| Again, making a careful comparison of bubble5.c with bubble4.c can result in improved | |
| understanding of what is happening and why. | |
| We move now to bubble6.c where we use the same function bubble() that we used in | |
| bubble5.c to sort strings instead of long integers. Of course we have to change the | |
| comparison function since the means by which strings are compared is different from that | |
| by which long integers are compared. And,in bubble6.c we have deleted the lines within | |
| bubble() that were commented out in bubble5.c. | |
| /*--------------------- bubble6.c ---------------------*/ | |
| /* Program bubble_6.c from PTRTUT10.HTM 6/13/97 */ | |
| 48 | |
| #include <stdio.h> | |
| #include <string.h> | |
| #define MAX_BUF 256 | |
| char arr2[5][20] = { "Mickey Mouse", | |
| "Donald Duck", | |
| "Minnie Mouse", | |
| "Goofy", | |
| "Ted Jensen" }; | |
| void bubble(void *p, int width, int N); | |
| int compare(void *m, void *n); | |
| int main(void) | |
| { | |
| int i; | |
| putchar('\n'); | |
| for (i = 0; i < 5; i++) | |
| { | |
| printf("%s\n", arr2[i]); | |
| } | |
| bubble(arr2, 20, 5); | |
| putchar('\n\n'); | |
| for (i = 0; i < 5; i++) | |
| { | |
| printf("%s\n", arr2[i]); | |
| } | |
| return 0; | |
| } | |
| void bubble(void *p, int width, int N) | |
| { | |
| int i, j, k; | |
| unsigned char buf[MAX_BUF]; | |
| unsigned char *bp = p; | |
| for (i = N-1; i >= 0; i--) | |
| { | |
| for (j = 1; j <= i; j++) | |
| { | |
| k = compare((void *)(bp + width*(j-1)), (void *)(bp + | |
| j*width)); | |
| if (k > 0) | |
| { | |
| memcpy(buf, bp + width*(j-1), width); | |
| memcpy(bp + width*(j-1), bp + j*width , width); | |
| memcpy(bp + j*width, buf, width); | |
| } | |
| } | |
| } | |
| } | |
| int compare(void *m, void *n) | |
| 49 | |
| { | |
| char *m1 = m; | |
| char *n1 = n; | |
| return (strcmp(m1,n1)); | |
| } | |
| /*------------------- end of bubble6.c ---------------------*/ | |
| But, the fact that bubble() was unchanged from that used in bubble5.c indicates that that | |
| function is capable of sorting a wide variety of data types. What is left to do is to pass to | |
| bubble() the name of the comparison function we want to use so that it can be truly | |
| universal. Just as the name of an array is the address of the first element of the array in | |
| the data segment, the name of a function decays into the address of that function in the | |
| code segment. Thus we need to use a pointer to a function. In this case the comparison | |
| function. | |
| Pointers to functions must match the functions pointed to in the number and types of the | |
| parameters and the type of the return value. In our case, we declare our function pointer | |
| as: | |
| int (*fptr)(const void *p1, const void *p2); | |
| Note that were we to write: | |
| int *fptr(const void *p1, const void *p2); | |
| we would have a function prototype for a function which returned a pointer to type int. | |
| That is because in C the parenthesis () operator have a higher precedence than the pointer | |
| * operator. By putting the parenthesis around the string (*fptr) we indicate that we are | |
| declaring a function pointer. | |
| We now modify our declaration of bubble() by adding, as its 4th parameter, a function | |
| pointer of the proper type. It's function prototype becomes: | |
| void bubble(void *p, int width, int N, | |
| int(*fptr)(const void *, const void *)); | |
| When we call the bubble(), we insert the name of the comparison function that we want | |
| to use. bubble7.c illustrate how this approach permits the use of the same bubble() | |
| function for sorting different types of data. | |
| /*------------------- bubble7.c ------------------*/ | |
| /* Program bubble_7.c from PTRTUT10.HTM 6/10/97 */ | |
| #include <stdio.h> | |
| #include <string.h> | |
| #define MAX_BUF 256 | |
| 50 | |
| long arr[10] = { 3,6,1,2,3,8,4,1,7,2}; | |
| char arr2[5][20] = { "Mickey Mouse", | |
| "Donald Duck", | |
| "Minnie Mouse", | |
| "Goofy", | |
| "Ted Jensen" }; | |
| void bubble(void *p, int width, int N, | |
| int(*fptr)(const void *, const void *)); | |
| int compare_string(const void *m, const void *n); | |
| int compare_long(const void *m, const void *n); | |
| int main(void) | |
| { | |
| int i; | |
| puts("\nBefore Sorting:\n"); | |
| for (i = 0; i < 10; i++) /* show the long ints */ | |
| { | |
| printf("%ld ",arr[i]); | |
| } | |
| puts("\n"); | |
| for (i = 0; i < 5; i++) /* show the strings */ | |
| { | |
| printf("%s\n", arr2[i]); | |
| } | |
| bubble(arr, 4, 10, compare_long); /* sort the longs */ | |
| bubble(arr2, 20, 5, compare_string); /* sort the strings */ | |
| puts("\n\nAfter Sorting:\n"); | |
| for (i = 0; i < 10; i++) /* show the sorted longs */ | |
| { | |
| printf("%d ",arr[i]); | |
| } | |
| puts("\n"); | |
| for (i = 0; i < 5; i++) /* show the sorted strings */ | |
| { | |
| printf("%s\n", arr2[i]); | |
| } | |
| return 0; | |
| } | |
| void bubble(void *p, int width, int N, | |
| int(*fptr)(const void *, const void *)) | |
| { | |
| int i, j, k; | |
| unsigned char buf[MAX_BUF]; | |
| unsigned char *bp = p; | |
| for (i = N-1; i >= 0; i--) | |
| { | |
| for (j = 1; j <= i; j++) | |
| { | |
| k = fptr((void *)(bp + width*(j-1)), (void *)(bp + | |
| j*width)); | |
| 51 | |
| if (k > 0) | |
| { | |
| memcpy(buf, bp + width*(j-1), width); | |
| memcpy(bp + width*(j-1), bp + j*width , width); | |
| memcpy(bp + j*width, buf, width); | |
| } | |
| } | |
| } | |
| } | |
| int compare_string(const void *m, const void *n) | |
| { | |
| char *m1 = (char *)m; | |
| char *n1 = (char *)n; | |
| return (strcmp(m1,n1)); | |
| } | |
| int compare_long(const void *m, const void *n) | |
| { | |
| long *m1, *n1; | |
| m1 = (long *)m; | |
| n1 = (long *)n; | |
| return (*m1 > *n1); | |
| } | |
| /*----------------- end of bubble7.c -----------------*/ | |
| References for Chapter 10: | |
| 1. "Algorithms in C" | |
| Robert Sedgewick | |
| Addison-Wesley | |
| ISBN 0-201-51425-7 | |
| 52 | |
| EPILOG | |
| I have written the preceding material to provide an introduction to pointers for | |
| newcomers to C. In C, the more one understands about pointers the greater flexibility one | |
| has in the writing of code. The above expands on my first effort at this which was entitled | |
| ptr_help.txt and found in an early version of Bob Stout's collection of C code SNIPPETS. | |
| The content in this version has been updated from that in PTRTUTOT.ZIP included in | |
| SNIP9510.ZIP. | |
| I am always ready to accept constructive criticism on this material, or review requests for | |
| the addition of other relevant material. Therefore, if you have questions, comments, | |
| criticisms, etc. concerning that which has been presented, I would greatly appreciate your | |
| contacting me via email me at tjensen@ix.netcom.com. | |
| 53 | |