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task_id
stringlengths
10
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rule
stringclasses
40 values
rule_kind
stringclasses
2 values
rule_description
stringclasses
40 values
num_colors
int64
4
6
grid_h
int64
3
6
grid_w
int64
3
6
num_support
int64
2
4
support
listlengths
2
4
query_input
stringlengths
17
71
query_output
stringlengths
7
99
icgr-00965
border
atomic
Paint the outer border of the grid a fixed colour.
5
3
3
4
[ { "input": "2 0 2;4 4 1;2 0 2", "output": "3 3 3;3 4 3;3 3 3" }, { "input": "4 3 3;1 1 0;4 3 2", "output": "3 3 3;3 1 3;3 3 3" }, { "input": "1 3 2;1 1 3;3 0 2", "output": "3 3 3;3 1 3;3 3 3" }, { "input": "4 3 1;4 2 3;2 4 2", "output": "3 3 3;3 2 3;3 3 3" } ]
3 0 3;1 0 3;0 1 3
3 3 3;3 0 3;3 3 3
icgr-00299
color_swap
atomic
Swap two colours everywhere they appear.
6
4
3
3
[ { "input": "5 1 5;3 0 2;5 0 3;4 4 4", "output": "5 1 5;3 4 2;5 4 3;0 0 0" }, { "input": "3 0 1;0 1 5;1 3 5;1 3 4", "output": "3 4 1;4 1 5;1 3 5;1 3 0" }, { "input": "3 4 5;2 3 5;0 2 1;3 3 5", "output": "3 0 5;2 3 5;4 2 1;3 3 5" } ]
4 0 2;0 3 1;2 5 1;4 3 4
0 4 2;4 3 1;2 5 1;0 3 0
icgr-00454
flip_v+shift_rows
composed
Mirror the grid top-to-bottom. Then, Cyclically shift every row right by a fixed amount.
6
4
3
3
[ { "input": "5 2 1;1 0 0;3 3 0;2 0 3", "output": "3 2 0;0 3 3;0 1 0;1 5 2" }, { "input": "1 1 3;1 3 4;2 2 5;0 0 3", "output": "3 0 0;5 2 2;4 1 3;3 1 1" }, { "input": "5 5 3;3 0 5;5 3 4;4 1 1", "output": "1 4 1;4 5 3;5 3 0;3 5 5" } ]
3 2 2;1 0 4;2 1 4;2 2 4
4 2 2;4 2 1;4 1 0;2 3 2
icgr-00183
transpose
atomic
Swap rows and columns (transpose).
6
3
3
4
[ { "input": "1 4 0;2 4 0;5 3 4", "output": "1 2 5;4 4 3;0 0 4" }, { "input": "2 1 1;0 4 1;3 1 4", "output": "2 0 3;1 4 1;1 1 4" }, { "input": "1 0 1;2 5 5;1 5 1", "output": "1 2 1;0 5 5;1 5 1" }, { "input": "1 2 2;0 5 2;3 2 0", "output": "1 0 3;2 5 2;2 2 0" } ]
5 5 3;1 0 3;4 4 2
5 1 4;5 0 4;3 3 2
icgr-00890
border
atomic
Paint the outer border of the grid a fixed colour.
5
4
4
2
[ { "input": "0 3 0 4;2 2 3 1;1 3 2 2;1 0 2 3", "output": "4 4 4 4;4 2 3 4;4 3 2 4;4 4 4 4" }, { "input": "0 1 2 3;1 4 1 2;3 2 1 4;0 2 1 1", "output": "4 4 4 4;4 4 1 4;4 2 1 4;4 4 4 4" } ]
4 4 0 1;2 4 1 3;0 1 4 3;4 2 2 1
4 4 4 4;4 4 1 4;4 1 4 4;4 4 4 4
icgr-00368
border
atomic
Paint the outer border of the grid a fixed colour.
6
5
5
3
[ { "input": "5 4 0 0 1;4 3 5 2 1;5 4 5 2 5;1 0 0 0 5;3 1 3 2 0", "output": "4 4 4 4 4;4 3 5 2 4;4 4 5 2 4;4 0 0 0 4;4 4 4 4 4" }, { "input": "0 1 5 3 2;4 0 0 5 1;4 5 5 3 3;2 2 5 3 3;5 0 5 1 3", "output": "4 4 4 4 4;4 0 0 5 4;4 5 5 3 4;4 2 5 3 4;4 4 4 4 4" }, { "input": "4 0 1 3 0;3 3 3 3 ...
5 2 1 1 1;1 4 0 5 4;3 5 4 4 3;4 2 0 3 1;0 0 1 2 2
4 4 4 4 4;4 4 0 5 4;4 5 4 4 4;4 2 0 3 4;4 4 4 4 4
icgr-00213
flip_v
atomic
Mirror the grid top-to-bottom.
6
3
5
4
[ { "input": "1 3 1 4 0;4 3 5 3 0;2 2 2 1 4", "output": "2 2 2 1 4;4 3 5 3 0;1 3 1 4 0" }, { "input": "3 5 3 2 3;3 3 0 5 3;1 4 1 4 0", "output": "1 4 1 4 0;3 3 0 5 3;3 5 3 2 3" }, { "input": "0 3 2 5 0;3 3 1 4 2;3 2 2 1 3", "output": "3 2 2 1 3;3 3 1 4 2;0 3 2 5 0" }, { "input"...
3 3 3 4 3;3 5 3 0 0;2 1 1 1 0
2 1 1 1 0;3 5 3 0 0;3 3 3 4 3
icgr-00628
max_pool2
atomic
Replace each non-overlapping 2x2 block with its maximum value.
4
6
6
2
[ { "input": "3 2 3 2 2 3;3 0 2 2 1 2;2 0 1 3 1 0;0 1 2 0 2 3;1 1 1 0 2 3;2 2 1 1 1 2", "output": "3 3 3;2 3 3;2 1 3" }, { "input": "0 3 3 3 2 1;1 3 2 3 1 0;3 3 1 1 3 1;1 1 2 0 1 3;0 0 1 3 3 2;3 2 1 3 1 0", "output": "3 3 2;3 2 3;3 3 3" } ]
3 0 3 2 3 2;3 0 1 3 1 1;0 3 1 0 2 2;3 2 1 1 1 1;3 2 2 2 1 1;2 2 3 2 2 3
3 3 3;3 1 2;3 3 3
icgr-00159
shift_rows
atomic
Cyclically shift every row right by a fixed amount.
5
4
4
2
[ { "input": "0 1 0 2;3 1 0 0;0 2 0 4;4 0 4 1", "output": "2 0 1 0;0 3 1 0;4 0 2 0;1 4 0 4" }, { "input": "0 0 4 2;1 4 4 4;4 3 0 4;2 1 0 1", "output": "2 0 0 4;4 1 4 4;4 4 3 0;1 2 1 0" } ]
4 0 0 3;1 3 1 3;4 0 0 2;0 2 0 3
3 4 0 0;3 1 3 1;2 4 0 0;3 0 2 0
icgr-00168
tile_h
atomic
Concatenate the grid with a copy of itself, side by side.
6
4
4
2
[ { "input": "1 3 3 3;3 3 0 2;4 4 5 1;4 3 3 5", "output": "1 3 3 3 1 3 3 3;3 3 0 2 3 3 0 2;4 4 5 1 4 4 5 1;4 3 3 5 4 3 3 5" }, { "input": "5 3 4 1;0 1 5 5;3 5 2 1;0 2 0 0", "output": "5 3 4 1 5 3 4 1;0 1 5 5 0 1 5 5;3 5 2 1 3 5 2 1;0 2 0 0 0 2 0 0" } ]
1 2 5 4;0 1 5 4;4 4 4 1;2 0 1 1
1 2 5 4 1 2 5 4;0 1 5 4 0 1 5 4;4 4 4 1 4 4 4 1;2 0 1 1 2 0 1 1
icgr-00329
flip_h
atomic
Mirror the grid left-to-right.
6
5
3
3
[ { "input": "3 4 0;1 2 2;2 0 1;4 2 4;3 0 5", "output": "0 4 3;2 2 1;1 0 2;4 2 4;5 0 3" }, { "input": "4 2 3;3 2 3;1 2 2;2 5 4;5 2 2", "output": "3 2 4;3 2 3;2 2 1;4 5 2;2 2 5" }, { "input": "5 4 5;0 0 0;0 2 3;2 4 1;4 4 2", "output": "5 4 5;0 0 0;3 2 0;1 4 2;2 4 4" } ]
1 0 1;0 5 0;1 5 1;2 1 2;2 2 1
1 0 1;0 5 0;1 5 1;2 1 2;1 2 2
icgr-00446
add_mod
atomic
Add a fixed constant to every cell, modulo the colour count.
4
3
5
3
[ { "input": "0 2 2 3 0;0 1 3 3 2;0 2 2 3 1", "output": "3 1 1 2 3;3 0 2 2 1;3 1 1 2 0" }, { "input": "1 0 2 2 2;1 3 3 0 0;3 3 2 1 1", "output": "0 3 1 1 1;0 2 2 3 3;2 2 1 0 0" }, { "input": "0 3 0 0 3;2 0 3 3 2;3 1 3 3 1", "output": "3 2 3 3 2;1 3 2 2 1;2 0 2 2 0" } ]
2 2 1 0 1;2 0 0 0 1;3 2 3 3 1
1 1 0 3 0;1 3 3 3 0;2 1 2 2 0
icgr-00230
flip_v
atomic
Mirror the grid top-to-bottom.
5
3
5
4
[ { "input": "4 4 2 0 2;3 0 1 0 2;0 3 0 1 4", "output": "0 3 0 1 4;3 0 1 0 2;4 4 2 0 2" }, { "input": "2 1 2 4 1;4 4 0 1 0;4 3 0 2 4", "output": "4 3 0 2 4;4 4 0 1 0;2 1 2 4 1" }, { "input": "4 0 1 1 2;0 4 4 1 1;4 0 1 3 0", "output": "4 0 1 3 0;0 4 4 1 1;4 0 1 1 2" }, { "input"...
3 2 3 4 2;3 3 4 2 2;1 2 4 3 0
1 2 4 3 0;3 3 4 2 2;3 2 3 4 2
icgr-00238
color_swap+flip_v
composed
Swap two colours everywhere they appear. Then, Mirror the grid top-to-bottom.
5
3
5
4
[ { "input": "0 4 2 4 1;1 0 0 1 0;1 1 4 4 0", "output": "1 1 4 4 0;1 0 0 1 0;0 4 2 4 1" }, { "input": "1 0 3 3 2;4 3 1 4 2;3 3 4 1 2", "output": "3 3 4 1 2;4 3 1 4 2;1 0 3 3 2" }, { "input": "2 1 4 2 1;0 1 4 3 1;0 3 2 3 4", "output": "0 3 2 3 4;0 1 4 3 1;2 1 4 2 1" }, { "input"...
1 0 1 0 3;2 1 2 2 4;3 2 1 1 0
3 2 1 1 0;2 1 2 2 4;1 0 1 0 3
icgr-00493
add_mod+shift_rows
composed
Add a fixed constant to every cell, modulo the colour count. Then, Cyclically shift every row right by a fixed amount.
6
4
3
2
[ { "input": "3 4 2;0 2 4;5 2 0;1 1 4", "output": "3 4 5;5 1 3;1 0 3;5 2 2" }, { "input": "3 5 1;3 3 1;2 5 3;2 2 0", "output": "2 4 0;2 4 4;4 3 0;1 3 3" } ]
4 3 3;4 4 0;1 4 1;1 1 2
4 5 4;1 5 5;2 2 5;3 2 2
icgr-00753
max_pool2
atomic
Replace each non-overlapping 2x2 block with its maximum value.
6
6
6
4
[ { "input": "4 5 4 4 0 3;2 4 3 5 2 0;1 5 3 4 5 0;0 5 0 1 0 2;0 1 2 1 3 2;4 3 2 1 2 1", "output": "5 5 3;5 4 5;4 2 3" }, { "input": "1 0 5 1 1 4;0 5 0 3 2 4;2 0 0 0 4 5;5 0 2 4 0 1;1 0 2 2 2 0;5 1 5 5 3 2", "output": "5 5 4;5 4 5;5 5 3" }, { "input": "2 2 1 0 0 4;0 1 3 4 4 4;0 4 3 0 3 2;3 ...
1 0 0 5 2 3;5 5 4 4 0 4;2 4 1 1 0 0;1 1 5 3 3 4;4 1 0 2 5 3;2 1 2 1 3 3
5 5 4;4 5 4;4 2 5
icgr-00129
color_swap
atomic
Swap two colours everywhere they appear.
4
4
3
2
[ { "input": "2 0 1;1 0 3;3 2 3;1 3 0", "output": "3 0 1;1 0 2;2 3 2;1 2 0" }, { "input": "3 3 0;2 0 2;3 1 1;2 1 0", "output": "2 2 0;3 0 3;2 1 1;3 1 0" } ]
2 3 0;2 1 3;3 1 1;2 0 3
3 2 0;3 1 2;2 1 1;3 0 2
icgr-00840
flip_v
atomic
Mirror the grid top-to-bottom.
4
5
4
2
[ { "input": "3 0 3 1;1 3 1 0;0 1 0 2;3 3 1 2;3 2 1 0", "output": "3 2 1 0;3 3 1 2;0 1 0 2;1 3 1 0;3 0 3 1" }, { "input": "3 1 2 3;0 1 2 1;2 3 1 2;0 0 3 3;0 3 3 0", "output": "0 3 3 0;0 0 3 3;2 3 1 2;0 1 2 1;3 1 2 3" } ]
1 1 1 3;2 3 3 2;0 3 1 2;3 0 3 0;3 1 3 2
3 1 3 2;3 0 3 0;0 3 1 2;2 3 3 2;1 1 1 3
icgr-00924
color_swap
atomic
Swap two colours everywhere they appear.
4
4
5
3
[ { "input": "0 2 1 1 2;1 0 2 0 2;1 3 0 0 2;2 1 1 3 1", "output": "0 2 1 1 2;1 0 2 0 2;1 3 0 0 2;2 1 1 3 1" }, { "input": "0 1 1 3 2;1 2 2 1 3;2 1 2 0 3;0 0 1 1 3", "output": "0 1 1 3 2;1 2 2 1 3;2 1 2 0 3;0 0 1 1 3" }, { "input": "1 2 0 1 0;2 3 2 2 0;3 3 0 0 1;1 2 2 3 0", "output": "1...
0 1 0 2 1;1 1 2 3 0;2 1 3 2 3;1 3 2 2 0
0 1 0 2 1;1 1 2 3 0;2 1 3 2 3;1 3 2 2 0
icgr-00334
color_swap
atomic
Swap two colours everywhere they appear.
6
4
4
4
[ { "input": "2 5 2 3;1 2 3 2;2 4 2 3;1 3 1 5", "output": "2 0 2 3;1 2 3 2;2 4 2 3;1 3 1 0" }, { "input": "4 1 2 1;5 2 0 0;2 0 3 0;0 1 3 3", "output": "4 1 2 1;0 2 5 5;2 5 3 5;5 1 3 3" }, { "input": "2 1 0 3;0 1 0 2;1 1 2 4;3 4 5 4", "output": "2 1 5 3;5 1 5 2;1 1 2 4;3 4 0 4" }, {...
0 5 4 0;0 0 5 5;1 2 3 3;3 4 0 3
5 0 4 5;5 5 0 0;1 2 3 3;3 4 5 3
icgr-00852
rotate90
atomic
Rotate the grid 90 degrees clockwise.
4
5
4
2
[ { "input": "1 1 0 2;3 1 2 2;3 3 0 3;3 2 0 2;2 3 0 3", "output": "2 3 3 3 1;3 2 3 1 1;0 0 0 2 0;3 2 3 2 2" }, { "input": "0 0 1 3;2 3 3 0;0 2 1 0;3 3 2 2;2 1 0 1", "output": "2 3 0 2 0;1 3 2 3 0;0 2 1 3 1;1 2 0 0 3" } ]
1 0 2 2;1 2 2 0;3 3 3 3;2 1 1 3;2 1 2 0
2 2 3 1 1;1 1 3 2 0;2 1 3 2 2;0 3 3 0 2
icgr-00901
tile_h
atomic
Concatenate the grid with a copy of itself, side by side.
5
3
4
3
[ { "input": "3 0 1 4;0 2 2 2;1 4 2 4", "output": "3 0 1 4 3 0 1 4;0 2 2 2 0 2 2 2;1 4 2 4 1 4 2 4" }, { "input": "2 2 2 1;0 2 3 2;3 0 4 3", "output": "2 2 2 1 2 2 2 1;0 2 3 2 0 2 3 2;3 0 4 3 3 0 4 3" }, { "input": "0 4 3 1;4 2 2 0;4 1 1 3", "output": "0 4 3 1 0 4 3 1;4 2 2 0 4 2 2 0;4...
3 0 3 2;3 3 3 0;1 3 1 1
3 0 3 2 3 0 3 2;3 3 3 0 3 3 3 0;1 3 1 1 1 3 1 1
icgr-00988
flip_h+shift_rows
composed
Mirror the grid left-to-right. Then, Cyclically shift every row right by a fixed amount.
6
5
4
2
[ { "input": "1 2 5 1;5 0 3 1;4 3 3 2;0 1 0 0;0 0 1 5", "output": "1 1 5 2;5 1 3 0;4 2 3 3;0 0 0 1;0 5 1 0" }, { "input": "2 0 0 1;1 3 5 4;3 3 1 1;2 1 5 5;5 3 3 3", "output": "2 1 0 0;1 4 5 3;3 1 1 3;2 5 5 1;5 3 3 3" } ]
3 1 3 5;3 2 4 5;3 5 2 3;0 0 2 3;5 3 3 2
3 5 3 1;3 5 4 2;3 3 2 5;0 3 2 0;5 2 3 3
icgr-00997
flip_h
atomic
Mirror the grid left-to-right.
4
3
3
4
[ { "input": "1 3 3;0 3 0;0 0 3", "output": "3 3 1;0 3 0;3 0 0" }, { "input": "2 3 2;2 0 3;0 0 0", "output": "2 3 2;3 0 2;0 0 0" }, { "input": "3 0 1;2 1 1;3 3 3", "output": "1 0 3;1 1 2;3 3 3" }, { "input": "3 0 2;1 3 2;0 1 2", "output": "2 0 3;2 3 1;2 1 0" } ]
2 2 1;2 1 2;0 1 2
1 2 2;2 1 2;2 1 0
icgr-00980
border
atomic
Paint the outer border of the grid a fixed colour.
6
5
4
4
[ { "input": "4 2 5 4;3 3 4 4;2 5 5 0;4 2 5 3;2 3 4 4", "output": "0 0 0 0;0 3 4 0;0 5 5 0;0 2 5 0;0 0 0 0" }, { "input": "3 1 4 3;3 3 5 4;3 0 5 3;2 2 4 5;3 0 2 4", "output": "0 0 0 0;0 3 5 0;0 0 5 0;0 2 4 0;0 0 0 0" }, { "input": "2 4 5 5;2 0 5 0;0 2 0 3;3 2 0 2;3 5 4 1", "output": "0...
1 3 4 2;3 0 5 4;5 0 1 2;5 1 0 3;2 5 1 5
0 0 0 0;0 0 5 0;0 0 1 0;0 1 0 0;0 0 0 0
icgr-00505
border+shift_rows
composed
Paint the outer border of the grid a fixed colour. Then, Cyclically shift every row right by a fixed amount.
6
4
5
4
[ { "input": "0 1 4 1 5;0 4 4 1 0;4 0 5 4 0;0 5 3 3 3", "output": "3 3 3 3 3;3 3 4 4 1;3 3 0 5 4;3 3 3 3 3" }, { "input": "2 2 3 2 5;3 2 2 1 1;3 3 2 3 1;0 5 0 0 3", "output": "3 3 3 3 3;3 3 2 2 1;3 3 3 2 3;3 3 3 3 3" }, { "input": "2 4 2 5 4;2 0 2 0 0;5 4 1 4 3;0 1 4 3 1", "output": "3...
3 1 4 4 5;4 4 1 4 2;3 5 5 4 1;5 1 0 1 5
3 3 3 3 3;3 3 4 1 4;3 3 5 5 4;3 3 3 3 3
icgr-00991
color_swap+add_mod
composed
Swap two colours everywhere they appear. Then, Add a fixed constant to every cell, modulo the colour count.
4
3
3
3
[ { "input": "3 2 2;2 1 2;3 3 2", "output": "0 1 1;1 2 1;0 0 1" }, { "input": "3 0 3;0 0 0;3 3 3", "output": "0 3 0;3 3 3;0 0 0" }, { "input": "2 3 0;1 2 1;3 1 2", "output": "1 0 3;2 1 2;0 2 1" } ]
2 0 3;1 3 3;1 2 2
1 3 0;2 0 0;2 1 1
icgr-00875
flip_v+add_mod
composed
Mirror the grid top-to-bottom. Then, Add a fixed constant to every cell, modulo the colour count.
4
4
5
4
[ { "input": "1 1 2 0 2;3 3 3 0 2;2 3 1 3 1;2 1 3 1 3", "output": "0 3 1 3 1;0 1 3 1 3;1 1 1 2 0;3 3 0 2 0" }, { "input": "1 3 0 1 0;2 3 1 3 3;1 1 2 3 2;2 0 3 2 3", "output": "0 2 1 0 1;3 3 0 1 0;0 1 3 1 1;3 1 2 3 2" }, { "input": "0 3 3 2 2;1 0 1 2 1;1 3 0 0 2;1 2 3 1 0", "output": "3...
2 3 2 2 0;2 1 0 3 1;1 0 3 0 1;0 0 2 3 2
2 2 0 1 0;3 2 1 2 3;0 3 2 1 3;0 1 0 0 2
icgr-00158
flip_h+color_swap
composed
Mirror the grid left-to-right. Then, Swap two colours everywhere they appear.
4
5
4
3
[ { "input": "3 1 2 2;2 1 0 2;2 2 1 0;2 3 3 3;2 0 2 1", "output": "2 2 0 3;2 1 0 2;1 0 2 2;3 3 3 2;0 2 1 2" }, { "input": "3 0 3 0;3 2 2 0;1 1 0 1;3 0 1 2;0 2 0 0", "output": "1 3 1 3;1 2 2 3;0 1 0 0;2 0 1 3;1 1 2 1" }, { "input": "0 1 2 3;1 2 3 0;1 1 1 3;1 3 2 0;3 0 0 3", "output": "3...
1 1 1 3;0 2 2 1;0 3 0 1;2 3 1 1;1 1 0 1
3 0 0 0;0 2 2 1;0 1 3 1;0 0 3 2;0 1 0 0
icgr-00365
color_swap
atomic
Swap two colours everywhere they appear.
5
3
5
4
[ { "input": "4 2 0 4 4;3 4 3 4 2;1 3 4 1 1", "output": "0 2 4 0 0;3 0 3 0 2;1 3 0 1 1" }, { "input": "0 0 1 0 4;1 0 4 1 4;4 0 2 1 2", "output": "4 4 1 4 0;1 4 0 1 0;0 4 2 1 2" }, { "input": "2 2 0 1 2;0 2 2 2 0;2 4 3 0 1", "output": "2 2 4 1 2;4 2 2 2 4;2 0 3 4 1" }, { "input"...
4 4 1 1 2;0 4 2 0 3;3 0 0 2 1
0 0 1 1 2;4 0 2 4 3;3 4 4 2 1
icgr-00638
flip_h
atomic
Mirror the grid left-to-right.
4
3
4
3
[ { "input": "3 3 0 0;3 0 3 1;2 3 0 0", "output": "0 0 3 3;1 3 0 3;0 0 3 2" }, { "input": "0 3 0 0;3 1 0 1;0 1 3 1", "output": "0 0 3 0;1 0 1 3;1 3 1 0" }, { "input": "3 1 1 3;2 2 3 0;0 1 0 3", "output": "3 1 1 3;0 3 2 2;3 0 1 0" } ]
2 3 2 1;2 0 1 1;3 2 0 3
1 2 3 2;1 1 0 2;3 0 2 3
icgr-00721
color_swap
atomic
Swap two colours everywhere they appear.
5
5
4
3
[ { "input": "1 2 4 2;0 2 1 2;0 4 0 1;1 4 0 2;1 1 3 1", "output": "1 2 3 2;0 2 1 2;0 3 0 1;1 3 0 2;1 1 4 1" }, { "input": "1 2 0 3;4 1 3 3;1 1 3 0;3 1 2 4;2 4 1 2", "output": "1 2 0 4;3 1 4 4;1 1 4 0;4 1 2 3;2 3 1 2" }, { "input": "1 4 0 4;4 4 4 4;1 0 0 4;3 0 1 2;1 1 1 4", "output": "1...
0 3 0 0;0 2 3 4;1 4 4 2;1 1 3 0;1 1 0 4
0 4 0 0;0 2 4 3;1 3 3 2;1 1 4 0;1 1 0 3
icgr-00274
add_mod+color_swap
composed
Add a fixed constant to every cell, modulo the colour count. Then, Swap two colours everywhere they appear.
5
4
3
4
[ { "input": "0 0 1;4 3 1;0 0 2;3 3 3", "output": "1 1 3;0 4 3;1 1 2;4 4 4" }, { "input": "0 1 3;3 0 2;4 1 3;2 0 3", "output": "1 3 4;4 1 2;0 3 4;2 1 4" }, { "input": "3 0 0;2 0 3;0 4 0;1 4 0", "output": "4 1 1;2 1 4;1 0 1;3 0 1" }, { "input": "1 0 2;3 0 4;4 2 3;4 4 2", "ou...
2 1 4;1 1 0;2 1 0;2 0 3
2 3 0;3 3 1;2 3 1;2 1 4
icgr-00502
max_pool2
atomic
Replace each non-overlapping 2x2 block with its maximum value.
6
6
6
2
[ { "input": "2 0 5 2 4 0;2 1 3 2 3 5;5 5 3 4 0 2;2 4 2 5 3 2;0 2 4 0 2 4;4 5 1 1 0 0", "output": "2 5 5;5 5 3;5 4 4" }, { "input": "3 4 4 5 1 4;4 5 4 2 5 3;1 1 0 0 5 1;1 5 2 3 5 2;5 0 5 2 5 4;3 1 1 5 5 3", "output": "5 5 5;5 3 5;5 5 5" } ]
0 4 5 5 3 5;5 4 5 0 5 4;5 2 0 5 1 3;5 0 4 1 1 2;0 0 2 4 0 2;5 4 1 0 2 5
5 5 5;5 5 3;5 4 5
icgr-00829
border
atomic
Paint the outer border of the grid a fixed colour.
4
5
5
2
[ { "input": "2 1 1 2 1;1 0 3 3 0;3 3 2 0 1;0 2 1 2 0;1 2 1 0 2", "output": "1 1 1 1 1;1 0 3 3 1;1 3 2 0 1;1 2 1 2 1;1 1 1 1 1" }, { "input": "0 3 2 2 3;1 1 2 3 3;1 3 0 3 0;2 2 3 3 1;2 0 0 2 1", "output": "1 1 1 1 1;1 1 2 3 1;1 3 0 3 1;1 2 3 3 1;1 1 1 1 1" } ]
2 2 2 1 1;3 3 3 2 3;1 1 1 3 1;3 2 3 3 3;2 0 3 3 2
1 1 1 1 1;1 3 3 2 1;1 1 1 3 1;1 2 3 3 1;1 1 1 1 1
icgr-00769
color_swap+add_mod
composed
Swap two colours everywhere they appear. Then, Add a fixed constant to every cell, modulo the colour count.
6
3
5
3
[ { "input": "5 4 5 4 1;4 1 0 5 0;2 0 5 0 2", "output": "4 3 4 3 0;3 0 5 4 5;2 5 4 5 2" }, { "input": "3 2 2 1 1;3 1 2 3 2;0 1 3 4 1", "output": "1 2 2 0 0;1 0 2 1 2;5 0 1 3 0" }, { "input": "4 4 2 2 5;5 3 1 1 5;1 1 2 5 5", "output": "3 3 2 2 4;4 1 0 0 4;0 0 2 4 4" } ]
5 4 1 3 5;2 5 0 5 5;5 0 5 4 4
4 3 0 1 4;2 4 5 4 4;4 5 4 3 3
icgr-00668
border
atomic
Paint the outer border of the grid a fixed colour.
6
3
4
2
[ { "input": "2 2 2 5;4 1 0 1;3 0 2 0", "output": "2 2 2 2;2 1 0 2;2 2 2 2" }, { "input": "0 0 1 1;4 0 0 4;5 1 0 5", "output": "2 2 2 2;2 0 0 2;2 2 2 2" } ]
4 2 1 0;2 3 2 4;3 1 3 1
2 2 2 2;2 3 2 2;2 2 2 2
icgr-00586
flip_v+flip_h
composed
Mirror the grid top-to-bottom. Then, Mirror the grid left-to-right.
6
3
5
4
[ { "input": "0 4 4 2 1;5 2 4 5 0;1 5 1 4 2", "output": "2 4 1 5 1;0 5 4 2 5;1 2 4 4 0" }, { "input": "0 4 0 4 4;0 5 5 5 1;0 4 5 5 4", "output": "4 5 5 4 0;1 5 5 5 0;4 4 0 4 0" }, { "input": "4 1 4 5 0;5 5 3 1 4;4 3 1 2 1", "output": "1 2 1 3 4;4 1 3 5 5;0 5 4 1 4" }, { "input"...
2 3 3 2 5;2 0 0 1 0;4 1 4 4 5
5 4 4 1 4;0 1 0 0 2;5 2 3 3 2
icgr-00797
flip_h
atomic
Mirror the grid left-to-right.
4
4
5
4
[ { "input": "1 1 3 0 1;1 2 3 0 3;3 1 1 3 3;1 2 0 1 1", "output": "1 0 3 1 1;3 0 3 2 1;3 3 1 1 3;1 1 0 2 1" }, { "input": "0 3 0 1 2;1 3 0 1 2;1 1 2 0 0;0 0 1 0 3", "output": "2 1 0 3 0;2 1 0 3 1;0 0 2 1 1;3 0 1 0 0" }, { "input": "2 2 2 0 2;0 3 2 2 1;1 1 2 1 3;3 1 3 0 1", "output": "2...
2 3 2 1 2;1 2 2 1 1;1 0 0 1 2;0 3 2 3 2
2 1 2 3 2;1 1 2 2 1;2 1 0 0 1;2 3 2 3 0
icgr-00145
border+flip_v
composed
Paint the outer border of the grid a fixed colour. Then, Mirror the grid top-to-bottom.
5
3
3
2
[ { "input": "4 1 4;4 2 0;0 1 4", "output": "2 2 2;2 2 2;2 2 2" }, { "input": "2 1 2;0 0 3;4 1 0", "output": "2 2 2;2 0 2;2 2 2" } ]
4 2 1;0 1 4;3 4 2
2 2 2;2 1 2;2 2 2
icgr-00187
max_pool2
atomic
Replace each non-overlapping 2x2 block with its maximum value.
4
4
6
4
[ { "input": "2 1 2 3 3 1;2 1 3 1 0 0;2 0 0 0 1 0;1 3 1 1 1 1", "output": "2 3 3;3 1 1" }, { "input": "0 3 2 0 1 1;1 0 1 3 0 1;1 0 2 1 3 2;1 3 1 3 1 0", "output": "3 3 1;3 3 3" }, { "input": "1 3 2 3 3 1;2 0 0 1 3 1;3 0 1 1 3 2;2 2 1 2 3 3", "output": "3 3 3;3 2 3" }, { "input"...
2 2 2 0 2 3;1 3 2 2 1 1;2 0 0 1 1 0;3 3 3 2 2 0
3 2 3;3 3 2
icgr-00083
color_swap+flip_h
composed
Swap two colours everywhere they appear. Then, Mirror the grid left-to-right.
5
5
5
2
[ { "input": "0 2 0 2 4;1 0 4 4 2;2 2 3 4 3;0 2 4 0 1;1 1 2 0 3", "output": "4 1 0 1 0;1 4 4 0 2;3 4 3 1 1;2 0 4 1 0;3 0 1 2 2" }, { "input": "1 4 2 3 2;3 3 0 3 4;0 3 4 0 4;3 3 0 4 4;2 0 4 3 2", "output": "1 3 1 4 2;4 3 0 3 3;4 0 4 3 0;4 4 0 3 3;1 3 4 0 1" } ]
4 3 4 4 2;3 0 3 1 0;0 0 0 3 3;0 2 0 2 0;2 4 4 3 1
1 4 4 3 4;0 2 3 0 3;3 3 0 0 0;0 1 0 1 0;2 3 4 4 1
icgr-00464
flip_h+flip_v
composed
Mirror the grid left-to-right. Then, Mirror the grid top-to-bottom.
4
5
5
4
[ { "input": "3 0 0 2 0;0 1 3 2 1;3 0 3 0 0;2 0 1 1 3;1 1 2 2 2", "output": "2 2 2 1 1;3 1 1 0 2;0 0 3 0 3;1 2 3 1 0;0 2 0 0 3" }, { "input": "1 1 0 0 0;2 2 3 1 0;1 3 2 3 0;3 3 1 1 1;1 1 0 2 2", "output": "2 2 0 1 1;1 1 1 3 3;0 3 2 3 1;0 1 3 2 2;0 0 0 1 1" }, { "input": "1 1 0 3 1;3 1 2 0 ...
3 2 3 0 0;0 2 0 0 1;0 1 2 2 0;2 2 1 1 3;0 1 2 3 0
0 3 2 1 0;3 1 1 2 2;0 2 2 1 0;1 0 0 2 0;0 0 3 2 3
icgr-00466
color_swap+add_mod
composed
Swap two colours everywhere they appear. Then, Add a fixed constant to every cell, modulo the colour count.
6
5
5
4
[ { "input": "5 4 0 3 5;1 5 3 1 3;2 5 5 3 4;1 2 5 3 2;1 4 4 5 2", "output": "3 4 5 2 3;0 3 2 0 2;1 3 3 2 4;0 1 3 2 1;0 4 4 3 1" }, { "input": "2 0 0 2 1;5 4 2 5 4;4 1 2 5 4;0 1 1 5 5;3 3 1 4 5", "output": "1 5 5 1 0;3 4 1 3 4;4 0 1 3 4;5 0 0 3 3;2 2 0 4 3" }, { "input": "2 1 4 1 4;3 0 0 4 ...
5 5 5 0 5;1 0 0 3 0;4 2 1 2 4;1 3 5 2 4;1 3 4 4 3
3 3 3 5 3;0 5 5 2 5;4 1 0 1 4;0 2 3 1 4;0 2 4 4 2
icgr-00525
border+add_mod
composed
Paint the outer border of the grid a fixed colour. Then, Add a fixed constant to every cell, modulo the colour count.
4
3
3
2
[ { "input": "3 2 1;3 3 3;0 1 2", "output": "1 1 1;1 1 1;1 1 1" }, { "input": "1 3 0;3 3 2;2 2 1", "output": "1 1 1;1 1 1;1 1 1" } ]
1 0 3;2 2 0;1 1 0
1 1 1;1 0 1;1 1 1
icgr-00243
add_mod
atomic
Add a fixed constant to every cell, modulo the colour count.
6
4
3
3
[ { "input": "3 1 1;0 3 3;1 3 5;4 0 3", "output": "1 5 5;4 1 1;5 1 3;2 4 1" }, { "input": "3 1 3;4 5 5;5 0 2;2 3 4", "output": "1 5 1;2 3 3;3 4 0;0 1 2" }, { "input": "5 1 4;4 5 5;2 1 2;5 1 0", "output": "3 5 2;2 3 3;0 5 0;3 5 4" } ]
4 2 3;4 3 0;2 2 0;5 2 1
2 0 1;2 1 4;0 0 4;3 0 5
icgr-00474
color_swap+border
composed
Swap two colours everywhere they appear. Then, Paint the outer border of the grid a fixed colour.
4
4
3
3
[ { "input": "3 1 0;3 2 0;3 3 1;1 3 2", "output": "2 2 2;2 2 2;2 3 2;2 2 2" }, { "input": "1 0 2;2 0 2;1 0 1;1 3 3", "output": "2 2 2;2 0 2;2 0 2;2 2 2" }, { "input": "3 0 3;3 3 1;1 0 0;1 2 3", "output": "2 2 2;2 3 2;2 0 2;2 2 2" } ]
3 1 0;2 3 1;0 3 1;0 0 1
2 2 2;2 3 2;2 3 2;2 2 2
icgr-00849
color_swap
atomic
Swap two colours everywhere they appear.
6
5
3
3
[ { "input": "0 5 1;3 1 2;4 1 3;2 3 2;0 4 5", "output": "0 5 4;3 4 2;1 4 3;2 3 2;0 1 5" }, { "input": "1 0 3;0 3 4;4 4 2;4 1 4;2 5 4", "output": "4 0 3;0 3 1;1 1 2;1 4 1;2 5 1" }, { "input": "4 0 3;1 1 3;1 1 1;3 5 2;1 4 2", "output": "1 0 3;4 4 3;4 4 4;3 5 2;4 1 2" } ]
5 0 1;5 5 4;0 5 4;1 1 0;4 1 0
5 0 4;5 5 1;0 5 1;4 4 0;1 4 0
icgr-00272
color_swap
atomic
Swap two colours everywhere they appear.
6
3
5
2
[ { "input": "4 2 0 2 2;0 1 5 0 4;1 3 5 3 5", "output": "4 1 0 1 1;0 2 5 0 4;2 3 5 3 5" }, { "input": "2 2 2 4 4;2 5 1 2 1;0 4 2 5 4", "output": "1 1 1 4 4;1 5 2 1 2;0 4 1 5 4" } ]
5 4 3 4 3;1 2 3 3 1;5 4 5 5 3
5 4 3 4 3;2 1 3 3 2;5 4 5 5 3
icgr-00371
add_mod
atomic
Add a fixed constant to every cell, modulo the colour count.
5
3
5
2
[ { "input": "2 1 0 4 1;3 0 0 1 4;4 3 0 3 1", "output": "1 0 4 3 0;2 4 4 0 3;3 2 4 2 0" }, { "input": "0 2 3 1 3;4 1 4 2 4;0 4 1 1 3", "output": "4 1 2 0 2;3 0 3 1 3;4 3 0 0 2" } ]
4 2 3 0 4;0 3 0 1 4;2 0 4 0 1
3 1 2 4 3;4 2 4 0 3;1 4 3 4 0
icgr-00795
tile_h
atomic
Concatenate the grid with a copy of itself, side by side.
6
4
4
3
[ { "input": "0 1 1 0;1 2 3 5;5 1 1 4;3 3 3 3", "output": "0 1 1 0 0 1 1 0;1 2 3 5 1 2 3 5;5 1 1 4 5 1 1 4;3 3 3 3 3 3 3 3" }, { "input": "1 2 5 0;2 0 0 1;4 0 2 5;3 4 5 1", "output": "1 2 5 0 1 2 5 0;2 0 0 1 2 0 0 1;4 0 2 5 4 0 2 5;3 4 5 1 3 4 5 1" }, { "input": "4 3 5 2;2 5 3 0;2 0 2 5;3 ...
1 4 2 0;5 1 1 0;3 5 1 2;3 2 0 4
1 4 2 0 1 4 2 0;5 1 1 0 5 1 1 0;3 5 1 2 3 5 1 2;3 2 0 4 3 2 0 4
icgr-00306
add_mod+shift_rows
composed
Add a fixed constant to every cell, modulo the colour count. Then, Cyclically shift every row right by a fixed amount.
5
3
4
4
[ { "input": "0 4 2 4;1 4 0 2;0 4 4 0", "output": "4 1 2 1;2 4 3 1;1 2 2 1" }, { "input": "2 2 2 3;1 2 2 4;3 4 0 0", "output": "4 0 4 4;4 1 3 4;2 2 0 1" }, { "input": "4 2 4 0;1 2 0 0;3 0 4 4", "output": "1 2 1 4;2 2 3 4;1 1 0 2" }, { "input": "2 2 4 4;0 3 2 1;1 0 0 2", "ou...
2 1 1 1;4 1 0 3;4 2 3 4
3 3 4 3;2 0 1 3;0 1 1 4
icgr-00260
flip_h+border
composed
Mirror the grid left-to-right. Then, Paint the outer border of the grid a fixed colour.
6
4
3
3
[ { "input": "4 5 1;4 3 0;2 5 5;5 4 1", "output": "0 0 0;0 3 0;0 5 0;0 0 0" }, { "input": "4 5 0;0 5 4;0 0 0;3 0 0", "output": "0 0 0;0 5 0;0 0 0;0 0 0" }, { "input": "4 2 5;4 1 5;5 5 1;4 0 4", "output": "0 0 0;0 1 0;0 5 0;0 0 0" } ]
0 5 3;3 5 1;2 0 1;3 0 5
0 0 0;0 5 0;0 0 0;0 0 0
icgr-00770
flip_v+color_swap
composed
Mirror the grid top-to-bottom. Then, Swap two colours everywhere they appear.
4
3
4
4
[ { "input": "0 0 3 0;1 2 2 0;0 2 1 3", "output": "3 2 1 0;1 2 2 3;3 3 0 3" }, { "input": "3 1 3 1;2 2 2 1;3 1 3 3", "output": "0 1 0 0;2 2 2 1;0 1 0 1" }, { "input": "2 1 3 0;1 1 1 2;0 2 3 2", "output": "3 2 0 2;1 1 1 2;2 1 0 3" }, { "input": "1 2 1 2;1 3 0 2;1 2 2 3", "ou...
3 0 2 3;1 3 0 3;1 3 1 3
1 0 1 0;1 0 3 0;0 3 2 0
icgr-00027
add_mod+flip_h
composed
Add a fixed constant to every cell, modulo the colour count. Then, Mirror the grid left-to-right.
4
3
5
4
[ { "input": "3 2 0 2 0;0 3 0 0 2;0 1 1 3 3", "output": "2 0 2 0 1;0 2 2 1 2;1 1 3 3 2" }, { "input": "3 1 2 1 2;2 3 2 0 2;1 1 2 1 0", "output": "0 3 0 3 1;0 2 0 1 0;2 3 0 3 3" }, { "input": "1 1 3 3 3;1 0 2 1 1;3 1 2 2 1", "output": "1 1 1 3 3;3 3 0 2 3;3 0 0 3 1" }, { "input"...
0 3 2 2 0;0 2 0 0 3;1 1 0 1 3
2 0 0 1 2;1 2 2 0 2;1 3 2 3 3
icgr-00303
shift_rows
atomic
Cyclically shift every row right by a fixed amount.
5
3
4
2
[ { "input": "4 3 0 2;2 4 2 3;3 0 2 3", "output": "0 2 4 3;2 3 2 4;2 3 3 0" }, { "input": "3 2 1 0;1 1 4 4;1 1 1 3", "output": "1 0 3 2;4 4 1 1;1 3 1 1" } ]
4 2 4 0;2 2 4 1;0 0 4 1
4 0 4 2;4 1 2 2;4 1 0 0
icgr-00629
border
atomic
Paint the outer border of the grid a fixed colour.
6
4
3
2
[ { "input": "5 0 3;2 3 4;1 3 0;3 5 2", "output": "1 1 1;1 3 1;1 3 1;1 1 1" }, { "input": "5 1 0;2 3 5;2 0 1;1 0 2", "output": "1 1 1;1 3 1;1 0 1;1 1 1" } ]
1 1 0;2 3 0;2 2 1;4 4 1
1 1 1;1 3 1;1 2 1;1 1 1
icgr-00207
transpose
atomic
Swap rows and columns (transpose).
6
5
4
4
[ { "input": "1 4 1 3;4 2 2 0;5 4 4 3;1 5 0 1;5 0 3 5", "output": "1 4 5 1 5;4 2 4 5 0;1 2 4 0 3;3 0 3 1 5" }, { "input": "2 1 3 5;3 3 5 3;5 0 0 1;3 5 4 3;1 4 0 1", "output": "2 3 5 3 1;1 3 0 5 4;3 5 0 4 0;5 3 1 3 1" }, { "input": "3 1 3 5;0 0 5 0;3 5 3 3;0 5 0 0;3 3 5 1", "output": "3...
2 2 4 3;0 2 2 0;2 5 5 5;3 0 2 2;5 0 5 2
2 0 2 3 5;2 2 5 0 0;4 2 5 2 5;3 0 5 2 2
icgr-00338
flip_h+add_mod
composed
Mirror the grid left-to-right. Then, Add a fixed constant to every cell, modulo the colour count.
4
4
5
3
[ { "input": "1 0 0 2 3;3 3 1 2 3;3 3 1 1 1;2 3 1 1 1", "output": "0 3 1 1 2;0 3 2 0 0;2 2 2 0 0;2 2 2 0 3" }, { "input": "3 3 0 0 1;0 0 0 1 0;0 1 1 3 2;2 0 2 1 3", "output": "2 1 1 0 0;1 2 1 1 1;3 0 2 2 1;0 2 3 1 3" }, { "input": "1 1 0 2 1;3 2 2 0 2;1 1 1 3 3;2 3 0 2 2", "output": "2...
1 2 0 0 1;2 0 2 2 1;3 2 2 3 3;2 2 0 0 2
2 1 1 3 2;2 3 3 1 3;0 0 3 3 0;3 1 1 3 3
icgr-00046
flip_v
atomic
Mirror the grid top-to-bottom.
5
4
3
4
[ { "input": "0 1 4;3 4 0;4 0 4;3 2 0", "output": "3 2 0;4 0 4;3 4 0;0 1 4" }, { "input": "4 3 4;4 2 4;2 1 0;0 4 3", "output": "0 4 3;2 1 0;4 2 4;4 3 4" }, { "input": "1 3 3;2 3 4;4 4 4;2 1 4", "output": "2 1 4;4 4 4;2 3 4;1 3 3" }, { "input": "4 1 1;3 3 4;4 3 3;1 2 4", "ou...
2 4 4;2 3 0;4 0 4;2 1 0
2 1 0;4 0 4;2 3 0;2 4 4
icgr-00053
border+shift_rows
composed
Paint the outer border of the grid a fixed colour. Then, Cyclically shift every row right by a fixed amount.
5
4
3
3
[ { "input": "0 1 3;0 3 3;4 2 0;1 2 3", "output": "3 3 3;3 3 3;3 3 2;3 3 3" }, { "input": "2 4 0;4 3 2;3 4 3;2 1 0", "output": "3 3 3;3 3 3;3 3 4;3 3 3" }, { "input": "4 4 4;2 2 3;1 0 4;0 0 2", "output": "3 3 3;3 3 2;3 3 0;3 3 3" } ]
0 1 1;3 3 3;2 0 2;3 2 0
3 3 3;3 3 3;3 3 0;3 3 3
icgr-00750
add_mod
atomic
Add a fixed constant to every cell, modulo the colour count.
6
4
4
3
[ { "input": "5 5 5 3;0 0 4 3;4 3 1 4;5 2 0 3", "output": "1 1 1 5;2 2 0 5;0 5 3 0;1 4 2 5" }, { "input": "5 3 2 1;3 4 2 0;5 2 1 0;0 2 5 5", "output": "1 5 4 3;5 0 4 2;1 4 3 2;2 4 1 1" }, { "input": "3 0 3 0;5 4 2 5;5 0 3 4;2 2 4 4", "output": "5 2 5 2;1 0 4 1;1 2 5 0;4 4 0 0" } ]
2 0 5 4;5 1 0 0;4 1 1 0;3 1 1 1
4 2 1 0;1 3 2 2;0 3 3 2;5 3 3 3
icgr-00249
color_swap+flip_v
composed
Swap two colours everywhere they appear. Then, Mirror the grid top-to-bottom.
5
4
4
4
[ { "input": "2 1 4 3;0 0 2 4;3 1 4 0;0 1 3 3", "output": "0 1 4 4;4 1 3 0;0 0 2 3;2 1 3 4" }, { "input": "2 1 1 0;4 0 4 4;1 3 1 0;3 0 0 0", "output": "4 0 0 0;1 4 1 0;3 0 3 3;2 1 1 0" }, { "input": "2 0 3 4;1 0 4 4;1 0 0 2;1 3 0 0", "output": "1 4 0 0;1 0 0 2;1 0 3 3;2 0 4 3" }, {...
1 0 1 0;1 4 0 1;3 1 1 1;3 4 0 0
4 3 0 0;4 1 1 1;1 3 0 1;1 0 1 0
icgr-00178
color_swap+flip_h
composed
Swap two colours everywhere they appear. Then, Mirror the grid left-to-right.
4
4
4
4
[ { "input": "2 1 2 2;1 2 2 3;3 3 1 1;3 0 2 2", "output": "3 3 1 3;2 3 3 1;1 1 2 2;3 3 0 2" }, { "input": "3 2 3 0;1 0 0 0;0 3 2 3;0 3 3 1", "output": "0 2 3 2;0 0 0 1;2 3 2 0;1 2 2 0" }, { "input": "3 2 3 0;2 3 1 3;3 3 1 2;2 0 3 1", "output": "0 2 3 2;2 1 2 3;3 1 2 2;1 2 0 3" }, {...
1 1 3 2;1 3 1 2;0 1 3 0;1 0 0 0
3 2 1 1;3 1 2 1;0 2 1 0;0 0 0 1
icgr-00825
flip_v+color_swap
composed
Mirror the grid top-to-bottom. Then, Swap two colours everywhere they appear.
4
3
4
3
[ { "input": "0 1 2 3;0 0 2 2;2 3 0 0", "output": "0 3 2 2;2 2 0 0;2 1 0 3" }, { "input": "3 3 1 1;2 2 1 3;0 2 2 1", "output": "2 0 0 1;0 0 1 3;3 3 1 1" }, { "input": "3 2 1 1;0 2 0 3;0 3 1 1", "output": "2 3 1 1;2 0 2 3;3 0 1 1" } ]
1 1 1 2;1 2 0 0;2 1 0 0
0 1 2 2;1 0 2 2;1 1 1 0
icgr-00203
color_swap+flip_h
composed
Swap two colours everywhere they appear. Then, Mirror the grid left-to-right.
4
4
4
2
[ { "input": "3 3 3 0;0 0 3 1;0 2 1 2;2 2 0 2", "output": "0 3 3 3;1 3 0 0;2 1 2 0;2 0 2 2" }, { "input": "2 1 3 1;1 0 1 1;2 3 2 2;0 1 2 0", "output": "1 3 1 2;1 1 0 1;2 2 3 2;0 2 1 0" } ]
3 0 3 3;3 0 3 2;3 0 2 2;0 1 3 2
3 3 0 3;2 3 0 3;2 2 0 3;2 3 1 0
icgr-00787
shift_rows+flip_h
composed
Cyclically shift every row right by a fixed amount. Then, Mirror the grid left-to-right.
6
5
4
3
[ { "input": "2 3 2 4;3 3 1 0;0 2 5 2;5 4 4 3;5 1 0 1", "output": "2 3 2 4;1 3 3 0;5 2 0 2;4 4 5 3;0 1 5 1" }, { "input": "1 3 3 1;5 5 0 3;3 1 1 4;1 3 0 3;4 0 5 4", "output": "3 3 1 1;0 5 5 3;1 1 3 4;0 3 1 3;5 0 4 4" }, { "input": "5 1 4 2;2 4 3 2;4 2 3 0;1 3 5 3;1 5 4 1", "output": "4...
0 4 0 4;1 5 3 4;5 4 4 1;4 2 3 0;5 3 2 0
0 4 0 4;3 5 1 4;4 4 5 1;3 2 4 0;2 3 5 0
icgr-00673
tile_h
atomic
Concatenate the grid with a copy of itself, side by side.
6
3
3
2
[ { "input": "1 5 1;2 2 0;2 5 0", "output": "1 5 1 1 5 1;2 2 0 2 2 0;2 5 0 2 5 0" }, { "input": "4 3 3;3 0 2;4 0 5", "output": "4 3 3 4 3 3;3 0 2 3 0 2;4 0 5 4 0 5" } ]
4 1 0;0 4 5;5 3 3
4 1 0 4 1 0;0 4 5 0 4 5;5 3 3 5 3 3
icgr-00542
shift_rows+color_swap
composed
Cyclically shift every row right by a fixed amount. Then, Swap two colours everywhere they appear.
5
4
5
2
[ { "input": "3 3 1 4 4;4 0 2 0 2;0 1 3 4 3;1 4 4 3 0", "output": "3 3 4 4 1;0 2 3 0 2;3 4 0 1 4;4 0 1 3 3" }, { "input": "0 0 1 4 4;0 0 4 3 2;4 2 3 0 1;3 4 0 4 0", "output": "3 3 0 0 1;4 2 0 0 3;0 1 3 2 4;3 0 4 3 0" } ]
1 4 2 2 2;1 3 2 2 0;3 4 0 2 1;3 1 2 0 0
2 2 1 3 2;2 0 1 4 2;2 1 4 3 0;0 0 4 1 2
icgr-00756
add_mod+border
composed
Add a fixed constant to every cell, modulo the colour count. Then, Paint the outer border of the grid a fixed colour.
4
5
4
2
[ { "input": "2 3 0 1;2 2 3 0;0 2 2 0;1 1 1 1;2 3 3 1", "output": "3 3 3 3;3 1 2 3;3 1 1 3;3 0 0 3;3 3 3 3" }, { "input": "0 2 1 3;1 1 1 3;0 2 0 2;2 2 3 2;1 0 0 3", "output": "3 3 3 3;3 0 0 3;3 1 3 3;3 1 2 3;3 3 3 3" } ]
0 0 0 2;2 1 3 0;1 2 0 0;3 3 1 3;3 3 1 3
3 3 3 3;3 0 2 3;3 1 3 3;3 2 0 3;3 3 3 3
icgr-00859
max_pool2
atomic
Replace each non-overlapping 2x2 block with its maximum value.
5
6
6
4
[ { "input": "0 2 0 0 2 0;4 1 4 3 3 4;3 3 2 4 2 0;0 4 4 0 2 2;2 0 0 1 3 4;3 0 3 2 0 0", "output": "4 4 4;4 4 2;3 3 4" }, { "input": "3 4 3 3 0 0;4 2 4 3 1 1;2 2 1 2 3 0;2 2 3 2 2 0;3 4 4 0 4 1;2 0 2 4 1 3", "output": "4 4 1;2 3 3;4 4 4" }, { "input": "0 4 1 3 1 2;2 2 0 2 2 2;2 1 4 3 4 0;4 ...
3 4 0 0 0 0;2 1 2 3 0 1;2 3 0 0 2 1;0 2 3 3 3 0;4 3 0 4 1 3;4 2 1 1 4 3
4 3 1;3 3 3;4 4 4
icgr-00748
transpose
atomic
Swap rows and columns (transpose).
6
4
3
4
[ { "input": "2 5 3;5 3 4;5 4 5;1 1 3", "output": "2 5 5 1;5 3 4 1;3 4 5 3" }, { "input": "5 3 5;1 5 1;1 5 0;2 3 4", "output": "5 1 1 2;3 5 5 3;5 1 0 4" }, { "input": "4 5 4;4 2 2;5 5 2;2 0 2", "output": "4 4 5 2;5 2 5 0;4 2 2 2" }, { "input": "4 4 3;3 2 5;3 3 5;5 5 1", "ou...
4 3 1;5 4 4;0 1 1;5 5 1
4 5 0 5;3 4 1 5;1 4 1 1
icgr-00126
rotate90
atomic
Rotate the grid 90 degrees clockwise.
6
3
5
2
[ { "input": "5 4 4 3 2;2 5 0 3 4;2 2 0 5 0", "output": "2 2 5;2 5 4;0 0 4;5 3 3;0 4 2" }, { "input": "2 3 1 5 4;3 2 1 0 3;5 2 3 3 2", "output": "5 3 2;2 2 3;3 1 1;3 0 5;2 3 4" } ]
0 4 2 0 5;0 4 4 4 3;2 1 5 0 5
2 0 0;1 4 4;5 4 2;0 4 0;5 3 5
icgr-00494
color_swap+border
composed
Swap two colours everywhere they appear. Then, Paint the outer border of the grid a fixed colour.
6
3
4
4
[ { "input": "2 5 3 2;2 0 5 1;5 4 1 5", "output": "4 4 4 4;4 0 2 4;4 4 4 4" }, { "input": "5 4 1 2;4 1 4 1;4 0 1 5", "output": "4 4 4 4;4 1 4 4;4 4 4 4" }, { "input": "2 2 2 2;4 4 0 3;5 3 3 0", "output": "4 4 4 4;4 4 0 4;4 4 4 4" }, { "input": "0 0 3 1;4 0 5 2;1 4 4 5", "ou...
0 1 3 1;3 0 4 0;3 2 1 1
4 4 4 4;4 0 4 4;4 4 4 4
icgr-00820
shift_rows+border
composed
Cyclically shift every row right by a fixed amount. Then, Paint the outer border of the grid a fixed colour.
5
4
3
2
[ { "input": "4 3 2;0 4 1;1 2 1;2 2 4", "output": "4 4 4;4 1 4;4 1 4;4 4 4" }, { "input": "3 4 0;0 2 3;2 0 1;3 1 4", "output": "4 4 4;4 3 4;4 1 4;4 4 4" } ]
4 1 3;4 0 4;0 0 2;0 2 0
4 4 4;4 4 4;4 2 4;4 4 4
icgr-00968
shift_rows
atomic
Cyclically shift every row right by a fixed amount.
4
3
3
4
[ { "input": "3 2 0;2 0 3;1 3 0", "output": "2 0 3;0 3 2;3 0 1" }, { "input": "2 2 3;1 2 2;3 0 2", "output": "2 3 2;2 2 1;0 2 3" }, { "input": "1 3 0;2 1 1;2 1 2", "output": "3 0 1;1 1 2;1 2 2" }, { "input": "1 1 2;2 0 3;2 0 1", "output": "1 2 1;0 3 2;0 1 2" } ]
1 2 1;3 2 0;3 2 2
2 1 1;2 0 3;2 2 3
icgr-00842
border
atomic
Paint the outer border of the grid a fixed colour.
4
5
4
4
[ { "input": "2 3 3 0;1 0 0 1;0 3 2 2;3 0 2 1;2 1 2 1", "output": "2 2 2 2;2 0 0 2;2 3 2 2;2 0 2 2;2 2 2 2" }, { "input": "2 2 2 2;1 2 1 1;2 1 3 0;0 0 2 2;3 2 2 0", "output": "2 2 2 2;2 2 1 2;2 1 3 2;2 0 2 2;2 2 2 2" }, { "input": "1 1 3 1;1 0 3 0;0 3 0 3;1 3 3 2;2 2 0 2", "output": "2...
0 0 0 1;3 0 0 1;0 2 1 0;1 0 0 3;1 2 1 3
2 2 2 2;2 0 0 2;2 2 1 2;2 0 0 2;2 2 2 2
icgr-00144
border
atomic
Paint the outer border of the grid a fixed colour.
4
4
3
2
[ { "input": "1 1 0;0 0 0;3 1 1;1 3 0", "output": "0 0 0;0 0 0;0 1 0;0 0 0" }, { "input": "0 2 1;3 0 2;2 3 1;1 1 2", "output": "0 0 0;0 0 0;0 3 0;0 0 0" } ]
2 1 1;2 3 0;1 0 2;1 2 2
0 0 0;0 3 0;0 0 0;0 0 0
icgr-00801
shift_rows
atomic
Cyclically shift every row right by a fixed amount.
4
4
3
2
[ { "input": "3 1 3;2 0 1;2 2 0;2 1 0", "output": "3 3 1;1 2 0;0 2 2;0 2 1" }, { "input": "0 2 1;3 3 2;1 0 1;3 1 2", "output": "1 0 2;2 3 3;1 1 0;2 3 1" } ]
3 1 1;1 1 2;0 1 0;3 2 0
1 3 1;2 1 1;0 0 1;0 3 2
icgr-00625
border+flip_h
composed
Paint the outer border of the grid a fixed colour. Then, Mirror the grid left-to-right.
6
3
4
3
[ { "input": "3 4 0 4;5 3 2 0;2 4 2 1", "output": "4 4 4 4;4 2 3 4;4 4 4 4" }, { "input": "5 2 2 1;3 4 4 1;4 1 1 2", "output": "4 4 4 4;4 4 4 4;4 4 4 4" }, { "input": "5 0 3 3;4 1 2 4;2 3 0 4", "output": "4 4 4 4;4 2 1 4;4 4 4 4" } ]
5 1 4 4;4 1 0 3;5 3 2 3
4 4 4 4;4 0 1 4;4 4 4 4
icgr-00164
rotate90
atomic
Rotate the grid 90 degrees clockwise.
6
3
4
4
[ { "input": "2 1 2 4;3 1 5 4;0 5 5 1", "output": "0 3 2;5 1 1;5 5 2;1 4 4" }, { "input": "1 3 2 2;5 5 4 0;1 4 1 1", "output": "1 5 1;4 5 3;1 4 2;1 0 2" }, { "input": "0 1 5 3;0 1 1 5;2 3 3 0", "output": "2 0 0;3 1 1;3 1 5;0 5 3" }, { "input": "1 0 5 1;3 2 5 4;3 0 4 1", "ou...
5 4 2 0;1 0 3 3;3 1 2 2
3 1 5;1 0 4;2 3 2;2 3 0
icgr-00360
tile_h
atomic
Concatenate the grid with a copy of itself, side by side.
5
4
5
3
[ { "input": "1 4 0 0 2;3 3 1 1 2;2 4 2 1 2;1 0 4 4 4", "output": "1 4 0 0 2 1 4 0 0 2;3 3 1 1 2 3 3 1 1 2;2 4 2 1 2 2 4 2 1 2;1 0 4 4 4 1 0 4 4 4" }, { "input": "4 4 2 1 0;2 0 3 0 0;1 1 1 3 3;3 1 4 2 3", "output": "4 4 2 1 0 4 4 2 1 0;2 0 3 0 0 2 0 3 0 0;1 1 1 3 3 1 1 1 3 3;3 1 4 2 3 3 1 4 2 3" ...
4 2 2 3 2;4 0 0 2 1;4 1 4 3 0;3 2 2 1 1
4 2 2 3 2 4 2 2 3 2;4 0 0 2 1 4 0 0 2 1;4 1 4 3 0 4 1 4 3 0;3 2 2 1 1 3 2 2 1 1
icgr-00553
flip_v
atomic
Mirror the grid top-to-bottom.
6
5
4
3
[ { "input": "1 4 0 0;5 3 2 1;5 3 3 3;5 3 4 2;2 0 0 5", "output": "2 0 0 5;5 3 4 2;5 3 3 3;5 3 2 1;1 4 0 0" }, { "input": "3 2 0 5;0 4 2 0;5 4 0 1;1 3 4 3;5 1 5 0", "output": "5 1 5 0;1 3 4 3;5 4 0 1;0 4 2 0;3 2 0 5" }, { "input": "3 1 2 5;0 4 3 1;3 1 0 3;0 1 1 5;1 0 5 2", "output": "1...
2 1 0 5;2 2 1 5;0 1 5 1;3 0 2 4;4 2 3 4
4 2 3 4;3 0 2 4;0 1 5 1;2 2 1 5;2 1 0 5
icgr-00858
transpose
atomic
Swap rows and columns (transpose).
5
3
5
2
[ { "input": "0 2 2 3 1;3 2 4 0 4;3 1 4 2 2", "output": "0 3 3;2 2 1;2 4 4;3 0 2;1 4 2" }, { "input": "2 1 0 3 1;0 0 2 1 4;3 3 4 0 3", "output": "2 0 3;1 0 3;0 2 4;3 1 0;1 4 3" } ]
1 3 1 1 3;1 4 4 1 2;4 2 3 0 2
1 1 4;3 4 2;1 4 3;1 1 0;3 2 2
icgr-00663
border
atomic
Paint the outer border of the grid a fixed colour.
5
5
4
3
[ { "input": "1 3 3 3;1 2 0 3;1 0 2 0;2 2 0 0;4 4 1 0", "output": "1 1 1 1;1 2 0 1;1 0 2 1;1 2 0 1;1 1 1 1" }, { "input": "1 2 0 1;2 1 1 2;3 0 4 0;4 0 0 4;3 2 2 1", "output": "1 1 1 1;1 1 1 1;1 0 4 1;1 0 0 1;1 1 1 1" }, { "input": "1 0 1 1;3 2 1 0;3 2 3 4;3 3 1 0;2 3 2 3", "output": "1...
1 3 0 1;2 3 2 4;1 1 1 3;0 4 2 3;4 3 3 3
1 1 1 1;1 3 2 1;1 1 1 1;1 4 2 1;1 1 1 1
icgr-00210
border
atomic
Paint the outer border of the grid a fixed colour.
5
5
5
3
[ { "input": "4 1 1 0 2;3 4 3 0 2;3 3 2 2 2;2 2 4 4 0;3 2 3 3 4", "output": "3 3 3 3 3;3 4 3 0 3;3 3 2 2 3;3 2 4 4 3;3 3 3 3 3" }, { "input": "1 0 1 0 1;2 0 3 0 3;1 2 4 4 0;2 0 1 1 2;4 1 1 3 0", "output": "3 3 3 3 3;3 0 3 0 3;3 2 4 4 3;3 0 1 1 3;3 3 3 3 3" }, { "input": "3 2 4 2 2;2 4 2 3 ...
2 2 3 0 3;2 0 2 0 1;0 4 4 1 0;0 0 0 2 2;4 2 0 2 1
3 3 3 3 3;3 0 2 0 3;3 4 4 1 3;3 0 0 2 3;3 3 3 3 3
icgr-00420
max_pool2
atomic
Replace each non-overlapping 2x2 block with its maximum value.
4
4
4
4
[ { "input": "1 1 3 0;2 3 3 3;0 1 2 0;2 1 3 3", "output": "3 3;2 3" }, { "input": "3 3 1 3;1 3 3 2;1 1 0 2;0 1 1 3", "output": "3 3;1 3" }, { "input": "3 0 0 3;3 0 0 2;0 1 0 0;0 2 2 0", "output": "3 3;2 2" }, { "input": "1 3 1 0;3 2 1 0;3 2 3 3;1 2 1 3", "output": "3 1;3 3"...
2 3 1 1;3 2 2 1;0 0 1 0;3 3 3 2
3 2;3 3
icgr-00661
flip_v
atomic
Mirror the grid top-to-bottom.
4
5
3
2
[ { "input": "3 0 2;0 3 2;0 2 1;2 2 1;1 1 2", "output": "1 1 2;2 2 1;0 2 1;0 3 2;3 0 2" }, { "input": "1 0 3;0 2 0;2 1 0;3 0 0;0 1 3", "output": "0 1 3;3 0 0;2 1 0;0 2 0;1 0 3" } ]
0 3 1;3 1 0;2 3 3;3 0 2;1 1 2
1 1 2;3 0 2;2 3 3;3 1 0;0 3 1
icgr-00959
color_swap+flip_h
composed
Swap two colours everywhere they appear. Then, Mirror the grid left-to-right.
6
4
4
3
[ { "input": "2 0 3 4;1 1 2 0;3 0 1 1;1 3 2 2", "output": "4 1 0 2;0 2 3 3;3 3 0 1;2 2 1 3" }, { "input": "0 4 3 0;4 0 4 3;4 0 5 4;3 2 3 0", "output": "0 1 4 0;1 4 0 4;4 5 0 4;0 1 2 1" }, { "input": "3 5 2 3;0 2 4 0;4 4 3 4;1 3 4 5", "output": "1 2 5 1;0 4 2 0;4 1 4 4;5 4 1 3" } ]
3 1 3 2;0 1 1 4;2 0 5 2;0 2 0 1
2 1 3 1;4 3 3 0;2 5 0 2;3 0 2 0
icgr-00087
flip_v+color_swap
composed
Mirror the grid top-to-bottom. Then, Swap two colours everywhere they appear.
5
4
3
2
[ { "input": "0 3 2;4 4 2;1 3 4;3 4 1", "output": "3 4 0;0 3 4;4 4 2;1 3 2" }, { "input": "1 0 0;0 1 3;1 3 0;1 2 1", "output": "0 2 0;0 3 1;1 0 3;0 1 1" } ]
3 4 4;1 3 0;1 4 0;2 4 0
2 4 1;0 4 1;0 3 1;3 4 4
icgr-00816
tile_h
atomic
Concatenate the grid with a copy of itself, side by side.
5
5
4
3
[ { "input": "1 0 2 1;0 2 0 0;3 2 1 3;3 3 3 2;3 2 4 1", "output": "1 0 2 1 1 0 2 1;0 2 0 0 0 2 0 0;3 2 1 3 3 2 1 3;3 3 3 2 3 3 3 2;3 2 4 1 3 2 4 1" }, { "input": "0 0 4 1;3 3 1 0;0 2 3 1;2 3 4 3;4 2 3 1", "output": "0 0 4 1 0 0 4 1;3 3 1 0 3 3 1 0;0 2 3 1 0 2 3 1;2 3 4 3 2 3 4 3;4 2 3 1 4 2 3 1" ...
1 0 4 0;0 3 1 0;0 3 1 4;1 4 3 2;1 2 2 2
1 0 4 0 1 0 4 0;0 3 1 0 0 3 1 0;0 3 1 4 0 3 1 4;1 4 3 2 1 4 3 2;1 2 2 2 1 2 2 2
icgr-00564
flip_h
atomic
Mirror the grid left-to-right.
6
5
3
3
[ { "input": "2 4 0;5 4 5;2 4 5;1 0 3;3 5 3", "output": "0 4 2;5 4 5;5 4 2;3 0 1;3 5 3" }, { "input": "3 4 3;4 5 5;3 3 3;4 0 5;1 0 5", "output": "3 4 3;5 5 4;3 3 3;5 0 4;5 0 1" }, { "input": "1 1 4;3 1 3;5 0 0;3 5 3;5 4 3", "output": "4 1 1;3 1 3;0 0 5;3 5 3;3 4 5" } ]
2 0 1;5 1 4;5 4 0;3 5 0;2 2 1
1 0 2;4 1 5;0 4 5;0 5 3;1 2 2
icgr-00998
flip_h
atomic
Mirror the grid left-to-right.
6
3
5
2
[ { "input": "0 3 0 1 2;5 4 1 4 5;5 4 4 2 4", "output": "2 1 0 3 0;5 4 1 4 5;4 2 4 4 5" }, { "input": "5 2 1 5 5;5 2 1 3 0;5 3 0 4 3", "output": "5 5 1 2 5;0 3 1 2 5;3 4 0 3 5" } ]
4 3 0 3 4;5 0 3 1 0;4 5 3 0 4
4 3 0 3 4;0 1 3 0 5;4 0 3 5 4
icgr-00823
shift_rows+flip_h
composed
Cyclically shift every row right by a fixed amount. Then, Mirror the grid left-to-right.
4
3
3
3
[ { "input": "2 3 0;3 2 1;1 1 1", "output": "3 2 0;2 3 1;1 1 1" }, { "input": "0 3 3;2 2 2;2 1 3", "output": "3 0 3;2 2 2;1 2 3" }, { "input": "0 3 1;3 2 0;2 1 2", "output": "3 0 1;2 3 0;1 2 2" } ]
2 3 0;3 2 0;1 2 0
3 2 0;2 3 0;2 1 0
icgr-00467
shift_rows
atomic
Cyclically shift every row right by a fixed amount.
4
5
4
3
[ { "input": "3 0 3 0;1 0 3 3;2 1 3 3;2 3 2 0;2 3 2 0", "output": "0 3 0 3;3 1 0 3;3 2 1 3;0 2 3 2;0 2 3 2" }, { "input": "3 0 0 2;0 3 2 2;3 3 3 2;1 1 1 3;0 1 0 1", "output": "2 3 0 0;2 0 3 2;2 3 3 3;3 1 1 1;1 0 1 0" }, { "input": "2 3 3 1;0 1 3 3;0 1 2 1;3 3 1 1;2 1 3 2", "output": "1...
3 2 1 2;0 1 0 2;1 1 0 1;1 0 3 1;2 3 2 1
2 3 2 1;2 0 1 0;1 1 1 0;1 1 0 3;1 2 3 2
icgr-00675
tile_h
atomic
Concatenate the grid with a copy of itself, side by side.
5
4
4
2
[ { "input": "2 3 2 1;0 3 3 2;3 3 1 1;2 4 3 3", "output": "2 3 2 1 2 3 2 1;0 3 3 2 0 3 3 2;3 3 1 1 3 3 1 1;2 4 3 3 2 4 3 3" }, { "input": "2 3 0 0;3 1 2 1;3 3 1 1;2 0 3 2", "output": "2 3 0 0 2 3 0 0;3 1 2 1 3 1 2 1;3 3 1 1 3 3 1 1;2 0 3 2 2 0 3 2" } ]
3 0 3 0;0 4 4 0;0 0 2 3;3 1 2 0
3 0 3 0 3 0 3 0;0 4 4 0 0 4 4 0;0 0 2 3 0 0 2 3;3 1 2 0 3 1 2 0
icgr-00821
add_mod+color_swap
composed
Add a fixed constant to every cell, modulo the colour count. Then, Swap two colours everywhere they appear.
5
5
3
3
[ { "input": "4 1 0;3 4 4;4 0 2;0 4 1;4 3 0", "output": "0 3 2;1 0 0;0 2 4;2 0 3;0 1 2" }, { "input": "3 1 0;1 2 0;4 3 0;4 0 0;3 3 0", "output": "1 3 2;3 4 2;0 1 2;0 2 2;1 1 2" }, { "input": "3 3 0;2 3 1;1 0 4;2 2 2;0 1 3", "output": "1 1 2;4 1 3;3 2 0;4 4 4;2 3 1" } ]
4 1 1;3 3 1;2 1 4;0 0 2;4 4 0
0 3 3;1 1 3;4 3 0;2 2 4;0 0 2
icgr-00347
flip_v+flip_h
composed
Mirror the grid top-to-bottom. Then, Mirror the grid left-to-right.
6
4
4
2
[ { "input": "3 4 2 5;3 1 5 1;3 1 1 0;0 3 4 0", "output": "0 4 3 0;0 1 1 3;1 5 1 3;5 2 4 3" }, { "input": "5 3 0 2;0 2 5 2;5 0 4 4;1 3 2 0", "output": "0 2 3 1;4 4 0 5;2 5 2 0;2 0 3 5" } ]
4 2 1 1;3 5 3 1;4 4 3 5;1 0 1 5
5 1 0 1;5 3 4 4;1 3 5 3;1 1 2 4
icgr-00546
color_swap+add_mod
composed
Swap two colours everywhere they appear. Then, Add a fixed constant to every cell, modulo the colour count.
4
3
5
3
[ { "input": "3 3 2 1 3;3 3 1 0 2;1 2 3 3 3", "output": "2 2 1 3 2;2 2 3 0 1;3 1 2 2 2" }, { "input": "0 1 1 1 2;3 2 0 0 2;2 1 3 1 1", "output": "0 3 3 3 1;2 1 0 0 1;1 3 2 3 3" }, { "input": "0 3 2 3 3;0 1 0 3 1;2 1 0 2 2", "output": "0 2 1 2 2;0 3 0 2 3;1 3 0 1 1" } ]
0 2 0 3 3;1 0 2 3 0;2 3 0 2 0
0 1 0 2 2;3 0 1 2 0;1 2 0 1 0
icgr-00304
color_swap
atomic
Swap two colours everywhere they appear.
4
3
5
3
[ { "input": "1 1 1 0 1;1 2 1 1 2;1 0 1 1 1", "output": "3 3 3 0 3;3 2 3 3 2;3 0 3 3 3" }, { "input": "3 2 2 3 0;3 3 1 1 2;1 0 0 2 3", "output": "1 2 2 1 0;1 1 3 3 2;3 0 0 2 1" }, { "input": "0 1 3 3 0;0 3 0 0 2;0 1 0 3 2", "output": "0 3 1 1 0;0 1 0 0 2;0 3 0 1 2" } ]
0 3 0 0 1;2 1 3 1 0;0 3 2 2 2
0 1 0 0 3;2 3 1 3 0;0 1 2 2 2
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In-Context Grid Reasoning (ICGR)

A small, fully synthetic benchmark for demonstration-conditioned rule induction: each task shows 2–4 (input grid → output grid) support pairs that share one hidden transformation, and the model must apply the same transformation to a held-out query input.

It targets the same behaviour probed by recent in-context / latent-reasoning work on ARC-AGI (e.g. BDH-CQ: In-Context Learning with Recurrent Latent Reasoning, arXiv:2608.09888), but is deliberately tiny, transparent, and license-clean so it can be used freely for quick probes and ablations.

Why this exists

ARC-AGI itself is excellent but small and easy to overfit to via public solvers. ICGR is procedurally generated from a single script (generate.py), so you can:

  • regenerate it deterministically (--seed),
  • scale it up (--n),
  • know exactly which rule family each task belongs to (for per-concept scoring),
  • trust its provenance — no scraped text, images, or third-party datasets, so there is no upstream copyright. Released under CC-BY-4.0.

Format

One JSON object per line.

field type notes
task_id str e.g. icgr-00042
rule str rule id(s), +-joined for compositions
rule_kind str atomic or composed
rule_description str plain-English statement of the transformation
num_colors int cell alphabet size (4–6)
grid_h, grid_w int query/support grid dimensions before the rule
num_support int number of demonstration pairs (2–4)
support list [{"input": grid, "output": grid}, ...]
query_input str grid to transform
query_output str expected answer

Grids are serialised as rows of space-separated integers, rows joined by ;. Example: "1 2 0;0 1 2" is the 2×3 grid [[1,2,0],[0,1,2]].

from datasets import load_dataset

ds = load_dataset("WhySoCodius/in-context-grid-reasoning", split="test")
ex = ds[0]
print(ex["rule_description"])
for pair in ex["support"]:
    print(pair["input"], "->", pair["output"])
print("Q:", ex["query_input"], "=>", ex["query_output"])

Rule families

flip_h, flip_v, transpose, rotate90, add_mod (add constant mod colour count), color_swap, shift_rows (cyclic), tile_h (self-concat), border (paint outer ring), max_pool2 (2×2 max). ~35% of tasks compose two of the size-preserving rules; rule records which and in what order.

Splits

split tasks
train 800
test 200

Split is a random shuffle at a fixed seed; the same rule family appears in both. It is a convenience split, not an adversarial generalisation split — if you need held-out rules, filter by rule.

Suggested metric

Exact string match on query_output after normalising whitespace. Report overall accuracy plus a breakdown by rule and by rule_kind.

Limitations

  • Rules are simple and enumerable; a symbolic solver can reach 100%. The point is to measure whether a learning system infers the rule from demonstrations alone, not to be unsolvable.
  • Grids are small (3×5 max, 6×6 for pooling) and dense.
  • English rule descriptions are templated.

Reproduce / extend

python generate.py --n 5000 --seed 123
python test_generate.py   # self-check

Citation

@misc{icgr2026,
  title  = {In-Context Grid Reasoning (ICGR): a synthetic benchmark for
            demonstration-conditioned rule induction},
  author = {WhySoCodius},
  year   = {2026},
  howpublished = {\url{https://huggingface.co/datasets/WhySoCodius/in-context-grid-reasoning}}
}

License: CC-BY-4.0. Attribution appreciated; no other restrictions.

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Paper for WhySoCodius/in-context-grid-reasoning