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[
{
"content": "Interact with a household to solve a task. Imagine you are an intelligent agent in a household environment and your target is to perform actions to complete the task goal. At the beginning of your interactions, you will be given the detailed description of the current environment and your goal to accomplish. For each of your turn, you will be given a list of actions which you can choose one to perform in this turn. You should first think about the current condition and plan for your future actions, and then output your action in this turn. Your output must strictly follow this format:\"Thought: your thoughts.\nAction: your next action\n\".\nYou are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 17, a drawer 16, a drawer 15, a drawer 14, a drawer 13, a drawer 12, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a shelf 6, a shelf 5, a shelf 4, a shelf 3, a shelf 2, and a shelf 1.\nYour task is to: look at alarmclock under the desklamp.\nAVAILABLE ACTIONS: go to bed 1,go to desk 1,go to drawer 1,go to drawer 10,go to drawer 11,go to drawer 12,go to drawer 13,go to drawer 14,go to drawer 15,go to drawer 16,go to drawer 17,go to drawer 2,go to drawer 3,go to drawer 4,go to drawer 5,go to drawer 6,go to drawer 7,go to drawer 8,go to drawer 9,go to dresser 1,go to garbagecan 1,go to shelf 1,go to shelf 2,go to shelf 3,go to shelf 4,go to shelf 5,go to shelf 6,inventory,look",
"role": "user"
},
{
"content": "Thought: To complete the task, I need to find the alarm clock first, then locate the desk lamp to view the alarm clock under it. I think the alarm clock might be on the desk or in the drawers. I should start with the desk.\nAction: go to desk 1 ",
"role": "assistant"
}
] |
alfworld
|
[
{
"content": "Interact with a household to solve a task. Imagine you are an intelligent agent in a household environment and your target is to perform actions to complete the task goal. At the beginning of your interactions, you will be given the detailed description of the current environment and your goal to accomplish. For each of your turn, you will be given a list of actions which you can choose one to perform in this turn. You should first think about the current condition and plan for your future actions, and then output your action in this turn. Your output must strictly follow this format:\"Thought: your thoughts.\nAction: your next action\n\".\nYou are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 17, a drawer 16, a drawer 15, a drawer 14, a drawer 13, a drawer 12, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a shelf 6, a shelf 5, a shelf 4, a shelf 3, a shelf 2, and a shelf 1.\nYour task is to: look at alarmclock under the desklamp.\nAVAILABLE ACTIONS: go to bed 1,go to desk 1,go to drawer 1,go to drawer 10,go to drawer 11,go to drawer 12,go to drawer 13,go to drawer 14,go to drawer 15,go to drawer 16,go to drawer 17,go to drawer 2,go to drawer 3,go to drawer 4,go to drawer 5,go to drawer 6,go to drawer 7,go to drawer 8,go to drawer 9,go to dresser 1,go to garbagecan 1,go to shelf 1,go to shelf 2,go to shelf 3,go to shelf 4,go to shelf 5,go to shelf 6,inventory,look\nThought: To complete the task, I need to find the alarm clock first, then locate the desk lamp to view the alarm clock under it. I think the alarm clock might be on the desk or in the drawers. I should start with the desk.\nAction: go to desk 1 \nOn the desk 1, you see a alarmclock 1, a bowl 1, a cd 2, a cd 1, a mug 2, a mug 1, and a pencil 1.",
"role": "user"
},
{
"content": "Action: take alarmclock 1 from desk 1 ",
"role": "assistant"
}
] |
alfworld
|
[
{
"content": "Interact with a household to solve a task. Imagine you are an intelligent agent in a household environment and your target is to perform actions to complete the task goal. At the beginning of your interactions, you will be given the detailed description of the current environment and your goal to accomplish. For each of your turn, you will be given a list of actions which you can choose one to perform in this turn. You should first think about the current condition and plan for your future actions, and then output your action in this turn. Your output must strictly follow this format:\"Thought: your thoughts.\nAction: your next action\n\".\nYou are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 17, a drawer 16, a drawer 15, a drawer 14, a drawer 13, a drawer 12, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a shelf 6, a shelf 5, a shelf 4, a shelf 3, a shelf 2, and a shelf 1.\nYour task is to: look at alarmclock under the desklamp.\nAVAILABLE ACTIONS: go to bed 1,go to desk 1,go to drawer 1,go to drawer 10,go to drawer 11,go to drawer 12,go to drawer 13,go to drawer 14,go to drawer 15,go to drawer 16,go to drawer 17,go to drawer 2,go to drawer 3,go to drawer 4,go to drawer 5,go to drawer 6,go to drawer 7,go to drawer 8,go to drawer 9,go to dresser 1,go to garbagecan 1,go to shelf 1,go to shelf 2,go to shelf 3,go to shelf 4,go to shelf 5,go to shelf 6,inventory,look\nThought: To complete the task, I need to find the alarm clock first, then locate the desk lamp to view the alarm clock under it. I think the alarm clock might be on the desk or in the drawers. I should start with the desk.\nAction: go to desk 1 \nOn the desk 1, you see a alarmclock 1, a bowl 1, a cd 2, a cd 1, a mug 2, a mug 1, and a pencil 1.\nAction: take alarmclock 1 from desk 1 \nYou pick up the alarmclock 1 from the desk 1.",
"role": "user"
},
{
"content": "Thought: Now I have the alarm clock. I need to find a lamp to view it under. I think a desklamp would be perfect for this task. I should go to the dresser next.\nAction: go to dresser 1 ",
"role": "assistant"
}
] |
alfworld
|
[
{
"content": "Interact with a household to solve a task. Imagine you are an intelligent agent in a household environment and your target is to perform actions to complete the task goal. At the beginning of your interactions, you will be given the detailed description of the current environment and your goal to accomplish. For each of your turn, you will be given a list of actions which you can choose one to perform in this turn. You should first think about the current condition and plan for your future actions, and then output your action in this turn. Your output must strictly follow this format:\"Thought: your thoughts.\nAction: your next action\n\".\nYou are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 17, a drawer 16, a drawer 15, a drawer 14, a drawer 13, a drawer 12, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a shelf 6, a shelf 5, a shelf 4, a shelf 3, a shelf 2, and a shelf 1.\nYour task is to: look at alarmclock under the desklamp.\nAVAILABLE ACTIONS: go to bed 1,go to desk 1,go to drawer 1,go to drawer 10,go to drawer 11,go to drawer 12,go to drawer 13,go to drawer 14,go to drawer 15,go to drawer 16,go to drawer 17,go to drawer 2,go to drawer 3,go to drawer 4,go to drawer 5,go to drawer 6,go to drawer 7,go to drawer 8,go to drawer 9,go to dresser 1,go to garbagecan 1,go to shelf 1,go to shelf 2,go to shelf 3,go to shelf 4,go to shelf 5,go to shelf 6,inventory,look\nThought: To complete the task, I need to find the alarm clock first, then locate the desk lamp to view the alarm clock under it. I think the alarm clock might be on the desk or in the drawers. I should start with the desk.\nAction: go to desk 1 \nOn the desk 1, you see a alarmclock 1, a bowl 1, a cd 2, a cd 1, a mug 2, a mug 1, and a pencil 1.\nAction: take alarmclock 1 from desk 1 \nYou pick up the alarmclock 1 from the desk 1.\nThought: Now I have the alarm clock. I need to find a lamp to view it under. I think a desklamp would be perfect for this task. I should go to the dresser next.\nAction: go to dresser 1 \nOn the dresser 1, you see a alarmclock 2, a desklamp 1, a keychain 3, a keychain 1, and a watch 1.",
"role": "user"
},
{
"content": "Action: use desklamp 1 ",
"role": "assistant"
}
] |
alfworld
|
[
{
"content": "Interact with a household to solve a task. Imagine you are an intelligent agent in a household environment and your target is to perform actions to complete the task goal. At the beginning of your interactions, you will be given the detailed description of the current environment and your goal to accomplish. For each of your turn, you will be given a list of actions which you can choose one to perform in this turn. You should first think about the current condition and plan for your future actions, and then output your action in this turn. Your output must strictly follow this format:\"Thought: your thoughts.\nAction: your next action\n\".\nYou are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 17, a drawer 16, a drawer 15, a drawer 14, a drawer 13, a drawer 12, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a shelf 6, a shelf 5, a shelf 4, a shelf 3, a shelf 2, and a shelf 1.\nYour task is to: look at alarmclock under the desklamp.\nAVAILABLE ACTIONS: go to bed 1,go to desk 1,go to drawer 1,go to drawer 10,go to drawer 11,go to drawer 12,go to drawer 13,go to drawer 14,go to drawer 15,go to drawer 16,go to drawer 17,go to drawer 2,go to drawer 3,go to drawer 4,go to drawer 5,go to drawer 6,go to drawer 7,go to drawer 8,go to drawer 9,go to dresser 1,go to garbagecan 1,go to shelf 1,go to shelf 2,go to shelf 3,go to shelf 4,go to shelf 5,go to shelf 6,inventory,look",
"role": "user"
},
{
"content": "Thought: To complete the task, I need to find the alarm clock first, then locate the desk lamp to view the alarm clock under it. I think the alarm clock might be on the desk or in the drawers. I should start with the desk.\nAction: go to desk 1 ",
"role": "assistant"
}
] |
alfworld
|
[
{
"content": "Interact with a household to solve a task. Imagine you are an intelligent agent in a household environment and your target is to perform actions to complete the task goal. At the beginning of your interactions, you will be given the detailed description of the current environment and your goal to accomplish. For each of your turn, you will be given a list of actions which you can choose one to perform in this turn. You should first think about the current condition and plan for your future actions, and then output your action in this turn. Your output must strictly follow this format:\"Thought: your thoughts.\nAction: your next action\n\".\nYou are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 17, a drawer 16, a drawer 15, a drawer 14, a drawer 13, a drawer 12, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a shelf 6, a shelf 5, a shelf 4, a shelf 3, a shelf 2, and a shelf 1.\nYour task is to: look at alarmclock under the desklamp.\nAVAILABLE ACTIONS: go to bed 1,go to desk 1,go to drawer 1,go to drawer 10,go to drawer 11,go to drawer 12,go to drawer 13,go to drawer 14,go to drawer 15,go to drawer 16,go to drawer 17,go to drawer 2,go to drawer 3,go to drawer 4,go to drawer 5,go to drawer 6,go to drawer 7,go to drawer 8,go to drawer 9,go to dresser 1,go to garbagecan 1,go to shelf 1,go to shelf 2,go to shelf 3,go to shelf 4,go to shelf 5,go to shelf 6,inventory,look\nThought: To complete the task, I need to find the alarm clock first, then locate the desk lamp to view the alarm clock under it. I think the alarm clock might be on the desk or in the drawers. I should start with the desk.\nAction: go to desk 1 \nOn the desk 1, you see a alarmclock 1, a bowl 1, a cellphone 1, a mug 2, a mug 1, and a pen 1.",
"role": "user"
},
{
"content": "Action: take alarmclock 1 from desk 1 ",
"role": "assistant"
}
] |
alfworld
|
[
{
"content": "Interact with a household to solve a task. Imagine you are an intelligent agent in a household environment and your target is to perform actions to complete the task goal. At the beginning of your interactions, you will be given the detailed description of the current environment and your goal to accomplish. For each of your turn, you will be given a list of actions which you can choose one to perform in this turn. You should first think about the current condition and plan for your future actions, and then output your action in this turn. Your output must strictly follow this format:\"Thought: your thoughts.\nAction: your next action\n\".\nYou are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 17, a drawer 16, a drawer 15, a drawer 14, a drawer 13, a drawer 12, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a shelf 6, a shelf 5, a shelf 4, a shelf 3, a shelf 2, and a shelf 1.\nYour task is to: look at alarmclock under the desklamp.\nAVAILABLE ACTIONS: go to bed 1,go to desk 1,go to drawer 1,go to drawer 10,go to drawer 11,go to drawer 12,go to drawer 13,go to drawer 14,go to drawer 15,go to drawer 16,go to drawer 17,go to drawer 2,go to drawer 3,go to drawer 4,go to drawer 5,go to drawer 6,go to drawer 7,go to drawer 8,go to drawer 9,go to dresser 1,go to garbagecan 1,go to shelf 1,go to shelf 2,go to shelf 3,go to shelf 4,go to shelf 5,go to shelf 6,inventory,look\nThought: To complete the task, I need to find the alarm clock first, then locate the desk lamp to view the alarm clock under it. I think the alarm clock might be on the desk or in the drawers. I should start with the desk.\nAction: go to desk 1 \nOn the desk 1, you see a alarmclock 1, a bowl 1, a cellphone 1, a mug 2, a mug 1, and a pen 1.\nAction: take alarmclock 1 from desk 1 \nYou pick up the alarmclock 1 from the desk 1.",
"role": "user"
},
{
"content": "Thought: Now I have the alarm clock. I need to find a lamp to view it under. I think a desklamp would be perfect for this task. I should go to the dresser next.\nAction: go to dresser 1 ",
"role": "assistant"
}
] |
alfworld
|
[
{
"content": "Interact with a household to solve a task. Imagine you are an intelligent agent in a household environment and your target is to perform actions to complete the task goal. At the beginning of your interactions, you will be given the detailed description of the current environment and your goal to accomplish. For each of your turn, you will be given a list of actions which you can choose one to perform in this turn. You should first think about the current condition and plan for your future actions, and then output your action in this turn. Your output must strictly follow this format:\"Thought: your thoughts.\nAction: your next action\n\".\nYou are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 17, a drawer 16, a drawer 15, a drawer 14, a drawer 13, a drawer 12, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a shelf 6, a shelf 5, a shelf 4, a shelf 3, a shelf 2, and a shelf 1.\nYour task is to: look at alarmclock under the desklamp.\nAVAILABLE ACTIONS: go to bed 1,go to desk 1,go to drawer 1,go to drawer 10,go to drawer 11,go to drawer 12,go to drawer 13,go to drawer 14,go to drawer 15,go to drawer 16,go to drawer 17,go to drawer 2,go to drawer 3,go to drawer 4,go to drawer 5,go to drawer 6,go to drawer 7,go to drawer 8,go to drawer 9,go to dresser 1,go to garbagecan 1,go to shelf 1,go to shelf 2,go to shelf 3,go to shelf 4,go to shelf 5,go to shelf 6,inventory,look\nThought: To complete the task, I need to find the alarm clock first, then locate the desk lamp to view the alarm clock under it. I think the alarm clock might be on the desk or in the drawers. I should start with the desk.\nAction: go to desk 1 \nOn the desk 1, you see a alarmclock 1, a bowl 1, a cellphone 1, a mug 2, a mug 1, and a pen 1.\nAction: take alarmclock 1 from desk 1 \nYou pick up the alarmclock 1 from the desk 1.\nThought: Now I have the alarm clock. I need to find a lamp to view it under. I think a desklamp would be perfect for this task. I should go to the dresser next.\nAction: go to dresser 1 \nOn the dresser 1, you see a alarmclock 2, a creditcard 3, a creditcard 2, a desklamp 1, a keychain 3, a keychain 2, and a keychain 1.",
"role": "user"
},
{
"content": "Action: use desklamp 1 ",
"role": "assistant"
}
] |
alfworld
|
[
{
"content": "Interact with a household to solve a task. Imagine you are an intelligent agent in a household environment and your target is to perform actions to complete the task goal. At the beginning of your interactions, you will be given the detailed description of the current environment and your goal to accomplish. For each of your turn, you will be given a list of actions which you can choose one to perform in this turn. You should first think about the current condition and plan for your future actions, and then output your action in this turn. Your output must strictly follow this format:\"Thought: your thoughts.\nAction: your next action\n\".\nYou are in the middle of a room. Looking quickly around you, you see a bed 2, a bed 1, a desk 1, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a laundryhamper 1, and a shelf 1.\nYour task is to: look at alarmclock under the desklamp.\nAVAILABLE ACTIONS: go to bed 1,go to bed 2,go to desk 1,go to drawer 1,go to drawer 2,go to drawer 3,go to garbagecan 1,go to laundryhamper 1,go to shelf 1,inventory,look",
"role": "user"
},
{
"content": "Thought: To complete the task, I need to find the alarm clock first, then locate the desk lamp to view the alarm clock under it. I think the alarm clock might be on the desk or in the drawers. I should start with the desk.\nAction: go to desk 1 ",
"role": "assistant"
}
] |
alfworld
|
[
{
"content": "Interact with a household to solve a task. Imagine you are an intelligent agent in a household environment and your target is to perform actions to complete the task goal. At the beginning of your interactions, you will be given the detailed description of the current environment and your goal to accomplish. For each of your turn, you will be given a list of actions which you can choose one to perform in this turn. You should first think about the current condition and plan for your future actions, and then output your action in this turn. Your output must strictly follow this format:\"Thought: your thoughts.\nAction: your next action\n\".\nYou are in the middle of a room. Looking quickly around you, you see a bed 2, a bed 1, a desk 1, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a laundryhamper 1, and a shelf 1.\nYour task is to: look at alarmclock under the desklamp.\nAVAILABLE ACTIONS: go to bed 1,go to bed 2,go to desk 1,go to drawer 1,go to drawer 2,go to drawer 3,go to garbagecan 1,go to laundryhamper 1,go to shelf 1,inventory,look\nThought: To complete the task, I need to find the alarm clock first, then locate the desk lamp to view the alarm clock under it. I think the alarm clock might be on the desk or in the drawers. I should start with the desk.\nAction: go to desk 1 \nOn the desk 1, you see a alarmclock 1, a bowl 2, a bowl 1, a creditcard 1, a mug 3, a mug 2, a statue 2, and a statue 1.",
"role": "user"
},
{
"content": "Action: take alarmclock 1 from desk 1 ",
"role": "assistant"
}
] |
alfworld
|
[
{
"content": "Interact with a household to solve a task. Imagine you are an intelligent agent in a household environment and your target is to perform actions to complete the task goal. At the beginning of your interactions, you will be given the detailed description of the current environment and your goal to accomplish. For each of your turn, you will be given a list of actions which you can choose one to perform in this turn. You should first think about the current condition and plan for your future actions, and then output your action in this turn. Your output must strictly follow this format:\"Thought: your thoughts.\nAction: your next action\n\".\nYou are in the middle of a room. Looking quickly around you, you see a bed 2, a bed 1, a desk 1, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a laundryhamper 1, and a shelf 1.\nYour task is to: look at alarmclock under the desklamp.\nAVAILABLE ACTIONS: go to bed 1,go to bed 2,go to desk 1,go to drawer 1,go to drawer 2,go to drawer 3,go to garbagecan 1,go to laundryhamper 1,go to shelf 1,inventory,look\nThought: To complete the task, I need to find the alarm clock first, then locate the desk lamp to view the alarm clock under it. I think the alarm clock might be on the desk or in the drawers. I should start with the desk.\nAction: go to desk 1 \nOn the desk 1, you see a alarmclock 1, a bowl 2, a bowl 1, a creditcard 1, a mug 3, a mug 2, a statue 2, and a statue 1.\nAction: take alarmclock 1 from desk 1 \nYou pick up the alarmclock 1 from the desk 1.",
"role": "user"
},
{
"content": "Thought: Now I have the alarm clock. I need to find a desklamp to view it properly. I think a desklamp might be on the desk or in the drawers. I should start with the desk.\nAction: go to desk 1 ",
"role": "assistant"
}
] |
alfworld
|
[
{
"content": "Interact with a household to solve a task. Imagine you are an intelligent agent in a household environment and your target is to perform actions to complete the task goal. At the beginning of your interactions, you will be given the detailed description of the current environment and your goal to accomplish. For each of your turn, you will be given a list of actions which you can choose one to perform in this turn. You should first think about the current condition and plan for your future actions, and then output your action in this turn. Your output must strictly follow this format:\"Thought: your thoughts.\nAction: your next action\n\".\nYou are in the middle of a room. Looking quickly around you, you see a bed 2, a bed 1, a desk 1, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a laundryhamper 1, and a shelf 1.\nYour task is to: look at alarmclock under the desklamp.\nAVAILABLE ACTIONS: go to bed 1,go to bed 2,go to desk 1,go to drawer 1,go to drawer 2,go to drawer 3,go to garbagecan 1,go to laundryhamper 1,go to shelf 1,inventory,look\nThought: To complete the task, I need to find the alarm clock first, then locate the desk lamp to view the alarm clock under it. I think the alarm clock might be on the desk or in the drawers. I should start with the desk.\nAction: go to desk 1 \nOn the desk 1, you see a alarmclock 1, a bowl 2, a bowl 1, a creditcard 1, a mug 3, a mug 2, a statue 2, and a statue 1.\nAction: take alarmclock 1 from desk 1 \nYou pick up the alarmclock 1 from the desk 1.\nThought: Now I have the alarm clock. I need to find a desklamp to view it properly. I think a desklamp might be on the desk or in the drawers. I should start with the desk.\nAction: go to desk 1 \nNothing happens.",
"role": "user"
},
{
"content": "Thought: The desklamp isn't on the desk. I should try the other drawers.\nAction: go to drawer 1 ",
"role": "assistant"
}
] |
alfworld
|
[
{
"content": "Interact with a household to solve a task. Imagine you are an intelligent agent in a household environment and your target is to perform actions to complete the task goal. At the beginning of your interactions, you will be given the detailed description of the current environment and your goal to accomplish. For each of your turn, you will be given a list of actions which you can choose one to perform in this turn. You should first think about the current condition and plan for your future actions, and then output your action in this turn. Your output must strictly follow this format:\"Thought: your thoughts.\nAction: your next action\n\".\nYou are in the middle of a room. Looking quickly around you, you see a bed 2, a bed 1, a desk 1, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a laundryhamper 1, and a shelf 1.\nYour task is to: look at alarmclock under the desklamp.\nAVAILABLE ACTIONS: go to bed 1,go to bed 2,go to desk 1,go to drawer 1,go to drawer 2,go to drawer 3,go to garbagecan 1,go to laundryhamper 1,go to shelf 1,inventory,look\nThought: To complete the task, I need to find the alarm clock first, then locate the desk lamp to view the alarm clock under it. I think the alarm clock might be on the desk or in the drawers. I should start with the desk.\nAction: go to desk 1 \nOn the desk 1, you see a alarmclock 1, a bowl 2, a bowl 1, a creditcard 1, a mug 3, a mug 2, a statue 2, and a statue 1.\nAction: take alarmclock 1 from desk 1 \nYou pick up the alarmclock 1 from the desk 1.\nThought: Now I have the alarm clock. I need to find a desklamp to view it properly. I think a desklamp might be on the desk or in the drawers. I should start with the desk.\nAction: go to desk 1 \nNothing happens.\nThought: The desklamp isn't on the desk. I should try the other drawers.\nAction: go to drawer 1 \nNothing happens.",
"role": "user"
},
{
"content": "Thought: The desklamp isn't in drawer 1 either. I should try drawer 2 next.\nAction: go to drawer 2 ",
"role": "assistant"
}
] |
alfworld
|
[
{
"content": "Interact with a household to solve a task. Imagine you are an intelligent agent in a household environment and your target is to perform actions to complete the task goal. At the beginning of your interactions, you will be given the detailed description of the current environment and your goal to accomplish. For each of your turn, you will be given a list of actions which you can choose one to perform in this turn. You should first think about the current condition and plan for your future actions, and then output your action in this turn. Your output must strictly follow this format:\"Thought: your thoughts.\nAction: your next action\n\".\nYou are in the middle of a room. Looking quickly around you, you see a bed 2, a bed 1, a desk 1, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a laundryhamper 1, and a shelf 1.\nYour task is to: look at alarmclock under the desklamp.\nAVAILABLE ACTIONS: go to bed 1,go to bed 2,go to desk 1,go to drawer 1,go to drawer 2,go to drawer 3,go to garbagecan 1,go to laundryhamper 1,go to shelf 1,inventory,look\nThought: To complete the task, I need to find the alarm clock first, then locate the desk lamp to view the alarm clock under it. I think the alarm clock might be on the desk or in the drawers. I should start with the desk.\nAction: go to desk 1 \nOn the desk 1, you see a alarmclock 1, a bowl 2, a bowl 1, a creditcard 1, a mug 3, a mug 2, a statue 2, and a statue 1.\nAction: take alarmclock 1 from desk 1 \nYou pick up the alarmclock 1 from the desk 1.\nThought: Now I have the alarm clock. I need to find a desklamp to view it properly. I think a desklamp might be on the desk or in the drawers. I should start with the desk.\nAction: go to desk 1 \nNothing happens.\nThought: The desklamp isn't on the desk. I should try the other drawers.\nAction: go to drawer 1 \nNothing happens.\nThought: The desklamp isn't in drawer 1 either. I should try drawer 2 next.\nAction: go to drawer 2 \nNothing happens.",
"role": "user"
},
{
"content": "Thought: The desklamp isn't in drawer 2 either. I have one more drawer to check.\nAction: go to drawer 3 ",
"role": "assistant"
}
] |
alfworld
|
[
{
"content": "Interact with a household to solve a task. Imagine you are an intelligent agent in a household environment and your target is to perform actions to complete the task goal. At the beginning of your interactions, you will be given the detailed description of the current environment and your goal to accomplish. For each of your turn, you will be given a list of actions which you can choose one to perform in this turn. You should first think about the current condition and plan for your future actions, and then output your action in this turn. Your output must strictly follow this format:\"Thought: your thoughts.\nAction: your next action\n\".\nYou are in the middle of a room. Looking quickly around you, you see a bed 2, a bed 1, a desk 1, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a laundryhamper 1, and a shelf 1.\nYour task is to: look at alarmclock under the desklamp.\nAVAILABLE ACTIONS: go to bed 1,go to bed 2,go to desk 1,go to drawer 1,go to drawer 2,go to drawer 3,go to garbagecan 1,go to laundryhamper 1,go to shelf 1,inventory,look\nThought: To complete the task, I need to find the alarm clock first, then locate the desk lamp to view the alarm clock under it. I think the alarm clock might be on the desk or in the drawers. I should start with the desk.\nAction: go to desk 1 \nOn the desk 1, you see a alarmclock 1, a bowl 2, a bowl 1, a creditcard 1, a mug 3, a mug 2, a statue 2, and a statue 1.\nAction: take alarmclock 1 from desk 1 \nYou pick up the alarmclock 1 from the desk 1.\nThought: Now I have the alarm clock. I need to find a desklamp to view it properly. I think a desklamp might be on the desk or in the drawers. I should start with the desk.\nAction: go to desk 1 \nNothing happens.\nThought: The desklamp isn't on the desk. I should try the other drawers.\nAction: go to drawer 1 \nNothing happens.\nThought: The desklamp isn't in drawer 1 either. I should try drawer 2 next.\nAction: go to drawer 2 \nNothing happens.\nThought: The desklamp isn't in drawer 2 either. I have one more drawer to check.\nAction: go to drawer 3 \nNothing happens.",
"role": "user"
},
{
"content": "Thought: I've checked all the drawers and the desk but I haven't found the desklamp. It might be on the shelf.\nAction: go to shelf 1 ",
"role": "assistant"
}
] |
alfworld
|
[
{
"content": "Interact with a household to solve a task. Imagine you are an intelligent agent in a household environment and your target is to perform actions to complete the task goal. At the beginning of your interactions, you will be given the detailed description of the current environment and your goal to accomplish. For each of your turn, you will be given a list of actions which you can choose one to perform in this turn. You should first think about the current condition and plan for your future actions, and then output your action in this turn. Your output must strictly follow this format:\"Thought: your thoughts.\nAction: your next action\n\".\nYou are in the middle of a room. Looking quickly around you, you see a bed 2, a bed 1, a desk 1, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a laundryhamper 1, and a shelf 1.\nYour task is to: look at alarmclock under the desklamp.\nAVAILABLE ACTIONS: go to bed 1,go to bed 2,go to desk 1,go to drawer 1,go to drawer 2,go to drawer 3,go to garbagecan 1,go to laundryhamper 1,go to shelf 1,inventory,look\nThought: To complete the task, I need to find the alarm clock first, then locate the desk lamp to view the alarm clock under it. I think the alarm clock might be on the desk or in the drawers. I should start with the desk.\nAction: go to desk 1 \nOn the desk 1, you see a alarmclock 1, a bowl 2, a bowl 1, a creditcard 1, a mug 3, a mug 2, a statue 2, and a statue 1.\nAction: take alarmclock 1 from desk 1 \nYou pick up the alarmclock 1 from the desk 1.\nThought: Now I have the alarm clock. I need to find a desklamp to view it properly. I think a desklamp might be on the desk or in the drawers. I should start with the desk.\nAction: go to desk 1 \nNothing happens.\nThought: The desklamp isn't on the desk. I should try the other drawers.\nAction: go to drawer 1 \nNothing happens.\nThought: The desklamp isn't in drawer 1 either. I should try drawer 2 next.\nAction: go to drawer 2 \nNothing happens.\nThought: The desklamp isn't in drawer 2 either. I have one more drawer to check.\nAction: go to drawer 3 \nNothing happens.\nThought: I've checked all the drawers and the desk but I haven't found the desklamp. It might be on the shelf.\nAction: go to shelf 1 \nOn the shelf 1, you see a desklamp 1, a keychain 3, a keychain 2, a mug 1, and a pencil 2.",
"role": "user"
},
{
"content": "Action: use desklamp 1 ",
"role": "assistant"
}
] |
alfworld
|
[
{
"content": "Interact with a household to solve a task. Imagine you are an intelligent agent in a household environment and your target is to perform actions to complete the task goal. At the beginning of your interactions, you will be given the detailed description of the current environment and your goal to accomplish. For each of your turn, you will be given a list of actions which you can choose one to perform in this turn. You should first think about the current condition and plan for your future actions, and then output your action in this turn. Your output must strictly follow this format:\"Thought: your thoughts.\nAction: your next action\n\".\nYou are in the middle of a room. Looking quickly around you, you see a bed 2, a bed 1, a desk 1, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a laundryhamper 1, and a shelf 1.\nYour task is to: examine the alarmclock with the desklamp.\nAVAILABLE ACTIONS: go to bed 1,go to bed 2,go to desk 1,go to drawer 1,go to drawer 2,go to drawer 3,go to garbagecan 1,go to laundryhamper 1,go to shelf 1,inventory,look",
"role": "user"
},
{
"content": "Thought: The task is to examine the alarmclock with the desklamp. The alarmclock and the desk lamp might be on the desk or on the bedside table. Let me check the desk 1 first.\nAction: go to desk 1 ",
"role": "assistant"
}
] |
alfworld
|
[
{
"content": "Interact with a household to solve a task. Imagine you are an intelligent agent in a household environment and your target is to perform actions to complete the task goal. At the beginning of your interactions, you will be given the detailed description of the current environment and your goal to accomplish. For each of your turn, you will be given a list of actions which you can choose one to perform in this turn. You should first think about the current condition and plan for your future actions, and then output your action in this turn. Your output must strictly follow this format:\"Thought: your thoughts.\nAction: your next action\n\".\nYou are in the middle of a room. Looking quickly around you, you see a bed 2, a bed 1, a desk 1, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a laundryhamper 1, and a shelf 1.\nYour task is to: examine the alarmclock with the desklamp.\nAVAILABLE ACTIONS: go to bed 1,go to bed 2,go to desk 1,go to drawer 1,go to drawer 2,go to drawer 3,go to garbagecan 1,go to laundryhamper 1,go to shelf 1,inventory,look\nThought: The task is to examine the alarmclock with the desklamp. The alarmclock and the desk lamp might be on the desk or on the bedside table. Let me check the desk 1 first.\nAction: go to desk 1 \nOn the desk 1, you see a alarmclock 4, a alarmclock 2, a alarmclock 1, a bowl 1, a cd 2, a keychain 3, a keychain 1, a mug 1, a pen 3, and a statue 1.",
"role": "user"
},
{
"content": "Thought: There are multiple alarmclocks on the desk 1. I will take alarmclock 1 from the desk and go to the bedside table to find the desklamp.\nAction: take alarmclock 1 from desk 1 ",
"role": "assistant"
}
] |
alfworld
|
[
{
"content": "Interact with a household to solve a task. Imagine you are an intelligent agent in a household environment and your target is to perform actions to complete the task goal. At the beginning of your interactions, you will be given the detailed description of the current environment and your goal to accomplish. For each of your turn, you will be given a list of actions which you can choose one to perform in this turn. You should first think about the current condition and plan for your future actions, and then output your action in this turn. Your output must strictly follow this format:\"Thought: your thoughts.\nAction: your next action\n\".\nYou are in the middle of a room. Looking quickly around you, you see a bed 2, a bed 1, a desk 1, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a laundryhamper 1, and a shelf 1.\nYour task is to: examine the alarmclock with the desklamp.\nAVAILABLE ACTIONS: go to bed 1,go to bed 2,go to desk 1,go to drawer 1,go to drawer 2,go to drawer 3,go to garbagecan 1,go to laundryhamper 1,go to shelf 1,inventory,look\nThought: The task is to examine the alarmclock with the desklamp. The alarmclock and the desk lamp might be on the desk or on the bedside table. Let me check the desk 1 first.\nAction: go to desk 1 \nOn the desk 1, you see a alarmclock 4, a alarmclock 2, a alarmclock 1, a bowl 1, a cd 2, a keychain 3, a keychain 1, a mug 1, a pen 3, and a statue 1.\nThought: There are multiple alarmclocks on the desk 1. I will take alarmclock 1 from the desk and go to the bedside table to find the desklamp.\nAction: take alarmclock 1 from desk 1 \nYou pick up the alarmclock 1 from the desk 1.",
"role": "user"
},
{
"content": "Thought: Now I need to find the desklamp to examine the alarmclock properly. The desklamp might be on the bedside table or on the shelf. Let me check the bedside table 1 first.\nAction: go to bedside table 1 ",
"role": "assistant"
}
] |
alfworld
|
[
{
"content": "Interact with a household to solve a task. Imagine you are an intelligent agent in a household environment and your target is to perform actions to complete the task goal. At the beginning of your interactions, you will be given the detailed description of the current environment and your goal to accomplish. For each of your turn, you will be given a list of actions which you can choose one to perform in this turn. You should first think about the current condition and plan for your future actions, and then output your action in this turn. Your output must strictly follow this format:\"Thought: your thoughts.\nAction: your next action\n\".\nYou are in the middle of a room. Looking quickly around you, you see a bed 2, a bed 1, a desk 1, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a laundryhamper 1, and a shelf 1.\nYour task is to: examine the alarmclock with the desklamp.\nAVAILABLE ACTIONS: go to bed 1,go to bed 2,go to desk 1,go to drawer 1,go to drawer 2,go to drawer 3,go to garbagecan 1,go to laundryhamper 1,go to shelf 1,inventory,look\nThought: The task is to examine the alarmclock with the desklamp. The alarmclock and the desk lamp might be on the desk or on the bedside table. Let me check the desk 1 first.\nAction: go to desk 1 \nOn the desk 1, you see a alarmclock 4, a alarmclock 2, a alarmclock 1, a bowl 1, a cd 2, a keychain 3, a keychain 1, a mug 1, a pen 3, and a statue 1.\nThought: There are multiple alarmclocks on the desk 1. I will take alarmclock 1 from the desk and go to the bedside table to find the desklamp.\nAction: take alarmclock 1 from desk 1 \nYou pick up the alarmclock 1 from the desk 1.\nThought: Now I need to find the desklamp to examine the alarmclock properly. The desklamp might be on the bedside table or on the shelf. Let me check the bedside table 1 first.\nAction: go to bedside table 1 \nNothing happens.",
"role": "user"
},
{
"content": "Thought: There's nothing on the bedside table 1. I'll check the shelf 1 next.\nAction: go to shelf 1 ",
"role": "assistant"
}
] |
alfworld
|
[
{
"content": "Interact with a household to solve a task. Imagine you are an intelligent agent in a household environment and your target is to perform actions to complete the task goal. At the beginning of your interactions, you will be given the detailed description of the current environment and your goal to accomplish. For each of your turn, you will be given a list of actions which you can choose one to perform in this turn. You should first think about the current condition and plan for your future actions, and then output your action in this turn. Your output must strictly follow this format:\"Thought: your thoughts.\nAction: your next action\n\".\nYou are in the middle of a room. Looking quickly around you, you see a bed 2, a bed 1, a desk 1, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a laundryhamper 1, and a shelf 1.\nYour task is to: examine the alarmclock with the desklamp.\nAVAILABLE ACTIONS: go to bed 1,go to bed 2,go to desk 1,go to drawer 1,go to drawer 2,go to drawer 3,go to garbagecan 1,go to laundryhamper 1,go to shelf 1,inventory,look\nThought: The task is to examine the alarmclock with the desklamp. The alarmclock and the desk lamp might be on the desk or on the bedside table. Let me check the desk 1 first.\nAction: go to desk 1 \nOn the desk 1, you see a alarmclock 4, a alarmclock 2, a alarmclock 1, a bowl 1, a cd 2, a keychain 3, a keychain 1, a mug 1, a pen 3, and a statue 1.\nThought: There are multiple alarmclocks on the desk 1. I will take alarmclock 1 from the desk and go to the bedside table to find the desklamp.\nAction: take alarmclock 1 from desk 1 \nYou pick up the alarmclock 1 from the desk 1.\nThought: Now I need to find the desklamp to examine the alarmclock properly. The desklamp might be on the bedside table or on the shelf. Let me check the bedside table 1 first.\nAction: go to bedside table 1 \nNothing happens.\nThought: There's nothing on the bedside table 1. I'll check the shelf 1 next.\nAction: go to shelf 1 \nOn the shelf 1, you see a alarmclock 3, a cellphone 2, a desklamp 1, a pencil 2, and a pencil 1.",
"role": "user"
},
{
"content": "Thought: The desklamp is on the shelf 1. I will use it to examine the alarmclock 1.\nAction: use desklamp 1 ",
"role": "assistant"
}
] |
alfworld
|
[
{
"content": "Interact with a household to solve a task. Imagine you are an intelligent agent in a household environment and your target is to perform actions to complete the task goal. At the beginning of your interactions, you will be given the detailed description of the current environment and your goal to accomplish. For each of your turn, you will be given a list of actions which you can choose one to perform in this turn. You should first think about the current condition and plan for your future actions, and then output your action in this turn. Your output must strictly follow this format:\"Thought: your thoughts.\nAction: your next action\n\".\nYou are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a laundryhamper 1, and a shelf 1.\nYour task is to: look at alarmclock under the desklamp.\nAVAILABLE ACTIONS: go to bed 1,go to desk 1,go to drawer 1,go to drawer 2,go to drawer 3,go to drawer 4,go to drawer 5,go to dresser 1,go to garbagecan 1,go to laundryhamper 1,go to shelf 1,inventory,look",
"role": "user"
},
{
"content": "Thought: The task is to look at alarm clock under the desklamp. First, I should find the alarm clock, and then find the desklamp to look at it under the light. I'll begin by checking the dresser.\nAction: go to dresser 1 ",
"role": "assistant"
}
] |
alfworld
|
[
{
"content": "Interact with a household to solve a task. Imagine you are an intelligent agent in a household environment and your target is to perform actions to complete the task goal. At the beginning of your interactions, you will be given the detailed description of the current environment and your goal to accomplish. For each of your turn, you will be given a list of actions which you can choose one to perform in this turn. You should first think about the current condition and plan for your future actions, and then output your action in this turn. Your output must strictly follow this format:\"Thought: your thoughts.\nAction: your next action\n\".\nYou are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a laundryhamper 1, and a shelf 1.\nYour task is to: look at alarmclock under the desklamp.\nAVAILABLE ACTIONS: go to bed 1,go to desk 1,go to drawer 1,go to drawer 2,go to drawer 3,go to drawer 4,go to drawer 5,go to dresser 1,go to garbagecan 1,go to laundryhamper 1,go to shelf 1,inventory,look\nThought: The task is to look at alarm clock under the desklamp. First, I should find the alarm clock, and then find the desklamp to look at it under the light. I'll begin by checking the dresser.\nAction: go to dresser 1 \nOn the dresser 1, you see a desklamp 1, a mug 3, and a pencil 1.",
"role": "user"
},
{
"content": "Thought: I see a desklamp on the dresser. It might be useful for looking at the alarm clock under the light. I'll use the desklamp if it's available.\nAction: use desklamp 1 ",
"role": "assistant"
}
] |
alfworld
|
[
{
"content": "Interact with a household to solve a task. Imagine you are an intelligent agent in a household environment and your target is to perform actions to complete the task goal. At the beginning of your interactions, you will be given the detailed description of the current environment and your goal to accomplish. For each of your turn, you will be given a list of actions which you can choose one to perform in this turn. You should first think about the current condition and plan for your future actions, and then output your action in this turn. Your output must strictly follow this format:\"Thought: your thoughts.\nAction: your next action\n\".\nYou are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a laundryhamper 1, and a shelf 1.\nYour task is to: look at alarmclock under the desklamp.\nAVAILABLE ACTIONS: go to bed 1,go to desk 1,go to drawer 1,go to drawer 2,go to drawer 3,go to drawer 4,go to drawer 5,go to dresser 1,go to garbagecan 1,go to laundryhamper 1,go to shelf 1,inventory,look\nThought: The task is to look at alarm clock under the desklamp. First, I should find the alarm clock, and then find the desklamp to look at it under the light. I'll begin by checking the dresser.\nAction: go to dresser 1 \nOn the dresser 1, you see a desklamp 1, a mug 3, and a pencil 1.\nThought: I see a desklamp on the dresser. It might be useful for looking at the alarm clock under the light. I'll use the desklamp if it's available.\nAction: use desklamp 1 \nYou turn on the desklamp 1.",
"role": "user"
},
{
"content": "Thought: The alarm clock is not on the dresser 1. It might be on the shelf or in the drawers. I'll try examining each location starting with the shelf.\nAction: go to shelf 1 ",
"role": "assistant"
}
] |
alfworld
|
[
{
"content": "Interact with a household to solve a task. Imagine you are an intelligent agent in a household environment and your target is to perform actions to complete the task goal. At the beginning of your interactions, you will be given the detailed description of the current environment and your goal to accomplish. For each of your turn, you will be given a list of actions which you can choose one to perform in this turn. You should first think about the current condition and plan for your future actions, and then output your action in this turn. Your output must strictly follow this format:\"Thought: your thoughts.\nAction: your next action\n\".\nYou are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a laundryhamper 1, and a shelf 1.\nYour task is to: look at alarmclock under the desklamp.\nAVAILABLE ACTIONS: go to bed 1,go to desk 1,go to drawer 1,go to drawer 2,go to drawer 3,go to drawer 4,go to drawer 5,go to dresser 1,go to garbagecan 1,go to laundryhamper 1,go to shelf 1,inventory,look\nThought: The task is to look at alarm clock under the desklamp. First, I should find the alarm clock, and then find the desklamp to look at it under the light. I'll begin by checking the dresser.\nAction: go to dresser 1 \nOn the dresser 1, you see a desklamp 1, a mug 3, and a pencil 1.\nThought: I see a desklamp on the dresser. It might be useful for looking at the alarm clock under the light. I'll use the desklamp if it's available.\nAction: use desklamp 1 \nYou turn on the desklamp 1.\nThought: The alarm clock is not on the dresser 1. It might be on the shelf or in the drawers. I'll try examining each location starting with the shelf.\nAction: go to shelf 1 \nOn the shelf 1, you see a alarmclock 1, a cellphone 2, and a cellphone 1.",
"role": "user"
},
{
"content": "Thought: I found the alarm clock on the shelf. Now, I need to use the desklamp to view it under the light.\nAction: use desklamp 1 ",
"role": "assistant"
}
] |
alfworld
|
[
{
"content": "Interact with a household to solve a task. Imagine you are an intelligent agent in a household environment and your target is to perform actions to complete the task goal. At the beginning of your interactions, you will be given the detailed description of the current environment and your goal to accomplish. For each of your turn, you will be given a list of actions which you can choose one to perform in this turn. You should first think about the current condition and plan for your future actions, and then output your action in this turn. Your output must strictly follow this format:\"Thought: your thoughts.\nAction: your next action\n\".\nYou are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a laundryhamper 1, and a shelf 1.\nYour task is to: look at alarmclock under the desklamp.\nAVAILABLE ACTIONS: go to bed 1,go to desk 1,go to drawer 1,go to drawer 2,go to drawer 3,go to drawer 4,go to drawer 5,go to dresser 1,go to garbagecan 1,go to laundryhamper 1,go to shelf 1,inventory,look\nThought: The task is to look at alarm clock under the desklamp. First, I should find the alarm clock, and then find the desklamp to look at it under the light. I'll begin by checking the dresser.\nAction: go to dresser 1 \nOn the dresser 1, you see a desklamp 1, a mug 3, and a pencil 1.\nThought: I see a desklamp on the dresser. It might be useful for looking at the alarm clock under the light. I'll use the desklamp if it's available.\nAction: use desklamp 1 \nYou turn on the desklamp 1.\nThought: The alarm clock is not on the dresser 1. It might be on the shelf or in the drawers. I'll try examining each location starting with the shelf.\nAction: go to shelf 1 \nOn the shelf 1, you see a alarmclock 1, a cellphone 2, and a cellphone 1.\nThought: I found the alarm clock on the shelf. Now, I need to use the desklamp to view it under the light.\nAction: use desklamp 1 \nNothing happens.",
"role": "user"
},
{
"content": "Thought: It seems that the desklamp is not working properly. I can try to fix it by checking the batteries or cleaning the lens. Alternatively, I can use the cellphones to light up the area.\nAction: use cellphone 1 ",
"role": "assistant"
}
] |
alfworld
|
[
{
"content": "Interact with a household to solve a task. Imagine you are an intelligent agent in a household environment and your target is to perform actions to complete the task goal. At the beginning of your interactions, you will be given the detailed description of the current environment and your goal to accomplish. For each of your turn, you will be given a list of actions which you can choose one to perform in this turn. You should first think about the current condition and plan for your future actions, and then output your action in this turn. Your output must strictly follow this format:\"Thought: your thoughts.\nAction: your next action\n\".\nYou are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a laundryhamper 1, and a shelf 1.\nYour task is to: look at alarmclock under the desklamp.\nAVAILABLE ACTIONS: go to bed 1,go to desk 1,go to drawer 1,go to drawer 2,go to drawer 3,go to drawer 4,go to drawer 5,go to dresser 1,go to garbagecan 1,go to laundryhamper 1,go to shelf 1,inventory,look\nThought: The task is to look at alarm clock under the desklamp. First, I should find the alarm clock, and then find the desklamp to look at it under the light. I'll begin by checking the dresser.\nAction: go to dresser 1 \nOn the dresser 1, you see a desklamp 1, a mug 3, and a pencil 1.\nThought: I see a desklamp on the dresser. It might be useful for looking at the alarm clock under the light. I'll use the desklamp if it's available.\nAction: use desklamp 1 \nYou turn on the desklamp 1.\nThought: The alarm clock is not on the dresser 1. It might be on the shelf or in the drawers. I'll try examining each location starting with the shelf.\nAction: go to shelf 1 \nOn the shelf 1, you see a alarmclock 1, a cellphone 2, and a cellphone 1.\nThought: I found the alarm clock on the shelf. Now, I need to use the desklamp to view it under the light.\nAction: use desklamp 1 \nNothing happens.\nThought: It seems that the desklamp is not working properly. I can try to fix it by checking the batteries or cleaning the lens. Alternatively, I can use the cellphones to light up the area.\nAction: use cellphone 1 \nNothing happens.",
"role": "user"
},
{
"content": "Thought: The cellphone 1 did not work. I will try the other cellphone.\nAction: use cellphone 2 ",
"role": "assistant"
}
] |
alfworld
|
[
{
"content": "Interact with a household to solve a task. Imagine you are an intelligent agent in a household environment and your target is to perform actions to complete the task goal. At the beginning of your interactions, you will be given the detailed description of the current environment and your goal to accomplish. For each of your turn, you will be given a list of actions which you can choose one to perform in this turn. You should first think about the current condition and plan for your future actions, and then output your action in this turn. Your output must strictly follow this format:\"Thought: your thoughts.\nAction: your next action\n\".\nYou are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a laundryhamper 1, and a shelf 1.\nYour task is to: look at alarmclock under the desklamp.\nAVAILABLE ACTIONS: go to bed 1,go to desk 1,go to drawer 1,go to drawer 2,go to drawer 3,go to drawer 4,go to drawer 5,go to dresser 1,go to garbagecan 1,go to laundryhamper 1,go to shelf 1,inventory,look\nThought: The task is to look at alarm clock under the desklamp. First, I should find the alarm clock, and then find the desklamp to look at it under the light. I'll begin by checking the dresser.\nAction: go to dresser 1 \nOn the dresser 1, you see a desklamp 1, a mug 3, and a pencil 1.\nThought: I see a desklamp on the dresser. It might be useful for looking at the alarm clock under the light. I'll use the desklamp if it's available.\nAction: use desklamp 1 \nYou turn on the desklamp 1.\nThought: The alarm clock is not on the dresser 1. It might be on the shelf or in the drawers. I'll try examining each location starting with the shelf.\nAction: go to shelf 1 \nOn the shelf 1, you see a alarmclock 1, a cellphone 2, and a cellphone 1.\nThought: I found the alarm clock on the shelf. Now, I need to use the desklamp to view it under the light.\nAction: use desklamp 1 \nNothing happens.\nThought: It seems that the desklamp is not working properly. I can try to fix it by checking the batteries or cleaning the lens. Alternatively, I can use the cellphones to light up the area.\nAction: use cellphone 1 \nNothing happens.\nThought: The cellphone 1 did not work. I will try the other cellphone.\nAction: use cellphone 2 \nNothing happens.",
"role": "user"
},
{
"content": "Thought: Both cellphones failed to light up the area. I will return to the desk and try the desklamp there.\nAction: go to desk 1 ",
"role": "assistant"
}
] |
alfworld
|
[
{
"content": "Interact with a household to solve a task. Imagine you are an intelligent agent in a household environment and your target is to perform actions to complete the task goal. At the beginning of your interactions, you will be given the detailed description of the current environment and your goal to accomplish. For each of your turn, you will be given a list of actions which you can choose one to perform in this turn. You should first think about the current condition and plan for your future actions, and then output your action in this turn. Your output must strictly follow this format:\"Thought: your thoughts.\nAction: your next action\n\".\nYou are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a laundryhamper 1, and a shelf 1.\nYour task is to: look at alarmclock under the desklamp.\nAVAILABLE ACTIONS: go to bed 1,go to desk 1,go to drawer 1,go to drawer 2,go to drawer 3,go to drawer 4,go to drawer 5,go to dresser 1,go to garbagecan 1,go to laundryhamper 1,go to shelf 1,inventory,look\nThought: The task is to look at alarm clock under the desklamp. First, I should find the alarm clock, and then find the desklamp to look at it under the light. I'll begin by checking the dresser.\nAction: go to dresser 1 \nOn the dresser 1, you see a desklamp 1, a mug 3, and a pencil 1.\nThought: I see a desklamp on the dresser. It might be useful for looking at the alarm clock under the light. I'll use the desklamp if it's available.\nAction: use desklamp 1 \nYou turn on the desklamp 1.\nThought: The alarm clock is not on the dresser 1. It might be on the shelf or in the drawers. I'll try examining each location starting with the shelf.\nAction: go to shelf 1 \nOn the shelf 1, you see a alarmclock 1, a cellphone 2, and a cellphone 1.\nThought: I found the alarm clock on the shelf. Now, I need to use the desklamp to view it under the light.\nAction: use desklamp 1 \nNothing happens.\nThought: It seems that the desklamp is not working properly. I can try to fix it by checking the batteries or cleaning the lens. Alternatively, I can use the cellphones to light up the area.\nAction: use cellphone 1 \nNothing happens.\nThought: The cellphone 1 did not work. I will try the other cellphone.\nAction: use cellphone 2 \nNothing happens.\nThought: Both cellphones failed to light up the area. I will return to the desk and try the desklamp there.\nAction: go to desk 1 \nOn the desk 1, you see a alarmclock 3, a alarmclock 2, a book 1, a bowl 1, a creditcard 1, a mug 2, a mug 1, and a pen 1.",
"role": "user"
},
{
"content": "Thought: There are two alarm clocks on the desk. I only need one to complete the task. I'll take alarm clock 2 and go back to the bed.\nAction: take alarmclock 2 from desk 1 ",
"role": "assistant"
}
] |
alfworld
|
[
{
"content": "Interact with a household to solve a task. Imagine you are an intelligent agent in a household environment and your target is to perform actions to complete the task goal. At the beginning of your interactions, you will be given the detailed description of the current environment and your goal to accomplish. For each of your turn, you will be given a list of actions which you can choose one to perform in this turn. You should first think about the current condition and plan for your future actions, and then output your action in this turn. Your output must strictly follow this format:\"Thought: your thoughts.\nAction: your next action\n\".\nYou are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a laundryhamper 1, and a shelf 1.\nYour task is to: look at alarmclock under the desklamp.\nAVAILABLE ACTIONS: go to bed 1,go to desk 1,go to drawer 1,go to drawer 2,go to drawer 3,go to drawer 4,go to drawer 5,go to dresser 1,go to garbagecan 1,go to laundryhamper 1,go to shelf 1,inventory,look\nThought: The task is to look at alarm clock under the desklamp. First, I should find the alarm clock, and then find the desklamp to look at it under the light. I'll begin by checking the dresser.\nAction: go to dresser 1 \nOn the dresser 1, you see a desklamp 1, a mug 3, and a pencil 1.\nThought: I see a desklamp on the dresser. It might be useful for looking at the alarm clock under the light. I'll use the desklamp if it's available.\nAction: use desklamp 1 \nYou turn on the desklamp 1.\nThought: The alarm clock is not on the dresser 1. It might be on the shelf or in the drawers. I'll try examining each location starting with the shelf.\nAction: go to shelf 1 \nOn the shelf 1, you see a alarmclock 1, a cellphone 2, and a cellphone 1.\nThought: I found the alarm clock on the shelf. Now, I need to use the desklamp to view it under the light.\nAction: use desklamp 1 \nNothing happens.\nThought: It seems that the desklamp is not working properly. I can try to fix it by checking the batteries or cleaning the lens. Alternatively, I can use the cellphones to light up the area.\nAction: use cellphone 1 \nNothing happens.\nThought: The cellphone 1 did not work. I will try the other cellphone.\nAction: use cellphone 2 \nNothing happens.\nThought: Both cellphones failed to light up the area. I will return to the desk and try the desklamp there.\nAction: go to desk 1 \nOn the desk 1, you see a alarmclock 3, a alarmclock 2, a book 1, a bowl 1, a creditcard 1, a mug 2, a mug 1, and a pen 1.\nThought: There are two alarm clocks on the desk. I only need one to complete the task. I'll take alarm clock 2 and go back to the bed.\nAction: take alarmclock 2 from desk 1 \nYou pick up the alarmclock 2 from the desk 1.",
"role": "user"
},
{
"content": "Thought: I have the alarm clock, but I still need to find a desklamp to view it under the light. I'll check the drawers next.\nAction: go to drawer 1 ",
"role": "assistant"
}
] |
alfworld
|
[
{
"content": "Interact with a household to solve a task. Imagine you are an intelligent agent in a household environment and your target is to perform actions to complete the task goal. At the beginning of your interactions, you will be given the detailed description of the current environment and your goal to accomplish. For each of your turn, you will be given a list of actions which you can choose one to perform in this turn. You should first think about the current condition and plan for your future actions, and then output your action in this turn. Your output must strictly follow this format:\"Thought: your thoughts.\nAction: your next action\n\".\nYou are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a laundryhamper 1, and a shelf 1.\nYour task is to: look at alarmclock under the desklamp.\nAVAILABLE ACTIONS: go to bed 1,go to desk 1,go to drawer 1,go to drawer 2,go to drawer 3,go to drawer 4,go to drawer 5,go to dresser 1,go to garbagecan 1,go to laundryhamper 1,go to shelf 1,inventory,look\nThought: The task is to look at alarm clock under the desklamp. First, I should find the alarm clock, and then find the desklamp to look at it under the light. I'll begin by checking the dresser.\nAction: go to dresser 1 \nOn the dresser 1, you see a desklamp 1, a mug 3, and a pencil 1.\nThought: I see a desklamp on the dresser. It might be useful for looking at the alarm clock under the light. I'll use the desklamp if it's available.\nAction: use desklamp 1 \nYou turn on the desklamp 1.\nThought: The alarm clock is not on the dresser 1. It might be on the shelf or in the drawers. I'll try examining each location starting with the shelf.\nAction: go to shelf 1 \nOn the shelf 1, you see a alarmclock 1, a cellphone 2, and a cellphone 1.\nThought: I found the alarm clock on the shelf. Now, I need to use the desklamp to view it under the light.\nAction: use desklamp 1 \nNothing happens.\nThought: It seems that the desklamp is not working properly. I can try to fix it by checking the batteries or cleaning the lens. Alternatively, I can use the cellphones to light up the area.\nAction: use cellphone 1 \nNothing happens.\nThought: The cellphone 1 did not work. I will try the other cellphone.\nAction: use cellphone 2 \nNothing happens.\nThought: Both cellphones failed to light up the area. I will return to the desk and try the desklamp there.\nAction: go to desk 1 \nOn the desk 1, you see a alarmclock 3, a alarmclock 2, a book 1, a bowl 1, a creditcard 1, a mug 2, a mug 1, and a pen 1.\nThought: There are two alarm clocks on the desk. I only need one to complete the task. I'll take alarm clock 2 and go back to the bed.\nAction: take alarmclock 2 from desk 1 \nYou pick up the alarmclock 2 from the desk 1.\nThought: I have the alarm clock, but I still need to find a desklamp to view it under the light. I'll check the drawers next.\nAction: go to drawer 1 \nThe drawer 1 is closed.",
"role": "user"
},
{
"content": "Thought: I need to open the drawer 1 to view the alarm clock under the light.\nAction: open drawer 1 ",
"role": "assistant"
}
] |
alfworld
|
[
{
"content": "Interact with a household to solve a task. Imagine you are an intelligent agent in a household environment and your target is to perform actions to complete the task goal. At the beginning of your interactions, you will be given the detailed description of the current environment and your goal to accomplish. For each of your turn, you will be given a list of actions which you can choose one to perform in this turn. You should first think about the current condition and plan for your future actions, and then output your action in this turn. Your output must strictly follow this format:\"Thought: your thoughts.\nAction: your next action\n\".\nYou are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a laundryhamper 1, and a shelf 1.\nYour task is to: look at alarmclock under the desklamp.\nAVAILABLE ACTIONS: go to bed 1,go to desk 1,go to drawer 1,go to drawer 2,go to drawer 3,go to drawer 4,go to drawer 5,go to dresser 1,go to garbagecan 1,go to laundryhamper 1,go to shelf 1,inventory,look\nThought: The task is to look at alarm clock under the desklamp. First, I should find the alarm clock, and then find the desklamp to look at it under the light. I'll begin by checking the dresser.\nAction: go to dresser 1 \nOn the dresser 1, you see a desklamp 1, a mug 3, and a pencil 1.\nThought: I see a desklamp on the dresser. It might be useful for looking at the alarm clock under the light. I'll use the desklamp if it's available.\nAction: use desklamp 1 \nYou turn on the desklamp 1.\nThought: The alarm clock is not on the dresser 1. It might be on the shelf or in the drawers. I'll try examining each location starting with the shelf.\nAction: go to shelf 1 \nOn the shelf 1, you see a alarmclock 1, a cellphone 2, and a cellphone 1.\nThought: I found the alarm clock on the shelf. Now, I need to use the desklamp to view it under the light.\nAction: use desklamp 1 \nNothing happens.\nThought: It seems that the desklamp is not working properly. I can try to fix it by checking the batteries or cleaning the lens. Alternatively, I can use the cellphones to light up the area.\nAction: use cellphone 1 \nNothing happens.\nThought: The cellphone 1 did not work. I will try the other cellphone.\nAction: use cellphone 2 \nNothing happens.\nThought: Both cellphones failed to light up the area. I will return to the desk and try the desklamp there.\nAction: go to desk 1 \nOn the desk 1, you see a alarmclock 3, a alarmclock 2, a book 1, a bowl 1, a creditcard 1, a mug 2, a mug 1, and a pen 1.\nThought: There are two alarm clocks on the desk. I only need one to complete the task. I'll take alarm clock 2 and go back to the bed.\nAction: take alarmclock 2 from desk 1 \nYou pick up the alarmclock 2 from the desk 1.\nThought: I have the alarm clock, but I still need to find a desklamp to view it under the light. I'll check the drawers next.\nAction: go to drawer 1 \nThe drawer 1 is closed.\nThought: I need to open the drawer 1 to view the alarm clock under the light.\nAction: open drawer 1 \nYou open the drawer 1. The drawer 1 is open. In it, you see nothing.",
"role": "user"
},
{
"content": "Thought: The alarm clock is not in drawer 1. I will check the next drawer.\nAction: go to drawer 2 ",
"role": "assistant"
}
] |
alfworld
|
[
{
"content": "Interact with a household to solve a task. Imagine you are an intelligent agent in a household environment and your target is to perform actions to complete the task goal. At the beginning of your interactions, you will be given the detailed description of the current environment and your goal to accomplish. For each of your turn, you will be given a list of actions which you can choose one to perform in this turn. You should first think about the current condition and plan for your future actions, and then output your action in this turn. Your output must strictly follow this format:\"Thought: your thoughts.\nAction: your next action\n\".\nYou are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a laundryhamper 1, and a shelf 1.\nYour task is to: look at alarmclock under the desklamp.\nAVAILABLE ACTIONS: go to bed 1,go to desk 1,go to drawer 1,go to drawer 2,go to drawer 3,go to drawer 4,go to drawer 5,go to dresser 1,go to garbagecan 1,go to laundryhamper 1,go to shelf 1,inventory,look\nThought: The task is to look at alarm clock under the desklamp. First, I should find the alarm clock, and then find the desklamp to look at it under the light. I'll begin by checking the dresser.\nAction: go to dresser 1 \nOn the dresser 1, you see a desklamp 1, a mug 3, and a pencil 1.\nThought: I see a desklamp on the dresser. It might be useful for looking at the alarm clock under the light. I'll use the desklamp if it's available.\nAction: use desklamp 1 \nYou turn on the desklamp 1.\nThought: The alarm clock is not on the dresser 1. It might be on the shelf or in the drawers. I'll try examining each location starting with the shelf.\nAction: go to shelf 1 \nOn the shelf 1, you see a alarmclock 1, a cellphone 2, and a cellphone 1.\nThought: I found the alarm clock on the shelf. Now, I need to use the desklamp to view it under the light.\nAction: use desklamp 1 \nNothing happens.\nThought: It seems that the desklamp is not working properly. I can try to fix it by checking the batteries or cleaning the lens. Alternatively, I can use the cellphones to light up the area.\nAction: use cellphone 1 \nNothing happens.\nThought: The cellphone 1 did not work. I will try the other cellphone.\nAction: use cellphone 2 \nNothing happens.\nThought: Both cellphones failed to light up the area. I will return to the desk and try the desklamp there.\nAction: go to desk 1 \nOn the desk 1, you see a alarmclock 3, a alarmclock 2, a book 1, a bowl 1, a creditcard 1, a mug 2, a mug 1, and a pen 1.\nThought: There are two alarm clocks on the desk. I only need one to complete the task. I'll take alarm clock 2 and go back to the bed.\nAction: take alarmclock 2 from desk 1 \nYou pick up the alarmclock 2 from the desk 1.\nThought: I have the alarm clock, but I still need to find a desklamp to view it under the light. I'll check the drawers next.\nAction: go to drawer 1 \nThe drawer 1 is closed.\nThought: I need to open the drawer 1 to view the alarm clock under the light.\nAction: open drawer 1 \nYou open the drawer 1. The drawer 1 is open. In it, you see nothing.\nThought: The alarm clock is not in drawer 1. I will check the next drawer.\nAction: go to drawer 2 \nThe drawer 2 is closed.",
"role": "user"
},
{
"content": "Thought: I need to open the drawer 2 to view the alarm clock under the light.\nAction: open drawer 2 ",
"role": "assistant"
}
] |
alfworld
|
[
{
"content": "Interact with a household to solve a task. Imagine you are an intelligent agent in a household environment and your target is to perform actions to complete the task goal. At the beginning of your interactions, you will be given the detailed description of the current environment and your goal to accomplish. For each of your turn, you will be given a list of actions which you can choose one to perform in this turn. You should first think about the current condition and plan for your future actions, and then output your action in this turn. Your output must strictly follow this format:\"Thought: your thoughts.\nAction: your next action\n\".\nYou are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a laundryhamper 1, and a shelf 1.\nYour task is to: look at alarmclock under the desklamp.\nAVAILABLE ACTIONS: go to bed 1,go to desk 1,go to drawer 1,go to drawer 2,go to drawer 3,go to drawer 4,go to drawer 5,go to dresser 1,go to garbagecan 1,go to laundryhamper 1,go to shelf 1,inventory,look\nThought: The task is to look at alarm clock under the desklamp. First, I should find the alarm clock, and then find the desklamp to look at it under the light. I'll begin by checking the dresser.\nAction: go to dresser 1 \nOn the dresser 1, you see a desklamp 1, a mug 3, and a pencil 1.\nThought: I see a desklamp on the dresser. It might be useful for looking at the alarm clock under the light. I'll use the desklamp if it's available.\nAction: use desklamp 1 \nYou turn on the desklamp 1.\nThought: The alarm clock is not on the dresser 1. It might be on the shelf or in the drawers. I'll try examining each location starting with the shelf.\nAction: go to shelf 1 \nOn the shelf 1, you see a alarmclock 1, a cellphone 2, and a cellphone 1.\nThought: I found the alarm clock on the shelf. Now, I need to use the desklamp to view it under the light.\nAction: use desklamp 1 \nNothing happens.\nThought: It seems that the desklamp is not working properly. I can try to fix it by checking the batteries or cleaning the lens. Alternatively, I can use the cellphones to light up the area.\nAction: use cellphone 1 \nNothing happens.\nThought: The cellphone 1 did not work. I will try the other cellphone.\nAction: use cellphone 2 \nNothing happens.\nThought: Both cellphones failed to light up the area. I will return to the desk and try the desklamp there.\nAction: go to desk 1 \nOn the desk 1, you see a alarmclock 3, a alarmclock 2, a book 1, a bowl 1, a creditcard 1, a mug 2, a mug 1, and a pen 1.\nThought: There are two alarm clocks on the desk. I only need one to complete the task. I'll take alarm clock 2 and go back to the bed.\nAction: take alarmclock 2 from desk 1 \nYou pick up the alarmclock 2 from the desk 1.\nThought: I have the alarm clock, but I still need to find a desklamp to view it under the light. I'll check the drawers next.\nAction: go to drawer 1 \nThe drawer 1 is closed.\nThought: I need to open the drawer 1 to view the alarm clock under the light.\nAction: open drawer 1 \nYou open the drawer 1. The drawer 1 is open. In it, you see nothing.\nThought: The alarm clock is not in drawer 1. I will check the next drawer.\nAction: go to drawer 2 \nThe drawer 2 is closed.\nThought: I need to open the drawer 2 to view the alarm clock under the light.\nAction: open drawer 2 \nYou open the drawer 2. The drawer 2 is open. In it, you see a keychain 1.",
"role": "user"
},
{
"content": "Thought: The alarm clock is not in drawer 2 either. I will continue checking the remaining drawers.\nAction: go to drawer 3 ",
"role": "assistant"
}
] |
alfworld
|
[
{
"content": "Interact with a household to solve a task. Imagine you are an intelligent agent in a household environment and your target is to perform actions to complete the task goal. At the beginning of your interactions, you will be given the detailed description of the current environment and your goal to accomplish. For each of your turn, you will be given a list of actions which you can choose one to perform in this turn. You should first think about the current condition and plan for your future actions, and then output your action in this turn. Your output must strictly follow this format:\"Thought: your thoughts.\nAction: your next action\n\".\nYou are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a laundryhamper 1, and a shelf 1.\nYour task is to: look at alarmclock under the desklamp.\nAVAILABLE ACTIONS: go to bed 1,go to desk 1,go to drawer 1,go to drawer 2,go to drawer 3,go to drawer 4,go to drawer 5,go to dresser 1,go to garbagecan 1,go to laundryhamper 1,go to shelf 1,inventory,look\nThought: The task is to look at alarm clock under the desklamp. First, I should find the alarm clock, and then find the desklamp to look at it under the light. I'll begin by checking the dresser.\nAction: go to dresser 1 \nOn the dresser 1, you see a desklamp 1, a mug 3, and a pencil 1.\nThought: I see a desklamp on the dresser. It might be useful for looking at the alarm clock under the light. I'll use the desklamp if it's available.\nAction: use desklamp 1 \nYou turn on the desklamp 1.\nThought: The alarm clock is not on the dresser 1. It might be on the shelf or in the drawers. I'll try examining each location starting with the shelf.\nAction: go to shelf 1 \nOn the shelf 1, you see a alarmclock 1, a cellphone 2, and a cellphone 1.\nThought: I found the alarm clock on the shelf. Now, I need to use the desklamp to view it under the light.\nAction: use desklamp 1 \nNothing happens.\nThought: It seems that the desklamp is not working properly. I can try to fix it by checking the batteries or cleaning the lens. Alternatively, I can use the cellphones to light up the area.\nAction: use cellphone 1 \nNothing happens.\nThought: The cellphone 1 did not work. I will try the other cellphone.\nAction: use cellphone 2 \nNothing happens.\nThought: Both cellphones failed to light up the area. I will return to the desk and try the desklamp there.\nAction: go to desk 1 \nOn the desk 1, you see a alarmclock 3, a alarmclock 2, a book 1, a bowl 1, a creditcard 1, a mug 2, a mug 1, and a pen 1.\nThought: There are two alarm clocks on the desk. I only need one to complete the task. I'll take alarm clock 2 and go back to the bed.\nAction: take alarmclock 2 from desk 1 \nYou pick up the alarmclock 2 from the desk 1.\nThought: I have the alarm clock, but I still need to find a desklamp to view it under the light. I'll check the drawers next.\nAction: go to drawer 1 \nThe drawer 1 is closed.\nThought: I need to open the drawer 1 to view the alarm clock under the light.\nAction: open drawer 1 \nYou open the drawer 1. The drawer 1 is open. In it, you see nothing.\nThought: The alarm clock is not in drawer 1. I will check the next drawer.\nAction: go to drawer 2 \nThe drawer 2 is closed.\nThought: I need to open the drawer 2 to view the alarm clock under the light.\nAction: open drawer 2 \nYou open the drawer 2. The drawer 2 is open. In it, you see a keychain 1.\nThought: The alarm clock is not in drawer 2 either. I will continue checking the remaining drawers.\nAction: go to drawer 3 \nThe drawer 3 is closed.",
"role": "user"
},
{
"content": "Thought: I need to open the drawer 3 to view the alarm clock under the light.\nAction: open drawer 3 ",
"role": "assistant"
}
] |
alfworld
|
[
{
"content": "Interact with a household to solve a task. Imagine you are an intelligent agent in a household environment and your target is to perform actions to complete the task goal. At the beginning of your interactions, you will be given the detailed description of the current environment and your goal to accomplish. For each of your turn, you will be given a list of actions which you can choose one to perform in this turn. You should first think about the current condition and plan for your future actions, and then output your action in this turn. Your output must strictly follow this format:\"Thought: your thoughts.\nAction: your next action\n\".\nYou are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a laundryhamper 1, and a shelf 1.\nYour task is to: look at alarmclock under the desklamp.\nAVAILABLE ACTIONS: go to bed 1,go to desk 1,go to drawer 1,go to drawer 2,go to drawer 3,go to drawer 4,go to drawer 5,go to dresser 1,go to garbagecan 1,go to laundryhamper 1,go to shelf 1,inventory,look\nThought: The task is to look at alarm clock under the desklamp. First, I should find the alarm clock, and then find the desklamp to look at it under the light. I'll begin by checking the dresser.\nAction: go to dresser 1 \nOn the dresser 1, you see a desklamp 1, a mug 3, and a pencil 1.\nThought: I see a desklamp on the dresser. It might be useful for looking at the alarm clock under the light. I'll use the desklamp if it's available.\nAction: use desklamp 1 \nYou turn on the desklamp 1.\nThought: The alarm clock is not on the dresser 1. It might be on the shelf or in the drawers. I'll try examining each location starting with the shelf.\nAction: go to shelf 1 \nOn the shelf 1, you see a alarmclock 1, a cellphone 2, and a cellphone 1.\nThought: I found the alarm clock on the shelf. Now, I need to use the desklamp to view it under the light.\nAction: use desklamp 1 \nNothing happens.\nThought: It seems that the desklamp is not working properly. I can try to fix it by checking the batteries or cleaning the lens. Alternatively, I can use the cellphones to light up the area.\nAction: use cellphone 1 \nNothing happens.\nThought: The cellphone 1 did not work. I will try the other cellphone.\nAction: use cellphone 2 \nNothing happens.\nThought: Both cellphones failed to light up the area. I will return to the desk and try the desklamp there.\nAction: go to desk 1 \nOn the desk 1, you see a alarmclock 3, a alarmclock 2, a book 1, a bowl 1, a creditcard 1, a mug 2, a mug 1, and a pen 1.\nThought: There are two alarm clocks on the desk. I only need one to complete the task. I'll take alarm clock 2 and go back to the bed.\nAction: take alarmclock 2 from desk 1 \nYou pick up the alarmclock 2 from the desk 1.\nThought: I have the alarm clock, but I still need to find a desklamp to view it under the light. I'll check the drawers next.\nAction: go to drawer 1 \nThe drawer 1 is closed.\nThought: I need to open the drawer 1 to view the alarm clock under the light.\nAction: open drawer 1 \nYou open the drawer 1. The drawer 1 is open. In it, you see nothing.\nThought: The alarm clock is not in drawer 1. I will check the next drawer.\nAction: go to drawer 2 \nThe drawer 2 is closed.\nThought: I need to open the drawer 2 to view the alarm clock under the light.\nAction: open drawer 2 \nYou open the drawer 2. The drawer 2 is open. In it, you see a keychain 1.\nThought: The alarm clock is not in drawer 2 either. I will continue checking the remaining drawers.\nAction: go to drawer 3 \nThe drawer 3 is closed.\nThought: I need to open the drawer 3 to view the alarm clock under the light.\nAction: open drawer 3 \nYou open the drawer 3. The drawer 3 is open. In it, you see a cd 1.",
"role": "user"
},
{
"content": "Thought: The alarm clock is not in drawer 3 either. I will check the last drawer.\nAction: go to drawer 4 ",
"role": "assistant"
}
] |
alfworld
|
[
{
"content": "Interact with a household to solve a task. Imagine you are an intelligent agent in a household environment and your target is to perform actions to complete the task goal. At the beginning of your interactions, you will be given the detailed description of the current environment and your goal to accomplish. For each of your turn, you will be given a list of actions which you can choose one to perform in this turn. You should first think about the current condition and plan for your future actions, and then output your action in this turn. Your output must strictly follow this format:\"Thought: your thoughts.\nAction: your next action\n\".\nYou are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a laundryhamper 1, and a shelf 1.\nYour task is to: look at alarmclock under the desklamp.\nAVAILABLE ACTIONS: go to bed 1,go to desk 1,go to drawer 1,go to drawer 2,go to drawer 3,go to drawer 4,go to drawer 5,go to dresser 1,go to garbagecan 1,go to laundryhamper 1,go to shelf 1,inventory,look\nThought: The task is to look at alarm clock under the desklamp. First, I should find the alarm clock, and then find the desklamp to look at it under the light. I'll begin by checking the dresser.\nAction: go to dresser 1 \nOn the dresser 1, you see a desklamp 1, a mug 3, and a pencil 1.\nThought: I see a desklamp on the dresser. It might be useful for looking at the alarm clock under the light. I'll use the desklamp if it's available.\nAction: use desklamp 1 \nYou turn on the desklamp 1.\nThought: The alarm clock is not on the dresser 1. It might be on the shelf or in the drawers. I'll try examining each location starting with the shelf.\nAction: go to shelf 1 \nOn the shelf 1, you see a alarmclock 1, a cellphone 2, and a cellphone 1.\nThought: I found the alarm clock on the shelf. Now, I need to use the desklamp to view it under the light.\nAction: use desklamp 1 \nNothing happens.\nThought: It seems that the desklamp is not working properly. I can try to fix it by checking the batteries or cleaning the lens. Alternatively, I can use the cellphones to light up the area.\nAction: use cellphone 1 \nNothing happens.\nThought: The cellphone 1 did not work. I will try the other cellphone.\nAction: use cellphone 2 \nNothing happens.\nThought: Both cellphones failed to light up the area. I will return to the desk and try the desklamp there.\nAction: go to desk 1 \nOn the desk 1, you see a alarmclock 3, a alarmclock 2, a book 1, a bowl 1, a creditcard 1, a mug 2, a mug 1, and a pen 1.\nThought: There are two alarm clocks on the desk. I only need one to complete the task. I'll take alarm clock 2 and go back to the bed.\nAction: take alarmclock 2 from desk 1 \nYou pick up the alarmclock 2 from the desk 1.\nThought: I have the alarm clock, but I still need to find a desklamp to view it under the light. I'll check the drawers next.\nAction: go to drawer 1 \nThe drawer 1 is closed.\nThought: I need to open the drawer 1 to view the alarm clock under the light.\nAction: open drawer 1 \nYou open the drawer 1. The drawer 1 is open. In it, you see nothing.\nThought: The alarm clock is not in drawer 1. I will check the next drawer.\nAction: go to drawer 2 \nThe drawer 2 is closed.\nThought: I need to open the drawer 2 to view the alarm clock under the light.\nAction: open drawer 2 \nYou open the drawer 2. The drawer 2 is open. In it, you see a keychain 1.\nThought: The alarm clock is not in drawer 2 either. I will continue checking the remaining drawers.\nAction: go to drawer 3 \nThe drawer 3 is closed.\nThought: I need to open the drawer 3 to view the alarm clock under the light.\nAction: open drawer 3 \nYou open the drawer 3. The drawer 3 is open. In it, you see a cd 1.\nThought: The alarm clock is not in drawer 3 either. I will check the last drawer.\nAction: go to drawer 4 \nOn the drawer 4, you see nothing.",
"role": "user"
},
{
"content": "Thought: I have checked all the drawers and couldn't find the alarm clock. It might be in drawer 5.\nAction: go to drawer 5 ",
"role": "assistant"
}
] |
alfworld
|
[
{
"content": "Interact with a household to solve a task. Imagine you are an intelligent agent in a household environment and your target is to perform actions to complete the task goal. At the beginning of your interactions, you will be given the detailed description of the current environment and your goal to accomplish. For each of your turn, you will be given a list of actions which you can choose one to perform in this turn. You should first think about the current condition and plan for your future actions, and then output your action in this turn. Your output must strictly follow this format:\"Thought: your thoughts.\nAction: your next action\n\".\nYou are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a laundryhamper 1, and a shelf 1.\nYour task is to: look at alarmclock under the desklamp.\nAVAILABLE ACTIONS: go to bed 1,go to desk 1,go to drawer 1,go to drawer 2,go to drawer 3,go to drawer 4,go to drawer 5,go to dresser 1,go to garbagecan 1,go to laundryhamper 1,go to shelf 1,inventory,look\nThought: The task is to look at alarm clock under the desklamp. First, I should find the alarm clock, and then find the desklamp to look at it under the light. I'll begin by checking the dresser.\nAction: go to dresser 1 \nOn the dresser 1, you see a desklamp 1, a mug 3, and a pencil 1.\nThought: I see a desklamp on the dresser. It might be useful for looking at the alarm clock under the light. I'll use the desklamp if it's available.\nAction: use desklamp 1 \nYou turn on the desklamp 1.\nThought: The alarm clock is not on the dresser 1. It might be on the shelf or in the drawers. I'll try examining each location starting with the shelf.\nAction: go to shelf 1 \nOn the shelf 1, you see a alarmclock 1, a cellphone 2, and a cellphone 1.\nThought: I found the alarm clock on the shelf. Now, I need to use the desklamp to view it under the light.\nAction: use desklamp 1 \nNothing happens.\nThought: It seems that the desklamp is not working properly. I can try to fix it by checking the batteries or cleaning the lens. Alternatively, I can use the cellphones to light up the area.\nAction: use cellphone 1 \nNothing happens.\nThought: The cellphone 1 did not work. I will try the other cellphone.\nAction: use cellphone 2 \nNothing happens.\nThought: Both cellphones failed to light up the area. I will return to the desk and try the desklamp there.\nAction: go to desk 1 \nOn the desk 1, you see a alarmclock 3, a alarmclock 2, a book 1, a bowl 1, a creditcard 1, a mug 2, a mug 1, and a pen 1.\nThought: There are two alarm clocks on the desk. I only need one to complete the task. I'll take alarm clock 2 and go back to the bed.\nAction: take alarmclock 2 from desk 1 \nYou pick up the alarmclock 2 from the desk 1.\nThought: I have the alarm clock, but I still need to find a desklamp to view it under the light. I'll check the drawers next.\nAction: go to drawer 1 \nThe drawer 1 is closed.\nThought: I need to open the drawer 1 to view the alarm clock under the light.\nAction: open drawer 1 \nYou open the drawer 1. The drawer 1 is open. In it, you see nothing.\nThought: The alarm clock is not in drawer 1. I will check the next drawer.\nAction: go to drawer 2 \nThe drawer 2 is closed.\nThought: I need to open the drawer 2 to view the alarm clock under the light.\nAction: open drawer 2 \nYou open the drawer 2. The drawer 2 is open. In it, you see a keychain 1.\nThought: The alarm clock is not in drawer 2 either. I will continue checking the remaining drawers.\nAction: go to drawer 3 \nThe drawer 3 is closed.\nThought: I need to open the drawer 3 to view the alarm clock under the light.\nAction: open drawer 3 \nYou open the drawer 3. The drawer 3 is open. In it, you see a cd 1.\nThought: The alarm clock is not in drawer 3 either. I will check the last drawer.\nAction: go to drawer 4 \nOn the drawer 4, you see nothing.\nThought: I have checked all the drawers and couldn't find the alarm clock. It might be in drawer 5.\nAction: go to drawer 5 \nNothing happens.",
"role": "user"
},
{
"content": "Thought: It seems that I can't go to drawer 5 because it's not available. I've already checked all the available drawers.\nAction: go to dresser 1 ",
"role": "assistant"
}
] |
alfworld
|
[
{
"content": "Interact with a household to solve a task. Imagine you are an intelligent agent in a household environment and your target is to perform actions to complete the task goal. At the beginning of your interactions, you will be given the detailed description of the current environment and your goal to accomplish. For each of your turn, you will be given a list of actions which you can choose one to perform in this turn. You should first think about the current condition and plan for your future actions, and then output your action in this turn. Your output must strictly follow this format:\"Thought: your thoughts.\nAction: your next action\n\".\nYou are in the middle of a room. Looking quickly around you, you see a armchair 3, a armchair 2, a armchair 1, a bed 1, a cabinet 2, a cabinet 1, a desk 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a laundryhamper 1, a safe 1, and a sidetable 1.\nYour task is to: look at alarmclock under the desklamp.\nAVAILABLE ACTIONS: go to armchair 1,go to armchair 2,go to armchair 3,go to bed 1,go to cabinet 1,go to cabinet 2,go to desk 1,go to drawer 1,go to drawer 2,go to drawer 3,go to drawer 4,go to garbagecan 1,go to laundryhamper 1,go to safe 1,go to sidetable 1,inventory,look",
"role": "user"
},
{
"content": "Thought: The task is to look at alarm clock under the desklamp. First, I should find the alarm clock, and then find the desklamp to look at it under the light. I'll begin by checking the sidetable.\nAction: go to sidetable 1 ",
"role": "assistant"
}
] |
alfworld
|
[
{
"content": "Interact with a household to solve a task. Imagine you are an intelligent agent in a household environment and your target is to perform actions to complete the task goal. At the beginning of your interactions, you will be given the detailed description of the current environment and your goal to accomplish. For each of your turn, you will be given a list of actions which you can choose one to perform in this turn. You should first think about the current condition and plan for your future actions, and then output your action in this turn. Your output must strictly follow this format:\"Thought: your thoughts.\nAction: your next action\n\".\nYou are in the middle of a room. Looking quickly around you, you see a armchair 3, a armchair 2, a armchair 1, a bed 1, a cabinet 2, a cabinet 1, a desk 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a laundryhamper 1, a safe 1, and a sidetable 1.\nYour task is to: look at alarmclock under the desklamp.\nAVAILABLE ACTIONS: go to armchair 1,go to armchair 2,go to armchair 3,go to bed 1,go to cabinet 1,go to cabinet 2,go to desk 1,go to drawer 1,go to drawer 2,go to drawer 3,go to drawer 4,go to garbagecan 1,go to laundryhamper 1,go to safe 1,go to sidetable 1,inventory,look\nThought: The task is to look at alarm clock under the desklamp. First, I should find the alarm clock, and then find the desklamp to look at it under the light. I'll begin by checking the sidetable.\nAction: go to sidetable 1 \nOn the sidetable 1, you see a desklamp 1.",
"role": "user"
},
{
"content": "Thought: There is a desklamp on the sidetable. I can use it to look at the alarm clock. First, I need to find the alarm clock. I'll check the drawers next.\nAction: go to drawer 1 ",
"role": "assistant"
}
] |
alfworld
|
[
{
"content": "Interact with a household to solve a task. Imagine you are an intelligent agent in a household environment and your target is to perform actions to complete the task goal. At the beginning of your interactions, you will be given the detailed description of the current environment and your goal to accomplish. For each of your turn, you will be given a list of actions which you can choose one to perform in this turn. You should first think about the current condition and plan for your future actions, and then output your action in this turn. Your output must strictly follow this format:\"Thought: your thoughts.\nAction: your next action\n\".\nYou are in the middle of a room. Looking quickly around you, you see a armchair 3, a armchair 2, a armchair 1, a bed 1, a cabinet 2, a cabinet 1, a desk 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a laundryhamper 1, a safe 1, and a sidetable 1.\nYour task is to: look at alarmclock under the desklamp.\nAVAILABLE ACTIONS: go to armchair 1,go to armchair 2,go to armchair 3,go to bed 1,go to cabinet 1,go to cabinet 2,go to desk 1,go to drawer 1,go to drawer 2,go to drawer 3,go to drawer 4,go to garbagecan 1,go to laundryhamper 1,go to safe 1,go to sidetable 1,inventory,look\nThought: The task is to look at alarm clock under the desklamp. First, I should find the alarm clock, and then find the desklamp to look at it under the light. I'll begin by checking the sidetable.\nAction: go to sidetable 1 \nOn the sidetable 1, you see a desklamp 1.\nThought: There is a desklamp on the sidetable. I can use it to look at the alarm clock. First, I need to find the alarm clock. I'll check the drawers next.\nAction: go to drawer 1 \nThe drawer 1 is closed.",
"role": "user"
},
{
"content": "Action: open drawer 1 ",
"role": "assistant"
}
] |
alfworld
|
[
{
"content": "Interact with a household to solve a task. Imagine you are an intelligent agent in a household environment and your target is to perform actions to complete the task goal. At the beginning of your interactions, you will be given the detailed description of the current environment and your goal to accomplish. For each of your turn, you will be given a list of actions which you can choose one to perform in this turn. You should first think about the current condition and plan for your future actions, and then output your action in this turn. Your output must strictly follow this format:\"Thought: your thoughts.\nAction: your next action\n\".\nYou are in the middle of a room. Looking quickly around you, you see a armchair 3, a armchair 2, a armchair 1, a bed 1, a cabinet 2, a cabinet 1, a desk 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a laundryhamper 1, a safe 1, and a sidetable 1.\nYour task is to: look at alarmclock under the desklamp.\nAVAILABLE ACTIONS: go to armchair 1,go to armchair 2,go to armchair 3,go to bed 1,go to cabinet 1,go to cabinet 2,go to desk 1,go to drawer 1,go to drawer 2,go to drawer 3,go to drawer 4,go to garbagecan 1,go to laundryhamper 1,go to safe 1,go to sidetable 1,inventory,look\nThought: The task is to look at alarm clock under the desklamp. First, I should find the alarm clock, and then find the desklamp to look at it under the light. I'll begin by checking the sidetable.\nAction: go to sidetable 1 \nOn the sidetable 1, you see a desklamp 1.\nThought: There is a desklamp on the sidetable. I can use it to look at the alarm clock. First, I need to find the alarm clock. I'll check the drawers next.\nAction: go to drawer 1 \nThe drawer 1 is closed.\nAction: open drawer 1 \nYou open the drawer 1. The drawer 1 is open. In it, you see a creditcard 2.",
"role": "user"
},
{
"content": "Thought: The alarm clock is not in drawer 1. I'll check the next drawer.\nAction: go to drawer 2 ",
"role": "assistant"
}
] |
alfworld
|
[
{
"content": "Interact with a household to solve a task. Imagine you are an intelligent agent in a household environment and your target is to perform actions to complete the task goal. At the beginning of your interactions, you will be given the detailed description of the current environment and your goal to accomplish. For each of your turn, you will be given a list of actions which you can choose one to perform in this turn. You should first think about the current condition and plan for your future actions, and then output your action in this turn. Your output must strictly follow this format:\"Thought: your thoughts.\nAction: your next action\n\".\nYou are in the middle of a room. Looking quickly around you, you see a armchair 3, a armchair 2, a armchair 1, a bed 1, a cabinet 2, a cabinet 1, a desk 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a laundryhamper 1, a safe 1, and a sidetable 1.\nYour task is to: look at alarmclock under the desklamp.\nAVAILABLE ACTIONS: go to armchair 1,go to armchair 2,go to armchair 3,go to bed 1,go to cabinet 1,go to cabinet 2,go to desk 1,go to drawer 1,go to drawer 2,go to drawer 3,go to drawer 4,go to garbagecan 1,go to laundryhamper 1,go to safe 1,go to sidetable 1,inventory,look\nThought: The task is to look at alarm clock under the desklamp. First, I should find the alarm clock, and then find the desklamp to look at it under the light. I'll begin by checking the sidetable.\nAction: go to sidetable 1 \nOn the sidetable 1, you see a desklamp 1.\nThought: There is a desklamp on the sidetable. I can use it to look at the alarm clock. First, I need to find the alarm clock. I'll check the drawers next.\nAction: go to drawer 1 \nThe drawer 1 is closed.\nAction: open drawer 1 \nYou open the drawer 1. The drawer 1 is open. In it, you see a creditcard 2.\nThought: The alarm clock is not in drawer 1. I'll check the next drawer.\nAction: go to drawer 2 \nOn the drawer 2, you see a keychain 1.",
"role": "user"
},
{
"content": "Thought: The alarm clock is not in drawer 2 either. I'll continue this process, checking the next drawer.\nAction: go to drawer 3 ",
"role": "assistant"
}
] |
alfworld
|
[
{
"content": "Interact with a household to solve a task. Imagine you are an intelligent agent in a household environment and your target is to perform actions to complete the task goal. At the beginning of your interactions, you will be given the detailed description of the current environment and your goal to accomplish. For each of your turn, you will be given a list of actions which you can choose one to perform in this turn. You should first think about the current condition and plan for your future actions, and then output your action in this turn. Your output must strictly follow this format:\"Thought: your thoughts.\nAction: your next action\n\".\nYou are in the middle of a room. Looking quickly around you, you see a armchair 3, a armchair 2, a armchair 1, a bed 1, a cabinet 2, a cabinet 1, a desk 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a laundryhamper 1, a safe 1, and a sidetable 1.\nYour task is to: look at alarmclock under the desklamp.\nAVAILABLE ACTIONS: go to armchair 1,go to armchair 2,go to armchair 3,go to bed 1,go to cabinet 1,go to cabinet 2,go to desk 1,go to drawer 1,go to drawer 2,go to drawer 3,go to drawer 4,go to garbagecan 1,go to laundryhamper 1,go to safe 1,go to sidetable 1,inventory,look\nThought: The task is to look at alarm clock under the desklamp. First, I should find the alarm clock, and then find the desklamp to look at it under the light. I'll begin by checking the sidetable.\nAction: go to sidetable 1 \nOn the sidetable 1, you see a desklamp 1.\nThought: There is a desklamp on the sidetable. I can use it to look at the alarm clock. First, I need to find the alarm clock. I'll check the drawers next.\nAction: go to drawer 1 \nThe drawer 1 is closed.\nAction: open drawer 1 \nYou open the drawer 1. The drawer 1 is open. In it, you see a creditcard 2.\nThought: The alarm clock is not in drawer 1. I'll check the next drawer.\nAction: go to drawer 2 \nOn the drawer 2, you see a keychain 1.\nThought: The alarm clock is not in drawer 2 either. I'll continue this process, checking the next drawer.\nAction: go to drawer 3 \nThe drawer 3 is closed.",
"role": "user"
},
{
"content": "Action: open drawer 3 ",
"role": "assistant"
}
] |
alfworld
|
[
{
"content": "Interact with a household to solve a task. Imagine you are an intelligent agent in a household environment and your target is to perform actions to complete the task goal. At the beginning of your interactions, you will be given the detailed description of the current environment and your goal to accomplish. For each of your turn, you will be given a list of actions which you can choose one to perform in this turn. You should first think about the current condition and plan for your future actions, and then output your action in this turn. Your output must strictly follow this format:\"Thought: your thoughts.\nAction: your next action\n\".\nYou are in the middle of a room. Looking quickly around you, you see a armchair 3, a armchair 2, a armchair 1, a bed 1, a cabinet 2, a cabinet 1, a desk 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a laundryhamper 1, a safe 1, and a sidetable 1.\nYour task is to: look at alarmclock under the desklamp.\nAVAILABLE ACTIONS: go to armchair 1,go to armchair 2,go to armchair 3,go to bed 1,go to cabinet 1,go to cabinet 2,go to desk 1,go to drawer 1,go to drawer 2,go to drawer 3,go to drawer 4,go to garbagecan 1,go to laundryhamper 1,go to safe 1,go to sidetable 1,inventory,look\nThought: The task is to look at alarm clock under the desklamp. First, I should find the alarm clock, and then find the desklamp to look at it under the light. I'll begin by checking the sidetable.\nAction: go to sidetable 1 \nOn the sidetable 1, you see a desklamp 1.\nThought: There is a desklamp on the sidetable. I can use it to look at the alarm clock. First, I need to find the alarm clock. I'll check the drawers next.\nAction: go to drawer 1 \nThe drawer 1 is closed.\nAction: open drawer 1 \nYou open the drawer 1. The drawer 1 is open. In it, you see a creditcard 2.\nThought: The alarm clock is not in drawer 1. I'll check the next drawer.\nAction: go to drawer 2 \nOn the drawer 2, you see a keychain 1.\nThought: The alarm clock is not in drawer 2 either. I'll continue this process, checking the next drawer.\nAction: go to drawer 3 \nThe drawer 3 is closed.\nAction: open drawer 3 \nYou open the drawer 3. The drawer 3 is open. In it, you see a keychain 3, and a remotecontrol 1.",
"role": "user"
},
{
"content": "Thought: The alarm clock is not in drawer 3 either. I have one more drawer to check.\nAction: go to drawer 4 ",
"role": "assistant"
}
] |
alfworld
|
[
{
"content": "Interact with a household to solve a task. Imagine you are an intelligent agent in a household environment and your target is to perform actions to complete the task goal. At the beginning of your interactions, you will be given the detailed description of the current environment and your goal to accomplish. For each of your turn, you will be given a list of actions which you can choose one to perform in this turn. You should first think about the current condition and plan for your future actions, and then output your action in this turn. Your output must strictly follow this format:\"Thought: your thoughts.\nAction: your next action\n\".\nYou are in the middle of a room. Looking quickly around you, you see a armchair 3, a armchair 2, a armchair 1, a bed 1, a cabinet 2, a cabinet 1, a desk 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a laundryhamper 1, a safe 1, and a sidetable 1.\nYour task is to: look at alarmclock under the desklamp.\nAVAILABLE ACTIONS: go to armchair 1,go to armchair 2,go to armchair 3,go to bed 1,go to cabinet 1,go to cabinet 2,go to desk 1,go to drawer 1,go to drawer 2,go to drawer 3,go to drawer 4,go to garbagecan 1,go to laundryhamper 1,go to safe 1,go to sidetable 1,inventory,look\nThought: The task is to look at alarm clock under the desklamp. First, I should find the alarm clock, and then find the desklamp to look at it under the light. I'll begin by checking the sidetable.\nAction: go to sidetable 1 \nOn the sidetable 1, you see a desklamp 1.\nThought: There is a desklamp on the sidetable. I can use it to look at the alarm clock. First, I need to find the alarm clock. I'll check the drawers next.\nAction: go to drawer 1 \nThe drawer 1 is closed.\nAction: open drawer 1 \nYou open the drawer 1. The drawer 1 is open. In it, you see a creditcard 2.\nThought: The alarm clock is not in drawer 1. I'll check the next drawer.\nAction: go to drawer 2 \nOn the drawer 2, you see a keychain 1.\nThought: The alarm clock is not in drawer 2 either. I'll continue this process, checking the next drawer.\nAction: go to drawer 3 \nThe drawer 3 is closed.\nAction: open drawer 3 \nYou open the drawer 3. The drawer 3 is open. In it, you see a keychain 3, and a remotecontrol 1.\nThought: The alarm clock is not in drawer 3 either. I have one more drawer to check.\nAction: go to drawer 4 \nThe drawer 4 is closed.",
"role": "user"
},
{
"content": "Action: open drawer 4 ",
"role": "assistant"
}
] |
alfworld
|
[
{
"content": "Interact with a household to solve a task. Imagine you are an intelligent agent in a household environment and your target is to perform actions to complete the task goal. At the beginning of your interactions, you will be given the detailed description of the current environment and your goal to accomplish. For each of your turn, you will be given a list of actions which you can choose one to perform in this turn. You should first think about the current condition and plan for your future actions, and then output your action in this turn. Your output must strictly follow this format:\"Thought: your thoughts.\nAction: your next action\n\".\nYou are in the middle of a room. Looking quickly around you, you see a armchair 3, a armchair 2, a armchair 1, a bed 1, a cabinet 2, a cabinet 1, a desk 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a laundryhamper 1, a safe 1, and a sidetable 1.\nYour task is to: look at alarmclock under the desklamp.\nAVAILABLE ACTIONS: go to armchair 1,go to armchair 2,go to armchair 3,go to bed 1,go to cabinet 1,go to cabinet 2,go to desk 1,go to drawer 1,go to drawer 2,go to drawer 3,go to drawer 4,go to garbagecan 1,go to laundryhamper 1,go to safe 1,go to sidetable 1,inventory,look\nThought: The task is to look at alarm clock under the desklamp. First, I should find the alarm clock, and then find the desklamp to look at it under the light. I'll begin by checking the sidetable.\nAction: go to sidetable 1 \nOn the sidetable 1, you see a desklamp 1.\nThought: There is a desklamp on the sidetable. I can use it to look at the alarm clock. First, I need to find the alarm clock. I'll check the drawers next.\nAction: go to drawer 1 \nThe drawer 1 is closed.\nAction: open drawer 1 \nYou open the drawer 1. The drawer 1 is open. In it, you see a creditcard 2.\nThought: The alarm clock is not in drawer 1. I'll check the next drawer.\nAction: go to drawer 2 \nOn the drawer 2, you see a keychain 1.\nThought: The alarm clock is not in drawer 2 either. I'll continue this process, checking the next drawer.\nAction: go to drawer 3 \nThe drawer 3 is closed.\nAction: open drawer 3 \nYou open the drawer 3. The drawer 3 is open. In it, you see a keychain 3, and a remotecontrol 1.\nThought: The alarm clock is not in drawer 3 either. I have one more drawer to check.\nAction: go to drawer 4 \nThe drawer 4 is closed.\nAction: open drawer 4 \nYou open the drawer 4. The drawer 4 is open. In it, you see nothing.",
"role": "user"
},
{
"content": "Thought: I've searched all the drawers and couldn't find the alarm clock. It must be in one of the cabinets.\nAction: go to cabinet 1 ",
"role": "assistant"
}
] |
alfworld
|
[
{
"content": "Interact with a household to solve a task. Imagine you are an intelligent agent in a household environment and your target is to perform actions to complete the task goal. At the beginning of your interactions, you will be given the detailed description of the current environment and your goal to accomplish. For each of your turn, you will be given a list of actions which you can choose one to perform in this turn. You should first think about the current condition and plan for your future actions, and then output your action in this turn. Your output must strictly follow this format:\"Thought: your thoughts.\nAction: your next action\n\".\nYou are in the middle of a room. Looking quickly around you, you see a armchair 3, a armchair 2, a armchair 1, a bed 1, a cabinet 2, a cabinet 1, a desk 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a laundryhamper 1, a safe 1, and a sidetable 1.\nYour task is to: look at alarmclock under the desklamp.\nAVAILABLE ACTIONS: go to armchair 1,go to armchair 2,go to armchair 3,go to bed 1,go to cabinet 1,go to cabinet 2,go to desk 1,go to drawer 1,go to drawer 2,go to drawer 3,go to drawer 4,go to garbagecan 1,go to laundryhamper 1,go to safe 1,go to sidetable 1,inventory,look\nThought: The task is to look at alarm clock under the desklamp. First, I should find the alarm clock, and then find the desklamp to look at it under the light. I'll begin by checking the sidetable.\nAction: go to sidetable 1 \nOn the sidetable 1, you see a desklamp 1.\nThought: There is a desklamp on the sidetable. I can use it to look at the alarm clock. First, I need to find the alarm clock. I'll check the drawers next.\nAction: go to drawer 1 \nThe drawer 1 is closed.\nAction: open drawer 1 \nYou open the drawer 1. The drawer 1 is open. In it, you see a creditcard 2.\nThought: The alarm clock is not in drawer 1. I'll check the next drawer.\nAction: go to drawer 2 \nOn the drawer 2, you see a keychain 1.\nThought: The alarm clock is not in drawer 2 either. I'll continue this process, checking the next drawer.\nAction: go to drawer 3 \nThe drawer 3 is closed.\nAction: open drawer 3 \nYou open the drawer 3. The drawer 3 is open. In it, you see a keychain 3, and a remotecontrol 1.\nThought: The alarm clock is not in drawer 3 either. I have one more drawer to check.\nAction: go to drawer 4 \nThe drawer 4 is closed.\nAction: open drawer 4 \nYou open the drawer 4. The drawer 4 is open. In it, you see nothing.\nThought: I've searched all the drawers and couldn't find the alarm clock. It must be in one of the cabinets.\nAction: go to cabinet 1 \nThe cabinet 1 is closed.",
"role": "user"
},
{
"content": "Action: open cabinet 1 ",
"role": "assistant"
}
] |
alfworld
|
[
{
"content": "Interact with a household to solve a task. Imagine you are an intelligent agent in a household environment and your target is to perform actions to complete the task goal. At the beginning of your interactions, you will be given the detailed description of the current environment and your goal to accomplish. For each of your turn, you will be given a list of actions which you can choose one to perform in this turn. You should first think about the current condition and plan for your future actions, and then output your action in this turn. Your output must strictly follow this format:\"Thought: your thoughts.\nAction: your next action\n\".\nYou are in the middle of a room. Looking quickly around you, you see a armchair 3, a armchair 2, a armchair 1, a bed 1, a cabinet 2, a cabinet 1, a desk 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a laundryhamper 1, a safe 1, and a sidetable 1.\nYour task is to: look at alarmclock under the desklamp.\nAVAILABLE ACTIONS: go to armchair 1,go to armchair 2,go to armchair 3,go to bed 1,go to cabinet 1,go to cabinet 2,go to desk 1,go to drawer 1,go to drawer 2,go to drawer 3,go to drawer 4,go to garbagecan 1,go to laundryhamper 1,go to safe 1,go to sidetable 1,inventory,look\nThought: The task is to look at alarm clock under the desklamp. First, I should find the alarm clock, and then find the desklamp to look at it under the light. I'll begin by checking the sidetable.\nAction: go to sidetable 1 \nOn the sidetable 1, you see a desklamp 1.\nThought: There is a desklamp on the sidetable. I can use it to look at the alarm clock. First, I need to find the alarm clock. I'll check the drawers next.\nAction: go to drawer 1 \nThe drawer 1 is closed.\nAction: open drawer 1 \nYou open the drawer 1. The drawer 1 is open. In it, you see a creditcard 2.\nThought: The alarm clock is not in drawer 1. I'll check the next drawer.\nAction: go to drawer 2 \nOn the drawer 2, you see a keychain 1.\nThought: The alarm clock is not in drawer 2 either. I'll continue this process, checking the next drawer.\nAction: go to drawer 3 \nThe drawer 3 is closed.\nAction: open drawer 3 \nYou open the drawer 3. The drawer 3 is open. In it, you see a keychain 3, and a remotecontrol 1.\nThought: The alarm clock is not in drawer 3 either. I have one more drawer to check.\nAction: go to drawer 4 \nThe drawer 4 is closed.\nAction: open drawer 4 \nYou open the drawer 4. The drawer 4 is open. In it, you see nothing.\nThought: I've searched all the drawers and couldn't find the alarm clock. It must be in one of the cabinets.\nAction: go to cabinet 1 \nThe cabinet 1 is closed.\nAction: open cabinet 1 \nYou open the cabinet 1. The cabinet 1 is open. In it, you see a cd 1, and a houseplant 1.",
"role": "user"
},
{
"content": "Thought: The alarm clock is not in cabinet 1. I'll check the next cabinet.\nAction: go to cabinet 2 ",
"role": "assistant"
}
] |
alfworld
|
[
{
"content": "Interact with a household to solve a task. Imagine you are an intelligent agent in a household environment and your target is to perform actions to complete the task goal. At the beginning of your interactions, you will be given the detailed description of the current environment and your goal to accomplish. For each of your turn, you will be given a list of actions which you can choose one to perform in this turn. You should first think about the current condition and plan for your future actions, and then output your action in this turn. Your output must strictly follow this format:\"Thought: your thoughts.\nAction: your next action\n\".\nYou are in the middle of a room. Looking quickly around you, you see a armchair 3, a armchair 2, a armchair 1, a bed 1, a cabinet 2, a cabinet 1, a desk 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a laundryhamper 1, a safe 1, and a sidetable 1.\nYour task is to: look at alarmclock under the desklamp.\nAVAILABLE ACTIONS: go to armchair 1,go to armchair 2,go to armchair 3,go to bed 1,go to cabinet 1,go to cabinet 2,go to desk 1,go to drawer 1,go to drawer 2,go to drawer 3,go to drawer 4,go to garbagecan 1,go to laundryhamper 1,go to safe 1,go to sidetable 1,inventory,look\nThought: The task is to look at alarm clock under the desklamp. First, I should find the alarm clock, and then find the desklamp to look at it under the light. I'll begin by checking the sidetable.\nAction: go to sidetable 1 \nOn the sidetable 1, you see a desklamp 1.\nThought: There is a desklamp on the sidetable. I can use it to look at the alarm clock. First, I need to find the alarm clock. I'll check the drawers next.\nAction: go to drawer 1 \nThe drawer 1 is closed.\nAction: open drawer 1 \nYou open the drawer 1. The drawer 1 is open. In it, you see a creditcard 2.\nThought: The alarm clock is not in drawer 1. I'll check the next drawer.\nAction: go to drawer 2 \nOn the drawer 2, you see a keychain 1.\nThought: The alarm clock is not in drawer 2 either. I'll continue this process, checking the next drawer.\nAction: go to drawer 3 \nThe drawer 3 is closed.\nAction: open drawer 3 \nYou open the drawer 3. The drawer 3 is open. In it, you see a keychain 3, and a remotecontrol 1.\nThought: The alarm clock is not in drawer 3 either. I have one more drawer to check.\nAction: go to drawer 4 \nThe drawer 4 is closed.\nAction: open drawer 4 \nYou open the drawer 4. The drawer 4 is open. In it, you see nothing.\nThought: I've searched all the drawers and couldn't find the alarm clock. It must be in one of the cabinets.\nAction: go to cabinet 1 \nThe cabinet 1 is closed.\nAction: open cabinet 1 \nYou open the cabinet 1. The cabinet 1 is open. In it, you see a cd 1, and a houseplant 1.\nThought: The alarm clock is not in cabinet 1. I'll check the next cabinet.\nAction: go to cabinet 2 \nThe cabinet 2 is closed.",
"role": "user"
},
{
"content": "Action: open cabinet 2 ",
"role": "assistant"
}
] |
alfworld
|
[
{
"content": "Interact with a household to solve a task. Imagine you are an intelligent agent in a household environment and your target is to perform actions to complete the task goal. At the beginning of your interactions, you will be given the detailed description of the current environment and your goal to accomplish. For each of your turn, you will be given a list of actions which you can choose one to perform in this turn. You should first think about the current condition and plan for your future actions, and then output your action in this turn. Your output must strictly follow this format:\"Thought: your thoughts.\nAction: your next action\n\".\nYou are in the middle of a room. Looking quickly around you, you see a armchair 3, a armchair 2, a armchair 1, a bed 1, a cabinet 2, a cabinet 1, a desk 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a laundryhamper 1, a safe 1, and a sidetable 1.\nYour task is to: look at alarmclock under the desklamp.\nAVAILABLE ACTIONS: go to armchair 1,go to armchair 2,go to armchair 3,go to bed 1,go to cabinet 1,go to cabinet 2,go to desk 1,go to drawer 1,go to drawer 2,go to drawer 3,go to drawer 4,go to garbagecan 1,go to laundryhamper 1,go to safe 1,go to sidetable 1,inventory,look\nThought: The task is to look at alarm clock under the desklamp. First, I should find the alarm clock, and then find the desklamp to look at it under the light. I'll begin by checking the sidetable.\nAction: go to sidetable 1 \nOn the sidetable 1, you see a desklamp 1.\nThought: There is a desklamp on the sidetable. I can use it to look at the alarm clock. First, I need to find the alarm clock. I'll check the drawers next.\nAction: go to drawer 1 \nThe drawer 1 is closed.\nAction: open drawer 1 \nYou open the drawer 1. The drawer 1 is open. In it, you see a creditcard 2.\nThought: The alarm clock is not in drawer 1. I'll check the next drawer.\nAction: go to drawer 2 \nOn the drawer 2, you see a keychain 1.\nThought: The alarm clock is not in drawer 2 either. I'll continue this process, checking the next drawer.\nAction: go to drawer 3 \nThe drawer 3 is closed.\nAction: open drawer 3 \nYou open the drawer 3. The drawer 3 is open. In it, you see a keychain 3, and a remotecontrol 1.\nThought: The alarm clock is not in drawer 3 either. I have one more drawer to check.\nAction: go to drawer 4 \nThe drawer 4 is closed.\nAction: open drawer 4 \nYou open the drawer 4. The drawer 4 is open. In it, you see nothing.\nThought: I've searched all the drawers and couldn't find the alarm clock. It must be in one of the cabinets.\nAction: go to cabinet 1 \nThe cabinet 1 is closed.\nAction: open cabinet 1 \nYou open the cabinet 1. The cabinet 1 is open. In it, you see a cd 1, and a houseplant 1.\nThought: The alarm clock is not in cabinet 1. I'll check the next cabinet.\nAction: go to cabinet 2 \nThe cabinet 2 is closed.\nAction: open cabinet 2 \nYou open the cabinet 2. The cabinet 2 is open. In it, you see nothing.",
"role": "user"
},
{
"content": "Thought: The alarm clock is not in cabinet 2 either. I have two more cabinets to check.\nAction: go to cabinet 3 ",
"role": "assistant"
}
] |
alfworld
|
[
{
"content": "Interact with a household to solve a task. Imagine you are an intelligent agent in a household environment and your target is to perform actions to complete the task goal. At the beginning of your interactions, you will be given the detailed description of the current environment and your goal to accomplish. For each of your turn, you will be given a list of actions which you can choose one to perform in this turn. You should first think about the current condition and plan for your future actions, and then output your action in this turn. Your output must strictly follow this format:\"Thought: your thoughts.\nAction: your next action\n\".\nYou are in the middle of a room. Looking quickly around you, you see a armchair 3, a armchair 2, a armchair 1, a bed 1, a cabinet 2, a cabinet 1, a desk 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a laundryhamper 1, a safe 1, and a sidetable 1.\nYour task is to: look at alarmclock under the desklamp.\nAVAILABLE ACTIONS: go to armchair 1,go to armchair 2,go to armchair 3,go to bed 1,go to cabinet 1,go to cabinet 2,go to desk 1,go to drawer 1,go to drawer 2,go to drawer 3,go to drawer 4,go to garbagecan 1,go to laundryhamper 1,go to safe 1,go to sidetable 1,inventory,look\nThought: The task is to look at alarm clock under the desklamp. First, I should find the alarm clock, and then find the desklamp to look at it under the light. I'll begin by checking the sidetable.\nAction: go to sidetable 1 \nOn the sidetable 1, you see a desklamp 1.\nThought: There is a desklamp on the sidetable. I can use it to look at the alarm clock. First, I need to find the alarm clock. I'll check the drawers next.\nAction: go to drawer 1 \nThe drawer 1 is closed.\nAction: open drawer 1 \nYou open the drawer 1. The drawer 1 is open. In it, you see a creditcard 2.\nThought: The alarm clock is not in drawer 1. I'll check the next drawer.\nAction: go to drawer 2 \nOn the drawer 2, you see a keychain 1.\nThought: The alarm clock is not in drawer 2 either. I'll continue this process, checking the next drawer.\nAction: go to drawer 3 \nThe drawer 3 is closed.\nAction: open drawer 3 \nYou open the drawer 3. The drawer 3 is open. In it, you see a keychain 3, and a remotecontrol 1.\nThought: The alarm clock is not in drawer 3 either. I have one more drawer to check.\nAction: go to drawer 4 \nThe drawer 4 is closed.\nAction: open drawer 4 \nYou open the drawer 4. The drawer 4 is open. In it, you see nothing.\nThought: I've searched all the drawers and couldn't find the alarm clock. It must be in one of the cabinets.\nAction: go to cabinet 1 \nThe cabinet 1 is closed.\nAction: open cabinet 1 \nYou open the cabinet 1. The cabinet 1 is open. In it, you see a cd 1, and a houseplant 1.\nThought: The alarm clock is not in cabinet 1. I'll check the next cabinet.\nAction: go to cabinet 2 \nThe cabinet 2 is closed.\nAction: open cabinet 2 \nYou open the cabinet 2. The cabinet 2 is open. In it, you see nothing.\nThought: The alarm clock is not in cabinet 2 either. I have two more cabinets to check.\nAction: go to cabinet 3 \nNothing happens.",
"role": "user"
},
{
"content": "Thought: It seems like cabinet 3 is empty. I'll check the last cabinet.\nAction: go to cabinet 4 ",
"role": "assistant"
}
] |
alfworld
|
[
{
"content": "Interact with a household to solve a task. Imagine you are an intelligent agent in a household environment and your target is to perform actions to complete the task goal. At the beginning of your interactions, you will be given the detailed description of the current environment and your goal to accomplish. For each of your turn, you will be given a list of actions which you can choose one to perform in this turn. You should first think about the current condition and plan for your future actions, and then output your action in this turn. Your output must strictly follow this format:\"Thought: your thoughts.\nAction: your next action\n\".\nYou are in the middle of a room. Looking quickly around you, you see a armchair 3, a armchair 2, a armchair 1, a bed 1, a cabinet 2, a cabinet 1, a desk 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a laundryhamper 1, a safe 1, and a sidetable 1.\nYour task is to: look at alarmclock under the desklamp.\nAVAILABLE ACTIONS: go to armchair 1,go to armchair 2,go to armchair 3,go to bed 1,go to cabinet 1,go to cabinet 2,go to desk 1,go to drawer 1,go to drawer 2,go to drawer 3,go to drawer 4,go to garbagecan 1,go to laundryhamper 1,go to safe 1,go to sidetable 1,inventory,look\nThought: The task is to look at alarm clock under the desklamp. First, I should find the alarm clock, and then find the desklamp to look at it under the light. I'll begin by checking the sidetable.\nAction: go to sidetable 1 \nOn the sidetable 1, you see a desklamp 1.\nThought: There is a desklamp on the sidetable. I can use it to look at the alarm clock. First, I need to find the alarm clock. I'll check the drawers next.\nAction: go to drawer 1 \nThe drawer 1 is closed.\nAction: open drawer 1 \nYou open the drawer 1. The drawer 1 is open. In it, you see a creditcard 2.\nThought: The alarm clock is not in drawer 1. I'll check the next drawer.\nAction: go to drawer 2 \nOn the drawer 2, you see a keychain 1.\nThought: The alarm clock is not in drawer 2 either. I'll continue this process, checking the next drawer.\nAction: go to drawer 3 \nThe drawer 3 is closed.\nAction: open drawer 3 \nYou open the drawer 3. The drawer 3 is open. In it, you see a keychain 3, and a remotecontrol 1.\nThought: The alarm clock is not in drawer 3 either. I have one more drawer to check.\nAction: go to drawer 4 \nThe drawer 4 is closed.\nAction: open drawer 4 \nYou open the drawer 4. The drawer 4 is open. In it, you see nothing.\nThought: I've searched all the drawers and couldn't find the alarm clock. It must be in one of the cabinets.\nAction: go to cabinet 1 \nThe cabinet 1 is closed.\nAction: open cabinet 1 \nYou open the cabinet 1. The cabinet 1 is open. In it, you see a cd 1, and a houseplant 1.\nThought: The alarm clock is not in cabinet 1. I'll check the next cabinet.\nAction: go to cabinet 2 \nThe cabinet 2 is closed.\nAction: open cabinet 2 \nYou open the cabinet 2. The cabinet 2 is open. In it, you see nothing.\nThought: The alarm clock is not in cabinet 2 either. I have two more cabinets to check.\nAction: go to cabinet 3 \nNothing happens.\nThought: It seems like cabinet 3 is empty. I'll check the last cabinet.\nAction: go to cabinet 4 \nNothing happens.",
"role": "user"
},
{
"content": "Thought: There is no alarm clock in any of the cabinets or drawers. It seems like it's not placed in any location yet.\nAction: go to desk 1 ",
"role": "assistant"
}
] |
alfworld
|
[
{
"content": "Interact with a household to solve a task. Imagine you are an intelligent agent in a household environment and your target is to perform actions to complete the task goal. At the beginning of your interactions, you will be given the detailed description of the current environment and your goal to accomplish. For each of your turn, you will be given a list of actions which you can choose one to perform in this turn. You should first think about the current condition and plan for your future actions, and then output your action in this turn. Your output must strictly follow this format:\"Thought: your thoughts.\nAction: your next action\n\".\nYou are in the middle of a room. Looking quickly around you, you see a armchair 3, a armchair 2, a armchair 1, a bed 1, a cabinet 2, a cabinet 1, a desk 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a laundryhamper 1, a safe 1, and a sidetable 1.\nYour task is to: look at alarmclock under the desklamp.\nAVAILABLE ACTIONS: go to armchair 1,go to armchair 2,go to armchair 3,go to bed 1,go to cabinet 1,go to cabinet 2,go to desk 1,go to drawer 1,go to drawer 2,go to drawer 3,go to drawer 4,go to garbagecan 1,go to laundryhamper 1,go to safe 1,go to sidetable 1,inventory,look\nThought: The task is to look at alarm clock under the desklamp. First, I should find the alarm clock, and then find the desklamp to look at it under the light. I'll begin by checking the sidetable.\nAction: go to sidetable 1 \nOn the sidetable 1, you see a desklamp 1.\nThought: There is a desklamp on the sidetable. I can use it to look at the alarm clock. First, I need to find the alarm clock. I'll check the drawers next.\nAction: go to drawer 1 \nThe drawer 1 is closed.\nAction: open drawer 1 \nYou open the drawer 1. The drawer 1 is open. In it, you see a creditcard 2.\nThought: The alarm clock is not in drawer 1. I'll check the next drawer.\nAction: go to drawer 2 \nOn the drawer 2, you see a keychain 1.\nThought: The alarm clock is not in drawer 2 either. I'll continue this process, checking the next drawer.\nAction: go to drawer 3 \nThe drawer 3 is closed.\nAction: open drawer 3 \nYou open the drawer 3. The drawer 3 is open. In it, you see a keychain 3, and a remotecontrol 1.\nThought: The alarm clock is not in drawer 3 either. I have one more drawer to check.\nAction: go to drawer 4 \nThe drawer 4 is closed.\nAction: open drawer 4 \nYou open the drawer 4. The drawer 4 is open. In it, you see nothing.\nThought: I've searched all the drawers and couldn't find the alarm clock. It must be in one of the cabinets.\nAction: go to cabinet 1 \nThe cabinet 1 is closed.\nAction: open cabinet 1 \nYou open the cabinet 1. The cabinet 1 is open. In it, you see a cd 1, and a houseplant 1.\nThought: The alarm clock is not in cabinet 1. I'll check the next cabinet.\nAction: go to cabinet 2 \nThe cabinet 2 is closed.\nAction: open cabinet 2 \nYou open the cabinet 2. The cabinet 2 is open. In it, you see nothing.\nThought: The alarm clock is not in cabinet 2 either. I have two more cabinets to check.\nAction: go to cabinet 3 \nNothing happens.\nThought: It seems like cabinet 3 is empty. I'll check the last cabinet.\nAction: go to cabinet 4 \nNothing happens.\nThought: There is no alarm clock in any of the cabinets or drawers. It seems like it's not placed in any location yet.\nAction: go to desk 1 \nOn the desk 1, you see a alarmclock 1, a creditcard 3, a creditcard 1, a houseplant 1, a laptop 1, a mug 1, a pen 3, a pen 2, a pen 1, and a pencil 1.",
"role": "user"
},
{
"content": "Thought: The alarm clock is on the desk! I can take it and use it to complete the task.\nAction: take alarmclock 1 from desk 1 ",
"role": "assistant"
}
] |
alfworld
|
[
{
"content": "Interact with a household to solve a task. Imagine you are an intelligent agent in a household environment and your target is to perform actions to complete the task goal. At the beginning of your interactions, you will be given the detailed description of the current environment and your goal to accomplish. For each of your turn, you will be given a list of actions which you can choose one to perform in this turn. You should first think about the current condition and plan for your future actions, and then output your action in this turn. Your output must strictly follow this format:\"Thought: your thoughts.\nAction: your next action\n\".\nYou are in the middle of a room. Looking quickly around you, you see a armchair 3, a armchair 2, a armchair 1, a bed 1, a cabinet 2, a cabinet 1, a desk 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a laundryhamper 1, a safe 1, and a sidetable 1.\nYour task is to: look at alarmclock under the desklamp.\nAVAILABLE ACTIONS: go to armchair 1,go to armchair 2,go to armchair 3,go to bed 1,go to cabinet 1,go to cabinet 2,go to desk 1,go to drawer 1,go to drawer 2,go to drawer 3,go to drawer 4,go to garbagecan 1,go to laundryhamper 1,go to safe 1,go to sidetable 1,inventory,look\nThought: The task is to look at alarm clock under the desklamp. First, I should find the alarm clock, and then find the desklamp to look at it under the light. I'll begin by checking the sidetable.\nAction: go to sidetable 1 \nOn the sidetable 1, you see a desklamp 1.\nThought: There is a desklamp on the sidetable. I can use it to look at the alarm clock. First, I need to find the alarm clock. I'll check the drawers next.\nAction: go to drawer 1 \nThe drawer 1 is closed.\nAction: open drawer 1 \nYou open the drawer 1. The drawer 1 is open. In it, you see a creditcard 2.\nThought: The alarm clock is not in drawer 1. I'll check the next drawer.\nAction: go to drawer 2 \nOn the drawer 2, you see a keychain 1.\nThought: The alarm clock is not in drawer 2 either. I'll continue this process, checking the next drawer.\nAction: go to drawer 3 \nThe drawer 3 is closed.\nAction: open drawer 3 \nYou open the drawer 3. The drawer 3 is open. In it, you see a keychain 3, and a remotecontrol 1.\nThought: The alarm clock is not in drawer 3 either. I have one more drawer to check.\nAction: go to drawer 4 \nThe drawer 4 is closed.\nAction: open drawer 4 \nYou open the drawer 4. The drawer 4 is open. In it, you see nothing.\nThought: I've searched all the drawers and couldn't find the alarm clock. It must be in one of the cabinets.\nAction: go to cabinet 1 \nThe cabinet 1 is closed.\nAction: open cabinet 1 \nYou open the cabinet 1. The cabinet 1 is open. In it, you see a cd 1, and a houseplant 1.\nThought: The alarm clock is not in cabinet 1. I'll check the next cabinet.\nAction: go to cabinet 2 \nThe cabinet 2 is closed.\nAction: open cabinet 2 \nYou open the cabinet 2. The cabinet 2 is open. In it, you see nothing.\nThought: The alarm clock is not in cabinet 2 either. I have two more cabinets to check.\nAction: go to cabinet 3 \nNothing happens.\nThought: It seems like cabinet 3 is empty. I'll check the last cabinet.\nAction: go to cabinet 4 \nNothing happens.\nThought: There is no alarm clock in any of the cabinets or drawers. It seems like it's not placed in any location yet.\nAction: go to desk 1 \nOn the desk 1, you see a alarmclock 1, a creditcard 3, a creditcard 1, a houseplant 1, a laptop 1, a mug 1, a pen 3, a pen 2, a pen 1, and a pencil 1.\nThought: The alarm clock is on the desk! I can take it and use it to complete the task.\nAction: take alarmclock 1 from desk 1 \nYou pick up the alarmclock 1 from the desk 1.",
"role": "user"
},
{
"content": "Thought: Now I have the alarm clock, I need to find a desklamp to view it under the light. I'll check the sidetable again.\nAction: go to sidetable 1 ",
"role": "assistant"
}
] |
alfworld
|
[
{
"content": "Interact with a household to solve a task. Imagine you are an intelligent agent in a household environment and your target is to perform actions to complete the task goal. At the beginning of your interactions, you will be given the detailed description of the current environment and your goal to accomplish. For each of your turn, you will be given a list of actions which you can choose one to perform in this turn. You should first think about the current condition and plan for your future actions, and then output your action in this turn. Your output must strictly follow this format:\"Thought: your thoughts.\nAction: your next action\n\".\nYou are in the middle of a room. Looking quickly around you, you see a armchair 3, a armchair 2, a armchair 1, a bed 1, a cabinet 2, a cabinet 1, a desk 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a laundryhamper 1, a safe 1, and a sidetable 1.\nYour task is to: look at alarmclock under the desklamp.\nAVAILABLE ACTIONS: go to armchair 1,go to armchair 2,go to armchair 3,go to bed 1,go to cabinet 1,go to cabinet 2,go to desk 1,go to drawer 1,go to drawer 2,go to drawer 3,go to drawer 4,go to garbagecan 1,go to laundryhamper 1,go to safe 1,go to sidetable 1,inventory,look\nThought: The task is to look at alarm clock under the desklamp. First, I should find the alarm clock, and then find the desklamp to look at it under the light. I'll begin by checking the sidetable.\nAction: go to sidetable 1 \nOn the sidetable 1, you see a desklamp 1.\nThought: There is a desklamp on the sidetable. I can use it to look at the alarm clock. First, I need to find the alarm clock. I'll check the drawers next.\nAction: go to drawer 1 \nThe drawer 1 is closed.\nAction: open drawer 1 \nYou open the drawer 1. The drawer 1 is open. In it, you see a creditcard 2.\nThought: The alarm clock is not in drawer 1. I'll check the next drawer.\nAction: go to drawer 2 \nOn the drawer 2, you see a keychain 1.\nThought: The alarm clock is not in drawer 2 either. I'll continue this process, checking the next drawer.\nAction: go to drawer 3 \nThe drawer 3 is closed.\nAction: open drawer 3 \nYou open the drawer 3. The drawer 3 is open. In it, you see a keychain 3, and a remotecontrol 1.\nThought: The alarm clock is not in drawer 3 either. I have one more drawer to check.\nAction: go to drawer 4 \nThe drawer 4 is closed.\nAction: open drawer 4 \nYou open the drawer 4. The drawer 4 is open. In it, you see nothing.\nThought: I've searched all the drawers and couldn't find the alarm clock. It must be in one of the cabinets.\nAction: go to cabinet 1 \nThe cabinet 1 is closed.\nAction: open cabinet 1 \nYou open the cabinet 1. The cabinet 1 is open. In it, you see a cd 1, and a houseplant 1.\nThought: The alarm clock is not in cabinet 1. I'll check the next cabinet.\nAction: go to cabinet 2 \nThe cabinet 2 is closed.\nAction: open cabinet 2 \nYou open the cabinet 2. The cabinet 2 is open. In it, you see nothing.\nThought: The alarm clock is not in cabinet 2 either. I have two more cabinets to check.\nAction: go to cabinet 3 \nNothing happens.\nThought: It seems like cabinet 3 is empty. I'll check the last cabinet.\nAction: go to cabinet 4 \nNothing happens.\nThought: There is no alarm clock in any of the cabinets or drawers. It seems like it's not placed in any location yet.\nAction: go to desk 1 \nOn the desk 1, you see a alarmclock 1, a creditcard 3, a creditcard 1, a houseplant 1, a laptop 1, a mug 1, a pen 3, a pen 2, a pen 1, and a pencil 1.\nThought: The alarm clock is on the desk! I can take it and use it to complete the task.\nAction: take alarmclock 1 from desk 1 \nYou pick up the alarmclock 1 from the desk 1.\nThought: Now I have the alarm clock, I need to find a desklamp to view it under the light. I'll check the sidetable again.\nAction: go to sidetable 1 \nOn the sidetable 1, you see a desklamp 1.",
"role": "user"
},
{
"content": "Thought: I can use the desklamp on the sidetable to view the alarm clock under the light.\nAction: use desklamp 1 ",
"role": "assistant"
}
] |
alfworld
|
[
{
"content": "Interact with a household to solve a task. Imagine you are an intelligent agent in a household environment and your target is to perform actions to complete the task goal. At the beginning of your interactions, you will be given the detailed description of the current environment and your goal to accomplish. For each of your turn, you will be given a list of actions which you can choose one to perform in this turn. You should first think about the current condition and plan for your future actions, and then output your action in this turn. Your output must strictly follow this format:\"Thought: your thoughts.\nAction: your next action\n\".\nYou are in the middle of a room. Looking quickly around you, you see a armchair 3, a armchair 2, a armchair 1, a bed 1, a cabinet 2, a cabinet 1, a desk 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a laundryhamper 1, a safe 1, and a sidetable 1.\nYour task is to: look at alarmclock under the desklamp.\nAVAILABLE ACTIONS: go to armchair 1,go to armchair 2,go to armchair 3,go to bed 1,go to cabinet 1,go to cabinet 2,go to desk 1,go to drawer 1,go to drawer 2,go to drawer 3,go to drawer 4,go to garbagecan 1,go to laundryhamper 1,go to safe 1,go to sidetable 1,inventory,look",
"role": "user"
},
{
"content": "Thought: The task is to look at alarm clock under the desklamp. First, I should find the alarm clock, and then find the desklamp to look at it under the light. I'll begin by checking the sidetable.\nAction: go to sidetable 1 ",
"role": "assistant"
}
] |
alfworld
|
[
{
"content": "Interact with a household to solve a task. Imagine you are an intelligent agent in a household environment and your target is to perform actions to complete the task goal. At the beginning of your interactions, you will be given the detailed description of the current environment and your goal to accomplish. For each of your turn, you will be given a list of actions which you can choose one to perform in this turn. You should first think about the current condition and plan for your future actions, and then output your action in this turn. Your output must strictly follow this format:\"Thought: your thoughts.\nAction: your next action\n\".\nYou are in the middle of a room. Looking quickly around you, you see a armchair 3, a armchair 2, a armchair 1, a bed 1, a cabinet 2, a cabinet 1, a desk 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a laundryhamper 1, a safe 1, and a sidetable 1.\nYour task is to: look at alarmclock under the desklamp.\nAVAILABLE ACTIONS: go to armchair 1,go to armchair 2,go to armchair 3,go to bed 1,go to cabinet 1,go to cabinet 2,go to desk 1,go to drawer 1,go to drawer 2,go to drawer 3,go to drawer 4,go to garbagecan 1,go to laundryhamper 1,go to safe 1,go to sidetable 1,inventory,look\nThought: The task is to look at alarm clock under the desklamp. First, I should find the alarm clock, and then find the desklamp to look at it under the light. I'll begin by checking the sidetable.\nAction: go to sidetable 1 \nOn the sidetable 1, you see a alarmclock 1, a cd 1, a desklamp 1, and a remotecontrol 1.",
"role": "user"
},
{
"content": "Action: use desklamp 1 ",
"role": "assistant"
}
] |
alfworld
|
[
{
"content": "Interact with a household to solve a task. Imagine you are an intelligent agent in a household environment and your target is to perform actions to complete the task goal. At the beginning of your interactions, you will be given the detailed description of the current environment and your goal to accomplish. For each of your turn, you will be given a list of actions which you can choose one to perform in this turn. You should first think about the current condition and plan for your future actions, and then output your action in this turn. Your output must strictly follow this format:\"Thought: your thoughts.\nAction: your next action\n\".\nYou are in the middle of a room. Looking quickly around you, you see a armchair 3, a armchair 2, a armchair 1, a bed 1, a cabinet 2, a cabinet 1, a desk 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a laundryhamper 1, a safe 1, and a sidetable 1.\nYour task is to: look at alarmclock under the desklamp.\nAVAILABLE ACTIONS: go to armchair 1,go to armchair 2,go to armchair 3,go to bed 1,go to cabinet 1,go to cabinet 2,go to desk 1,go to drawer 1,go to drawer 2,go to drawer 3,go to drawer 4,go to garbagecan 1,go to laundryhamper 1,go to safe 1,go to sidetable 1,inventory,look\nThought: The task is to look at alarm clock under the desklamp. First, I should find the alarm clock, and then find the desklamp to look at it under the light. I'll begin by checking the sidetable.\nAction: go to sidetable 1 \nOn the sidetable 1, you see a alarmclock 1, a cd 1, a desklamp 1, and a remotecontrol 1.\nAction: use desklamp 1 \nYou turn on the desklamp 1.",
"role": "user"
},
{
"content": "Action: take alarmclock 1 from sidetable 1 ",
"role": "assistant"
}
] |
alfworld
|
[
{
"content": "Interact with a household to solve a task. Imagine you are an intelligent agent in a household environment and your target is to perform actions to complete the task goal. At the beginning of your interactions, you will be given the detailed description of the current environment and your goal to accomplish. For each of your turn, you will be given a list of actions which you can choose one to perform in this turn. You should first think about the current condition and plan for your future actions, and then output your action in this turn. Your output must strictly follow this format:\"Thought: your thoughts.\nAction: your next action\n\".\nYou are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 2, a drawer 1, a garbagecan 1, a shelf 1, and a sidetable 1.\nYour task is to: look at alarmclock under the desklamp.\nAVAILABLE ACTIONS: go to bed 1,go to desk 1,go to drawer 1,go to drawer 2,go to garbagecan 1,go to shelf 1,go to sidetable 1,inventory,look",
"role": "user"
},
{
"content": "Thought: To complete the task, I need to find the alarm clock first, then locate the desk lamp to view the alarm clock under it. I think the alarm clock might be on the desk or in the drawers. I should start with the desk.\nAction: go to desk 1 ",
"role": "assistant"
}
] |
alfworld
|
[
{
"content": "Interact with a household to solve a task. Imagine you are an intelligent agent in a household environment and your target is to perform actions to complete the task goal. At the beginning of your interactions, you will be given the detailed description of the current environment and your goal to accomplish. For each of your turn, you will be given a list of actions which you can choose one to perform in this turn. You should first think about the current condition and plan for your future actions, and then output your action in this turn. Your output must strictly follow this format:\"Thought: your thoughts.\nAction: your next action\n\".\nYou are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 2, a drawer 1, a garbagecan 1, a shelf 1, and a sidetable 1.\nYour task is to: look at alarmclock under the desklamp.\nAVAILABLE ACTIONS: go to bed 1,go to desk 1,go to drawer 1,go to drawer 2,go to garbagecan 1,go to shelf 1,go to sidetable 1,inventory,look\nThought: To complete the task, I need to find the alarm clock first, then locate the desk lamp to view the alarm clock under it. I think the alarm clock might be on the desk or in the drawers. I should start with the desk.\nAction: go to desk 1 \nOn the desk 1, you see a alarmclock 1, a bowl 1, a cd 1, a cellphone 3, a creditcard 1, a desklamp 1, a houseplant 1, a laptop 1, a pen 1, and a pencil 1.",
"role": "user"
},
{
"content": "Action: take alarmclock 1 from desk 1 ",
"role": "assistant"
}
] |
alfworld
|
[
{
"content": "Interact with a household to solve a task. Imagine you are an intelligent agent in a household environment and your target is to perform actions to complete the task goal. At the beginning of your interactions, you will be given the detailed description of the current environment and your goal to accomplish. For each of your turn, you will be given a list of actions which you can choose one to perform in this turn. You should first think about the current condition and plan for your future actions, and then output your action in this turn. Your output must strictly follow this format:\"Thought: your thoughts.\nAction: your next action\n\".\nYou are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 2, a drawer 1, a garbagecan 1, a shelf 1, and a sidetable 1.\nYour task is to: look at alarmclock under the desklamp.\nAVAILABLE ACTIONS: go to bed 1,go to desk 1,go to drawer 1,go to drawer 2,go to garbagecan 1,go to shelf 1,go to sidetable 1,inventory,look\nThought: To complete the task, I need to find the alarm clock first, then locate the desk lamp to view the alarm clock under it. I think the alarm clock might be on the desk or in the drawers. I should start with the desk.\nAction: go to desk 1 \nOn the desk 1, you see a alarmclock 1, a bowl 1, a cd 1, a cellphone 3, a creditcard 1, a desklamp 1, a houseplant 1, a laptop 1, a pen 1, and a pencil 1.\nAction: take alarmclock 1 from desk 1 \nYou pick up the alarmclock 1 from the desk 1.",
"role": "user"
},
{
"content": "Action: use desklamp 1 ",
"role": "assistant"
}
] |
alfworld
|
[
{
"content": "Interact with a household to solve a task. Imagine you are an intelligent agent in a household environment and your target is to perform actions to complete the task goal. At the beginning of your interactions, you will be given the detailed description of the current environment and your goal to accomplish. For each of your turn, you will be given a list of actions which you can choose one to perform in this turn. You should first think about the current condition and plan for your future actions, and then output your action in this turn. Your output must strictly follow this format:\"Thought: your thoughts.\nAction: your next action\n\".\nYou are in the middle of a room. Looking quickly around you, you see a bed 1, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a laundryhamper 1, a safe 1, and a sidetable 1.\nYour task is to: look at alarmclock under the desklamp.\nAVAILABLE ACTIONS: go to bed 1,go to drawer 1,go to drawer 10,go to drawer 11,go to drawer 2,go to drawer 3,go to drawer 4,go to drawer 5,go to drawer 6,go to drawer 7,go to drawer 8,go to drawer 9,go to dresser 1,go to garbagecan 1,go to laundryhamper 1,go to safe 1,go to sidetable 1,inventory,look",
"role": "user"
},
{
"content": "Thought: The task is to look at alarm clock under the desklamp. First, I should find the alarm clock, and then find the desklamp to look at it under the light. I'll begin by checking the dresser.\nAction: go to dresser 1 ",
"role": "assistant"
}
] |
alfworld
|
[
{
"content": "Interact with a household to solve a task. Imagine you are an intelligent agent in a household environment and your target is to perform actions to complete the task goal. At the beginning of your interactions, you will be given the detailed description of the current environment and your goal to accomplish. For each of your turn, you will be given a list of actions which you can choose one to perform in this turn. You should first think about the current condition and plan for your future actions, and then output your action in this turn. Your output must strictly follow this format:\"Thought: your thoughts.\nAction: your next action\n\".\nYou are in the middle of a room. Looking quickly around you, you see a bed 1, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a laundryhamper 1, a safe 1, and a sidetable 1.\nYour task is to: look at alarmclock under the desklamp.\nAVAILABLE ACTIONS: go to bed 1,go to drawer 1,go to drawer 10,go to drawer 11,go to drawer 2,go to drawer 3,go to drawer 4,go to drawer 5,go to drawer 6,go to drawer 7,go to drawer 8,go to drawer 9,go to dresser 1,go to garbagecan 1,go to laundryhamper 1,go to safe 1,go to sidetable 1,inventory,look\nThought: The task is to look at alarm clock under the desklamp. First, I should find the alarm clock, and then find the desklamp to look at it under the light. I'll begin by checking the dresser.\nAction: go to dresser 1 \nOn the dresser 1, you see a alarmclock 1, a bowl 1, a keychain 2, a pen 1, and a pencil 2.",
"role": "user"
},
{
"content": "Action: take alarmclock 1 from dresser 1 ",
"role": "assistant"
}
] |
alfworld
|
[
{
"content": "Interact with a household to solve a task. Imagine you are an intelligent agent in a household environment and your target is to perform actions to complete the task goal. At the beginning of your interactions, you will be given the detailed description of the current environment and your goal to accomplish. For each of your turn, you will be given a list of actions which you can choose one to perform in this turn. You should first think about the current condition and plan for your future actions, and then output your action in this turn. Your output must strictly follow this format:\"Thought: your thoughts.\nAction: your next action\n\".\nYou are in the middle of a room. Looking quickly around you, you see a bed 1, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a laundryhamper 1, a safe 1, and a sidetable 1.\nYour task is to: look at alarmclock under the desklamp.\nAVAILABLE ACTIONS: go to bed 1,go to drawer 1,go to drawer 10,go to drawer 11,go to drawer 2,go to drawer 3,go to drawer 4,go to drawer 5,go to drawer 6,go to drawer 7,go to drawer 8,go to drawer 9,go to dresser 1,go to garbagecan 1,go to laundryhamper 1,go to safe 1,go to sidetable 1,inventory,look\nThought: The task is to look at alarm clock under the desklamp. First, I should find the alarm clock, and then find the desklamp to look at it under the light. I'll begin by checking the dresser.\nAction: go to dresser 1 \nOn the dresser 1, you see a alarmclock 1, a bowl 1, a keychain 2, a pen 1, and a pencil 2.\nAction: take alarmclock 1 from dresser 1 \nYou pick up the alarmclock 1 from the dresser 1.",
"role": "user"
},
{
"content": "Thought: Now I have the alarm clock. I need to find the desklamp to view it under the light. I'll check the sidetable next.\nAction: go to sidetable 1 ",
"role": "assistant"
}
] |
alfworld
|
[
{
"content": "Interact with a household to solve a task. Imagine you are an intelligent agent in a household environment and your target is to perform actions to complete the task goal. At the beginning of your interactions, you will be given the detailed description of the current environment and your goal to accomplish. For each of your turn, you will be given a list of actions which you can choose one to perform in this turn. You should first think about the current condition and plan for your future actions, and then output your action in this turn. Your output must strictly follow this format:\"Thought: your thoughts.\nAction: your next action\n\".\nYou are in the middle of a room. Looking quickly around you, you see a bed 1, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a laundryhamper 1, a safe 1, and a sidetable 1.\nYour task is to: look at alarmclock under the desklamp.\nAVAILABLE ACTIONS: go to bed 1,go to drawer 1,go to drawer 10,go to drawer 11,go to drawer 2,go to drawer 3,go to drawer 4,go to drawer 5,go to drawer 6,go to drawer 7,go to drawer 8,go to drawer 9,go to dresser 1,go to garbagecan 1,go to laundryhamper 1,go to safe 1,go to sidetable 1,inventory,look\nThought: The task is to look at alarm clock under the desklamp. First, I should find the alarm clock, and then find the desklamp to look at it under the light. I'll begin by checking the dresser.\nAction: go to dresser 1 \nOn the dresser 1, you see a alarmclock 1, a bowl 1, a keychain 2, a pen 1, and a pencil 2.\nAction: take alarmclock 1 from dresser 1 \nYou pick up the alarmclock 1 from the dresser 1.\nThought: Now I have the alarm clock. I need to find the desklamp to view it under the light. I'll check the sidetable next.\nAction: go to sidetable 1 \nOn the sidetable 1, you see a cellphone 1, a desklamp 1, and a pencil 1.",
"role": "user"
},
{
"content": "Action: use desklamp 1 ",
"role": "assistant"
}
] |
alfworld
|
[
{
"content": "Interact with a household to solve a task. Imagine you are an intelligent agent in a household environment and your target is to perform actions to complete the task goal. At the beginning of your interactions, you will be given the detailed description of the current environment and your goal to accomplish. For each of your turn, you will be given a list of actions which you can choose one to perform in this turn. You should first think about the current condition and plan for your future actions, and then output your action in this turn. Your output must strictly follow this format:\"Thought: your thoughts.\nAction: your next action\n\".\nYou are in the middle of a room. Looking quickly around you, you see a bed 2, a bed 1, a desk 1, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a safe 1, a sidetable 2, and a sidetable 1.\nYour task is to: examine the alarmclock with the desklamp.\nAVAILABLE ACTIONS: go to bed 1,go to bed 2,go to desk 1,go to drawer 1,go to drawer 10,go to drawer 11,go to drawer 2,go to drawer 3,go to drawer 4,go to drawer 5,go to drawer 6,go to drawer 7,go to drawer 8,go to drawer 9,go to dresser 1,go to garbagecan 1,go to safe 1,go to sidetable 1,go to sidetable 2,inventory,look",
"role": "user"
},
{
"content": "Thought: The task is to examine the alarmclock with the desklamp. Alarmclocks are typically kept on sidetables in rooms. Therefore, I will first check the sidetables to find an alarmclock.\nAction: go to sidetable 1 ",
"role": "assistant"
}
] |
alfworld
|
[
{
"content": "Interact with a household to solve a task. Imagine you are an intelligent agent in a household environment and your target is to perform actions to complete the task goal. At the beginning of your interactions, you will be given the detailed description of the current environment and your goal to accomplish. For each of your turn, you will be given a list of actions which you can choose one to perform in this turn. You should first think about the current condition and plan for your future actions, and then output your action in this turn. Your output must strictly follow this format:\"Thought: your thoughts.\nAction: your next action\n\".\nYou are in the middle of a room. Looking quickly around you, you see a bed 2, a bed 1, a desk 1, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a safe 1, a sidetable 2, and a sidetable 1.\nYour task is to: examine the alarmclock with the desklamp.\nAVAILABLE ACTIONS: go to bed 1,go to bed 2,go to desk 1,go to drawer 1,go to drawer 10,go to drawer 11,go to drawer 2,go to drawer 3,go to drawer 4,go to drawer 5,go to drawer 6,go to drawer 7,go to drawer 8,go to drawer 9,go to dresser 1,go to garbagecan 1,go to safe 1,go to sidetable 1,go to sidetable 2,inventory,look\nThought: The task is to examine the alarmclock with the desklamp. Alarmclocks are typically kept on sidetables in rooms. Therefore, I will first check the sidetables to find an alarmclock.\nAction: go to sidetable 1 \nOn the sidetable 1, you see a alarmclock 2, a alarmclock 1, a cd 1, and a mug 2.",
"role": "user"
},
{
"content": "Thought: I have found two alarmclocks on sidetable 1. I need to choose one of them to perform the task. I will go with alarmclock 2.\nAction: take alarmclock 2 from sidetable 1 ",
"role": "assistant"
}
] |
alfworld
|
[
{
"content": "Interact with a household to solve a task. Imagine you are an intelligent agent in a household environment and your target is to perform actions to complete the task goal. At the beginning of your interactions, you will be given the detailed description of the current environment and your goal to accomplish. For each of your turn, you will be given a list of actions which you can choose one to perform in this turn. You should first think about the current condition and plan for your future actions, and then output your action in this turn. Your output must strictly follow this format:\"Thought: your thoughts.\nAction: your next action\n\".\nYou are in the middle of a room. Looking quickly around you, you see a bed 2, a bed 1, a desk 1, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a safe 1, a sidetable 2, and a sidetable 1.\nYour task is to: examine the alarmclock with the desklamp.\nAVAILABLE ACTIONS: go to bed 1,go to bed 2,go to desk 1,go to drawer 1,go to drawer 10,go to drawer 11,go to drawer 2,go to drawer 3,go to drawer 4,go to drawer 5,go to drawer 6,go to drawer 7,go to drawer 8,go to drawer 9,go to dresser 1,go to garbagecan 1,go to safe 1,go to sidetable 1,go to sidetable 2,inventory,look\nThought: The task is to examine the alarmclock with the desklamp. Alarmclocks are typically kept on sidetables in rooms. Therefore, I will first check the sidetables to find an alarmclock.\nAction: go to sidetable 1 \nOn the sidetable 1, you see a alarmclock 2, a alarmclock 1, a cd 1, and a mug 2.\nThought: I have found two alarmclocks on sidetable 1. I need to choose one of them to perform the task. I will go with alarmclock 2.\nAction: take alarmclock 2 from sidetable 1 \nYou pick up the alarmclock 2 from the sidetable 1.",
"role": "user"
},
{
"content": "Thought: Now that I have the alarmclock, I need to find a desklamp to examine it properly. Desklamps are often found on desks, so I will go to the desk next.\nAction: go to desk 1 ",
"role": "assistant"
}
] |
alfworld
|
[
{
"content": "Interact with a household to solve a task. Imagine you are an intelligent agent in a household environment and your target is to perform actions to complete the task goal. At the beginning of your interactions, you will be given the detailed description of the current environment and your goal to accomplish. For each of your turn, you will be given a list of actions which you can choose one to perform in this turn. You should first think about the current condition and plan for your future actions, and then output your action in this turn. Your output must strictly follow this format:\"Thought: your thoughts.\nAction: your next action\n\".\nYou are in the middle of a room. Looking quickly around you, you see a bed 2, a bed 1, a desk 1, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a safe 1, a sidetable 2, and a sidetable 1.\nYour task is to: examine the alarmclock with the desklamp.\nAVAILABLE ACTIONS: go to bed 1,go to bed 2,go to desk 1,go to drawer 1,go to drawer 10,go to drawer 11,go to drawer 2,go to drawer 3,go to drawer 4,go to drawer 5,go to drawer 6,go to drawer 7,go to drawer 8,go to drawer 9,go to dresser 1,go to garbagecan 1,go to safe 1,go to sidetable 1,go to sidetable 2,inventory,look\nThought: The task is to examine the alarmclock with the desklamp. Alarmclocks are typically kept on sidetables in rooms. Therefore, I will first check the sidetables to find an alarmclock.\nAction: go to sidetable 1 \nOn the sidetable 1, you see a alarmclock 2, a alarmclock 1, a cd 1, and a mug 2.\nThought: I have found two alarmclocks on sidetable 1. I need to choose one of them to perform the task. I will go with alarmclock 2.\nAction: take alarmclock 2 from sidetable 1 \nYou pick up the alarmclock 2 from the sidetable 1.\nThought: Now that I have the alarmclock, I need to find a desklamp to examine it properly. Desklamps are often found on desks, so I will go to the desk next.\nAction: go to desk 1 \nOn the desk 1, you see a bowl 1, a desklamp 1, and a keychain 1.",
"role": "user"
},
{
"content": "Thought: I have found the desklamp on the desk. I will use it to examine the alarmclock.\nAction: use desklamp 1 ",
"role": "assistant"
}
] |
alfworld
|
[
{
"content": "Interact with a household to solve a task. Imagine you are an intelligent agent in a household environment and your target is to perform actions to complete the task goal. At the beginning of your interactions, you will be given the detailed description of the current environment and your goal to accomplish. For each of your turn, you will be given a list of actions which you can choose one to perform in this turn. You should first think about the current condition and plan for your future actions, and then output your action in this turn. Your output must strictly follow this format:\"Thought: your thoughts.\nAction: your next action\n\".\nYou are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a shelf 5, a shelf 4, a shelf 3, a shelf 2, and a shelf 1.\nYour task is to: look at alarmclock under the desklamp.\nAVAILABLE ACTIONS: go to bed 1,go to desk 1,go to drawer 1,go to drawer 2,go to drawer 3,go to drawer 4,go to drawer 5,go to drawer 6,go to drawer 7,go to drawer 8,go to dresser 1,go to garbagecan 1,go to shelf 1,go to shelf 2,go to shelf 3,go to shelf 4,go to shelf 5,inventory,look",
"role": "user"
},
{
"content": "Thought: The task is to look at alarm clock under the desklamp. First, I should find the alarm clock, and then find the desklamp to look at it under the light. I'll begin by checking the dresser.\nAction: go to dresser 1 ",
"role": "assistant"
}
] |
alfworld
|
[
{
"content": "Interact with a household to solve a task. Imagine you are an intelligent agent in a household environment and your target is to perform actions to complete the task goal. At the beginning of your interactions, you will be given the detailed description of the current environment and your goal to accomplish. For each of your turn, you will be given a list of actions which you can choose one to perform in this turn. You should first think about the current condition and plan for your future actions, and then output your action in this turn. Your output must strictly follow this format:\"Thought: your thoughts.\nAction: your next action\n\".\nYou are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a shelf 5, a shelf 4, a shelf 3, a shelf 2, and a shelf 1.\nYour task is to: look at alarmclock under the desklamp.\nAVAILABLE ACTIONS: go to bed 1,go to desk 1,go to drawer 1,go to drawer 2,go to drawer 3,go to drawer 4,go to drawer 5,go to drawer 6,go to drawer 7,go to drawer 8,go to dresser 1,go to garbagecan 1,go to shelf 1,go to shelf 2,go to shelf 3,go to shelf 4,go to shelf 5,inventory,look\nThought: The task is to look at alarm clock under the desklamp. First, I should find the alarm clock, and then find the desklamp to look at it under the light. I'll begin by checking the dresser.\nAction: go to dresser 1 \nOn the dresser 1, you see a alarmclock 2, a alarmclock 1, a cellphone 2, a creditcard 3, a desklamp 1, and a keychain 1.",
"role": "user"
},
{
"content": "Thought: I see two alarm clocks on the dresser. I will take alarm clock 2 from the dresser and use the desklamp to view it under the light.\nAction: take alarmclock 2 from dresser 1 ",
"role": "assistant"
}
] |
alfworld
|
[
{
"content": "Interact with a household to solve a task. Imagine you are an intelligent agent in a household environment and your target is to perform actions to complete the task goal. At the beginning of your interactions, you will be given the detailed description of the current environment and your goal to accomplish. For each of your turn, you will be given a list of actions which you can choose one to perform in this turn. You should first think about the current condition and plan for your future actions, and then output your action in this turn. Your output must strictly follow this format:\"Thought: your thoughts.\nAction: your next action\n\".\nYou are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a shelf 5, a shelf 4, a shelf 3, a shelf 2, and a shelf 1.\nYour task is to: look at alarmclock under the desklamp.\nAVAILABLE ACTIONS: go to bed 1,go to desk 1,go to drawer 1,go to drawer 2,go to drawer 3,go to drawer 4,go to drawer 5,go to drawer 6,go to drawer 7,go to drawer 8,go to dresser 1,go to garbagecan 1,go to shelf 1,go to shelf 2,go to shelf 3,go to shelf 4,go to shelf 5,inventory,look\nThought: The task is to look at alarm clock under the desklamp. First, I should find the alarm clock, and then find the desklamp to look at it under the light. I'll begin by checking the dresser.\nAction: go to dresser 1 \nOn the dresser 1, you see a alarmclock 2, a alarmclock 1, a cellphone 2, a creditcard 3, a desklamp 1, and a keychain 1.\nThought: I see two alarm clocks on the dresser. I will take alarm clock 2 from the dresser and use the desklamp to view it under the light.\nAction: take alarmclock 2 from dresser 1 \nYou pick up the alarmclock 2 from the dresser 1.",
"role": "user"
},
{
"content": "Thought: I now have alarm clock 2 in my hand. I will use the desklamp to view it under the light.\nAction: use desklamp 1 ",
"role": "assistant"
}
] |
alfworld
|
[
{
"content": "Interact with a household to solve a task. Imagine you are an intelligent agent in a household environment and your target is to perform actions to complete the task goal. At the beginning of your interactions, you will be given the detailed description of the current environment and your goal to accomplish. For each of your turn, you will be given a list of actions which you can choose one to perform in this turn. You should first think about the current condition and plan for your future actions, and then output your action in this turn. Your output must strictly follow this format:\"Thought: your thoughts.\nAction: your next action\n\".\nYou are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 2, a drawer 1, a garbagecan 1, a shelf 1, and a sidetable 1.\nYour task is to: look at alarmclock under the desklamp.\nAVAILABLE ACTIONS: go to bed 1,go to desk 1,go to drawer 1,go to drawer 2,go to garbagecan 1,go to shelf 1,go to sidetable 1,inventory,look",
"role": "user"
},
{
"content": "Thought: To complete the task, I need to find the alarm clock first, then locate the desk lamp to view the alarm clock under it. I think the alarm clock might be on the desk or in the drawers. I should start with the desk.\nAction: go to desk 1 ",
"role": "assistant"
}
] |
alfworld
|
[
{
"content": "Interact with a household to solve a task. Imagine you are an intelligent agent in a household environment and your target is to perform actions to complete the task goal. At the beginning of your interactions, you will be given the detailed description of the current environment and your goal to accomplish. For each of your turn, you will be given a list of actions which you can choose one to perform in this turn. You should first think about the current condition and plan for your future actions, and then output your action in this turn. Your output must strictly follow this format:\"Thought: your thoughts.\nAction: your next action\n\".\nYou are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 2, a drawer 1, a garbagecan 1, a shelf 1, and a sidetable 1.\nYour task is to: look at alarmclock under the desklamp.\nAVAILABLE ACTIONS: go to bed 1,go to desk 1,go to drawer 1,go to drawer 2,go to garbagecan 1,go to shelf 1,go to sidetable 1,inventory,look\nThought: To complete the task, I need to find the alarm clock first, then locate the desk lamp to view the alarm clock under it. I think the alarm clock might be on the desk or in the drawers. I should start with the desk.\nAction: go to desk 1 \nOn the desk 1, you see a alarmclock 1, a book 1, a cellphone 2, a cellphone 1, a creditcard 1, a desklamp 1, a keychain 2, a mug 1, a pen 2, a pen 1, and a pencil 1.",
"role": "user"
},
{
"content": "Action: take alarmclock 1 from desk 1 ",
"role": "assistant"
}
] |
alfworld
|
[
{
"content": "Interact with a household to solve a task. Imagine you are an intelligent agent in a household environment and your target is to perform actions to complete the task goal. At the beginning of your interactions, you will be given the detailed description of the current environment and your goal to accomplish. For each of your turn, you will be given a list of actions which you can choose one to perform in this turn. You should first think about the current condition and plan for your future actions, and then output your action in this turn. Your output must strictly follow this format:\"Thought: your thoughts.\nAction: your next action\n\".\nYou are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 2, a drawer 1, a garbagecan 1, a shelf 1, and a sidetable 1.\nYour task is to: look at alarmclock under the desklamp.\nAVAILABLE ACTIONS: go to bed 1,go to desk 1,go to drawer 1,go to drawer 2,go to garbagecan 1,go to shelf 1,go to sidetable 1,inventory,look\nThought: To complete the task, I need to find the alarm clock first, then locate the desk lamp to view the alarm clock under it. I think the alarm clock might be on the desk or in the drawers. I should start with the desk.\nAction: go to desk 1 \nOn the desk 1, you see a alarmclock 1, a book 1, a cellphone 2, a cellphone 1, a creditcard 1, a desklamp 1, a keychain 2, a mug 1, a pen 2, a pen 1, and a pencil 1.\nAction: take alarmclock 1 from desk 1 \nYou pick up the alarmclock 1 from the desk 1.",
"role": "user"
},
{
"content": "Action: use desklamp 1 ",
"role": "assistant"
}
] |
alfworld
|
[
{
"content": "Interact with a household to solve a task. Imagine you are an intelligent agent in a household environment and your target is to perform actions to complete the task goal. At the beginning of your interactions, you will be given the detailed description of the current environment and your goal to accomplish. For each of your turn, you will be given a list of actions which you can choose one to perform in this turn. You should first think about the current condition and plan for your future actions, and then output your action in this turn. Your output must strictly follow this format:\"Thought: your thoughts.\nAction: your next action\n\".\nYou are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a shelf 12, a shelf 11, a shelf 10, a shelf 9, a shelf 8, a shelf 7, a shelf 6, a shelf 5, a shelf 4, a shelf 3, a shelf 2, a shelf 1, and a sidetable 1.\nYour task is to: look at book under the desklamp.\nAVAILABLE ACTIONS: go to bed 1,go to desk 1,go to drawer 1,go to drawer 2,go to drawer 3,go to drawer 4,go to drawer 5,go to dresser 1,go to garbagecan 1,go to shelf 1,go to shelf 10,go to shelf 11,go to shelf 12,go to shelf 2,go to shelf 3,go to shelf 4,go to shelf 5,go to shelf 6,go to shelf 7,go to shelf 8,go to shelf 9,go to sidetable 1,inventory,look",
"role": "user"
},
{
"content": "Thought: To complete the task, I need to find a book and a desklamp. I will start my search on the desk as books usually kept there.\nAction: go to desk 1 ",
"role": "assistant"
}
] |
alfworld
|
[
{
"content": "Interact with a household to solve a task. Imagine you are an intelligent agent in a household environment and your target is to perform actions to complete the task goal. At the beginning of your interactions, you will be given the detailed description of the current environment and your goal to accomplish. For each of your turn, you will be given a list of actions which you can choose one to perform in this turn. You should first think about the current condition and plan for your future actions, and then output your action in this turn. Your output must strictly follow this format:\"Thought: your thoughts.\nAction: your next action\n\".\nYou are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a shelf 12, a shelf 11, a shelf 10, a shelf 9, a shelf 8, a shelf 7, a shelf 6, a shelf 5, a shelf 4, a shelf 3, a shelf 2, a shelf 1, and a sidetable 1.\nYour task is to: look at book under the desklamp.\nAVAILABLE ACTIONS: go to bed 1,go to desk 1,go to drawer 1,go to drawer 2,go to drawer 3,go to drawer 4,go to drawer 5,go to dresser 1,go to garbagecan 1,go to shelf 1,go to shelf 10,go to shelf 11,go to shelf 12,go to shelf 2,go to shelf 3,go to shelf 4,go to shelf 5,go to shelf 6,go to shelf 7,go to shelf 8,go to shelf 9,go to sidetable 1,inventory,look\nThought: To complete the task, I need to find a book and a desklamp. I will start my search on the desk as books usually kept there.\nAction: go to desk 1 \nOn the desk 1, you see a alarmclock 1, a book 1, a desklamp 1, a keychain 3, a pen 3, a pencil 2, and a vase 3.",
"role": "user"
},
{
"content": "Action: take book 1 from desk 1 ",
"role": "assistant"
}
] |
alfworld
|
[
{
"content": "Interact with a household to solve a task. Imagine you are an intelligent agent in a household environment and your target is to perform actions to complete the task goal. At the beginning of your interactions, you will be given the detailed description of the current environment and your goal to accomplish. For each of your turn, you will be given a list of actions which you can choose one to perform in this turn. You should first think about the current condition and plan for your future actions, and then output your action in this turn. Your output must strictly follow this format:\"Thought: your thoughts.\nAction: your next action\n\".\nYou are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a shelf 12, a shelf 11, a shelf 10, a shelf 9, a shelf 8, a shelf 7, a shelf 6, a shelf 5, a shelf 4, a shelf 3, a shelf 2, a shelf 1, and a sidetable 1.\nYour task is to: look at book under the desklamp.\nAVAILABLE ACTIONS: go to bed 1,go to desk 1,go to drawer 1,go to drawer 2,go to drawer 3,go to drawer 4,go to drawer 5,go to dresser 1,go to garbagecan 1,go to shelf 1,go to shelf 10,go to shelf 11,go to shelf 12,go to shelf 2,go to shelf 3,go to shelf 4,go to shelf 5,go to shelf 6,go to shelf 7,go to shelf 8,go to shelf 9,go to sidetable 1,inventory,look\nThought: To complete the task, I need to find a book and a desklamp. I will start my search on the desk as books usually kept there.\nAction: go to desk 1 \nOn the desk 1, you see a alarmclock 1, a book 1, a desklamp 1, a keychain 3, a pen 3, a pencil 2, and a vase 3.\nAction: take book 1 from desk 1 \nYou pick up the book 1 from the desk 1.",
"role": "user"
},
{
"content": "Action: use desklamp 1 ",
"role": "assistant"
}
] |
alfworld
|
[
{
"content": "Interact with a household to solve a task. Imagine you are an intelligent agent in a household environment and your target is to perform actions to complete the task goal. At the beginning of your interactions, you will be given the detailed description of the current environment and your goal to accomplish. For each of your turn, you will be given a list of actions which you can choose one to perform in this turn. You should first think about the current condition and plan for your future actions, and then output your action in this turn. Your output must strictly follow this format:\"Thought: your thoughts.\nAction: your next action\n\".\nYou are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a laundryhamper 1, and a shelf 1.\nYour task is to: examine the book with the desklamp.\nAVAILABLE ACTIONS: go to bed 1,go to desk 1,go to drawer 1,go to drawer 2,go to drawer 3,go to drawer 4,go to drawer 5,go to dresser 1,go to garbagecan 1,go to laundryhamper 1,go to shelf 1,inventory,look",
"role": "user"
},
{
"content": "Thought: The task is to examine the book with the desklamp. I need to find a book and a desklamp first. I'll start my search on the desk.\nAction: go to desk 1 ",
"role": "assistant"
}
] |
alfworld
|
[
{
"content": "Interact with a household to solve a task. Imagine you are an intelligent agent in a household environment and your target is to perform actions to complete the task goal. At the beginning of your interactions, you will be given the detailed description of the current environment and your goal to accomplish. For each of your turn, you will be given a list of actions which you can choose one to perform in this turn. You should first think about the current condition and plan for your future actions, and then output your action in this turn. Your output must strictly follow this format:\"Thought: your thoughts.\nAction: your next action\n\".\nYou are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a laundryhamper 1, and a shelf 1.\nYour task is to: examine the book with the desklamp.\nAVAILABLE ACTIONS: go to bed 1,go to desk 1,go to drawer 1,go to drawer 2,go to drawer 3,go to drawer 4,go to drawer 5,go to dresser 1,go to garbagecan 1,go to laundryhamper 1,go to shelf 1,inventory,look\nThought: The task is to examine the book with the desklamp. I need to find a book and a desklamp first. I'll start my search on the desk.\nAction: go to desk 1 \nOn the desk 1, you see a alarmclock 1, a bowl 1, a cd 2, a mug 3, a mug 2, a mug 1, a pen 1, and a pencil 2.",
"role": "user"
},
{
"content": "Thought: There's no book or desklamp on the desk. Maybe I can find them in the drawers.\nAction: go to drawer 1 ",
"role": "assistant"
}
] |
alfworld
|
[
{
"content": "Interact with a household to solve a task. Imagine you are an intelligent agent in a household environment and your target is to perform actions to complete the task goal. At the beginning of your interactions, you will be given the detailed description of the current environment and your goal to accomplish. For each of your turn, you will be given a list of actions which you can choose one to perform in this turn. You should first think about the current condition and plan for your future actions, and then output your action in this turn. Your output must strictly follow this format:\"Thought: your thoughts.\nAction: your next action\n\".\nYou are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a laundryhamper 1, and a shelf 1.\nYour task is to: examine the book with the desklamp.\nAVAILABLE ACTIONS: go to bed 1,go to desk 1,go to drawer 1,go to drawer 2,go to drawer 3,go to drawer 4,go to drawer 5,go to dresser 1,go to garbagecan 1,go to laundryhamper 1,go to shelf 1,inventory,look\nThought: The task is to examine the book with the desklamp. I need to find a book and a desklamp first. I'll start my search on the desk.\nAction: go to desk 1 \nOn the desk 1, you see a alarmclock 1, a bowl 1, a cd 2, a mug 3, a mug 2, a mug 1, a pen 1, and a pencil 2.\nThought: There's no book or desklamp on the desk. Maybe I can find them in the drawers.\nAction: go to drawer 1 \nThe drawer 1 is closed.",
"role": "user"
},
{
"content": "Action: open drawer 1 ",
"role": "assistant"
}
] |
alfworld
|
[
{
"content": "Interact with a household to solve a task. Imagine you are an intelligent agent in a household environment and your target is to perform actions to complete the task goal. At the beginning of your interactions, you will be given the detailed description of the current environment and your goal to accomplish. For each of your turn, you will be given a list of actions which you can choose one to perform in this turn. You should first think about the current condition and plan for your future actions, and then output your action in this turn. Your output must strictly follow this format:\"Thought: your thoughts.\nAction: your next action\n\".\nYou are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a laundryhamper 1, and a shelf 1.\nYour task is to: examine the book with the desklamp.\nAVAILABLE ACTIONS: go to bed 1,go to desk 1,go to drawer 1,go to drawer 2,go to drawer 3,go to drawer 4,go to drawer 5,go to dresser 1,go to garbagecan 1,go to laundryhamper 1,go to shelf 1,inventory,look\nThought: The task is to examine the book with the desklamp. I need to find a book and a desklamp first. I'll start my search on the desk.\nAction: go to desk 1 \nOn the desk 1, you see a alarmclock 1, a bowl 1, a cd 2, a mug 3, a mug 2, a mug 1, a pen 1, and a pencil 2.\nThought: There's no book or desklamp on the desk. Maybe I can find them in the drawers.\nAction: go to drawer 1 \nThe drawer 1 is closed.\nAction: open drawer 1 \nYou open the drawer 1. The drawer 1 is open. In it, you see a pen 2.",
"role": "user"
},
{
"content": "Thought: There's no book in drawer 1. I'll check the next drawer.\nAction: go to drawer 2 ",
"role": "assistant"
}
] |
alfworld
|
[
{
"content": "Interact with a household to solve a task. Imagine you are an intelligent agent in a household environment and your target is to perform actions to complete the task goal. At the beginning of your interactions, you will be given the detailed description of the current environment and your goal to accomplish. For each of your turn, you will be given a list of actions which you can choose one to perform in this turn. You should first think about the current condition and plan for your future actions, and then output your action in this turn. Your output must strictly follow this format:\"Thought: your thoughts.\nAction: your next action\n\".\nYou are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a laundryhamper 1, and a shelf 1.\nYour task is to: examine the book with the desklamp.\nAVAILABLE ACTIONS: go to bed 1,go to desk 1,go to drawer 1,go to drawer 2,go to drawer 3,go to drawer 4,go to drawer 5,go to dresser 1,go to garbagecan 1,go to laundryhamper 1,go to shelf 1,inventory,look\nThought: The task is to examine the book with the desklamp. I need to find a book and a desklamp first. I'll start my search on the desk.\nAction: go to desk 1 \nOn the desk 1, you see a alarmclock 1, a bowl 1, a cd 2, a mug 3, a mug 2, a mug 1, a pen 1, and a pencil 2.\nThought: There's no book or desklamp on the desk. Maybe I can find them in the drawers.\nAction: go to drawer 1 \nThe drawer 1 is closed.\nAction: open drawer 1 \nYou open the drawer 1. The drawer 1 is open. In it, you see a pen 2.\nThought: There's no book in drawer 1. I'll check the next drawer.\nAction: go to drawer 2 \nThe drawer 2 is closed.",
"role": "user"
},
{
"content": "Action: open drawer 2 ",
"role": "assistant"
}
] |
alfworld
|
[
{
"content": "Interact with a household to solve a task. Imagine you are an intelligent agent in a household environment and your target is to perform actions to complete the task goal. At the beginning of your interactions, you will be given the detailed description of the current environment and your goal to accomplish. For each of your turn, you will be given a list of actions which you can choose one to perform in this turn. You should first think about the current condition and plan for your future actions, and then output your action in this turn. Your output must strictly follow this format:\"Thought: your thoughts.\nAction: your next action\n\".\nYou are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a laundryhamper 1, and a shelf 1.\nYour task is to: examine the book with the desklamp.\nAVAILABLE ACTIONS: go to bed 1,go to desk 1,go to drawer 1,go to drawer 2,go to drawer 3,go to drawer 4,go to drawer 5,go to dresser 1,go to garbagecan 1,go to laundryhamper 1,go to shelf 1,inventory,look\nThought: The task is to examine the book with the desklamp. I need to find a book and a desklamp first. I'll start my search on the desk.\nAction: go to desk 1 \nOn the desk 1, you see a alarmclock 1, a bowl 1, a cd 2, a mug 3, a mug 2, a mug 1, a pen 1, and a pencil 2.\nThought: There's no book or desklamp on the desk. Maybe I can find them in the drawers.\nAction: go to drawer 1 \nThe drawer 1 is closed.\nAction: open drawer 1 \nYou open the drawer 1. The drawer 1 is open. In it, you see a pen 2.\nThought: There's no book in drawer 1. I'll check the next drawer.\nAction: go to drawer 2 \nThe drawer 2 is closed.\nAction: open drawer 2 \nYou open the drawer 2. The drawer 2 is open. In it, you see nothing.",
"role": "user"
},
{
"content": "Thought: There's no book in drawer 2 either. I'll continue my search in the next drawer.\nAction: go to drawer 3 ",
"role": "assistant"
}
] |
alfworld
|
[
{
"content": "Interact with a household to solve a task. Imagine you are an intelligent agent in a household environment and your target is to perform actions to complete the task goal. At the beginning of your interactions, you will be given the detailed description of the current environment and your goal to accomplish. For each of your turn, you will be given a list of actions which you can choose one to perform in this turn. You should first think about the current condition and plan for your future actions, and then output your action in this turn. Your output must strictly follow this format:\"Thought: your thoughts.\nAction: your next action\n\".\nYou are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a laundryhamper 1, and a shelf 1.\nYour task is to: examine the book with the desklamp.\nAVAILABLE ACTIONS: go to bed 1,go to desk 1,go to drawer 1,go to drawer 2,go to drawer 3,go to drawer 4,go to drawer 5,go to dresser 1,go to garbagecan 1,go to laundryhamper 1,go to shelf 1,inventory,look\nThought: The task is to examine the book with the desklamp. I need to find a book and a desklamp first. I'll start my search on the desk.\nAction: go to desk 1 \nOn the desk 1, you see a alarmclock 1, a bowl 1, a cd 2, a mug 3, a mug 2, a mug 1, a pen 1, and a pencil 2.\nThought: There's no book or desklamp on the desk. Maybe I can find them in the drawers.\nAction: go to drawer 1 \nThe drawer 1 is closed.\nAction: open drawer 1 \nYou open the drawer 1. The drawer 1 is open. In it, you see a pen 2.\nThought: There's no book in drawer 1. I'll check the next drawer.\nAction: go to drawer 2 \nThe drawer 2 is closed.\nAction: open drawer 2 \nYou open the drawer 2. The drawer 2 is open. In it, you see nothing.\nThought: There's no book in drawer 2 either. I'll continue my search in the next drawer.\nAction: go to drawer 3 \nThe drawer 3 is closed.",
"role": "user"
},
{
"content": "Action: open drawer 3 ",
"role": "assistant"
}
] |
alfworld
|
End of preview. Expand
in Data Studio
YAML Metadata
Warning:
The task_categories "conversational" is not in the official list: text-classification, token-classification, table-question-answering, question-answering, zero-shot-classification, translation, summarization, feature-extraction, text-generation, fill-mask, sentence-similarity, text-to-speech, text-to-audio, automatic-speech-recognition, audio-to-audio, audio-classification, audio-text-to-text, voice-activity-detection, depth-estimation, image-classification, object-detection, image-segmentation, text-to-image, image-to-text, image-to-image, image-to-video, unconditional-image-generation, video-classification, reinforcement-learning, robotics, tabular-classification, tabular-regression, tabular-to-text, table-to-text, multiple-choice, text-ranking, text-retrieval, time-series-forecasting, text-to-video, image-text-to-text, visual-question-answering, document-question-answering, zero-shot-image-classification, graph-ml, mask-generation, zero-shot-object-detection, text-to-3d, image-to-3d, image-feature-extraction, video-text-to-text, keypoint-detection, visual-document-retrieval, any-to-any, video-to-video, other
AgentGym SFT Trajectories
A comprehensive dataset of 101,926 training examples from 5 AgentGym environments, formatted for supervised fine-tuning (SFT) of language models on interactive tasks.
Dataset Details
- Total Samples: 101,926 training examples
- Environments: 5 AgentGym environments with balanced representation
- Format: ChatML-style messages with environment labels
- File Size: 459MB
Environments Included
- AlfWorld (household tasks)
- BabyAI (grid navigation)
- WebShop (e-commerce)
- SciWorld (science experiments)
- TextCraft (text crafting)
Dataset Structure
Each sample contains:
{
"messages": [
{"role": "user", "content": "..."},
{"role": "assistant", "content": "..."}
],
"environment": "alfworld" // environment label
}
Usage
from datasets import load_dataset
dataset = load_dataset("bunnybhaiya/agentgym-sft-trajectories")
# Access samples
for sample in dataset['train']:
messages = sample['messages']
environment = sample['environment']
Training Applications
This dataset is designed for:
- SFT Training: Supervised fine-tuning on agent trajectories
- Multi-environment Learning: Train models across diverse task domains
- Agent Behavior Modeling: Learn interactive decision-making patterns
- GRPO Preparation: Build foundation for reinforcement learning from human feedback
License
MIT License - See LICENSE file for details.
Citation
If you use this dataset, please cite AgentGym and this dataset version.
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