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---
# Data-files config (Parquet-only)
configs:
- config_name: basic
data_files:
- split: test
path:
- "basic/test-*.parquet"
- "basic/test.parquet"
default: true
- config_name: advanced
data_files:
- split: test
path:
- "advanced/test-*.parquet"
- "advanced/test.parquet"
pretty_name: "Gametime"
tags:
- audio
- speech
- tts
- asr
- benchmark
task_categories:
- automatic-speech-recognition
- text-to-speech
- audio-to-audio
language:
- en
license: cc-by-4.0
size_categories:
- n<100K
---
# Gametime Benchmark
The **Gametime** dataset provides lightweight, streaming-friendly splits for TTS/ASR/SpokenLM prototyping.
For full details, please refer to the paper:
π [**Game-Time: Evaluating Temporal Dynamics in Spoken Language Models**](https://arxiv.org/abs/2509.26388)
---
## π¦ Download Options
### 1οΈβ£ Recommended β Full ZIP Download
If you prefer the original folder layout you can download one of the ZIPs packaged in `gametime/download/`. There are two kinds available in this repository:
* `gametime/download/basic_instructions.zip` β unpacks to:
```
basic_instructions/
βββ text/
β βββ *-dataset.json # per-dataset JSON manifest(s)
βββ audios/
β βββ <dataset_id>/
β β βββ test/*.wav
βββ alignments/ # per-audio alignment files
β βββ <dataset_id>/
β β βββ <stem>.jsonl
```
* `gametime/download/advanced_instructions.zip` β unpacks to:
```
advanced_instructions/
βββ text/
β βββ *-dataset.json # per-dataset JSON manifest(s) with timing tokens
βββ audios/
β βββ <dataset_id>/
β β βββ test/*.wav
βββ alignments/ # per-audio alignment files
β βββ <dataset_id>/
β β βββ <stem>.jsonl
```
Notes:
* Each ZIP in `gametime/download/` preserves the original source tree names (`basic_instructions/` or `advanced_instructions/`).
Download example (Hugging Face):
```python
from huggingface_hub import hf_hub_download
import os
path = hf_hub_download(
repo_id="gametime-benchmark/gametime",
repo_type="dataset",
filename="download/basic_instructions.zip",
revision="main",
local_dir=".",
)
print("saved to:", path)
```
Unzip example:
```bash
unzip gametime/download/basic_instructions.zip
```
---
### 2οΈβ£ Optional β Stream from Hugging Face
```python
from datasets import load_dataset
import io
import soundfile as sf
# Load Basic train split
ds_basic = load_dataset("gametime-benchmark/gametime", "basic", split="test", streaming=True)
ex = next(iter(ds_basic))
buf = io.BytesIO(ex["audio_bytes"])
wav, sr = sf.read(buf, dtype="float32")
print(ex["id"], sr, len(wav), ex["text"])
# Load Advanced test split
ds_adv = load_dataset("gametime-benchmark/gametime", "advanced", split="test", streaming=True)
ex_adv = next(iter(ds_adv))
buf_adv = io.BytesIO(ex_adv["audio_bytes"])
wav_adv, sr_adv = sf.read(buf_adv, dtype="float32")
print(ex_adv["id"], sr_adv, len(wav_adv), ex_adv["text"])
````
* Works with **`streaming=True`** β no full download needed
* Requires only `soundfile` (libsndfile)
---
## π Schema
Each Parquet row has:
| Column | Type | Description |
| --------------- | ----- | -------------------------------------------------------------- |
| `id` | str | e.g. `1-a-Sequence-Number/train/1-a-Sequence-Number-01-01.wav` |
| `category` | str | `"basic"` or `"advanced"` |
| `dataset` | str | group name (e.g. `1-a-Sequence-Number`) |
| `split` | str | `train` or `test` |
| `template_idx` | str | template index if available |
| `item_idx` | str | item index if available |
| `text` | str | reference transcription / prompt |
| `alignment` | str | alignment metadata |
| `audio_bytes` | bytes | raw WAV file bytes |
| `audio_format` | str | `"wav"` |
| `sampling_rate` | int | e.g., `16000` |
---
## π Citation
If you use this dataset, please cite:
```
@article{chang2025gametime,
title = {Game-Time: Evaluating Temporal Dynamics in Spoken Language Models},
author = {Kai-Wei Chang and En-Pei Hu and Chun-Yi Kuan and Wenze Ren and Wei-Chih Chen and Guan-Ting Lin and Yu Tsao and Shao-Hua Sun and Hung-yi Lee and James Glass},
year = {2025},
journal = {arXiv preprint arXiv:2509.26388},
url = {https://arxiv.org/abs/2509.26388}
}
```
---
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