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local class = require('src.Utils.MiddleClass'); local Logger = require('src.Utils.Logger'); local Node = require('src.Node'); --- The transition node is used in the State node to define the set of transitions from/to --- other states in the same StateMachine node. ---@class Transition: Node ---@field onEvent string T...
return { background_node_range={ 0, 1 }, desc="Custom preset 2. Your world, your rules!", hideminimap=false, id="CUSTOM_PRESET_2", location="cave", max_playlist_position=999, min_playlist_position=0, name="Custom Preset 2", numrandom_set_pieces=0, override_level_string=false, overrides={ banan...
local Text = surface.GetTextureID("gui/gradient") function DrawBoxGradient(x,y,w,h,extw,color, linecolor) surface.SetDrawColor( color.r, color.g, color.b, color.a ) surface.DrawRect( x, y, w, h ) surface.SetTexture(Text) surface.DrawTexturedRectRotated( x-extw/2, y+h/2, extw, h, 180 ) surface.SetDrawColor( ...
local gauntlet_data = require "gauntlet_data" local CHIP_DATA = require "defs.chip_data_defs" local CHIP_ID = require "defs.chip_id_defs" local CHIP_ID_LAST = require "defs.chip_id_defs_last_chip" local CHIP_CODE = require "defs.chip_code_defs" local CHIP_NAMES = require "defs.chip_name_defs" local CHIP_NAME_ADDRESSES ...
local ui = {} local utils = require 'utils' do local cache = {} function ui.rgb(str) if cache[str] then return cache[str] end local out = {} for i = 1, 6, 2 do local tmp = str:sub(i, i+1) local val = utils.fromBase(tmp, 16) / 255 table.insert(out, val) end cache[str] = out return out en...
return function() local bindArgs = require(script.Parent) it("should properly bind arguments to a function", function() expect(function() bindArgs(function(a, b, c) assert(a == 1, b == 2, c == 3) end, 1, 2, 3)(4) end).never.throw() end) end
function FileExists(filename) local filehandle=io.open(filename,"r") if filehandle~=nil then io.close(filehandle) return true else return false end end project "Premake" kind "Utility" targetdir ("%{wks.location}/bin/" .. outputdir .. "/%{prj.name}") objdir ("%{wks.location}/bin-int/" .. outputdir .. "/...
portalprojectile = class("portalprojectile") function portalprojectile:init(x, y, tx, ty, color, hit, payload, mirror, mirrored, bounces) self.x = x self.y = y self.startx = x self.starty = y self.endx = tx self.endy = ty self.bounces = bounces or portalbouncethreshold self.color = color self...
local models = {} local dpnn = require( 'dpnn') local nn = require( 'nn') local rnn = require( 'rnn') local loadcaffe = require('loadcaffe') -- Load pretrained 16-layer VGG model and freeze layers function models.load_vgg(backend) --local model = loadcaffe.load('VGG/VGG_ILSVRC_19_layers_deploy.prototxt','VGG/vgg_nor...
#!/usr/bin/env wsapi.cgi require "orbit" require "orbit.cache" require "markdown" -- -- Declares that this is module is an Orbit app -- module("blog", package.seeall, orbit.new) -- -- Loads configuration data -- require "blog_config" -- -- Initializes DB connection for Orbit's default model mapper -- require("luasq...
local present1, lspconfig = pcall(require, "lspconfig") local present2, lspinstall = pcall(require, "lspinstall") if not (present1 or present2) then return end local tbl_utils = require("nvdope.utils.tbls") local function on_attach(client, bufnr) vim.api.nvim_buf_set_option(bufnr, "omnifunc", "v:lua.vim.lsp.o...
Concess = {} Concess.webhooks = "TON WEEBHOOK ICI" Concess.jeveuxmarker = true --- true = Oui | false = Non Concess.jeveuxblips = true --- true = Oui | false = Non Concess.pos = { menu = { position = {x = -56.7, y = -1098.77, z = 26.42} }, boss = { position = {x = -29.91, y = -1107.04, z = 26.42}...
return { gok_claw = { acceleration = 0, buildangle = 8192, buildcostenergy = 1712, buildcostmetal = 205, builder = false, buildpic = "gok_claw.dds", buildtime = 5000, canattack = true, canstop = 1, category = "ALL SURFACE", cloakcost = 5, corpse = "dead", --damagemodifier = 0.15...
CodexDB["professions"]["frFR-tbc"]={ [6]="Givre", [8]="Feu", [26]="Armes", [38]="Combat", [39]="Finesse", [40]="Poisons", [43]="Epées", [44]="Haches", [45]="Arcs", [46]="Armes à feu", [50]="Maîtrise des bêtes", [51]="Survie", [54]="Masse", [55]="Epées à deux mains", [56]="Sacré", [78]="Magie de l\'ombre", [95]="Défense...
return require('packer').startup(function() ----------------------------- -- Editor plugins use 'wbthomason/packer.nvim' use {'tjdevries/express_line.nvim', requires = {'nvim-lua/plenary.nvim'}, config = function() require'config.expressline' end } use {'kyazdani42/nvim-tree.lu...
SKILL.name = "Iceshard Blizzard" SKILL.LevelReq = 2 SKILL.SkillPointCost = 1 SKILL.Incompatible = { } SKILL.RequiredSkills = { } SKILL.icon = "vgui/skills/spell_frost_ice-shards.png" SKILL.category = "Lore of Heavens"-- Common Passives, Warrior, Lore of Light, Lore of Life SKILL.slot = "RANGED" -- ULT, RANGED, MELE...
HLHUD.Hook:Post(HUDStatsScreen, "recreate_right", function(self) self._hl_tm_panel = HLHUD:make_panel(self._right, "extra_teammates_info", { h = 320, x = 10, bottom = self._right:h() - 10 - tweak_data.menu.pd2_small_font_size }) local font_size = 20 local prev local prev_t l...
return PlaceObj("ModDef", { "title", "Omega Unlocks All", "version", 1, "version_major", 0, "version_minor", 1, "saved", 0, "image", "Preview.png", "id", "ChoGGi_OmegaUnlocksAll", "pops_any_uuid", "694072ce-c6b9-4cf9-b20e-4fd60ce3adef", "author", "ChoGGi", "lua_revision", 249143, "code", { "Code/Script.lua...
local function add(a, b) return a+b end return add(add(2,6), add(1,9))
local BaseInstance = import("./BaseInstance") return BaseInstance:extend("ReplicatedStorage")
ffi = require "ffi" require "LDYOM.Scripts.baseNode" class = require "LDYOM.Scripts.middleclass" Node = bitser.registerClass(class("NodeAttachCamToVehicle", BaseNode)); Node.static.name = imgui.imnodes.getNodeIcon("func")..' '..ldyom.langt("CoreNodeAttachCamToVehicle"); Node.static.mission = true; function Node:init...
--[=[ Debug drawing library useful for debugging 3D abstractions. One of the more useful utility libraries. These functions are incredibly easy to invoke for quick debugging. This can make debugging any sort of 3D geometry really easy. ```lua -- A sample of a few API uses Draw.point(Vector3.new(0, 0, 0)) Draw...
require "keybow" -- Key mappings -- function handle_key_00(pressed) keybow.set_key(keybow.KP0, pressed) end function handle_key_01(pressed) keybow.set_key(keybow.KP1, pressed) end function handle_key_02(pressed) keybow.set_key(keybow.KP2, pressed) end function handle_key_03(pressed) keybow.set_key(...
local player = game.Players.LocalPlayer local plrGui = player:WaitForChild("PlayerGui") local HTPGUI = plrGui:WaitForChild("HowToPlayGui") HTPGUI.Frame.Visible = true HTPGUI.Frame.TextButton.MouseButton1Click:Connect(function() HTPGUI:Destroy() end)
-------------------------------------------------------------- -- direct_access.lua -- -------------------------------------------------------------- -- -- -- This file provides the 2 public modder-facing functions -- -- fo...
--[[ Original textures from GeMinecraft http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/1440575-1-2-5-generation-minecraft-beta-1-2-farming-and ]] local S = farming.intllib -- corn minetest.register_craftitem("farming:corn", { description = S("Corn"), inventory_image = "farming_c...
-- sprint_controller -- ArkhieDev -- 6/9/2021 -- Services local ReplicatedStorage = game:GetService("ReplicatedStorage") local Players = game:GetService("Players") local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") local ContextActionService = game:GetS...
local function time(f, times) collectgarbage() local gettime = os.clock local ok, socket = pcall(require, 'socket') if ok then gettime = socket.gettime end local start = gettime() for _=0,times do f() end local stop = gettime() return stop - start end local function readfile(file) loc...
return { source = "sounds/footsteps/grassright.wav", volume = 0.25 }
local lastX = nil local lastY = nil local canvas = nil local lineWidth = 1 local HEIGHT = 600 local WIDTH = 800 local TOP = 0 local LEFT = 0 local color = {0.0, 0.0, 0.0, 1.0} local cui = castle.ui local log = require("https://raw.githubusercontent.com/ccheever/castle-utils/c5a150bf783bfcaf24bbcf8cbe0824fae34a819...
local cache = require "luv.cache.backend" local TestCase = require "luv.dev.unittest".TestCase module(...) local Memcached = TestCase:extend{ __tag = .....".Memcached"; setUp = function (self) self.memcached = cache.Memcached() self.memcached:clear() end; tearDown = function (self) self.memcached:clear() e...
-- Generated by CSharp.lua Compiler local System = System System.namespace("Slipe.Shared.Exports", function (namespace) namespace.class("ExportAttribute", function (namespace) local __ctor__ __ctor__ = function (this, name, isHttp) System.base(this).__ctor__(this) this.Name = name this.IsHtt...
local Class = require 'lib.hump.class' local MapBuilder = getClass 'wyx.map.MapBuilder' -- MapDirector local MapDirector = Class{name='MapDirector'} -- generate a standard roguelike map with rooms connected via hallways. function MapDirector:generateStandard(builder) assert(isClass(MapBuilder, builder)) builder:c...
local mexico = require "mexico" -- -- Mexico wrapper for a corona rounded rectangle. -- local RoundedRect = mexico.class(mexico.DisplayObject) -- -- Magic new function, since corona creates the object -- and not we. -- RoundedRect.new = function(styles) local l = styles.left or 0 local t = styles.top or 0 loca...
-- Matter recipes for Krastorio2 if mods["Krastorio2"] then local util = require("__bzlead__.data-util"); local matter = require("__Krastorio2__/lib/public/data-stages/matter-util") data:extend( { { type = "technology", name = "lead-matter-processing", icons = { { icon = util.k2assets()...
-- Color reference local Color = { white = {1, 1, 1}, teal = { 2 / 255, 132 / 255, 130 / 255 }, red = { 204 / 255, 0, 0 }, yellow = { 2, 204 / 255, 0}, blue = { 51 / 255, 102 / 255, 153 / 255 }, gray = { 102 / 255, 102 / 255, 102 / 255 }, lightGray = { 153 / 255, 153 / 255, 153 / 255 }, green = { 128 / ...
-- Older versions of ACF will conflict due to the new file loading system we implemented. -- If the server has an older version installed simultaneously, we'll let the players know. if ACF.Version then net.Receive("ACF_VersionConflict", function() hook.Add("CreateMove", "ACF Version Conflict", function(Move) if M...
local ffi = require 'ffi' local senna = require 'senna.env' local C = senna.C local SRL = {} local mt = {__index=SRL} function SRL.new(hashtype, verbtype) hashtype = hashtype or 'IOBES' verbtype = verbtype or 'VBS' local self = {verbtype=verbtype} self.hash = senna.Hash(senna.path, "hash/srl.lst") if h...
function setDestination ( player, x, y, z, locationDesc, blip, settings ) if player and x and y and z and locationDesc then triggerClientEvent ( player, "gps_setDestination", player, x, y, z, locationDesc, blip, settings ) end end function setDestinationToPlayer(gpsClient,targetPlayer,desc,blip,settings) trig...
require 'tests.e2.undead' require 'tests.e2.shiplanding' require 'tests.e2.e2features' require 'tests.e2.movement' require 'tests.e2.destroy' require 'tests.e2.guard' require 'tests.e2.spells' require 'tests.e2.stealth' require 'tests.orders' require 'tests.common' require 'tests.storage' require 'tests.magicbag' requi...
object_mobile_outbreak_undead_scientist_m_hum_08 = object_mobile_shared_outbreak_undead_scientist_m_hum_08:new { } ObjectTemplates:addTemplate(object_mobile_outbreak_undead_scientist_m_hum_08, "object/mobile/outbreak_undead_scientist_m_hum_08.iff")
-- Jettison replacement: Eject ejectable drives on sleep local logger = hs.logger.new("Jettison") logger.i("Loading Jettison sleep watcher") M = {} log = require('utilities.log').new(logger) M._jettison_causing_sleep = false function M.isAnExternalDrivePresent() local output, status, return_type, return_code = ...
print ("==================================== BLOCKCHAIN DEMO ====================================") MINERS = 100 nonce = {0} function inc_nonce(n) for i = 1, #n do if n[i] < 255 then n[i] = n[i] + 1 break else n[i] = 0 if i == #n then table.insert(n, 1) return e...
local sprFilter = { ["materials/play_assist/pa_ammo_shelfover.vmt"] = true, } local mdlFilter = { "oildrum", "props_battle" } local nameFilter = { ["point_ammo_smg1"] = true, ["point_ammo_smg2"] = true, ["point_ammo_smg3"] = true, ["point_ammo_ar1"] = true, ["point_ammo_ar2"] = true, ["point_ammo_smg1_1"] = ...
object_mobile_outbreak_undead_civilian_21 = object_mobile_shared_outbreak_undead_civilian_21:new { } ObjectTemplates:addTemplate(object_mobile_outbreak_undead_civilian_21, "object/mobile/outbreak_undead_civilian_21.iff")
local PANEL = class.create("ColorPicker", "Panel") function PANEL:ColorPicker() self:super() -- Initialize our baseclass self.m_txtColorValue = self:Add("TextEntry") self.m_txtColorValue:Dock(DOCK_TOP) self.m_txtColorValue:SetHoveredInput(true) self.m_txtColorValue.OnTextChanged = function(this, text, add) i...
EA_Config = { ["SCD_NocombatStillKeep"] = true, ["ShowTimer"] = true, ["DoAlertSound"] = true, ["ChangeTimer"] = true, ["SpecPowerCheck"] = { ["DarkForce"] = false, ["Mana"] = false, ["BurningEmbers"] = false, ["LifeBloom"] = false, ["Focus"] = false, ["RunicPower"] = false, ["Runes"] = false, ["L...
local moduleName = "http" evalPath[moduleName] = function (path) if path:match("^http://") then return httpget(path) else return nil end end
local research = trinium.research local S = research.S local api = trinium.api local M = trinium.materials.materials minetest.register_on_joinplayer(function(player) local data = research.dp2[player:get_player_name()] data.aspects = data.aspects or {} data.ink = data.ink or 0 data.paper = data.paper or 0 data.war...
return { source = { type = 'dist', location = 'ftp://ftp.cwru.edu/pub/bash/readline-6.3.tar.gz', sha256sum = '56ba6071b9462f980c5a72ab0023893b65ba6debb4eeb475d7a563dc65cafd43' }, patches = { { "${pkg_name}-5.0-no_rpath.patch", 0 }, { "${pkg_name}-6.2-rlfe-tgoto....
------------------------------------------------------------------------------- -- Copyright (c) 2006-2013 Fabien Fleutot and others. -- -- All rights reserved. -- -- This program and the accompanying materials are made available -- under the terms of the Eclipse Public License v1.0 which -- accompanies this distributi...
local plugin_status = require("utils").load_config().plugin_status local present, _ = pcall(require, "packerInit") local packer if present then packer = require("packer") else return false end vim.cmd([[ augroup packer_user_config autocmd! autocmd BufWritePost pluginList.lua luafile <afile> | PackerSync ...
-- A basic Enemy Entity you can copy and modify for your own creations. comments = { "Smells like the work of an enemy stand.[w:5]\nAnd shady deals.", "Poseur is posing like his money depends on it.", "Poseur's limbs shouldn't be contorting in this way." } randomdialogue = { { "Check it [[out\nat my store!]", ...
local skynet = require "skynet.manager" local codecache = require "skynet.codecache" local cluster = require "skynet.cluster" local clusterMonitor = require "utils/clusterMonitor" local TAG = "AllocServiceMgr" local AllocServiceMgr = {} function AllocServiceMgr:init(pGameCode, pIdentify) local pServerConfig = requir...
local class = require("common/middleclass") local fw_command = class("fw_command") function fw_command:initialize() end function fw_command:execute(msg) end return fw_command
-- =========================================================================== -- Cached Base Functions -- =========================================================================== BASE_CQUI_OnWonderCompleted = OnWonderCompleted; -- =========================================================================== -- CQUI ...
-------------------------------------------------------------------------------- -- -------------------------------------------------------------------------------- RESOURCE_PATH = "" DOCUMENT_PATH = "" ---- Core = {} function Core.init(resourcePath, documentPath) -- seed lua's own random and iterate it over a...
-- Usage -- GETDEL key -- -- Parameters -- Key - string key -- expectedValue - value that you application expects to be stored in key -- -- Operation performed -- Get the value of the key. If expected and stored values are the same -- delete the key. -- -- Returns -- value of key -- ...
local _, private = ... --[[ Lua Globals ]] -- luacheck: globals select ipairs --[[ Core ]] local Aurora = private.Aurora local Base = Aurora.Base local Hook, Skin = Aurora.Hook, Aurora.Skin local Color, Util = Aurora.Color, Aurora.Util do --[[ FrameXML\MailFrame.lua ]] function Hook.MailFrame_UpdateTrialState(se...
require('bufferline').setup({ options = { numbers = function (opts) return opts.ordinal end, -- LSP diagnostics diagnostics = "nvim_lsp", diagnostics_indicator = function(count, level, diagnostics_dict, context) local s = " " for e, n in pairs(diagnostics_dict) do local sym = e == "error" and "...
local customCommandHooks = {} local specialCharacter = "/" customCommandHooks.commands = {} customCommandHooks.aliases = {} customCommandHooks.rankRequirement = {} customCommandHooks.nameRequirement = {} function customCommandHooks.registerCommand(cmd, callback) customCommandHooks.commands[cmd] = callback end ...
-- Test file to demonstrate Lua fold machinery incorrect behavior, details: -- https://github.com/LuaJIT/LuaJIT/issues/505 jit.opt.start("hotloop=1", 'jitcat', 'jitstr') for _ = 1, 20 do local value = "abc" local pos_c = string.find(value, "c", 1, true) local value2 = string.sub(value, 1, pos_c - 1) ...
----------------------------------------------------------------------------------------- -- -- helper.lua -- ----------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------- -- CONSTANTS ----------------...
--- MaterialField module. SB.Include(SB_VIEW_FIELDS_DIR .. "asset_field.lua") --- MaterialField class. -- @type MaterialField MaterialField = AssetField:extends{} --- MaterialField constructor. -- @function MaterialField() -- @see asset_field.AssetField -- @tparam table opts Table -- @usage --function MaterialField:i...
local assets = { Asset("ANIM", "anim/glasshammer.zip"), } local function onattack_moonglass(inst, attacker, target) inst.components.weapon.attackwear = target and target:IsValid() and (target:HasTag("shadow") or target:HasTag("shadowminion") or target:HasTag("shadowchesspiece") or target:HasTag("stalke...
InputEvent = {} ---@type number InputEvent.Released = 1 ---@type number InputEvent.Pressed = 0
local Indicator = require'skkeleton_indicator.indicator' local snake_case_dict = require'skkeleton_indicator.util'.snake_case_dict local M = {} function M.setup(opts) M.instance = Indicator.new( snake_case_dict( vim.tbl_extend('keep', opts or {}, { moduleName = 'skkeleton_indicator', eijiH...
local Ship = {} local img, pos, rotation,quad = nil, {}, 0 local elapsedTime, framerate = 0, 15/1000 local Bullet = require 'model.bullet' function Ship:new(nick) local o = {} setmetatable(o, self) self.__index = self self.vel = 1 -- self.rotation = 0 o.nick = nick o.bullets = { Bullet:new(), Bullet:new(),...
local helper = require("filetypext.lib.testlib.helper") local filetypext = helper.require("filetypext") describe("filetypext", function() before_each(helper.before_each) after_each(helper.after_each) for _, c in ipairs({ { ctx = { filetype = "python" }, expected = { "scratch.py" } }, { ctx = { filetype ...
Debug = {} Debug.MaxBinCount = 512 if USE_NETWORK_PLUGIN then debugPlugin = Sushi.LoadPlugin( "SuNetworkDebugPlugin"..ComputePluginSuffix() ) if debugPlugin == nil then error("Debug plugin load failed") else debugPlugin:SetNumMsgPerFrame(100) --debugPlugin:StartWebSer...
-- GENERATED CODE -- Node Box Editor, version 0.9.0 position1 = nil position2 = nil minetest.register_node("scifi_nodes:alienslope", { description = "Alien Platform", tiles = { "scifi_nodes_alnslp_top2.png", "scifi_nodes_alnslp_top.png", "scifi_nodes_alnslp.png", "scifi_nodes_alnslp.png", "scifi_nodes_al...
-- this is an invalid image saved by PVR texture tool, make sure we fail the load local bad_ignore, shouldfail = image.load("input/bad_pvtt_ARGB1555_16x16.ktx") if shouldfail == true then print("bad_pvtt_ARGB1555_16x16.ktx is an invalid file, we shouldn't load it but we did!") end -- load a png check size etc, sa...
local Sprite = {} Sprite.__index = Sprite function Sprite.create() local sprite = {} setmetatable(sprite, Sprite) sprite.id = ch2d.sprite.create() return sprite end function Sprite:remove() return ch2d.sprite.remove(self.id) end function Sprite:draw() return ch2d.window.draw(self.id) end ...
--====================================== --javastg players --====================================== ---------------------------------------- --JavaStage jstg.players={} jstg.worldcount=1 jstg.worlds={} jstg.worlds[1]=lstg.world lstg.world.world=7 jstg.currentworld=1 --{l=-192,r=192,b=-224,t=224,boundl=-224,boundr=22...
--[[----------------------------------------------------------- -- *-- DeChunk v1.0 --* -- *-- Written by --* -- *-- EternalV3@github --* --]]----------------------------------------------------------- --[[----------------------------------------------------------- -- Resulting structure { ...
local OS=os.get() local definitions = { dir = { linux = "ls", windows = "dir" }, BOOST = { linux = "/home/dled/src/boost_1_51_0/", windows = os.getenv("BOOST") }, BOOST_LIB = { linux = path.join("/home/dled/src/boost_1_51_0/","stage/lib"), windows = path.join(os.getenv("BOOST"),"stage/lib") } } loc...
local Option = {} Option.__index = Option Option.default = { unique = false, nargs_max = 0, default_args = {}, } function Option.new(raw_opts) vim.validate({ raw_opts = { raw_opts, "table", true } }) raw_opts = raw_opts or {} local tbl = vim.tbl_deep_extend("force", Option.default, raw_opts) return setm...
function love.conf(t) t.window.title = "Tower Deffense" t.window.width = 1100 t.window.height = 600 end
local ffi = require "ffi" local ffi_cdef = ffi.cdef local ffi_load = ffi.load local ffi_gc = ffi.gc local ffi_new = ffi.new local ffi_str = ffi.string local ffi_typeof = ffi.typeof local ffi_cast = ffi.cast local select = select local setmetatable = setmetatable local tonumb...
-- Example configuations here: https://github.com/mattn/efm-langserver -- TODO this file needs to be refactored eache lang should be it's own file -- python local python_arguments = {} -- TODO replace with path argument local flake8 = { LintCommand = "flake8 --ignore=E501 --stdin-display-name ${INPUT} -", lint...
local Native = require('lib.native.native') ---@class Button : Agent local Button = class('Button', assert(require('lib.oop.agent'))) return Button
-- Copyright 2019 (c) superfunc -- See LICENSE file for conditions of usage. -- -- This file provides a simple prune function (with basic perf tests below) -- for fast removal from an array, when order doesn't matter -- Since order of elements doesn't matter to us, we can efficiently -- remove by using heap-style dele...
return {'aha'}
AddCSLuaFile() AddCSLuaFile("sh_sounds.lua") include("sh_sounds.lua") if CLIENT then SWEP.DrawCrosshair = false SWEP.PrintName = "FN P90" SWEP.CSMuzzleFlashes = true SWEP.ViewModelMovementScale = 1.15 SWEP.IconLetter = "m" killicon.AddFont("cw_p90", "CW_KillIcons", SWEP.IconLetter, Color(255, 80, 0, 150)) S...
--[[---------------------------------------------------------------------------- Copyright (c) 2016-present, Facebook, Inc. All rights reserved. This source code is licensed under the BSD-style license found in the LICENSE file in the root directory of this source tree. An additional grant of patent rights can be found...
require("ai.actions.movebase") function WalkCreaturePet:checkConditions(pAgent) if (pAgent ~= nil) then local agent = AiAgent(pAgent) local creature = CreatureObject(pAgent) if (creature:getPosture() == UPRIGHT and agent:getFollowState() == PATROLLING) then agent:setDestination() return true end end r...
function SpawnRegions() return { { name = "East Bridge", file = "media/maps/East Bridge/spawnpoints.lua" }, } end
local mail_config = {} mail_config['from'] = "<zhoulipeng@svi-tech.com.cn>" mail_config['rcpt'] = "<zlpayqiong@163.com>" mail_config['server'] = "smtp.qiye.163.com" mail_config['domain'] = "qiye.163.com" mail_config['user'] = "zhoulipeng@svi-tech.com.cn" mail_config['password'] = "dafault" return mail_config
-- https://github.com/Yggdroot/indentLine use 'Yggdroot/indentLine' --Beautiful indent lines let g:indentLine_enabled = 1 let g:indentLine_char='│' let g:indentLine_conceallevel = 2 let g:indentLine_color_term = 239 let g:indentLine_concealcursor = '' let g:indentLine_color_gui = '#A4E57E' let g:indentLine_color_t...
object_draft_schematic_dance_prop_prop_combat_fan_l = object_draft_schematic_dance_prop_shared_prop_combat_fan_l:new { } ObjectTemplates:addTemplate(object_draft_schematic_dance_prop_prop_combat_fan_l, "object/draft_schematic/dance_prop/prop_combat_fan_l.iff")
-- This also define the namespace and should be the first file loaded local A, GreyHandling = ... GreyHandling.frame = CreateFrame("Frame") GreyHandling.loot_frame = CreateFrame("Frame") GreyHandling.chat_frame = CreateFrame("Frame") GreyHandling.member_leave_frame = CreateFrame("Frame") GreyHandling.functions = {} Gr...
-- Used to retarget VS solution and projects. -- Returns version of Windows SDK. edge.getWindowsSDKVersion = function() local reg_arch = iif( os.is64bit(), "\\Wow6432Node\\", "\\" ) local sdk_version = os.getWindowsRegistry( "HKLM:SOFTWARE" .. reg_arch .."Microsoft\\Microsoft SDKs\\Windows\\v10.0\\ProductVersio...
Bartender4DB = { ["namespaces"] = { ["StatusTrackingBar"] = { ["profiles"] = { ["Nevaar - Thrall"] = { ["enabled"] = true, ["version"] = 3, ["position"] = { ["scale"] = 1.264999985694885, ["x"] = -515, ["point"] = "BOTTOM", ["y"] = 62, }, }, ["Ischozar - Th...
object_building_kashyyyk_thm_kash_house_ground_sm_s01 = object_building_kashyyyk_shared_thm_kash_house_ground_sm_s01:new { } ObjectTemplates:addTemplate(object_building_kashyyyk_thm_kash_house_ground_sm_s01, "object/building/kashyyyk/thm_kash_house_ground_sm_s01.iff")
Citizen.CreateThread(function() Citizen.Wait(1000) local refresh = config.RefreshTime local ped = PlayerPedId() local pos = GetEntityCoords(ped) while true do Citizen.Wait(refresh) ped = PlayerPedId() pos = GetEntityCoords(ped) SendNUIMessage({ status = "p...
function love.conf(t) t.identity = "MoonBox" t.version = "11.1" t.window.title = "MoonBox" -- t.console = true end
-- Manifest data fx_version 'bodacious' games {'gta5'} -- Resource stuff name 'ragdoll' description 'Simple ragdoll that allows you to set your own keybind' version '1.0' author 'FSSynthetic and VikingTheDev' client_script 'src/ragdoll-c.js'
local Players = GAMESTATE:GetHumanPlayers() local NumPanes = SL.Global.GameMode=="Casual" and 1 or 6 if SL.Global.GameMode == "Experiment" then if GetStepsType() == "StepsType_Dance_Double" or GAMESTATE:IsCourseMode() then NumPanes = 4 elseif #GAMESTATE:GetHumanPlayers() == 1 then NumPanes = 5 end end ...
local MODULE = PAW_MODULE('lib') local Colors = MODULE.Config.Colors local PANEL = {} function PANEL:Init() self:TDLib() end function PANEL:Create(text, font) self:ClearPaint() :Background(Colors.Button) :FadeHover(Colors.ButtonHover) :Text(text, font) return self end function P...
---------------------------------------------------------------------------------- -- Total RP 3 -- XRP API for profile importing -- --------------------------------------------------------------------------- -- Copyright 2014 Renaud Parize (Ellypse) (ellypse@totalrp3.info) -- -- Licensed under the Apache License, Vers...