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require('History'); function Client_GameRefresh(game) if(game.Us == nil or Mod.PlayerGameData.TerritorySellOffers == nil)then return; end local Nachricht = ""; if(tablelength(Mod.PlayerGameData.Peaceoffers)>0)then Nachricht = Nachricht .. "\n" .. 'You have ' .. tablelength(Mod.PlayerGameData.Peaceoffers) ...
--new function DIALOG() --Trigger --Triggernumber,Type,Person --0,D,Hontoka --1,D,Pater Morpheus --2,D,Jenna --Items->NONE --Startnode, Person --0,Human Resource --50,Hontoka --100,Pater Morpheus --150,Jenna ----------------------------------------------------- --Human Resource Director NODE(0) S...
local require = require local base_handler = require("plugins.base_handler") local req_var_extractor = require("core.req.req_var_extractor") local base_dao = require("core.dao.base_dao") local api_router_dao = require("core.dao.api_router_dao") local resp_utils = require("core.resp.resp_utils") local config = require("...
-- -- Created by IntelliJ IDEA. -- User: macbookair -- Date: 01/04/17 -- Time: 18:43 -- To change this template use File | Settings | File Templates. ---- -- Created by IntelliJ IDEA. -- User: macbookair -- Date: 30/03/17 -- Time: 19:06 -- To change this template use File | Settings | File Templates. -- local layout =...
_WIFI_APS = { {["ssid"]="", ["pwd"]=""}, {["ssid"]="", ["pwd"]=""} } PROTOCOL = "iot:1" PROTOCOL_ALLOW_UNENCRYPTED = false ENCODER_AESSHA1_STATICIV = 'abcdef2345678901' ENCODER_AESSHA1_IVKEY = '2345678901abcdef' ENCODER_AESSHA1_DATAKEY ='0123456789abcdef' ENCODER_AESSHA1_PASSPHRASE = 'mypassphrase' PORT = 5...
local lume = require "lib/lume" local event = require "event" ui.buttonSettings = { name = "noname", x = 0, y = 0, w = 100, h = 100, text = "", font = nil, align = "center", hoverColor = { 37 / 255, 41 / 255, 49 / 255 }, downColor = { 44 / 255, 49 / 255, 58 / 255 }, color = { 33 / 255, 37 / 255,...
local fakeTilesHelper = require("helpers.fake_tiles") local jautils = require("mods").requireFromPlugin("libraries.jautils") local fallingBlockIgnoreSolids = { name = "FrostHelper/FallingBlockIgnoreSolids", sprite = fakeTilesHelper.getEntitySpriteFunction("tiletype", false), depth = function (room, entity)...
local lust = require "lust/lust" local Enum = require "enum" local describe, it, expect = lust.describe, lust.it, lust.expect describe("Enums", function() it("can define a new enum", function() local letters = Enum {"a", "b", "c"} end) it("can access an enum directly by index", function() local stars =...
-- 2e Essais de faire des fonctions trigos qui manque dans NodeMCU -- source pour sin&cos: https://www.esp8266.com/viewtopic.php?p=64415# -- source pour arcsin&arctan: http://www.electronicwings.com/nodemcu/magnetometer-hmc5883l-interfacing-with-nodemcu print("\ntrigo2.lua zf180726.1149 \n") function sin(x) l...
--[[ Copyright (c) 2016 by Marco Lizza (marco.lizza@gmail.com) This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including...
--------------------------------------------------------------------------------------------------- -- User story: TBD -- Use case: TBD -- -- Requirement summary: TBD -- -- Description: -- In case: -- Mobile application sends request with isTemplate = true and STATIC image type -- SDL must: -- send request with receive...
-------------------------------------------------------------- -- -- "THE BEERWARE LICENSE" (Revision 42): -- Prosper wrote this code. As long as you retain this -- notice, you can do whatever you want with this stuff. If we -- meet someday, and you think this stuff is worth it, you can -- buy me a beer in return...
local t = require( "taptest" ) local pluck = require( "pluck" ) local same = require( "same" ) -- Array table test arr = { { "moe", "larry", "curly" }, { 30, 40, 50 }, { true, false, false } } res = pluck( arr, 1 ) t( #res, 3 ) t( same( res, { "moe", 30, true } ), true ) -- Dict table test dict = { { name = "moe", a...
local jsocket = require'jet.socket' local has_websockets, websockets_ev = pcall(require, 'websocket.client_ev') local socket = require'socket' local ev = require'ev' local cjson = require'cjson' local jutils = require'jet.utils' local tinsert = table.insert local tremove = table.remove local tconcat = table.concat lo...
kCystBuildTime = 6 --from 3.33 --this value is seemingly half of what it is in-game. maybe this value is the drifter build time? --idk it's a hotfix until asdf is home to look into it properly.
local component = require("druid.component") local InnerButton = require("example.examples.system.inner_templates.inner_button") ---@class inner_panel : druid.base_component local InnerPanel = component.create("inner_panel") local SCHEME = { ROOT = "root", BACKGROUND = "background", INNER_BUTTON_1 = "inner_button...
local zmq = require "zmq" zmq.poller = require "lzmq.poller" return zmq.poller
-- CombatStat.lua -- @Author : DengSir (tdaddon@163.com) -- @Link : https://dengsir.github.io/ -- @Date : 2017-9-8 10:35:51 BuildEnv(...) CombatStat = Addon:NewModule('CombatStat', 'AceEvent-3.0', 'AceTimer-3.0') CombatStat:Disable() function CombatStat:OnInitialize() self.units = {} self.gro...
speedLimit = 300 --This would set your speed limit to 150, Just divide by 2. vehicle = "Vehicle" --Vehicle name, Sedan, Lawnmower and so on. function onKeyPress(actionName, userInputState, inputObject) if userInputState == Enum.UserInputState.Begin then game.Workspace._Vehicles[vehicle].LW.VS.Maxspeed = SpeedLimit gam...
--[[ sprite ecs ]] local path = (...):gsub("systems.sprite_system", "") local base = require(path .. "base_system") --sprite type local sprite = class() function sprite:new(texture) return self:init({ --xy pos = vec2:zero(), size = vec2:zero(), offset = vec2:zero(), --uv framesize = vec2:xy(1,1), fra...
--- Eva token module -- Provide API to work with tokens in special container -- Tokens is basic item, like money, energy or items. -- @submodule eva local app = require("eva.app") local log = require("eva.log") local luax = require("eva.luax") local const = require("eva.const") local smart = require("eva.libs.smart.s...
-- Dependencies local Class = require("engine.Class") local String = require("engine.String") -- Cheater class local Cheater = Class("Cheater") -- Constructor function Cheater:Cheater(inputHistoryLimit) self.cheats = {} self.history = {} self.startPos = 1 self.endPos = 1 self.limit = inputHistory...
module 'mock' ---DEAD LOCK DEBUG HELPER local DEADLOCK_THRESHOLD = 100 local DEADLOCK_TRACK = 10 local DEADLOCK_TRACK_ENABLED = true local function tovalue( v ) v = v:trim() if value == 'true' then return true, true elseif value == 'false' then return true, false elseif value == 'nil' then return true, ...
--[[ * MOCK framework for Moai * Copyright (C) 2012 Tommo Zhou(tommo.zhou@gmail.com). All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including *...
---@return Weapon function Weapon(...) end ---@class Weapon local cls = Weapon() ---@return any function cls:IsInWater(...) end ---@return any function cls:GetAttachedTo(...) end ---@return any function cls:AttachTo(...) end ---@return any function cls:ResetMaterial(...) end ---@return any function cls:GetLeftHan...
local alphabet = "rpshnaf39wBUDNEGHJKLM4PQRST7VWXYZ2bcdeCg65jkm8oFqi1tuvAxyz" local alphabet_i_to_char do local _tbl_0 = { } for i = 1, #alphabet do _tbl_0[i] = alphabet:sub(i, i) end alphabet_i_to_char = _tbl_0 end local alphabet_char_to_i do local _tbl_0 = { } for i = 1, #alphabet do _tbl_0[alphab...
local shots = {} local settings = require("settings") shots.list = {} sound = love.audio.newSource("assets/shoot.wav", "static") function shots.create(source, fromPlayer, isSmall, vx, vy) local shot = {} if isSmall then shot.image = love.graphics.newImage("assets/shoot_small.pn...
local ServerScriptService = game:GetService("ServerScriptService") local ReplicatedStorage = game:GetService("ReplicatedStorage") local RECS = require(ReplicatedStorage.Packages.RECS) local ExampleComponent = require(ServerScriptService.Components.Example) --[[ System setup ================ ]] local Example = RECS...
-- This is a generated file! Please edit source .ksy file and use kaitai-struct-compiler to rebuild -- -- This file is compatible with Lua 5.3 local class = require("class") require("kaitaistruct") local str_decode = require("string_decode") local stringstream = require("string_stream") require("rtp_packet") -- -- r...
--[[ Copyright (C) 2014 HarpyWar (harpywar@gmail.com) This file is a part of the PvPGN Project http://pvpgn.pro Licensed under the same terms as Lua itself. ]]-- -- -- Read file w3motd.txt line by line and send text to user -- local username = nil function command_w3motd(account, text) -- allow warcraft 3 cli...
return { summary = 'Get the pose of a single node.', description = 'Returns the pose of a single node in the Model in a given `CoordinateSpace`.', arguments = { name = { type = 'string', description = 'The name of the node.' }, index = { type = 'number', description = 'The node...
local readerapi = dofile("./config-reader.lua"); local reader = readerapi.new(); --init and look for config reader:setpath("."); local isCachePresent = reader:open("config.cfg"); local initializedComputers = reader:seek("computer")[1]; if (not isCachePresent) then return error("run config.lua with the parameters \"...
-- vim: et sw=2 sts=2 ts=2 local tsukuyomi = tsukuyomi local util = require('tsukuyomi.thirdparty.util') local PersistentList = tsukuyomi.lang.PersistentList local PersistentVector = tsukuyomi.lang.PersistentVector local PersistentHashMap = tsukuyomi.lang.PersistentHashMap local ArraySeq = tsukuyomi.lang.ArraySeq loca...
local ts_utils = require("nvim-treesitter.ts_utils") local ts_query = require("nvim-treesitter.query") local parsers = require("nvim-treesitter.parsers") local locals = require("nvim-treesitter.locals") local utils = require("contextprint.utils") --[[ --Parsers { available_parsers = <function 1>, ft_to_lang = <fun...
--One-Dimensional Array print("hello lua") -- array = {"Lua", "Tutorial"} for i = 0,2 do print(array[i]) end
local r = require("restructure") describe('Reserved', function() it('should have a default count of 1', function() local reserved = r.Reserved.new(r.uint8) assert.are_equal(1, reserved:size()) end) it('should allow custom counts and types', function() local reserved = r.Reserved.new(r.uint16,10) ...
--finish obby local endzone = game.Workspace.tower.sections.finish.Finish.CFrame local player = game.Players.LocalPlayer.Character player.HumanoidRootPart.CFrame = endzone --rejoin local ts = game:GetService("TeleportService") local p = game:GetService("Players").LocalPlayer wait(3) ts:Teleport(game.PlaceId, p)
----------------------------------- -- -- tpz.effect.INNIN -- ----------------------------------- require("scripts/globals/status") ----------------------------------- function onEffectGain(target,effect) target:delMod(tpz.mod.EVA, effect:getPower()) target:delMod(tpz.mod.ENMITY, effect:getSubPower()) end fun...
messages = {} function messages:enter() self.cursorY = 0 self.yModPerc = 100 tween(0.2,self,{yModPerc=0}) output:sound('stoneslideshort',2) self.smallestY=0 end function messages:draw() game:draw() local width, height = love.graphics:getWidth(),love.graphics:getHeight() local uiScale = (prefs['uiScale...
print("======== test1.lua ========") goFunc = goEvent goFunc("goFunc from test1.lua")
local source = select(1,...) local term = require("terminal") local eapi = require("Editors") if source and source ~= "@clip" and source ~= "-?" then source = term.resolve(source) if source:sub(-5,-1) ~= ".lk12" then source = source..".lk12" end elseif source ~= "@clip" and source ~= "-?" then source = eapi.fileP...
-- Kidoz plugin local Library = require "CoronaLibrary" -- Create library local lib = Library:new{ name="plugin.kidoz", publisherId="com.coronalabs", version=1 } ------------------------------------------------------------------------------- -- BEGIN ------------------------------------------------------------------...
--Text editor-- local args = {...} --Get the arguments passed to this program if #args < 1 or args[1] == "-?" then printUsage( "edit <file>","The file to edit in the text editor." ) return end local tar = table.concat(args," ") --The path may include whitespaces local term = require("terminal") tar = term.re...
local mixpanel = require "src/vendor/mixpanel" --should be -1 for a negative number function test_random_id() assert_equal(#mixpanel.randomId(), 10) end function test_distinct_id() love.filesystem.remove('mixpanel.txt') assert_equal(mixpanel.distinctId(), mixpanel.distinctId()) end function test_distinct_id_...
local E, L, V, P, G = unpack(ElvUI); --Inport: Engine, Locales, PrivateDB, ProfileDB, GlobalDB, Localize Underscore local PD = E:NewModule('PaperDoll', 'AceEvent-3.0', 'AceTimer-3.0'); local find = string.find local initialized = false local originalInspectFrameUpdateTabs local updateTimer local slots = { ...
-- Do not source the default filetype.vim vim.g.did_load_filetypes = 1 -- avoid stupid menu.vim (saves ~100ms) vim.g.did_install_default_menus = 1 -- Options -- general opt vim.opt.fileformats = "unix,mac,dos" vim.opt.autowrite = true vim.opt.autowriteall = true vim.opt.backup = false vim.opt.writebackup = false vim....
local y=0.0 local x=0 local n=10000000 while x<n do y=y+x x=x+1 end print(y)
--[[----------------------------------------------------------------------------------------------------------------------- Physgun players -----------------------------------------------------------------------------------------------------------------------]]-- local PLUGIN = {} PLUGIN.Title = "Physgun Players" PLU...
module 'mock' -------------------------------------------------------------------- local function varianceRange( v, variance, minValue, maxValue ) local min, max = v-variance, v+variance if minValue and min < minValue then min = minValue end if maxValue and max > maxValue then max = maxValue end return { min, max ...
local shopTabPanel, modshopTab, modshop_gui local modshop_upgrades, current_vehicle, vehicle_price = {}, nil, 550 local neons = {} local player_perks ------------------------ ---- Loading GUI --- ------------------------ function onShopInit ( tabPanel ) shopTabPanel = tabPanel colorPicker.constructor() modsho...
local dap = require 'dap' dap.adapters.chrome = { type = 'executable', command = 'node', args = { os.getenv 'HOME' .. '.config/nvim/vscode-chrome-debug/out/src/chromeDebug.js' }, } dap.configurations.javascript = { -- change this to javascript if needed { type = 'chrome', request = 'attach', program = '${fi...
-- -- Copyright 2021 Andreas MATTHIAS -- -- This work may be distributed and/or modified under the -- conditions of the LaTeX Project Public License, either version 1.3c -- of this license or (at your option) any later version. -- The latest version of this license is in -- http://www.latex-project.org/lppl.txt -- an...
object_tangible_collection_dwartii_statue_braata = object_tangible_collection_shared_dwartii_statue_braata:new { gameObjectType = 8211,} ObjectTemplates:addTemplate(object_tangible_collection_dwartii_statue_braata, "object/tangible/collection/dwartii_statue_braata.iff")
local include = require 'include' local LuaXml = require 'LuaXml' local util = require 'util' local datapath = 'powerplant/' local filename = datapath..'manifest.xml' local file = xml.load(filename) local data = file:find('model') local model = {} if data ~= nil then for i = 1, #data do model[data[i]:tag()] = ...
--!strict -- StreamableUtil -- Stephen Leitnick -- March 03, 2021 --[[ StreamableUtil.Compound(observers: {Observer}, handler: ({[child: string]: Instance}, janitor: Janitor) -> void): Janitor Example: local streamable1 = Streamable.new(someModel, "SomeChild") local streamable2 = Streamable.new(anotherModel,...
resource_manifest_version '44febabe-d386-4d18-afbe-5e627f4af937' resource_version '1.0' name 'B2K MLO Dev Tool' description 'B2KRP MLO Dev Tool' client_script 'MLODevTool.net.dll'
return {'bik','biker','bikhamer','bikini','bikinietjes','bikinislip','bikkel','bikkelen','bikkelhard','bikkelspel','bikken','biksteen','bikker','bikinilijn','bikkelbal','bikschote','biko','bikker','bik','bikhamers','bikinis','bikinietje','bikkelde','bikkelden','bikkelharde','bikkels','bikkelt','bikkeltje','bikkeltjes',...
-- Original work by Astromech -- Rewritten based on Auras by Azilroka local _, ns = ... local oUF = ns.oUF local VISIBLE = 1 local HIDDEN = 0 local tinsert = tinsert local wipe = wipe local UnitAura = UnitAura local UnitIsUnit = UnitIsUnit local GetSpellTexture = GetSpellTexture local function createAuraIcon(elemen...
ignite_poet = { cast = function(player, target) local spellName = "Ignite" if not player:canCast(1, 1, 0) then return end local damage = 40 + math.floor(player.level / 2) + math.floor((player.will + 3) / 4) local worked = global_zap.cast(player, target, damage, 30, 0) if worked ~= 0 then player:sendM...
MoveState = { mName = "move" } MoveState.__index = MoveState function MoveState:Create(character, map) local this = { mCharacter = character, mMap = map, mTileWidth = map.mTileWidth, mEntity = character.mEntity, mController = character.mController, mMove...
AddEvent("OnPlayerSpawn", function() webui = CreateWebUI(0, 0, 0, 0, 0, 60) SetWebURL(webui, "http://asset/projectr/UI/html/index.html") SetWebAlignment(webui, 0.0, 0.0) SetWebAnchors(webui, 0.0, 0.0, 1.0, 1.0) SetWebVisibility(webui, WEB_VISIBLE) SetPlayerClothingPreset(GetPlayerId(), 7) end)
--[[ ___ ___ ( ) ( ) ___ .-. .-. ___ ___ | |_ .---. ___ .-. | |_ ( ) ' ( )( ( __) / .-, ( ) ( __) | .-. .-. | | | | | | (__) ; || .-. .| | | | | | | | | | | | | ___ .'` || | | || | ___ | | | | | | | | | | |( ...
print("Creating newForm") selectPhysicsModelsForm=FormClass.New("Select Physics Models",true) dRegisterFeature(selectPhysicsModelsForm); mtemp=selectPhysicsModelsForm currentScene=chiGetScene(); chiBindScene(mtemp.sceneNumber); mtemp.mainPanel = PanelClass.New("Main"); mtemp.RegisterFeature(mtemp,mtemp.mainPanel); ...
local nTime = os.time() local nDay = os.day() print("The time is " .. textutils.formatTime(nTime, false) .. " on Day " .. nDay)
return { name = "Shovel", desc = "For destroying tiles", sprite = 'shovel', usage = 'shovel', stack_size = 1, use_time = 0.5, can_upgrade = true }
workspace "DeerfoxBrowser" architecture "x64" startproject "DeerfoxBrowser" configurations { "Debug", "Release", "Deploy" } outputdir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}" IncludeDir = {} IncludeDir["GLFW"] = "DeerfoxBrowser/deps/GLFW/include" IncludeDir["Glad"] = "DeerfoxBrowser/deps/...
local files = require 'files' local guide = require 'parser.guide' local lang = require 'language' local define = require 'proto.define' return function (uri, callback) local state = files.getAst(uri) if not state then return end guide.eachSourceType(state.ast, 'local', function (source) ...
local spawn = require "nvim-lsp-installer.core.spawn" local log = require "nvim-lsp-installer.log" local fs = require "nvim-lsp-installer.core.fs" local path = require "nvim-lsp-installer.path" local platform = require "nvim-lsp-installer.platform" local receipt = require "nvim-lsp-installer.core.receipt" local install...
--% Kale Ewasiuk (kalekje@gmail.com) --% +REVDATE+ --% Copyright (C) 2021-2022 Kale Ewasiuk --% --% Permission is hereby granted, free of charge, to any person obtaining a copy --% of this software and associated documentation files (the "Software"), to deal --% in the Software without restriction, including without li...
local ADDON_NAME = "LibCovetousCountess" local ADDON_VERSION = 1.00 LibCovetousCountess = {} -- TODO: figure out a way to solve potential localization issues local TAGS = { -- levels 1-15, 50 ["Games"] = 1, ["Dolls"] = 1, ["Statues"] = 1, -- levels 16-24, 50 ["Ritual Objects"] = 2, ["Odditi...
local BasePlugin = require "kong.plugins.base_plugin" local access = require "kong.plugins.ghibli-sso.access" local GhibliHandler = BasePlugin:extend() myJWT = nil GhibliHandler.VERSION = "1.0.0" GhibliHandler.PRIORITY = 10 function GhibliHandler:new() GhibliHandler.super.new(self, "ghibli-s...
local parser = require("moocscript.parser") local compile = require("moocscript.compile") describe("test success 1 #export", function() local mnstr=[[ local aa local b, c local d, e, f = 1, {2}, fn() {} local fn call(b, c) { return b } export a ...
require "sprite" require "theme" require "timer" local W, H = theme.scr.w(), theme.scr.h() local tiles = {} local WX, HY = 64, 64 local WW, HH = math.floor(W / WX), math.floor(H / HY) local pad = 2 local book_spr = sprite.new "book.png" local wh1_spr = sprite.new "wheel1.png" local wh2_spr = sprite.new "wheel2.png...
local Object = { className = "Object" } function Object:new ( obj ) obj = obj or {} setmetatable( obj, self ) self.__index = self return obj end function Object:extend ( obj ) obj = self:new ( obj ) obj.mysuper = {} local oldmysuper = self.mysuper or {} if #oldmysuper > 0 then for i = 1, #oldmysuper do ...
--[[Author: Pizzalol Date: 26.01.2015. Saves the killer of the aura carrier]] function CommandAuraDeath( keys ) local caster = keys.caster local attacker = keys.attacker caster.command_aura_target = attacker end --[[Author: Pizzalol Date: 26.01.2015. Removes the negative aura from the killer on caster respawn]...
local _ = require('string') local a = {} local b = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/' a.encode = function(c) return ((c:gsub('.', function(d) local e, f = '', d:byte() for g = 8, 1, -1 do e = e .. (f % 2 ^ g - f % 2 ^ (g - 1) > 0 and '1' or '0') en...
Lucene.maps = {} Lucene.maps.capturedSpace = false Lucene.maps.capturingSpace = false Lucene.maps.ignorePrompt = false Lucene.maps.inSpace = false Lucene.maps.skipLine = 0 Lucene.maps.activateMap = function(name) if name == "Space" then Lucene.maps.showSpace() Lucene.maps.inSpace = true else ...
-- config local opts = { position_size = 50, group_line_factor = 0.25, color_group = '#ffffffaa', color_person_selected = '#ffffff33', color_single_person = '#ffffff33', color_group_member = '#377eb833', color_group_speaker = '#e41a1c33', color_group_addressee = '#4daf4a...
concommand.Add("updating", function(_, _, _, args) local spacedArgs = args:Trim():Split(" ") local method = spacedArgs[1]:lower() if method == "start" then ChatAddText(Color(175, 235, 225), "Server update in progress...") elseif method == "addons-updated" then ChatAddText(Color(175, 235, 225), "\tUpdated addon...
package.path = './src/?.lua;' .. package.path local test = require('gambiarra') local actual = {} local expected = {} local currentTest -- Set meta test handler test(function(e, testname, msg) if msg and msg:find('Expected', nil, true) then msg = msg:match('^(.*): Expected.*$') end if e == 'begin' then ...
local GIF = require("gif") local P = require("ps2const") local VRAM = require("vram") -- enum for how this script tracks current -- drawing mode to minimize GIFTag swapping local DRAW_NONE = 0 local DRAW_GEOM = 1 local DRAW_SPRITE = 2 -- GS Registers to set when drawing geometry local DRAW_FMT_GEOM = {1,5,5,5} -- GS ...
local Desktop = require("Desktop"); function test_GetDesktops() local desktops = Desktop:desktopNames(); for _, name in ipairs(desktops) do print(name); end end function test_desktopwindows() local dtop = Desktop:openThreadDesktop(); local wins = dtop:getWindowHandles(); for winid, hwnd in pairs(wins) do ...
local t = Def.ActorFrame {Name = "UnderlayFile"} t[#t+1] = LoadActor(THEME:GetPathG("Title", "BG")) return t
----------------------------------- -- Ability: Aspir Samba II -- Inflicts the next target you strike with Aspir daze, allowing all those engaged in battle with it to drain its MP. -- Obtained: Dancer Level 60 -- TP Cost: 250 -- Recast Time: 00:01:00 -- Duration: 00:01:30 ----------------------------------- require("sc...
local self = {} GLib.Net.Layer5.Channel = GLib.MakeConstructor (self, GLib.Net.IChannel)
local table = { point = { x = 0, label = 'originPoint', z = 0, y = 0 }, i_am_boolean = true, name = 'myTable', randomNumbers = { 43, 20, 40, 40, 46, 10, 17, 39, 14, 28 } } return table
local Action = require(script.Parent.Action) return Action("StampSelectedSet", function(guid) return { guid = guid } end)
g_ConfigDefaults = { Storage = "sqlite", LoginMessageTime = 50, } function InitConfig() local Path = cPluginManager:Get():GetCurrentPlugin():GetLocalFolder() .. "/config.cfg" if (not cFile:IsFile(Path)) then LOGWARNING("[Login] The config file doesn't exist. Login will write and load the defaul...
local modkeys = {} modkeys.map = { ["left command"] = "cmd", ["right command"] = "cmd", ["left ctrl"] = "ctrl", ["right ctrl"] = "ctrl", ["left shift"] = "shift", ["right shift"] = "shift", ["left option"] = "option", ["right option"] = "option", ["left alt"] = "alt", ...
ESX = nil local PlayerData = {} local HasAlreadyEnteredMarker = false local LastZone = nil local CurrentAction = nil local CurrentActionMsg = '' local CurrentActionData = {} local isDead = false local CurrentTa...
----------------------------------------------------------------------------------------- -- -- cBatiment.lua -- -- Classe qui affiche un bâtiment sur la carte et y crée un porte d'entrée -- ----------------------------------------------------------------------------------------- local Batiment = {} -- @params -- par...
local smog={} function get_min(tabl) local min, index for i, v in pairs (tabl) do if (min and (min > v)) or not min then min=v index=i end end return min, index end function get_max(tabl) local max, index -- game.print('max serp '.. serpent.line(tabl)) for i, v in pairs (tabl) do if (max and (max ...
local name, ns = ... local L = ns.L function ravNameplates_OnLoad(self) self:RegisterEvent("ADDON_LOADED") self:RegisterEvent("PLAYER_ENTERING_WORLD") end function ravNameplates_OnEvent(_, event, arg) if arg == name then if event == "ADDON_LOADED" then if not RAVN_version then ...
local M = {} M.__index = M function M.new() local o = { machine = nil, type = 0, agent = nil, weight = 0, duration = 0, time = 0, speed = 1, isdone =false, iscancel = false, ispause = false, } return setmetatable(o, M) end func...
local osmose = require 'osmose' local et = osmose.Model 'HPSteamGenerator' local cp = require 'coolprop' local math = require 'math' local invcostcalc = require 'equipmentcost.InvestmentCostLinearizator' ---------- -- User parameters ---------- et.inputs = { -- Heat supply HPSTEAM_T = {default=150...
--------------------------------- -- GLOBAL VARIABLES --------------------------------- local MIN_REFRESH_VBATT = 0.2 local REFRESH_FREQUENCY_2S = 200 local LIPO_CELL = 3.7 local LIPO_CELL_LOW = 3.5 local LIPO_CELL_MAX = 4.2 local LIPO_DELTA = LIPO_CELL_MAX - LIPO_CELL_LOW --------------------------------- -- VARIABL...
function Creature.getClosestFreePosition(self, position, maxRadius, mustBeReachable) maxRadius = maxRadius or 1 -- backward compatability (extended) if maxRadius == true then maxRadius = 2 end local checkPosition = Position(position) for radius = 0, maxRadius do checkPosition.x = checkPosition.x - math.min(...
local snownet = require "snownet" local cluster = require "snownet.cluster" require "snownet.manager" -- inject snownet.forward_type local node, address = ... snownet.register_protocol { name = "system", id = snownet.PTYPE_SYSTEM, unpack = function (...) return ... end, } local forward_map = { [snownet.PTYPE_SNA...
require('paths') require('nngraph') -- require('cunn') require('optim') paths.dofile('params.lua') paths.dofile('utils.lua') paths.dofile('layers/Normalization.lua') torch.setdefaulttensortype('torch.FloatTensor') g_make_deterministic(123) -- load the data trdata = paths.dofile('data.lua') tedata = paths.dofile('data....
-- This is a generated file! Please edit source .ksy file and use kaitai-struct-compiler to rebuild -- -- This file is compatible with Lua 5.3 local class = require("class") require("kaitaistruct") local stringstream = require("string_stream") EosExceptionU4 = class.class(KaitaiStruct) function EosExceptionU4:_init(...