EYBX-processed / code /align_flow.py
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#!/usr/bin/env python3
# -*- coding: utf-8 -*-
"""
align_flow.py —— 用画面全局光流做无偏对齐 + 解世界→屏幕映射
为什么必须做这一步:
· align.py 用「传送窗口 vs 画面变黑」,能可靠抓出台阶,但绝对值里混进了
「leg_end 事件 → 引擎真正切黑」的固定延迟,不是纯时间轴偏移。
· 逐帧亮度差(diff)与速度的相关太弱(实测峰值 0.08),画面变化被内容主导。
· 唯一没有可假设常数的信号对,是同一时刻的两个观测:
日志侧 = 玩家世界速度 (x,z)
视频侧 = 画面全局位移(相机刚性跟随玩家 ⇒ 背景反向平移)
互相关峰值就是纯粹的 offset。
两个必须做对的细节(第一版都栽在这):
1. 分辨率/时间基线:玩家 2.4 m/s、增益约 27.5 px/世界单位@1280宽,
换算到 128 px 宽、逐帧比,位移只有 0.22 px —— 整数峰的相位相关分辨不出来。
这里用 480 px 宽 + 6 帧(0.2 s)时间基线,位移约 5 px,再做抛物线亚像素。
2. 状态日志有重复时间戳,np.gradient 会除零把速度污染成 nan,必须先去重。
产出 <out>/<session>/align_flow.json:每个分段的 offset + 2x2 世界→屏幕映射 M。
M 决定「moving up」对应哪个世界方向 —— 动作词表的符号是实测的,不是猜的。
"""
from __future__ import annotations
import argparse
import json
import os
import subprocess
import numpy as np
PW, PH = 480, 270
FB = PW * PH
STRIDE = 3 # 时间基线(帧);实测 3 帧时互相关峰值最高
SPEED_CAP = 12.0 # m/s,玩家跑动上限;超过的都是瞬移尖峰
def decode_window(path: str, t0: float, dur: float):
cmd = ["ffmpeg", "-v", "error", "-ss", f"{t0:.3f}", "-t", f"{dur:.3f}", "-i", path,
"-vf", f"scale={PW}:{PH}:flags=bicubic,format=gray",
"-f", "rawvideo", "-pix_fmt", "gray", "-"]
raw = subprocess.run(cmd, capture_output=True).stdout
n = len(raw) // FB
if n < STRIDE + 8:
return None
return np.frombuffer(raw[:n * FB], np.uint8).reshape(n, PH, PW).astype(np.float32)
def _subpix(r, iy, ix):
"""在峰值邻域做抛物线插值,拿到亚像素位移。"""
def par(m, c, p):
d = m - 2 * c + p
return 0.0 if abs(d) < 1e-9 else 0.5 * (m - p) / d
H, W = r.shape
dy = par(r[(iy - 1) % H, ix], r[iy, ix], r[(iy + 1) % H, ix])
dx = par(r[iy, (ix - 1) % W], r[iy, ix], r[iy, (ix + 1) % W])
return dx, dy
def flow_series(frames: np.ndarray):
"""对每个 i 比较 frame[i] 与 frame[i+STRIDE],返回屏幕上玩家的移动速度 (px/基线)。"""
win = np.outer(np.hanning(PH), np.hanning(PW)).astype(np.float32)
F = np.fft.rfft2(frames * win) # 缓存所有帧的 FFT
n = F.shape[0] - STRIDE
vx = np.zeros(n, np.float32); vy = np.zeros(n, np.float32); pk = np.zeros(n, np.float32)
for i in range(n):
R = F[i] * np.conj(F[i + STRIDE])
m = np.abs(R)
R = np.where(m > 1e-12, R / m, 0)
r = np.fft.irfft2(R, s=(PH, PW))
iy, ix = np.unravel_index(np.argmax(r), r.shape)
sx, sy = _subpix(r, iy, ix)
dx = ix + sx; dy = iy + sy
if dx > PW / 2: dx -= PW
if dy > PH / 2: dy -= PH
# 画面往左退 = 玩家往右走,所以取反
vx[i], vy[i] = -dx, -dy
pk[i] = r[iy, ix]
return vx, vy, pk
def dedupe_time(vt, x, z):
keep = np.concatenate([[True], np.diff(vt) > 1e-6])
return vt[keep], x[keep], z[keep]
def xcorr(a, b, fps, lag_max):
"""返回使 a 与 b 最吻合的位移(秒,正 = a 落后于 b)+ 峰值。"""
a = (a - a.mean()) / (a.std() + 1e-9)
b = (b - b.mean()) / (b.std() + 1e-9)
K = int(lag_max * fps)
ks = np.arange(-K, K + 1)
sc = np.array([np.dot(a[max(0, k):a.size + min(0, k)],
b[max(0, -k):b.size + min(0, -k)]) / (a.size - abs(k)) for k in ks])
j = int(np.argmax(sc))
sub = 0.0
if 0 < j < sc.size - 1:
d = sc[j - 1] - 2 * sc[j] + sc[j + 1]
if abs(d) > 1e-12:
sub = 0.5 * (sc[j - 1] - sc[j + 1]) / d
return float((ks[j] + sub) / fps), float(sc[j])
def pick_windows(lum, fps, events, n_win, dur, t_lo, t_hi, rng):
tel = np.array(sorted(float(e["vt"]) for e in events
if e.get("ev") in ("roam_leg_end", "roam_leg_start")))
out, tries = [], 0
while len(out) < n_win and tries < n_win * 400:
tries += 1
t = rng.uniform(t_lo, max(t_lo + 1, t_hi - dur))
if tel.size:
j = np.searchsorted(tel, t)
near = tel[max(j - 2, 0):j + 3]
if np.any((near > t - 25) & (near < t + dur + 25)):
continue
i0, i1 = int(t * fps), int((t + dur) * fps)
if i1 >= lum.size or lum[i0:i1].mean() < 18:
continue
if any(abs(t - o) < dur * 1.5 for o in out):
continue
out.append(t)
return sorted(out)
def main():
ap = argparse.ArgumentParser(description="光流对齐 + 世界→屏幕映射")
ap.add_argument("--raw", default="/data/zhiyangdeng/EYBXROAM")
ap.add_argument("--logs", default="/data/zhiyangdeng/data_eybx/logs")
ap.add_argument("--sessions", nargs="*", default=None)
ap.add_argument("--n_win", type=int, default=24)
ap.add_argument("--dur", type=float, default=45.0)
ap.add_argument("--lag_max", type=float, default=8.0)
ap.add_argument("--min_peak", type=float, default=0.25,
help="互相关峰值低于此的窗口丢掉(画面太静/太暗,测不出运动)")
ap.add_argument("--seed", type=int, default=7)
args = ap.parse_args()
sessions = args.sessions or sorted(
d for d in os.listdir(args.logs) if os.path.isdir(os.path.join(args.logs, d)))
for sid in sessions:
d = os.path.join(args.logs, sid)
st = np.load(os.path.join(d, "state.npz")); o = np.argsort(st["vt"])
vt, x, z = dedupe_time(st["vt"][o], st["x"][o].astype(np.float64),
st["z"][o].astype(np.float64))
wx, wz = np.gradient(x, vt), np.gradient(z, vt) # 世界速度
lum = np.load(os.path.join(d, "lum.npz")); mean = lum["mean"]; fps = float(lum["fps"])
events = json.load(open(os.path.join(d, "events.json"), encoding="utf-8"))
align = json.load(open(os.path.join(d, "align.json"), encoding="utf-8"))
vid = os.path.join(args.raw, sid, "video.mp4")
rng = np.random.default_rng(args.seed)
print(f"== {sid}", flush=True)
results = []
for seg in align["segments"]:
lo, hi = seg["vt_lo"], seg["vt_hi"]
if hi - lo < 4 * args.dur:
continue
wins = pick_windows(mean, fps, events, args.n_win, args.dur, lo, hi, rng)
print(f" 分段 vt {lo:.0f}{hi:.0f} s(互相关估计 {seg['offset']:+.2f} s):"
f"{len(wins)} 个窗口", flush=True)
lags, peaks, maps, r2s = [], [], [], []
for t0 in wins:
fr = decode_window(vid, t0, args.dur)
if fr is None:
continue
vx, vy, _ = flow_series(fr)
grid = t0 + (np.arange(vx.size) + STRIDE / 2) / fps
sv = np.hypot(vx, vy)
sl = np.hypot(np.interp(grid, vt, wx), np.interp(grid, vt, wz))
# 位移日志里有瞬移尖峰(np.gradient 在跳变处给出上万 m/s),
# 归一化后整条信号会被单个尖峰压平 —— 必须先钳位再相关。
sl = np.clip(sl, 0.0, SPEED_CAP)
sv = np.clip(sv, 0.0, np.percentile(sv, 99.5) + 1e-6)
if sv.std() < 0.3 or sl.std() < 0.2:
continue
lag, pk = xcorr(sv, sl, fps, args.lag_max)
if pk < args.min_peak:
continue
lags.append(lag); peaks.append(pk)
# 对齐后解 [vx,vy] = [wx,wz] @ M
A = np.stack([np.interp(grid - lag, vt, wx),
np.interp(grid - lag, vt, wz)], 1)
Y = np.stack([vx, vy], 1)
m = (np.hypot(A[:, 0], A[:, 1]) > 0.8) & (np.hypot(A[:, 0], A[:, 1]) < SPEED_CAP)
if m.sum() > 100:
M, *_ = np.linalg.lstsq(A[m], Y[m], rcond=None)
r2 = 1.0 - (Y[m] - A[m] @ M).var() / max(Y[m].var(), 1e-9)
else:
M, r2 = np.full((2, 2), np.nan), 0.0
maps.append(M); r2s.append(float(r2)) # 与 lags 一一对应,供自洽性筛选
if not lags:
print(" 没有可用窗口"); continue
lags = np.array(lags); peaks_a = np.array(peaks)
# M 自洽性筛选:M 是整个 session 的相机参数,不随时间变。某个窗口拟合出的
# M 明显偏离中位数,说明它拟合的是噪声而不是真实运动,它给的 lag 也不可信。
if len(maps) == len(lags) and len(maps) >= 4:
Ms = np.stack(maps)
Mmed = np.nanmedian(Ms, 0)
scale = np.abs(np.array([M[0, 0] for M in Ms]) / (Mmed[0, 0] + 1e-9))
keep = np.isfinite(scale) & (scale > 0.7) & (scale < 1.4)
if keep.sum() >= 3:
print(f" M 自洽性筛选:{len(lags)} -> {int(keep.sum())} 个窗口")
lags = lags[keep]; peaks_a = peaks_a[keep]
maps = [m for m, k in zip(maps, keep) if k]
r2s = [r for r, k in zip(r2s, keep) if k]
peaks = list(peaks_a)
med = float(np.median(lags))
print(f" offset(光流) = {med:+.3f} s "
f"[p25 {np.percentile(lags,25):+.3f} / p75 {np.percentile(lags,75):+.3f}]"
f" 峰值中位 {np.median(peaks):.2f} n={len(lags)}")
Mm = None
if maps:
Mm = np.median(np.stack(maps), 0)
# px@PWxPH per (世界单位/s) -> 换算成 px@1280 per 世界单位
k = (1280.0 / PW) * fps / STRIDE
gx = abs(Mm[0, 0] * k) * (832.0 / 1280.0)
gy = abs(Mm[1, 1] * k) * (480.0 / 720.0)
print(f" 世界→屏幕 M = [[{Mm[0,0]*k:+7.2f} {Mm[0,1]*k:+7.2f}]"
f" [{Mm[1,0]*k:+7.2f} {Mm[1,1]*k:+7.2f}]] px@1280宽/世界单位")
print(f" 换算到 832x480 画幅:横 {gx:.1f} / 纵 {gy:.1f} px/世界单位"
f" (gx/gy={gx/max(gy,1e-9):.2f}) R2 中位 {np.nanmedian(r2s):.3f}")
results.append(dict(vt_lo=lo, vt_hi=hi, offset_xcorr=seg["offset"],
offset_flow=med, peak_median=float(np.median(peaks)),
n=len(lags), lags=[float(v) for v in lags],
M_px1280=(Mm * (1280.0 / PW) * fps / STRIDE).tolist()
if Mm is not None else None,
r2_median=float(np.median(r2s)) if r2s else None))
with open(os.path.join(d, "align_flow.json"), "w", encoding="utf-8") as fh:
json.dump(dict(session=sid, convention="video_t = log_vt + offset",
proj_wh=[PW, PH], stride=STRIDE, segments=results),
fh, ensure_ascii=False, indent=1)
print("DONE")
if __name__ == "__main__":
main()