Aspire: Can Models Self-Evolve from Vague Goals? Paper • 2608.31111 • Published 8 days ago • 219
Qwen-Drive-1.0: An Initial Step towards a Vision-Language Foundation Model for Autonomous Driving Paper • 2609.00111 • Published 8 days ago • 376
HarnessEval-W: Agentifying the Evaluation of Visual Worlds Paper • 2608.16859 • Published 22 days ago • 340
Demystifying Agent Skills: Why They Work-Until They Don't Paper • 2608.14036 • Published 25 days ago • 169
Spark-to-Paper: End-to-End Research Paper Generation as a Composable Skill Paper • 2608.11924 • Published 27 days ago • 291
Interpretable MEG Decoding of Perceived Speech: Cortical Sources and the Stimulus Features That Drive Retrieval Paper • 2608.01481 • Published Aug 2 • 71
GradCuit: Credit-Assigned Gradient Flow Enables Robust and Interpretable Test-Time Latent Reasoning Paper • 2608.02585 • Published Aug 3 • 24
ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU Paper • 2607.19191 • Published Jul 21 • 313
KnowAct-GUIClaw: Know Deeply, Act Perfectly, Personal GUI Assistant with Self-Evolving Memory and Skill Paper • 2607.12625 • Published Jul 15 • 81
Are LLMs Ready for Scientific Discovery? A Capability-Oriented Benchmark for AI Scientists Paper • 2607.11079 • Published Jul 13 • 10
X-Lens: Real-Time Metric Depth Estimation with Heterogeneous Cameras Paper • 2607.12993 • Published Jul 14 • 131
RynnWorld-Teleop: An Action-Conditioned World Model for Digital Teleoperation Paper • 2607.06558 • Published Jul 7 • 79
OpenRath: Session-Centered Runtime State for Agent Systems Paper • 2606.19409 • Published Jun 17 • 79
DragMesh-2: Physically Plausible Dexterous Hand-Object Interaction with Articulated Objects Paper • 2606.15133 • Published Jun 13 • 76
Imaginative Perception Tokens Enhance Spatial Reasoning in Multimodal Language Models Paper • 2606.03988 • Published Jun 3 • 127
Recovering Policy-Induced Errors: Benchmarking and Trajectory Synthesis for Robust GUI Agents Paper • 2605.29447 • Published May 28 • 21
SkillEvolBench: Benchmarking the Evolution from Episodic Experience to Procedural Skills Paper • 2605.24117 • Published May 22 • 23
Gamma-World: Generative Multi-Agent World Modeling Beyond Two Players Paper • 2605.28816 • Published May 27 • 434