Published a guide to TurboQuant quantization: how the algorithm works and what Qdrant adds on top of it.
It also includes a benchmark comparing float32, scalar, binary and TurboQuant across BEIR's SciFact, ArguAna and NFCorpus, measured with recall@10, precision@10 and nDCG@10.
Been playing around with Astra the last few days and gave it my usual dumb Minecraft test lol
Started with a super vague oneshot prompt in Work on Astra Max, got a surprisingly complete voxel game back, then pushed the same project through one more Max revision and finally into Codex CLI with Astra xHigh for /plan + Astra Low for /goal.
Whole run was about 145 mins from first prompt to the final top-down sim version, and the overall dev experience was noticeably smoother than my similar Sol 5.6 runs.
Wrote up the process, timings, screenshots and linked the original one-shot Wildblock source here: