Sking / ext_flip_img.py
EntropyDrop
README
ba2ef65
import os
import argparse
import shutil
from PIL import Image
def flip_box(img, x, y, w, h, d):
"""
Horizontally flips a 3D box in the Minecraft skin UV map.
This includes swapping the left and right faces, and horizontally flipping all faces.
"""
# Create a temporary image to store the box area (2w+2d, h+d)
res = Image.new("RGBA", (2*w + 2*d, h + d))
# Crop each face
# Layout: [Right] [Front] [Left] [Back]
top = img.crop((x + d, y, x + d + w, y + d)).transpose(Image.FLIP_LEFT_RIGHT)
bottom = img.crop((x + d + w, y, x + d + 2*w, y + d)).transpose(Image.FLIP_LEFT_RIGHT)
right = img.crop((x, y + d, x + d, y + d + h)).transpose(Image.FLIP_LEFT_RIGHT)
front = img.crop((x + d, y + d, x + d + w, y + d + h)).transpose(Image.FLIP_LEFT_RIGHT)
left = img.crop((x + d + w, y + d, x + 2*d + w, y + d + h)).transpose(Image.FLIP_LEFT_RIGHT)
back = img.crop((x + 2*d + w, y + d, x + 2*d + 2*w, y + d + h)).transpose(Image.FLIP_LEFT_RIGHT)
# Paste back to the flipped positions
# The new right face is the old left face, and the new left face is the old right face
res.paste(top, (d, 0))
res.paste(bottom, (d + w, 0))
res.paste(left, (0, d)) # New Right (0) <- Old Left
res.paste(front, (d, d)) # Front (d)
res.paste(right, (d + w, d)) # New Left (d+w) <- Old Right
res.paste(back, (2*d + w, d)) # Back (2d+w)
return res
def process_uvmap(img_id, new_id):
"""
Flips the UV Map of img_label/{id}.png.
Requires swapping left and right limbs, and flipping the textures of each component.
"""
dir_name = "img_label"
input_path = f"{dir_name}/{img_id}.png"
output_path = f"{dir_name}/{new_id}.png"
if not os.path.exists(input_path):
print(f"Warning: {input_path} does not exist, skipping UV Map flipping.")
return
img = Image.open(input_path).convert("RGBA")
# Unify to 64x64 format
if img.size == (64, 32):
new_img = Image.new("RGBA", (64, 64), (0, 0, 0, 0))
new_img.paste(img, (0, 0))
img = new_img
elif img.size != (64, 64):
print(f"Error: Unsupported image size {img.size}")
return
# Determine if it is a slim (Alex) skin
is_slim = img.getpixel((47, 52))[3] == 0
w_arm = 3 if is_slim else 4
flipped_img = Image.new("RGBA", (64, 64), (0, 0, 0, 0))
# 1. Flip head and hat (symmetrical components)
flipped_img.paste(flip_box(img, 0, 0, 8, 8, 8), (0, 0)) # Head
flipped_img.paste(flip_box(img, 32, 0, 8, 8, 8), (32, 0)) # Hat
# 2. Flip torso and jacket (symmetrical components)
flipped_img.paste(flip_box(img, 16, 16, 8, 12, 4), (16, 16)) # Body
flipped_img.paste(flip_box(img, 16, 32, 8, 12, 4), (16, 32)) # Jacket
# 3. Swap and flip left and right limbs
# Right Arm (40, 16) <-> Left Arm (32, 48)
flipped_img.paste(flip_box(img, 40, 16, w_arm, 12, 4), (32, 48)) # Old Right -> New Left
flipped_img.paste(flip_box(img, 32, 48, w_arm, 12, 4), (40, 16)) # Old Left -> New Right
# Right Leg (0, 16) <-> Left Leg (16, 48)
flipped_img.paste(flip_box(img, 0, 16, 4, 12, 4), (16, 48)) # Old Right -> New Left
flipped_img.paste(flip_box(img, 16, 48, 4, 12, 4), (0, 16)) # Old Left -> New Right
# 4. Flip overlay layers (Sleeves & Pants)
# Right Sleeve (40, 32) <-> Left Sleeve (48, 48)
flipped_img.paste(flip_box(img, 40, 32, w_arm, 12, 4), (48, 48)) # Old Right -> New Left
flipped_img.paste(flip_box(img, 48, 48, w_arm, 12, 4), (40, 32)) # Old Left -> New Right
# Right Pants (0, 32) <-> Left Pants (0, 48)
flipped_img.paste(flip_box(img, 0, 32, 4, 12, 4), (0, 48)) # Old Right -> New Left
flipped_img.paste(flip_box(img, 0, 48, 4, 12, 4), (0, 32)) # Old Left -> New Right
flipped_img.save(output_path)
print(f"Successfully saved flipped UV Map to {output_path}")
# Process description files at the same time
txt_input = f"{dir_name}/{img_id}.txt"
txt_output = f"{dir_name}/{new_id}.txt"
if os.path.exists(txt_input):
shutil.copy(txt_input, txt_output)
print(f"Copied description file to {txt_output}")
# Input image id, new_id
# Read control_imgs_v2/{id}.png
# Copy control_imgs_v2/{id}.png to control_imgs_v2/{new_id}.png
# Each image consists of front and back photos of the character (split in the middle, left-right layout, left is front, right is back).
# Now we need to flip the left and right parts horizontally and splice them into a new image.
def process_image(img_id, new_id):
dir_name = "control_imgs_v2"
input_path = f"{dir_name}/{img_id}.png"
output_path = f"{dir_name}/{new_id}.png"
if not os.path.exists(input_path):
print(f"Error: {input_path} does not exist.")
return
# Read image
img = Image.open(input_path)
width, height = img.size
# Split into left and right parts (split in the middle)
# Left is front, right is back
left_part = img.crop((0, 0, width // 2, height))
right_part = img.crop((width // 2, 0, width, height))
# Horizontally flip the left and right parts respectively
left_flipped = left_part.transpose(Image.FLIP_LEFT_RIGHT)
right_flipped = right_part.transpose(Image.FLIP_LEFT_RIGHT)
# Splice into a new image
new_img = Image.new('RGBA', (width, height))
new_img.paste(left_flipped, (0, 0))
new_img.paste(right_flipped, (width // 2, 0))
# Save the new image
new_img.save(output_path)
print(f"Successfully saved flipped image to {output_path}")
# Process UV Map flipping
process_uvmap(img_id, new_id)
if __name__ == "__main__":
parser = argparse.ArgumentParser(description="Horizontally flip the front and back views of a character and splice them back together.")
parser.add_argument("id", type=str, help="Original image ID")
parser.add_argument("new_id", type=str, help="New image ID")
args = parser.parse_args()
process_image(args.id, args.new_id)