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Files changed (4) hide show
  1. README.md +43 -1
  2. ext_flip_img.py +149 -0
  3. make_half_dataset.py +91 -0
  4. merge_skins.py +72 -0
README.md CHANGED
@@ -47,6 +47,18 @@ Along with the dataset assets, it contains the complete automated pipeline for d
47
  * **📐 Conditioning Image Formatting (`force_resize_control_imgs.py`)**
48
  - Automatically resamples and centers control images inside a standard `1024x1024` alpha-transparent canvas utilizing Lanczos interpolation, ensuring compatibility with advanced ControlNet training frameworks.
49
 
 
 
 
 
 
 
 
 
 
 
 
 
50
  ---
51
 
52
  ## 📂 Project Structure
@@ -60,11 +72,15 @@ Sking/
60
  ├── build_target_imgs.py # Concurrent batch rendering pipeline
61
  ├── extract_skin.py # Skin UV map extraction CLI & FastAPI server
62
  ├── force_resize_control_imgs.py # Control map resampling & canvas standardization (1024x1024)
 
 
 
63
  ├── skin-mask.png # Pixel-level spatial mapping mask for Core layer
64
  ├── skin-decor-mask.png # Pixel-level spatial mapping mask for Decor layer
65
  ├── skins/ # Directory for raw input skins (.png)
66
  ├── target_imgs_v73/ # Output directory for baked multi-view layouts
67
- ── control_imgs/ # Processing directory for conditioning control maps
 
68
  ```
69
 
70
  ---
@@ -144,6 +160,32 @@ The microservice launches locally on `http://0.0.0.0:10010`.
144
  }
145
  ```
146
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
147
  ---
148
 
149
  ## 📄 License
 
47
  * **📐 Conditioning Image Formatting (`force_resize_control_imgs.py`)**
48
  - Automatically resamples and centers control images inside a standard `1024x1024` alpha-transparent canvas utilizing Lanczos interpolation, ensuring compatibility with advanced ControlNet training frameworks.
49
 
50
+ * **🔄 Skin UV & View Port Horizontal Flipping (`ext_flip_img.py`)**
51
+ - Performs horizontal flipping of character front/back views in control images and correctly flips the corresponding 64x64 skin UV map.
52
+ - Specifically handles 3D voxel box flipping (swapping left and right faces, horizontally flipping each face, and swapping left/right limbs/sleeves/pants/legs for Steve and Alex models).
53
+
54
+ * **✂️ Front-View Dataset Slicing (`make_half_dataset.py`)**
55
+ - Generates a front-view-only subset by horizontally splitting composite layout/control images in half, retaining only the left (front) side.
56
+ - Automatically copies and standardizes associated files (PNG images, txt descriptions, and control maps) prefixing them with `half_`.
57
+
58
+ * **🧬 Skin Merging Utility (`merge_skins.py`)**
59
+ - Combines two skins by extracting the head and head decoration (decor) layers from Skin A and copying them onto the body and limbs of Skin B.
60
+ - Utilizes head mapping coordinates matching standard UV layouts.
61
+
62
  ---
63
 
64
  ## 📂 Project Structure
 
72
  ├── build_target_imgs.py # Concurrent batch rendering pipeline
73
  ├── extract_skin.py # Skin UV map extraction CLI & FastAPI server
74
  ├── force_resize_control_imgs.py # Control map resampling & canvas standardization (1024x1024)
75
+ ├── ext_flip_img.py # Flip front/back views and horizontally mirror skin UV layouts
76
+ ├── make_half_dataset.py # Create front-view subset by slicing images in half horizontally
77
+ ├── merge_skins.py # Combine head of skin A with body/limbs of skin B
78
  ├── skin-mask.png # Pixel-level spatial mapping mask for Core layer
79
  ├── skin-decor-mask.png # Pixel-level spatial mapping mask for Decor layer
80
  ├── skins/ # Directory for raw input skins (.png)
81
  ├── target_imgs_v73/ # Output directory for baked multi-view layouts
82
+ ── control_imgs/ # Processing directory for conditioning control maps
83
+ └── control_imgs_v2/ # Directory for multi-view layout control maps
84
  ```
85
 
86
  ---
 
160
  }
161
  ```
162
 
163
+ ### E. Horizontal Flipping of Views and UV Maps
164
+ This script horizontally flips character front and back views separately for a ControlNet image, and mirrors the 64x64 skin UV map by swapping and mirroring corresponding limbs and details.
165
+ ```bash
166
+ python ext_flip_img.py <original_id> <new_id>
167
+ ```
168
+ - Processes `control_imgs_v2/{original_id}.png` to generate flipped version at `control_imgs_v2/{new_id}.png`.
169
+ - Flips `img_label/{original_id}.png` (UV map) to generate `img_label/{new_id}.png`.
170
+ - Copies the corresponding text description from `img_label/{original_id}.txt` to `img_label/{new_id}.txt`.
171
+
172
+ ### F. Front-View Dataset Slicing
173
+ This script processes the dataset by horizontally cutting all layout/control images in half (keeping only the left half, which corresponds to the character's front view) to create a front-view-only training subset.
174
+ ```bash
175
+ python make_half_dataset.py
176
+ ```
177
+ - Automatically processes files in `img_label/` and `control_imgs_v2/`.
178
+ - Saves sliced files with the prefix `half_` (e.g. `half_{original_name}.png`, `half_{original_name}.txt`).
179
+ - Proactively skips already processed files.
180
+
181
+ ### G. Skin Merging Utility (Head of A + Body/Limbs of B)
182
+ This script merges two skins by taking the head and hat decoration layers from Skin A and the body and limbs from Skin B.
183
+ ```bash
184
+ python merge_skins.py <path_to_skin_a> <path_to_skin_b> -o <output_path>
185
+ ```
186
+ - Extracts head region UVs (including outer decors) from skin A.
187
+ - Pastes them over skin B's head region, outputting the newly combined skin.
188
+
189
  ---
190
 
191
  ## 📄 License
ext_flip_img.py ADDED
@@ -0,0 +1,149 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ import os
2
+ import argparse
3
+ import shutil
4
+ from PIL import Image
5
+
6
+ def flip_box(img, x, y, w, h, d):
7
+ """
8
+ Horizontally flips a 3D box in the Minecraft skin UV map.
9
+ This includes swapping the left and right faces, and horizontally flipping all faces.
10
+ """
11
+ # Create a temporary image to store the box area (2w+2d, h+d)
12
+ res = Image.new("RGBA", (2*w + 2*d, h + d))
13
+
14
+ # Crop each face
15
+ # Layout: [Right] [Front] [Left] [Back]
16
+ top = img.crop((x + d, y, x + d + w, y + d)).transpose(Image.FLIP_LEFT_RIGHT)
17
+ bottom = img.crop((x + d + w, y, x + d + 2*w, y + d)).transpose(Image.FLIP_LEFT_RIGHT)
18
+
19
+ right = img.crop((x, y + d, x + d, y + d + h)).transpose(Image.FLIP_LEFT_RIGHT)
20
+ front = img.crop((x + d, y + d, x + d + w, y + d + h)).transpose(Image.FLIP_LEFT_RIGHT)
21
+ left = img.crop((x + d + w, y + d, x + 2*d + w, y + d + h)).transpose(Image.FLIP_LEFT_RIGHT)
22
+ back = img.crop((x + 2*d + w, y + d, x + 2*d + 2*w, y + d + h)).transpose(Image.FLIP_LEFT_RIGHT)
23
+
24
+ # Paste back to the flipped positions
25
+ # The new right face is the old left face, and the new left face is the old right face
26
+ res.paste(top, (d, 0))
27
+ res.paste(bottom, (d + w, 0))
28
+ res.paste(left, (0, d)) # New Right (0) <- Old Left
29
+ res.paste(front, (d, d)) # Front (d)
30
+ res.paste(right, (d + w, d)) # New Left (d+w) <- Old Right
31
+ res.paste(back, (2*d + w, d)) # Back (2d+w)
32
+
33
+ return res
34
+
35
+ def process_uvmap(img_id, new_id):
36
+ """
37
+ Flips the UV Map of img_label/{id}.png.
38
+ Requires swapping left and right limbs, and flipping the textures of each component.
39
+ """
40
+ dir_name = "img_label"
41
+ input_path = f"{dir_name}/{img_id}.png"
42
+ output_path = f"{dir_name}/{new_id}.png"
43
+
44
+ if not os.path.exists(input_path):
45
+ print(f"Warning: {input_path} does not exist, skipping UV Map flipping.")
46
+ return
47
+
48
+ img = Image.open(input_path).convert("RGBA")
49
+ # Unify to 64x64 format
50
+ if img.size == (64, 32):
51
+ new_img = Image.new("RGBA", (64, 64), (0, 0, 0, 0))
52
+ new_img.paste(img, (0, 0))
53
+ img = new_img
54
+ elif img.size != (64, 64):
55
+ print(f"Error: Unsupported image size {img.size}")
56
+ return
57
+
58
+ # Determine if it is a slim (Alex) skin
59
+ is_slim = img.getpixel((47, 52))[3] == 0
60
+ w_arm = 3 if is_slim else 4
61
+
62
+ flipped_img = Image.new("RGBA", (64, 64), (0, 0, 0, 0))
63
+
64
+ # 1. Flip head and hat (symmetrical components)
65
+ flipped_img.paste(flip_box(img, 0, 0, 8, 8, 8), (0, 0)) # Head
66
+ flipped_img.paste(flip_box(img, 32, 0, 8, 8, 8), (32, 0)) # Hat
67
+
68
+ # 2. Flip torso and jacket (symmetrical components)
69
+ flipped_img.paste(flip_box(img, 16, 16, 8, 12, 4), (16, 16)) # Body
70
+ flipped_img.paste(flip_box(img, 16, 32, 8, 12, 4), (16, 32)) # Jacket
71
+
72
+ # 3. Swap and flip left and right limbs
73
+ # Right Arm (40, 16) <-> Left Arm (32, 48)
74
+ flipped_img.paste(flip_box(img, 40, 16, w_arm, 12, 4), (32, 48)) # Old Right -> New Left
75
+ flipped_img.paste(flip_box(img, 32, 48, w_arm, 12, 4), (40, 16)) # Old Left -> New Right
76
+
77
+ # Right Leg (0, 16) <-> Left Leg (16, 48)
78
+ flipped_img.paste(flip_box(img, 0, 16, 4, 12, 4), (16, 48)) # Old Right -> New Left
79
+ flipped_img.paste(flip_box(img, 16, 48, 4, 12, 4), (0, 16)) # Old Left -> New Right
80
+
81
+ # 4. Flip overlay layers (Sleeves & Pants)
82
+ # Right Sleeve (40, 32) <-> Left Sleeve (48, 48)
83
+ flipped_img.paste(flip_box(img, 40, 32, w_arm, 12, 4), (48, 48)) # Old Right -> New Left
84
+ flipped_img.paste(flip_box(img, 48, 48, w_arm, 12, 4), (40, 32)) # Old Left -> New Right
85
+
86
+ # Right Pants (0, 32) <-> Left Pants (0, 48)
87
+ flipped_img.paste(flip_box(img, 0, 32, 4, 12, 4), (0, 48)) # Old Right -> New Left
88
+ flipped_img.paste(flip_box(img, 0, 48, 4, 12, 4), (0, 32)) # Old Left -> New Right
89
+
90
+ flipped_img.save(output_path)
91
+ print(f"Successfully saved flipped UV Map to {output_path}")
92
+
93
+ # Process description files at the same time
94
+ txt_input = f"{dir_name}/{img_id}.txt"
95
+ txt_output = f"{dir_name}/{new_id}.txt"
96
+ if os.path.exists(txt_input):
97
+ shutil.copy(txt_input, txt_output)
98
+ print(f"Copied description file to {txt_output}")
99
+
100
+
101
+ # Input image id, new_id
102
+ # Read control_imgs_v2/{id}.png
103
+
104
+ # Copy control_imgs_v2/{id}.png to control_imgs_v2/{new_id}.png
105
+ # Each image consists of front and back photos of the character (split in the middle, left-right layout, left is front, right is back).
106
+ # Now we need to flip the left and right parts horizontally and splice them into a new image.
107
+
108
+ def process_image(img_id, new_id):
109
+ dir_name = "control_imgs_v2"
110
+
111
+ input_path = f"{dir_name}/{img_id}.png"
112
+ output_path = f"{dir_name}/{new_id}.png"
113
+
114
+ if not os.path.exists(input_path):
115
+ print(f"Error: {input_path} does not exist.")
116
+ return
117
+
118
+ # Read image
119
+ img = Image.open(input_path)
120
+ width, height = img.size
121
+
122
+ # Split into left and right parts (split in the middle)
123
+ # Left is front, right is back
124
+ left_part = img.crop((0, 0, width // 2, height))
125
+ right_part = img.crop((width // 2, 0, width, height))
126
+
127
+ # Horizontally flip the left and right parts respectively
128
+ left_flipped = left_part.transpose(Image.FLIP_LEFT_RIGHT)
129
+ right_flipped = right_part.transpose(Image.FLIP_LEFT_RIGHT)
130
+
131
+ # Splice into a new image
132
+ new_img = Image.new('RGBA', (width, height))
133
+ new_img.paste(left_flipped, (0, 0))
134
+ new_img.paste(right_flipped, (width // 2, 0))
135
+
136
+ # Save the new image
137
+ new_img.save(output_path)
138
+ print(f"Successfully saved flipped image to {output_path}")
139
+
140
+ # Process UV Map flipping
141
+ process_uvmap(img_id, new_id)
142
+
143
+ if __name__ == "__main__":
144
+ parser = argparse.ArgumentParser(description="Horizontally flip the front and back views of a character and splice them back together.")
145
+ parser.add_argument("id", type=str, help="Original image ID")
146
+ parser.add_argument("new_id", type=str, help="New image ID")
147
+
148
+ args = parser.parse_args()
149
+ process_image(args.id, args.new_id)
make_half_dataset.py ADDED
@@ -0,0 +1,91 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ import os
2
+ import shutil
3
+ from PIL import Image
4
+
5
+ def process_and_crop(img_path, output_path):
6
+ """
7
+ Read image, horizontally crop in half (left/right), keep only the left half, and save to output_path.
8
+ """
9
+ if not os.path.exists(img_path):
10
+ print(f"File does not exist: {img_path}")
11
+ return False
12
+
13
+ try:
14
+ with Image.open(img_path) as img:
15
+ width, height = img.size
16
+ # Crop in half horizontally, keep only the left half
17
+ left_half = img.crop((0, 0, width // 2, height))
18
+ left_half.save(output_path)
19
+ print(f"Successfully saved the cropped left-half image: {output_path}")
20
+ return True
21
+ except Exception as e:
22
+ print(f"Error processing image {img_path}: {e}")
23
+ return False
24
+
25
+ def main():
26
+ img_label_dir = "skins"
27
+ control_dir = "control_imgs"
28
+
29
+ if not os.path.exists(img_label_dir):
30
+ print(f"Error: Directory {img_label_dir} does not exist.")
31
+ return
32
+
33
+ # Get all png files in the img_label directory
34
+ png_files = sorted([f for f in os.listdir(img_label_dir) if f.lower().endswith(".png")])
35
+
36
+ processed_count = 0
37
+ skipped_count = 0
38
+
39
+ for filename in png_files:
40
+ if filename.startswith("half_"):
41
+ # Skip files that already start with half_
42
+ continue
43
+
44
+ # Target filename
45
+ half_filename = f"half_{filename}"
46
+
47
+ # Define source and destination paths
48
+ src_img_label = os.path.join(img_label_dir, filename)
49
+ dst_img_label = os.path.join(img_label_dir, half_filename)
50
+
51
+ base_name, _ = os.path.splitext(filename)
52
+
53
+ src_control = os.path.join(control_dir, filename)
54
+ dst_control = os.path.join(control_dir, half_filename)
55
+
56
+ # Check if all corresponding target files already exist
57
+ has_control = os.path.exists(src_control)
58
+
59
+ img_label_exists = os.path.exists(dst_img_label)
60
+ control_exists = not has_control or os.path.exists(dst_control)
61
+
62
+ if img_label_exists and control_exists:
63
+ skipped_count += 1
64
+ continue
65
+
66
+ print(f"\nProcessing {filename}...")
67
+ processed_count += 1
68
+
69
+ # 1. Process PNG image
70
+ if img_label_exists:
71
+ print(f" [Skip] Image {dst_img_label} already exists.")
72
+ else:
73
+ try:
74
+ shutil.copy(src_img_label, dst_img_label)
75
+ print(f" [Success] Copied image to {dst_img_label}")
76
+ except Exception as e:
77
+ print(f" [Error] Failed to copy image to {dst_img_label}: {e}")
78
+
79
+ # 2. Process corresponding image
80
+ if has_control:
81
+ if control_exists:
82
+ print(f" [Skip] Cropped image {dst_control} already exists.")
83
+ else:
84
+ process_and_crop(src_control, dst_control)
85
+ else:
86
+ print(f" [Note] No corresponding image {src_control} in control_imgs directory")
87
+
88
+ print(f"\nProcessing complete! Newly processed {processed_count} pairs, skipped {skipped_count} existing pairs.")
89
+
90
+ if __name__ == "__main__":
91
+ main()
merge_skins.py ADDED
@@ -0,0 +1,72 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ import argparse
2
+ from PIL import Image
3
+
4
+ def get_head_uvs():
5
+ """
6
+ Returns the (x, y, w, h) of each 2D texture block of the head.
7
+ """
8
+ head_uvs = []
9
+
10
+ # [ [ [size, offset], ... ], decor_offset ]
11
+ part = [
12
+ [
13
+ [(8,8,8),(8,8)], # front
14
+ [(8,8,8),(24,8)], # back
15
+ [(8,8,8),(16,8)], # left
16
+ [(8,8,8),(0,8)], # right
17
+ [(8,8,8),(8,0)], # top
18
+ [(8,8,8),(16,0)], # bottom
19
+ ], (32,0)
20
+ ]
21
+
22
+ decor_offset = part[1]
23
+
24
+ for size_info, offset in part[0]:
25
+ # Take the first two values from the 3D size (dx, dy, dz) as the width and height of the 2D texture map
26
+ w, h = size_info[0], size_info[1]
27
+
28
+ # Base head area
29
+ head_uvs.append((offset[0], offset[1], w, h))
30
+
31
+ # Head decoration (decor) area
32
+ decor_x = offset[0] + decor_offset[0]
33
+ decor_y = offset[1] + decor_offset[1]
34
+ head_uvs.append((decor_x, decor_y, w, h))
35
+
36
+ return head_uvs
37
+
38
+ def merge_skins(skin_a_path, skin_b_path, output_path):
39
+ # Open images and ensure they have an alpha channel
40
+ img_a = Image.open(skin_a_path).convert("RGBA")
41
+ img_b = Image.open(skin_b_path).convert("RGBA")
42
+
43
+ # Check if dimensions are compatible
44
+ if img_a.size != img_b.size:
45
+ print(f"Warning: Skin A ({img_a.size}) and Skin B ({img_b.size}) sizes do not match.")
46
+
47
+ # Use B (provides body and limbs) as the base background
48
+ img_c = img_b.copy()
49
+
50
+ # Get head regions that need to be copied from A
51
+ head_uvs = get_head_uvs()
52
+
53
+ for x, y, w, h in head_uvs:
54
+ box = (x, y, x + w, y + h)
55
+
56
+ # Crop the corresponding head block from A
57
+ region_a = img_a.crop(box)
58
+
59
+ # Paste onto C. Do not use mask to ensure complete coverage (including transparent pixels covering B's original pixels)
60
+ img_c.paste(region_a, box)
61
+
62
+ img_c.save(output_path)
63
+ print(f"Successfully merged: A's head ({skin_a_path}) + B's body/limbs ({skin_b_path}) -> {output_path}")
64
+
65
+ if __name__ == "__main__":
66
+ parser = argparse.ArgumentParser(description="Combine skins: Take the head of Skin A and the body and limbs of Skin B.")
67
+ parser.add_argument("skin_a", help="Path to Skin A (provides the head)")
68
+ parser.add_argument("skin_b", help="Path to Skin B (provides the body and limbs)")
69
+ parser.add_argument("-o", "--output", default="skin_c.png", help="Output path for Skin C")
70
+ args = parser.parse_args()
71
+
72
+ merge_skins(args.skin_a, args.skin_b, args.output)