python_code stringlengths 0 456k |
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#################################################################################################
#
# Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# SPDX-License-Identifier: BSD-3-Clause
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitt... |
from pycutlass.test.profiler import *
from pycutlass.test.conv2d_testbed import *
from pycutlass.test.gemm_testbed import *
from pycutlass.test.gemm_grouped_testbed import *
|
#################################################################################################
#
# Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# SPDX-License-Identifier: BSD-3-Clause
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitt... |
#################################################################################################
#
# Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# SPDX-License-Identifier: BSD-3-Clause
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitt... |
#################################################################################################
#
# Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# SPDX-License-Identifier: BSD-3-Clause
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitt... |
#################################################################################################
#
# Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# SPDX-License-Identifier: BSD-3-Clause
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitt... |
#################################################################################################
#
# Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# SPDX-License-Identifier: BSD-3-Clause
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitt... |
from pycutlass.utils.reference_model import *
|
#################################################################################################
#
# Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# SPDX-License-Identifier: BSD-3-Clause
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitt... |
#################################################################################################
#
# Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# SPDX-License-Identifier: BSD-3-Clause
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitt... |
# Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# SPDX-License-Identifier: BSD-3-Clause
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions are met:
#
# 1. Redistributions of source code must retain... |
#################################################################################################
#
# Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# SPDX-License-Identifier: BSD-3-Clause
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitt... |
#################################################################################################
#
# Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# SPDX-License-Identifier: BSD-3-Clause
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitt... |
#################################################################################################
#
# Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# SPDX-License-Identifier: BSD-3-Clause
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitt... |
#################################################################################################
#
# Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# SPDX-License-Identifier: BSD-3-Clause
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitt... |
#################################################################################################
#
# Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# SPDX-License-Identifier: BSD-3-Clause
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitt... |
#################################################################################################
#
# Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# SPDX-License-Identifier: BSD-3-Clause
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitt... |
#################################################################################################
#
# Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# SPDX-License-Identifier: BSD-3-Clause
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitt... |
#################################################################################################
#
# Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# SPDX-License-Identifier: BSD-3-Clause
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitt... |
#################################################################################################
#
# Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# SPDX-License-Identifier: BSD-3-Clause
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitt... |
#################################################################################################
#
# Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# SPDX-License-Identifier: BSD-3-Clause
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitt... |
#################################################################################################
#
# Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# SPDX-License-Identifier: BSD-3-Clause
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitt... |
#################################################################################################
#
# Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# SPDX-License-Identifier: BSD-3-Clause
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitt... |
################################################################################
#
# Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# SPDX-License-Identifier: BSD-3-Clause
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that ... |
################################################################################
#
# Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# SPDX-License-Identifier: BSD-3-Clause
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that ... |
################################################################################
#
# Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# SPDX-License-Identifier: BSD-3-Clause
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that ... |
################################################################################
#
# Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# SPDX-License-Identifier: BSD-3-Clause
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that ... |
################################################################################
#
# Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# SPDX-License-Identifier: BSD-3-Clause
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that ... |
################################################################################
#
# Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# SPDX-License-Identifier: BSD-3-Clause
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that ... |
#!/usr/bin/env python
from __future__ import absolute_import, division, print_function
import os
import sys
import subprocess
import argparse
from functools import reduce
from itertools import chain
from pyHIPIFY import hipify_python
parser = argparse.ArgumentParser(description='Top-level script for HIPifying, filli... |
import collections
from pyHIPIFY.constants import *
""" Mapping of CUDA functions, include files, constants, and types to ROCm/HIP equivalents
This closely follows the implementation in hipify-clang
https://github.com/ROCm-Developer-Tools/HIP/blob/master/hipify-clang/src/CUDA2HipMap.cpp
and its structure.
There are d... |
""" Constants for annotations in the mapping.
The constants defined here are used to annotate the mapping tuples in cuda_to_hip_mappings.py.
They are based on
https://github.com/ROCm-Developer-Tools/HIP/blob/master/hipify-clang/src/Statistics.h
and fall in three categories: 1) type of mapping, 2) API of mapping, 3) uns... |
#!/usr/bin/env python
""" The Python Hipify script.
##
# Copyright (c) 2015-2016 Advanced Micro Devices, Inc. All rights reserved.
# 2017-2018 Advanced Micro Devices, Inc. and
# Facebook Inc. All rights reserved.
#
# Permission is hereby granted, free of charge, to any person obtai... |
# -*- coding: utf-8 -*-
import unittest
from collections import namedtuple
from flake8_coding import CodingChecker
from mock import patch
Options = namedtuple('Options', 'no_accept_encodings, accept_encodings')
class TestFlake8Coding(unittest.TestCase):
def test_has_utf8_coding_header(self):
checker ... |
# -*- coding: utf-8 -*-
import re
from setuptools import setup
def get_version(filename):
"""
Return package version as listed in `__version__` in `filename`.
"""
init_py = open(filename).read()
return re.search("__version__ = ['\"]([^'\"]+)['\"]", init_py).group(1)
version = get_version('flake... |
# -*- coding: utf-8 -*-
import re
__version__ = '1.3.3'
class CodingChecker(object):
name = 'flake8_coding'
version = __version__
def __init__(self, tree, filename):
self.filename = filename
@classmethod
def add_options(cls, parser):
parser.add_option(
'--accept-enc... |
# -*- coding: latin-1 -*-
|
#!/usr/bin/python
#
# -*- coding: utf-8 -*-
|
# -*- coding: utf-8 -*-
|
#!/usr/bin/python
# -*- coding: utf -*-
|
#!/usr/bin/python
#
|
#!/usr/bin/python
# vim: set fileencoding=utf-8 :
|
#!/usr/bin/python
# -*- coding: utf-8 -*-
|
#!/usr/bin/env python
# Copyright (c) Facebook, Inc. and its affiliates.
# All rights reserved.
#
# This source code is licensed under the BSD-style license found in the
# LICENSE file in the root directory of this source tree.
import os
import sys
import argparse
import json
from hipify import hipify_python
def mai... |
#!/usr/bin/env python
# Copyright (c) Facebook, Inc. and its affiliates.
# All rights reserved.
#
# This source code is licensed under the BSD-style license found in the
# LICENSE file in the root directory of this source tree.
import os
import sys
import argparse
import json
def main():
parser = argparse.Argume... |
__version__ = '1.0.0'
|
import collections
from .constants import (API_BLAS, API_C10, API_CAFFE2, API_DRIVER, API_FFT,
API_PYTORCH, API_RAND, API_ROCTX, API_RTC, API_RUNTIME,
API_SPARSE, CONV_CACHE, CONV_CONTEXT, CONV_D3D9,
CONV_D3D10, CONV_D3D11, CONV_DEF, CONV_DEVICE,
... |
""" Constants for annotations in the mapping.
The constants defined here are used to annotate the mapping tuples in cuda_to_hip_mappings.py.
They are based on
https://github.com/ROCm-Developer-Tools/HIP/blob/master/hipify-clang/src/Statistics.h
and fall in three categories: 1) type of mapping, 2) API of mapping, 3) uns... |
from .version import __version__
|
#!/usr/bin/env python3
""" The Python Hipify script.
##
# Copyright (c) 2015-2016 Advanced Micro Devices, Inc. All rights reserved.
# 2017-2018 Advanced Micro Devices, Inc. and
# Facebook Inc. All rights reserved.
#
# Permission is hereby granted, free of charge, to any person obta... |
#!/usr/bin/env python3
#
# This file has been generated by conda-smithy in order to build the recipe
# locally.
#
import os
import glob
import subprocess
from argparse import ArgumentParser
import platform
def setup_environment(ns):
os.environ["CONFIG"] = ns.config
os.environ["UPLOAD_PACKAGES"] = "False"
... |
#!/usr/bin/env python3
# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
#
# This source code is licensed under the BSD license found in the
# LICENSE file in the root directory of this source tree.
import os
import re
import setuptools
this_dir = os.path.dirname(os.path.abspath(__file__))
d... |
import argparse
import re
from typing import Tuple
from setup import find_version
def get_next_version(release_type) -> Tuple[Tuple[int, int, int], str, str]:
current_ver = find_version("fairscale/version.py")
version_list = [int(x) for x in current_ver.strip("'").split(".")]
major, minor, patch = versio... |
__version_tuple__ = (0, 4, 13)
|
# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
#
# This source code is licensed under the BSD license found in the
# LICENSE file in the root directory of this source tree.
################################################################################
# Import most common subpackages
#
# NOT... |
# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
#
# This source code is licensed under the BSD license found in the
# LICENSE file in the root directory of this source tree.
################################################################################
# Import most common subpackages
#######... |
# Copyright (c) Facebook, Inc. and its affiliates.
#
# This source code is licensed under the MIT license found in the
# LICENSE file in the root directory of this source tree.
from contextlib import contextmanager
from dataclasses import dataclass
from enum import Enum, auto
from functools import lru_cache
from typin... |
# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
#
# This source code is licensed under the BSD license found in the
# LICENSE file in the root directory of this source tree.
from typing import List
__all__: List[str] = []
|
# Copyright (c) Facebook, Inc. and its affiliates.
#
# This source code is licensed under the BSD license found in the
# LICENSE file in the root directory of this source tree.
import logging
from typing import Dict, List, Set
import torch
import torch.fx
from torch.fx.node import Node
def _get_count(param_count: D... |
# Copyright (c) Facebook, Inc. and its affiliates.
#
# This source code is licensed under the BSD license found in the
# LICENSE file in the root directory of this source tree.
from typing import List
from .mevo import BaselineSoftmaxNllLoss
from .mevo import MemoryEfficientVocabOutput as MEVO
from .offload import Of... |
# Copyright (c) Facebook, Inc. and its affiliates.
#
# This source code is licensed under the BSD license found in the
# LICENSE file in the root directory of this source tree.
from typing import Any, Dict, List, Optional, Tuple
import torch
from torch import Tensor
import torch.distributed as dist
from torch.distrib... |
# Copyright (c) Facebook, Inc. and its affiliates.
#
# This source code is licensed under the BSD license found in the
# LICENSE file in the root directory of this source tree.
from typing import Any, Optional, Tuple
import torch
from torch import nn
import torch.distributed as dist
import torch.nn.functional as F
... |
# Copyright (c) Facebook, Inc. and its affiliates.
#
# This source code is licensed under the BSD license found in the
# LICENSE file in the root directory of this source tree.
from builtins import isinstance
import functools
import logging
from typing import Any, List, Tuple
import torch
from torch import nn
def ... |
# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
#
# This source code is licensed under the BSD license found in the
# LICENSE file in the root directory of this source tree.
import time
from typing import Any, Dict, List, Tuple, Union
import torch
from torch import nn
from torch.autograd.profi... |
# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
#
# This source code is licensed under the BSD license found in the
# LICENSE file in the root directory of this source tree.
from typing import List
__all__: List[str] = []
|
# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
#
# This source code is licensed under the BSD license found in the
# LICENSE file in the root directory of this source tree.
"""The AMPnetPipe interface."""
from typing import Any
from torch import nn
from torch.optim.optimizer import Optimizer... |
# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
#
# This source code is licensed under the BSD license found in the
# LICENSE file in the root directory of this source tree.
from .gossip import SlowMoBaseAlgorithm, SlowMoDistributedDataParallel # noqa
|
# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
#
# This source code is licensed under the BSD license found in the
# LICENSE file in the root directory of this source tree.
"""
Mixing Manager Class
:description: Class provides an API for dynamically selecting mixing weights
for ... |
# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
#
# This source code is licensed under the BSD license found in the
# LICENSE file in the root directory of this source tree.
from .distributed import SlowMoBaseAlgorithm, SlowMoDistributedDataParallel
from .gossiper import PushPull, PushSum
from ... |
# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
#
# This source code is licensed under the BSD license found in the
# LICENSE file in the root directory of this source tree.
"""
Distributed Gossip Wrapper
:description: Multi-Threaded Gossip Model Wrapper; designed for efficient
m... |
# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
#
# This source code is licensed under the BSD license found in the
# LICENSE file in the root directory of this source tree.
"""
Graph Manager Class
:description: Class provides an API for loading different peer-to-peer
communication topolog... |
# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
#
# This source code is licensed under the BSD license found in the
# LICENSE file in the root directory of this source tree.
"""
Gossipers
:description: Gossiper's are designed for multi-peer communication (i.e., send
and recv from... |
# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
#
# This source code is licensed under the BSD license found in the
# LICENSE file in the root directory of this source tree.
from .helpers import (
MultiProcessAdapter,
communicate,
create_process_group,
flatten_tensors,
group... |
# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
#
# This source code is licensed under the BSD license found in the
# LICENSE file in the root directory of this source tree.
"""
Benchmarking utils for timing cuda executions
"""
from collections import defaultdict, deque
from functools import p... |
# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
#
# This source code is licensed under the BSD license found in the
# LICENSE file in the root directory of this source tree.
"""
Collection of commonly used utility functions
"""
import collections
import logging
import sys
from typing import An... |
import inspect
import operator
from typing import Dict, List, Optional, Tuple, cast
from torch.distributed.nn import RemoteModule
import torch.fx
import torch.nn as nn
from . import PipelineModulesGraph
class RemoteModuleTracer(torch.fx.Tracer):
def is_leaf_module(self, m: torch.nn.Module, module_qualified_name... |
# Copyright (c) Facebook, Inc. and its affiliates.
#
# This source code is licensed under the BSD license found in the
# LICENSE file in the root directory of this source tree.
from dataclasses import dataclass
from typing import List, Optional, Set, Tuple, Union
from torch import Tensor, nn
from torch.distributed im... |
# Copyright (c) Facebook, Inc. and its affiliates.
#
# This source code is licensed under the BSD license found in the
# LICENSE file in the root directory of this source tree.
from .graph import PipelineModulesGraph
from .loss import DistributedLoss
from .pipeline import DistributedPipeline
|
# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
#
# This source code is licensed under the BSD license found in the
# LICENSE file in the root directory of this source tree.
from threading import Condition
from types import TracebackType
from typing import Dict, List, Optional, Tuple, Type, Uni... |
# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
#
# This source code is licensed under the BSD license found in the
# LICENSE file in the root directory of this source tree.
from typing import Callable, Dict, Tuple
from torch import nn
from torch.distributed import rpc
def _rloss(loss_func: ... |
# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
#
# This source code is licensed under the BSD license found in the
# LICENSE file in the root directory of this source tree.
from dataclasses import dataclass
from typing import Any, Dict, List, Optional, Union
import torch
from torch import Ten... |
# Copyright (c) Facebook, Inc. and its affiliates.
#
# This source code is licensed under the BSD license found in the
# LICENSE file in the root directory of this source tree.
from dataclasses import dataclass
from typing import Generic, TypeVar
ConsumerType = TypeVar("ConsumerType")
@dataclass
class DataConsumer(... |
# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
#
# This source code is licensed under the BSD license found in the
# LICENSE file in the root directory of this source tree.
"""
To prevent underflow or overflow of gradients, DynamicLossScaler is used to
dynamically scale up and down gradients b... |
# Copyright (c) Facebook, Inc. and its affiliates.
#
# This source code is licensed under the BSD license found in the
# LICENSE file in the root directory of this source tree.
from typing import List
from .dynamic_loss_scaler import DynamicLossScaler
__all__: List[str] = []
|
# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
#
# This source code is licensed under the BSD license found in the
# LICENSE file in the root directory of this source tree.
from enum import Enum
from typing import Optional, Tuple
import torch
from torch import Tensor
# Helper Functions
def ... |
__version_tuple__ = (0, 0, 1)
|
# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
#
# This source code is licensed under the BSD license found in the
# LICENSE file in the root directory of this source tree.
from typing import List
import torch
from torch import Tensor
class EnergyConcentrationProfile:
"""Compute "energy... |
# Copyright (c) Facebook, Inc. and its affiliates.
#
# This source code is licensed under the BSD license found in the
# LICENSE file in the root directory of this source tree.
import sys
from typing import List
# Check for user requirements before we import our code.
try:
import pygit2
except ImportError:
pr... |
# Copyright (c) Facebook, Inc. and its affiliates.
#
# This source code is licensed under the BSD license found in the
# LICENSE file in the root directory of this source tree.
import argparse
from pathlib import Path
from typing import List
from . import Repo, version
def main(argv: List[str] = None) -> None:
... |
# Copyright (c) Facebook, Inc. and its affiliates.
#
# This source code is licensed under the BSD license found in the
# LICENSE file in the root directory of this source tree.
from enum import Enum
class ExitCode(Enum):
"""Collections of the Exit codes as an Enum class"""
CLEAN = 0
FILE_EXISTS_ERROR = ... |
# Copyright (c) Facebook, Inc. and its affiliates.
#
# This source code is licensed under the BSD license found in the
# LICENSE file in the root directory of this source tree.
import copy
from dataclasses import dataclass
from enum import Enum
import json
from pathlib import Path
import sys
from typing import Any, Di... |
# Copyright (c) Facebook, Inc. and its affiliates.
#
# This source code is licensed under the BSD license found in the
# LICENSE file in the root directory of this source tree.
from pathlib import Path
import subprocess
import sys
from typing import Dict, List, Tuple
import pygit2
class PyGit:
"""
PyGit cla... |
# Copyright (c) Facebook, Inc. and its affiliates.
#
# This source code is licensed under the BSD license found in the
# LICENSE file in the root directory of this source tree.
from .cli import main
if __name__ == "__main__":
main()
|
# Copyright (c) Facebook, Inc. and its affiliates.
#
# This source code is licensed under the BSD license found in the
# LICENSE file in the root directory of this source tree.
import hashlib
import json
import logging
import os
from pathlib import Path
import pickle
import shutil
import sys
import tempfile
import ti... |
# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
#
# This source code is licensed under the BSD license found in the
# LICENSE file in the root directory of this source tree.
from typing import List
__all__: List[str] = []
|
# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
#
# This source code is licensed under the BSD license found in the
# LICENSE file in the root directory of this source tree.
"Common cache root for torchvision.datasets and others."
DATASET_CACHE_ROOT = "cached_datasets"
|
# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
#
# This source code is licensed under the BSD license found in the
# LICENSE file in the root directory of this source tree.
""" Shared functions related to testing GPU memory sizes. """
import gc
from typing import Tuple
import torch
def fin... |
# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
#
# This source code is licensed under the BSD license found in the
# LICENSE file in the root directory of this source tree.
from typing import List
__all__: List[str] = []
|
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