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YAML Metadata Warning:empty or missing yaml metadata in repo card

Check out the documentation for more information.

Eval GE30 仿真资产包

用于在外部复现 Affordance2Grasp evaluation / Isaac Sim 默认桌面场景:物体 USD、放置高度。PDM 抓取候选位姿 尚未写入本包(见 candidates/)。


物体清单(共 87 个)

项目 说明
数量 87 个物体
来源列表 仓库内 evaluation/configs/eval_objects_merged_success_ge30.csv(本目录有副本)
入选条件 robot_gt round ≥ 3 累计 success_count ≥ 30notes = round_ge3_success_ge30
按数据集合 OakInk 系 73 个 + YCB/Dex 系 14 个(见 bundle_summary.json / manifest.csv
抓取候选 待生成

完整 ID、路径、z_offset_m 见 **manifest.csv**。摘要见 **bundle_summary.json**。

本包 不包含 sim/object_rotation_overrides.json;放置高度只认 obj_usd/{obj_id}_meta.json 里的 **z_offset_m**。


目录结构

eval_objects_ge30_sim_bundle/
├── README.md
├── bundle_summary.json
├── scene_layout_reference.py
├── eval_objects_merged_success_ge30.csv
├── manifest.csv
├── obj_usd/
│   ├── {obj_id}.usd
│   └── {obj_id}_meta.json
└── candidates/
    └── (待生成) {obj_id}.json

z_offset_m(物体竖直放置)

x = 0.0
y = 0.55
z = TABLE_TOP_Z + z_offset_m = 0.80 + z_offset_m
概念 说明
TABLE_TOP_Z = 0.80 m 桌面碰撞体顶面
z_offset_m 使 USD mesh 底面贴在桌面附近(已 bake,不要再乘 scale)
仿真 object_scale = 1.0;world Z yaw =

World 场景布置

与仓库 sim/evaluation/scene_builder.py 一致;可用 scene_layout_reference.py 打印数值。

元素 位置 (m) 姿态 (roll,pitch,yaw) °
地面 (0, 0, -0.025) 0,0,0
桌子 (0, 1.0, 0.75) 0,0,0
Franka (0.2, -0.05, 0.8) 0,0,90
物体 (0, 0.55, 0.80+z_offset_m) 0,0,0

Candidates(待生成)

candidates/README.md 与仓库 docs/evaluation.md


重新打包

python tools/package_eval_ge30_usd_bundle.py
# 可选:--prune-candidates

仓库对照

内容 路径
物体列表 evaluation/configs/eval_objects_merged_success_ge30.csv
列表构建 tools/build_eval_object_list.py --min-round 3 --min-success 30
场景 sim/evaluation/scene_builder.py
执行 sim/evaluation/curobo_executor.py
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